
(FPCore (x y z t a b c i) :precision binary64 (* 2.0 (- (+ (* x y) (* z t)) (* (* (+ a (* b c)) c) i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i));
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = 2.0d0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i))
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i));
}
def code(x, y, z, t, a, b, c, i): return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i))
function code(x, y, z, t, a, b, c, i) return Float64(2.0 * Float64(Float64(Float64(x * y) + Float64(z * t)) - Float64(Float64(Float64(a + Float64(b * c)) * c) * i))) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i)); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(2.0 * N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision] * c), $MachinePrecision] * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\left(x \cdot y + z \cdot t\right) - \left(\left(a + b \cdot c\right) \cdot c\right) \cdot i\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (* 2.0 (- (+ (* x y) (* z t)) (* (* (+ a (* b c)) c) i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i));
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = 2.0d0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i))
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i));
}
def code(x, y, z, t, a, b, c, i): return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i))
function code(x, y, z, t, a, b, c, i) return Float64(2.0 * Float64(Float64(Float64(x * y) + Float64(z * t)) - Float64(Float64(Float64(a + Float64(b * c)) * c) * i))) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i)); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(2.0 * N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision] * c), $MachinePrecision] * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\left(x \cdot y + z \cdot t\right) - \left(\left(a + b \cdot c\right) \cdot c\right) \cdot i\right)
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (* 2.0 (fma (fma b c a) (- (* c i)) (fma z t (* x y)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * fma(fma(b, c, a), -(c * i), fma(z, t, (x * y)));
}
function code(x, y, z, t, a, b, c, i) return Float64(2.0 * fma(fma(b, c, a), Float64(-Float64(c * i)), fma(z, t, Float64(x * y)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(2.0 * N[(N[(b * c + a), $MachinePrecision] * (-N[(c * i), $MachinePrecision]) + N[(z * t + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \mathsf{fma}\left(\mathsf{fma}\left(b, c, a\right), -c \cdot i, \mathsf{fma}\left(z, t, x \cdot y\right)\right)
\end{array}
Initial program 87.1%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6494.6
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6494.6
Applied rewrites94.6%
Final simplification94.6%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* 2.0 (fma (fma b c a) (- (* c i)) (* z t))))
(t_2 (* i (* c (+ a (* b c))))))
(if (<= t_2 -1e+254)
t_1
(if (<= t_2 2e+171) (* 2.0 (- (+ (* x y) (* z t)) (* i (* c a)))) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = 2.0 * fma(fma(b, c, a), -(c * i), (z * t));
double t_2 = i * (c * (a + (b * c)));
double tmp;
if (t_2 <= -1e+254) {
tmp = t_1;
} else if (t_2 <= 2e+171) {
tmp = 2.0 * (((x * y) + (z * t)) - (i * (c * a)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(2.0 * fma(fma(b, c, a), Float64(-Float64(c * i)), Float64(z * t))) t_2 = Float64(i * Float64(c * Float64(a + Float64(b * c)))) tmp = 0.0 if (t_2 <= -1e+254) tmp = t_1; elseif (t_2 <= 2e+171) tmp = Float64(2.0 * Float64(Float64(Float64(x * y) + Float64(z * t)) - Float64(i * Float64(c * a)))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(2.0 * N[(N[(b * c + a), $MachinePrecision] * (-N[(c * i), $MachinePrecision]) + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(i * N[(c * N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+254], t$95$1, If[LessEqual[t$95$2, 2e+171], N[(2.0 * N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] - N[(i * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \mathsf{fma}\left(\mathsf{fma}\left(b, c, a\right), -c \cdot i, z \cdot t\right)\\
t_2 := i \cdot \left(c \cdot \left(a + b \cdot c\right)\right)\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+254}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+171}:\\
\;\;\;\;2 \cdot \left(\left(x \cdot y + z \cdot t\right) - i \cdot \left(c \cdot a\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -9.9999999999999994e253 or 1.99999999999999991e171 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 73.9%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6489.1
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6489.1
Applied rewrites89.1%
Taylor expanded in z around inf
lower-*.f6485.3
Applied rewrites85.3%
if -9.9999999999999994e253 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 1.99999999999999991e171Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6494.7
Applied rewrites94.7%
Final simplification90.1%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* 2.0 (fma (fma b c a) (- (* c i)) (* z t))))
(t_2 (* i (* c (+ a (* b c))))))
(if (<= t_2 -2e+179)
t_1
(if (<= t_2 2e+171) (* 2.0 (- (fma t z (* x y)) (* c (* a i)))) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = 2.0 * fma(fma(b, c, a), -(c * i), (z * t));
double t_2 = i * (c * (a + (b * c)));
double tmp;
if (t_2 <= -2e+179) {
tmp = t_1;
} else if (t_2 <= 2e+171) {
tmp = 2.0 * (fma(t, z, (x * y)) - (c * (a * i)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(2.0 * fma(fma(b, c, a), Float64(-Float64(c * i)), Float64(z * t))) t_2 = Float64(i * Float64(c * Float64(a + Float64(b * c)))) tmp = 0.0 if (t_2 <= -2e+179) tmp = t_1; elseif (t_2 <= 2e+171) tmp = Float64(2.0 * Float64(fma(t, z, Float64(x * y)) - Float64(c * Float64(a * i)))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(2.0 * N[(N[(b * c + a), $MachinePrecision] * (-N[(c * i), $MachinePrecision]) + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(i * N[(c * N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+179], t$95$1, If[LessEqual[t$95$2, 2e+171], N[(2.0 * N[(N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision] - N[(c * N[(a * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \mathsf{fma}\left(\mathsf{fma}\left(b, c, a\right), -c \cdot i, z \cdot t\right)\\
t_2 := i \cdot \left(c \cdot \left(a + b \cdot c\right)\right)\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+179}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+171}:\\
\;\;\;\;2 \cdot \left(\mathsf{fma}\left(t, z, x \cdot y\right) - c \cdot \left(a \cdot i\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -1.99999999999999996e179 or 1.99999999999999991e171 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 75.3%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6489.7
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6489.7
Applied rewrites89.7%
Taylor expanded in z around inf
lower-*.f6484.6
Applied rewrites84.6%
if -1.99999999999999996e179 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 1.99999999999999991e171Initial program 99.9%
Taylor expanded in b around 0
lower--.f64N/A
lower-fma.f64N/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6492.9
Applied rewrites92.9%
Final simplification88.6%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* c (* i (* (fma b c a) -2.0)))) (t_2 (* i (* c (+ a (* b c))))))
(if (<= t_2 -1e+254)
t_1
(if (<= t_2 2e+171) (* 2.0 (- (fma t z (* x y)) (* c (* a i)))) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = c * (i * (fma(b, c, a) * -2.0));
double t_2 = i * (c * (a + (b * c)));
double tmp;
if (t_2 <= -1e+254) {
tmp = t_1;
} else if (t_2 <= 2e+171) {
tmp = 2.0 * (fma(t, z, (x * y)) - (c * (a * i)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(c * Float64(i * Float64(fma(b, c, a) * -2.0))) t_2 = Float64(i * Float64(c * Float64(a + Float64(b * c)))) tmp = 0.0 if (t_2 <= -1e+254) tmp = t_1; elseif (t_2 <= 2e+171) tmp = Float64(2.0 * Float64(fma(t, z, Float64(x * y)) - Float64(c * Float64(a * i)))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(c * N[(i * N[(N[(b * c + a), $MachinePrecision] * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(i * N[(c * N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+254], t$95$1, If[LessEqual[t$95$2, 2e+171], N[(2.0 * N[(N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision] - N[(c * N[(a * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot \left(i \cdot \left(\mathsf{fma}\left(b, c, a\right) \cdot -2\right)\right)\\
t_2 := i \cdot \left(c \cdot \left(a + b \cdot c\right)\right)\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+254}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+171}:\\
\;\;\;\;2 \cdot \left(\mathsf{fma}\left(t, z, x \cdot y\right) - c \cdot \left(a \cdot i\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -9.9999999999999994e253 or 1.99999999999999991e171 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 73.9%
Taylor expanded in i around inf
*-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
associate-*r*N/A
distribute-lft-outN/A
*-commutativeN/A
lower-*.f64N/A
distribute-lft-outN/A
associate-*r*N/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6483.9
Applied rewrites83.9%
if -9.9999999999999994e253 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 1.99999999999999991e171Initial program 99.9%
Taylor expanded in b around 0
lower--.f64N/A
lower-fma.f64N/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6490.3
Applied rewrites90.3%
Final simplification87.2%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* c (* i (* (fma b c a) -2.0)))) (t_2 (* i (* c (+ a (* b c))))))
(if (<= t_2 -1e+254)
t_1
(if (<= t_2 2e+171) (* 2.0 (fma t z (* x y))) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = c * (i * (fma(b, c, a) * -2.0));
double t_2 = i * (c * (a + (b * c)));
double tmp;
if (t_2 <= -1e+254) {
tmp = t_1;
} else if (t_2 <= 2e+171) {
tmp = 2.0 * fma(t, z, (x * y));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(c * Float64(i * Float64(fma(b, c, a) * -2.0))) t_2 = Float64(i * Float64(c * Float64(a + Float64(b * c)))) tmp = 0.0 if (t_2 <= -1e+254) tmp = t_1; elseif (t_2 <= 2e+171) tmp = Float64(2.0 * fma(t, z, Float64(x * y))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(c * N[(i * N[(N[(b * c + a), $MachinePrecision] * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(i * N[(c * N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+254], t$95$1, If[LessEqual[t$95$2, 2e+171], N[(2.0 * N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot \left(i \cdot \left(\mathsf{fma}\left(b, c, a\right) \cdot -2\right)\right)\\
t_2 := i \cdot \left(c \cdot \left(a + b \cdot c\right)\right)\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+254}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+171}:\\
\;\;\;\;2 \cdot \mathsf{fma}\left(t, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -9.9999999999999994e253 or 1.99999999999999991e171 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 73.9%
Taylor expanded in i around inf
*-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
associate-*r*N/A
distribute-lft-outN/A
*-commutativeN/A
lower-*.f64N/A
distribute-lft-outN/A
associate-*r*N/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6483.9
Applied rewrites83.9%
if -9.9999999999999994e253 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 1.99999999999999991e171Initial program 99.9%
Taylor expanded in c around 0
lower-fma.f64N/A
lower-*.f6489.7
Applied rewrites89.7%
Final simplification86.8%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* i (* c (+ a (* b c))))))
(if (<= t_1 -1e+254)
(* c (* -2.0 (* i (* b c))))
(if (<= t_1 2e+297)
(* 2.0 (fma t z (* x y)))
(* b (* c (* c (* i -2.0))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = i * (c * (a + (b * c)));
double tmp;
if (t_1 <= -1e+254) {
tmp = c * (-2.0 * (i * (b * c)));
} else if (t_1 <= 2e+297) {
tmp = 2.0 * fma(t, z, (x * y));
} else {
tmp = b * (c * (c * (i * -2.0)));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(i * Float64(c * Float64(a + Float64(b * c)))) tmp = 0.0 if (t_1 <= -1e+254) tmp = Float64(c * Float64(-2.0 * Float64(i * Float64(b * c)))); elseif (t_1 <= 2e+297) tmp = Float64(2.0 * fma(t, z, Float64(x * y))); else tmp = Float64(b * Float64(c * Float64(c * Float64(i * -2.0)))); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(i * N[(c * N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+254], N[(c * N[(-2.0 * N[(i * N[(b * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+297], N[(2.0 * N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(b * N[(c * N[(c * N[(i * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := i \cdot \left(c \cdot \left(a + b \cdot c\right)\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+254}:\\
\;\;\;\;c \cdot \left(-2 \cdot \left(i \cdot \left(b \cdot c\right)\right)\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+297}:\\
\;\;\;\;2 \cdot \mathsf{fma}\left(t, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;b \cdot \left(c \cdot \left(c \cdot \left(i \cdot -2\right)\right)\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -9.9999999999999994e253Initial program 70.5%
Taylor expanded in b around inf
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6462.4
Applied rewrites62.4%
Applied rewrites66.9%
Applied rewrites63.8%
Applied rewrites66.9%
if -9.9999999999999994e253 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 2e297Initial program 99.9%
Taylor expanded in c around 0
lower-fma.f64N/A
lower-*.f6486.0
Applied rewrites86.0%
if 2e297 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 74.1%
Taylor expanded in b around inf
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6468.7
Applied rewrites68.7%
Applied rewrites70.3%
Final simplification78.0%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* b (* c (* c (* i -2.0))))) (t_2 (* i (* c (+ a (* b c))))))
(if (<= t_2 -1e+254)
t_1
(if (<= t_2 2e+297) (* 2.0 (fma t z (* x y))) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = b * (c * (c * (i * -2.0)));
double t_2 = i * (c * (a + (b * c)));
double tmp;
if (t_2 <= -1e+254) {
tmp = t_1;
} else if (t_2 <= 2e+297) {
tmp = 2.0 * fma(t, z, (x * y));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(b * Float64(c * Float64(c * Float64(i * -2.0)))) t_2 = Float64(i * Float64(c * Float64(a + Float64(b * c)))) tmp = 0.0 if (t_2 <= -1e+254) tmp = t_1; elseif (t_2 <= 2e+297) tmp = Float64(2.0 * fma(t, z, Float64(x * y))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(b * N[(c * N[(c * N[(i * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(i * N[(c * N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+254], t$95$1, If[LessEqual[t$95$2, 2e+297], N[(2.0 * N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := b \cdot \left(c \cdot \left(c \cdot \left(i \cdot -2\right)\right)\right)\\
t_2 := i \cdot \left(c \cdot \left(a + b \cdot c\right)\right)\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+254}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+297}:\\
\;\;\;\;2 \cdot \mathsf{fma}\left(t, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -9.9999999999999994e253 or 2e297 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 72.2%
Taylor expanded in b around inf
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6465.4
Applied rewrites65.4%
Applied rewrites68.5%
if -9.9999999999999994e253 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 2e297Initial program 99.9%
Taylor expanded in c around 0
lower-fma.f64N/A
lower-*.f6486.0
Applied rewrites86.0%
Final simplification78.0%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* b (* i (* -2.0 (* c c))))) (t_2 (* i (* c (+ a (* b c))))))
(if (<= t_2 -1e+254)
t_1
(if (<= t_2 2e+297) (* 2.0 (fma t z (* x y))) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = b * (i * (-2.0 * (c * c)));
double t_2 = i * (c * (a + (b * c)));
double tmp;
if (t_2 <= -1e+254) {
tmp = t_1;
} else if (t_2 <= 2e+297) {
tmp = 2.0 * fma(t, z, (x * y));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(b * Float64(i * Float64(-2.0 * Float64(c * c)))) t_2 = Float64(i * Float64(c * Float64(a + Float64(b * c)))) tmp = 0.0 if (t_2 <= -1e+254) tmp = t_1; elseif (t_2 <= 2e+297) tmp = Float64(2.0 * fma(t, z, Float64(x * y))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(b * N[(i * N[(-2.0 * N[(c * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(i * N[(c * N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+254], t$95$1, If[LessEqual[t$95$2, 2e+297], N[(2.0 * N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := b \cdot \left(i \cdot \left(-2 \cdot \left(c \cdot c\right)\right)\right)\\
t_2 := i \cdot \left(c \cdot \left(a + b \cdot c\right)\right)\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+254}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+297}:\\
\;\;\;\;2 \cdot \mathsf{fma}\left(t, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -9.9999999999999994e253 or 2e297 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 72.2%
Taylor expanded in b around inf
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6465.4
Applied rewrites65.4%
if -9.9999999999999994e253 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 2e297Initial program 99.9%
Taylor expanded in c around 0
lower-fma.f64N/A
lower-*.f6486.0
Applied rewrites86.0%
Final simplification76.5%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* i (* c (+ a (* b c))))))
(if (<= t_1 -2e+266)
(* -2.0 (* i (* c a)))
(if (<= t_1 5e+177) (* 2.0 (fma t z (* x y))) (* a (* c (* i -2.0)))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = i * (c * (a + (b * c)));
double tmp;
if (t_1 <= -2e+266) {
tmp = -2.0 * (i * (c * a));
} else if (t_1 <= 5e+177) {
tmp = 2.0 * fma(t, z, (x * y));
} else {
tmp = a * (c * (i * -2.0));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(i * Float64(c * Float64(a + Float64(b * c)))) tmp = 0.0 if (t_1 <= -2e+266) tmp = Float64(-2.0 * Float64(i * Float64(c * a))); elseif (t_1 <= 5e+177) tmp = Float64(2.0 * fma(t, z, Float64(x * y))); else tmp = Float64(a * Float64(c * Float64(i * -2.0))); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(i * N[(c * N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+266], N[(-2.0 * N[(i * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+177], N[(2.0 * N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a * N[(c * N[(i * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := i \cdot \left(c \cdot \left(a + b \cdot c\right)\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+266}:\\
\;\;\;\;-2 \cdot \left(i \cdot \left(c \cdot a\right)\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+177}:\\
\;\;\;\;2 \cdot \mathsf{fma}\left(t, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot \left(c \cdot \left(i \cdot -2\right)\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -2.0000000000000001e266Initial program 70.0%
Taylor expanded in z around inf
lower-*.f6416.3
Applied rewrites16.3%
Taylor expanded in a around inf
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f6436.1
Applied rewrites36.1%
Applied rewrites36.1%
if -2.0000000000000001e266 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 5.0000000000000003e177Initial program 99.9%
Taylor expanded in c around 0
lower-fma.f64N/A
lower-*.f6488.4
Applied rewrites88.4%
if 5.0000000000000003e177 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 76.9%
Taylor expanded in z around inf
lower-*.f6414.4
Applied rewrites14.4%
Taylor expanded in a around inf
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f6442.7
Applied rewrites42.7%
Final simplification64.7%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (* 2.0 (* x y)))) (if (<= (* x y) -6.2e+58) t_1 (if (<= (* x y) 9e+15) (* 2.0 (* z t)) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = 2.0 * (x * y);
double tmp;
if ((x * y) <= -6.2e+58) {
tmp = t_1;
} else if ((x * y) <= 9e+15) {
tmp = 2.0 * (z * t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = 2.0d0 * (x * y)
if ((x * y) <= (-6.2d+58)) then
tmp = t_1
else if ((x * y) <= 9d+15) then
tmp = 2.0d0 * (z * t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = 2.0 * (x * y);
double tmp;
if ((x * y) <= -6.2e+58) {
tmp = t_1;
} else if ((x * y) <= 9e+15) {
tmp = 2.0 * (z * t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = 2.0 * (x * y) tmp = 0 if (x * y) <= -6.2e+58: tmp = t_1 elif (x * y) <= 9e+15: tmp = 2.0 * (z * t) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(2.0 * Float64(x * y)) tmp = 0.0 if (Float64(x * y) <= -6.2e+58) tmp = t_1; elseif (Float64(x * y) <= 9e+15) tmp = Float64(2.0 * Float64(z * t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = 2.0 * (x * y); tmp = 0.0; if ((x * y) <= -6.2e+58) tmp = t_1; elseif ((x * y) <= 9e+15) tmp = 2.0 * (z * t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(2.0 * N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -6.2e+58], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 9e+15], N[(2.0 * N[(z * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \left(x \cdot y\right)\\
\mathbf{if}\;x \cdot y \leq -6.2 \cdot 10^{+58}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 9 \cdot 10^{+15}:\\
\;\;\;\;2 \cdot \left(z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -6.1999999999999998e58 or 9e15 < (*.f64 x y) Initial program 86.9%
Taylor expanded in x around inf
lower-*.f6461.3
Applied rewrites61.3%
if -6.1999999999999998e58 < (*.f64 x y) < 9e15Initial program 87.3%
Taylor expanded in z around inf
lower-*.f6441.3
Applied rewrites41.3%
Final simplification50.1%
(FPCore (x y z t a b c i) :precision binary64 (* 2.0 (* z t)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (z * t);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = 2.0d0 * (z * t)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (z * t);
}
def code(x, y, z, t, a, b, c, i): return 2.0 * (z * t)
function code(x, y, z, t, a, b, c, i) return Float64(2.0 * Float64(z * t)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = 2.0 * (z * t); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(2.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(z \cdot t\right)
\end{array}
Initial program 87.1%
Taylor expanded in z around inf
lower-*.f6429.3
Applied rewrites29.3%
Final simplification29.3%
(FPCore (x y z t a b c i) :precision binary64 (* 2.0 (- (+ (* x y) (* z t)) (* (+ a (* b c)) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - ((a + (b * c)) * (c * i)));
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = 2.0d0 * (((x * y) + (z * t)) - ((a + (b * c)) * (c * i)))
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - ((a + (b * c)) * (c * i)));
}
def code(x, y, z, t, a, b, c, i): return 2.0 * (((x * y) + (z * t)) - ((a + (b * c)) * (c * i)))
function code(x, y, z, t, a, b, c, i) return Float64(2.0 * Float64(Float64(Float64(x * y) + Float64(z * t)) - Float64(Float64(a + Float64(b * c)) * Float64(c * i)))) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = 2.0 * (((x * y) + (z * t)) - ((a + (b * c)) * (c * i))); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(2.0 * N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] - N[(N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision] * N[(c * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\left(x \cdot y + z \cdot t\right) - \left(a + b \cdot c\right) \cdot \left(c \cdot i\right)\right)
\end{array}
herbie shell --seed 2024238
(FPCore (x y z t a b c i)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, A"
:precision binary64
:alt
(! :herbie-platform default (* 2 (- (+ (* x y) (* z t)) (* (+ a (* b c)) (* c i)))))
(* 2.0 (- (+ (* x y) (* z t)) (* (* (+ a (* b c)) c) i))))