
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (- (* x y) (* (* z 9.0) t)) 4e+303) (/ (fma y x (* z (* t -9.0))) (* a 2.0)) (fma y (* x (/ 0.5 a)) (* t (/ (* z -4.5) a)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - ((z * 9.0) * t)) <= 4e+303) {
tmp = fma(y, x, (z * (t * -9.0))) / (a * 2.0);
} else {
tmp = fma(y, (x * (0.5 / a)), (t * ((z * -4.5) / a)));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) <= 4e+303) tmp = Float64(fma(y, x, Float64(z * Float64(t * -9.0))) / Float64(a * 2.0)); else tmp = fma(y, Float64(x * Float64(0.5 / a)), Float64(t * Float64(Float64(z * -4.5) / a))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], 4e+303], N[(N[(y * x + N[(z * N[(t * -9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(y * N[(x * N[(0.5 / a), $MachinePrecision]), $MachinePrecision] + N[(t * N[(N[(z * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y - \left(z \cdot 9\right) \cdot t \leq 4 \cdot 10^{+303}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, z \cdot \left(t \cdot -9\right)\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, x \cdot \frac{0.5}{a}, t \cdot \frac{z \cdot -4.5}{a}\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 4e303Initial program 97.6%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-eval97.7
Applied rewrites97.7%
if 4e303 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 65.1%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-eval65.1
Applied rewrites65.1%
Applied rewrites95.6%
Final simplification97.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (- (* x y) (* (* z 9.0) t)) 5e+142) (* (/ -4.5 a) (* z t)) (* t (/ (* z -4.5) a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - ((z * 9.0) * t)) <= 5e+142) {
tmp = (-4.5 / a) * (z * t);
} else {
tmp = t * ((z * -4.5) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) - ((z * 9.0d0) * t)) <= 5d+142) then
tmp = ((-4.5d0) / a) * (z * t)
else
tmp = t * ((z * (-4.5d0)) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - ((z * 9.0) * t)) <= 5e+142) {
tmp = (-4.5 / a) * (z * t);
} else {
tmp = t * ((z * -4.5) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) - ((z * 9.0) * t)) <= 5e+142: tmp = (-4.5 / a) * (z * t) else: tmp = t * ((z * -4.5) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) <= 5e+142) tmp = Float64(Float64(-4.5 / a) * Float64(z * t)); else tmp = Float64(t * Float64(Float64(z * -4.5) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) - ((z * 9.0) * t)) <= 5e+142)
tmp = (-4.5 / a) * (z * t);
else
tmp = t * ((z * -4.5) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], 5e+142], N[(N[(-4.5 / a), $MachinePrecision] * N[(z * t), $MachinePrecision]), $MachinePrecision], N[(t * N[(N[(z * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y - \left(z \cdot 9\right) \cdot t \leq 5 \cdot 10^{+142}:\\
\;\;\;\;\frac{-4.5}{a} \cdot \left(z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;t \cdot \frac{z \cdot -4.5}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 5.0000000000000001e142Initial program 97.2%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6450.6
Applied rewrites50.6%
Applied rewrites50.6%
Applied rewrites56.6%
if 5.0000000000000001e142 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 85.7%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6445.0
Applied rewrites45.0%
Applied rewrites45.0%
Final simplification53.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (- (* x y) (* (* z 9.0) t)) 5e+142) (* (/ -4.5 a) (* z t)) (* (/ z a) (* t -4.5))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - ((z * 9.0) * t)) <= 5e+142) {
tmp = (-4.5 / a) * (z * t);
} else {
tmp = (z / a) * (t * -4.5);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) - ((z * 9.0d0) * t)) <= 5d+142) then
tmp = ((-4.5d0) / a) * (z * t)
else
tmp = (z / a) * (t * (-4.5d0))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - ((z * 9.0) * t)) <= 5e+142) {
tmp = (-4.5 / a) * (z * t);
} else {
tmp = (z / a) * (t * -4.5);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) - ((z * 9.0) * t)) <= 5e+142: tmp = (-4.5 / a) * (z * t) else: tmp = (z / a) * (t * -4.5) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) <= 5e+142) tmp = Float64(Float64(-4.5 / a) * Float64(z * t)); else tmp = Float64(Float64(z / a) * Float64(t * -4.5)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) - ((z * 9.0) * t)) <= 5e+142)
tmp = (-4.5 / a) * (z * t);
else
tmp = (z / a) * (t * -4.5);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], 5e+142], N[(N[(-4.5 / a), $MachinePrecision] * N[(z * t), $MachinePrecision]), $MachinePrecision], N[(N[(z / a), $MachinePrecision] * N[(t * -4.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y - \left(z \cdot 9\right) \cdot t \leq 5 \cdot 10^{+142}:\\
\;\;\;\;\frac{-4.5}{a} \cdot \left(z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{a} \cdot \left(t \cdot -4.5\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 5.0000000000000001e142Initial program 97.2%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6450.6
Applied rewrites50.6%
Applied rewrites50.6%
Applied rewrites56.6%
if 5.0000000000000001e142 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 85.7%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6445.0
Applied rewrites45.0%
Applied rewrites45.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (- (* x y) (* (* z 9.0) t)) 5e+262) (* (/ -4.5 a) (* z t)) (* -4.5 (* t (/ z a)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - ((z * 9.0) * t)) <= 5e+262) {
tmp = (-4.5 / a) * (z * t);
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) - ((z * 9.0d0) * t)) <= 5d+262) then
tmp = ((-4.5d0) / a) * (z * t)
else
tmp = (-4.5d0) * (t * (z / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - ((z * 9.0) * t)) <= 5e+262) {
tmp = (-4.5 / a) * (z * t);
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) - ((z * 9.0) * t)) <= 5e+262: tmp = (-4.5 / a) * (z * t) else: tmp = -4.5 * (t * (z / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) <= 5e+262) tmp = Float64(Float64(-4.5 / a) * Float64(z * t)); else tmp = Float64(-4.5 * Float64(t * Float64(z / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) - ((z * 9.0) * t)) <= 5e+262)
tmp = (-4.5 / a) * (z * t);
else
tmp = -4.5 * (t * (z / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], 5e+262], N[(N[(-4.5 / a), $MachinePrecision] * N[(z * t), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y - \left(z \cdot 9\right) \cdot t \leq 5 \cdot 10^{+262}:\\
\;\;\;\;\frac{-4.5}{a} \cdot \left(z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 5.00000000000000008e262Initial program 97.5%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6448.8
Applied rewrites48.8%
Applied rewrites48.8%
Applied rewrites54.4%
if 5.00000000000000008e262 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 74.6%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6452.3
Applied rewrites52.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -5e-86) (/ 0.5 (/ a (* x y))) (if (<= (* x y) 2e-31) (* (/ -4.5 a) (* z t)) (/ (* x y) (* a 2.0)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e-86) {
tmp = 0.5 / (a / (x * y));
} else if ((x * y) <= 2e-31) {
tmp = (-4.5 / a) * (z * t);
} else {
tmp = (x * y) / (a * 2.0);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-5d-86)) then
tmp = 0.5d0 / (a / (x * y))
else if ((x * y) <= 2d-31) then
tmp = ((-4.5d0) / a) * (z * t)
else
tmp = (x * y) / (a * 2.0d0)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e-86) {
tmp = 0.5 / (a / (x * y));
} else if ((x * y) <= 2e-31) {
tmp = (-4.5 / a) * (z * t);
} else {
tmp = (x * y) / (a * 2.0);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -5e-86: tmp = 0.5 / (a / (x * y)) elif (x * y) <= 2e-31: tmp = (-4.5 / a) * (z * t) else: tmp = (x * y) / (a * 2.0) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -5e-86) tmp = Float64(0.5 / Float64(a / Float64(x * y))); elseif (Float64(x * y) <= 2e-31) tmp = Float64(Float64(-4.5 / a) * Float64(z * t)); else tmp = Float64(Float64(x * y) / Float64(a * 2.0)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -5e-86)
tmp = 0.5 / (a / (x * y));
elseif ((x * y) <= 2e-31)
tmp = (-4.5 / a) * (z * t);
else
tmp = (x * y) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e-86], N[(0.5 / N[(a / N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e-31], N[(N[(-4.5 / a), $MachinePrecision] * N[(z * t), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{-86}:\\
\;\;\;\;\frac{0.5}{\frac{a}{x \cdot y}}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-31}:\\
\;\;\;\;\frac{-4.5}{a} \cdot \left(z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 x y) < -4.9999999999999999e-86Initial program 95.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
clear-numN/A
associate-/l/N/A
associate-/r*N/A
lower-/.f64N/A
metadata-evalN/A
lower-/.f6495.2
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-eval95.2
Applied rewrites95.2%
Taylor expanded in z around 0
lower-*.f6470.7
Applied rewrites70.7%
if -4.9999999999999999e-86 < (*.f64 x y) < 2e-31Initial program 97.8%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6476.7
Applied rewrites76.7%
Applied rewrites76.7%
Applied rewrites87.0%
if 2e-31 < (*.f64 x y) Initial program 88.9%
Taylor expanded in x around inf
lower-*.f6469.7
Applied rewrites69.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* x y) (* a 2.0))))
(if (<= (* x y) -5e-86)
t_1
(if (<= (* x y) 2e-31) (* (/ -4.5 a) (* z t)) t_1))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) / (a * 2.0);
double tmp;
if ((x * y) <= -5e-86) {
tmp = t_1;
} else if ((x * y) <= 2e-31) {
tmp = (-4.5 / a) * (z * t);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) / (a * 2.0d0)
if ((x * y) <= (-5d-86)) then
tmp = t_1
else if ((x * y) <= 2d-31) then
tmp = ((-4.5d0) / a) * (z * t)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) / (a * 2.0);
double tmp;
if ((x * y) <= -5e-86) {
tmp = t_1;
} else if ((x * y) <= 2e-31) {
tmp = (-4.5 / a) * (z * t);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) / (a * 2.0) tmp = 0 if (x * y) <= -5e-86: tmp = t_1 elif (x * y) <= 2e-31: tmp = (-4.5 / a) * (z * t) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) / Float64(a * 2.0)) tmp = 0.0 if (Float64(x * y) <= -5e-86) tmp = t_1; elseif (Float64(x * y) <= 2e-31) tmp = Float64(Float64(-4.5 / a) * Float64(z * t)); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) / (a * 2.0);
tmp = 0.0;
if ((x * y) <= -5e-86)
tmp = t_1;
elseif ((x * y) <= 2e-31)
tmp = (-4.5 / a) * (z * t);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -5e-86], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 2e-31], N[(N[(-4.5 / a), $MachinePrecision] * N[(z * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{x \cdot y}{a \cdot 2}\\
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{-86}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-31}:\\
\;\;\;\;\frac{-4.5}{a} \cdot \left(z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -4.9999999999999999e-86 or 2e-31 < (*.f64 x y) Initial program 92.3%
Taylor expanded in x around inf
lower-*.f6470.2
Applied rewrites70.2%
if -4.9999999999999999e-86 < (*.f64 x y) < 2e-31Initial program 97.8%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6476.7
Applied rewrites76.7%
Applied rewrites76.7%
Applied rewrites87.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ 0.5 a) (* x y))))
(if (<= (* x y) -5e-86)
t_1
(if (<= (* x y) 2e-31) (* (/ -4.5 a) (* z t)) t_1))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (0.5 / a) * (x * y);
double tmp;
if ((x * y) <= -5e-86) {
tmp = t_1;
} else if ((x * y) <= 2e-31) {
tmp = (-4.5 / a) * (z * t);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (0.5d0 / a) * (x * y)
if ((x * y) <= (-5d-86)) then
tmp = t_1
else if ((x * y) <= 2d-31) then
tmp = ((-4.5d0) / a) * (z * t)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (0.5 / a) * (x * y);
double tmp;
if ((x * y) <= -5e-86) {
tmp = t_1;
} else if ((x * y) <= 2e-31) {
tmp = (-4.5 / a) * (z * t);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (0.5 / a) * (x * y) tmp = 0 if (x * y) <= -5e-86: tmp = t_1 elif (x * y) <= 2e-31: tmp = (-4.5 / a) * (z * t) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(0.5 / a) * Float64(x * y)) tmp = 0.0 if (Float64(x * y) <= -5e-86) tmp = t_1; elseif (Float64(x * y) <= 2e-31) tmp = Float64(Float64(-4.5 / a) * Float64(z * t)); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (0.5 / a) * (x * y);
tmp = 0.0;
if ((x * y) <= -5e-86)
tmp = t_1;
elseif ((x * y) <= 2e-31)
tmp = (-4.5 / a) * (z * t);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(0.5 / a), $MachinePrecision] * N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -5e-86], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 2e-31], N[(N[(-4.5 / a), $MachinePrecision] * N[(z * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{0.5}{a} \cdot \left(x \cdot y\right)\\
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{-86}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-31}:\\
\;\;\;\;\frac{-4.5}{a} \cdot \left(z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -4.9999999999999999e-86 or 2e-31 < (*.f64 x y) Initial program 92.3%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
clear-numN/A
associate-/l/N/A
associate-/r*N/A
lower-/.f64N/A
metadata-evalN/A
lower-/.f6492.2
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-eval92.3
Applied rewrites92.3%
Taylor expanded in z around 0
lower-*.f6470.2
Applied rewrites70.2%
lift-/.f64N/A
lift-/.f64N/A
associate-/r/N/A
lift-/.f64N/A
lower-*.f6470.1
Applied rewrites70.1%
if -4.9999999999999999e-86 < (*.f64 x y) < 2e-31Initial program 97.8%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6476.7
Applied rewrites76.7%
Applied rewrites76.7%
Applied rewrites87.0%
Final simplification77.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -3e-223) (* -4.5 (* t (/ z a))) (* z (* t (/ -4.5 a)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -3e-223) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = z * (t * (-4.5 / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-3d-223)) then
tmp = (-4.5d0) * (t * (z / a))
else
tmp = z * (t * ((-4.5d0) / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -3e-223) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = z * (t * (-4.5 / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -3e-223: tmp = -4.5 * (t * (z / a)) else: tmp = z * (t * (-4.5 / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -3e-223) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); else tmp = Float64(z * Float64(t * Float64(-4.5 / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -3e-223)
tmp = -4.5 * (t * (z / a));
else
tmp = z * (t * (-4.5 / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -3e-223], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(t * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -3 \cdot 10^{-223}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(t \cdot \frac{-4.5}{a}\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -2.99999999999999991e-223Initial program 95.3%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6441.9
Applied rewrites41.9%
if -2.99999999999999991e-223 < (*.f64 x y) Initial program 94.1%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6454.5
Applied rewrites54.5%
Applied rewrites54.5%
Applied rewrites57.5%
Final simplification51.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (/ (fma y x (* z (* t -9.0))) (* a 2.0)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return fma(y, x, (z * (t * -9.0))) / (a * 2.0);
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(fma(y, x, Float64(z * Float64(t * -9.0))) / Float64(a * 2.0)) end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(y * x + N[(z * N[(t * -9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{\mathsf{fma}\left(y, x, z \cdot \left(t \cdot -9\right)\right)}{a \cdot 2}
\end{array}
Initial program 94.6%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-eval94.6
Applied rewrites94.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (/ 0.5 a) (fma z (* t -9.0) (* x y))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return (0.5 / a) * fma(z, (t * -9.0), (x * y));
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(0.5 / a) * fma(z, Float64(t * -9.0), Float64(x * y))) end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(0.5 / a), $MachinePrecision] * N[(z * N[(t * -9.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{0.5}{a} \cdot \mathsf{fma}\left(z, t \cdot -9, x \cdot y\right)
\end{array}
Initial program 94.6%
lift-/.f64N/A
div-invN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval94.5
Applied rewrites94.5%
Final simplification94.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* t (/ z a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (t * (z / a))
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (t * (z / a))
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(t * Float64(z / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (t * (z / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(t \cdot \frac{z}{a}\right)
\end{array}
Initial program 94.6%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6449.3
Applied rewrites49.3%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024238
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(! :herbie-platform default (if (< a -209046455797670900000000000000000000000000000000000000000000000000000000000000000000000) (- (* 1/2 (/ (* y x) a)) (* 9/2 (/ t (/ a z)))) (if (< a 2144030707833976000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z (* 9 t))) (* a 2)) (- (* (/ y a) (* x 1/2)) (* (/ t a) (* z 9/2))))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))