ab-angle->ABCF A

Time bar (total: 19.1s)

start0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated

analyze0.0ms (0%)

Memory
0.7MiB live, 0.7MiB allocated
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 16 computations (30.4% saved)

sample2.5s (13.2%)

Memory
29.8MiB live, 4 567.4MiB allocated
Samples
1.3s3 577×1valid
503.0ms4 679×0valid
Precisions
Click to see histograms. Total time spent on operations: 1.5s
ival-sin: 399.0ms (25.9% of total)
ival-cos: 320.0ms (20.7% of total)
ival-mult: 264.0ms (17.1% of total)
ival-pow2: 232.0ms (15% of total)
ival-div: 100.0ms (6.5% of total)
ival-pi: 85.0ms (5.5% of total)
adjust: 71.0ms (4.6% of total)
ival-add: 57.0ms (3.7% of total)
ival-true: 7.0ms (0.5% of total)
exact: 5.0ms (0.3% of total)
ival-assert: 3.0ms (0.2% of total)
Bogosity

explain253.0ms (1.3%)

Memory
-4.1MiB live, 639.5MiB allocated
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1231(3.965136402755779e-136 -1.321475269655668e-227 6526.266050509207)1(-1.488061141515207e-109 -3.3232090117821e-11 -2686.37086982022)(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
1231(3.965136402755779e-136 -1.321475269655668e-227 6526.266050509207)0-(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
00-0-(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
00-0-(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-#s(literal 2 binary64)
00-0-(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
00-0-b
00-0-(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))sensitivity1240
sin.f64(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))sensitivity1232
Confusion
Predicted +Predicted -
+690
-55132
Precision
0.5564516129032258
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+6900
-551131
Precision?
0.552
Recall?
1.0
Freqs
test
numberfreq
0132
11
2123
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
84.0ms236×1valid
31.0ms276×0valid
Compiler

Compiled 194 to 49 computations (74.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 84.0ms
ival-sin: 18.0ms (21.4% of total)
ival-cos: 18.0ms (21.4% of total)
ival-mult: 15.0ms (17.8% of total)
ival-pow2: 14.0ms (16.6% of total)
ival-div: 6.0ms (7.1% of total)
adjust: 5.0ms (5.9% of total)
ival-pi: 3.0ms (3.6% of total)
ival-add: 3.0ms (3.6% of total)
ival-true: 1.0ms (1.2% of total)
exact: 1.0ms (1.2% of total)
ival-assert: 0.0ms (0% of total)

preprocess158.0ms (0.8%)

Memory
19.5MiB live, 58.7MiB allocated
Algorithm
egg-herbie
Rules
1 312×unsub-neg
900×distribute-lft-neg-in
868×distribute-rgt-in
854×distribute-lft-in
514×distribute-rgt-neg-in
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
058198
1126192
2360192
31070192
41708192
52309192
63189192
73633192
83963192
94158192
104247192
114325192
124953192
135167192
145217192
155233192
165233192
175233192
185233192
195243192
01521
02521
13321
26121
38221
08221
Stop Event
iter limit
saturated
iter limit
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Symmetry

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 24 to 15 computations (37.5% saved)

eval0.0ms (0%)

Memory
0.4MiB live, 0.4MiB allocated
Compiler

Compiled 3 to 3 computations (0% saved)

prune1.0ms (0%)

Memory
1.7MiB live, 1.7MiB allocated
Alt Table
Click to see full alt table
StatusAccuracyProgram
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 24 to 15 computations (37.5% saved)

simplify12.0ms (0.1%)

Memory
-17.1MiB live, 24.4MiB allocated
Algorithm
egg-herbie
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
cost-diff0
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
cost-diff0
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Rules
88×lower-*.f32
82×lower-*.f64
32×associate-*r*
32×associate-*l*
28×lower-fma.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01583
02583
13383
26183
38283
08283
Stop Event
iter limit
saturated
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))

localize79.0ms (0.4%)

Memory
-9.8MiB live, 186.5MiB allocated
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
accuracy0.217128759768442
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
accuracy0.3203125
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
accuracy26.87090030414521
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy27.107033244410164
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Samples
45.0ms118×1valid
16.0ms138×0valid
Compiler

Compiled 85 to 17 computations (80% saved)

Precisions
Click to see histograms. Total time spent on operations: 47.0ms
ival-mult: 13.0ms (27.6% of total)
ival-sin: 9.0ms (19.1% of total)
ival-pow2: 8.0ms (17% of total)
ival-cos: 8.0ms (17% of total)
ival-div: 3.0ms (6.4% of total)
adjust: 2.0ms (4.2% of total)
ival-pi: 2.0ms (4.2% of total)
ival-add: 2.0ms (4.2% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series21.0ms (0.1%)

Memory
18.5MiB live, 55.1MiB allocated
Counts
6 → 120
Calls
Call 1
Inputs
#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (patch (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (patch (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (patch (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #<representation binary64>) () ())
#s(alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (patch (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #<representation binary64>) () ())
Outputs
#s(alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (taylor 0 a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor 0 a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor 0 a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor 0 a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor inf a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor inf a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor inf a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor inf a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor -inf a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor -inf a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor -inf a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
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#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (patch (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (patch (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (patch (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (patch (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (patch (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (patch (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (patch (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (patch (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (patch (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (patch (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (patch (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (patch (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (patch (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (patch (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (patch (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (patch (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #<representation binary64>) () ())) ())
Calls

30 calls:

TimeVariablePointExpression
3.0ms
angle
@0
(* (/ angle 180) (PI))
2.0ms
a
@0
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
2.0ms
b
@0
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
2.0ms
angle
@0
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
2.0ms
angle
@inf
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))

simplify291.0ms (1.5%)

Memory
44.4MiB live, 451.7MiB allocated
Algorithm
egg-herbie
Rules
11 588×lower-fma.f64
11 588×lower-fma.f32
5 850×lower-*.f64
5 850×lower-*.f32
3 548×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01791810
15581798
221701766
341571766
448271766
551961766
662821766
773871766
876951766
080041704
Stop Event
iter limit
node limit
Counts
120 → 120
Calls
Call 1
Inputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))))) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* 1/180 (* a (* angle (PI))))
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
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(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
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(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 angle (*.f64 angle (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))

rewrite554.0ms (2.9%)

Memory
-25.4MiB live, 427.5MiB allocated
Rules
5 150×lower-fma.f64
5 150×lower-fma.f32
4 570×lower-*.f32
4 564×lower-*.f64
2 324×lower-pow.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01556
02556
18756
248356
3432556
0824356
Stop Event
iter limit
node limit
iter limit
Counts
6 → 207
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
Outputs
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 a (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 3 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))))
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 b (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
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(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 1/2 binary64)))
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64))
(pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sqrt.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(exp.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64))
(pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sqrt.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (neg.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) #s(literal -1 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -1/180 binary64))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle))

eval146.0ms (0.8%)

Memory
19.4MiB live, 136.4MiB allocated
Compiler

Compiled 14 727 to 1 153 computations (92.2% saved)

prune310.0ms (1.6%)

Memory
-31.9MiB live, 330.5MiB allocated
Pruning

53 alts after pruning (53 fresh and 0 done)

PrunedKeptTotal
New34053393
Fresh000
Picked101
Done000
Total34153394
Accuracy
80.5%
Counts
394 → 53
Alt Table
Click to see full alt table
StatusAccuracyProgram
49.0%
(fma.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
73.2%
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
64.5%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
64.5%
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
60.1%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
63.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
13.6%
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))
7.8%
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 6 binary64))) (fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64))))
13.6%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) (-.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)))))
74.4%
(+.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.4%
(+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
78.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
72.9%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.4%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.4%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
72.9%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
48.7%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
7.2%
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 8 binary64)) (pow.f64 (*.f64 b (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))))
62.9%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64)))
41.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)))
29.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)))
58.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
33.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
58.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Compiler

Compiled 3 534 to 2 156 computations (39% saved)

simplify265.0ms (1.4%)

Memory
36.0MiB live, 310.7MiB allocated
Algorithm
egg-herbie
Localize:

Found 18 expressions of interest:

NewMetricScoreProgram
cost-diff0
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
cost-diff128
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
cost-diff12800
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))))
cost-diff128
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
cost-diff6720
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
cost-diff12800
(exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))
cost-diff0
(*.f64 angle angle)
cost-diff0
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
cost-diff0
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
cost-diff0
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
cost-diff0
(*.f64 b b)
cost-diff0
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
cost-diff0
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
cost-diff1600
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
Rules
7 966×lower-fma.f32
7 960×lower-fma.f64
4 284×lower-*.f32
4 238×lower-*.f64
1 294×lower-+.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
068659
0118659
1197625
2460597
31166597
41631597
51982595
62410595
73111595
84658595
95660595
106402595
08036584
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))
b
(cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
b
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 angle angle)
angle
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 a a)
a
(fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64))))
(*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))
(pow.f64 (PI.f64) #s(literal 4 binary64))
(PI.f64)
#s(literal 4 binary64)
#s(literal -1/3149280000 binary64)
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))
(*.f64 (PI.f64) (PI.f64))
#s(literal 1/32400 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(literal 2 binary64)
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))
(log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
a
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
#s(literal 2 binary64)
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(PI.f64)
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(*.f64 b b)
b
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(PI.f64)
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))
(*.f64 a a)
a
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(*.f64 b b)
b
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
#s(literal 2 binary64)
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
b
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))
(*.f64 angle angle)
angle
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 a (*.f64 a (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(*.f64 a a)
a
(fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))
(*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64))))
(*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))
(pow.f64 (PI.f64) #s(literal 4 binary64))
(PI.f64)
#s(literal 4 binary64)
#s(literal -1/3149280000 binary64)
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))
(*.f64 (PI.f64) (PI.f64))
#s(literal 1/32400 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(literal 2 binary64)
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal 1/2 binary64) (fma.f64 a a (*.f64 b b))))
(exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))
(*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
a
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
#s(literal 2 binary64)
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(PI.f64)
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 b b)
b
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(PI.f64)
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))
(log.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))
(*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 a a)
a
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 b b)
b
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
#s(literal 2 binary64)

localize866.0ms (4.5%)

Memory
-8.9MiB live, 1 150.6MiB allocated
Localize:

Found 18 expressions of interest:

NewMetricScoreProgram
accuracy14.063641999815587
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
accuracy14.180688126599879
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
accuracy14.530896230889235
(PI.f64)
accuracy21.074562805763723
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))
accuracy14.063641999815587
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
accuracy14.530896230889235
(PI.f64)
accuracy14.630663324221022
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
accuracy16.44267976650823
(log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
accuracy9.049831594508143
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
accuracy14.174368624887492
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy14.530896230889235
(PI.f64)
accuracy16.01462744742048
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
accuracy0
(*.f64 b b)
accuracy17.35112918284528
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
accuracy0.765625
(sqrt.f64 (PI.f64))
accuracy14.174368624887492
(cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
accuracy14.180688126599879
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy14.530896230889235
(PI.f64)
Samples
424.0ms159×1valid
161.0ms28×2valid
76.0ms47×1invalid
32.0ms4exit
18.0ms5exit
14.0ms0invalid
5.0ms0valid
Compiler

Compiled 616 to 61 computations (90.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 602.0ms
ival-mult: 215.0ms (35.7% of total)
adjust: 87.0ms (14.4% of total)
ival-sin: 84.0ms (13.9% of total)
ival-cos: 52.0ms (8.6% of total)
ival-exp: 44.0ms (7.3% of total)
ival-pow2: 24.0ms (4% of total)
ival-add: 24.0ms (4% of total)
ival-log: 23.0ms (3.8% of total)
const: 21.0ms (3.5% of total)
ival-pow: 14.0ms (2.3% of total)
ival-div: 5.0ms (0.8% of total)
ival-sqrt: 4.0ms (0.7% of total)
ival-sub: 3.0ms (0.5% of total)
ival-pi: 2.0ms (0.3% of total)
exact: 1.0ms (0.2% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

series262.0ms (1.4%)

Memory
5.2MiB live, 639.7MiB allocated
Counts
26 → 504
Calls
Call 1
Inputs
#s(alt (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())
#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (patch (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #<representation binary64>) () ())
#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #<representation binary64>) () ())
#s(alt (*.f64 b b) (patch (*.f64 b b) #<representation binary64>) () ())
#s(alt (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (patch (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (patch #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())
#s(alt (*.f64 angle angle) (patch (*.f64 angle angle) #<representation binary64>) () ())
#s(alt (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (patch (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) #<representation binary64>) () ())
#s(alt (fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) (patch (fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #<representation binary64>) () ())
#s(alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (patch (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #<representation binary64>) () ())
#s(alt (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (patch (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) #<representation binary64>) () ())
#s(alt (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (patch (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #<representation binary64>) () ())
#s(alt (fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) (patch (fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) #<representation binary64>) () ())
#s(alt (PI.f64) (patch (PI.f64) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (patch (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) #<representation binary64>) () ())
#s(alt (sqrt.f64 (PI.f64)) (patch (sqrt.f64 (PI.f64)) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (patch (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #<representation binary64>) () ())
#s(alt (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) (patch (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #<representation binary64>) () ())
#s(alt (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) (patch (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #<representation binary64>) () ())
Outputs
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (taylor 0 a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor 0 a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor 0 a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor 0 a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor inf a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor inf a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor inf a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
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#s(alt (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))) (taylor inf a) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log a))) (taylor 0 a) (#s(alt (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) (patch (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log a))) (taylor 0 a) (#s(alt (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) (patch (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log a))) (taylor 0 a) (#s(alt (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) (patch (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log a))) (taylor 0 a) (#s(alt (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) (patch (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 a)))) (taylor inf a) (#s(alt (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) (patch (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 a)))) (taylor inf a) (#s(alt (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) (patch (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 a)))) (taylor inf a) (#s(alt (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) (patch (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 a)))) (taylor inf a) (#s(alt (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) (patch (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a)))) (taylor -inf a) (#s(alt (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) (patch (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a)))) (taylor -inf a) (#s(alt (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) (patch (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a)))) (taylor -inf a) (#s(alt (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) (patch (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a)))) (taylor -inf a) (#s(alt (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) (patch (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #<representation binary64>) () ())) ())
Calls

126 calls:

TimeVariablePointExpression
42.0ms
a
@0
(log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))
40.0ms
angle
@-inf
(log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))
35.0ms
angle
@inf
(log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))
24.0ms
angle
@inf
(log (* (sin (* (* angle 1/180) (PI))) (* a a)))
18.0ms
angle
@-inf
(log (* (sin (* (* angle 1/180) (PI))) (* a a)))

simplify327.0ms (1.7%)

Memory
-6.6MiB live, 702.6MiB allocated
Algorithm
egg-herbie
Rules
20 768×lower-fma.f64
20 768×lower-fma.f32
6 696×lower-*.f64
6 696×lower-*.f32
5 286×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
04498962
114098818
252968674
080718220
Stop Event
iter limit
node limit
Counts
504 → 504
Calls
Call 1
Inputs
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* -1/3149280000 (* (pow a 2) (* (pow angle 4) (pow (PI) 4))))
(* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))
(* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))
(* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))
(* -1/3149280000 (* (pow a 2) (* (pow angle 4) (pow (PI) 4))))
(* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))
(* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))
(* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))
(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* 1/32400 (* a (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* 1/765275040000000 (* a (* (pow angle 2) (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* a (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* a (pow (PI) 6)))))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))))) (pow b 2))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(* 1/180 (* (pow a 2) (* angle (PI))))
(* angle (+ (* -1/34992000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* (pow a 2) (PI)))))
(* angle (+ (* 1/180 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow a 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow a 2) (pow (PI) 5)))))))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(+ (log a) (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (log a) (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (log a) (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (log a) (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (log (/ 1 a))))
(+ (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (log (/ 1 a))))
(+ (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (log (/ 1 a))))
(+ (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (log (/ 1 a))))
(+ (log (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* -1 (log (/ -1 a))))
(+ (log (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* -1 (log (/ -1 a))))
(+ (log (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* -1 (log (/ -1 a))))
(+ (log (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* -1 (log (/ -1 a))))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (* 2 (log angle)))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (log angle))))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (+ (* 2 (log angle)) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/787320000 (pow (PI) 4)) (* 1/984150000 (pow (PI) 4)))))))))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (+ (* 2 (log angle)) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/3826375200000 (pow (PI) 6)) (+ (* -1/14880348000000 (pow (PI) 6)) (* 1/3188646000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/787320000 (pow (PI) 4)) (* 1/984150000 (pow (PI) 4))))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(+ (log angle) (log (* 1/180 (* (pow a 2) (PI)))))
(+ (log angle) (+ (log (* 1/180 (* (pow a 2) (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+ (log angle) (+ (log (* 1/180 (* (pow a 2) (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log angle) (+ (log (* 1/180 (* (pow a 2) (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log a)))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log a)))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log a)))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log a)))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
Outputs
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))))
(* -1/3149280000 (* (pow a 2) (* (pow angle 4) (pow (PI) 4))))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))
(* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))
(* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))
(* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))
(* -1/3149280000 (* (pow a 2) (* (pow angle 4) (pow (PI) 4))))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))
(* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))
(* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))
(* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))
(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
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(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))))
(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))))
(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
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(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
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(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
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(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))))
(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))))
(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
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(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
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(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
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(* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))))
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
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(pow angle 2)
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(pow angle 2)
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(pow angle 2)
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(pow angle 2)
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(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* 1/32400 (* a (* (pow angle 2) (pow (PI) 2))))
(*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 a (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))))
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* 1/765275040000000 (* a (* (pow angle 2) (pow (PI) 6))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* a (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* a (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a #s(literal -1/3149280000 binary64)))) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))))) (pow b 2))
(fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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1
#s(literal 1 binary64)
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(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow b 2))
(fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)))) #s(literal 1 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)))) #s(literal 1 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(+ (log a) (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+.f64 (log.f64 a) (log.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (log a) (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+.f64 (log.f64 a) (log.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (log a) (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+.f64 (log.f64 a) (log.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (log a) (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+.f64 (log.f64 a) (log.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (log (/ 1 a))))
(+.f64 (log.f64 a) (log.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (log (/ 1 a))))
(+.f64 (log.f64 a) (log.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (log (/ 1 a))))
(+.f64 (log.f64 a) (log.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (log (/ 1 a))))
(+.f64 (log.f64 a) (log.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (log (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* -1 (log (/ -1 a))))
(-.f64 (log.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (log.f64 (/.f64 #s(literal -1 binary64) a)))
(+ (log (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* -1 (log (/ -1 a))))
(-.f64 (log.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (log.f64 (/.f64 #s(literal -1 binary64) a)))
(+ (log (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* -1 (log (/ -1 a))))
(-.f64 (log.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (log.f64 (/.f64 #s(literal -1 binary64) a)))
(+ (log (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* -1 (log (/ -1 a))))
(-.f64 (log.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (log.f64 (/.f64 #s(literal -1 binary64) a)))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (* 2 (log angle)))
(fma.f64 #s(literal 2 binary64) (log.f64 angle) (log.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (log angle))))
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/97200 binary64))) (fma.f64 #s(literal 2 binary64) (log.f64 angle) (log.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (+ (* 2 (log angle)) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/787320000 (pow (PI) 4)) (* 1/984150000 (pow (PI) 4)))))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/97200 binary64))) (fma.f64 #s(literal 2 binary64) (log.f64 angle) (log.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (+ (* 2 (log angle)) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/3826375200000 (pow (PI) 6)) (+ (* -1/14880348000000 (pow (PI) 6)) (* 1/3188646000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/787320000 (pow (PI) 4)) (* 1/984150000 (pow (PI) 4))))))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/66961566000000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/720 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/97200 binary64))) (fma.f64 #s(literal 2 binary64) (log.f64 angle) (log.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(+ (log angle) (log (* 1/180 (* (pow a 2) (PI)))))
(+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 a a)))))
(+ (log angle) (+ (log (* 1/180 (* (pow a 2) (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+.f64 (log.f64 angle) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64))) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 a a))))))
(+ (log angle) (+ (log (* 1/180 (* (pow a 2) (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+.f64 (log.f64 angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64))) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 a a))))))
(+ (log angle) (+ (log (* 1/180 (* (pow a 2) (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 a a)))) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/720 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64))) (log.f64 angle)))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log a)))
(fma.f64 #s(literal 2 binary64) (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log a)))
(fma.f64 #s(literal 2 binary64) (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log a)))
(fma.f64 #s(literal 2 binary64) (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* 2 (log a)))
(fma.f64 #s(literal 2 binary64) (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))
(fma.f64 #s(literal 2 binary64) (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))
(fma.f64 #s(literal 2 binary64) (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))
(fma.f64 #s(literal 2 binary64) (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))
(fma.f64 #s(literal 2 binary64) (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal -2 binary64) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal -2 binary64) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal -2 binary64) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal -2 binary64) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))

rewrite298.0ms (1.6%)

Memory
1.3MiB live, 763.1MiB allocated
Rules
5 412×lower-*.f32
5 370×lower-*.f64
4 414×lower-fma.f32
4 408×lower-fma.f64
3 444×lower-/.f32
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
068375
0118356
1353306
22344306
09114306
Stop Event
iter limit
node limit
iter limit
Counts
26 → 775
Calls
Call 1
Inputs
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 angle angle)
(exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(PI.f64)
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
(sqrt.f64 (PI.f64))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
Outputs
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(+.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(+.f64 (fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (*.f64 b b) #s(literal 1/2 binary64))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))))
(-.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))
(fma.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 a (pow.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 a (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 b #s(literal 1/2 binary64)) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 b (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 b (pow.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 b (pow.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (pow.f64 (*.f64 b (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (pow.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
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(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
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(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
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(*.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 a (pow.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64)))
(*.f64 a (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))
(*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a)
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (pow.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
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(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a)
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) a)
(*.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64)) a)
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) a)
(*.f64 (pow.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) a)
(exp.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
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(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
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#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
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(pow.f64 b #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(*.f64 b b)
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(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (pow.f64 (*.f64 b (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
(fma.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
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(/.f64 (neg.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (log.f64 a)))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 2 binary64)))) (neg.f64 (log.f64 (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)))))
(/.f64 (fma.f64 #s(literal 8 binary64) (pow.f64 (log.f64 a) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))))
(/.f64 (+.f64 (pow.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64))) (fma.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (-.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (log.f64 a)))))
(exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))

eval418.0ms (2.2%)

Memory
35.9MiB live, 1 180.3MiB allocated
Compiler

Compiled 111 633 to 6 926 computations (93.8% saved)

prune474.0ms (2.5%)

Memory
2.6MiB live, 1 569.7MiB allocated
Pruning

101 alts after pruning (100 fresh and 1 done)

PrunedKeptTotal
New2 132742 206
Fresh222648
Picked415
Done000
Total2 1581012 259
Accuracy
80.8%
Counts
2 259 → 101
Alt Table
Click to see full alt table
StatusAccuracyProgram
69.1%
(fma.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
7.1%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
18.8%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
69.1%
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (/.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) a) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (/.f64 a (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
64.5%
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
48.7%
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
77.6%
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
73.2%
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
64.5%
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
48.7%
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
60.6%
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
69.1%
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
60.6%
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
58.9%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
57.7%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
76.7%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
60.3%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (pow.f64 (log.f64 a) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
49.8%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (/.f64 (+.f64 (pow.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64))) (fma.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (-.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (log.f64 a)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
59.9%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
59.9%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64))))
70.8%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
62.1%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 a a))) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
61.0%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64) (log.f64 a))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
54.1%
(fma.f64 (exp.f64 (-.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) a)) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
63.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
29.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
29.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
29.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 #s(literal 2 binary64) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) #s(literal 2 binary64)))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
68.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
68.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
68.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
68.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
29.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
29.7%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))))
69.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))))
29.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
69.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))))
68.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))))))))
69.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))))
68.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64))))
67.4%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
71.8%
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
8.5%
(/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))))
8.5%
(/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))
7.8%
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 6 binary64))) (fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64))))
62.7%
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.4%
(+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
78.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
73.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
62.4%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
72.9%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
50.8%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
48.6%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
48.7%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
48.7%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
64.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
7.2%
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 8 binary64)) (pow.f64 (*.f64 b (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))))
62.9%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64)))
41.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)))
41.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
56.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
58.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
33.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
58.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
56.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
58.5%
#s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
34.7%
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))))
26.5%
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
Compiler

Compiled 8 705 to 5 020 computations (42.3% saved)

simplify199.0ms (1%)

Memory
-22.0MiB live, 491.3MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))
cost-diff320
(*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))
cost-diff640
(fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))
cost-diff1088
(/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))
cost-diff128
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
cost-diff1600
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
cost-diff12800
(exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))))
cost-diff0
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
cost-diff128
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
cost-diff1600
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
cost-diff5184
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
cost-diff0
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))
cost-diff0
(*.f64 angle angle)
cost-diff0
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
cost-diff0
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
cost-diff1600
(*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
cost-diff2240
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))
Rules
7 948×lower-*.f32
7 874×lower-*.f64
6 250×lower-fma.f32
6 236×lower-fma.f64
2 158×lower-+.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01061107
01911079
1368929
2971913
33425913
46082913
08478892
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))
b
(cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(*.f64 angle angle)
angle
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(*.f64 b b)
b
#s(literal -1/32400 binary64)
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64))
(*.f64 a a)
a
#s(literal 1/32400 binary64)
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
a
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))
b
(cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))))
(log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
(*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
a
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64)))
(*.f64 #s(literal 1/90 binary64) angle)
#s(literal 1/90 binary64)
angle
(sqrt.f64 (PI.f64))
(PI.f64)
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(*.f64 b b)
b
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
#s(literal 2 binary64)
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
(/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64))))
(-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))
#s(literal 1/4 binary64)
(*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))
#s(literal 2 binary64)
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))
(PI.f64)
(*.f64 #s(literal 1/90 binary64) angle)
#s(literal 1/90 binary64)
angle
(+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))
#s(literal 1/8 binary64)
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))
#s(literal -1/2 binary64)
#s(literal 3 binary64)
(/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))
(*.f64 b b)
b
(/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))
#s(literal 1 binary64)
(fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64)))))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))
(*.f64 angle angle)
(*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64)))))
(*.f64 a a)
a
(fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))
(*.f64 (PI.f64) #s(literal 1/32400 binary64))
#s(literal 1/32400 binary64)
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (PI.f64) (PI.f64))
#s(literal -1/3149280000 binary64)
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))))
(*.f64 angle (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (PI.f64))
(sqrt.f64 (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 b b)))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 b b))
(*.f64 angle angle)
angle
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))
(*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))
(*.f64 b b)
b
#s(literal -1/32400 binary64)
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64))
(*.f64 a a)
a
#s(literal 1/32400 binary64)
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(fma.f64 a (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
a
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
b
(cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))))
(*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
(*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
a
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))
(*.f64 #s(literal 1/90 binary64) angle)
(*.f64 angle #s(literal 1/90 binary64))
#s(literal 1/90 binary64)
angle
(sqrt.f64 (PI.f64))
(PI.f64)
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 b b)
b
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
#s(literal 2 binary64)
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
(fma.f64 (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64) #s(literal 1/8 binary64)) (/.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/4 binary64)) #s(literal 1/4 binary64)) (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal -1/8 binary64) #s(literal 1/8 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/3149280000 binary64)) (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 a (*.f64 a (*.f64 angle angle))))))
(/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64))))
(/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64) #s(literal 1/8 binary64)) (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal -1/8 binary64) #s(literal 1/8 binary64)))
(-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64) #s(literal 1/8 binary64))
#s(literal 1/4 binary64)
(*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))
#s(literal 2 binary64)
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(PI.f64)
(*.f64 #s(literal 1/90 binary64) angle)
(*.f64 angle #s(literal 1/90 binary64))
#s(literal 1/90 binary64)
angle
(+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal -1/8 binary64) #s(literal 1/8 binary64))
#s(literal 1/8 binary64)
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
#s(literal -1/2 binary64)
#s(literal 3 binary64)
(/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/4 binary64)) #s(literal 1/4 binary64)))
(*.f64 b b)
b
(/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))
(/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/4 binary64)) #s(literal 1/4 binary64)))
#s(literal 1 binary64)
(fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/4 binary64)) #s(literal 1/4 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/3149280000 binary64)) (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 a (*.f64 a (*.f64 angle angle)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/3149280000 binary64)) (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 a (*.f64 a (*.f64 angle angle))))
(*.f64 angle angle)
(*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64)))))
(*.f64 a (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/3149280000 binary64)) (*.f64 angle angle) #s(literal 1/32400 binary64)))))
(*.f64 a a)
a
(fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/3149280000 binary64)) (*.f64 angle angle) #s(literal 1/32400 binary64)))
(*.f64 (PI.f64) #s(literal 1/32400 binary64))
#s(literal 1/32400 binary64)
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/3149280000 binary64))))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/3149280000 binary64)))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (PI.f64) (PI.f64))
#s(literal -1/3149280000 binary64)

localize751.0ms (3.9%)

Memory
1.3MiB live, 2 335.7MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy16.298352975559222
(/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64))))
accuracy25.698325464400245
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
accuracy25.925923544183046
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))
accuracy29.60116134073034
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64)))))))
accuracy14.715759554086482
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
accuracy16.44267976650823
(log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
accuracy25.925923544183046
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
accuracy25.925923544183046
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
accuracy0.9687264153926188
(PI.f64)
accuracy0.984375
(sqrt.f64 (PI.f64))
accuracy26.23731344244682
(cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
accuracy29.741203095935074
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
accuracy0.9687264153926188
(PI.f64)
accuracy2.9687376149812352
(fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
accuracy19.40803935325725
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
accuracy23.687584782258785
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
accuracy0.9687264153926188
(PI.f64)
accuracy0.984375
(sqrt.f64 (PI.f64))
accuracy25.898310341542704
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy26.23731344244682
(cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
Samples
430.0ms205×1valid
92.0ms35×2valid
15.0ms5exit
14.0ms3exit
11.0ms12×0valid
Compiler

Compiled 1 027 to 103 computations (90% saved)

Precisions
Click to see histograms. Total time spent on operations: 470.0ms
ival-mult: 153.0ms (32.5% of total)
ival-cos: 103.0ms (21.9% of total)
adjust: 39.0ms (8.3% of total)
const: 34.0ms (7.2% of total)
ival-add: 30.0ms (6.4% of total)
ival-pow2: 21.0ms (4.5% of total)
ival-pow: 17.0ms (3.6% of total)
ival-sin: 15.0ms (3.2% of total)
ival-exp: 15.0ms (3.2% of total)
ival-log: 14.0ms (3% of total)
ival-div: 13.0ms (2.8% of total)
ival-sqrt: 8.0ms (1.7% of total)
ival-sub: 5.0ms (1.1% of total)
ival-pi: 2.0ms (0.4% of total)
exact: 1.0ms (0.2% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

series58.0ms (0.3%)

Memory
10.2MiB live, 168.8MiB allocated
Counts
34 → 576
Calls
Call 1
Inputs
#s(alt (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (patch (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())
#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) #<representation binary64>) () ())
#s(alt (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) (patch (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) #<representation binary64>) () ())
#s(alt (*.f64 angle angle) (patch (*.f64 angle angle) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())
#s(alt (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())
#s(alt (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (patch (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #<representation binary64>) () ())
#s(alt (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))) (patch (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #<representation binary64>) () ())
#s(alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())
#s(alt (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) (patch (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #<representation binary64>) () ())
#s(alt (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64)))) (patch (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64)))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))) (patch (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (patch (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #<representation binary64>) () ())
#s(alt (sqrt.f64 (PI.f64)) (patch (sqrt.f64 (PI.f64)) #<representation binary64>) () ())
#s(alt (PI.f64) (patch (PI.f64) #<representation binary64>) () ())
#s(alt (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (patch (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) #<representation binary64>) () ())
#s(alt #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())
#s(alt (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))) (patch (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())
#s(alt #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))) (patch #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (patch (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) #<representation binary64>) () ())
#s(alt (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (patch (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) #<representation binary64>) () ())
Outputs
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (taylor 0 a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor 0 a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor 0 a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor 0 a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor inf a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor inf a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor inf a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor inf a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor -inf a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor -inf a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor -inf a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor -inf a) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor 0 angle) (#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
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#s(alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) (taylor -inf angle) (#s(alt (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) (patch (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) (taylor -inf angle) (#s(alt (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) (patch (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) #<representation binary64>) () ())) ())
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Calls

144 calls:

TimeVariablePointExpression
5.0ms
angle
@0
(/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/90 angle)))))))) (+ 1/8 (pow (* (cos (* (PI) (* 1/90 angle))) -1/2) 3)))
2.0ms
b
@0
(* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))
1.0ms
angle
@inf
(/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/90 angle)))))))) (+ 1/8 (pow (* (cos (* (PI) (* 1/90 angle))) -1/2) 3)))
1.0ms
angle
@-inf
(/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/90 angle)))))))) (+ 1/8 (pow (* (cos (* (PI) (* 1/90 angle))) -1/2) 3)))
1.0ms
b
@0
(/ (* b b) (/ 1 (+ (* (* 1/2 (cos (* (PI) (* 1/90 angle)))) (+ (* 1/2 (cos (* (PI) (* 1/90 angle)))) 1/2)) 1/4)))

simplify266.0ms (1.4%)

Memory
-26.1MiB live, 615.0MiB allocated
Algorithm
egg-herbie
Rules
10 996×lower-fma.f64
10 996×lower-fma.f32
8 180×lower-*.f64
8 180×lower-*.f32
2 412×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
05269862
116479658
263929544
080679091
Stop Event
iter limit
node limit
Counts
576 → 576
Calls
Call 1
Inputs
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))
(* -1/32400 (* (pow b 2) (pow (PI) 2)))
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))
(* -1/32400 (* (pow b 2) (pow (PI) 2)))
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))
(* -1/32400 (* (pow b 2) (pow (PI) 2)))
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(pow b 2)
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(* (pow b 2) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
(* (pow b 2) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
(* (pow b 2) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
(* (pow b 2) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
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(* 3/4 (pow b 2))
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(+ (* 3/4 (pow b 2)) (* (pow angle 2) (+ (* 1/2 (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (* (pow b 2) (+ (* -1/25509168000000 (pow (PI) 6)) (+ (* -1/382637520000000 (pow (PI) 6)) (* -1/765275040000000 (pow (PI) 6))))))) (* 1/2 (* (pow b 2) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4)))))))))))
(* (pow b 2) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
(* (pow b 2) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
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(* (pow b 2) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
(* (pow b 2) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
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(* 1/32400 (pow (PI) 2))
(+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))
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(* -1/3149280000 (* (pow angle 2) (pow (PI) 4)))
(* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/32400 (/ (pow (PI) 2) (pow angle 2)))))
(* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/32400 (/ (pow (PI) 2) (pow angle 2)))))
(* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/32400 (/ (pow (PI) 2) (pow angle 2)))))
(* -1/3149280000 (* (pow angle 2) (pow (PI) 4)))
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(* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/32400 (/ (pow (PI) 2) (pow angle 2)))))
(* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/32400 (/ (pow (PI) 2) (pow angle 2)))))
1/4
(+ 1/4 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
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(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))
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1
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
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1
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1
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1
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(+ (log (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* -1 (log (/ -1 a))))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (* 2 (log angle)))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (log angle))))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (+ (* 2 (log angle)) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/787320000 (pow (PI) 4)) (* 1/984150000 (pow (PI) 4)))))))))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (+ (* 2 (log angle)) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/3826375200000 (pow (PI) 6)) (+ (* -1/14880348000000 (pow (PI) 6)) (* 1/3188646000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/787320000 (pow (PI) 4)) (* 1/984150000 (pow (PI) 4))))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
1
(+ 1 (* -1/4050 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* 1/98415000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/5978711250000 (* (pow angle 2) (pow (PI) 6))) (* 1/98415000 (pow (PI) 4)))))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(* -1/4050 (/ (pow (PI) 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2)))))
(+ (* -1/4050 (/ (pow (PI) 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (* (pow angle 2) (- (* 1/98415000 (/ (pow (PI) 4) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (* -1/4050 (/ (* (pow (PI) 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))) (pow (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) 2))))))
(+ (* -1/4050 (/ (pow (PI) 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (* (pow angle 2) (- (+ (* 1/98415000 (/ (pow (PI) 4) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (* (pow angle 2) (- (* -1/5978711250000 (/ (pow (PI) 6) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (+ (* -1/4050 (/ (* (pow (PI) 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6)))))) (pow (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) 2))) (/ (* (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))) (- (* 1/98415000 (/ (pow (PI) 4) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (* -1/4050 (/ (* (pow (PI) 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))) (pow (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) 2))))) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2)))))))) (* -1/4050 (/ (* (pow (PI) 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))) (pow (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) 2))))))
(+ (* -1/4050 (/ (pow (PI) 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (* (pow angle 2) (- (+ (* 1/98415000 (/ (pow (PI) 4) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (* (pow angle 2) (- (+ (* -1/5978711250000 (/ (pow (PI) 6) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (* (pow angle 2) (- (* 1/677985855750000000 (/ (pow (PI) 8) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (+ (* -1/4050 (/ (* (pow (PI) 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))))) (+ (* 1/173564379072000000000 (pow (PI) 8)) (+ (* 1/86782189536000000000 (pow (PI) 8)) (+ (* 1/2479491129600000000 (pow (PI) 8)) (+ (* 1/1549681956000000000 (pow (PI) 8)) (* 1/1574640000 (* (pow (PI) 4) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))))))))) (pow (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) 2))) (+ (/ (* (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6))))) (- (* 1/98415000 (/ (pow (PI) 4) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (* -1/4050 (/ (* (pow (PI) 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))) (pow (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) 2))))) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2)))) (/ (* (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))) (- (* -1/5978711250000 (/ (pow (PI) 6) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (+ (* -1/4050 (/ (* (pow (PI) 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6)))))) (pow (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) 2))) (/ (* (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))) (- (* 1/98415000 (/ (pow (PI) 4) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (* -1/4050 (/ (* (pow (PI) 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))) (pow (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) 2))))) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))))) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))))))) (+ (* -1/4050 (/ (* (pow (PI) 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6)))))) (pow (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) 2))) (/ (* (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))) (- (* 1/98415000 (/ (pow (PI) 4) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (* -1/4050 (/ (* (pow (PI) 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))) (pow (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) 2))))) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2)))))))) (* -1/4050 (/ (* (pow (PI) 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))) (pow (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) 2))))))
(/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))))
(/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))))
(/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))))
(/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))))
(/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))))
(/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))))
(/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))))
(/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))))
Outputs
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (fma.f64 b (*.f64 b (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64))) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64))))))) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (fma.f64 b (*.f64 b (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64))) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64))))))) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 b (/.f64 b (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 b (/.f64 b (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 b (/.f64 b (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 b (/.f64 b (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 b (/.f64 b (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (fma.f64 b (/.f64 b (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(pow angle 2)
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(pow angle 2)
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(pow angle 2)
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(pow angle 2)
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(* 1/32400 (* (pow a 2) (pow (PI) 2)))
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(* 1/32400 (* (pow a 2) (pow (PI) 2)))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(pow b 2)
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(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (fma.f64 b (*.f64 b (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64))) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64))))))) (*.f64 b b))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* a (sin (* 1/180 (* angle (PI)))))
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(* 1/180 (* a (* angle (PI))))
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#s(literal 1 binary64)
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(cos (* 1/180 (* angle (PI))))
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#s(literal 1 binary64)
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#s(literal 1 binary64)
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(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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-1/11957422500000 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/57854793024000000000 binary64) (fma.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/196830000 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 13/12397455648000000000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/5400 binary64))) (/.f64 (*.f64 (-.f64 (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/18225 binary64)) (*.f64 #s(literal 4/3 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/78732000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/5400 binary64))))) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/196830000 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -7/42515280000000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/5400 binary64))))))) (-.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/1107168750 binary64)) (fma.f64 #s(literal 4/3 binary64) (/.f64 (fma.f64 #s(literal -1/16200 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/196830000 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -7/42515280000000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/5400 binary64))) (*.f64 (-.f64 (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/18225 binary64)) (*.f64 #s(literal 4/3 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/78732000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/5400 binary64))))) (/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/78732000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/5400 binary64))))))) (-.f64 (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/18225 binary64)) (*.f64 #s(literal 4/3 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/78732000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/5400 binary64)))))) #s(literal 4/3 binary64))
(/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))))
(/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))))) (fma.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))
(/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))))
(/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))))) (fma.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))
(/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))))
(/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))))) (fma.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))
(/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))))
(/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))))) (fma.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))
(/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))))
(/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))))) (fma.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))
(/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))))
(/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))))) (fma.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))
(/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))))
(/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))))) (fma.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))
(/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))))
(/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/45 binary64)))))) (fma.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))

rewrite268.0ms (1.4%)

Memory
9.3MiB live, 642.0MiB allocated
Rules
5 282×lower-*.f32
5 212×lower-*.f64
4 082×lower-fma.f32
4 072×lower-fma.f64
2 142×lower-pow.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0101495
0179451
1595396
23747396
08302392
Stop Event
iter limit
node limit
iter limit
Counts
34 → 691
Calls
Call 1
Inputs
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))
(*.f64 angle angle)
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))
(fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))
(*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))
(cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sqrt.f64 (PI.f64))
(PI.f64)
(fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64)))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
(/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64))))
Outputs
(exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))))
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)))
(fabs.f64 (sqrt.f64 (PI.f64)))
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (PI.f64))
(pow.f64 (PI.f64) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64))
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/6 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))
(*.f64 (sqrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(+.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
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(/.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) #s(literal 1/16 binary64)))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))))))
(/.f64 (neg.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64)))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal -1/8 binary64)))
(/.f64 (+.f64 #s(literal 1/64 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 6 binary64))) (*.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) #s(literal 1/16 binary64))))
(/.f64 (-.f64 #s(literal 1/16 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 4 binary64))) (*.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64)))))
(/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (*.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)))) (pow.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) #s(literal 2 binary64)))
(/.f64 (*.f64 (+.f64 #s(literal 1/64 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 6 binary64))) #s(literal 1 binary64)) (*.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) #s(literal 1/16 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))))
(/.f64 (*.f64 (-.f64 #s(literal 1/16 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 4 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))))
(/.f64 (neg.f64 (neg.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))))) (neg.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal -1/8 binary64))))
(/.f64 (-.f64 (/.f64 #s(literal 1/64 binary64) (pow.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) #s(literal 3 binary64))) (pow.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (/.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) #s(literal 2 binary64)) (+.f64 (pow.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))))))
(/.f64 (-.f64 (pow.f64 (/.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) #s(literal 2 binary64)) (pow.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) #s(literal 2 binary64))) (+.f64 (/.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))))
(/.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) #s(literal 1 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))
(/.f64 (*.f64 (-.f64 #s(literal 1/16 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))))
(/.f64 (-.f64 #s(literal -1/4 binary64) (neg.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal -1/8 binary64)))
(pow.f64 (/.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64)))) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64)))) #s(literal 1 binary64)) #s(literal -1 binary64))
(*.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))))
(*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))))
(*.f64 (neg.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal -1/8 binary64))))
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))))
(*.f64 (/.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) (fma.f64 #s(literal 1/512 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 9 binary64)) #s(literal 1/512 binary64))) (+.f64 #s(literal 1/64 binary64) (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)) #s(literal 3 binary64)))))
(*.f64 (/.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) (+.f64 #s(literal 1/64 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 6 binary64)))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))

eval442.0ms (2.3%)

Memory
27.3MiB live, 1 167.6MiB allocated
Compiler

Compiled 126 663 to 10 092 computations (92% saved)

prune647.0ms (3.4%)

Memory
7.5MiB live, 1 684.9MiB allocated
Pruning

129 alts after pruning (128 fresh and 1 done)

PrunedKeptTotal
New2 308532 361
Fresh207595
Picked505
Done011
Total2 3331292 462
Accuracy
81.0%
Counts
2 462 → 129
Alt Table
Click to see full alt table
StatusAccuracyProgram
33.3%
(fma.f64 (fma.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/64 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 6 binary64)))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (neg.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
69.0%
(fma.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
18.0%
(fma.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (*.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)))) (pow.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) #s(literal 2 binary64))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
7.1%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
7.1%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) #s(literal 3 binary64)) #s(literal 1/64 binary64))) (-.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) #s(literal 1/16 binary64)) (*.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
7.1%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) #s(literal -1/4 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
7.2%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
7.0%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
7.1%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
7.2%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
23.4%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
6.2%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) #s(approx (/ (* b b) (/ 1 (+ (* (* 1/2 (cos (* (PI) (* 1/90 angle)))) (+ (* 1/2 (cos (* (PI) (* 1/90 angle)))) 1/2)) 1/4))) (*.f64 (*.f64 b b) #s(literal 3/4 binary64))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
18.8%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
18.0%
(fma.f64 (/.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
33.1%
(fma.f64 (/.f64 (+.f64 #s(literal 1/64 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 6 binary64))) (*.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) #s(literal 1/16 binary64)))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
60.0%
(fma.f64 (/.f64 (*.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) a) (fma.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) #s(literal 1/4 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.0%
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (/.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) a) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (/.f64 a (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
17.9%
(fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) (+.f64 #s(literal 1/64 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 6 binary64)))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
71.8%
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
64.5%
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
73.0%
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
73.2%
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
64.5%
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
48.7%
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
60.6%
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
69.1%
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
60.6%
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
58.9%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
57.7%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
76.7%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
59.9%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
59.9%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64))))
61.0%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64) (log.f64 a))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
63.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
60.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (/.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) #s(literal 1/4 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
29.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
29.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
29.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 #s(literal 2 binary64) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) #s(literal 2 binary64)))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
68.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) (sqrt.f64 (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
68.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* angle 1/180) (PI)))) #s(literal 1 binary64))))))
68.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
68.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
68.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
68.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
29.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
29.7%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))))
69.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))))
29.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
69.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))))
68.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))))))))
69.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))))
68.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64))))
67.4%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
47.8%
(fma.f64 #s(approx (/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/90 angle)))))))) (+ 1/8 (pow (* (cos (* (PI) (* 1/90 angle))) -1/2) 3))) #s(literal 4/3 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
69.1%
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* (* (* 1/90 angle) (sqrt (PI))) (sqrt (PI))))))))) (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
71.8%
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
71.8%
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
69.1%
(fma.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
7.2%
(/.f64 (fma.f64 (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))
13.6%
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
8.5%
(/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))
62.7%
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
62.4%
(+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
78.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
72.9%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
72.8%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
72.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
62.4%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
72.9%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.4%
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
71.8%
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
61.8%
(+.f64 (exp.f64 (fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
64.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
64.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
48.6%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
48.7%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
48.7%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
62.9%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64)))
44.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b)))
41.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))
41.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) a) a (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
41.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
16.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64))) (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 b b)))
41.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
64.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
41.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle)) (*.f64 b b)))
56.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
12.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) #s(literal 1 binary64))) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))))
58.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
33.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
58.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
56.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
38.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))))
32.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
58.5%
#s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
34.7%
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))))
26.5%
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
Compiler

Compiled 12 125 to 6 872 computations (43.3% saved)

simplify332.0ms (1.7%)

Memory
22.3MiB live, 581.7MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff128
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))
cost-diff12800
(exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))
cost-diff1600
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
cost-diff6720
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
cost-diff12800
(exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))))))
cost-diff0
(*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
cost-diff0
(*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a)
cost-diff128
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
cost-diff1600
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
cost-diff0
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))
cost-diff0
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
cost-diff0
#s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))
cost-diff0
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
cost-diff0
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
cost-diff1600
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))
Rules
18 726×lower-fma.f32
18 722×lower-fma.f64
5 582×lower-+.f32
5 576×lower-+.f64
5 084×lower-*.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0951013
0162970
1289858
2646858
31811858
42439834
53952832
66635832
08588811
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))))
b
(cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(sqrt.f64 (PI.f64))
#s(literal 1/180 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))
angle
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64))
(*.f64 a a)
a
#s(literal 1/32400 binary64)
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a)
(*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
a
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))
b
(cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))
#s(literal 2 binary64)
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))))))
(log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))))
(*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))))
a
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))
#s(literal 2 binary64)
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(PI.f64)
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(*.f64 b b)
b
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))))))
(log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))))
(*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))))
a
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))
#s(literal 2 binary64)
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64)))
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(sqrt.f64 (PI.f64))
#s(literal 1/3 binary64)
(cbrt.f64 (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(*.f64 b b)
b
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
b
(cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))
(*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(*.f64 angle (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
#s(literal 1/180 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
#s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))
#s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))
angle
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 a a))
(*.f64 a a)
a
#s(literal 1/32400 binary64)
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(fma.f64 a (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a)
(*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
a
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
b
(cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))
#s(literal 2 binary64)
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/2 binary64) (fma.f64 b b (*.f64 a a))))
(exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))))))
(*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))))
(*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
a
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
#s(literal 2 binary64)
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(PI.f64)
(sqrt.f64 (PI.f64))
(PI.f64)
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 b b)
b
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (cbrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))))))
(*.f64 a (fma.f64 (cos.f64 (*.f64 (cbrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (cbrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))))
(*.f64 a (fma.f64 (cos.f64 (*.f64 (cbrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
a
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))
(fma.f64 (cos.f64 (*.f64 (cbrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (cbrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))
(cos.f64 (*.f64 (cbrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))
(*.f64 (cbrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))
#s(literal 2 binary64)
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (cbrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64))))
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64))
(cbrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(sqrt.f64 (PI.f64))
#s(literal 1/3 binary64)
(cbrt.f64 (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))
(*.f64 b b)
b
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))

localize1.1s (5.9%)

Memory
-32.4MiB live, 1 457.0MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy14.715759554086482
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))
accuracy16.44267976650823
(log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))))
accuracy25.925923544183032
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
accuracy25.925923544183046
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))
accuracy14.715759554086482
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))
accuracy16.44267976650823
(log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))))
accuracy25.925923544183032
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
accuracy25.925923544183046
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))
accuracy0.984375
(sqrt.f64 (PI.f64))
accuracy2.9019806893847804
(*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a)
accuracy26.23731344244682
(cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
accuracy29.741203095935074
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy0.9687264153926188
(PI.f64)
accuracy15.473049480996805
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
accuracy23.687584782258785
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
accuracy35.79425345069371
#s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))
accuracy0.9687264153926188
(PI.f64)
accuracy0.984375
(sqrt.f64 (PI.f64))
accuracy25.898310341542704
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy26.23731344244682
(cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))
Samples
736.0ms211×1valid
100.0ms28×2valid
21.0ms4exit
19.0ms5exit
10.0ms13×0valid
Compiler

Compiled 917 to 85 computations (90.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 777.0ms
ival-mult: 273.0ms (35.2% of total)
ival-log: 227.0ms (29.2% of total)
ival-cos: 95.0ms (12.2% of total)
ival-exp: 32.0ms (4.1% of total)
adjust: 29.0ms (3.7% of total)
const: 26.0ms (3.3% of total)
ival-add: 22.0ms (2.8% of total)
ival-pow2: 21.0ms (2.7% of total)
ival-sin: 21.0ms (2.7% of total)
ival-cbrt: 12.0ms (1.5% of total)
ival-sub: 8.0ms (1% of total)
ival-sqrt: 5.0ms (0.6% of total)
ival-div: 5.0ms (0.6% of total)
ival-pi: 2.0ms (0.3% of total)
exact: 1.0ms (0.1% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

series46.0ms (0.2%)

Memory
22.0MiB live, 103.3MiB allocated
Counts
32 → 576
Calls
Call 1
Inputs
#s(alt (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())
#s(alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (patch (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #<representation binary64>) () ())
#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())
#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (patch (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (patch (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (patch (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())
#s(alt (+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (patch (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (patch (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #<representation binary64>) () ())
#s(alt (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))))) (patch (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))))) #<representation binary64>) () ())
#s(alt (fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) (patch (fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) #<representation binary64>) () ())
#s(alt (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())
#s(alt (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))))) (patch (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #<representation binary64>) () ())
#s(alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) (patch (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (patch (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #<representation binary64>) () ())
#s(alt (sqrt.f64 (PI.f64)) (patch (sqrt.f64 (PI.f64)) #<representation binary64>) () ())
#s(alt (PI.f64) (patch (PI.f64) #<representation binary64>) () ())
#s(alt #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (patch #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #<representation binary64>) () ())
#s(alt (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))))) (patch (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))))) #<representation binary64>) () ())
#s(alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())
#s(alt (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))))) (patch (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))))) #<representation binary64>) () ())
Outputs
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
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#s(alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) (taylor 0 angle) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) (taylor 0 angle) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor inf angle) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor inf angle) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor inf angle) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor inf angle) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor -inf angle) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor -inf angle) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor -inf angle) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor -inf angle) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (taylor inf b) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor inf b) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor inf b) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor inf b) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (taylor -inf b) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor -inf b) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor -inf b) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (taylor -inf b) (#s(alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (patch #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor 0 angle) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) (taylor 0 angle) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) (taylor 0 angle) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) (taylor 0 angle) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) (taylor inf angle) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) (taylor inf angle) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) (taylor inf angle) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) (taylor -inf angle) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) (taylor -inf angle) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) (taylor -inf angle) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (taylor 0 b) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) (taylor 0 b) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) (taylor 0 b) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) (taylor 0 b) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) (taylor inf b) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) (taylor inf b) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) (taylor inf b) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) (taylor inf b) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) (taylor -inf b) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) (taylor -inf b) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) (taylor -inf b) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) (taylor -inf b) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)) (taylor 0 a) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) (taylor 0 a) (#s(alt #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (patch #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) #<representation binary64>) () ())) ())
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#s(alt (+ (log (* 1/32400 (* a (pow (PI) 2)))) (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (log angle)))) (taylor 0 angle) (#s(alt (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))))) (patch (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))))) #<representation binary64>) () ())) ())
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#s(alt (+ (log (* 1/32400 (* a (pow (PI) 2)))) (+ (* 2 (log angle)) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/3826375200000 (pow (PI) 6)) (+ (* -1/14880348000000 (pow (PI) 6)) (* 1/3188646000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/787320000 (pow (PI) 4)) (* 1/984150000 (pow (PI) 4)))))))))) (taylor 0 angle) (#s(alt (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))))) (patch (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))))) #<representation binary64>) () ())) ())
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#s(alt (log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (taylor -inf angle) (#s(alt (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))))) (patch (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))))) #<representation binary64>) () ())) ())
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#s(alt (log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (taylor -inf angle) (#s(alt (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))))) (patch (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))))) #<representation binary64>) () ())) ())
Calls

144 calls:

TimeVariablePointExpression
1.0ms
angle
@0
(* (* angle (* angle (* (PI) (PI)))) (* (* a a) 1/32400))
1.0ms
angle
@inf
(* (* angle (* angle (* (PI) (PI)))) (* (* a a) 1/32400))
1.0ms
a
@0
(* (* angle (* angle (* (PI) (PI)))) (* (* a a) 1/32400))
1.0ms
a
@inf
(* (* angle (* angle (* (PI) (PI)))) (* (* a a) 1/32400))
0.0ms
angle
@inf
(* angle (* angle (* (PI) (PI))))

simplify393.0ms (2.1%)

Memory
1.3MiB live, 630.6MiB allocated
Algorithm
egg-herbie
Rules
17 360×lower-fma.f64
17 360×lower-fma.f32
7 444×lower-*.f64
7 444×lower-*.f32
5 538×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
03839412
112029336
246029254
085848779
Stop Event
iter limit
node limit
Counts
576 → 576
Calls
Call 1
Inputs
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* (pow angle 2) (pow (PI) 2))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* a (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* a (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* (pow angle 2) (+ (* a (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* a (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* 1/32400 (* a (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* 1/765275040000000 (* a (* (pow angle 2) (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* a (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* a (pow (PI) 6)))))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))))) (pow b 2))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* 1/32400 (* a (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* 1/765275040000000 (* a (* (pow angle 2) (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* a (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* a (pow (PI) 6)))))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(+ (log a) (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (log a) (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (log a) (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (log a) (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (log (/ 1 a))))
(+ (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (log (/ 1 a))))
(+ (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (log (/ 1 a))))
(+ (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (log (/ 1 a))))
(+ (log (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* -1 (log (/ -1 a))))
(+ (log (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* -1 (log (/ -1 a))))
(+ (log (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* -1 (log (/ -1 a))))
(+ (log (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* -1 (log (/ -1 a))))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (* 2 (log angle)))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (log angle))))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (+ (* 2 (log angle)) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/787320000 (pow (PI) 4)) (* 1/984150000 (pow (PI) 4)))))))))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (+ (* 2 (log angle)) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/3826375200000 (pow (PI) 6)) (+ (* -1/14880348000000 (pow (PI) 6)) (* 1/3188646000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/787320000 (pow (PI) 4)) (* 1/984150000 (pow (PI) 4))))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(+ (log a) (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (log a) (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (log a) (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (log a) (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (log (/ 1 a))))
(+ (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (log (/ 1 a))))
(+ (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (log (/ 1 a))))
(+ (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (log (/ 1 a))))
(+ (log (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* -1 (log (/ -1 a))))
(+ (log (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* -1 (log (/ -1 a))))
(+ (log (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* -1 (log (/ -1 a))))
(+ (log (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* -1 (log (/ -1 a))))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (* 2 (log angle)))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (log angle))))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (+ (* 2 (log angle)) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/787320000 (pow (PI) 4)) (* 1/984150000 (pow (PI) 4)))))))))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (+ (* 2 (log angle)) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/3826375200000 (pow (PI) 6)) (+ (* -1/14880348000000 (pow (PI) 6)) (* 1/3188646000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/787320000 (pow (PI) 4)) (* 1/984150000 (pow (PI) 4))))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
Outputs
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(pow b 2)
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(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))))))) (*.f64 b b))
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(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(pow b 2)
(*.f64 b b)
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(pow b 2)
(*.f64 b b)
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(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))
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(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))))))) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) angle) angle (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* 1/765275040000000 (* a (* (pow angle 2) (pow (PI) 6))))))))
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(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* a (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* a (pow (PI) 6)))))))))
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(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))))) (*.f64 b b))
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(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))))) (pow b 2))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))))))) (*.f64 b b))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) angle) angle (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(+ (log a) (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+.f64 (log.f64 a) (log.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (log a) (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+.f64 (log.f64 a) (log.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (log a) (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+.f64 (log.f64 a) (log.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (log a) (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+.f64 (log.f64 a) (log.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (log (/ 1 a))))
(+.f64 (log.f64 a) (log.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (log (/ 1 a))))
(+.f64 (log.f64 a) (log.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (log (/ 1 a))))
(+.f64 (log.f64 a) (log.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (log (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (log (/ 1 a))))
(+.f64 (log.f64 a) (log.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+ (log (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* -1 (log (/ -1 a))))
(-.f64 (log.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (log.f64 (/.f64 #s(literal -1 binary64) a)))
(+ (log (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* -1 (log (/ -1 a))))
(-.f64 (log.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (log.f64 (/.f64 #s(literal -1 binary64) a)))
(+ (log (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* -1 (log (/ -1 a))))
(-.f64 (log.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (log.f64 (/.f64 #s(literal -1 binary64) a)))
(+ (log (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* -1 (log (/ -1 a))))
(-.f64 (log.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (log.f64 (/.f64 #s(literal -1 binary64) a)))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (* 2 (log angle)))
(fma.f64 #s(literal 2 binary64) (log.f64 angle) (log.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (log angle))))
(fma.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/97200 binary64)))) (fma.f64 #s(literal 2 binary64) (log.f64 angle) (log.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (+ (* 2 (log angle)) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/787320000 (pow (PI) 4)) (* 1/984150000 (pow (PI) 4)))))))))
(fma.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/97200 binary64))))) (fma.f64 #s(literal 2 binary64) (log.f64 angle) (log.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
(+ (log (* 1/32400 (* a (pow (PI) 2)))) (+ (* 2 (log angle)) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/3826375200000 (pow (PI) 6)) (+ (* -1/14880348000000 (pow (PI) 6)) (* 1/3188646000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/787320000 (pow (PI) 4)) (* 1/984150000 (pow (PI) 4))))))))))
(fma.f64 #s(literal 2 binary64) (log.f64 angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/66961566000000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/720 binary64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/97200 binary64)))) (log.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(log (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))

rewrite319.0ms (1.7%)

Memory
9.3MiB live, 643.2MiB allocated
Rules
5 860×lower-*.f32
5 804×lower-*.f64
3 070×lower-fma.f32
3 068×lower-fma.f64
2 574×lower-/.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
094567
0159491
1489358
22877352
08922348
Stop Event
iter limit
node limit
iter limit
Counts
32 → 976
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a)
(*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))))))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))
(exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))
(cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sqrt.f64 (PI.f64))
(PI.f64)
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))
(log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))))
Outputs
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 5/6 binary64)))))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 5/6 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 5/6 binary64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(+.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(+.f64 (fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))))
(fma.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 a (pow.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 a (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 a (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 b (*.f64 b #s(literal 1/2 binary64)) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 b (pow.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 b (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (pow.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64)) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (pow.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (pow.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (pow.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64)) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
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(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64))
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eval670.0ms (3.5%)

Memory
20.1MiB live, 1 423.4MiB allocated
Compiler

Compiled 144 059 to 13 459 computations (90.7% saved)

prune884.0ms (4.6%)

Memory
21.6MiB live, 2 098.1MiB allocated
Pruning

132 alts after pruning (131 fresh and 1 done)

PrunedKeptTotal
New2 924302 954
Fresh22101123
Picked505
Done011
Total2 9511323 083
Accuracy
81.0%
Counts
3 083 → 132
Alt Table
Click to see full alt table
StatusAccuracyProgram
33.3%
(fma.f64 (fma.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/64 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 6 binary64)))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (neg.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
69.0%
(fma.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
18.0%
(fma.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (*.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)))) (pow.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) #s(literal 2 binary64))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
7.1%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
7.1%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) #s(literal 3 binary64)) #s(literal 1/64 binary64))) (-.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) #s(literal 1/16 binary64)) (*.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
7.1%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) #s(literal -1/4 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
7.2%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
7.0%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
7.1%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
7.2%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
23.4%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
6.2%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) #s(approx (/ (* b b) (/ 1 (+ (* (* 1/2 (cos (* (PI) (* 1/90 angle)))) (+ (* 1/2 (cos (* (PI) (* 1/90 angle)))) 1/2)) 1/4))) (*.f64 (*.f64 b b) #s(literal 3/4 binary64))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
18.8%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
18.0%
(fma.f64 (/.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
33.1%
(fma.f64 (/.f64 (+.f64 #s(literal 1/64 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 6 binary64))) (*.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) #s(literal 1/16 binary64)))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
60.0%
(fma.f64 (/.f64 (*.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) a) (fma.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) #s(literal 1/4 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.0%
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.0%
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (/.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) a) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (/.f64 a (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
17.9%
(fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) (+.f64 #s(literal 1/64 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 6 binary64)))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
71.8%
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
73.0%
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
73.2%
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
71.8%
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
48.7%
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
60.2%
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
69.1%
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
69.1%
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
73.0%
(fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
60.6%
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
58.9%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
57.7%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
76.7%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
59.9%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
59.9%
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64))))
61.0%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64) (log.f64 a))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
63.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
60.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (/.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) #s(literal 1/4 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
29.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
29.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
29.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 #s(literal 2 binary64) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) #s(literal 2 binary64)))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
68.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) (sqrt.f64 (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
68.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* angle 1/180) (PI)))) #s(literal 1 binary64))))))
68.5%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* angle 1/180) (PI)))) #s(literal 1 binary64))))))
68.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
68.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
68.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* angle 1/180) (PI)))) #s(literal 1 binary64))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
29.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
29.7%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))))
69.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))))
29.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))))))))
69.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
69.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))))
68.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))))))))
69.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))))
68.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64))))
67.4%
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
47.8%
(fma.f64 #s(approx (/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/90 angle)))))))) (+ 1/8 (pow (* (cos (* (PI) (* 1/90 angle))) -1/2) 3))) #s(literal 4/3 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
69.1%
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* (* (* 1/90 angle) (sqrt (PI))) (sqrt (PI))))))))) (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
71.8%
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
7.2%
(/.f64 (fma.f64 (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))
13.6%
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
8.5%
(/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))
62.7%
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
62.4%
(+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
78.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
78.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 1/4 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/4 binary64))) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 1/4 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/4 binary64)))))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
78.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.4%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.4%
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
64.4%
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
71.8%
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
71.8%
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
71.8%
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
71.8%
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
71.1%
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
64.0%
(+.f64 (exp.f64 (fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
64.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
48.6%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
48.7%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
64.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
16.9%
(*.f64 (-.f64 (*.f64 a (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))))
62.9%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64)))
44.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b)))
41.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) a) a (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
41.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
16.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64))) (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 b b)))
41.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
56.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
12.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) #s(literal 1 binary64))) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))))
58.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
33.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
58.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
56.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
34.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
32.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
36.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
32.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
32.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
34.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))))
58.5%
#s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
64.5%
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
58.5%
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
26.5%
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
34.7%
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))))
26.5%
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
Compiler

Compiled 14 615 to 4 524 computations (69% saved)

regimes428.0ms (2.2%)

Memory
27.9MiB live, 849.1MiB allocated
Counts
211 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) a) a (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64))) (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 b b)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
#s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) #s(literal 1 binary64))) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))))
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
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(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (pow.f64 (log.f64 a) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 8 binary64)) (pow.f64 (*.f64 b (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (/.f64 (+.f64 (pow.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64))) (fma.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (-.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (log.f64 a)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))))))))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

102.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
79.0ms
a
60.0ms
b
59.0ms
(/.f64 angle #s(literal 180 binary64))
58.0ms
angle
Results
AccuracySegmentsBranch
78.8%1a
78.8%1b
78.8%1angle
78.8%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.8%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
78.8%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes232.0ms (1.2%)

Memory
-14.0MiB live, 414.9MiB allocated
Counts
105 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) a) a (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64))) (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 b b)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
#s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) #s(literal 1 binary64))) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))))
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* (* (* 1/90 angle) (sqrt (PI))) (sqrt (PI))))))))) (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 a a))) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 #s(approx (/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/90 angle)))))))) (+ 1/8 (pow (* (cos (* (PI) (* 1/90 angle))) -1/2) 3))) #s(literal 4/3 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* angle 1/180) (PI)))) #s(literal 1 binary64))))))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* angle 1/180) (PI)))) #s(literal 1 binary64))))))
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) #s(approx (/ (* b b) (/ 1 (+ (* (* 1/2 (cos (* (PI) (* 1/90 angle)))) (+ (* 1/2 (cos (* (PI) (* 1/90 angle)))) 1/2)) 1/4))) (*.f64 (*.f64 b b) #s(literal 3/4 binary64))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
Calls

6 calls:

45.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
43.0ms
(/.f64 angle #s(literal 180 binary64))
41.0ms
a
37.0ms
angle
31.0ms
b
Results
AccuracySegmentsBranch
78.7%1angle
78.7%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
78.7%1(/.f64 angle #s(literal 180 binary64))
78.7%1a
78.7%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.7%1b
Compiler

Compiled 50 to 36 computations (28% saved)

regimes553.0ms (2.9%)

Memory
-66.9MiB live, 470.4MiB allocated
Counts
99 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) a) a (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64))) (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 b b)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
#s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) #s(literal 1 binary64))) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))))
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* (* (* 1/90 angle) (sqrt (PI))) (sqrt (PI))))))))) (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 a a))) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 #s(approx (/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/90 angle)))))))) (+ 1/8 (pow (* (cos (* (PI) (* 1/90 angle))) -1/2) 3))) #s(literal 4/3 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* angle 1/180) (PI)))) #s(literal 1 binary64))))))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* angle 1/180) (PI)))) #s(literal 1 binary64))))))
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) #s(approx (/ (* b b) (/ 1 (+ (* (* 1/2 (cos (* (PI) (* 1/90 angle)))) (+ (* 1/2 (cos (* (PI) (* 1/90 angle)))) 1/2)) 1/4))) (*.f64 (*.f64 b b) #s(literal 3/4 binary64))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Calls

6 calls:

396.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
33.0ms
a
32.0ms
b
29.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
28.0ms
angle
Results
AccuracySegmentsBranch
78.7%1angle
78.7%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
78.7%1(/.f64 angle #s(literal 180 binary64))
78.7%1a
78.7%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.7%1b
Compiler

Compiled 50 to 36 computations (28% saved)

regimes185.0ms (1%)

Memory
-20.0MiB live, 499.9MiB allocated
Counts
97 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) a) a (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64))) (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 b b)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
#s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) #s(literal 1 binary64))) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))))
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* (* (* 1/90 angle) (sqrt (PI))) (sqrt (PI))))))))) (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 a a))) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 #s(approx (/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/90 angle)))))))) (+ 1/8 (pow (* (cos (* (PI) (* 1/90 angle))) -1/2) 3))) #s(literal 4/3 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* angle 1/180) (PI)))) #s(literal 1 binary64))))))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* angle 1/180) (PI)))) #s(literal 1 binary64))))))
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) #s(approx (/ (* b b) (/ 1 (+ (* (* 1/2 (cos (* (PI) (* 1/90 angle)))) (+ (* 1/2 (cos (* (PI) (* 1/90 angle)))) 1/2)) 1/4))) (*.f64 (*.f64 b b) #s(literal 3/4 binary64))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
Calls

6 calls:

34.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
30.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
28.0ms
(/.f64 angle #s(literal 180 binary64))
28.0ms
b
28.0ms
a
Results
AccuracySegmentsBranch
78.7%1angle
78.7%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
78.7%1(/.f64 angle #s(literal 180 binary64))
78.7%1a
78.7%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.7%1b
Compiler

Compiled 50 to 36 computations (28% saved)

regimes160.0ms (0.8%)

Memory
4.0MiB live, 448.1MiB allocated
Counts
93 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) a) a (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64))) (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 b b)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
#s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) #s(literal 1 binary64))) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))))
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* (* (* 1/90 angle) (sqrt (PI))) (sqrt (PI))))))))) (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 a a))) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 #s(approx (/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/90 angle)))))))) (+ 1/8 (pow (* (cos (* (PI) (* 1/90 angle))) -1/2) 3))) #s(literal 4/3 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* angle 1/180) (PI)))) #s(literal 1 binary64))))))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* angle 1/180) (PI)))) #s(literal 1 binary64))))))
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) #s(approx (/ (* b b) (/ 1 (+ (* (* 1/2 (cos (* (PI) (* 1/90 angle)))) (+ (* 1/2 (cos (* (PI) (* 1/90 angle)))) 1/2)) 1/4))) (*.f64 (*.f64 b b) #s(literal 3/4 binary64))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Calls

6 calls:

27.0ms
(/.f64 angle #s(literal 180 binary64))
26.0ms
b
25.0ms
angle
25.0ms
a
25.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
78.7%1angle
78.7%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
78.7%1(/.f64 angle #s(literal 180 binary64))
78.7%1a
78.7%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.7%1b
Compiler

Compiled 50 to 36 computations (28% saved)

regimes315.0ms (1.6%)

Memory
20.2MiB live, 369.4MiB allocated
Counts
92 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) a) a (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64))) (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 b b)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
#s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) #s(literal 1 binary64))) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))))
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* (* (* 1/90 angle) (sqrt (PI))) (sqrt (PI))))))))) (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 a a))) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 #s(approx (/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/90 angle)))))))) (+ 1/8 (pow (* (cos (* (PI) (* 1/90 angle))) -1/2) 3))) #s(literal 4/3 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* angle 1/180) (PI)))) #s(literal 1 binary64))))))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* angle 1/180) (PI)))) #s(literal 1 binary64))))))
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) #s(approx (/ (* b b) (/ 1 (+ (* (* 1/2 (cos (* (PI) (* 1/90 angle)))) (+ (* 1/2 (cos (* (PI) (* 1/90 angle)))) 1/2)) 1/4))) (*.f64 (*.f64 b b) #s(literal 3/4 binary64))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Calls

6 calls:

117.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
57.0ms
b
45.0ms
angle
39.0ms
(/.f64 angle #s(literal 180 binary64))
27.0ms
a
Results
AccuracySegmentsBranch
78.6%1angle
78.6%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
78.6%1(/.f64 angle #s(literal 180 binary64))
78.6%1b
78.6%1a
78.6%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes376.0ms (2%)

Memory
-14.8MiB live, 367.5MiB allocated
Counts
91 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) a) a (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64))) (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 b b)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
#s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) #s(literal 1 binary64))) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))))
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* (* (* 1/90 angle) (sqrt (PI))) (sqrt (PI))))))))) (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 a a))) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 #s(approx (/ (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/90 angle)))))))) (+ 1/8 (pow (* (cos (* (PI) (* 1/90 angle))) -1/2) 3))) #s(literal 4/3 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* angle 1/180) (PI)))) #s(literal 1 binary64))))))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* angle 1/180) (PI)))) #s(literal 1 binary64))))))
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/8 binary64))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) #s(approx (/ (* b b) (/ 1 (+ (* (* 1/2 (cos (* (PI) (* 1/90 angle)))) (+ (* 1/2 (cos (* (PI) (* 1/90 angle)))) 1/2)) 1/4))) (*.f64 (*.f64 b b) #s(literal 3/4 binary64))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Calls

6 calls:

91.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
83.0ms
b
53.0ms
(/.f64 angle #s(literal 180 binary64))
40.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
34.0ms
a
Results
AccuracySegmentsBranch
78.4%1angle
78.4%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
78.4%1(/.f64 angle #s(literal 180 binary64))
78.4%1b
78.4%1a
78.4%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes819.0ms (4.3%)

Memory
-0.6MiB live, 278.4MiB allocated
Counts
66 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) a) a (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64))) (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 b b)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
#s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) #s(literal 1 binary64))) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))))
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* (* (* 1/90 angle) (sqrt (PI))) (sqrt (PI))))))))) (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(approx (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 a a))) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Outputs
(fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* (* (* 1/90 angle) (sqrt (PI))) (sqrt (PI))))))))) (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
Calls

6 calls:

158.0ms
a
129.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
113.0ms
b
112.0ms
angle
107.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
Results
AccuracySegmentsBranch
77.0%2a
73.0%1b
78.7%2angle
78.7%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
78.7%2(/.f64 angle #s(literal 180 binary64))
75.8%2(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes81.0ms (0.4%)

Memory
24.5MiB live, 103.2MiB allocated
Counts
45 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) a) a (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64))) (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 b b)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
#s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) #s(literal 1 binary64))) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))))
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(fma.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Outputs
(fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
Calls

3 calls:

35.0ms
angle
30.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
13.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
78.7%2angle
78.7%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
78.7%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 18 to 15 computations (16.7% saved)

regimes88.0ms (0.5%)

Memory
-23.8MiB live, 142.2MiB allocated
Counts
37 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) a) a (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64))) (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 b b)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
#s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) #s(literal 1 binary64))) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))))
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Calls

4 calls:

48.0ms
(/.f64 angle #s(literal 180 binary64))
14.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
11.0ms
angle
11.0ms
a
Results
AccuracySegmentsBranch
76.3%2a
73.0%1angle
73.0%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
73.0%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 22 to 18 computations (18.2% saved)

regimes14.0ms (0.1%)

Memory
2.5MiB live, 43.5MiB allocated
Counts
36 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) a) a (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64))) (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 b b)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
#s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) #s(literal 1 binary64))) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))))
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
Calls

1 calls:

12.0ms
a
Results
AccuracySegmentsBranch
76.3%2a
Compiler

Compiled 4 to 3 computations (25% saved)

regimes13.0ms (0.1%)

Memory
3.8MiB live, 42.6MiB allocated
Counts
35 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) a) a (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64))) (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 b b)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
#s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) b (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) #s(literal 1 binary64))) (*.f64 (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))))
(fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)))
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/3149280000 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
Outputs
#s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
Calls

1 calls:

11.0ms
a
Results
AccuracySegmentsBranch
76.3%2a
Compiler

Compiled 4 to 3 computations (25% saved)

regimes18.0ms (0.1%)

Memory
21.9MiB live, 60.9MiB allocated
Counts
25 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) a) a (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64))) (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 b b)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
#s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
Outputs
#s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Calls

2 calls:

9.0ms
a
7.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
74.9%2(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
75.1%2a
Compiler

Compiled 28 to 18 computations (35.7% saved)

regimes48.0ms (0.3%)

Memory
-21.2MiB live, 138.7MiB allocated
Counts
23 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) a) a (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64))) (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 b b)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
#s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
Outputs
#s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
Calls

6 calls:

9.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
9.0ms
a
7.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
7.0ms
b
7.0ms
angle
Results
AccuracySegmentsBranch
70.0%3b
70.4%4angle
70.4%4(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
70.4%4(/.f64 angle #s(literal 180 binary64))
68.0%2(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
70.5%3a
Compiler

Compiled 50 to 36 computations (28% saved)

regimes8.0ms (0%)

Memory
26.5MiB live, 26.5MiB allocated
Counts
22 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) a) a (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64))) (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 b b)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
Outputs
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
Calls

1 calls:

7.0ms
a
Results
AccuracySegmentsBranch
70.5%3a
Compiler

Compiled 4 to 3 computations (25% saved)

regimes8.0ms (0%)

Memory
-13.9MiB live, 25.8MiB allocated
Counts
21 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) a) a (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 a (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (PI.f64)) (PI.f64))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) #s(literal 1/1049760000 binary64))) (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 b b)))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
Calls

1 calls:

6.0ms
a
Results
AccuracySegmentsBranch
70.1%3a
Compiler

Compiled 4 to 3 computations (25% saved)

regimes7.0ms (0%)

Memory
-19.3MiB live, 21.8MiB allocated
Counts
7 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))
Calls

2 calls:

3.0ms
b
3.0ms
a
Results
AccuracySegmentsBranch
66.0%2b
68.2%2a
Compiler

Compiled 8 to 6 computations (25% saved)

regimes3.0ms (0%)

Memory
11.0MiB live, 11.0MiB allocated
Counts
6 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) angle)) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle)))))))
Calls

1 calls:

3.0ms
a
Results
AccuracySegmentsBranch
68.2%2a
Compiler

Compiled 4 to 3 computations (25% saved)

regimes9.0ms (0%)

Memory
-7.6MiB live, 32.1MiB allocated
Accuracy

Total 0.0b remaining (0%)

Threshold costs 0b (0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Calls

6 calls:

2.0ms
angle
2.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
1.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
a
Results
AccuracySegmentsBranch
58.2%1b
58.2%1angle
58.2%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
58.2%1(/.f64 angle #s(literal 180 binary64))
58.2%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
58.2%1a
Compiler

Compiled 50 to 36 computations (28% saved)

bsearch1.0ms (0%)

Memory
2.3MiB live, 2.3MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
7.952737223048651e-10
4.2097344384938894e-8
Compiler

Compiled 25 to 20 computations (20% saved)

bsearch0.0ms (0%)

Memory
1.5MiB live, 1.5MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
7.952737223048651e-10
4.2097344384938894e-8
Compiler

Compiled 25 to 20 computations (20% saved)

bsearch31.0ms (0.2%)

Memory
9.5MiB live, 88.7MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
28.0ms
4.4353810515790506e-21
3.2872691334408123e-19
Samples
17.0ms61×1valid
5.0ms51×0valid
Compiler

Compiled 293 to 216 computations (26.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 19.0ms
ival-sin: 5.0ms (26.3% of total)
ival-pow2: 4.0ms (21% of total)
ival-cos: 4.0ms (21% of total)
ival-mult: 3.0ms (15.8% of total)
adjust: 1.0ms (5.3% of total)
ival-div: 1.0ms (5.3% of total)
ival-pi: 1.0ms (5.3% of total)
ival-add: 1.0ms (5.3% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
4.6MiB live, 4.6MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
4.4353810515790506e-21
3.2872691334408123e-19
Compiler

Compiled 384 to 230 computations (40.1% saved)

bsearch1.0ms (0%)

Memory
4.2MiB live, 4.2MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
4.4353810515790506e-21
3.2872691334408123e-19
Compiler

Compiled 391 to 230 computations (41.2% saved)

bsearch1.0ms (0%)

Memory
3.4MiB live, 3.4MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
4.4353810515790506e-21
3.2872691334408123e-19
Compiler

Compiled 349 to 223 computations (36.1% saved)

bsearch45.0ms (0.2%)

Memory
-14.1MiB live, 76.4MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
42.0ms
4.810134755542986e+157
1.9956793619243595e+158
1.0ms
4.4353810515790506e-21
3.2872691334408123e-19
Samples
32.0ms42×1valid
6.0ms54×0valid
Compiler

Compiled 553 to 352 computations (36.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 35.0ms
ival-pow2: 21.0ms (60% of total)
ival-cos: 4.0ms (11.4% of total)
ival-sin: 4.0ms (11.4% of total)
ival-mult: 3.0ms (8.6% of total)
ival-div: 2.0ms (5.7% of total)
adjust: 1.0ms (2.9% of total)
ival-add: 1.0ms (2.9% of total)
ival-assert: 0.0ms (0% of total)
ival-pi: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch2.0ms (0%)

Memory
6.9MiB live, 6.9MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
1.0ms
4.810134755542986e+157
1.9956793619243595e+158
1.0ms
4.4353810515790506e-21
3.2872691334408123e-19
Compiler

Compiled 553 to 352 computations (36.3% saved)

bsearch2.0ms (0%)

Memory
-33.8MiB live, 5.8MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
1.0ms
4.810134755542986e+157
1.9956793619243595e+158
1.0ms
4.4353810515790506e-21
3.2872691334408123e-19
Compiler

Compiled 483 to 296 computations (38.7% saved)

bsearch26.0ms (0.1%)

Memory
0.2MiB live, 81.1MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
23.0ms
2.715670591821014e+152
3.321445424382581e+153
Samples
13.0ms42×1valid
6.0ms54×0valid
Compiler

Compiled 189 to 122 computations (35.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 15.0ms
ival-sin: 4.0ms (25.9% of total)
ival-cos: 3.0ms (19.4% of total)
ival-mult: 2.0ms (12.9% of total)
ival-pow2: 2.0ms (12.9% of total)
adjust: 1.0ms (6.5% of total)
ival-div: 1.0ms (6.5% of total)
ival-add: 1.0ms (6.5% of total)
ival-assert: 0.0ms (0% of total)
ival-pi: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
2.4MiB live, 2.4MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
0.0ms
2.715670591821014e+152
3.321445424382581e+153
Compiler

Compiled 189 to 122 computations (35.4% saved)

simplify15.0ms (0.1%)

Memory
9.7MiB live, 49.0MiB allocated
Algorithm
egg-herbie
Rules
98×*-commutative_binary64
20×+-commutative_binary64
1-exp_binary64
1-exp_binary32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02131390
12771390
Stop Event
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4835703278458517/4835703278458516698824704 binary64)) (fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* (* (* 1/90 angle) (sqrt (PI))) (sqrt (PI))))))))) (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4835703278458517/4835703278458516698824704 binary64)) (fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) #s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))
(if (<=.f64 a #s(literal 5981525981032121/664613997892457936451903530140172288 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64))))
(if (<=.f64 a #s(literal 5981525981032121/664613997892457936451903530140172288 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))))
(if (<=.f64 a #s(literal 5981525981032121/664613997892457936451903530140172288 binary64)) #s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))))
(if (<=.f64 a #s(literal 5981525981032121/664613997892457936451903530140172288 binary64)) #s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64))))
(if (<=.f64 a #s(literal 5981525981032121/664613997892457936451903530140172288 binary64)) #s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (if (<=.f64 a #s(literal 52000000000000002183259940273930692615730403020797438348699769648205247220948121219788938292366177969800772966848259549280281805353213005476120288561922572288 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))))
(if (<=.f64 a #s(literal 5981525981032121/664613997892457936451903530140172288 binary64)) #s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (if (<=.f64 a #s(literal 52000000000000002183259940273930692615730403020797438348699769648205247220948121219788938292366177969800772966848259549280281805353213005476120288561922572288 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))))
(if (<=.f64 a #s(literal 5981525981032121/664613997892457936451903530140172288 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 52000000000000002183259940273930692615730403020797438348699769648205247220948121219788938292366177969800772966848259549280281805353213005476120288561922572288 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))))
(if (<=.f64 a #s(literal 849999999999999934648642856618303289907794979485464905256698242237016026372538350836701580669428154650400828047208929273011769058560132842412757556920320 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 849999999999999934648642856618303289907794979485464905256698242237016026372538350836701580669428154650400828047208929273011769058560132842412757556920320 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4835703278458517/4835703278458516698824704 binary64)) (fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* (* (* 1/90 angle) (sqrt (PI))) (sqrt (PI))))))))) (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4835703278458517/4835703278458516698824704 binary64)) (fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (fma.f64 #s(approx (exp (log (* a (- 1/2 (* 1/2 (cos (* (* (* 1/90 angle) (sqrt (PI))) (sqrt (PI))))))))) (*.f64 a (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4835703278458517/4835703278458516698824704 binary64)) (fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) #s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4835703278458517/4835703278458516698824704 binary64)) (fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) #s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))))
(if (<=.f64 a #s(literal 5981525981032121/664613997892457936451903530140172288 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64))))
(if (<=.f64 a #s(literal 5981525981032121/664613997892457936451903530140172288 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))))
(if (<=.f64 a #s(literal 5981525981032121/664613997892457936451903530140172288 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))))
(if (<=.f64 a #s(literal 5981525981032121/664613997892457936451903530140172288 binary64)) #s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))))
(if (<=.f64 a #s(literal 5981525981032121/664613997892457936451903530140172288 binary64)) #s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (fma.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))))
(if (<=.f64 a #s(literal 5981525981032121/664613997892457936451903530140172288 binary64)) #s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (+.f64 (*.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64))))
(if (<=.f64 a #s(literal 5981525981032121/664613997892457936451903530140172288 binary64)) #s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (+.f64 (pow.f64 (*.f64 b #s(approx (cos (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 a (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(if (<=.f64 a #s(literal 5981525981032121/664613997892457936451903530140172288 binary64)) #s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (if (<=.f64 a #s(literal 52000000000000002183259940273930692615730403020797438348699769648205247220948121219788938292366177969800772966848259549280281805353213005476120288561922572288 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))))
(if (<=.f64 a #s(literal 5981525981032121/664613997892457936451903530140172288 binary64)) #s(approx (+ (* (sin (* (* angle 1/180) (PI))) (exp (log (* (sin (* (* angle 1/180) (PI))) (* a a))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (if (<=.f64 a #s(literal 52000000000000002183259940273930692615730403020797438348699769648205247220948121219788938292366177969800772966848259549280281805353213005476120288561922572288 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (*.f64 angle (PI.f64))))) (*.f64 a #s(literal 1/32400 binary64)))))))
(if (<=.f64 a #s(literal 5981525981032121/664613997892457936451903530140172288 binary64)) #s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (if (<=.f64 a #s(literal 52000000000000002183259940273930692615730403020797438348699769648205247220948121219788938292366177969800772966848259549280281805353213005476120288561922572288 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))))
(if (<=.f64 a #s(literal 5981525981032121/664613997892457936451903530140172288 binary64)) #s(approx (+ (* (exp (log (* a (- 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (* (sqrt (PI)) (sqrt (PI))))))))))) a) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (if (<=.f64 a #s(literal 52000000000000002183259940273930692615730403020797438348699769648205247220948121219788938292366177969800772966848259549280281805353213005476120288561922572288 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (*.f64 angle (PI.f64))))) (*.f64 a #s(literal 1/32400 binary64)))))))
(if (<=.f64 a #s(literal 5981525981032121/664613997892457936451903530140172288 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 52000000000000002183259940273930692615730403020797438348699769648205247220948121219788938292366177969800772966848259549280281805353213005476120288561922572288 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64)))))))
(if (<=.f64 a #s(literal 5981525981032121/664613997892457936451903530140172288 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 52000000000000002183259940273930692615730403020797438348699769648205247220948121219788938292366177969800772966848259549280281805353213005476120288561922572288 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (*.f64 angle (PI.f64))))) (*.f64 a #s(literal 1/32400 binary64)))))))
(if (<=.f64 a #s(literal 849999999999999934648642856618303289907794979485464905256698242237016026372538350836701580669428154650400828047208929273011769058560132842412757556920320 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))) a) (*.f64 a #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 849999999999999934648642856618303289907794979485464905256698242237016026372538350836701580669428154650400828047208929273011769058560132842412757556920320 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (*.f64 angle (PI.f64))))) (*.f64 a #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 849999999999999934648642856618303289907794979485464905256698242237016026372538350836701580669428154650400828047208929273011769058560132842412757556920320 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) angle))))))))
(if (<=.f64 a #s(literal 849999999999999934648642856618303289907794979485464905256698242237016026372538350836701580669428154650400828047208929273011769058560132842412757556920320 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) -1/32400) (* (* a a) 1/32400)))) (* b b)) (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 angle (PI.f64)))) (*.f64 a #s(literal 1/32400 binary64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))

soundness1.8s (9.4%)

Memory
9.6MiB live, 1 927.4MiB allocated
Rules
20 768×lower-fma.f64
20 768×lower-fma.f32
17 360×lower-fma.f64
17 360×lower-fma.f32
11 588×lower-fma.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01556
02556
18756
248356
3432556
0824356
01791810
15581798
221701766
341571766
448271766
551961766
662821766
773871766
876951766
080041704
094567
0159491
1489358
22877352
08922348
0101495
0179451
1595396
23747396
08302392
04498962
114098818
252968674
080718220
068375
0118356
1353306
22344306
09114306
03839412
112029336
246029254
085848779
05269862
116479658
263929544
080679091
Stop Event
fuel
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
iter limit
Compiler

Compiled 2 151 to 991 computations (53.9% saved)

preprocess133.0ms (0.7%)

Memory
17.6MiB live, 413.9MiB allocated
Remove

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 2 030 to 770 computations (62.1% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated

Profiling

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