bug366 (missed optimization)

Percentage Accurate: 44.6% → 99.4%
Time: 5.7s
Alternatives: 6
Speedup: 1.4×

Specification

?
\[\begin{array}{l} \\ \sqrt{x \cdot x + \left(y \cdot y + z \cdot z\right)} \end{array} \]
(FPCore (x y z) :precision binary64 (sqrt (+ (* x x) (+ (* y y) (* z z)))))
double code(double x, double y, double z) {
	return sqrt(((x * x) + ((y * y) + (z * z))));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = sqrt(((x * x) + ((y * y) + (z * z))))
end function
public static double code(double x, double y, double z) {
	return Math.sqrt(((x * x) + ((y * y) + (z * z))));
}
def code(x, y, z):
	return math.sqrt(((x * x) + ((y * y) + (z * z))))
function code(x, y, z)
	return sqrt(Float64(Float64(x * x) + Float64(Float64(y * y) + Float64(z * z))))
end
function tmp = code(x, y, z)
	tmp = sqrt(((x * x) + ((y * y) + (z * z))));
end
code[x_, y_, z_] := N[Sqrt[N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}

\\
\sqrt{x \cdot x + \left(y \cdot y + z \cdot z\right)}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 6 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 44.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \sqrt{x \cdot x + \left(y \cdot y + z \cdot z\right)} \end{array} \]
(FPCore (x y z) :precision binary64 (sqrt (+ (* x x) (+ (* y y) (* z z)))))
double code(double x, double y, double z) {
	return sqrt(((x * x) + ((y * y) + (z * z))));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = sqrt(((x * x) + ((y * y) + (z * z))))
end function
public static double code(double x, double y, double z) {
	return Math.sqrt(((x * x) + ((y * y) + (z * z))));
}
def code(x, y, z):
	return math.sqrt(((x * x) + ((y * y) + (z * z))))
function code(x, y, z)
	return sqrt(Float64(Float64(x * x) + Float64(Float64(y * y) + Float64(z * z))))
end
function tmp = code(x, y, z)
	tmp = sqrt(((x * x) + ((y * y) + (z * z))));
end
code[x_, y_, z_] := N[Sqrt[N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}

\\
\sqrt{x \cdot x + \left(y \cdot y + z \cdot z\right)}
\end{array}

Alternative 1: 99.4% accurate, 1.4× speedup?

\[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \mathsf{fma}\left(y\_m, \frac{y\_m \cdot 0.5}{z\_m}, z\_m\right) \end{array} \]
z_m = (fabs.f64 z)
y_m = (fabs.f64 y)
x_m = (fabs.f64 x)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (x_m y_m z_m) :precision binary64 (fma y_m (/ (* y_m 0.5) z_m) z_m))
z_m = fabs(z);
y_m = fabs(y);
x_m = fabs(x);
assert(x_m < y_m && y_m < z_m);
double code(double x_m, double y_m, double z_m) {
	return fma(y_m, ((y_m * 0.5) / z_m), z_m);
}
z_m = abs(z)
y_m = abs(y)
x_m = abs(x)
x_m, y_m, z_m = sort([x_m, y_m, z_m])
function code(x_m, y_m, z_m)
	return fma(y_m, Float64(Float64(y_m * 0.5) / z_m), z_m)
end
z_m = N[Abs[z], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[x$95$m_, y$95$m_, z$95$m_] := N[(y$95$m * N[(N[(y$95$m * 0.5), $MachinePrecision] / z$95$m), $MachinePrecision] + z$95$m), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
\mathsf{fma}\left(y\_m, \frac{y\_m \cdot 0.5}{z\_m}, z\_m\right)
\end{array}
Derivation
  1. Initial program 47.9%

    \[\sqrt{x \cdot x + \left(y \cdot y + z \cdot z\right)} \]
  2. Add Preprocessing
  3. Taylor expanded in z around inf

    \[\leadsto \color{blue}{z \cdot \left(1 + \frac{1}{2} \cdot \frac{{x}^{2} + {y}^{2}}{{z}^{2}}\right)} \]
  4. Step-by-step derivation
    1. distribute-rgt-inN/A

      \[\leadsto \color{blue}{1 \cdot z + \left(\frac{1}{2} \cdot \frac{{x}^{2} + {y}^{2}}{{z}^{2}}\right) \cdot z} \]
    2. *-lft-identityN/A

      \[\leadsto \color{blue}{z} + \left(\frac{1}{2} \cdot \frac{{x}^{2} + {y}^{2}}{{z}^{2}}\right) \cdot z \]
    3. +-commutativeN/A

      \[\leadsto \color{blue}{\left(\frac{1}{2} \cdot \frac{{x}^{2} + {y}^{2}}{{z}^{2}}\right) \cdot z + z} \]
    4. associate-*l*N/A

      \[\leadsto \color{blue}{\frac{1}{2} \cdot \left(\frac{{x}^{2} + {y}^{2}}{{z}^{2}} \cdot z\right)} + z \]
    5. *-commutativeN/A

      \[\leadsto \frac{1}{2} \cdot \color{blue}{\left(z \cdot \frac{{x}^{2} + {y}^{2}}{{z}^{2}}\right)} + z \]
    6. associate-*r/N/A

      \[\leadsto \frac{1}{2} \cdot \color{blue}{\frac{z \cdot \left({x}^{2} + {y}^{2}\right)}{{z}^{2}}} + z \]
    7. unpow2N/A

      \[\leadsto \frac{1}{2} \cdot \frac{z \cdot \left({x}^{2} + {y}^{2}\right)}{\color{blue}{z \cdot z}} + z \]
    8. times-fracN/A

      \[\leadsto \frac{1}{2} \cdot \color{blue}{\left(\frac{z}{z} \cdot \frac{{x}^{2} + {y}^{2}}{z}\right)} + z \]
    9. *-inversesN/A

      \[\leadsto \frac{1}{2} \cdot \left(\color{blue}{1} \cdot \frac{{x}^{2} + {y}^{2}}{z}\right) + z \]
    10. associate-/l*N/A

      \[\leadsto \frac{1}{2} \cdot \color{blue}{\frac{1 \cdot \left({x}^{2} + {y}^{2}\right)}{z}} + z \]
    11. *-lft-identityN/A

      \[\leadsto \frac{1}{2} \cdot \frac{\color{blue}{{x}^{2} + {y}^{2}}}{z} + z \]
    12. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{1}{2}, \frac{{x}^{2} + {y}^{2}}{z}, z\right)} \]
  5. Applied rewrites18.2%

    \[\leadsto \color{blue}{\mathsf{fma}\left(0.5, \frac{\mathsf{fma}\left(y, y, x \cdot x\right)}{z}, z\right)} \]
  6. Taylor expanded in x around 0

    \[\leadsto z + \color{blue}{\frac{1}{2} \cdot \frac{{y}^{2}}{z}} \]
  7. Step-by-step derivation
    1. Applied rewrites19.8%

      \[\leadsto \mathsf{fma}\left(y, \color{blue}{\frac{y \cdot 0.5}{z}}, z\right) \]
    2. Add Preprocessing

    Alternative 2: 44.6% accurate, 1.5× speedup?

    \[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \sqrt{\mathsf{fma}\left(z\_m, z\_m, y\_m \cdot y\_m\right)} \end{array} \]
    z_m = (fabs.f64 z)
    y_m = (fabs.f64 y)
    x_m = (fabs.f64 x)
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    (FPCore (x_m y_m z_m) :precision binary64 (sqrt (fma z_m z_m (* y_m y_m))))
    z_m = fabs(z);
    y_m = fabs(y);
    x_m = fabs(x);
    assert(x_m < y_m && y_m < z_m);
    double code(double x_m, double y_m, double z_m) {
    	return sqrt(fma(z_m, z_m, (y_m * y_m)));
    }
    
    z_m = abs(z)
    y_m = abs(y)
    x_m = abs(x)
    x_m, y_m, z_m = sort([x_m, y_m, z_m])
    function code(x_m, y_m, z_m)
    	return sqrt(fma(z_m, z_m, Float64(y_m * y_m)))
    end
    
    z_m = N[Abs[z], $MachinePrecision]
    y_m = N[Abs[y], $MachinePrecision]
    x_m = N[Abs[x], $MachinePrecision]
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    code[x$95$m_, y$95$m_, z$95$m_] := N[Sqrt[N[(z$95$m * z$95$m + N[(y$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
    
    \begin{array}{l}
    z_m = \left|z\right|
    \\
    y_m = \left|y\right|
    \\
    x_m = \left|x\right|
    \\
    [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
    \\
    \sqrt{\mathsf{fma}\left(z\_m, z\_m, y\_m \cdot y\_m\right)}
    \end{array}
    
    Derivation
    1. Initial program 47.9%

      \[\sqrt{x \cdot x + \left(y \cdot y + z \cdot z\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \sqrt{\color{blue}{{y}^{2} + {z}^{2}}} \]
    4. Step-by-step derivation
      1. +-commutativeN/A

        \[\leadsto \sqrt{\color{blue}{{z}^{2} + {y}^{2}}} \]
      2. unpow2N/A

        \[\leadsto \sqrt{\color{blue}{z \cdot z} + {y}^{2}} \]
      3. lower-fma.f64N/A

        \[\leadsto \sqrt{\color{blue}{\mathsf{fma}\left(z, z, {y}^{2}\right)}} \]
      4. unpow2N/A

        \[\leadsto \sqrt{\mathsf{fma}\left(z, z, \color{blue}{y \cdot y}\right)} \]
      5. lower-*.f6431.0

        \[\leadsto \sqrt{\mathsf{fma}\left(z, z, \color{blue}{y \cdot y}\right)} \]
    5. Applied rewrites31.0%

      \[\leadsto \sqrt{\color{blue}{\mathsf{fma}\left(z, z, y \cdot y\right)}} \]
    6. Add Preprocessing

    Alternative 3: 44.0% accurate, 2.0× speedup?

    \[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \sqrt{z\_m \cdot z\_m} \end{array} \]
    z_m = (fabs.f64 z)
    y_m = (fabs.f64 y)
    x_m = (fabs.f64 x)
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    (FPCore (x_m y_m z_m) :precision binary64 (sqrt (* z_m z_m)))
    z_m = fabs(z);
    y_m = fabs(y);
    x_m = fabs(x);
    assert(x_m < y_m && y_m < z_m);
    double code(double x_m, double y_m, double z_m) {
    	return sqrt((z_m * z_m));
    }
    
    z_m = abs(z)
    y_m = abs(y)
    x_m = abs(x)
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    real(8) function code(x_m, y_m, z_m)
        real(8), intent (in) :: x_m
        real(8), intent (in) :: y_m
        real(8), intent (in) :: z_m
        code = sqrt((z_m * z_m))
    end function
    
    z_m = Math.abs(z);
    y_m = Math.abs(y);
    x_m = Math.abs(x);
    assert x_m < y_m && y_m < z_m;
    public static double code(double x_m, double y_m, double z_m) {
    	return Math.sqrt((z_m * z_m));
    }
    
    z_m = math.fabs(z)
    y_m = math.fabs(y)
    x_m = math.fabs(x)
    [x_m, y_m, z_m] = sort([x_m, y_m, z_m])
    def code(x_m, y_m, z_m):
    	return math.sqrt((z_m * z_m))
    
    z_m = abs(z)
    y_m = abs(y)
    x_m = abs(x)
    x_m, y_m, z_m = sort([x_m, y_m, z_m])
    function code(x_m, y_m, z_m)
    	return sqrt(Float64(z_m * z_m))
    end
    
    z_m = abs(z);
    y_m = abs(y);
    x_m = abs(x);
    x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
    function tmp = code(x_m, y_m, z_m)
    	tmp = sqrt((z_m * z_m));
    end
    
    z_m = N[Abs[z], $MachinePrecision]
    y_m = N[Abs[y], $MachinePrecision]
    x_m = N[Abs[x], $MachinePrecision]
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    code[x$95$m_, y$95$m_, z$95$m_] := N[Sqrt[N[(z$95$m * z$95$m), $MachinePrecision]], $MachinePrecision]
    
    \begin{array}{l}
    z_m = \left|z\right|
    \\
    y_m = \left|y\right|
    \\
    x_m = \left|x\right|
    \\
    [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
    \\
    \sqrt{z\_m \cdot z\_m}
    \end{array}
    
    Derivation
    1. Initial program 47.9%

      \[\sqrt{x \cdot x + \left(y \cdot y + z \cdot z\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \sqrt{\color{blue}{{z}^{2}}} \]
    4. Step-by-step derivation
      1. unpow2N/A

        \[\leadsto \sqrt{\color{blue}{z \cdot z}} \]
      2. lower-*.f6417.9

        \[\leadsto \sqrt{\color{blue}{z \cdot z}} \]
    5. Applied rewrites17.9%

      \[\leadsto \sqrt{\color{blue}{z \cdot z}} \]
    6. Add Preprocessing

    Alternative 4: 5.5% accurate, 2.0× speedup?

    \[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \sqrt{y\_m \cdot y\_m} \end{array} \]
    z_m = (fabs.f64 z)
    y_m = (fabs.f64 y)
    x_m = (fabs.f64 x)
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    (FPCore (x_m y_m z_m) :precision binary64 (sqrt (* y_m y_m)))
    z_m = fabs(z);
    y_m = fabs(y);
    x_m = fabs(x);
    assert(x_m < y_m && y_m < z_m);
    double code(double x_m, double y_m, double z_m) {
    	return sqrt((y_m * y_m));
    }
    
    z_m = abs(z)
    y_m = abs(y)
    x_m = abs(x)
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    real(8) function code(x_m, y_m, z_m)
        real(8), intent (in) :: x_m
        real(8), intent (in) :: y_m
        real(8), intent (in) :: z_m
        code = sqrt((y_m * y_m))
    end function
    
    z_m = Math.abs(z);
    y_m = Math.abs(y);
    x_m = Math.abs(x);
    assert x_m < y_m && y_m < z_m;
    public static double code(double x_m, double y_m, double z_m) {
    	return Math.sqrt((y_m * y_m));
    }
    
    z_m = math.fabs(z)
    y_m = math.fabs(y)
    x_m = math.fabs(x)
    [x_m, y_m, z_m] = sort([x_m, y_m, z_m])
    def code(x_m, y_m, z_m):
    	return math.sqrt((y_m * y_m))
    
    z_m = abs(z)
    y_m = abs(y)
    x_m = abs(x)
    x_m, y_m, z_m = sort([x_m, y_m, z_m])
    function code(x_m, y_m, z_m)
    	return sqrt(Float64(y_m * y_m))
    end
    
    z_m = abs(z);
    y_m = abs(y);
    x_m = abs(x);
    x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
    function tmp = code(x_m, y_m, z_m)
    	tmp = sqrt((y_m * y_m));
    end
    
    z_m = N[Abs[z], $MachinePrecision]
    y_m = N[Abs[y], $MachinePrecision]
    x_m = N[Abs[x], $MachinePrecision]
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    code[x$95$m_, y$95$m_, z$95$m_] := N[Sqrt[N[(y$95$m * y$95$m), $MachinePrecision]], $MachinePrecision]
    
    \begin{array}{l}
    z_m = \left|z\right|
    \\
    y_m = \left|y\right|
    \\
    x_m = \left|x\right|
    \\
    [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
    \\
    \sqrt{y\_m \cdot y\_m}
    \end{array}
    
    Derivation
    1. Initial program 47.9%

      \[\sqrt{x \cdot x + \left(y \cdot y + z \cdot z\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \sqrt{\color{blue}{{y}^{2}}} \]
    4. Step-by-step derivation
      1. unpow2N/A

        \[\leadsto \sqrt{\color{blue}{y \cdot y}} \]
      2. lower-*.f6416.9

        \[\leadsto \sqrt{\color{blue}{y \cdot y}} \]
    5. Applied rewrites16.9%

      \[\leadsto \sqrt{\color{blue}{y \cdot y}} \]
    6. Add Preprocessing

    Alternative 5: 3.2% accurate, 2.0× speedup?

    \[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \sqrt{x\_m \cdot x\_m} \end{array} \]
    z_m = (fabs.f64 z)
    y_m = (fabs.f64 y)
    x_m = (fabs.f64 x)
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    (FPCore (x_m y_m z_m) :precision binary64 (sqrt (* x_m x_m)))
    z_m = fabs(z);
    y_m = fabs(y);
    x_m = fabs(x);
    assert(x_m < y_m && y_m < z_m);
    double code(double x_m, double y_m, double z_m) {
    	return sqrt((x_m * x_m));
    }
    
    z_m = abs(z)
    y_m = abs(y)
    x_m = abs(x)
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    real(8) function code(x_m, y_m, z_m)
        real(8), intent (in) :: x_m
        real(8), intent (in) :: y_m
        real(8), intent (in) :: z_m
        code = sqrt((x_m * x_m))
    end function
    
    z_m = Math.abs(z);
    y_m = Math.abs(y);
    x_m = Math.abs(x);
    assert x_m < y_m && y_m < z_m;
    public static double code(double x_m, double y_m, double z_m) {
    	return Math.sqrt((x_m * x_m));
    }
    
    z_m = math.fabs(z)
    y_m = math.fabs(y)
    x_m = math.fabs(x)
    [x_m, y_m, z_m] = sort([x_m, y_m, z_m])
    def code(x_m, y_m, z_m):
    	return math.sqrt((x_m * x_m))
    
    z_m = abs(z)
    y_m = abs(y)
    x_m = abs(x)
    x_m, y_m, z_m = sort([x_m, y_m, z_m])
    function code(x_m, y_m, z_m)
    	return sqrt(Float64(x_m * x_m))
    end
    
    z_m = abs(z);
    y_m = abs(y);
    x_m = abs(x);
    x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
    function tmp = code(x_m, y_m, z_m)
    	tmp = sqrt((x_m * x_m));
    end
    
    z_m = N[Abs[z], $MachinePrecision]
    y_m = N[Abs[y], $MachinePrecision]
    x_m = N[Abs[x], $MachinePrecision]
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    code[x$95$m_, y$95$m_, z$95$m_] := N[Sqrt[N[(x$95$m * x$95$m), $MachinePrecision]], $MachinePrecision]
    
    \begin{array}{l}
    z_m = \left|z\right|
    \\
    y_m = \left|y\right|
    \\
    x_m = \left|x\right|
    \\
    [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
    \\
    \sqrt{x\_m \cdot x\_m}
    \end{array}
    
    Derivation
    1. Initial program 47.9%

      \[\sqrt{x \cdot x + \left(y \cdot y + z \cdot z\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \sqrt{\color{blue}{{x}^{2}}} \]
    4. Step-by-step derivation
      1. unpow2N/A

        \[\leadsto \sqrt{\color{blue}{x \cdot x}} \]
      2. lower-*.f6421.4

        \[\leadsto \sqrt{\color{blue}{x \cdot x}} \]
    5. Applied rewrites21.4%

      \[\leadsto \sqrt{\color{blue}{x \cdot x}} \]
    6. Add Preprocessing

    Alternative 6: 1.7% accurate, 10.7× speedup?

    \[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ -x\_m \end{array} \]
    z_m = (fabs.f64 z)
    y_m = (fabs.f64 y)
    x_m = (fabs.f64 x)
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    (FPCore (x_m y_m z_m) :precision binary64 (- x_m))
    z_m = fabs(z);
    y_m = fabs(y);
    x_m = fabs(x);
    assert(x_m < y_m && y_m < z_m);
    double code(double x_m, double y_m, double z_m) {
    	return -x_m;
    }
    
    z_m = abs(z)
    y_m = abs(y)
    x_m = abs(x)
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    real(8) function code(x_m, y_m, z_m)
        real(8), intent (in) :: x_m
        real(8), intent (in) :: y_m
        real(8), intent (in) :: z_m
        code = -x_m
    end function
    
    z_m = Math.abs(z);
    y_m = Math.abs(y);
    x_m = Math.abs(x);
    assert x_m < y_m && y_m < z_m;
    public static double code(double x_m, double y_m, double z_m) {
    	return -x_m;
    }
    
    z_m = math.fabs(z)
    y_m = math.fabs(y)
    x_m = math.fabs(x)
    [x_m, y_m, z_m] = sort([x_m, y_m, z_m])
    def code(x_m, y_m, z_m):
    	return -x_m
    
    z_m = abs(z)
    y_m = abs(y)
    x_m = abs(x)
    x_m, y_m, z_m = sort([x_m, y_m, z_m])
    function code(x_m, y_m, z_m)
    	return Float64(-x_m)
    end
    
    z_m = abs(z);
    y_m = abs(y);
    x_m = abs(x);
    x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
    function tmp = code(x_m, y_m, z_m)
    	tmp = -x_m;
    end
    
    z_m = N[Abs[z], $MachinePrecision]
    y_m = N[Abs[y], $MachinePrecision]
    x_m = N[Abs[x], $MachinePrecision]
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    code[x$95$m_, y$95$m_, z$95$m_] := (-x$95$m)
    
    \begin{array}{l}
    z_m = \left|z\right|
    \\
    y_m = \left|y\right|
    \\
    x_m = \left|x\right|
    \\
    [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
    \\
    -x\_m
    \end{array}
    
    Derivation
    1. Initial program 47.9%

      \[\sqrt{x \cdot x + \left(y \cdot y + z \cdot z\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in x around -inf

      \[\leadsto \color{blue}{-1 \cdot x} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto \color{blue}{\mathsf{neg}\left(x\right)} \]
      2. lower-neg.f6419.6

        \[\leadsto \color{blue}{-x} \]
    5. Applied rewrites19.6%

      \[\leadsto \color{blue}{-x} \]
    6. Add Preprocessing

    Developer Target 1: 100.0% accurate, 0.2× speedup?

    \[\begin{array}{l} \\ \mathsf{hypot}\left(x, \mathsf{hypot}\left(y, z\right)\right) \end{array} \]
    (FPCore (x y z) :precision binary64 (hypot x (hypot y z)))
    double code(double x, double y, double z) {
    	return hypot(x, hypot(y, z));
    }
    
    public static double code(double x, double y, double z) {
    	return Math.hypot(x, Math.hypot(y, z));
    }
    
    def code(x, y, z):
    	return math.hypot(x, math.hypot(y, z))
    
    function code(x, y, z)
    	return hypot(x, hypot(y, z))
    end
    
    function tmp = code(x, y, z)
    	tmp = hypot(x, hypot(y, z));
    end
    
    code[x_, y_, z_] := N[Sqrt[x ^ 2 + N[Sqrt[y ^ 2 + z ^ 2], $MachinePrecision] ^ 2], $MachinePrecision]
    
    \begin{array}{l}
    
    \\
    \mathsf{hypot}\left(x, \mathsf{hypot}\left(y, z\right)\right)
    \end{array}
    

    Reproduce

    ?
    herbie shell --seed 2024237 
    (FPCore (x y z)
      :name "bug366 (missed optimization)"
      :precision binary64
    
      :alt
      (! :herbie-platform default (hypot x (hypot y z)))
    
      (sqrt (+ (* x x) (+ (* y y) (* z z)))))