
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (* a a) (pow (* b (sin (/ PI (/ 180.0 angle)))) 2.0)))
double code(double a, double b, double angle) {
return (a * a) + pow((b * sin((((double) M_PI) / (180.0 / angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return (a * a) + Math.pow((b * Math.sin((Math.PI / (180.0 / angle)))), 2.0);
}
def code(a, b, angle): return (a * a) + math.pow((b * math.sin((math.pi / (180.0 / angle)))), 2.0)
function code(a, b, angle) return Float64(Float64(a * a) + (Float64(b * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a * a) + ((b * sin((pi / (180.0 / angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[(a * a), $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot a + {\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2}
\end{array}
Initial program 78.4%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6478.6
Applied rewrites78.6%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6478.7
Applied rewrites78.7%
(FPCore (a b angle) :precision binary64 (+ (* a a) (pow (* b (sin (* (* angle PI) 0.005555555555555556))) 2.0)))
double code(double a, double b, double angle) {
return (a * a) + pow((b * sin(((angle * ((double) M_PI)) * 0.005555555555555556))), 2.0);
}
public static double code(double a, double b, double angle) {
return (a * a) + Math.pow((b * Math.sin(((angle * Math.PI) * 0.005555555555555556))), 2.0);
}
def code(a, b, angle): return (a * a) + math.pow((b * math.sin(((angle * math.pi) * 0.005555555555555556))), 2.0)
function code(a, b, angle) return Float64(Float64(a * a) + (Float64(b * sin(Float64(Float64(angle * pi) * 0.005555555555555556))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a * a) + ((b * sin(((angle * pi) * 0.005555555555555556))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[(a * a), $MachinePrecision] + N[Power[N[(b * N[Sin[N[(N[(angle * Pi), $MachinePrecision] * 0.005555555555555556), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot a + {\left(b \cdot \sin \left(\left(angle \cdot \pi\right) \cdot 0.005555555555555556\right)\right)}^{2}
\end{array}
Initial program 78.4%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6478.6
Applied rewrites78.6%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6478.7
Applied rewrites78.7%
lift-/.f64N/A
lift-/.f64N/A
associate-/r/N/A
associate-*l/N/A
div-invN/A
metadata-evalN/A
lower-*.f64N/A
lower-*.f6478.6
Applied rewrites78.6%
Final simplification78.6%
(FPCore (a b angle) :precision binary64 (+ (* a a) (pow (* b (sin (* PI (* angle 0.005555555555555556)))) 2.0)))
double code(double a, double b, double angle) {
return (a * a) + pow((b * sin((((double) M_PI) * (angle * 0.005555555555555556)))), 2.0);
}
public static double code(double a, double b, double angle) {
return (a * a) + Math.pow((b * Math.sin((Math.PI * (angle * 0.005555555555555556)))), 2.0);
}
def code(a, b, angle): return (a * a) + math.pow((b * math.sin((math.pi * (angle * 0.005555555555555556)))), 2.0)
function code(a, b, angle) return Float64(Float64(a * a) + (Float64(b * sin(Float64(pi * Float64(angle * 0.005555555555555556)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a * a) + ((b * sin((pi * (angle * 0.005555555555555556)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[(a * a), $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot a + {\left(b \cdot \sin \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 78.4%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6478.6
Applied rewrites78.6%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6478.7
Applied rewrites78.7%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lift-/.f64N/A
clear-numN/A
lift-/.f64N/A
lower-*.f6478.4
lift-/.f64N/A
div-invN/A
metadata-evalN/A
lift-*.f6478.6
Applied rewrites78.6%
Final simplification78.6%
(FPCore (a b angle)
:precision binary64
(if (<= (/ angle 180.0) 2e-24)
(+ (* a a) (pow (* b (* (* angle PI) 0.005555555555555556)) 2.0))
(fma
(* b (fma (cos (* (* angle PI) 0.011111111111111112)) -0.5 0.5))
b
(* a a))))
double code(double a, double b, double angle) {
double tmp;
if ((angle / 180.0) <= 2e-24) {
tmp = (a * a) + pow((b * ((angle * ((double) M_PI)) * 0.005555555555555556)), 2.0);
} else {
tmp = fma((b * fma(cos(((angle * ((double) M_PI)) * 0.011111111111111112)), -0.5, 0.5)), b, (a * a));
}
return tmp;
}
function code(a, b, angle) tmp = 0.0 if (Float64(angle / 180.0) <= 2e-24) tmp = Float64(Float64(a * a) + (Float64(b * Float64(Float64(angle * pi) * 0.005555555555555556)) ^ 2.0)); else tmp = fma(Float64(b * fma(cos(Float64(Float64(angle * pi) * 0.011111111111111112)), -0.5, 0.5)), b, Float64(a * a)); end return tmp end
code[a_, b_, angle_] := If[LessEqual[N[(angle / 180.0), $MachinePrecision], 2e-24], N[(N[(a * a), $MachinePrecision] + N[Power[N[(b * N[(N[(angle * Pi), $MachinePrecision] * 0.005555555555555556), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(N[(b * N[(N[Cos[N[(N[(angle * Pi), $MachinePrecision] * 0.011111111111111112), $MachinePrecision]], $MachinePrecision] * -0.5 + 0.5), $MachinePrecision]), $MachinePrecision] * b + N[(a * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{angle}{180} \leq 2 \cdot 10^{-24}:\\
\;\;\;\;a \cdot a + {\left(b \cdot \left(\left(angle \cdot \pi\right) \cdot 0.005555555555555556\right)\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(b \cdot \mathsf{fma}\left(\cos \left(\left(angle \cdot \pi\right) \cdot 0.011111111111111112\right), -0.5, 0.5\right), b, a \cdot a\right)\\
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 1.99999999999999985e-24Initial program 88.1%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6488.3
Applied rewrites88.3%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6488.7
Applied rewrites88.7%
Taylor expanded in angle around 0
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f6484.4
Applied rewrites84.4%
if 1.99999999999999985e-24 < (/.f64 angle #s(literal 180 binary64)) Initial program 53.5%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6453.9
Applied rewrites53.9%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6453.0
Applied rewrites53.0%
Applied rewrites52.8%
Final simplification75.5%
(FPCore (a b angle) :precision binary64 (if (<= b 1.3e-81) (* a a) (+ (* a a) (pow (* b (* (* angle PI) 0.005555555555555556)) 2.0))))
double code(double a, double b, double angle) {
double tmp;
if (b <= 1.3e-81) {
tmp = a * a;
} else {
tmp = (a * a) + pow((b * ((angle * ((double) M_PI)) * 0.005555555555555556)), 2.0);
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (b <= 1.3e-81) {
tmp = a * a;
} else {
tmp = (a * a) + Math.pow((b * ((angle * Math.PI) * 0.005555555555555556)), 2.0);
}
return tmp;
}
def code(a, b, angle): tmp = 0 if b <= 1.3e-81: tmp = a * a else: tmp = (a * a) + math.pow((b * ((angle * math.pi) * 0.005555555555555556)), 2.0) return tmp
function code(a, b, angle) tmp = 0.0 if (b <= 1.3e-81) tmp = Float64(a * a); else tmp = Float64(Float64(a * a) + (Float64(b * Float64(Float64(angle * pi) * 0.005555555555555556)) ^ 2.0)); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (b <= 1.3e-81) tmp = a * a; else tmp = (a * a) + ((b * ((angle * pi) * 0.005555555555555556)) ^ 2.0); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[b, 1.3e-81], N[(a * a), $MachinePrecision], N[(N[(a * a), $MachinePrecision] + N[Power[N[(b * N[(N[(angle * Pi), $MachinePrecision] * 0.005555555555555556), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 1.3 \cdot 10^{-81}:\\
\;\;\;\;a \cdot a\\
\mathbf{else}:\\
\;\;\;\;a \cdot a + {\left(b \cdot \left(\left(angle \cdot \pi\right) \cdot 0.005555555555555556\right)\right)}^{2}\\
\end{array}
\end{array}
if b < 1.2999999999999999e-81Initial program 76.0%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6461.6
Applied rewrites61.6%
if 1.2999999999999999e-81 < b Initial program 84.0%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6484.3
Applied rewrites84.3%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6484.3
Applied rewrites84.3%
Taylor expanded in angle around 0
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f6479.8
Applied rewrites79.8%
Final simplification66.9%
(FPCore (a b angle)
:precision binary64
(if (<= a 6.8e+41)
(fma
(*
(* angle (* PI PI))
(fma a (* a -3.08641975308642e-5) (* (* b b) 3.08641975308642e-5)))
angle
(* a a))
(* a a)))
double code(double a, double b, double angle) {
double tmp;
if (a <= 6.8e+41) {
tmp = fma(((angle * (((double) M_PI) * ((double) M_PI))) * fma(a, (a * -3.08641975308642e-5), ((b * b) * 3.08641975308642e-5))), angle, (a * a));
} else {
tmp = a * a;
}
return tmp;
}
function code(a, b, angle) tmp = 0.0 if (a <= 6.8e+41) tmp = fma(Float64(Float64(angle * Float64(pi * pi)) * fma(a, Float64(a * -3.08641975308642e-5), Float64(Float64(b * b) * 3.08641975308642e-5))), angle, Float64(a * a)); else tmp = Float64(a * a); end return tmp end
code[a_, b_, angle_] := If[LessEqual[a, 6.8e+41], N[(N[(N[(angle * N[(Pi * Pi), $MachinePrecision]), $MachinePrecision] * N[(a * N[(a * -3.08641975308642e-5), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * angle + N[(a * a), $MachinePrecision]), $MachinePrecision], N[(a * a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 6.8 \cdot 10^{+41}:\\
\;\;\;\;\mathsf{fma}\left(\left(angle \cdot \left(\pi \cdot \pi\right)\right) \cdot \mathsf{fma}\left(a, a \cdot -3.08641975308642 \cdot 10^{-5}, \left(b \cdot b\right) \cdot 3.08641975308642 \cdot 10^{-5}\right), angle, a \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot a\\
\end{array}
\end{array}
if a < 6.79999999999999996e41Initial program 76.4%
Taylor expanded in angle around 0
lower-fma.f64N/A
Applied rewrites41.0%
Applied rewrites50.6%
if 6.79999999999999996e41 < a Initial program 86.3%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6475.5
Applied rewrites75.5%
(FPCore (a b angle)
:precision binary64
(if (<= a 1.85e-155)
(* angle (* (* PI (* PI (* b b))) (* angle 3.08641975308642e-5)))
(if (<= a 6.8e+41)
(fma
(* angle angle)
(* (* PI PI) (* (* b b) 3.08641975308642e-5))
(* a a))
(* a a))))
double code(double a, double b, double angle) {
double tmp;
if (a <= 1.85e-155) {
tmp = angle * ((((double) M_PI) * (((double) M_PI) * (b * b))) * (angle * 3.08641975308642e-5));
} else if (a <= 6.8e+41) {
tmp = fma((angle * angle), ((((double) M_PI) * ((double) M_PI)) * ((b * b) * 3.08641975308642e-5)), (a * a));
} else {
tmp = a * a;
}
return tmp;
}
function code(a, b, angle) tmp = 0.0 if (a <= 1.85e-155) tmp = Float64(angle * Float64(Float64(pi * Float64(pi * Float64(b * b))) * Float64(angle * 3.08641975308642e-5))); elseif (a <= 6.8e+41) tmp = fma(Float64(angle * angle), Float64(Float64(pi * pi) * Float64(Float64(b * b) * 3.08641975308642e-5)), Float64(a * a)); else tmp = Float64(a * a); end return tmp end
code[a_, b_, angle_] := If[LessEqual[a, 1.85e-155], N[(angle * N[(N[(Pi * N[(Pi * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(angle * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, 6.8e+41], N[(N[(angle * angle), $MachinePrecision] * N[(N[(Pi * Pi), $MachinePrecision] * N[(N[(b * b), $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision] + N[(a * a), $MachinePrecision]), $MachinePrecision], N[(a * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 1.85 \cdot 10^{-155}:\\
\;\;\;\;angle \cdot \left(\left(\pi \cdot \left(\pi \cdot \left(b \cdot b\right)\right)\right) \cdot \left(angle \cdot 3.08641975308642 \cdot 10^{-5}\right)\right)\\
\mathbf{elif}\;a \leq 6.8 \cdot 10^{+41}:\\
\;\;\;\;\mathsf{fma}\left(angle \cdot angle, \left(\pi \cdot \pi\right) \cdot \left(\left(b \cdot b\right) \cdot 3.08641975308642 \cdot 10^{-5}\right), a \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot a\\
\end{array}
\end{array}
if a < 1.85e-155Initial program 78.7%
Taylor expanded in angle around 0
lower-fma.f64N/A
Applied rewrites38.8%
Taylor expanded in b around inf
Applied rewrites33.0%
Applied rewrites40.5%
if 1.85e-155 < a < 6.79999999999999996e41Initial program 68.7%
Taylor expanded in angle around 0
lower-fma.f64N/A
Applied rewrites48.7%
Taylor expanded in b around inf
Applied rewrites51.1%
if 6.79999999999999996e41 < a Initial program 86.3%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6475.5
Applied rewrites75.5%
Final simplification49.6%
(FPCore (a b angle) :precision binary64 (if (<= a 1.14e-147) (* angle (* (* PI (* PI (* b b))) (* angle 3.08641975308642e-5))) (* a a)))
double code(double a, double b, double angle) {
double tmp;
if (a <= 1.14e-147) {
tmp = angle * ((((double) M_PI) * (((double) M_PI) * (b * b))) * (angle * 3.08641975308642e-5));
} else {
tmp = a * a;
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 1.14e-147) {
tmp = angle * ((Math.PI * (Math.PI * (b * b))) * (angle * 3.08641975308642e-5));
} else {
tmp = a * a;
}
return tmp;
}
def code(a, b, angle): tmp = 0 if a <= 1.14e-147: tmp = angle * ((math.pi * (math.pi * (b * b))) * (angle * 3.08641975308642e-5)) else: tmp = a * a return tmp
function code(a, b, angle) tmp = 0.0 if (a <= 1.14e-147) tmp = Float64(angle * Float64(Float64(pi * Float64(pi * Float64(b * b))) * Float64(angle * 3.08641975308642e-5))); else tmp = Float64(a * a); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (a <= 1.14e-147) tmp = angle * ((pi * (pi * (b * b))) * (angle * 3.08641975308642e-5)); else tmp = a * a; end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[a, 1.14e-147], N[(angle * N[(N[(Pi * N[(Pi * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(angle * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a * a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 1.14 \cdot 10^{-147}:\\
\;\;\;\;angle \cdot \left(\left(\pi \cdot \left(\pi \cdot \left(b \cdot b\right)\right)\right) \cdot \left(angle \cdot 3.08641975308642 \cdot 10^{-5}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot a\\
\end{array}
\end{array}
if a < 1.14e-147Initial program 78.4%
Taylor expanded in angle around 0
lower-fma.f64N/A
Applied rewrites38.9%
Taylor expanded in b around inf
Applied rewrites33.3%
Applied rewrites40.7%
if 1.14e-147 < a Initial program 78.3%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6456.6
Applied rewrites56.6%
Final simplification46.7%
(FPCore (a b angle) :precision binary64 (if (<= a 1.14e-147) (* (* PI PI) (* 3.08641975308642e-5 (* angle (* angle (* b b))))) (* a a)))
double code(double a, double b, double angle) {
double tmp;
if (a <= 1.14e-147) {
tmp = (((double) M_PI) * ((double) M_PI)) * (3.08641975308642e-5 * (angle * (angle * (b * b))));
} else {
tmp = a * a;
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 1.14e-147) {
tmp = (Math.PI * Math.PI) * (3.08641975308642e-5 * (angle * (angle * (b * b))));
} else {
tmp = a * a;
}
return tmp;
}
def code(a, b, angle): tmp = 0 if a <= 1.14e-147: tmp = (math.pi * math.pi) * (3.08641975308642e-5 * (angle * (angle * (b * b)))) else: tmp = a * a return tmp
function code(a, b, angle) tmp = 0.0 if (a <= 1.14e-147) tmp = Float64(Float64(pi * pi) * Float64(3.08641975308642e-5 * Float64(angle * Float64(angle * Float64(b * b))))); else tmp = Float64(a * a); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (a <= 1.14e-147) tmp = (pi * pi) * (3.08641975308642e-5 * (angle * (angle * (b * b)))); else tmp = a * a; end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[a, 1.14e-147], N[(N[(Pi * Pi), $MachinePrecision] * N[(3.08641975308642e-5 * N[(angle * N[(angle * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a * a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 1.14 \cdot 10^{-147}:\\
\;\;\;\;\left(\pi \cdot \pi\right) \cdot \left(3.08641975308642 \cdot 10^{-5} \cdot \left(angle \cdot \left(angle \cdot \left(b \cdot b\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot a\\
\end{array}
\end{array}
if a < 1.14e-147Initial program 78.4%
Taylor expanded in angle around 0
lower-fma.f64N/A
Applied rewrites38.9%
Taylor expanded in b around inf
Applied rewrites33.3%
Applied rewrites40.6%
if 1.14e-147 < a Initial program 78.3%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6456.6
Applied rewrites56.6%
Final simplification46.7%
(FPCore (a b angle) :precision binary64 (if (<= b 9.2e+170) (* a a) (* b (* (* b (* PI PI)) (* angle (* angle 3.08641975308642e-5))))))
double code(double a, double b, double angle) {
double tmp;
if (b <= 9.2e+170) {
tmp = a * a;
} else {
tmp = b * ((b * (((double) M_PI) * ((double) M_PI))) * (angle * (angle * 3.08641975308642e-5)));
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (b <= 9.2e+170) {
tmp = a * a;
} else {
tmp = b * ((b * (Math.PI * Math.PI)) * (angle * (angle * 3.08641975308642e-5)));
}
return tmp;
}
def code(a, b, angle): tmp = 0 if b <= 9.2e+170: tmp = a * a else: tmp = b * ((b * (math.pi * math.pi)) * (angle * (angle * 3.08641975308642e-5))) return tmp
function code(a, b, angle) tmp = 0.0 if (b <= 9.2e+170) tmp = Float64(a * a); else tmp = Float64(b * Float64(Float64(b * Float64(pi * pi)) * Float64(angle * Float64(angle * 3.08641975308642e-5)))); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (b <= 9.2e+170) tmp = a * a; else tmp = b * ((b * (pi * pi)) * (angle * (angle * 3.08641975308642e-5))); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[b, 9.2e+170], N[(a * a), $MachinePrecision], N[(b * N[(N[(b * N[(Pi * Pi), $MachinePrecision]), $MachinePrecision] * N[(angle * N[(angle * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 9.2 \cdot 10^{+170}:\\
\;\;\;\;a \cdot a\\
\mathbf{else}:\\
\;\;\;\;b \cdot \left(\left(b \cdot \left(\pi \cdot \pi\right)\right) \cdot \left(angle \cdot \left(angle \cdot 3.08641975308642 \cdot 10^{-5}\right)\right)\right)\\
\end{array}
\end{array}
if b < 9.2000000000000003e170Initial program 76.0%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6459.0
Applied rewrites59.0%
if 9.2000000000000003e170 < b Initial program 99.8%
Taylor expanded in angle around 0
lower-fma.f64N/A
Applied rewrites54.4%
Taylor expanded in b around inf
Applied rewrites73.6%
Applied rewrites77.5%
(FPCore (a b angle) :precision binary64 (* a a))
double code(double a, double b, double angle) {
return a * a;
}
real(8) function code(a, b, angle)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
code = a * a
end function
public static double code(double a, double b, double angle) {
return a * a;
}
def code(a, b, angle): return a * a
function code(a, b, angle) return Float64(a * a) end
function tmp = code(a, b, angle) tmp = a * a; end
code[a_, b_, angle_] := N[(a * a), $MachinePrecision]
\begin{array}{l}
\\
a \cdot a
\end{array}
Initial program 78.4%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6456.0
Applied rewrites56.0%
herbie shell --seed 2024237
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))