
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 -200000000000.0)
t_1
(if (<= t_0 0.95) (/ (- x y) z) (if (<= t_0 1.1) (/ y (- y z)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -200000000000.0) {
tmp = t_1;
} else if (t_0 <= 0.95) {
tmp = (x - y) / z;
} else if (t_0 <= 1.1) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-200000000000.0d0)) then
tmp = t_1
else if (t_0 <= 0.95d0) then
tmp = (x - y) / z
else if (t_0 <= 1.1d0) then
tmp = y / (y - z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -200000000000.0) {
tmp = t_1;
} else if (t_0 <= 0.95) {
tmp = (x - y) / z;
} else if (t_0 <= 1.1) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -200000000000.0: tmp = t_1 elif t_0 <= 0.95: tmp = (x - y) / z elif t_0 <= 1.1: tmp = y / (y - z) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -200000000000.0) tmp = t_1; elseif (t_0 <= 0.95) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 1.1) tmp = Float64(y / Float64(y - z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -200000000000.0) tmp = t_1; elseif (t_0 <= 0.95) tmp = (x - y) / z; elseif (t_0 <= 1.1) tmp = y / (y - z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -200000000000.0], t$95$1, If[LessEqual[t$95$0, 0.95], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 1.1], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -200000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.95:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 1.1:\\
\;\;\;\;\frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e11 or 1.1000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6499.4
Applied rewrites99.4%
if -2e11 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.94999999999999996Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6499.2
Applied rewrites99.2%
if 0.94999999999999996 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.1000000000000001Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6498.8
Applied rewrites98.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- y))))
(if (<= t_0 -200000000000.0)
t_1
(if (<= t_0 0.95) (/ x z) (if (<= t_0 100000000000.0) 1.0 t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / -y;
double tmp;
if (t_0 <= -200000000000.0) {
tmp = t_1;
} else if (t_0 <= 0.95) {
tmp = x / z;
} else if (t_0 <= 100000000000.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / -y
if (t_0 <= (-200000000000.0d0)) then
tmp = t_1
else if (t_0 <= 0.95d0) then
tmp = x / z
else if (t_0 <= 100000000000.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / -y;
double tmp;
if (t_0 <= -200000000000.0) {
tmp = t_1;
} else if (t_0 <= 0.95) {
tmp = x / z;
} else if (t_0 <= 100000000000.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / -y tmp = 0 if t_0 <= -200000000000.0: tmp = t_1 elif t_0 <= 0.95: tmp = x / z elif t_0 <= 100000000000.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(-y)) tmp = 0.0 if (t_0 <= -200000000000.0) tmp = t_1; elseif (t_0 <= 0.95) tmp = Float64(x / z); elseif (t_0 <= 100000000000.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / -y; tmp = 0.0; if (t_0 <= -200000000000.0) tmp = t_1; elseif (t_0 <= 0.95) tmp = x / z; elseif (t_0 <= 100000000000.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / (-y)), $MachinePrecision]}, If[LessEqual[t$95$0, -200000000000.0], t$95$1, If[LessEqual[t$95$0, 0.95], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 100000000000.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{-y}\\
\mathbf{if}\;t\_0 \leq -200000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.95:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 100000000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e11 or 1e11 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
neg-sub0N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
associate--r+N/A
metadata-evalN/A
lower--.f64N/A
lower-/.f6464.4
Applied rewrites64.4%
Taylor expanded in x around inf
Applied rewrites63.8%
if -2e11 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.94999999999999996Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6462.8
Applied rewrites62.8%
if 0.94999999999999996 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e11Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites95.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y)))) (if (<= t_0 0.95) t_1 (if (<= t_0 1.1) (/ y (- y z)) t_1))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= 0.95) {
tmp = t_1;
} else if (t_0 <= 1.1) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= 0.95d0) then
tmp = t_1
else if (t_0 <= 1.1d0) then
tmp = y / (y - z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= 0.95) {
tmp = t_1;
} else if (t_0 <= 1.1) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= 0.95: tmp = t_1 elif t_0 <= 1.1: tmp = y / (y - z) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= 0.95) tmp = t_1; elseif (t_0 <= 1.1) tmp = Float64(y / Float64(y - z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= 0.95) tmp = t_1; elseif (t_0 <= 1.1) tmp = y / (y - z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.95], t$95$1, If[LessEqual[t$95$0, 1.1], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq 0.95:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 1.1:\\
\;\;\;\;\frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.94999999999999996 or 1.1000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6480.6
Applied rewrites80.6%
if 0.94999999999999996 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.1000000000000001Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6498.8
Applied rewrites98.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y)))) (if (<= t_0 0.95) t_1 (if (<= t_0 1.1) (- 1.0 (/ x y)) t_1))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= 0.95) {
tmp = t_1;
} else if (t_0 <= 1.1) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= 0.95d0) then
tmp = t_1
else if (t_0 <= 1.1d0) then
tmp = 1.0d0 - (x / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= 0.95) {
tmp = t_1;
} else if (t_0 <= 1.1) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= 0.95: tmp = t_1 elif t_0 <= 1.1: tmp = 1.0 - (x / y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= 0.95) tmp = t_1; elseif (t_0 <= 1.1) tmp = Float64(1.0 - Float64(x / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= 0.95) tmp = t_1; elseif (t_0 <= 1.1) tmp = 1.0 - (x / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.95], t$95$1, If[LessEqual[t$95$0, 1.1], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq 0.95:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 1.1:\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.94999999999999996 or 1.1000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6480.6
Applied rewrites80.6%
if 0.94999999999999996 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.1000000000000001Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
neg-sub0N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
associate--r+N/A
metadata-evalN/A
lower--.f64N/A
lower-/.f6498.3
Applied rewrites98.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y))) (t_1 (- 1.0 (/ x y)))) (if (<= t_0 -200000000000.0) t_1 (if (<= t_0 0.95) (/ x z) t_1))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = 1.0 - (x / y);
double tmp;
if (t_0 <= -200000000000.0) {
tmp = t_1;
} else if (t_0 <= 0.95) {
tmp = x / z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = 1.0d0 - (x / y)
if (t_0 <= (-200000000000.0d0)) then
tmp = t_1
else if (t_0 <= 0.95d0) then
tmp = x / z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = 1.0 - (x / y);
double tmp;
if (t_0 <= -200000000000.0) {
tmp = t_1;
} else if (t_0 <= 0.95) {
tmp = x / z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = 1.0 - (x / y) tmp = 0 if t_0 <= -200000000000.0: tmp = t_1 elif t_0 <= 0.95: tmp = x / z else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(1.0 - Float64(x / y)) tmp = 0.0 if (t_0 <= -200000000000.0) tmp = t_1; elseif (t_0 <= 0.95) tmp = Float64(x / z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = 1.0 - (x / y); tmp = 0.0; if (t_0 <= -200000000000.0) tmp = t_1; elseif (t_0 <= 0.95) tmp = x / z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -200000000000.0], t$95$1, If[LessEqual[t$95$0, 0.95], N[(x / z), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := 1 - \frac{x}{y}\\
\mathbf{if}\;t\_0 \leq -200000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.95:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e11 or 0.94999999999999996 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
neg-sub0N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
associate--r+N/A
metadata-evalN/A
lower--.f64N/A
lower-/.f6481.0
Applied rewrites81.0%
if -2e11 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.94999999999999996Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6462.8
Applied rewrites62.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y)))) (if (<= t_0 0.95) (/ x z) (if (<= t_0 1.1) 1.0 (/ x z)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= 0.95) {
tmp = x / z;
} else if (t_0 <= 1.1) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= 0.95d0) then
tmp = x / z
else if (t_0 <= 1.1d0) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= 0.95) {
tmp = x / z;
} else if (t_0 <= 1.1) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= 0.95: tmp = x / z elif t_0 <= 1.1: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= 0.95) tmp = Float64(x / z); elseif (t_0 <= 1.1) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= 0.95) tmp = x / z; elseif (t_0 <= 1.1) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.95], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 1.1], 1.0, N[(x / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq 0.95:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 1.1:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.94999999999999996 or 1.1000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6453.6
Applied rewrites53.6%
if 0.94999999999999996 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.1000000000000001Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.1%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites35.1%
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
herbie shell --seed 2024238
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
(/ (- x y) (- z y)))