
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (fma y (sqrt z) x) 0.5))
double code(double x, double y, double z) {
return fma(y, sqrt(z), x) * 0.5;
}
function code(x, y, z) return Float64(fma(y, sqrt(z), x) * 0.5) end
code[x_, y_, z_] := N[(N[(y * N[Sqrt[z], $MachinePrecision] + x), $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, \sqrt{z}, x\right) \cdot 0.5
\end{array}
Initial program 99.8%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.9
lift-/.f64N/A
metadata-eval99.9
Applied rewrites99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (* (sqrt z) 0.5)))) (if (<= y -1.2e+25) t_0 (if (<= y 3e+111) (* x 0.5) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (sqrt(z) * 0.5);
double tmp;
if (y <= -1.2e+25) {
tmp = t_0;
} else if (y <= 3e+111) {
tmp = x * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (sqrt(z) * 0.5d0)
if (y <= (-1.2d+25)) then
tmp = t_0
else if (y <= 3d+111) then
tmp = x * 0.5d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (Math.sqrt(z) * 0.5);
double tmp;
if (y <= -1.2e+25) {
tmp = t_0;
} else if (y <= 3e+111) {
tmp = x * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (math.sqrt(z) * 0.5) tmp = 0 if y <= -1.2e+25: tmp = t_0 elif y <= 3e+111: tmp = x * 0.5 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(sqrt(z) * 0.5)) tmp = 0.0 if (y <= -1.2e+25) tmp = t_0; elseif (y <= 3e+111) tmp = Float64(x * 0.5); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (sqrt(z) * 0.5); tmp = 0.0; if (y <= -1.2e+25) tmp = t_0; elseif (y <= 3e+111) tmp = x * 0.5; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(N[Sqrt[z], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.2e+25], t$95$0, If[LessEqual[y, 3e+111], N[(x * 0.5), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(\sqrt{z} \cdot 0.5\right)\\
\mathbf{if}\;y \leq -1.2 \cdot 10^{+25}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3 \cdot 10^{+111}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.19999999999999998e25 or 3e111 < y Initial program 99.8%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6483.8
Applied rewrites83.8%
if -1.19999999999999998e25 < y < 3e111Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6474.3
Applied rewrites74.3%
(FPCore (x y z) :precision binary64 (* x 0.5))
double code(double x, double y, double z) {
return x * 0.5;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * 0.5d0
end function
public static double code(double x, double y, double z) {
return x * 0.5;
}
def code(x, y, z): return x * 0.5
function code(x, y, z) return Float64(x * 0.5) end
function tmp = code(x, y, z) tmp = x * 0.5; end
code[x_, y_, z_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 99.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6450.5
Applied rewrites50.5%
herbie shell --seed 2024238
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))