
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -4.9e+59)
(* y (* (sqrt (/ (+ x z) y)) (- 2.0)))
(if (<= y 1.55e-246)
(* 2.0 (sqrt (+ (+ (* y x) (* x z)) (* y z))))
(* y (/ (* 2.0 (sqrt z)) (sqrt y))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -4.9e+59) {
tmp = y * (sqrt(((x + z) / y)) * -2.0);
} else if (y <= 1.55e-246) {
tmp = 2.0 * sqrt((((y * x) + (x * z)) + (y * z)));
} else {
tmp = y * ((2.0 * sqrt(z)) / sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.9d+59)) then
tmp = y * (sqrt(((x + z) / y)) * -2.0d0)
else if (y <= 1.55d-246) then
tmp = 2.0d0 * sqrt((((y * x) + (x * z)) + (y * z)))
else
tmp = y * ((2.0d0 * sqrt(z)) / sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.9e+59) {
tmp = y * (Math.sqrt(((x + z) / y)) * -2.0);
} else if (y <= 1.55e-246) {
tmp = 2.0 * Math.sqrt((((y * x) + (x * z)) + (y * z)));
} else {
tmp = y * ((2.0 * Math.sqrt(z)) / Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -4.9e+59: tmp = y * (math.sqrt(((x + z) / y)) * -2.0) elif y <= 1.55e-246: tmp = 2.0 * math.sqrt((((y * x) + (x * z)) + (y * z))) else: tmp = y * ((2.0 * math.sqrt(z)) / math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -4.9e+59) tmp = Float64(y * Float64(sqrt(Float64(Float64(x + z) / y)) * Float64(-2.0))); elseif (y <= 1.55e-246) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(y * x) + Float64(x * z)) + Float64(y * z)))); else tmp = Float64(y * Float64(Float64(2.0 * sqrt(z)) / sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -4.9e+59)
tmp = y * (sqrt(((x + z) / y)) * -2.0);
elseif (y <= 1.55e-246)
tmp = 2.0 * sqrt((((y * x) + (x * z)) + (y * z)));
else
tmp = y * ((2.0 * sqrt(z)) / sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -4.9e+59], N[(y * N[(N[Sqrt[N[(N[(x + z), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision] * (-2.0)), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.55e-246], N[(2.0 * N[Sqrt[N[(N[(N[(y * x), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] / N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.9 \cdot 10^{+59}:\\
\;\;\;\;y \cdot \left(\sqrt{\frac{x + z}{y}} \cdot \left(-2\right)\right)\\
\mathbf{elif}\;y \leq 1.55 \cdot 10^{-246}:\\
\;\;\;\;2 \cdot \sqrt{\left(y \cdot x + x \cdot z\right) + y \cdot z}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{2 \cdot \sqrt{z}}{\sqrt{y}}\\
\end{array}
\end{array}
if y < -4.90000000000000007e59Initial program 47.1%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites0.7%
Taylor expanded in y around -inf
Applied rewrites90.5%
if -4.90000000000000007e59 < y < 1.55e-246Initial program 84.4%
if 1.55e-246 < y Initial program 70.2%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites56.8%
Taylor expanded in x around 0
Applied rewrites33.1%
Applied rewrites40.2%
Final simplification64.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -4.9e+59)
(* y (* (sqrt (/ (+ x z) y)) (- 2.0)))
(if (<= y 7.2e-22)
(* 2.0 (sqrt (+ (+ (* y x) (* x z)) (* y z))))
(* z (* 2.0 (sqrt (/ (+ y x) z)))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -4.9e+59) {
tmp = y * (sqrt(((x + z) / y)) * -2.0);
} else if (y <= 7.2e-22) {
tmp = 2.0 * sqrt((((y * x) + (x * z)) + (y * z)));
} else {
tmp = z * (2.0 * sqrt(((y + x) / z)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.9d+59)) then
tmp = y * (sqrt(((x + z) / y)) * -2.0d0)
else if (y <= 7.2d-22) then
tmp = 2.0d0 * sqrt((((y * x) + (x * z)) + (y * z)))
else
tmp = z * (2.0d0 * sqrt(((y + x) / z)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.9e+59) {
tmp = y * (Math.sqrt(((x + z) / y)) * -2.0);
} else if (y <= 7.2e-22) {
tmp = 2.0 * Math.sqrt((((y * x) + (x * z)) + (y * z)));
} else {
tmp = z * (2.0 * Math.sqrt(((y + x) / z)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -4.9e+59: tmp = y * (math.sqrt(((x + z) / y)) * -2.0) elif y <= 7.2e-22: tmp = 2.0 * math.sqrt((((y * x) + (x * z)) + (y * z))) else: tmp = z * (2.0 * math.sqrt(((y + x) / z))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -4.9e+59) tmp = Float64(y * Float64(sqrt(Float64(Float64(x + z) / y)) * Float64(-2.0))); elseif (y <= 7.2e-22) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(y * x) + Float64(x * z)) + Float64(y * z)))); else tmp = Float64(z * Float64(2.0 * sqrt(Float64(Float64(y + x) / z)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -4.9e+59)
tmp = y * (sqrt(((x + z) / y)) * -2.0);
elseif (y <= 7.2e-22)
tmp = 2.0 * sqrt((((y * x) + (x * z)) + (y * z)));
else
tmp = z * (2.0 * sqrt(((y + x) / z)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -4.9e+59], N[(y * N[(N[Sqrt[N[(N[(x + z), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision] * (-2.0)), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 7.2e-22], N[(2.0 * N[Sqrt[N[(N[(N[(y * x), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(z * N[(2.0 * N[Sqrt[N[(N[(y + x), $MachinePrecision] / z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.9 \cdot 10^{+59}:\\
\;\;\;\;y \cdot \left(\sqrt{\frac{x + z}{y}} \cdot \left(-2\right)\right)\\
\mathbf{elif}\;y \leq 7.2 \cdot 10^{-22}:\\
\;\;\;\;2 \cdot \sqrt{\left(y \cdot x + x \cdot z\right) + y \cdot z}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(2 \cdot \sqrt{\frac{y + x}{z}}\right)\\
\end{array}
\end{array}
if y < -4.90000000000000007e59Initial program 47.1%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites0.7%
Taylor expanded in y around -inf
Applied rewrites90.5%
if -4.90000000000000007e59 < y < 7.1999999999999996e-22Initial program 85.6%
if 7.1999999999999996e-22 < y Initial program 59.0%
lift-sqrt.f64N/A
pow1/2N/A
sqr-powN/A
pow2N/A
lower-pow.f64N/A
lower-pow.f64N/A
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-outN/A
lower-*.f64N/A
lower-+.f64N/A
metadata-eval58.9
Applied rewrites58.9%
Taylor expanded in z around inf
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-*.f64N/A
cube-multN/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
Applied rewrites38.0%
Taylor expanded in z around inf
Applied rewrites45.7%
Final simplification75.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -9e-234)
(* 2.0 (sqrt (* x (+ y z))))
(if (<= y 7.2e-22)
(* 2.0 (sqrt (fma z x (* y z))))
(* z (* 2.0 (sqrt (/ (+ y x) z)))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -9e-234) {
tmp = 2.0 * sqrt((x * (y + z)));
} else if (y <= 7.2e-22) {
tmp = 2.0 * sqrt(fma(z, x, (y * z)));
} else {
tmp = z * (2.0 * sqrt(((y + x) / z)));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -9e-234) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); elseif (y <= 7.2e-22) tmp = Float64(2.0 * sqrt(fma(z, x, Float64(y * z)))); else tmp = Float64(z * Float64(2.0 * sqrt(Float64(Float64(y + x) / z)))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -9e-234], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 7.2e-22], N[(2.0 * N[Sqrt[N[(z * x + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(z * N[(2.0 * N[Sqrt[N[(N[(y + x), $MachinePrecision] / z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{-234}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{elif}\;y \leq 7.2 \cdot 10^{-22}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(z, x, y \cdot z\right)}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(2 \cdot \sqrt{\frac{y + x}{z}}\right)\\
\end{array}
\end{array}
if y < -9.00000000000000018e-234Initial program 64.1%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6439.8
Applied rewrites39.8%
if -9.00000000000000018e-234 < y < 7.1999999999999996e-22Initial program 87.4%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f6474.6
Applied rewrites74.6%
Applied rewrites74.6%
if 7.1999999999999996e-22 < y Initial program 59.0%
lift-sqrt.f64N/A
pow1/2N/A
sqr-powN/A
pow2N/A
lower-pow.f64N/A
lower-pow.f64N/A
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-outN/A
lower-*.f64N/A
lower-+.f64N/A
metadata-eval58.9
Applied rewrites58.9%
Taylor expanded in z around inf
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-*.f64N/A
cube-multN/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
Applied rewrites38.0%
Taylor expanded in z around inf
Applied rewrites45.7%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -9e-234)
(* 2.0 (sqrt (* x (+ y z))))
(if (<= y 1.4e+26)
(* 2.0 (sqrt (fma z x (* y z))))
(* y (* 2.0 (sqrt (/ (+ x z) y)))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -9e-234) {
tmp = 2.0 * sqrt((x * (y + z)));
} else if (y <= 1.4e+26) {
tmp = 2.0 * sqrt(fma(z, x, (y * z)));
} else {
tmp = y * (2.0 * sqrt(((x + z) / y)));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -9e-234) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); elseif (y <= 1.4e+26) tmp = Float64(2.0 * sqrt(fma(z, x, Float64(y * z)))); else tmp = Float64(y * Float64(2.0 * sqrt(Float64(Float64(x + z) / y)))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -9e-234], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.4e+26], N[(2.0 * N[Sqrt[N[(z * x + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(y * N[(2.0 * N[Sqrt[N[(N[(x + z), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{-234}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{elif}\;y \leq 1.4 \cdot 10^{+26}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(z, x, y \cdot z\right)}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}}\right)\\
\end{array}
\end{array}
if y < -9.00000000000000018e-234Initial program 64.1%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6439.8
Applied rewrites39.8%
if -9.00000000000000018e-234 < y < 1.4e26Initial program 88.1%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f6471.8
Applied rewrites71.8%
Applied rewrites71.8%
if 1.4e26 < y Initial program 51.9%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites86.5%
Taylor expanded in y around inf
Applied rewrites86.5%
Final simplification62.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -9e-234)
(* 2.0 (sqrt (* x (+ y z))))
(if (<= y 3.7e+28)
(* 2.0 (sqrt (fma z x (* y z))))
(* y (* 2.0 (sqrt (/ z y)))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -9e-234) {
tmp = 2.0 * sqrt((x * (y + z)));
} else if (y <= 3.7e+28) {
tmp = 2.0 * sqrt(fma(z, x, (y * z)));
} else {
tmp = y * (2.0 * sqrt((z / y)));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -9e-234) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); elseif (y <= 3.7e+28) tmp = Float64(2.0 * sqrt(fma(z, x, Float64(y * z)))); else tmp = Float64(y * Float64(2.0 * sqrt(Float64(z / y)))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -9e-234], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.7e+28], N[(2.0 * N[Sqrt[N[(z * x + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(y * N[(2.0 * N[Sqrt[N[(z / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{-234}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{elif}\;y \leq 3.7 \cdot 10^{+28}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(z, x, y \cdot z\right)}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(2 \cdot \sqrt{\frac{z}{y}}\right)\\
\end{array}
\end{array}
if y < -9.00000000000000018e-234Initial program 64.1%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6439.8
Applied rewrites39.8%
if -9.00000000000000018e-234 < y < 3.6999999999999999e28Initial program 88.1%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f6471.8
Applied rewrites71.8%
Applied rewrites71.8%
if 3.6999999999999999e28 < y Initial program 51.9%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites86.5%
Taylor expanded in x around 0
Applied rewrites43.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 7.2e-22) (* 2.0 (sqrt (+ (+ (* y x) (* x z)) (* y z)))) (* z (* 2.0 (sqrt (/ (+ y x) z))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 7.2e-22) {
tmp = 2.0 * sqrt((((y * x) + (x * z)) + (y * z)));
} else {
tmp = z * (2.0 * sqrt(((y + x) / z)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 7.2d-22) then
tmp = 2.0d0 * sqrt((((y * x) + (x * z)) + (y * z)))
else
tmp = z * (2.0d0 * sqrt(((y + x) / z)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 7.2e-22) {
tmp = 2.0 * Math.sqrt((((y * x) + (x * z)) + (y * z)));
} else {
tmp = z * (2.0 * Math.sqrt(((y + x) / z)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 7.2e-22: tmp = 2.0 * math.sqrt((((y * x) + (x * z)) + (y * z))) else: tmp = z * (2.0 * math.sqrt(((y + x) / z))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 7.2e-22) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(y * x) + Float64(x * z)) + Float64(y * z)))); else tmp = Float64(z * Float64(2.0 * sqrt(Float64(Float64(y + x) / z)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 7.2e-22)
tmp = 2.0 * sqrt((((y * x) + (x * z)) + (y * z)));
else
tmp = z * (2.0 * sqrt(((y + x) / z)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 7.2e-22], N[(2.0 * N[Sqrt[N[(N[(N[(y * x), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(z * N[(2.0 * N[Sqrt[N[(N[(y + x), $MachinePrecision] / z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 7.2 \cdot 10^{-22}:\\
\;\;\;\;2 \cdot \sqrt{\left(y \cdot x + x \cdot z\right) + y \cdot z}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(2 \cdot \sqrt{\frac{y + x}{z}}\right)\\
\end{array}
\end{array}
if y < 7.1999999999999996e-22Initial program 73.8%
if 7.1999999999999996e-22 < y Initial program 59.0%
lift-sqrt.f64N/A
pow1/2N/A
sqr-powN/A
pow2N/A
lower-pow.f64N/A
lower-pow.f64N/A
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-outN/A
lower-*.f64N/A
lower-+.f64N/A
metadata-eval58.9
Applied rewrites58.9%
Taylor expanded in z around inf
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-*.f64N/A
cube-multN/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
Applied rewrites38.0%
Taylor expanded in z around inf
Applied rewrites45.7%
Final simplification65.7%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -9e-234) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (fma z x (* y z))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -9e-234) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt(fma(z, x, (y * z)));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -9e-234) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(fma(z, x, Float64(y * z)))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -9e-234], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * x + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{-234}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(z, x, y \cdot z\right)}\\
\end{array}
\end{array}
if y < -9.00000000000000018e-234Initial program 64.1%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6439.8
Applied rewrites39.8%
if -9.00000000000000018e-234 < y Initial program 73.4%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f6452.1
Applied rewrites52.1%
Applied rewrites52.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -9e-234) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -9e-234) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-9d-234)) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -9e-234) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -9e-234: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -9e-234) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -9e-234)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -9e-234], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{-234}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < -9.00000000000000018e-234Initial program 64.1%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6439.8
Applied rewrites39.8%
if -9.00000000000000018e-234 < y Initial program 73.4%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f6452.1
Applied rewrites52.1%
Final simplification47.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -9e-234) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -9e-234) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-9d-234)) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -9e-234) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -9e-234: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -9e-234) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -9e-234)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -9e-234], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{-234}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < -9.00000000000000018e-234Initial program 64.1%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6439.8
Applied rewrites39.8%
if -9.00000000000000018e-234 < y Initial program 73.4%
Taylor expanded in x around 0
lower-*.f6424.8
Applied rewrites24.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -9e-234) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -9e-234) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-9d-234)) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -9e-234) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -9e-234: tmp = 2.0 * math.sqrt((y * x)) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -9e-234) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -9e-234)
tmp = 2.0 * sqrt((y * x));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -9e-234], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{-234}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < -9.00000000000000018e-234Initial program 64.1%
Taylor expanded in z around 0
lower-*.f6424.2
Applied rewrites24.2%
if -9.00000000000000018e-234 < y Initial program 73.4%
Taylor expanded in x around 0
lower-*.f6424.8
Applied rewrites24.8%
Final simplification24.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* y x))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((y * x));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((y * x))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((y * x));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((y * x))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(y * x))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((y * x));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x}
\end{array}
Initial program 69.5%
Taylor expanded in z around 0
lower-*.f6423.5
Applied rewrites23.5%
Final simplification23.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024238
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))