
(FPCore (c0 A V l) :precision binary64 (* c0 (sqrt (/ A (* V l)))))
double code(double c0, double A, double V, double l) {
return c0 * sqrt((A / (V * l)));
}
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
code = c0 * sqrt((a / (v * l)))
end function
public static double code(double c0, double A, double V, double l) {
return c0 * Math.sqrt((A / (V * l)));
}
def code(c0, A, V, l): return c0 * math.sqrt((A / (V * l)))
function code(c0, A, V, l) return Float64(c0 * sqrt(Float64(A / Float64(V * l)))) end
function tmp = code(c0, A, V, l) tmp = c0 * sqrt((A / (V * l))); end
code[c0_, A_, V_, l_] := N[(c0 * N[Sqrt[N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c0 \cdot \sqrt{\frac{A}{V \cdot \ell}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (c0 A V l) :precision binary64 (* c0 (sqrt (/ A (* V l)))))
double code(double c0, double A, double V, double l) {
return c0 * sqrt((A / (V * l)));
}
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
code = c0 * sqrt((a / (v * l)))
end function
public static double code(double c0, double A, double V, double l) {
return c0 * Math.sqrt((A / (V * l)));
}
def code(c0, A, V, l): return c0 * math.sqrt((A / (V * l)))
function code(c0, A, V, l) return Float64(c0 * sqrt(Float64(A / Float64(V * l)))) end
function tmp = code(c0, A, V, l) tmp = c0 * sqrt((A / (V * l))); end
code[c0_, A_, V_, l_] := N[(c0 * N[Sqrt[N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c0 \cdot \sqrt{\frac{A}{V \cdot \ell}}
\end{array}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(if (<= (* l V) -5e+297)
(/ (* (sqrt (/ (- A) l)) c0) (sqrt (- V)))
(if (<= (* l V) -4e-261)
(* (/ (sqrt (- A)) (sqrt (* (- l) V))) c0)
(if (<= (* l V) 0.0)
(* (sqrt (/ (/ A l) V)) c0)
(* (/ (sqrt A) (sqrt (* l V))) c0)))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((l * V) <= -5e+297) {
tmp = (sqrt((-A / l)) * c0) / sqrt(-V);
} else if ((l * V) <= -4e-261) {
tmp = (sqrt(-A) / sqrt((-l * V))) * c0;
} else if ((l * V) <= 0.0) {
tmp = sqrt(((A / l) / V)) * c0;
} else {
tmp = (sqrt(A) / sqrt((l * V))) * c0;
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if ((l * v) <= (-5d+297)) then
tmp = (sqrt((-a / l)) * c0) / sqrt(-v)
else if ((l * v) <= (-4d-261)) then
tmp = (sqrt(-a) / sqrt((-l * v))) * c0
else if ((l * v) <= 0.0d0) then
tmp = sqrt(((a / l) / v)) * c0
else
tmp = (sqrt(a) / sqrt((l * v))) * c0
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((l * V) <= -5e+297) {
tmp = (Math.sqrt((-A / l)) * c0) / Math.sqrt(-V);
} else if ((l * V) <= -4e-261) {
tmp = (Math.sqrt(-A) / Math.sqrt((-l * V))) * c0;
} else if ((l * V) <= 0.0) {
tmp = Math.sqrt(((A / l) / V)) * c0;
} else {
tmp = (Math.sqrt(A) / Math.sqrt((l * V))) * c0;
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (l * V) <= -5e+297: tmp = (math.sqrt((-A / l)) * c0) / math.sqrt(-V) elif (l * V) <= -4e-261: tmp = (math.sqrt(-A) / math.sqrt((-l * V))) * c0 elif (l * V) <= 0.0: tmp = math.sqrt(((A / l) / V)) * c0 else: tmp = (math.sqrt(A) / math.sqrt((l * V))) * c0 return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(l * V) <= -5e+297) tmp = Float64(Float64(sqrt(Float64(Float64(-A) / l)) * c0) / sqrt(Float64(-V))); elseif (Float64(l * V) <= -4e-261) tmp = Float64(Float64(sqrt(Float64(-A)) / sqrt(Float64(Float64(-l) * V))) * c0); elseif (Float64(l * V) <= 0.0) tmp = Float64(sqrt(Float64(Float64(A / l) / V)) * c0); else tmp = Float64(Float64(sqrt(A) / sqrt(Float64(l * V))) * c0); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((l * V) <= -5e+297)
tmp = (sqrt((-A / l)) * c0) / sqrt(-V);
elseif ((l * V) <= -4e-261)
tmp = (sqrt(-A) / sqrt((-l * V))) * c0;
elseif ((l * V) <= 0.0)
tmp = sqrt(((A / l) / V)) * c0;
else
tmp = (sqrt(A) / sqrt((l * V))) * c0;
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(l * V), $MachinePrecision], -5e+297], N[(N[(N[Sqrt[N[((-A) / l), $MachinePrecision]], $MachinePrecision] * c0), $MachinePrecision] / N[Sqrt[(-V)], $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(l * V), $MachinePrecision], -4e-261], N[(N[(N[Sqrt[(-A)], $MachinePrecision] / N[Sqrt[N[((-l) * V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * c0), $MachinePrecision], If[LessEqual[N[(l * V), $MachinePrecision], 0.0], N[(N[Sqrt[N[(N[(A / l), $MachinePrecision] / V), $MachinePrecision]], $MachinePrecision] * c0), $MachinePrecision], N[(N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(l * V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * c0), $MachinePrecision]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;\ell \cdot V \leq -5 \cdot 10^{+297}:\\
\;\;\;\;\frac{\sqrt{\frac{-A}{\ell}} \cdot c0}{\sqrt{-V}}\\
\mathbf{elif}\;\ell \cdot V \leq -4 \cdot 10^{-261}:\\
\;\;\;\;\frac{\sqrt{-A}}{\sqrt{\left(-\ell\right) \cdot V}} \cdot c0\\
\mathbf{elif}\;\ell \cdot V \leq 0:\\
\;\;\;\;\sqrt{\frac{\frac{A}{\ell}}{V}} \cdot c0\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{A}}{\sqrt{\ell \cdot V}} \cdot c0\\
\end{array}
\end{array}
if (*.f64 V l) < -4.9999999999999998e297Initial program 49.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6475.5
Applied rewrites75.5%
lift-*.f64N/A
*-commutativeN/A
lift-sqrt.f64N/A
lift-/.f64N/A
frac-2negN/A
sqrt-divN/A
associate-*l/N/A
lower-/.f64N/A
Applied rewrites39.7%
if -4.9999999999999998e297 < (*.f64 V l) < -3.99999999999999994e-261Initial program 88.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6480.5
Applied rewrites80.5%
lift-sqrt.f64N/A
lift-/.f64N/A
lift-/.f64N/A
associate-/r*N/A
lift-*.f64N/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
Applied rewrites99.6%
if -3.99999999999999994e-261 < (*.f64 V l) < 0.0Initial program 29.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6470.7
Applied rewrites70.7%
if 0.0 < (*.f64 V l) Initial program 80.2%
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6491.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6491.5
Applied rewrites91.5%
Final simplification87.5%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (let* ((t_0 (* (sqrt (/ A (* l V))) c0)) (t_1 (* (sqrt (/ (/ A l) V)) c0))) (if (<= t_0 1e-276) t_1 (if (<= t_0 1e+287) t_0 t_1))))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double t_0 = sqrt((A / (l * V))) * c0;
double t_1 = sqrt(((A / l) / V)) * c0;
double tmp;
if (t_0 <= 1e-276) {
tmp = t_1;
} else if (t_0 <= 1e+287) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = sqrt((a / (l * v))) * c0
t_1 = sqrt(((a / l) / v)) * c0
if (t_0 <= 1d-276) then
tmp = t_1
else if (t_0 <= 1d+287) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double t_0 = Math.sqrt((A / (l * V))) * c0;
double t_1 = Math.sqrt(((A / l) / V)) * c0;
double tmp;
if (t_0 <= 1e-276) {
tmp = t_1;
} else if (t_0 <= 1e+287) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): t_0 = math.sqrt((A / (l * V))) * c0 t_1 = math.sqrt(((A / l) / V)) * c0 tmp = 0 if t_0 <= 1e-276: tmp = t_1 elif t_0 <= 1e+287: tmp = t_0 else: tmp = t_1 return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) t_0 = Float64(sqrt(Float64(A / Float64(l * V))) * c0) t_1 = Float64(sqrt(Float64(Float64(A / l) / V)) * c0) tmp = 0.0 if (t_0 <= 1e-276) tmp = t_1; elseif (t_0 <= 1e+287) tmp = t_0; else tmp = t_1; end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
t_0 = sqrt((A / (l * V))) * c0;
t_1 = sqrt(((A / l) / V)) * c0;
tmp = 0.0;
if (t_0 <= 1e-276)
tmp = t_1;
elseif (t_0 <= 1e+287)
tmp = t_0;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
code[c0_, A_, V_, l_] := Block[{t$95$0 = N[(N[Sqrt[N[(A / N[(l * V), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * c0), $MachinePrecision]}, Block[{t$95$1 = N[(N[Sqrt[N[(N[(A / l), $MachinePrecision] / V), $MachinePrecision]], $MachinePrecision] * c0), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-276], t$95$1, If[LessEqual[t$95$0, 1e+287], t$95$0, t$95$1]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
t_0 := \sqrt{\frac{A}{\ell \cdot V}} \cdot c0\\
t_1 := \sqrt{\frac{\frac{A}{\ell}}{V}} \cdot c0\\
\mathbf{if}\;t\_0 \leq 10^{-276}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{+287}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 c0 (sqrt.f64 (/.f64 A (*.f64 V l)))) < 1e-276 or 1.0000000000000001e287 < (*.f64 c0 (sqrt.f64 (/.f64 A (*.f64 V l)))) Initial program 66.3%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6473.0
Applied rewrites73.0%
if 1e-276 < (*.f64 c0 (sqrt.f64 (/.f64 A (*.f64 V l)))) < 1.0000000000000001e287Initial program 99.6%
Final simplification79.9%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(let* ((t_0 (/ A (* l V))))
(if (<= t_0 0.0)
(* (sqrt (/ (/ A l) V)) c0)
(if (<= t_0 2e+248) (* (sqrt t_0) c0) (/ c0 (sqrt (* (/ V A) l)))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double t_0 = A / (l * V);
double tmp;
if (t_0 <= 0.0) {
tmp = sqrt(((A / l) / V)) * c0;
} else if (t_0 <= 2e+248) {
tmp = sqrt(t_0) * c0;
} else {
tmp = c0 / sqrt(((V / A) * l));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: t_0
real(8) :: tmp
t_0 = a / (l * v)
if (t_0 <= 0.0d0) then
tmp = sqrt(((a / l) / v)) * c0
else if (t_0 <= 2d+248) then
tmp = sqrt(t_0) * c0
else
tmp = c0 / sqrt(((v / a) * l))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double t_0 = A / (l * V);
double tmp;
if (t_0 <= 0.0) {
tmp = Math.sqrt(((A / l) / V)) * c0;
} else if (t_0 <= 2e+248) {
tmp = Math.sqrt(t_0) * c0;
} else {
tmp = c0 / Math.sqrt(((V / A) * l));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): t_0 = A / (l * V) tmp = 0 if t_0 <= 0.0: tmp = math.sqrt(((A / l) / V)) * c0 elif t_0 <= 2e+248: tmp = math.sqrt(t_0) * c0 else: tmp = c0 / math.sqrt(((V / A) * l)) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) t_0 = Float64(A / Float64(l * V)) tmp = 0.0 if (t_0 <= 0.0) tmp = Float64(sqrt(Float64(Float64(A / l) / V)) * c0); elseif (t_0 <= 2e+248) tmp = Float64(sqrt(t_0) * c0); else tmp = Float64(c0 / sqrt(Float64(Float64(V / A) * l))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
t_0 = A / (l * V);
tmp = 0.0;
if (t_0 <= 0.0)
tmp = sqrt(((A / l) / V)) * c0;
elseif (t_0 <= 2e+248)
tmp = sqrt(t_0) * c0;
else
tmp = c0 / sqrt(((V / A) * l));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
code[c0_, A_, V_, l_] := Block[{t$95$0 = N[(A / N[(l * V), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(N[Sqrt[N[(N[(A / l), $MachinePrecision] / V), $MachinePrecision]], $MachinePrecision] * c0), $MachinePrecision], If[LessEqual[t$95$0, 2e+248], N[(N[Sqrt[t$95$0], $MachinePrecision] * c0), $MachinePrecision], N[(c0 / N[Sqrt[N[(N[(V / A), $MachinePrecision] * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
t_0 := \frac{A}{\ell \cdot V}\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;\sqrt{\frac{\frac{A}{\ell}}{V}} \cdot c0\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+248}:\\
\;\;\;\;\sqrt{t\_0} \cdot c0\\
\mathbf{else}:\\
\;\;\;\;\frac{c0}{\sqrt{\frac{V}{A} \cdot \ell}}\\
\end{array}
\end{array}
if (/.f64 A (*.f64 V l)) < 0.0Initial program 38.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6451.6
Applied rewrites51.6%
if 0.0 < (/.f64 A (*.f64 V l)) < 2.00000000000000009e248Initial program 99.6%
if 2.00000000000000009e248 < (/.f64 A (*.f64 V l)) Initial program 45.9%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6446.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6446.5
Applied rewrites46.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
remove-double-divN/A
inv-powN/A
div-invN/A
unpow-prod-downN/A
inv-powN/A
inv-powN/A
metadata-evalN/A
distribute-neg-fracN/A
lift-/.f64N/A
associate-/r*N/A
clear-numN/A
/-rgt-identityN/A
lower-/.f64N/A
distribute-frac-neg2N/A
lift-/.f64N/A
frac-2negN/A
metadata-evalN/A
remove-double-divN/A
remove-double-neg63.5
Applied rewrites63.5%
Final simplification81.5%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(if (<= (* l V) (- INFINITY))
(/ c0 (* (sqrt (/ (- l) A)) (sqrt (- V))))
(if (<= (* l V) -4e-261)
(* (/ (sqrt (- A)) (sqrt (* (- l) V))) c0)
(if (<= (* l V) 0.0)
(* (sqrt (/ (/ A l) V)) c0)
(* (/ (sqrt A) (sqrt (* l V))) c0)))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((l * V) <= -((double) INFINITY)) {
tmp = c0 / (sqrt((-l / A)) * sqrt(-V));
} else if ((l * V) <= -4e-261) {
tmp = (sqrt(-A) / sqrt((-l * V))) * c0;
} else if ((l * V) <= 0.0) {
tmp = sqrt(((A / l) / V)) * c0;
} else {
tmp = (sqrt(A) / sqrt((l * V))) * c0;
}
return tmp;
}
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((l * V) <= -Double.POSITIVE_INFINITY) {
tmp = c0 / (Math.sqrt((-l / A)) * Math.sqrt(-V));
} else if ((l * V) <= -4e-261) {
tmp = (Math.sqrt(-A) / Math.sqrt((-l * V))) * c0;
} else if ((l * V) <= 0.0) {
tmp = Math.sqrt(((A / l) / V)) * c0;
} else {
tmp = (Math.sqrt(A) / Math.sqrt((l * V))) * c0;
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (l * V) <= -math.inf: tmp = c0 / (math.sqrt((-l / A)) * math.sqrt(-V)) elif (l * V) <= -4e-261: tmp = (math.sqrt(-A) / math.sqrt((-l * V))) * c0 elif (l * V) <= 0.0: tmp = math.sqrt(((A / l) / V)) * c0 else: tmp = (math.sqrt(A) / math.sqrt((l * V))) * c0 return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(l * V) <= Float64(-Inf)) tmp = Float64(c0 / Float64(sqrt(Float64(Float64(-l) / A)) * sqrt(Float64(-V)))); elseif (Float64(l * V) <= -4e-261) tmp = Float64(Float64(sqrt(Float64(-A)) / sqrt(Float64(Float64(-l) * V))) * c0); elseif (Float64(l * V) <= 0.0) tmp = Float64(sqrt(Float64(Float64(A / l) / V)) * c0); else tmp = Float64(Float64(sqrt(A) / sqrt(Float64(l * V))) * c0); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((l * V) <= -Inf)
tmp = c0 / (sqrt((-l / A)) * sqrt(-V));
elseif ((l * V) <= -4e-261)
tmp = (sqrt(-A) / sqrt((-l * V))) * c0;
elseif ((l * V) <= 0.0)
tmp = sqrt(((A / l) / V)) * c0;
else
tmp = (sqrt(A) / sqrt((l * V))) * c0;
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(l * V), $MachinePrecision], (-Infinity)], N[(c0 / N[(N[Sqrt[N[((-l) / A), $MachinePrecision]], $MachinePrecision] * N[Sqrt[(-V)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(l * V), $MachinePrecision], -4e-261], N[(N[(N[Sqrt[(-A)], $MachinePrecision] / N[Sqrt[N[((-l) * V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * c0), $MachinePrecision], If[LessEqual[N[(l * V), $MachinePrecision], 0.0], N[(N[Sqrt[N[(N[(A / l), $MachinePrecision] / V), $MachinePrecision]], $MachinePrecision] * c0), $MachinePrecision], N[(N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(l * V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * c0), $MachinePrecision]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;\ell \cdot V \leq -\infty:\\
\;\;\;\;\frac{c0}{\sqrt{\frac{-\ell}{A}} \cdot \sqrt{-V}}\\
\mathbf{elif}\;\ell \cdot V \leq -4 \cdot 10^{-261}:\\
\;\;\;\;\frac{\sqrt{-A}}{\sqrt{\left(-\ell\right) \cdot V}} \cdot c0\\
\mathbf{elif}\;\ell \cdot V \leq 0:\\
\;\;\;\;\sqrt{\frac{\frac{A}{\ell}}{V}} \cdot c0\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{A}}{\sqrt{\ell \cdot V}} \cdot c0\\
\end{array}
\end{array}
if (*.f64 V l) < -inf.0Initial program 45.0%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6445.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f6445.0
Applied rewrites45.0%
lift-sqrt.f64N/A
pow1/2N/A
lift-/.f64N/A
clear-numN/A
lift-*.f64N/A
associate-/r*N/A
lift-/.f64N/A
frac-2negN/A
associate-/r/N/A
unpow-prod-downN/A
distribute-frac-neg2N/A
lift-/.f64N/A
clear-numN/A
pow1/2N/A
pow1/2N/A
lower-*.f64N/A
Applied rewrites34.0%
if -inf.0 < (*.f64 V l) < -3.99999999999999994e-261Initial program 88.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6480.9
Applied rewrites80.9%
lift-sqrt.f64N/A
lift-/.f64N/A
lift-/.f64N/A
associate-/r*N/A
lift-*.f64N/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
Applied rewrites99.6%
if -3.99999999999999994e-261 < (*.f64 V l) < 0.0Initial program 29.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6470.7
Applied rewrites70.7%
if 0.0 < (*.f64 V l) Initial program 80.2%
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6491.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6491.5
Applied rewrites91.5%
Final simplification87.5%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(if (<= (* l V) -5e+297)
(* (/ (sqrt (/ A V)) (sqrt l)) c0)
(if (<= (* l V) -4e-261)
(* (/ (sqrt (- A)) (sqrt (* (- l) V))) c0)
(if (<= (* l V) 0.0)
(* (sqrt (/ (/ A l) V)) c0)
(* (/ (sqrt A) (sqrt (* l V))) c0)))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((l * V) <= -5e+297) {
tmp = (sqrt((A / V)) / sqrt(l)) * c0;
} else if ((l * V) <= -4e-261) {
tmp = (sqrt(-A) / sqrt((-l * V))) * c0;
} else if ((l * V) <= 0.0) {
tmp = sqrt(((A / l) / V)) * c0;
} else {
tmp = (sqrt(A) / sqrt((l * V))) * c0;
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if ((l * v) <= (-5d+297)) then
tmp = (sqrt((a / v)) / sqrt(l)) * c0
else if ((l * v) <= (-4d-261)) then
tmp = (sqrt(-a) / sqrt((-l * v))) * c0
else if ((l * v) <= 0.0d0) then
tmp = sqrt(((a / l) / v)) * c0
else
tmp = (sqrt(a) / sqrt((l * v))) * c0
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((l * V) <= -5e+297) {
tmp = (Math.sqrt((A / V)) / Math.sqrt(l)) * c0;
} else if ((l * V) <= -4e-261) {
tmp = (Math.sqrt(-A) / Math.sqrt((-l * V))) * c0;
} else if ((l * V) <= 0.0) {
tmp = Math.sqrt(((A / l) / V)) * c0;
} else {
tmp = (Math.sqrt(A) / Math.sqrt((l * V))) * c0;
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (l * V) <= -5e+297: tmp = (math.sqrt((A / V)) / math.sqrt(l)) * c0 elif (l * V) <= -4e-261: tmp = (math.sqrt(-A) / math.sqrt((-l * V))) * c0 elif (l * V) <= 0.0: tmp = math.sqrt(((A / l) / V)) * c0 else: tmp = (math.sqrt(A) / math.sqrt((l * V))) * c0 return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(l * V) <= -5e+297) tmp = Float64(Float64(sqrt(Float64(A / V)) / sqrt(l)) * c0); elseif (Float64(l * V) <= -4e-261) tmp = Float64(Float64(sqrt(Float64(-A)) / sqrt(Float64(Float64(-l) * V))) * c0); elseif (Float64(l * V) <= 0.0) tmp = Float64(sqrt(Float64(Float64(A / l) / V)) * c0); else tmp = Float64(Float64(sqrt(A) / sqrt(Float64(l * V))) * c0); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((l * V) <= -5e+297)
tmp = (sqrt((A / V)) / sqrt(l)) * c0;
elseif ((l * V) <= -4e-261)
tmp = (sqrt(-A) / sqrt((-l * V))) * c0;
elseif ((l * V) <= 0.0)
tmp = sqrt(((A / l) / V)) * c0;
else
tmp = (sqrt(A) / sqrt((l * V))) * c0;
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(l * V), $MachinePrecision], -5e+297], N[(N[(N[Sqrt[N[(A / V), $MachinePrecision]], $MachinePrecision] / N[Sqrt[l], $MachinePrecision]), $MachinePrecision] * c0), $MachinePrecision], If[LessEqual[N[(l * V), $MachinePrecision], -4e-261], N[(N[(N[Sqrt[(-A)], $MachinePrecision] / N[Sqrt[N[((-l) * V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * c0), $MachinePrecision], If[LessEqual[N[(l * V), $MachinePrecision], 0.0], N[(N[Sqrt[N[(N[(A / l), $MachinePrecision] / V), $MachinePrecision]], $MachinePrecision] * c0), $MachinePrecision], N[(N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(l * V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * c0), $MachinePrecision]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;\ell \cdot V \leq -5 \cdot 10^{+297}:\\
\;\;\;\;\frac{\sqrt{\frac{A}{V}}}{\sqrt{\ell}} \cdot c0\\
\mathbf{elif}\;\ell \cdot V \leq -4 \cdot 10^{-261}:\\
\;\;\;\;\frac{\sqrt{-A}}{\sqrt{\left(-\ell\right) \cdot V}} \cdot c0\\
\mathbf{elif}\;\ell \cdot V \leq 0:\\
\;\;\;\;\sqrt{\frac{\frac{A}{\ell}}{V}} \cdot c0\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{A}}{\sqrt{\ell \cdot V}} \cdot c0\\
\end{array}
\end{array}
if (*.f64 V l) < -4.9999999999999998e297Initial program 49.7%
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-sqrt.f6443.6
Applied rewrites43.6%
if -4.9999999999999998e297 < (*.f64 V l) < -3.99999999999999994e-261Initial program 88.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6480.5
Applied rewrites80.5%
lift-sqrt.f64N/A
lift-/.f64N/A
lift-/.f64N/A
associate-/r*N/A
lift-*.f64N/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
Applied rewrites99.6%
if -3.99999999999999994e-261 < (*.f64 V l) < 0.0Initial program 29.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6470.7
Applied rewrites70.7%
if 0.0 < (*.f64 V l) Initial program 80.2%
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6491.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6491.5
Applied rewrites91.5%
Final simplification87.9%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(if (<= (* l V) -5e+297)
(* (sqrt (* (/ 1.0 V) (/ A l))) c0)
(if (<= (* l V) -4e-261)
(* (/ (sqrt (- A)) (sqrt (* (- l) V))) c0)
(if (<= (* l V) 0.0)
(* (sqrt (/ (/ A l) V)) c0)
(* (/ (sqrt A) (sqrt (* l V))) c0)))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((l * V) <= -5e+297) {
tmp = sqrt(((1.0 / V) * (A / l))) * c0;
} else if ((l * V) <= -4e-261) {
tmp = (sqrt(-A) / sqrt((-l * V))) * c0;
} else if ((l * V) <= 0.0) {
tmp = sqrt(((A / l) / V)) * c0;
} else {
tmp = (sqrt(A) / sqrt((l * V))) * c0;
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if ((l * v) <= (-5d+297)) then
tmp = sqrt(((1.0d0 / v) * (a / l))) * c0
else if ((l * v) <= (-4d-261)) then
tmp = (sqrt(-a) / sqrt((-l * v))) * c0
else if ((l * v) <= 0.0d0) then
tmp = sqrt(((a / l) / v)) * c0
else
tmp = (sqrt(a) / sqrt((l * v))) * c0
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((l * V) <= -5e+297) {
tmp = Math.sqrt(((1.0 / V) * (A / l))) * c0;
} else if ((l * V) <= -4e-261) {
tmp = (Math.sqrt(-A) / Math.sqrt((-l * V))) * c0;
} else if ((l * V) <= 0.0) {
tmp = Math.sqrt(((A / l) / V)) * c0;
} else {
tmp = (Math.sqrt(A) / Math.sqrt((l * V))) * c0;
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (l * V) <= -5e+297: tmp = math.sqrt(((1.0 / V) * (A / l))) * c0 elif (l * V) <= -4e-261: tmp = (math.sqrt(-A) / math.sqrt((-l * V))) * c0 elif (l * V) <= 0.0: tmp = math.sqrt(((A / l) / V)) * c0 else: tmp = (math.sqrt(A) / math.sqrt((l * V))) * c0 return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(l * V) <= -5e+297) tmp = Float64(sqrt(Float64(Float64(1.0 / V) * Float64(A / l))) * c0); elseif (Float64(l * V) <= -4e-261) tmp = Float64(Float64(sqrt(Float64(-A)) / sqrt(Float64(Float64(-l) * V))) * c0); elseif (Float64(l * V) <= 0.0) tmp = Float64(sqrt(Float64(Float64(A / l) / V)) * c0); else tmp = Float64(Float64(sqrt(A) / sqrt(Float64(l * V))) * c0); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((l * V) <= -5e+297)
tmp = sqrt(((1.0 / V) * (A / l))) * c0;
elseif ((l * V) <= -4e-261)
tmp = (sqrt(-A) / sqrt((-l * V))) * c0;
elseif ((l * V) <= 0.0)
tmp = sqrt(((A / l) / V)) * c0;
else
tmp = (sqrt(A) / sqrt((l * V))) * c0;
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(l * V), $MachinePrecision], -5e+297], N[(N[Sqrt[N[(N[(1.0 / V), $MachinePrecision] * N[(A / l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * c0), $MachinePrecision], If[LessEqual[N[(l * V), $MachinePrecision], -4e-261], N[(N[(N[Sqrt[(-A)], $MachinePrecision] / N[Sqrt[N[((-l) * V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * c0), $MachinePrecision], If[LessEqual[N[(l * V), $MachinePrecision], 0.0], N[(N[Sqrt[N[(N[(A / l), $MachinePrecision] / V), $MachinePrecision]], $MachinePrecision] * c0), $MachinePrecision], N[(N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(l * V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * c0), $MachinePrecision]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;\ell \cdot V \leq -5 \cdot 10^{+297}:\\
\;\;\;\;\sqrt{\frac{1}{V} \cdot \frac{A}{\ell}} \cdot c0\\
\mathbf{elif}\;\ell \cdot V \leq -4 \cdot 10^{-261}:\\
\;\;\;\;\frac{\sqrt{-A}}{\sqrt{\left(-\ell\right) \cdot V}} \cdot c0\\
\mathbf{elif}\;\ell \cdot V \leq 0:\\
\;\;\;\;\sqrt{\frac{\frac{A}{\ell}}{V}} \cdot c0\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{A}}{\sqrt{\ell \cdot V}} \cdot c0\\
\end{array}
\end{array}
if (*.f64 V l) < -4.9999999999999998e297Initial program 49.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
div-invN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6475.5
Applied rewrites75.5%
if -4.9999999999999998e297 < (*.f64 V l) < -3.99999999999999994e-261Initial program 88.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6480.5
Applied rewrites80.5%
lift-sqrt.f64N/A
lift-/.f64N/A
lift-/.f64N/A
associate-/r*N/A
lift-*.f64N/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
Applied rewrites99.6%
if -3.99999999999999994e-261 < (*.f64 V l) < 0.0Initial program 29.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6470.7
Applied rewrites70.7%
if 0.0 < (*.f64 V l) Initial program 80.2%
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6491.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6491.5
Applied rewrites91.5%
Final simplification90.7%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (if (<= A -1e-310) (* (/ (sqrt (- A)) (* (sqrt l) (sqrt (- V)))) c0) (* (/ (sqrt A) (sqrt (* l V))) c0)))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if (A <= -1e-310) {
tmp = (sqrt(-A) / (sqrt(l) * sqrt(-V))) * c0;
} else {
tmp = (sqrt(A) / sqrt((l * V))) * c0;
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if (a <= (-1d-310)) then
tmp = (sqrt(-a) / (sqrt(l) * sqrt(-v))) * c0
else
tmp = (sqrt(a) / sqrt((l * v))) * c0
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if (A <= -1e-310) {
tmp = (Math.sqrt(-A) / (Math.sqrt(l) * Math.sqrt(-V))) * c0;
} else {
tmp = (Math.sqrt(A) / Math.sqrt((l * V))) * c0;
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if A <= -1e-310: tmp = (math.sqrt(-A) / (math.sqrt(l) * math.sqrt(-V))) * c0 else: tmp = (math.sqrt(A) / math.sqrt((l * V))) * c0 return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (A <= -1e-310) tmp = Float64(Float64(sqrt(Float64(-A)) / Float64(sqrt(l) * sqrt(Float64(-V)))) * c0); else tmp = Float64(Float64(sqrt(A) / sqrt(Float64(l * V))) * c0); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if (A <= -1e-310)
tmp = (sqrt(-A) / (sqrt(l) * sqrt(-V))) * c0;
else
tmp = (sqrt(A) / sqrt((l * V))) * c0;
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[A, -1e-310], N[(N[(N[Sqrt[(-A)], $MachinePrecision] / N[(N[Sqrt[l], $MachinePrecision] * N[Sqrt[(-V)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * c0), $MachinePrecision], N[(N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(l * V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * c0), $MachinePrecision]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;A \leq -1 \cdot 10^{-310}:\\
\;\;\;\;\frac{\sqrt{-A}}{\sqrt{\ell} \cdot \sqrt{-V}} \cdot c0\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{A}}{\sqrt{\ell \cdot V}} \cdot c0\\
\end{array}
\end{array}
if A < -9.999999999999969e-311Initial program 76.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6478.1
Applied rewrites78.1%
lift-sqrt.f64N/A
lift-/.f64N/A
lift-/.f64N/A
associate-/r*N/A
lift-*.f64N/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
Applied rewrites84.4%
lift-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-neg.f64N/A
neg-mul-1N/A
associate-*r*N/A
sqrt-prodN/A
*-commutativeN/A
neg-mul-1N/A
pow1/2N/A
lift-sqrt.f64N/A
lower-*.f64N/A
pow1/2N/A
lower-sqrt.f64N/A
lower-neg.f6449.0
Applied rewrites49.0%
if -9.999999999999969e-311 < A Initial program 73.3%
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6483.2
lift-*.f64N/A
*-commutativeN/A
lower-*.f6483.2
Applied rewrites83.2%
Final simplification65.5%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (if (<= (* l V) 0.0) (* (sqrt (* (/ 1.0 V) (/ A l))) c0) (* (/ (sqrt A) (sqrt (* l V))) c0)))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((l * V) <= 0.0) {
tmp = sqrt(((1.0 / V) * (A / l))) * c0;
} else {
tmp = (sqrt(A) / sqrt((l * V))) * c0;
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if ((l * v) <= 0.0d0) then
tmp = sqrt(((1.0d0 / v) * (a / l))) * c0
else
tmp = (sqrt(a) / sqrt((l * v))) * c0
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((l * V) <= 0.0) {
tmp = Math.sqrt(((1.0 / V) * (A / l))) * c0;
} else {
tmp = (Math.sqrt(A) / Math.sqrt((l * V))) * c0;
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (l * V) <= 0.0: tmp = math.sqrt(((1.0 / V) * (A / l))) * c0 else: tmp = (math.sqrt(A) / math.sqrt((l * V))) * c0 return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(l * V) <= 0.0) tmp = Float64(sqrt(Float64(Float64(1.0 / V) * Float64(A / l))) * c0); else tmp = Float64(Float64(sqrt(A) / sqrt(Float64(l * V))) * c0); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((l * V) <= 0.0)
tmp = sqrt(((1.0 / V) * (A / l))) * c0;
else
tmp = (sqrt(A) / sqrt((l * V))) * c0;
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(l * V), $MachinePrecision], 0.0], N[(N[Sqrt[N[(N[(1.0 / V), $MachinePrecision] * N[(A / l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * c0), $MachinePrecision], N[(N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(l * V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * c0), $MachinePrecision]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;\ell \cdot V \leq 0:\\
\;\;\;\;\sqrt{\frac{1}{V} \cdot \frac{A}{\ell}} \cdot c0\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{A}}{\sqrt{\ell \cdot V}} \cdot c0\\
\end{array}
\end{array}
if (*.f64 V l) < 0.0Initial program 71.0%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
div-invN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6477.7
Applied rewrites77.7%
if 0.0 < (*.f64 V l) Initial program 80.2%
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6491.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6491.5
Applied rewrites91.5%
Final simplification83.6%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (if (<= (* l V) 0.0) (* (sqrt (/ (/ A l) V)) c0) (* (/ (sqrt A) (sqrt (* l V))) c0)))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((l * V) <= 0.0) {
tmp = sqrt(((A / l) / V)) * c0;
} else {
tmp = (sqrt(A) / sqrt((l * V))) * c0;
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if ((l * v) <= 0.0d0) then
tmp = sqrt(((a / l) / v)) * c0
else
tmp = (sqrt(a) / sqrt((l * v))) * c0
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((l * V) <= 0.0) {
tmp = Math.sqrt(((A / l) / V)) * c0;
} else {
tmp = (Math.sqrt(A) / Math.sqrt((l * V))) * c0;
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (l * V) <= 0.0: tmp = math.sqrt(((A / l) / V)) * c0 else: tmp = (math.sqrt(A) / math.sqrt((l * V))) * c0 return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(l * V) <= 0.0) tmp = Float64(sqrt(Float64(Float64(A / l) / V)) * c0); else tmp = Float64(Float64(sqrt(A) / sqrt(Float64(l * V))) * c0); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((l * V) <= 0.0)
tmp = sqrt(((A / l) / V)) * c0;
else
tmp = (sqrt(A) / sqrt((l * V))) * c0;
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(l * V), $MachinePrecision], 0.0], N[(N[Sqrt[N[(N[(A / l), $MachinePrecision] / V), $MachinePrecision]], $MachinePrecision] * c0), $MachinePrecision], N[(N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(l * V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * c0), $MachinePrecision]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;\ell \cdot V \leq 0:\\
\;\;\;\;\sqrt{\frac{\frac{A}{\ell}}{V}} \cdot c0\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{A}}{\sqrt{\ell \cdot V}} \cdot c0\\
\end{array}
\end{array}
if (*.f64 V l) < 0.0Initial program 71.0%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6477.8
Applied rewrites77.8%
if 0.0 < (*.f64 V l) Initial program 80.2%
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6491.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6491.5
Applied rewrites91.5%
Final simplification83.6%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (* (sqrt (/ A (* l V))) c0))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
return sqrt((A / (l * V))) * c0;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
code = sqrt((a / (l * v))) * c0
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
return Math.sqrt((A / (l * V))) * c0;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): return math.sqrt((A / (l * V))) * c0
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) return Float64(sqrt(Float64(A / Float64(l * V))) * c0) end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp = code(c0, A, V, l)
tmp = sqrt((A / (l * V))) * c0;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := N[(N[Sqrt[N[(A / N[(l * V), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * c0), $MachinePrecision]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\sqrt{\frac{A}{\ell \cdot V}} \cdot c0
\end{array}
Initial program 74.9%
Final simplification74.9%
herbie shell --seed 2024236
(FPCore (c0 A V l)
:name "Henrywood and Agarwal, Equation (3)"
:precision binary64
(* c0 (sqrt (/ A (* V l)))))