
(FPCore (x y z t) :precision binary64 (+ (* (+ (* x y) z) y) t))
double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * y) + z) * y) + t
end function
public static double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
def code(x, y, z, t): return (((x * y) + z) * y) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * y) + z) * y) + t) end
function tmp = code(x, y, z, t) tmp = (((x * y) + z) * y) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z\right) \cdot y + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* (+ (* x y) z) y) t))
double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * y) + z) * y) + t
end function
public static double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
def code(x, y, z, t): return (((x * y) + z) * y) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * y) + z) * y) + t) end
function tmp = code(x, y, z, t) tmp = (((x * y) + z) * y) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z\right) \cdot y + t
\end{array}
(FPCore (x y z t) :precision binary64 (+ (* y (+ z (* x y))) t))
double code(double x, double y, double z, double t) {
return (y * (z + (x * y))) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y * (z + (x * y))) + t
end function
public static double code(double x, double y, double z, double t) {
return (y * (z + (x * y))) + t;
}
def code(x, y, z, t): return (y * (z + (x * y))) + t
function code(x, y, z, t) return Float64(Float64(y * Float64(z + Float64(x * y))) + t) end
function tmp = code(x, y, z, t) tmp = (y * (z + (x * y))) + t; end
code[x_, y_, z_, t_] := N[(N[(y * N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(z + x \cdot y\right) + t
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (+ z (* x y)))) (t_2 (* y (fma y x z))))
(if (<= t_1 -5e+172)
t_2
(if (<= t_1 0.005)
(fma y z t)
(if (<= t_1 4e+168) (fma y (* x y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z + (x * y));
double t_2 = y * fma(y, x, z);
double tmp;
if (t_1 <= -5e+172) {
tmp = t_2;
} else if (t_1 <= 0.005) {
tmp = fma(y, z, t);
} else if (t_1 <= 4e+168) {
tmp = fma(y, (x * y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(y * Float64(z + Float64(x * y))) t_2 = Float64(y * fma(y, x, z)) tmp = 0.0 if (t_1 <= -5e+172) tmp = t_2; elseif (t_1 <= 0.005) tmp = fma(y, z, t); elseif (t_1 <= 4e+168) tmp = fma(y, Float64(x * y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(y * x + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+172], t$95$2, If[LessEqual[t$95$1, 0.005], N[(y * z + t), $MachinePrecision], If[LessEqual[t$95$1, 4e+168], N[(y * N[(x * y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \left(z + x \cdot y\right)\\
t_2 := y \cdot \mathsf{fma}\left(y, x, z\right)\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+172}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.005:\\
\;\;\;\;\mathsf{fma}\left(y, z, t\right)\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+168}:\\
\;\;\;\;\mathsf{fma}\left(y, x \cdot y, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 (+.f64 (*.f64 x y) z) y) < -5.0000000000000001e172 or 3.9999999999999997e168 < (*.f64 (+.f64 (*.f64 x y) z) y) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites95.7%
if -5.0000000000000001e172 < (*.f64 (+.f64 (*.f64 x y) z) y) < 0.0050000000000000001Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6495.7
Applied rewrites95.7%
if 0.0050000000000000001 < (*.f64 (+.f64 (*.f64 x y) z) y) < 3.9999999999999997e168Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6482.9
Applied rewrites82.9%
Final simplification94.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* y (+ z (* x y)))) (t_2 (* y (fma y x z)))) (if (<= t_1 -5e+172) t_2 (if (<= t_1 5e-23) (fma y z t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z + (x * y));
double t_2 = y * fma(y, x, z);
double tmp;
if (t_1 <= -5e+172) {
tmp = t_2;
} else if (t_1 <= 5e-23) {
tmp = fma(y, z, t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(y * Float64(z + Float64(x * y))) t_2 = Float64(y * fma(y, x, z)) tmp = 0.0 if (t_1 <= -5e+172) tmp = t_2; elseif (t_1 <= 5e-23) tmp = fma(y, z, t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(y * x + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+172], t$95$2, If[LessEqual[t$95$1, 5e-23], N[(y * z + t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \left(z + x \cdot y\right)\\
t_2 := y \cdot \mathsf{fma}\left(y, x, z\right)\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+172}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-23}:\\
\;\;\;\;\mathsf{fma}\left(y, z, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 (+.f64 (*.f64 x y) z) y) < -5.0000000000000001e172 or 5.0000000000000002e-23 < (*.f64 (+.f64 (*.f64 x y) z) y) Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites90.0%
if -5.0000000000000001e172 < (*.f64 (+.f64 (*.f64 x y) z) y) < 5.0000000000000002e-23Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6495.7
Applied rewrites95.7%
Final simplification92.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (+ z (* x y)))))
(if (<= t_1 (- INFINITY))
(* x (* y y))
(if (<= t_1 2e+289) (fma y z t) (* y (* x y))))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z + (x * y));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = x * (y * y);
} else if (t_1 <= 2e+289) {
tmp = fma(y, z, t);
} else {
tmp = y * (x * y);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(y * Float64(z + Float64(x * y))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(x * Float64(y * y)); elseif (t_1 <= 2e+289) tmp = fma(y, z, t); else tmp = Float64(y * Float64(x * y)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(x * N[(y * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+289], N[(y * z + t), $MachinePrecision], N[(y * N[(x * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \left(z + x \cdot y\right)\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;x \cdot \left(y \cdot y\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+289}:\\
\;\;\;\;\mathsf{fma}\left(y, z, t\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 (+.f64 (*.f64 x y) z) y) < -inf.0Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6489.7
Applied rewrites89.7%
Applied rewrites91.7%
if -inf.0 < (*.f64 (+.f64 (*.f64 x y) z) y) < 2.0000000000000001e289Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6484.0
Applied rewrites84.0%
if 2.0000000000000001e289 < (*.f64 (+.f64 (*.f64 x y) z) y) Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6474.2
Applied rewrites74.2%
Final simplification83.7%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* y (+ z (* x y)))) (t_2 (* y (* x y)))) (if (<= t_1 (- INFINITY)) t_2 (if (<= t_1 2e+289) (fma y z t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z + (x * y));
double t_2 = y * (x * y);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 <= 2e+289) {
tmp = fma(y, z, t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(y * Float64(z + Float64(x * y))) t_2 = Float64(y * Float64(x * y)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = t_2; elseif (t_1 <= 2e+289) tmp = fma(y, z, t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], t$95$2, If[LessEqual[t$95$1, 2e+289], N[(y * z + t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \left(z + x \cdot y\right)\\
t_2 := y \cdot \left(x \cdot y\right)\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+289}:\\
\;\;\;\;\mathsf{fma}\left(y, z, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 (+.f64 (*.f64 x y) z) y) < -inf.0 or 2.0000000000000001e289 < (*.f64 (+.f64 (*.f64 x y) z) y) Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6482.2
Applied rewrites82.2%
if -inf.0 < (*.f64 (+.f64 (*.f64 x y) z) y) < 2.0000000000000001e289Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6484.0
Applied rewrites84.0%
Final simplification83.4%
(FPCore (x y z t) :precision binary64 (fma y z t))
double code(double x, double y, double z, double t) {
return fma(y, z, t);
}
function code(x, y, z, t) return fma(y, z, t) end
code[x_, y_, z_, t_] := N[(y * z + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, z, t\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6467.5
Applied rewrites67.5%
(FPCore (x y z t) :precision binary64 (* y z))
double code(double x, double y, double z, double t) {
return y * z;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * z
end function
public static double code(double x, double y, double z, double t) {
return y * z;
}
def code(x, y, z, t): return y * z
function code(x, y, z, t) return Float64(y * z) end
function tmp = code(x, y, z, t) tmp = y * z; end
code[x_, y_, z_, t_] := N[(y * z), $MachinePrecision]
\begin{array}{l}
\\
y \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
lower-*.f6432.4
Applied rewrites32.4%
herbie shell --seed 2024238
(FPCore (x y z t)
:name "Language.Haskell.HsColour.ColourHighlight:unbase from hscolour-1.23"
:precision binary64
(+ (* (+ (* x y) z) y) t))