
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
(FPCore (x y z) :precision binary64 (fma y x (* z (+ x 5.0))))
double code(double x, double y, double z) {
return fma(y, x, (z * (x + 5.0)));
}
function code(x, y, z) return fma(y, x, Float64(z * Float64(x + 5.0))) end
code[x_, y_, z_] := N[(y * x + N[(z * N[(x + 5.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, z \cdot \left(x + 5\right)\right)
\end{array}
Initial program 100.0%
lift-+.f64N/A
lift-*.f64N/A
lift-+.f64N/A
distribute-rgt-inN/A
associate-+l+N/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma y x (* x z)))) (if (<= x -110000.0) t_0 (if (<= x 5.0) (+ (* y x) (* z 5.0)) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(y, x, (x * z));
double tmp;
if (x <= -110000.0) {
tmp = t_0;
} else if (x <= 5.0) {
tmp = (y * x) + (z * 5.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(y, x, Float64(x * z)) tmp = 0.0 if (x <= -110000.0) tmp = t_0; elseif (x <= 5.0) tmp = Float64(Float64(y * x) + Float64(z * 5.0)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * x + N[(x * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -110000.0], t$95$0, If[LessEqual[x, 5.0], N[(N[(y * x), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(y, x, x \cdot z\right)\\
\mathbf{if}\;x \leq -110000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;y \cdot x + z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.1e5 or 5 < x Initial program 100.0%
lift-+.f64N/A
lift-*.f64N/A
lift-+.f64N/A
distribute-rgt-inN/A
associate-+l+N/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6498.6
Applied rewrites98.6%
if -1.1e5 < x < 5Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6499.2
Applied rewrites99.2%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (if (<= x -2.35e-13) (* y x) (if (<= x 5.0) (* z 5.0) (if (<= x 3.5e+201) (* x z) (* y x)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.35e-13) {
tmp = y * x;
} else if (x <= 5.0) {
tmp = z * 5.0;
} else if (x <= 3.5e+201) {
tmp = x * z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.35d-13)) then
tmp = y * x
else if (x <= 5.0d0) then
tmp = z * 5.0d0
else if (x <= 3.5d+201) then
tmp = x * z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.35e-13) {
tmp = y * x;
} else if (x <= 5.0) {
tmp = z * 5.0;
} else if (x <= 3.5e+201) {
tmp = x * z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.35e-13: tmp = y * x elif x <= 5.0: tmp = z * 5.0 elif x <= 3.5e+201: tmp = x * z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.35e-13) tmp = Float64(y * x); elseif (x <= 5.0) tmp = Float64(z * 5.0); elseif (x <= 3.5e+201) tmp = Float64(x * z); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.35e-13) tmp = y * x; elseif (x <= 5.0) tmp = z * 5.0; elseif (x <= 3.5e+201) tmp = x * z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.35e-13], N[(y * x), $MachinePrecision], If[LessEqual[x, 5.0], N[(z * 5.0), $MachinePrecision], If[LessEqual[x, 3.5e+201], N[(x * z), $MachinePrecision], N[(y * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.35 \cdot 10^{-13}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;z \cdot 5\\
\mathbf{elif}\;x \leq 3.5 \cdot 10^{+201}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if x < -2.3500000000000001e-13 or 3.5000000000000002e201 < x Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6463.2
Applied rewrites63.2%
if -2.3500000000000001e-13 < x < 5Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6473.7
Applied rewrites73.7%
if 5 < x < 3.5000000000000002e201Initial program 99.9%
Taylor expanded in x around inf
lower-*.f64N/A
+-commutativeN/A
lower-+.f6496.8
Applied rewrites96.8%
Taylor expanded in z around inf
Applied rewrites65.3%
Final simplification69.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma y x (* x z)))) (if (<= x -110000.0) t_0 (if (<= x 5.0) (fma z 5.0 (* y x)) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(y, x, (x * z));
double tmp;
if (x <= -110000.0) {
tmp = t_0;
} else if (x <= 5.0) {
tmp = fma(z, 5.0, (y * x));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(y, x, Float64(x * z)) tmp = 0.0 if (x <= -110000.0) tmp = t_0; elseif (x <= 5.0) tmp = fma(z, 5.0, Float64(y * x)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * x + N[(x * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -110000.0], t$95$0, If[LessEqual[x, 5.0], N[(z * 5.0 + N[(y * x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(y, x, x \cdot z\right)\\
\mathbf{if}\;x \leq -110000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;\mathsf{fma}\left(z, 5, y \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.1e5 or 5 < x Initial program 100.0%
lift-+.f64N/A
lift-*.f64N/A
lift-+.f64N/A
distribute-rgt-inN/A
associate-+l+N/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6498.6
Applied rewrites98.6%
if -1.1e5 < x < 5Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6499.2
Applied rewrites99.2%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.2
Applied rewrites99.2%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma y x (* x z)))) (if (<= x -9.7e-11) t_0 (if (<= x 32000000000000.0) (* z (+ x 5.0)) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(y, x, (x * z));
double tmp;
if (x <= -9.7e-11) {
tmp = t_0;
} else if (x <= 32000000000000.0) {
tmp = z * (x + 5.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(y, x, Float64(x * z)) tmp = 0.0 if (x <= -9.7e-11) tmp = t_0; elseif (x <= 32000000000000.0) tmp = Float64(z * Float64(x + 5.0)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * x + N[(x * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -9.7e-11], t$95$0, If[LessEqual[x, 32000000000000.0], N[(z * N[(x + 5.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(y, x, x \cdot z\right)\\
\mathbf{if}\;x \leq -9.7 \cdot 10^{-11}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 32000000000000:\\
\;\;\;\;z \cdot \left(x + 5\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -9.7000000000000001e-11 or 3.2e13 < x Initial program 100.0%
lift-+.f64N/A
lift-*.f64N/A
lift-+.f64N/A
distribute-rgt-inN/A
associate-+l+N/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6499.6
Applied rewrites99.6%
if -9.7000000000000001e-11 < x < 3.2e13Initial program 100.0%
Taylor expanded in y around 0
distribute-rgt-inN/A
lower-*.f64N/A
lower-+.f6475.0
Applied rewrites75.0%
Final simplification86.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y z)))) (if (<= x -9.7e-11) t_0 (if (<= x 32000000000000.0) (* z (+ x 5.0)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -9.7e-11) {
tmp = t_0;
} else if (x <= 32000000000000.0) {
tmp = z * (x + 5.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y + z)
if (x <= (-9.7d-11)) then
tmp = t_0
else if (x <= 32000000000000.0d0) then
tmp = z * (x + 5.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -9.7e-11) {
tmp = t_0;
} else if (x <= 32000000000000.0) {
tmp = z * (x + 5.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y + z) tmp = 0 if x <= -9.7e-11: tmp = t_0 elif x <= 32000000000000.0: tmp = z * (x + 5.0) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y + z)) tmp = 0.0 if (x <= -9.7e-11) tmp = t_0; elseif (x <= 32000000000000.0) tmp = Float64(z * Float64(x + 5.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y + z); tmp = 0.0; if (x <= -9.7e-11) tmp = t_0; elseif (x <= 32000000000000.0) tmp = z * (x + 5.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -9.7e-11], t$95$0, If[LessEqual[x, 32000000000000.0], N[(z * N[(x + 5.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + z\right)\\
\mathbf{if}\;x \leq -9.7 \cdot 10^{-11}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 32000000000000:\\
\;\;\;\;z \cdot \left(x + 5\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -9.7000000000000001e-11 or 3.2e13 < x Initial program 100.0%
Taylor expanded in x around inf
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.6
Applied rewrites99.6%
if -9.7000000000000001e-11 < x < 3.2e13Initial program 100.0%
Taylor expanded in y around 0
distribute-rgt-inN/A
lower-*.f64N/A
lower-+.f6475.0
Applied rewrites75.0%
Final simplification86.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y z)))) (if (<= x -2.35e-13) t_0 (if (<= x 6.8e-9) (* z 5.0) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -2.35e-13) {
tmp = t_0;
} else if (x <= 6.8e-9) {
tmp = z * 5.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y + z)
if (x <= (-2.35d-13)) then
tmp = t_0
else if (x <= 6.8d-9) then
tmp = z * 5.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -2.35e-13) {
tmp = t_0;
} else if (x <= 6.8e-9) {
tmp = z * 5.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y + z) tmp = 0 if x <= -2.35e-13: tmp = t_0 elif x <= 6.8e-9: tmp = z * 5.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y + z)) tmp = 0.0 if (x <= -2.35e-13) tmp = t_0; elseif (x <= 6.8e-9) tmp = Float64(z * 5.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y + z); tmp = 0.0; if (x <= -2.35e-13) tmp = t_0; elseif (x <= 6.8e-9) tmp = z * 5.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.35e-13], t$95$0, If[LessEqual[x, 6.8e-9], N[(z * 5.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + z\right)\\
\mathbf{if}\;x \leq -2.35 \cdot 10^{-13}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 6.8 \cdot 10^{-9}:\\
\;\;\;\;z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.3500000000000001e-13 or 6.7999999999999997e-9 < x Initial program 100.0%
Taylor expanded in x around inf
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.6
Applied rewrites98.6%
if -2.3500000000000001e-13 < x < 6.7999999999999997e-9Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6473.7
Applied rewrites73.7%
Final simplification85.1%
(FPCore (x y z) :precision binary64 (if (<= x -110000.0) (* x z) (if (<= x 5.0) (* z 5.0) (* x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -110000.0) {
tmp = x * z;
} else if (x <= 5.0) {
tmp = z * 5.0;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-110000.0d0)) then
tmp = x * z
else if (x <= 5.0d0) then
tmp = z * 5.0d0
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -110000.0) {
tmp = x * z;
} else if (x <= 5.0) {
tmp = z * 5.0;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -110000.0: tmp = x * z elif x <= 5.0: tmp = z * 5.0 else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -110000.0) tmp = Float64(x * z); elseif (x <= 5.0) tmp = Float64(z * 5.0); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -110000.0) tmp = x * z; elseif (x <= 5.0) tmp = z * 5.0; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -110000.0], N[(x * z), $MachinePrecision], If[LessEqual[x, 5.0], N[(z * 5.0), $MachinePrecision], N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -110000:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -1.1e5 or 5 < x Initial program 100.0%
Taylor expanded in x around inf
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.6
Applied rewrites98.6%
Taylor expanded in z around inf
Applied rewrites53.5%
if -1.1e5 < x < 5Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6472.2
Applied rewrites72.2%
Final simplification63.9%
(FPCore (x y z) :precision binary64 (* x z))
double code(double x, double y, double z) {
return x * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * z
end function
public static double code(double x, double y, double z) {
return x * z;
}
def code(x, y, z): return x * z
function code(x, y, z) return Float64(x * z) end
function tmp = code(x, y, z) tmp = x * z; end
code[x_, y_, z_] := N[(x * z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
lower-*.f64N/A
+-commutativeN/A
lower-+.f6460.6
Applied rewrites60.6%
Taylor expanded in z around inf
Applied rewrites26.0%
Final simplification26.0%
(FPCore (x y z) :precision binary64 (+ (* (+ x 5.0) z) (* x y)))
double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x + 5.0d0) * z) + (x * y)
end function
public static double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
def code(x, y, z): return ((x + 5.0) * z) + (x * y)
function code(x, y, z) return Float64(Float64(Float64(x + 5.0) * z) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = ((x + 5.0) * z) + (x * y); end
code[x_, y_, z_] := N[(N[(N[(x + 5.0), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 5\right) \cdot z + x \cdot y
\end{array}
herbie shell --seed 2024238
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"
:precision binary64
:alt
(! :herbie-platform default (+ (* (+ x 5) z) (* x y)))
(+ (* x (+ y z)) (* z 5.0)))