
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (+ (/ x (+ x 1.0)) (/ y (fma t x t))) (/ x (* t (fma x z z)))))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_2 (- INFINITY)) t_1 (if (<= t_2 1e+190) t_2 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((x / (x + 1.0)) + (y / fma(t, x, t))) - (x / (t * fma(x, z, z)));
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 1e+190) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(x / Float64(x + 1.0)) + Float64(y / fma(t, x, t))) - Float64(x / Float64(t * fma(x, z, z)))) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 1e+190) tmp = t_2; else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] + N[(y / N[(t * x + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(t * N[(x * z + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 1e+190], t$95$2, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(\frac{x}{x + 1} + \frac{y}{\mathsf{fma}\left(t, x, t\right)}\right) - \frac{x}{t \cdot \mathsf{fma}\left(x, z, z\right)}\\
t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+190}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0 or 1.0000000000000001e190 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 22.7%
Taylor expanded in t around inf
lower--.f64N/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6480.2
Applied rewrites80.2%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.0000000000000001e190Initial program 98.9%
Final simplification95.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0)))
(t_2 (fma t z (- x)))
(t_3 (/ (* y z) (* (+ x 1.0) t_2))))
(if (<= t_1 (- INFINITY))
(/ (/ y t) (+ x 1.0))
(if (<= t_1 -20000.0)
t_3
(if (<= t_1 0.5)
(/ (+ x (/ (- y (/ x z)) t)) (+ x 1.0))
(if (<= t_1 2.0)
(/ (- x (/ x t_2)) (+ x 1.0))
(if (<= t_1 1e+190) t_3 (/ (+ x (/ y t)) (+ x 1.0)))))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double t_2 = fma(t, z, -x);
double t_3 = (y * z) / ((x + 1.0) * t_2);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (y / t) / (x + 1.0);
} else if (t_1 <= -20000.0) {
tmp = t_3;
} else if (t_1 <= 0.5) {
tmp = (x + ((y - (x / z)) / t)) / (x + 1.0);
} else if (t_1 <= 2.0) {
tmp = (x - (x / t_2)) / (x + 1.0);
} else if (t_1 <= 1e+190) {
tmp = t_3;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) t_2 = fma(t, z, Float64(-x)) t_3 = Float64(Float64(y * z) / Float64(Float64(x + 1.0) * t_2)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(y / t) / Float64(x + 1.0)); elseif (t_1 <= -20000.0) tmp = t_3; elseif (t_1 <= 0.5) tmp = Float64(Float64(x + Float64(Float64(y - Float64(x / z)) / t)) / Float64(x + 1.0)); elseif (t_1 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(x + 1.0)); elseif (t_1 <= 1e+190) tmp = t_3; else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * z + (-x)), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * z), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] * t$95$2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(y / t), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, -20000.0], t$95$3, If[LessEqual[t$95$1, 0.5], N[(N[(x + N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+190], t$95$3, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
t_2 := \mathsf{fma}\left(t, z, -x\right)\\
t_3 := \frac{y \cdot z}{\left(x + 1\right) \cdot t\_2}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{\frac{y}{t}}{x + 1}\\
\mathbf{elif}\;t\_1 \leq -20000:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_1 \leq 0.5:\\
\;\;\;\;\frac{x + \frac{y - \frac{x}{z}}{t}}{x + 1}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{x + 1}\\
\mathbf{elif}\;t\_1 \leq 10^{+190}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 24.6%
Taylor expanded in x around 0
lower-/.f6465.2
Applied rewrites65.2%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e4 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.0000000000000001e190Initial program 99.2%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
lower-fma.f64N/A
lower-neg.f64N/A
+-commutativeN/A
lower-+.f6496.3
Applied rewrites96.3%
if -2e4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.5Initial program 96.1%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
sub-negN/A
mul-1-negN/A
remove-double-negN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.3
Applied rewrites99.3%
if 0.5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
lower-fma.f64N/A
lower-neg.f6498.8
Applied rewrites98.8%
if 1.0000000000000001e190 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 21.8%
Taylor expanded in z around inf
lower-/.f6486.8
Applied rewrites86.8%
Final simplification95.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0)))
(t_2 (fma t z (- x)))
(t_3 (/ (* y z) (* (+ x 1.0) t_2))))
(if (<= t_1 (- INFINITY))
(/ (/ y t) (+ x 1.0))
(if (<= t_1 -20000.0)
t_3
(if (<= t_1 0.5)
(/ (+ x (/ (- y (/ x z)) t)) 1.0)
(if (<= t_1 2.0)
(/ (- x (/ x t_2)) (+ x 1.0))
(if (<= t_1 1e+190) t_3 (/ (+ x (/ y t)) (+ x 1.0)))))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double t_2 = fma(t, z, -x);
double t_3 = (y * z) / ((x + 1.0) * t_2);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (y / t) / (x + 1.0);
} else if (t_1 <= -20000.0) {
tmp = t_3;
} else if (t_1 <= 0.5) {
tmp = (x + ((y - (x / z)) / t)) / 1.0;
} else if (t_1 <= 2.0) {
tmp = (x - (x / t_2)) / (x + 1.0);
} else if (t_1 <= 1e+190) {
tmp = t_3;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) t_2 = fma(t, z, Float64(-x)) t_3 = Float64(Float64(y * z) / Float64(Float64(x + 1.0) * t_2)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(y / t) / Float64(x + 1.0)); elseif (t_1 <= -20000.0) tmp = t_3; elseif (t_1 <= 0.5) tmp = Float64(Float64(x + Float64(Float64(y - Float64(x / z)) / t)) / 1.0); elseif (t_1 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(x + 1.0)); elseif (t_1 <= 1e+190) tmp = t_3; else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * z + (-x)), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * z), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] * t$95$2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(y / t), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, -20000.0], t$95$3, If[LessEqual[t$95$1, 0.5], N[(N[(x + N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+190], t$95$3, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
t_2 := \mathsf{fma}\left(t, z, -x\right)\\
t_3 := \frac{y \cdot z}{\left(x + 1\right) \cdot t\_2}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{\frac{y}{t}}{x + 1}\\
\mathbf{elif}\;t\_1 \leq -20000:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_1 \leq 0.5:\\
\;\;\;\;\frac{x + \frac{y - \frac{x}{z}}{t}}{1}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{x + 1}\\
\mathbf{elif}\;t\_1 \leq 10^{+190}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 24.6%
Taylor expanded in x around 0
lower-/.f6465.2
Applied rewrites65.2%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e4 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.0000000000000001e190Initial program 99.2%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
lower-fma.f64N/A
lower-neg.f64N/A
+-commutativeN/A
lower-+.f6496.3
Applied rewrites96.3%
if -2e4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.5Initial program 96.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
div-invN/A
lower-fma.f64N/A
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-/.f6496.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6496.1
Applied rewrites96.1%
Taylor expanded in t around -inf
lower-+.f64N/A
associate-*r/N/A
sub-negN/A
mul-1-negN/A
remove-double-negN/A
distribute-lft-inN/A
neg-mul-1N/A
mul-1-negN/A
remove-double-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f64N/A
lower-/.f6499.3
Applied rewrites99.3%
Taylor expanded in x around 0
Applied rewrites96.5%
if 0.5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
lower-fma.f64N/A
lower-neg.f6498.8
Applied rewrites98.8%
if 1.0000000000000001e190 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 21.8%
Taylor expanded in z around inf
lower-/.f6486.8
Applied rewrites86.8%
Final simplification94.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (fma t z (- x)))
(t_2 (- (* y z) x))
(t_3 (/ (+ x (/ t_2 (- (* z t) x))) (+ x 1.0)))
(t_4 (/ (* y z) (* (+ x 1.0) t_1))))
(if (<= t_3 (- INFINITY))
(/ (/ y t) (+ x 1.0))
(if (<= t_3 -20000.0)
t_4
(if (<= t_3 0.5)
(/ (+ x (/ t_2 (* z t))) 1.0)
(if (<= t_3 2.0)
(/ (- x (/ x t_1)) (+ x 1.0))
(if (<= t_3 1e+190) t_4 (/ (+ x (/ y t)) (+ x 1.0)))))))))
double code(double x, double y, double z, double t) {
double t_1 = fma(t, z, -x);
double t_2 = (y * z) - x;
double t_3 = (x + (t_2 / ((z * t) - x))) / (x + 1.0);
double t_4 = (y * z) / ((x + 1.0) * t_1);
double tmp;
if (t_3 <= -((double) INFINITY)) {
tmp = (y / t) / (x + 1.0);
} else if (t_3 <= -20000.0) {
tmp = t_4;
} else if (t_3 <= 0.5) {
tmp = (x + (t_2 / (z * t))) / 1.0;
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_1)) / (x + 1.0);
} else if (t_3 <= 1e+190) {
tmp = t_4;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(t, z, Float64(-x)) t_2 = Float64(Float64(y * z) - x) t_3 = Float64(Float64(x + Float64(t_2 / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) t_4 = Float64(Float64(y * z) / Float64(Float64(x + 1.0) * t_1)) tmp = 0.0 if (t_3 <= Float64(-Inf)) tmp = Float64(Float64(y / t) / Float64(x + 1.0)); elseif (t_3 <= -20000.0) tmp = t_4; elseif (t_3 <= 0.5) tmp = Float64(Float64(x + Float64(t_2 / Float64(z * t))) / 1.0); elseif (t_3 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_1)) / Float64(x + 1.0)); elseif (t_3 <= 1e+190) tmp = t_4; else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(t * z + (-x)), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(t$95$2 / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(y * z), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, (-Infinity)], N[(N[(y / t), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, -20000.0], t$95$4, If[LessEqual[t$95$3, 0.5], N[(N[(x + N[(t$95$2 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(N[(x - N[(x / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 1e+190], t$95$4, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(t, z, -x\right)\\
t_2 := y \cdot z - x\\
t_3 := \frac{x + \frac{t\_2}{z \cdot t - x}}{x + 1}\\
t_4 := \frac{y \cdot z}{\left(x + 1\right) \cdot t\_1}\\
\mathbf{if}\;t\_3 \leq -\infty:\\
\;\;\;\;\frac{\frac{y}{t}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq -20000:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_3 \leq 0.5:\\
\;\;\;\;\frac{x + \frac{t\_2}{z \cdot t}}{1}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_1}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq 10^{+190}:\\
\;\;\;\;t\_4\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 24.6%
Taylor expanded in x around 0
lower-/.f6465.2
Applied rewrites65.2%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e4 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.0000000000000001e190Initial program 99.2%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
lower-fma.f64N/A
lower-neg.f64N/A
+-commutativeN/A
lower-+.f6496.3
Applied rewrites96.3%
if -2e4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.5Initial program 96.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
div-invN/A
lower-fma.f64N/A
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-/.f6496.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6496.1
Applied rewrites96.1%
Taylor expanded in t around -inf
lower-+.f64N/A
associate-*r/N/A
sub-negN/A
mul-1-negN/A
remove-double-negN/A
distribute-lft-inN/A
neg-mul-1N/A
mul-1-negN/A
remove-double-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f64N/A
lower-/.f6499.3
Applied rewrites99.3%
Taylor expanded in x around 0
Applied rewrites96.5%
Taylor expanded in z around 0
Applied rewrites92.8%
if 0.5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
lower-fma.f64N/A
lower-neg.f6498.8
Applied rewrites98.8%
if 1.0000000000000001e190 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 21.8%
Taylor expanded in z around inf
lower-/.f6486.8
Applied rewrites86.8%
Final simplification93.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ y t)) (+ x 1.0)))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0)))
(t_3 (fma t z (- x)))
(t_4 (/ (* y z) (* (+ x 1.0) t_3))))
(if (<= t_2 (- INFINITY))
(/ (/ y t) (+ x 1.0))
(if (<= t_2 -20000.0)
t_4
(if (<= t_2 0.5)
t_1
(if (<= t_2 2.0)
(/ (- x (/ x t_3)) (+ x 1.0))
(if (<= t_2 1e+190) t_4 t_1)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double t_3 = fma(t, z, -x);
double t_4 = (y * z) / ((x + 1.0) * t_3);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = (y / t) / (x + 1.0);
} else if (t_2 <= -20000.0) {
tmp = t_4;
} else if (t_2 <= 0.5) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = (x - (x / t_3)) / (x + 1.0);
} else if (t_2 <= 1e+190) {
tmp = t_4;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) t_3 = fma(t, z, Float64(-x)) t_4 = Float64(Float64(y * z) / Float64(Float64(x + 1.0) * t_3)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = Float64(Float64(y / t) / Float64(x + 1.0)); elseif (t_2 <= -20000.0) tmp = t_4; elseif (t_2 <= 0.5) tmp = t_1; elseif (t_2 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_3)) / Float64(x + 1.0)); elseif (t_2 <= 1e+190) tmp = t_4; else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t * z + (-x)), $MachinePrecision]}, Block[{t$95$4 = N[(N[(y * z), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] * t$95$3), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], N[(N[(y / t), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, -20000.0], t$95$4, If[LessEqual[t$95$2, 0.5], t$95$1, If[LessEqual[t$95$2, 2.0], N[(N[(x - N[(x / t$95$3), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+190], t$95$4, t$95$1]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y}{t}}{x + 1}\\
t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
t_3 := \mathsf{fma}\left(t, z, -x\right)\\
t_4 := \frac{y \cdot z}{\left(x + 1\right) \cdot t\_3}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;\frac{\frac{y}{t}}{x + 1}\\
\mathbf{elif}\;t\_2 \leq -20000:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_2 \leq 0.5:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_3}}{x + 1}\\
\mathbf{elif}\;t\_2 \leq 10^{+190}:\\
\;\;\;\;t\_4\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 24.6%
Taylor expanded in x around 0
lower-/.f6465.2
Applied rewrites65.2%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e4 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.0000000000000001e190Initial program 99.2%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
lower-fma.f64N/A
lower-neg.f64N/A
+-commutativeN/A
lower-+.f6496.3
Applied rewrites96.3%
if -2e4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.5 or 1.0000000000000001e190 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 69.6%
Taylor expanded in z around inf
lower-/.f6488.1
Applied rewrites88.1%
if 0.5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
lower-fma.f64N/A
lower-neg.f6498.8
Applied rewrites98.8%
Final simplification93.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ y t)) (+ x 1.0)))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0)))
(t_3 (/ (* y z) (* (+ x 1.0) (fma t z (- x))))))
(if (<= t_2 (- INFINITY))
(/ (/ y t) (+ x 1.0))
(if (<= t_2 -20000.0)
t_3
(if (<= t_2 0.5)
t_1
(if (<= t_2 2.0) 1.0 (if (<= t_2 1e+190) t_3 t_1)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double t_3 = (y * z) / ((x + 1.0) * fma(t, z, -x));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = (y / t) / (x + 1.0);
} else if (t_2 <= -20000.0) {
tmp = t_3;
} else if (t_2 <= 0.5) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else if (t_2 <= 1e+190) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) t_3 = Float64(Float64(y * z) / Float64(Float64(x + 1.0) * fma(t, z, Float64(-x)))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = Float64(Float64(y / t) / Float64(x + 1.0)); elseif (t_2 <= -20000.0) tmp = t_3; elseif (t_2 <= 0.5) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; elseif (t_2 <= 1e+190) tmp = t_3; else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * z), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] * N[(t * z + (-x)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], N[(N[(y / t), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, -20000.0], t$95$3, If[LessEqual[t$95$2, 0.5], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, If[LessEqual[t$95$2, 1e+190], t$95$3, t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y}{t}}{x + 1}\\
t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
t_3 := \frac{y \cdot z}{\left(x + 1\right) \cdot \mathsf{fma}\left(t, z, -x\right)}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;\frac{\frac{y}{t}}{x + 1}\\
\mathbf{elif}\;t\_2 \leq -20000:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 0.5:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_2 \leq 10^{+190}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 24.6%
Taylor expanded in x around 0
lower-/.f6465.2
Applied rewrites65.2%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e4 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.0000000000000001e190Initial program 99.2%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
lower-fma.f64N/A
lower-neg.f64N/A
+-commutativeN/A
lower-+.f6496.3
Applied rewrites96.3%
if -2e4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.5 or 1.0000000000000001e190 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 69.6%
Taylor expanded in z around inf
lower-/.f6488.1
Applied rewrites88.1%
if 0.5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites98.1%
Final simplification92.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (/ y t) (+ x 1.0)))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0)))
(t_3 (/ z (fma x x x))))
(if (<= t_2 (- INFINITY))
t_1
(if (<= t_2 -2e+113)
(* t_3 (- y))
(if (<= t_2 0.5)
(/ (+ x (/ y t)) 1.0)
(if (<= t_2 1.2) 1.0 (if (<= t_2 5e+185) (- 1.0 (* y t_3)) t_1)))))))
double code(double x, double y, double z, double t) {
double t_1 = (y / t) / (x + 1.0);
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double t_3 = z / fma(x, x, x);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= -2e+113) {
tmp = t_3 * -y;
} else if (t_2 <= 0.5) {
tmp = (x + (y / t)) / 1.0;
} else if (t_2 <= 1.2) {
tmp = 1.0;
} else if (t_2 <= 5e+185) {
tmp = 1.0 - (y * t_3);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(y / t) / Float64(x + 1.0)) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) t_3 = Float64(z / fma(x, x, x)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= -2e+113) tmp = Float64(t_3 * Float64(-y)); elseif (t_2 <= 0.5) tmp = Float64(Float64(x + Float64(y / t)) / 1.0); elseif (t_2 <= 1.2) tmp = 1.0; elseif (t_2 <= 5e+185) tmp = Float64(1.0 - Float64(y * t_3)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(z / N[(x * x + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, -2e+113], N[(t$95$3 * (-y)), $MachinePrecision], If[LessEqual[t$95$2, 0.5], N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$2, 1.2], 1.0, If[LessEqual[t$95$2, 5e+185], N[(1.0 - N[(y * t$95$3), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t}}{x + 1}\\
t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
t_3 := \frac{z}{\mathsf{fma}\left(x, x, x\right)}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq -2 \cdot 10^{+113}:\\
\;\;\;\;t\_3 \cdot \left(-y\right)\\
\mathbf{elif}\;t\_2 \leq 0.5:\\
\;\;\;\;\frac{x + \frac{y}{t}}{1}\\
\mathbf{elif}\;t\_2 \leq 1.2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+185}:\\
\;\;\;\;1 - y \cdot t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0 or 4.9999999999999999e185 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 27.5%
Taylor expanded in x around 0
lower-/.f6463.3
Applied rewrites63.3%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e113Initial program 99.1%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6447.5
Applied rewrites47.5%
Taylor expanded in y around inf
Applied rewrites78.4%
if -2e113 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.5Initial program 96.6%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lift--.f64N/A
flip3--N/A
clear-numN/A
clear-numN/A
flip3--N/A
lift--.f64N/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6496.6
lift--.f64N/A
sub-negN/A
Applied rewrites96.6%
Taylor expanded in z around inf
lower-/.f6484.4
Applied rewrites84.4%
Taylor expanded in x around 0
Applied rewrites80.6%
if 0.5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.19999999999999996Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites98.8%
if 1.19999999999999996 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.9999999999999999e185Initial program 99.4%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6447.3
Applied rewrites47.3%
Taylor expanded in t around 0
Applied rewrites67.3%
Final simplification85.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (/ y t) (+ x 1.0)))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_2 -2e+18)
t_1
(if (<= t_2 2e-7)
(fma x (* x (fma x (- 1.0 x) -1.0)) x)
(if (<= t_2 1.2)
1.0
(if (<= t_2 5e+185) (- 1.0 (* y (/ z (fma x x x)))) t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = (y / t) / (x + 1.0);
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= -2e+18) {
tmp = t_1;
} else if (t_2 <= 2e-7) {
tmp = fma(x, (x * fma(x, (1.0 - x), -1.0)), x);
} else if (t_2 <= 1.2) {
tmp = 1.0;
} else if (t_2 <= 5e+185) {
tmp = 1.0 - (y * (z / fma(x, x, x)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(y / t) / Float64(x + 1.0)) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= -2e+18) tmp = t_1; elseif (t_2 <= 2e-7) tmp = fma(x, Float64(x * fma(x, Float64(1.0 - x), -1.0)), x); elseif (t_2 <= 1.2) tmp = 1.0; elseif (t_2 <= 5e+185) tmp = Float64(1.0 - Float64(y * Float64(z / fma(x, x, x)))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+18], t$95$1, If[LessEqual[t$95$2, 2e-7], N[(x * N[(x * N[(x * N[(1.0 - x), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$2, 1.2], 1.0, If[LessEqual[t$95$2, 5e+185], N[(1.0 - N[(y * N[(z / N[(x * x + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t}}{x + 1}\\
t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+18}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(x, x \cdot \mathsf{fma}\left(x, 1 - x, -1\right), x\right)\\
\mathbf{elif}\;t\_2 \leq 1.2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+185}:\\
\;\;\;\;1 - y \cdot \frac{z}{\mathsf{fma}\left(x, x, x\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e18 or 4.9999999999999999e185 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 46.6%
Taylor expanded in x around 0
lower-/.f6459.2
Applied rewrites59.2%
if -2e18 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-7Initial program 96.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
div-invN/A
lower-fma.f64N/A
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-/.f6496.2
lift-*.f64N/A
*-commutativeN/A
lower-*.f6496.2
Applied rewrites96.2%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6459.6
Applied rewrites59.6%
Taylor expanded in x around 0
Applied rewrites59.6%
if 1.9999999999999999e-7 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.19999999999999996Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.4%
if 1.19999999999999996 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.9999999999999999e185Initial program 99.4%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6447.3
Applied rewrites47.3%
Taylor expanded in t around 0
Applied rewrites67.3%
Final simplification78.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ z (fma x x x)) (- y)))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_2 -20000.0)
t_1
(if (<= t_2 2e-7)
(/ x (+ x 1.0))
(if (<= t_2 1e+15) 1.0 (if (<= t_2 5e+185) t_1 (/ y t)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z / fma(x, x, x)) * -y;
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= -20000.0) {
tmp = t_1;
} else if (t_2 <= 2e-7) {
tmp = x / (x + 1.0);
} else if (t_2 <= 1e+15) {
tmp = 1.0;
} else if (t_2 <= 5e+185) {
tmp = t_1;
} else {
tmp = y / t;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z / fma(x, x, x)) * Float64(-y)) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= -20000.0) tmp = t_1; elseif (t_2 <= 2e-7) tmp = Float64(x / Float64(x + 1.0)); elseif (t_2 <= 1e+15) tmp = 1.0; elseif (t_2 <= 5e+185) tmp = t_1; else tmp = Float64(y / t); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z / N[(x * x + x), $MachinePrecision]), $MachinePrecision] * (-y)), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -20000.0], t$95$1, If[LessEqual[t$95$2, 2e-7], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+15], 1.0, If[LessEqual[t$95$2, 5e+185], t$95$1, N[(y / t), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z}{\mathsf{fma}\left(x, x, x\right)} \cdot \left(-y\right)\\
t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_2 \leq -20000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{elif}\;t\_2 \leq 10^{+15}:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+185}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e4 or 1e15 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.9999999999999999e185Initial program 76.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6442.7
Applied rewrites42.7%
Taylor expanded in y around inf
Applied rewrites48.4%
if -2e4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-7Initial program 96.0%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6461.8
Applied rewrites61.8%
if 1.9999999999999999e-7 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e15Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites96.1%
if 4.9999999999999999e185 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 28.8%
Taylor expanded in x around 0
lower-/.f6451.5
Applied rewrites51.5%
Final simplification75.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_1 -2e+18)
(/ y t)
(if (<= t_1 2e-7)
(fma x (* x (fma x (- 1.0 x) -1.0)) x)
(if (<= t_1 2.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -2e+18) {
tmp = y / t;
} else if (t_1 <= 2e-7) {
tmp = fma(x, (x * fma(x, (1.0 - x), -1.0)), x);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -2e+18) tmp = Float64(y / t); elseif (t_1 <= 2e-7) tmp = fma(x, Float64(x * fma(x, Float64(1.0 - x), -1.0)), x); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+18], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 2e-7], N[(x * N[(x * N[(x * N[(1.0 - x), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+18}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(x, x \cdot \mathsf{fma}\left(x, 1 - x, -1\right), x\right)\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e18 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 55.5%
Taylor expanded in x around 0
lower-/.f6443.8
Applied rewrites43.8%
if -2e18 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-7Initial program 96.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
div-invN/A
lower-fma.f64N/A
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-/.f6496.2
lift-*.f64N/A
*-commutativeN/A
lower-*.f6496.2
Applied rewrites96.2%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6459.6
Applied rewrites59.6%
Taylor expanded in x around 0
Applied rewrites59.6%
if 1.9999999999999999e-7 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites96.8%
Final simplification73.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_1 -2e+18)
(/ y t)
(if (<= t_1 2e-7) (/ x (+ x 1.0)) (if (<= t_1 2.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -2e+18) {
tmp = y / t;
} else if (t_1 <= 2e-7) {
tmp = x / (x + 1.0);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
if (t_1 <= (-2d+18)) then
tmp = y / t
else if (t_1 <= 2d-7) then
tmp = x / (x + 1.0d0)
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -2e+18) {
tmp = y / t;
} else if (t_1 <= 2e-7) {
tmp = x / (x + 1.0);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0) tmp = 0 if t_1 <= -2e+18: tmp = y / t elif t_1 <= 2e-7: tmp = x / (x + 1.0) elif t_1 <= 2.0: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -2e+18) tmp = Float64(y / t); elseif (t_1 <= 2e-7) tmp = Float64(x / Float64(x + 1.0)); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0); tmp = 0.0; if (t_1 <= -2e+18) tmp = y / t; elseif (t_1 <= 2e-7) tmp = x / (x + 1.0); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+18], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 2e-7], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+18}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e18 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 55.5%
Taylor expanded in x around 0
lower-/.f6443.8
Applied rewrites43.8%
if -2e18 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-7Initial program 96.1%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6459.6
Applied rewrites59.6%
if 1.9999999999999999e-7 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites96.8%
Final simplification73.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_1 -2e+18)
(/ y t)
(if (<= t_1 2e-7) (fma x (- x) x) (if (<= t_1 2.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -2e+18) {
tmp = y / t;
} else if (t_1 <= 2e-7) {
tmp = fma(x, -x, x);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -2e+18) tmp = Float64(y / t); elseif (t_1 <= 2e-7) tmp = fma(x, Float64(-x), x); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+18], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 2e-7], N[(x * (-x) + x), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+18}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(x, -x, x\right)\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e18 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 55.5%
Taylor expanded in x around 0
lower-/.f6443.8
Applied rewrites43.8%
if -2e18 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-7Initial program 96.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
div-invN/A
lower-fma.f64N/A
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-/.f6496.2
lift-*.f64N/A
*-commutativeN/A
lower-*.f6496.2
Applied rewrites96.2%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6459.6
Applied rewrites59.6%
Taylor expanded in x around 0
Applied rewrites58.8%
if 1.9999999999999999e-7 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites96.8%
Final simplification72.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_1 (- INFINITY))
(/ (/ y t) (+ x 1.0))
(if (<= t_1 1e+190) t_1 (/ (+ x (/ y t)) (+ x 1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (y / t) / (x + 1.0);
} else if (t_1 <= 1e+190) {
tmp = t_1;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = (y / t) / (x + 1.0);
} else if (t_1 <= 1e+190) {
tmp = t_1;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0) tmp = 0 if t_1 <= -math.inf: tmp = (y / t) / (x + 1.0) elif t_1 <= 1e+190: tmp = t_1 else: tmp = (x + (y / t)) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(y / t) / Float64(x + 1.0)); elseif (t_1 <= 1e+190) tmp = t_1; else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0); tmp = 0.0; if (t_1 <= -Inf) tmp = (y / t) / (x + 1.0); elseif (t_1 <= 1e+190) tmp = t_1; else tmp = (x + (y / t)) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(y / t), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+190], t$95$1, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{\frac{y}{t}}{x + 1}\\
\mathbf{elif}\;t\_1 \leq 10^{+190}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 24.6%
Taylor expanded in x around 0
lower-/.f6465.2
Applied rewrites65.2%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.0000000000000001e190Initial program 98.9%
if 1.0000000000000001e190 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 21.8%
Taylor expanded in z around inf
lower-/.f6486.8
Applied rewrites86.8%
Final simplification95.6%
(FPCore (x y z t) :precision binary64 (if (<= (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0)) 2e-7) (fma x (- x) x) 1.0))
double code(double x, double y, double z, double t) {
double tmp;
if (((x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)) <= 2e-7) {
tmp = fma(x, -x, x);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) <= 2e-7) tmp = fma(x, Float64(-x), x); else tmp = 1.0; end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 2e-7], N[(x * (-x) + x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 2 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(x, -x, x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-7Initial program 85.0%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
div-invN/A
lower-fma.f64N/A
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-/.f6485.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f6485.0
Applied rewrites85.0%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6440.8
Applied rewrites40.8%
Taylor expanded in x around 0
Applied rewrites38.6%
if 1.9999999999999999e-7 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 86.2%
Taylor expanded in x around inf
Applied rewrites75.9%
Final simplification63.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ y t)) (+ x 1.0))))
(if (<= t -3.2e-61)
t_1
(if (<= t 2.4e-53) (- 1.0 (* y (/ z (fma x x x)))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double tmp;
if (t <= -3.2e-61) {
tmp = t_1;
} else if (t <= 2.4e-53) {
tmp = 1.0 - (y * (z / fma(x, x, x)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)) tmp = 0.0 if (t <= -3.2e-61) tmp = t_1; elseif (t <= 2.4e-53) tmp = Float64(1.0 - Float64(y * Float64(z / fma(x, x, x)))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -3.2e-61], t$95$1, If[LessEqual[t, 2.4e-53], N[(1.0 - N[(y * N[(z / N[(x * x + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y}{t}}{x + 1}\\
\mathbf{if}\;t \leq -3.2 \cdot 10^{-61}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 2.4 \cdot 10^{-53}:\\
\;\;\;\;1 - y \cdot \frac{z}{\mathsf{fma}\left(x, x, x\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -3.2000000000000001e-61 or 2.40000000000000007e-53 < t Initial program 84.0%
Taylor expanded in z around inf
lower-/.f6490.7
Applied rewrites90.7%
if -3.2000000000000001e-61 < t < 2.40000000000000007e-53Initial program 88.8%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6477.0
Applied rewrites77.0%
Taylor expanded in t around 0
Applied rewrites81.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (+ x 1.0))))
(if (<= t -0.00138)
t_1
(if (<= t 1e+44) (- 1.0 (* y (/ z (fma x x x)))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x / (x + 1.0);
double tmp;
if (t <= -0.00138) {
tmp = t_1;
} else if (t <= 1e+44) {
tmp = 1.0 - (y * (z / fma(x, x, x)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(x / Float64(x + 1.0)) tmp = 0.0 if (t <= -0.00138) tmp = t_1; elseif (t <= 1e+44) tmp = Float64(1.0 - Float64(y * Float64(z / fma(x, x, x)))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -0.00138], t$95$1, If[LessEqual[t, 1e+44], N[(1.0 - N[(y * N[(z / N[(x * x + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{x + 1}\\
\mathbf{if}\;t \leq -0.00138:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 10^{+44}:\\
\;\;\;\;1 - y \cdot \frac{z}{\mathsf{fma}\left(x, x, x\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -0.00137999999999999993 or 1.0000000000000001e44 < t Initial program 83.6%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6472.8
Applied rewrites72.8%
if -0.00137999999999999993 < t < 1.0000000000000001e44Initial program 87.7%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6468.7
Applied rewrites68.7%
Taylor expanded in t around 0
Applied rewrites74.1%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 85.8%
Taylor expanded in x around inf
Applied rewrites52.5%
(FPCore (x y z t) :precision binary64 (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
def code(x, y, z, t): return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(y / Float64(t - Float64(x / z))) - Float64(x / Float64(Float64(t * z) - x)))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(y / N[(t - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1}
\end{array}
herbie shell --seed 2024238
(FPCore (x y z t)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, A"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1)))
(/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))