
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
(FPCore (x)
:precision binary64
(let* ((t_0 (+ (/ 1.0 (+ 1.0 x)) (/ -1.0 x))))
(if (<= t_0 -500.0)
t_0
(if (<= t_0 0.0)
(* (+ 1.0 (/ 1.0 (* x x))) (/ 1.0 (* (* x x) (/ x (- 1.0 x)))))
t_0))))
double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double tmp;
if (t_0 <= -500.0) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = (1.0 + (1.0 / (x * x))) * (1.0 / ((x * x) * (x / (1.0 - x))));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 / (1.0d0 + x)) + ((-1.0d0) / x)
if (t_0 <= (-500.0d0)) then
tmp = t_0
else if (t_0 <= 0.0d0) then
tmp = (1.0d0 + (1.0d0 / (x * x))) * (1.0d0 / ((x * x) * (x / (1.0d0 - x))))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double tmp;
if (t_0 <= -500.0) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = (1.0 + (1.0 / (x * x))) * (1.0 / ((x * x) * (x / (1.0 - x))));
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = (1.0 / (1.0 + x)) + (-1.0 / x) tmp = 0 if t_0 <= -500.0: tmp = t_0 elif t_0 <= 0.0: tmp = (1.0 + (1.0 / (x * x))) * (1.0 / ((x * x) * (x / (1.0 - x)))) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(-1.0 / x)) tmp = 0.0 if (t_0 <= -500.0) tmp = t_0; elseif (t_0 <= 0.0) tmp = Float64(Float64(1.0 + Float64(1.0 / Float64(x * x))) * Float64(1.0 / Float64(Float64(x * x) * Float64(x / Float64(1.0 - x))))); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = (1.0 / (1.0 + x)) + (-1.0 / x); tmp = 0.0; if (t_0 <= -500.0) tmp = t_0; elseif (t_0 <= 0.0) tmp = (1.0 + (1.0 / (x * x))) * (1.0 / ((x * x) * (x / (1.0 - x)))); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -500.0], t$95$0, If[LessEqual[t$95$0, 0.0], N[(N[(1.0 + N[(1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(N[(x * x), $MachinePrecision] * N[(x / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{1 + x} + \frac{-1}{x}\\
\mathbf{if}\;t\_0 \leq -500:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\left(1 + \frac{1}{x \cdot x}\right) \cdot \frac{1}{\left(x \cdot x\right) \cdot \frac{x}{1 - x}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -500 or 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
if -500 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 59.2%
Taylor expanded in x around inf
Applied rewrites84.3%
Applied rewrites99.6%
Final simplification99.8%
(FPCore (x)
:precision binary64
(let* ((t_0 (+ (/ 1.0 (+ 1.0 x)) (/ -1.0 x))))
(if (<= t_0 -1e-8)
t_0
(if (<= t_0 0.0) (/ (+ -1.0 (/ (+ x -1.0) (* x x))) (* x x)) t_0))))
double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double tmp;
if (t_0 <= -1e-8) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = (-1.0 + ((x + -1.0) / (x * x))) / (x * x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 / (1.0d0 + x)) + ((-1.0d0) / x)
if (t_0 <= (-1d-8)) then
tmp = t_0
else if (t_0 <= 0.0d0) then
tmp = ((-1.0d0) + ((x + (-1.0d0)) / (x * x))) / (x * x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double tmp;
if (t_0 <= -1e-8) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = (-1.0 + ((x + -1.0) / (x * x))) / (x * x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = (1.0 / (1.0 + x)) + (-1.0 / x) tmp = 0 if t_0 <= -1e-8: tmp = t_0 elif t_0 <= 0.0: tmp = (-1.0 + ((x + -1.0) / (x * x))) / (x * x) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(-1.0 / x)) tmp = 0.0 if (t_0 <= -1e-8) tmp = t_0; elseif (t_0 <= 0.0) tmp = Float64(Float64(-1.0 + Float64(Float64(x + -1.0) / Float64(x * x))) / Float64(x * x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = (1.0 / (1.0 + x)) + (-1.0 / x); tmp = 0.0; if (t_0 <= -1e-8) tmp = t_0; elseif (t_0 <= 0.0) tmp = (-1.0 + ((x + -1.0) / (x * x))) / (x * x); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-8], t$95$0, If[LessEqual[t$95$0, 0.0], N[(N[(-1.0 + N[(N[(x + -1.0), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{1 + x} + \frac{-1}{x}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{-8}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{-1 + \frac{x + -1}{x \cdot x}}{x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -1e-8 or 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 99.9%
if -1e-8 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 59.0%
Taylor expanded in x around inf
associate--r+N/A
sub-negN/A
+-commutativeN/A
associate-+r-N/A
neg-sub0N/A
associate--r-N/A
unpow2N/A
associate-/r*N/A
div-subN/A
neg-sub0N/A
mul-1-negN/A
lower-/.f64N/A
Applied rewrites99.5%
Final simplification99.7%
(FPCore (x)
:precision binary64
(let* ((t_0 (+ (/ 1.0 (+ 1.0 x)) (/ -1.0 x))))
(if (<= t_0 -500.0)
(* (+ x -1.0) (/ (fma x x 1.0) x))
(if (<= t_0 0.0) (/ (/ -1.0 x) x) (+ (- (fma x x 1.0) x) (/ -1.0 x))))))
double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double tmp;
if (t_0 <= -500.0) {
tmp = (x + -1.0) * (fma(x, x, 1.0) / x);
} else if (t_0 <= 0.0) {
tmp = (-1.0 / x) / x;
} else {
tmp = (fma(x, x, 1.0) - x) + (-1.0 / x);
}
return tmp;
}
function code(x) t_0 = Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(-1.0 / x)) tmp = 0.0 if (t_0 <= -500.0) tmp = Float64(Float64(x + -1.0) * Float64(fma(x, x, 1.0) / x)); elseif (t_0 <= 0.0) tmp = Float64(Float64(-1.0 / x) / x); else tmp = Float64(Float64(fma(x, x, 1.0) - x) + Float64(-1.0 / x)); end return tmp end
code[x_] := Block[{t$95$0 = N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -500.0], N[(N[(x + -1.0), $MachinePrecision] * N[(N[(x * x + 1.0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.0], N[(N[(-1.0 / x), $MachinePrecision] / x), $MachinePrecision], N[(N[(N[(x * x + 1.0), $MachinePrecision] - x), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{1 + x} + \frac{-1}{x}\\
\mathbf{if}\;t\_0 \leq -500:\\
\;\;\;\;\left(x + -1\right) \cdot \frac{\mathsf{fma}\left(x, x, 1\right)}{x}\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{\frac{-1}{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;\left(\mathsf{fma}\left(x, x, 1\right) - x\right) + \frac{-1}{x}\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -500Initial program 100.0%
Taylor expanded in x around 0
div-subN/A
*-commutativeN/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
+-commutativeN/A
associate--l+N/A
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
unsub-negN/A
*-inversesN/A
div-subN/A
unsub-negN/A
mul-1-negN/A
*-rgt-identityN/A
associate-/l*N/A
Applied rewrites99.5%
Taylor expanded in x around 0
Applied rewrites99.6%
if -500 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 59.2%
Taylor expanded in x around inf
lower-/.f64N/A
unpow2N/A
lower-*.f6498.2
Applied rewrites98.2%
Applied rewrites98.5%
if 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
distribute-rgt-out--N/A
unpow2N/A
cancel-sign-sub-invN/A
metadata-evalN/A
associate-+r+N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
+-commutativeN/A
unpow2N/A
lower-fma.f6499.1
Applied rewrites99.1%
Final simplification98.9%
(FPCore (x)
:precision binary64
(let* ((t_0 (+ (/ 1.0 (+ 1.0 x)) (/ -1.0 x))))
(if (<= t_0 -500.0)
(* (+ x -1.0) (+ x (/ 1.0 x)))
(if (<= t_0 0.0) (/ (/ -1.0 x) x) (+ (- (fma x x 1.0) x) (/ -1.0 x))))))
double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double tmp;
if (t_0 <= -500.0) {
tmp = (x + -1.0) * (x + (1.0 / x));
} else if (t_0 <= 0.0) {
tmp = (-1.0 / x) / x;
} else {
tmp = (fma(x, x, 1.0) - x) + (-1.0 / x);
}
return tmp;
}
function code(x) t_0 = Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(-1.0 / x)) tmp = 0.0 if (t_0 <= -500.0) tmp = Float64(Float64(x + -1.0) * Float64(x + Float64(1.0 / x))); elseif (t_0 <= 0.0) tmp = Float64(Float64(-1.0 / x) / x); else tmp = Float64(Float64(fma(x, x, 1.0) - x) + Float64(-1.0 / x)); end return tmp end
code[x_] := Block[{t$95$0 = N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -500.0], N[(N[(x + -1.0), $MachinePrecision] * N[(x + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.0], N[(N[(-1.0 / x), $MachinePrecision] / x), $MachinePrecision], N[(N[(N[(x * x + 1.0), $MachinePrecision] - x), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{1 + x} + \frac{-1}{x}\\
\mathbf{if}\;t\_0 \leq -500:\\
\;\;\;\;\left(x + -1\right) \cdot \left(x + \frac{1}{x}\right)\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{\frac{-1}{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;\left(\mathsf{fma}\left(x, x, 1\right) - x\right) + \frac{-1}{x}\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -500Initial program 100.0%
Taylor expanded in x around 0
div-subN/A
*-commutativeN/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
+-commutativeN/A
associate--l+N/A
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
unsub-negN/A
*-inversesN/A
div-subN/A
unsub-negN/A
mul-1-negN/A
*-rgt-identityN/A
associate-/l*N/A
Applied rewrites99.5%
if -500 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 59.2%
Taylor expanded in x around inf
lower-/.f64N/A
unpow2N/A
lower-*.f6498.2
Applied rewrites98.2%
Applied rewrites98.5%
if 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
distribute-rgt-out--N/A
unpow2N/A
cancel-sign-sub-invN/A
metadata-evalN/A
associate-+r+N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
+-commutativeN/A
unpow2N/A
lower-fma.f6499.1
Applied rewrites99.1%
Final simplification98.9%
(FPCore (x)
:precision binary64
(let* ((t_0 (+ (/ 1.0 (+ 1.0 x)) (/ -1.0 x)))
(t_1 (* (+ x -1.0) (+ x (/ 1.0 x)))))
(if (<= t_0 -500.0) t_1 (if (<= t_0 0.0) (/ (/ -1.0 x) x) t_1))))
double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double t_1 = (x + -1.0) * (x + (1.0 / x));
double tmp;
if (t_0 <= -500.0) {
tmp = t_1;
} else if (t_0 <= 0.0) {
tmp = (-1.0 / x) / x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (1.0d0 / (1.0d0 + x)) + ((-1.0d0) / x)
t_1 = (x + (-1.0d0)) * (x + (1.0d0 / x))
if (t_0 <= (-500.0d0)) then
tmp = t_1
else if (t_0 <= 0.0d0) then
tmp = ((-1.0d0) / x) / x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double t_1 = (x + -1.0) * (x + (1.0 / x));
double tmp;
if (t_0 <= -500.0) {
tmp = t_1;
} else if (t_0 <= 0.0) {
tmp = (-1.0 / x) / x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x): t_0 = (1.0 / (1.0 + x)) + (-1.0 / x) t_1 = (x + -1.0) * (x + (1.0 / x)) tmp = 0 if t_0 <= -500.0: tmp = t_1 elif t_0 <= 0.0: tmp = (-1.0 / x) / x else: tmp = t_1 return tmp
function code(x) t_0 = Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(-1.0 / x)) t_1 = Float64(Float64(x + -1.0) * Float64(x + Float64(1.0 / x))) tmp = 0.0 if (t_0 <= -500.0) tmp = t_1; elseif (t_0 <= 0.0) tmp = Float64(Float64(-1.0 / x) / x); else tmp = t_1; end return tmp end
function tmp_2 = code(x) t_0 = (1.0 / (1.0 + x)) + (-1.0 / x); t_1 = (x + -1.0) * (x + (1.0 / x)); tmp = 0.0; if (t_0 <= -500.0) tmp = t_1; elseif (t_0 <= 0.0) tmp = (-1.0 / x) / x; else tmp = t_1; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x + -1.0), $MachinePrecision] * N[(x + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -500.0], t$95$1, If[LessEqual[t$95$0, 0.0], N[(N[(-1.0 / x), $MachinePrecision] / x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{1 + x} + \frac{-1}{x}\\
t_1 := \left(x + -1\right) \cdot \left(x + \frac{1}{x}\right)\\
\mathbf{if}\;t\_0 \leq -500:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{\frac{-1}{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -500 or 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
div-subN/A
*-commutativeN/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
+-commutativeN/A
associate--l+N/A
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
unsub-negN/A
*-inversesN/A
div-subN/A
unsub-negN/A
mul-1-negN/A
*-rgt-identityN/A
associate-/l*N/A
Applied rewrites99.3%
if -500 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 59.2%
Taylor expanded in x around inf
lower-/.f64N/A
unpow2N/A
lower-*.f6498.2
Applied rewrites98.2%
Applied rewrites98.5%
Final simplification98.9%
(FPCore (x)
:precision binary64
(let* ((t_0 (+ (/ 1.0 (+ 1.0 x)) (/ -1.0 x)))
(t_1 (* (+ x -1.0) (+ x (/ 1.0 x)))))
(if (<= t_0 -500.0) t_1 (if (<= t_0 0.0) (/ -1.0 (* x x)) t_1))))
double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double t_1 = (x + -1.0) * (x + (1.0 / x));
double tmp;
if (t_0 <= -500.0) {
tmp = t_1;
} else if (t_0 <= 0.0) {
tmp = -1.0 / (x * x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (1.0d0 / (1.0d0 + x)) + ((-1.0d0) / x)
t_1 = (x + (-1.0d0)) * (x + (1.0d0 / x))
if (t_0 <= (-500.0d0)) then
tmp = t_1
else if (t_0 <= 0.0d0) then
tmp = (-1.0d0) / (x * x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double t_1 = (x + -1.0) * (x + (1.0 / x));
double tmp;
if (t_0 <= -500.0) {
tmp = t_1;
} else if (t_0 <= 0.0) {
tmp = -1.0 / (x * x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x): t_0 = (1.0 / (1.0 + x)) + (-1.0 / x) t_1 = (x + -1.0) * (x + (1.0 / x)) tmp = 0 if t_0 <= -500.0: tmp = t_1 elif t_0 <= 0.0: tmp = -1.0 / (x * x) else: tmp = t_1 return tmp
function code(x) t_0 = Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(-1.0 / x)) t_1 = Float64(Float64(x + -1.0) * Float64(x + Float64(1.0 / x))) tmp = 0.0 if (t_0 <= -500.0) tmp = t_1; elseif (t_0 <= 0.0) tmp = Float64(-1.0 / Float64(x * x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x) t_0 = (1.0 / (1.0 + x)) + (-1.0 / x); t_1 = (x + -1.0) * (x + (1.0 / x)); tmp = 0.0; if (t_0 <= -500.0) tmp = t_1; elseif (t_0 <= 0.0) tmp = -1.0 / (x * x); else tmp = t_1; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x + -1.0), $MachinePrecision] * N[(x + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -500.0], t$95$1, If[LessEqual[t$95$0, 0.0], N[(-1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{1 + x} + \frac{-1}{x}\\
t_1 := \left(x + -1\right) \cdot \left(x + \frac{1}{x}\right)\\
\mathbf{if}\;t\_0 \leq -500:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{-1}{x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -500 or 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
div-subN/A
*-commutativeN/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
+-commutativeN/A
associate--l+N/A
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
unsub-negN/A
*-inversesN/A
div-subN/A
unsub-negN/A
mul-1-negN/A
*-rgt-identityN/A
associate-/l*N/A
Applied rewrites99.3%
if -500 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 59.2%
Taylor expanded in x around inf
lower-/.f64N/A
unpow2N/A
lower-*.f6498.2
Applied rewrites98.2%
Final simplification98.7%
(FPCore (x) :precision binary64 (let* ((t_0 (+ (/ 1.0 (+ 1.0 x)) (/ -1.0 x))) (t_1 (+ (- 1.0 x) (/ -1.0 x)))) (if (<= t_0 -500.0) t_1 (if (<= t_0 0.0) (/ -1.0 (* x x)) t_1))))
double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double t_1 = (1.0 - x) + (-1.0 / x);
double tmp;
if (t_0 <= -500.0) {
tmp = t_1;
} else if (t_0 <= 0.0) {
tmp = -1.0 / (x * x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (1.0d0 / (1.0d0 + x)) + ((-1.0d0) / x)
t_1 = (1.0d0 - x) + ((-1.0d0) / x)
if (t_0 <= (-500.0d0)) then
tmp = t_1
else if (t_0 <= 0.0d0) then
tmp = (-1.0d0) / (x * x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double t_1 = (1.0 - x) + (-1.0 / x);
double tmp;
if (t_0 <= -500.0) {
tmp = t_1;
} else if (t_0 <= 0.0) {
tmp = -1.0 / (x * x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x): t_0 = (1.0 / (1.0 + x)) + (-1.0 / x) t_1 = (1.0 - x) + (-1.0 / x) tmp = 0 if t_0 <= -500.0: tmp = t_1 elif t_0 <= 0.0: tmp = -1.0 / (x * x) else: tmp = t_1 return tmp
function code(x) t_0 = Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(-1.0 / x)) t_1 = Float64(Float64(1.0 - x) + Float64(-1.0 / x)) tmp = 0.0 if (t_0 <= -500.0) tmp = t_1; elseif (t_0 <= 0.0) tmp = Float64(-1.0 / Float64(x * x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x) t_0 = (1.0 / (1.0 + x)) + (-1.0 / x); t_1 = (1.0 - x) + (-1.0 / x); tmp = 0.0; if (t_0 <= -500.0) tmp = t_1; elseif (t_0 <= 0.0) tmp = -1.0 / (x * x); else tmp = t_1; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(1.0 - x), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -500.0], t$95$1, If[LessEqual[t$95$0, 0.0], N[(-1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{1 + x} + \frac{-1}{x}\\
t_1 := \left(1 - x\right) + \frac{-1}{x}\\
\mathbf{if}\;t\_0 \leq -500:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{-1}{x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -500 or 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
unsub-negN/A
lower--.f6499.0
Applied rewrites99.0%
if -500 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 59.2%
Taylor expanded in x around inf
lower-/.f64N/A
unpow2N/A
lower-*.f6498.2
Applied rewrites98.2%
Final simplification98.6%
(FPCore (x) :precision binary64 (let* ((t_0 (+ (/ 1.0 (+ 1.0 x)) (/ -1.0 x))) (t_1 (+ 1.0 (/ -1.0 x)))) (if (<= t_0 -500.0) t_1 (if (<= t_0 0.0) (/ -1.0 (* x x)) t_1))))
double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double t_1 = 1.0 + (-1.0 / x);
double tmp;
if (t_0 <= -500.0) {
tmp = t_1;
} else if (t_0 <= 0.0) {
tmp = -1.0 / (x * x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (1.0d0 / (1.0d0 + x)) + ((-1.0d0) / x)
t_1 = 1.0d0 + ((-1.0d0) / x)
if (t_0 <= (-500.0d0)) then
tmp = t_1
else if (t_0 <= 0.0d0) then
tmp = (-1.0d0) / (x * x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double t_1 = 1.0 + (-1.0 / x);
double tmp;
if (t_0 <= -500.0) {
tmp = t_1;
} else if (t_0 <= 0.0) {
tmp = -1.0 / (x * x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x): t_0 = (1.0 / (1.0 + x)) + (-1.0 / x) t_1 = 1.0 + (-1.0 / x) tmp = 0 if t_0 <= -500.0: tmp = t_1 elif t_0 <= 0.0: tmp = -1.0 / (x * x) else: tmp = t_1 return tmp
function code(x) t_0 = Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(-1.0 / x)) t_1 = Float64(1.0 + Float64(-1.0 / x)) tmp = 0.0 if (t_0 <= -500.0) tmp = t_1; elseif (t_0 <= 0.0) tmp = Float64(-1.0 / Float64(x * x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x) t_0 = (1.0 / (1.0 + x)) + (-1.0 / x); t_1 = 1.0 + (-1.0 / x); tmp = 0.0; if (t_0 <= -500.0) tmp = t_1; elseif (t_0 <= 0.0) tmp = -1.0 / (x * x); else tmp = t_1; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -500.0], t$95$1, If[LessEqual[t$95$0, 0.0], N[(-1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{1 + x} + \frac{-1}{x}\\
t_1 := 1 + \frac{-1}{x}\\
\mathbf{if}\;t\_0 \leq -500:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{-1}{x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -500 or 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.3%
if -500 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 59.2%
Taylor expanded in x around inf
lower-/.f64N/A
unpow2N/A
lower-*.f6498.2
Applied rewrites98.2%
Final simplification98.2%
(FPCore (x)
:precision binary64
(let* ((t_0 (/ (/ -1.0 x) x)))
(if (<= x -380000000.0)
t_0
(if (<= x 200000000.0) (+ (/ 1.0 (+ 1.0 x)) (/ -1.0 x)) t_0))))
double code(double x) {
double t_0 = (-1.0 / x) / x;
double tmp;
if (x <= -380000000.0) {
tmp = t_0;
} else if (x <= 200000000.0) {
tmp = (1.0 / (1.0 + x)) + (-1.0 / x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = ((-1.0d0) / x) / x
if (x <= (-380000000.0d0)) then
tmp = t_0
else if (x <= 200000000.0d0) then
tmp = (1.0d0 / (1.0d0 + x)) + ((-1.0d0) / x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (-1.0 / x) / x;
double tmp;
if (x <= -380000000.0) {
tmp = t_0;
} else if (x <= 200000000.0) {
tmp = (1.0 / (1.0 + x)) + (-1.0 / x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = (-1.0 / x) / x tmp = 0 if x <= -380000000.0: tmp = t_0 elif x <= 200000000.0: tmp = (1.0 / (1.0 + x)) + (-1.0 / x) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(Float64(-1.0 / x) / x) tmp = 0.0 if (x <= -380000000.0) tmp = t_0; elseif (x <= 200000000.0) tmp = Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(-1.0 / x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = (-1.0 / x) / x; tmp = 0.0; if (x <= -380000000.0) tmp = t_0; elseif (x <= 200000000.0) tmp = (1.0 / (1.0 + x)) + (-1.0 / x); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(-1.0 / x), $MachinePrecision] / x), $MachinePrecision]}, If[LessEqual[x, -380000000.0], t$95$0, If[LessEqual[x, 200000000.0], N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\frac{-1}{x}}{x}\\
\mathbf{if}\;x \leq -380000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 200000000:\\
\;\;\;\;\frac{1}{1 + x} + \frac{-1}{x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -3.8e8 or 2e8 < x Initial program 58.8%
Taylor expanded in x around inf
lower-/.f64N/A
unpow2N/A
lower-*.f6499.3
Applied rewrites99.3%
Applied rewrites99.6%
if -3.8e8 < x < 2e8Initial program 99.4%
Final simplification99.5%
(FPCore (x) :precision binary64 (/ -1.0 x))
double code(double x) {
return -1.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) / x
end function
public static double code(double x) {
return -1.0 / x;
}
def code(x): return -1.0 / x
function code(x) return Float64(-1.0 / x) end
function tmp = code(x) tmp = -1.0 / x; end
code[x_] := N[(-1.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{x}
\end{array}
Initial program 78.8%
Taylor expanded in x around 0
lower-/.f6449.6
Applied rewrites49.6%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 78.8%
Taylor expanded in x around 0
div-subN/A
*-commutativeN/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
+-commutativeN/A
associate--l+N/A
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
unsub-negN/A
*-inversesN/A
div-subN/A
unsub-negN/A
mul-1-negN/A
*-rgt-identityN/A
associate-/l*N/A
Applied rewrites48.5%
Taylor expanded in x around inf
Applied rewrites2.4%
Taylor expanded in x around 0
Applied rewrites3.1%
(FPCore (x) :precision binary64 (/ (/ -1.0 x) (+ x 1.0)))
double code(double x) {
return (-1.0 / x) / (x + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-1.0d0) / x) / (x + 1.0d0)
end function
public static double code(double x) {
return (-1.0 / x) / (x + 1.0);
}
def code(x): return (-1.0 / x) / (x + 1.0)
function code(x) return Float64(Float64(-1.0 / x) / Float64(x + 1.0)) end
function tmp = code(x) tmp = (-1.0 / x) / (x + 1.0); end
code[x_] := N[(N[(-1.0 / x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{-1}{x}}{x + 1}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (* x (- -1.0 x))))
double code(double x) {
return 1.0 / (x * (-1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x * ((-1.0d0) - x))
end function
public static double code(double x) {
return 1.0 / (x * (-1.0 - x));
}
def code(x): return 1.0 / (x * (-1.0 - x))
function code(x) return Float64(1.0 / Float64(x * Float64(-1.0 - x))) end
function tmp = code(x) tmp = 1.0 / (x * (-1.0 - x)); end
code[x_] := N[(1.0 / N[(x * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x \cdot \left(-1 - x\right)}
\end{array}
herbie shell --seed 2024238
(FPCore (x)
:name "2frac (problem 3.3.1)"
:precision binary64
:alt
(! :herbie-platform default (/ (/ -1 x) (+ x 1)))
:alt
(! :herbie-platform default (/ 1 (* x (- -1 x))))
(- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))