ab-angle->ABCF B

Time bar (total: 15.9s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated

analyze0.0ms (0%)

Memory
0.7MiB live, 0.7MiB allocated
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 18 computations (28% saved)

sample2.6s (16.4%)

Memory
-56.7MiB live, 3 121.8MiB allocated
Samples
1.5s3 577×1valid
559.0ms4 605×0valid
137.0ms48×3valid
25.0ms26×2valid
Precisions
Click to see histograms. Total time spent on operations: 1.9s
ival-mult: 816.0ms (43.1% of total)
ival-sin: 341.0ms (18% of total)
ival-cos: 250.0ms (13.2% of total)
ival-pow2: 183.0ms (9.7% of total)
ival-div: 96.0ms (5.1% of total)
adjust: 94.0ms (5% of total)
ival-pi: 47.0ms (2.5% of total)
ival-sub: 46.0ms (2.4% of total)
exact: 9.0ms (0.5% of total)
ival-true: 6.0ms (0.3% of total)
ival-assert: 4.0ms (0.2% of total)
Bogosity

explain263.0ms (1.7%)

Memory
-14.5MiB live, 443.3MiB allocated
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1350-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1350-0-(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
210-0-(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
140-0-(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
00-0-(pow.f64 b #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-(pow.f64 a #s(literal 2 binary64))
00-0-#s(literal 2 binary64)
00-0-b
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1350
sin.f64(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1350
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))n*o210
-.f64(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))nan-rescue140
(pow.f64 b #s(literal 2 binary64))overflow58
(pow.f64 a #s(literal 2 binary64))overflow58
Confusion
Predicted +Predicted -
+1270
-3693
Precision
0.7791411042944786
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+12700
-36093
Precision?
0.7791411042944786
Recall?
1.0
Freqs
test
numberfreq
093
127
2130
36
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
80.0ms252×1valid
29.0ms254×0valid
5.0ms3valid
3.0ms2valid
Compiler

Compiled 204 to 52 computations (74.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 87.0ms
ival-mult: 25.0ms (28.8% of total)
ival-sin: 21.0ms (24.2% of total)
ival-cos: 12.0ms (13.8% of total)
ival-pow2: 10.0ms (11.5% of total)
ival-div: 6.0ms (6.9% of total)
adjust: 6.0ms (6.9% of total)
ival-pi: 3.0ms (3.5% of total)
ival-sub: 3.0ms (3.5% of total)
exact: 1.0ms (1.2% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

preprocess207.0ms (1.3%)

Memory
5.3MiB live, 195.2MiB allocated
Algorithm
egg-herbie
Rules
8 338×lower-fma.f64
8 338×lower-fma.f32
4 908×lower-*.f32
4 900×lower-*.f64
1 806×lower--.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
057218
1150207
2484207
31686207
44780207
57707207
01623
02723
14123
28323
322723
477823
5257723
6381023
7554823
0804423
Stop Event
iter limit
node limit
iter limit
node limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
Symmetry

(abs b)

(abs a)

(negabs angle)

Compiler

Compiled 26 to 16 computations (38.5% saved)

eval0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated
Compiler

Compiled 3 to 3 computations (0% saved)

prune1.0ms (0%)

Memory
2.6MiB live, 2.6MiB allocated
Alt Table
Click to see full alt table
StatusAccuracyProgram
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 26 to 16 computations (38.5% saved)

simplify149.0ms (0.9%)

Memory
7.1MiB live, 163.9MiB allocated
Algorithm
egg-herbie
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff128
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
cost-diff6144
(pow.f64 a #s(literal 2 binary64))
cost-diff6144
(pow.f64 b #s(literal 2 binary64))
Rules
8 338×lower-fma.f64
8 338×lower-fma.f32
4 908×lower-*.f32
4 900×lower-*.f64
1 806×lower--.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01687
02787
14187
28387
322787
477887
5257787
6381087
7554887
0804487
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal -2 binary64) (+.f64 a b)) (-.f64 a b)))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 (*.f64 #s(literal -2 binary64) (+.f64 a b)) (-.f64 a b))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (+.f64 a b))
(pow.f64 b #s(literal 2 binary64))
(*.f64 b b)
b
(pow.f64 a #s(literal 2 binary64))
(*.f64 a a)
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))

localize94.0ms (0.6%)

Memory
-18.5MiB live, 111.5MiB allocated
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
accuracy3.2499814224718526
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy5.093751306360387
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy29.282564386216702
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy29.85454419961339
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Samples
64.0ms126×1valid
14.0ms127×0valid
3.0ms3valid
2.0ms2valid
Compiler

Compiled 89 to 18 computations (79.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 63.0ms
adjust: 16.0ms (25.4% of total)
ival-div: 13.0ms (20.7% of total)
ival-mult: 9.0ms (14.3% of total)
ival-sin: 9.0ms (14.3% of total)
ival-cos: 6.0ms (9.5% of total)
ival-pow2: 5.0ms (8% of total)
ival-pi: 1.0ms (1.6% of total)
ival-sub: 1.0ms (1.6% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series30.0ms (0.2%)

Memory
-4.8MiB live, 31.9MiB allocated
Counts
7 → 144
Calls
Call 1
Inputs
#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
Outputs
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (* -1 (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (- (pow b 2) (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (- (pow b 2) (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (- (pow b 2) (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
Calls

9 calls:

TimeVariablePointExpression
4.0ms
angle
@0
((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))))
3.0ms
b
@0
((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))))
2.0ms
b
@inf
((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))))
2.0ms
b
@-inf
((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))))
2.0ms
a
@inf
((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))))

simplify181.0ms (1.1%)

Memory
5.9MiB live, 194.4MiB allocated
Algorithm
egg-herbie
Rules
16 026×lower-fma.f64
16 026×lower-fma.f32
7 016×lower-+.f64
7 016×lower-+.f32
6 690×lower-*.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01882667
16052489
225292441
081172375
Stop Event
iter limit
node limit
Counts
144 → 144
Calls
Call 1
Inputs
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(* -1 (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
Outputs
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(* -1 (pow a 2))
(*.f64 (neg.f64 a) a)
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
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(pow a 2)
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(pow a 2)
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(pow a 2)
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(pow b 2)
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(pow a 2)
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a))))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a))))) (*.f64 a a))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64))) (*.f64 a a))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/708588000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/482123275200000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/708588000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64)))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 angle angle)) angle) angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) angle)
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))

rewrite148.0ms (0.9%)

Memory
32.6MiB live, 192.0MiB allocated
Rules
4 636×lower-fma.f64
4 636×lower-fma.f32
3 632×lower-*.f32
3 624×lower-*.f64
1 818×lower-pow.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
01664
02764
18964
245655
3410055
0835355
Stop Event
iter limit
node limit
iter limit
Counts
7 → 201
Calls
Call 1
Inputs
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (sqrt.f64 b) b) (sqrt.f64 b))
(*.f64 (sqrt.f64 b) (*.f64 (sqrt.f64 b) b))
(*.f64 b b)
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 b))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
(pow.f64 (sqrt.f64 b) #s(literal 4 binary64))
(pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64)))
(pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 b)) #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 b)))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (*.f64 (sqrt.f64 a) a) (sqrt.f64 a))
(*.f64 (sqrt.f64 a) (*.f64 (sqrt.f64 a) a))
(*.f64 a a)
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 a))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a))
(pow.f64 (sqrt.f64 a) #s(literal 4 binary64))
(pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 1/2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 a)) #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 a)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
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(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)))))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 b a))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))
(/.f64 (*.f64 (neg.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (neg.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (neg.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))))) (neg.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)))))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) #s(literal 2 binary64))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) (*.f64 a a))))

eval61.0ms (0.4%)

Memory
-1.4MiB live, 82.7MiB allocated
Compiler

Compiled 13 213 to 1 062 computations (92% saved)

prune163.0ms (1%)

Memory
-8.3MiB live, 194.2MiB allocated
Pruning

46 alts after pruning (46 fresh and 0 done)

PrunedKeptTotal
New29946345
Fresh000
Picked101
Done000
Total30046346
Accuracy
78.6%
Counts
346 → 46
Alt Table
Click to see full alt table
StatusAccuracyProgram
8.2%
(/.f64 (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))
16.5%
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b)))
20.0%
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))) (fma.f64 a a (*.f64 b b)))
58.9%
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
57.5%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.5%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
7.5%
(*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
14.2%
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
58.9%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
65.1%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.5%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
21.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 a a (*.f64 b b))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 a a (*.f64 b b))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (sqrt.f64 b) b) (sqrt.f64 b) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
1.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
16.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 b b) b) b)) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
16.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
1.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 b b)) (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 (*.f64 a a) a) a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
49.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
51.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
12.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
4.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (*.f64 a a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 b b)) (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (-.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) b) b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
4.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.9%
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))
49.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
30.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
36.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
36.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
52.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
55.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))))
Compiler

Compiled 3 526 to 1 798 computations (49% saved)

simplify133.0ms (0.8%)

Memory
12.6MiB live, 164.6MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff128
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
cost-diff128
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))
cost-diff6144
(pow.f64 a #s(literal 2 binary64))
cost-diff6144
(pow.f64 b #s(literal 2 binary64))
cost-diff0
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)))
cost-diff0
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff1728
(fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))
cost-diff0
(*.f64 (*.f64 b b) #s(literal 2 binary64))
cost-diff0
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
cost-diff0
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
cost-diff0
(*.f64 #s(literal 1/90 binary64) (PI.f64))
cost-diff0
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
cost-diff0
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
cost-diff0
(-.f64 b a)
cost-diff0
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
cost-diff0
(+.f64 a b)
cost-diff0
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
Rules
7 096×lower-fma.f32
7 094×lower-fma.f64
4 190×lower-*.f32
4 148×lower-*.f64
3 844×lower--.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
062446
0103446
1188430
2465428
32007428
42958428
55652428
08720428
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(+.f64 a b)
a
b
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 1/90 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
angle
(*.f64 #s(literal 1/90 binary64) (PI.f64))
#s(literal 1/90 binary64)
(PI.f64)
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(*.f64 b b)
b
#s(literal 2 binary64)
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)))
#s(literal 2 binary64)
(fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))
(*.f64 (neg.f64 a) (sqrt.f64 a))
(neg.f64 a)
a
(sqrt.f64 a)
(*.f64 b b)
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal -180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 b a))
(+.f64 a b)
(+.f64 b a)
a
b
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
angle
(PI.f64)
#s(literal 1/90 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (PI.f64) (+.f64 b a))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (PI.f64) (+.f64 b a)))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
angle
(*.f64 #s(literal 1/90 binary64) (PI.f64))
#s(literal 1/90 binary64)
(PI.f64)
(*.f64 (+.f64 b a) (-.f64 b a))
(*.f64 (-.f64 b a) (+.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(*.f64 b b)
b
#s(literal 2 binary64)
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(PI.f64)
#s(literal 1/180 binary64)
angle
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (+.f64 b a)) (-.f64 a b)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)))
(*.f64 (*.f64 #s(literal -2 binary64) (+.f64 b a)) (-.f64 a b))
#s(literal 2 binary64)
(fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))
(*.f64 (-.f64 b a) (+.f64 b a))
(*.f64 (neg.f64 a) (sqrt.f64 a))
(*.f64 (sqrt.f64 a) (neg.f64 a))
(neg.f64 a)
a
(sqrt.f64 a)
(*.f64 b b)
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 b a)) (+.f64 b a)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 (*.f64 #s(literal -2 binary64) (+.f64 b a)) (-.f64 a b))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (+.f64 b a))
(pow.f64 b #s(literal 2 binary64))
(*.f64 b b)
b
(pow.f64 a #s(literal 2 binary64))
(*.f64 a a)
a
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
angle
(PI.f64)
#s(literal -180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)

localize299.0ms (1.9%)

Memory
-4.6MiB live, 445.1MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy3.2499814224718526
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy5.093751306360387
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))
accuracy29.282564386216702
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy29.85454419961339
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
accuracy2.730450172471852
(fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))
accuracy5.093751306360387
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy29.282564386216702
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy29.85454419961339
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy3.1572357294852016
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
accuracy27.396817153894588
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
accuracy29.282564386216702
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
accuracy29.85454419961339
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
accuracy0
(PI.f64)
accuracy0.13671875
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
accuracy6.508465778186364
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
accuracy26.83609032979493
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
accuracy0.265625
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
accuracy0.296875
(*.f64 angle (PI.f64))
accuracy0.3359375
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
accuracy29.3416648135188
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
Samples
166.0ms126×1valid
67.0ms127×0valid
11.0ms3valid
6.0ms2valid
Compiler

Compiled 418 to 54 computations (87.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 196.0ms
ival-mult: 70.0ms (35.6% of total)
ival-sin: 51.0ms (26% of total)
ival-div: 20.0ms (10.2% of total)
const: 13.0ms (6.6% of total)
adjust: 12.0ms (6.1% of total)
ival-cos: 12.0ms (6.1% of total)
ival-pow2: 5.0ms (2.5% of total)
ival-add: 4.0ms (2% of total)
ival-sub: 3.0ms (1.5% of total)
ival-neg: 3.0ms (1.5% of total)
ival-pi: 2.0ms (1% of total)
ival-sqrt: 2.0ms (1% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series92.0ms (0.6%)

Memory
-6.2MiB live, 180.5MiB allocated
Counts
29 → 600
Calls
Call 1
Inputs
#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())
#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())
#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())
#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())
#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 1/90 binary64) (PI.f64)) (patch (*.f64 #s(literal 1/90 binary64) (PI.f64)) #<representation binary64>) () ())
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 b b) #s(literal 2 binary64)) (patch (*.f64 (*.f64 b b) #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)) (patch (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (patch (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) #<representation binary64>) () ())
#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) #<representation binary64>) () ())
#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())
#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())
#s(alt (PI.f64) (patch (PI.f64) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (patch (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #<representation binary64>) () ())
Outputs
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt a (taylor 0 b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -1 a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (- b a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (- b a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (- b a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (pow b 2)) (taylor 0 b) (#s(alt (*.f64 (*.f64 b b) #s(literal 2 binary64)) (patch (*.f64 (*.f64 b b) #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 2 (pow b 2)) (taylor 0 b) (#s(alt (*.f64 (*.f64 b b) #s(literal 2 binary64)) (patch (*.f64 (*.f64 b b) #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 2 (pow b 2)) (taylor 0 b) (#s(alt (*.f64 (*.f64 b b) #s(literal 2 binary64)) (patch (*.f64 (*.f64 b b) #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 2 (pow b 2)) (taylor 0 b) (#s(alt (*.f64 (*.f64 b b) #s(literal 2 binary64)) (patch (*.f64 (*.f64 b b) #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (* -1 (pow a 2)) (taylor 0 b) (#s(alt (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)) (patch (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (pow a 2)) (pow b 2)) (taylor 0 b) (#s(alt (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)) (patch (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)) #<representation binary64>) () ())) ())
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#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (patch (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (sin (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (patch (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (sin (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (patch (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
#s(alt (sin (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (patch (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #<representation binary64>) () ())) ())
Calls

9 calls:

TimeVariablePointExpression
17.0ms
angle
@0
((* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (* (* b b) 2) (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b)) (* (* (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (sin (* (PI) (/ angle 180)))) (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (pow b 2) (pow a 2) (* (* 2 (- (pow b 2) (pow a 2))) (neg (sin (/ (* angle (PI)) -180)))) (- (pow b 2) (pow a 2)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) (PI) (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle)) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (sin (/ (* angle (PI)) -180)))
9.0ms
b
@0
((* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (* (* b b) 2) (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b)) (* (* (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (sin (* (PI) (/ angle 180)))) (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (pow b 2) (pow a 2) (* (* 2 (- (pow b 2) (pow a 2))) (neg (sin (/ (* angle (PI)) -180)))) (- (pow b 2) (pow a 2)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) (PI) (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle)) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (sin (/ (* angle (PI)) -180)))
8.0ms
b
@inf
((* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (* (* b b) 2) (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b)) (* (* (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (sin (* (PI) (/ angle 180)))) (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (pow b 2) (pow a 2) (* (* 2 (- (pow b 2) (pow a 2))) (neg (sin (/ (* angle (PI)) -180)))) (- (pow b 2) (pow a 2)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) (PI) (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle)) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (sin (/ (* angle (PI)) -180)))
7.0ms
angle
@-inf
((* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (* (* b b) 2) (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b)) (* (* (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (sin (* (PI) (/ angle 180)))) (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (pow b 2) (pow a 2) (* (* 2 (- (pow b 2) (pow a 2))) (neg (sin (/ (* angle (PI)) -180)))) (- (pow b 2) (pow a 2)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) (PI) (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle)) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (sin (/ (* angle (PI)) -180)))
7.0ms
b
@-inf
((* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (* (* b b) 2) (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b)) (* (* (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (sin (* (PI) (/ angle 180)))) (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (pow b 2) (pow a 2) (* (* 2 (- (pow b 2) (pow a 2))) (neg (sin (/ (* angle (PI)) -180)))) (- (pow b 2) (pow a 2)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) (PI) (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle)) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (sin (/ (* angle (PI)) -180)))

simplify183.0ms (1.2%)

Memory
12.0MiB live, 313.6MiB allocated
Algorithm
egg-herbie
Rules
6 628×lower-fma.f64
6 628×lower-fma.f32
6 178×lower-*.f64
6 178×lower-*.f32
3 458×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
062910682
122949888
251429492
082619247
Stop Event
iter limit
node limit
Counts
600 → 591
Calls
Call 1
Inputs
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
a
(+ a b)
(+ a b)
(+ a b)
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* -1 a)
(- b a)
(- b a)
(- b a)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* -1 (pow a 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* -2 (pow a 2))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI))))))
(+ (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI)))))))
(+ (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI)))))))
(+ (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI)))))))
(* -1 (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
b
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
b
(* b (+ 1 (* -1 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (pow b 2))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (sin (* -1/180 (* angle (PI))))) (* 2 (/ (* (pow a 2) (sin (* -1/180 (* angle (PI))))) (pow b 2)))))
(* (pow b 2) (+ (* -2 (sin (* -1/180 (* angle (PI))))) (* 2 (/ (* (pow a 2) (sin (* -1/180 (* angle (PI))))) (pow b 2)))))
(* (pow b 2) (+ (* -2 (sin (* -1/180 (* angle (PI))))) (* 2 (/ (* (pow a 2) (sin (* -1/180 (* angle (PI))))) (pow b 2)))))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* b (sin (* 1/90 (* angle (PI)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
b
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (- (/ a b) 1)))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (pow b 2))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (sin (* -1/180 (* angle (PI))))) (* 2 (/ (* (pow a 2) (sin (* -1/180 (* angle (PI))))) (pow b 2)))))
(* (pow b 2) (+ (* -2 (sin (* -1/180 (* angle (PI))))) (* 2 (/ (* (pow a 2) (sin (* -1/180 (* angle (PI))))) (pow b 2)))))
(* (pow b 2) (+ (* -2 (sin (* -1/180 (* angle (PI))))) (* 2 (/ (* (pow a 2) (sin (* -1/180 (* angle (PI))))) (pow b 2)))))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
b
(+ a b)
(+ a b)
(+ a b)
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
b
(+ b (* -1 a))
(+ b (* -1 a))
(+ b (* -1 a))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (pow b 2))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI))))))
(+ (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI)))))))
(+ (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI)))))))
(+ (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI)))))))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
a
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* -1 a)
(* a (- (/ b a) 1))
(* a (- (/ b a) 1))
(* a (- (/ b a) 1))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (/ (* (pow b 2) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* 2 (sin (* -1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (/ (* (pow b 2) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* 2 (sin (* -1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (/ (* (pow b 2) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* 2 (sin (* -1/180 (* angle (PI)))))))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 a)
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (pow (sqrt -1) 2))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sqrt -1) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sqrt -1) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sqrt -1) 2)))
(* 2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))))
(* (pow a 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))
(* (pow a 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* 2 (* (pow a 2) (pow (sqrt -1) 2)))
(* (pow a 2) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (pow (sqrt -1) 2))))
(* (pow a 2) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (pow (sqrt -1) 2))))
(* (pow a 2) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (pow (sqrt -1) 2))))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (/ (* (pow b 2) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* 2 (sin (* -1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (/ (* (pow b 2) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* 2 (sin (* -1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (/ (* (pow b 2) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* 2 (sin (* -1/180 (* angle (PI)))))))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
(* 2 (pow b 2))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 2 (pow b 2)))
(+ (* 2 (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/12597120000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))))
(+ (* 2 (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))) (* 1/12597120000 (* (pow b 2) (pow (PI) 4))))))))
(* 1/90 (* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))))
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))))))))
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2))))))))))
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))))))))
(* 1/90 (* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2))))) (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2))))))
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))))
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2))))) (* 1/11337408000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2))))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* -1/180 (* angle (PI)))
(* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3))))))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7)))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(sin (* -1/180 (* angle (PI))))
(sin (* -1/180 (* angle (PI))))
(sin (* -1/180 (* angle (PI))))
(sin (* -1/180 (* angle (PI))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(sin (* -1/180 (* angle (PI))))
(sin (* -1/180 (* angle (PI))))
(sin (* -1/180 (* angle (PI))))
(sin (* -1/180 (* angle (PI))))
Outputs
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b))
a
(+ a b)
(+.f64 b a)
(+ a b)
(+.f64 b a)
(+ a b)
(+.f64 b a)
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* -1 a)
(neg.f64 a)
(- b a)
(-.f64 b a)
(- b a)
(-.f64 b a)
(- b a)
(-.f64 b a)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) #s(literal 0 binary64))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) b))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) b))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(* -1 (pow a 2))
(*.f64 (neg.f64 a) a)
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (-.f64 b a) (+.f64 b a))
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (-.f64 b a) (+.f64 b a))
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (-.f64 b a) (+.f64 b a))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(* -2 (pow a 2))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
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(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 a a))))
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(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 a a))))
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(* -1 (pow a 2))
(*.f64 (neg.f64 a) a)
(- (pow b 2) (pow a 2))
(*.f64 (-.f64 b a) (+.f64 b a))
(- (pow b 2) (pow a 2))
(*.f64 (-.f64 b a) (+.f64 b a))
(- (pow b 2) (pow a 2))
(*.f64 (-.f64 b a) (+.f64 b a))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
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(* b (+ 1 (/ a b)))
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(* b (sin (* 1/90 (* angle (PI)))))
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(* b (+ 1 (* -1 (/ a b))))
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(* 1/90 (* angle (* (pow b 2) (PI))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(* 2 (pow b 2))
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(* 2 (pow b 2))
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(pow b 2)
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(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (pow b 2))
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(-.f64 b a)
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle #s(literal 0 binary64)))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (-.f64 b a) (+.f64 b a))
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (-.f64 b a) (+.f64 b a))
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (-.f64 b a) (+.f64 b a))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+ (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 a a))))
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (-.f64 b a) (+.f64 b a))
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (-.f64 b a) (+.f64 b a))
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (-.f64 b a) (+.f64 b a))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) (*.f64 a a))
a
(* a (+ 1 (/ b a)))
(fma.f64 (/.f64 b a) a a)
(* a (+ 1 (/ b a)))
(fma.f64 (/.f64 b a) a a)
(* a (+ 1 (/ b a)))
(fma.f64 (/.f64 b a) a a)
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 b a) #s(literal 1 binary64))) a)
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 b a) #s(literal 1 binary64))) a)
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 b a) #s(literal 1 binary64))) a)
(* -1 a)
(neg.f64 a)
(* a (- (/ b a) 1))
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)
(* a (- (/ b a) 1))
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)
(* a (- (/ b a) 1))
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (*.f64 b b) (/.f64 (PI.f64) (*.f64 a a)) #s(literal 0 binary64)))) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (*.f64 b b) (/.f64 (PI.f64) (*.f64 a a)) #s(literal 0 binary64)))) (*.f64 a a))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* -1 (pow a 2))
(*.f64 (neg.f64 a) a)
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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a
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
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(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2))))))))))
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(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))))))))
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(* 1/90 (* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2))))) (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle)
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))))
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(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2))))) (* 1/11337408000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2))))))))))
(*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 angle angle))) (*.f64 angle angle))) angle)
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
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(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/708588000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(* -1/180 (* angle (PI)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7)))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal -1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin (* -1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(sin (* -1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(sin (* -1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(sin (* -1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))

rewrite214.0ms (1.3%)

Memory
5.9MiB live, 367.1MiB allocated
Rules
6 242×lower-fma.f32
6 240×lower-fma.f64
4 842×lower-*.f32
4 802×lower-*.f64
3 688×lower-/.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
061313
0101317
1272297
21465261
08937261
Stop Event
iter limit
node limit
iter limit
Counts
29 → 1 162
Calls
Call 1
Inputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(+.f64 a b)
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(-.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (PI.f64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
(PI.f64)
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
Outputs
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (-.f64 a b)))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (neg.f64 (+.f64 b a)))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (-.f64 b a)))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) #s(literal 1 binary64)) (+.f64 b a))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))
(*.f64 (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))
(*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))
(*.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (/.f64 #s(literal -1 binary64) (-.f64 a b)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal -1 binary64) (-.f64 a b)))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (-.f64 b a))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))) (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))) (-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))))
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))) (-.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))))))
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(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) a)))))
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(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 0 binary64))))
(/.f64 (neg.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))

eval302.0ms (1.9%)

Memory
34.2MiB live, 636.6MiB allocated
Compiler

Compiled 72 614 to 5 725 computations (92.1% saved)

prune597.0ms (3.8%)

Memory
-26.1MiB live, 1 108.4MiB allocated
Pruning

101 alts after pruning (101 fresh and 0 done)

PrunedKeptTotal
New2 130922 222
Fresh32941
Picked505
Done000
Total2 1671012 268
Accuracy
80.1%
Counts
2 268 → 101
Alt Table
Click to see full alt table
StatusAccuracyProgram
67.4%
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b)))
56.0%
(/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 a b))
59.8%
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
56.0%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))))
66.4%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
66.4%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
21.6%
(*.f64 (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
19.6%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))
14.0%
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
66.5%
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
67.4%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
59.8%
(*.f64 (+.f64 a b) (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (+.f64 b a)))
67.3%
(*.f64 (+.f64 a b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 #s(literal -1 binary64) (-.f64 a b))))
60.9%
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
66.4%
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
29.7%
(*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))))
64.5%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
62.6%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64)))))
62.5%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
64.8%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal 1/90 binary64)))))
64.4%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64)))))
64.0%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)))))
64.5%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
60.8%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
57.9%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
29.8%
(*.f64 (+.f64 a b) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
58.9%
(*.f64 (+.f64 a b) (*.f64 (*.f64 (/.f64 #s(literal -1 binary64) (-.f64 a b)) (/.f64 (-.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 a b)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
62.3%
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
38.3%
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
60.4%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
57.9%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
62.3%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 b a) #s(literal 1 binary64))) a)))
64.2%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 a b) #s(literal 1 binary64))))))
41.6%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
5.2%
(*.f64 (*.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
21.5%
(*.f64 (*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (/.f64 (+.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
54.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
55.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
52.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
54.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
55.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
52.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
1.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
53.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
51.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
53.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
4.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (*.f64 a a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 b b)) (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (-.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) b) b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
4.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.3%
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 b a) a a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
57.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (neg (sin (/ (* angle (PI)) -180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.8%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
37.3%
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
50.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b)))
57.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
17.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))
30.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
18.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
57.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
52.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
52.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
37.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
34.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
36.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
37.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
36.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle))))
34.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))))
34.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))))
35.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
37.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (cos (* (* (PI) 1/180) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
37.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
52.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
50.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b))))
52.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)))))
12.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))))))
26.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a)))))))
18.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
19.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))))
33.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
52.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
21.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
35.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
33.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
51.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))))
33.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
33.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
33.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
Compiler

Compiled 6 184 to 3 526 computations (43% saved)

simplify153.0ms (1%)

Memory
33.3MiB live, 225.9MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff128
(*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))
cost-diff320
(*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
cost-diff320
(fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))))
cost-diff1088
(-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
cost-diff0
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
cost-diff0
(+.f64 a b)
cost-diff0
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
cost-diff1600
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a))
cost-diff0
(*.f64 #s(literal 1/90 binary64) (PI.f64))
cost-diff0
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
cost-diff0
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
cost-diff0
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
cost-diff0
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
cost-diff0
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
cost-diff0
(+.f64 b a)
cost-diff0
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
cost-diff0
(-.f64 b a)
cost-diff0
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
Rules
11 018×lower-fma.f32
11 008×lower-fma.f64
7 188×lower-*.f32
7 122×lower-*.f64
2 350×lower-+.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
081842
0137826
1275667
2861642
34776637
08106632
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(-.f64 b a)
b
a
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(+.f64 b a)
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/90 binary64) (PI.f64))
#s(literal 1/90 binary64)
(PI.f64)
angle
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
#s(literal -1/90 binary64)
(*.f64 a a)
a
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
angle
(*.f64 #s(literal 1/90 binary64) (PI.f64))
#s(literal 1/90 binary64)
(PI.f64)
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(+.f64 b a)
b
a
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))
(*.f64 (+.f64 b a) (-.f64 b a))
(-.f64 b a)
(fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))
(*.f64 a a)
(*.f64 (*.f64 b b) b)
(*.f64 b b)
(fma.f64 b (-.f64 b a) (*.f64 a a))
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(+.f64 a b)
a
b
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a))
(sqrt.f64 b)
(neg.f64 a)
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 1/90 binary64)
(*.f64 (*.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))))
(fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))))
#s(literal 8 binary64)
(*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a))
(*.f64 (*.f64 (*.f64 a a) a) a)
(*.f64 (*.f64 a a) a)
(*.f64 a a)
a
(*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))
(*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))
(*.f64 (*.f64 b b) b)
(*.f64 b b)
b
(fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))
#s(literal 4 binary64)
(-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b))
(*.f64 (*.f64 (*.f64 b b) b) b)
(*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))
(*.f64 (neg.f64 a) a)
(neg.f64 a)
#s(literal 2 binary64)
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b))
(-.f64 b a)
b
a
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b))
(+.f64 b a)
(+.f64 a b)
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 #s(literal 1/90 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/90 binary64))
#s(literal 1/90 binary64)
(PI.f64)
angle
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) a))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) a)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) a))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(*.f64 (*.f64 a a) #s(literal -1/90 binary64))
#s(literal -1/90 binary64)
(*.f64 a a)
a
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(PI.f64)
angle
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (+.f64 a b)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))
(*.f64 (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (+.f64 a b)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
angle
(*.f64 #s(literal 1/90 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/90 binary64))
#s(literal 1/90 binary64)
(PI.f64)
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (+.f64 a b))
(+.f64 b a)
(+.f64 a b)
b
a
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))
(*.f64 (+.f64 b a) (-.f64 b a))
(*.f64 (+.f64 a b) (-.f64 b a))
(-.f64 b a)
(fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))
(*.f64 a a)
(*.f64 (*.f64 b b) b)
(*.f64 b b)
(fma.f64 b (-.f64 b a) (*.f64 a a))
(fma.f64 (-.f64 b a) b (*.f64 a a))
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b))
(+.f64 a b)
a
b
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a))
(-.f64 b a)
(sqrt.f64 b)
(neg.f64 a)
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 1/90 binary64)
(*.f64 (*.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) (fma.f64 (*.f64 #s(literal 4 binary64) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b b)) (fma.f64 b b (*.f64 a a))))) #s(literal 8 binary64))))
(*.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) (fma.f64 (*.f64 #s(literal 4 binary64) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b b)) (fma.f64 b b (*.f64 a a))))) #s(literal 8 binary64)))
(/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))))
(*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) (fma.f64 (*.f64 #s(literal 4 binary64) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b b)) (fma.f64 b b (*.f64 a a))))) #s(literal 8 binary64))
(fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64))
#s(literal 8 binary64)
(*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a))
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)
(*.f64 (*.f64 (*.f64 a a) a) a)
(*.f64 (*.f64 a a) a)
(*.f64 a a)
a
(*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 b b) b)) b) b) b)
(*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b)
(*.f64 (*.f64 b b) b)
(*.f64 b b)
b
(fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 #s(literal 4 binary64) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b b)) (fma.f64 b b (*.f64 a a))))
#s(literal 4 binary64)
(-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b b)) (fma.f64 b b (*.f64 a a)))
(*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b))
(*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 4 binary64))
(*.f64 (*.f64 (*.f64 b b) b) b)
(*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) b) b)
(*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
(*.f64 (neg.f64 a) a)
(neg.f64 a)
#s(literal 2 binary64)
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))

localize327.0ms (2.1%)

Memory
11.3MiB live, 475.3MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy14.339918122232891
(*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
accuracy29.282564386216702
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy29.85454419961339
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy47.188445148229974
(/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))))
accuracy0.27572250976844204
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a))
accuracy0.296875
(*.f64 angle (PI.f64))
accuracy0.3359375
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
accuracy29.3416648135188
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
accuracy6.508465778186364
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))
accuracy26.83609032979493
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
accuracy27.645724816190995
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
accuracy39.94221636636708
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))
accuracy0.296875
(*.f64 (PI.f64) angle)
accuracy6.59928569662221
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
accuracy26.83609032979493
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
accuracy29.67699152962498
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
accuracy0.13671875
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
accuracy0.1875
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
accuracy0.28515625
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
accuracy29.3416648135188
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
Samples
134.0ms126×1valid
68.0ms127×0valid
9.0ms3valid
5.0ms2valid
Compiler

Compiled 792 to 74 computations (90.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 171.0ms
ival-mult: 83.0ms (48.5% of total)
ival-sin: 29.0ms (16.9% of total)
adjust: 11.0ms (6.4% of total)
const: 10.0ms (5.8% of total)
ival-add: 10.0ms (5.8% of total)
ival-div: 7.0ms (4.1% of total)
ival-cos: 6.0ms (3.5% of total)
ival-sub: 5.0ms (2.9% of total)
ival-pow2: 5.0ms (2.9% of total)
ival-pi: 2.0ms (1.2% of total)
ival-sqrt: 2.0ms (1.2% of total)
exact: 1.0ms (0.6% of total)
ival-neg: 1.0ms (0.6% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series158.0ms (1%)

Memory
5.5MiB live, 157.7MiB allocated
Counts
31 → 684
Calls
Call 1
Inputs
#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())
#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())
#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())
#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())
#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) #<representation binary64>) () ())
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())
#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 1/90 binary64) (PI.f64)) (patch (*.f64 #s(literal 1/90 binary64) (PI.f64)) #<representation binary64>) () ())
#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #<representation binary64>) () ())
#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())
#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())
#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())
#s(alt (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (patch (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) #<representation binary64>) () ())
#s(alt (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (patch (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (patch (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (patch (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())
#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())
#s(alt (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (patch (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) #<representation binary64>) () ())
#s(alt (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (patch (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())
#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())
#s(alt (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (patch (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
Outputs
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* -1 a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (- b a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (- b a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (- b a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* a (sin (* 1/90 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt a (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ())
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#s(alt (* 2 (pow a 2)) (taylor -inf a) (#s(alt (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (patch (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ 2 (* -2 (/ (pow b 2) (pow a 2))))) (taylor -inf a) (#s(alt (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (patch (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (- (+ 2 (* -1 (/ (+ (* -2 (pow b 4)) (* 2 (pow b 4))) (pow a 4)))) (* 2 (/ (pow b 2) (pow a 2))))) (taylor -inf a) (#s(alt (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (patch (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (- (+ 2 (* 2 (/ (pow b 6) (pow a 6)))) (+ (* -2 (/ (pow b 4) (pow a 4))) (+ (* -2 (/ (pow b 6) (pow a 6))) (+ (* -1 (/ (* (pow b 2) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))) (pow a 6))) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (/ (pow b 4) (pow a 4))))))))) (taylor -inf a) (#s(alt (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (patch (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (+ a b)))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (- b a)))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt 1 (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
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#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
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#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ())
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#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ())
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#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ())
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#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
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#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
Calls

9 calls:

TimeVariablePointExpression
29.0ms
b
@inf
((* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (+ b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (+ (* (sqrt b) (sqrt b)) (neg a)) (* (+ a b) (* (+ (* (sqrt b) (sqrt b)) (neg a)) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (+ (* (sqrt b) (sqrt b)) (neg a)) (sin (* (* angle (PI)) 1/90))) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))) (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (* (* (* (neg a) a) 2) (* (* b b) 2)) (* (* (neg a) a) 2) (sin (* (* 1/90 (PI)) angle)) (* (* 1/90 (PI)) angle) (* (PI) angle) (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))
24.0ms
a
@-inf
((* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (+ b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (+ (* (sqrt b) (sqrt b)) (neg a)) (* (+ a b) (* (+ (* (sqrt b) (sqrt b)) (neg a)) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (+ (* (sqrt b) (sqrt b)) (neg a)) (sin (* (* angle (PI)) 1/90))) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))) (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (* (* (* (neg a) a) 2) (* (* b b) 2)) (* (* (neg a) a) 2) (sin (* (* 1/90 (PI)) angle)) (* (* 1/90 (PI)) angle) (* (PI) angle) (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))
16.0ms
angle
@inf
((* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (+ b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (+ (* (sqrt b) (sqrt b)) (neg a)) (* (+ a b) (* (+ (* (sqrt b) (sqrt b)) (neg a)) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (+ (* (sqrt b) (sqrt b)) (neg a)) (sin (* (* angle (PI)) 1/90))) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))) (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (* (* (* (neg a) a) 2) (* (* b b) 2)) (* (* (neg a) a) 2) (sin (* (* 1/90 (PI)) angle)) (* (* 1/90 (PI)) angle) (* (PI) angle) (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))
8.0ms
b
@-inf
((* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (+ b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (+ (* (sqrt b) (sqrt b)) (neg a)) (* (+ a b) (* (+ (* (sqrt b) (sqrt b)) (neg a)) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (+ (* (sqrt b) (sqrt b)) (neg a)) (sin (* (* angle (PI)) 1/90))) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))) (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (* (* (* (neg a) a) 2) (* (* b b) 2)) (* (* (neg a) a) 2) (sin (* (* 1/90 (PI)) angle)) (* (* 1/90 (PI)) angle) (* (PI) angle) (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))
7.0ms
a
@0
((* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (+ b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (+ (* (sqrt b) (sqrt b)) (neg a)) (* (+ a b) (* (+ (* (sqrt b) (sqrt b)) (neg a)) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (+ (* (sqrt b) (sqrt b)) (neg a)) (sin (* (* angle (PI)) 1/90))) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))) (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (* (* (* (neg a) a) 2) (* (* b b) 2)) (* (* (neg a) a) 2) (sin (* (* 1/90 (PI)) angle)) (* (* 1/90 (PI)) angle) (* (PI) angle) (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))

simplify259.0ms (1.6%)

Memory
12.5MiB live, 197.7MiB allocated
Algorithm
egg-herbie
Rules
10 240×lower-fma.f64
10 240×lower-fma.f32
6 674×lower-+.f64
6 674×lower-+.f32
6 408×lower-*.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
098911374
1339010226
089399925
Stop Event
iter limit
node limit
Counts
684 → 664
Calls
Call 1
Inputs
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(* -1 a)
(- b a)
(- b a)
(- b a)
(* a (sin (* 1/90 (* angle (PI)))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
a
(+ a b)
(+ a b)
(+ a b)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))) (* b (+ (* 1/90 (* b (- (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* angle (PI)) a))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3))))))))
(* -1 a)
(- b a)
(- b a)
(- b a)
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
a
(+ a b)
(+ a b)
(+ a b)
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* 4 (* (pow a 2) (pow b 2)))
(* (pow b 2) (- (* 4 (pow b 2)) (* -4 (pow a 2))))
(* (pow b 2) (- (* 4 (pow b 2)) (* -4 (pow a 2))))
(* (pow b 2) (- (* 4 (pow b 2)) (* -4 (pow a 2))))
(* 8 (pow a 6))
(+ (* 8 (pow a 6)) (* 8 (pow b 6)))
(+ (* 8 (pow a 6)) (* 8 (pow b 6)))
(+ (* 8 (pow a 6)) (* 8 (pow b 6)))
(* -4 (* (pow a 2) (pow b 2)))
(* -4 (* (pow a 2) (pow b 2)))
(* -4 (* (pow a 2) (pow b 2)))
(* -4 (* (pow a 2) (pow b 2)))
(/ -1 a)
(- (/ (pow b 2) (pow a 3)) (/ 1 a))
(- (* (pow b 2) (+ (/ 1 (pow a 3)) (/ b (pow a 4)))) (/ 1 a))
(- (* (pow b 2) (+ (* b (+ (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 3)))) (/ 1 a))
(* -1 a)
(+ b (* -1 a))
(+ b (* -1 a))
(+ b (* -1 a))
(* 2 (pow a 2))
(+ (* -2 (pow b 2)) (* 2 (pow a 2)))
(+ (* 2 (pow a 2)) (* (pow b 2) (- (* 4 (/ (pow b 4) (pow a 4))) 2)))
(+ (* 2 (pow a 2)) (* (pow b 2) (- (* (pow b 4) (+ (* -4 (/ (pow b 2) (pow a 6))) (* 4 (/ 1 (pow a 4))))) 2)))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
b
(* b (+ 1 (* -1 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))
b
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (/ (- (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (* (pow a 3) (* angle (PI)))) (pow b 3)))))))
b
(* b (+ 1 (* -1 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
b
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* 4 (pow b 4))
(* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2)))))
(* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2)))))
(* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2)))))
(* 8 (pow b 6))
(* (pow b 6) (+ 8 (* 8 (/ (pow a 6) (pow b 6)))))
(* (pow b 6) (+ 8 (* 8 (/ (pow a 6) (pow b 6)))))
(* (pow b 6) (+ 8 (* 8 (/ (pow a 6) (pow b 6)))))
(* -4 (* (pow a 2) (pow b 2)))
(* -4 (* (pow a 2) (pow b 2)))
(* -4 (* (pow a 2) (pow b 2)))
(* -4 (* (pow a 2) (pow b 2)))
(/ 1 b)
(/ (+ 1 (+ (* -1 (/ a b)) (/ a b))) b)
(/ (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))) b)
(/ (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow a 3) (pow b 3))) (/ a b))))) b)
b
(* b (+ 1 (+ (* -2 (/ a b)) (/ a b))))
(* b (+ 1 (+ (* -2 (/ a b)) (+ (* -2 (/ (pow a 2) (pow b 2))) (+ (* 2 (/ (pow a 2) (pow b 2))) (/ a b))))))
(* b (- (+ 1 (+ (* -2 (/ a b)) (+ (* -2 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow a 3) (pow b 3))) (+ (* 2 (/ (pow a 2) (pow b 2))) (+ (* 2 (/ (pow a 3) (pow b 3))) (/ a b))))))) (/ (pow a 3) (pow b 3))))
(* 2 (pow b 2))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (- (+ 2 (* -1 (/ (+ (* -2 (pow a 4)) (* 2 (pow a 4))) (pow b 4)))) (* 2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (- (+ 2 (* 2 (/ (pow a 6) (pow b 6)))) (+ (* -2 (/ (pow a 4) (pow b 4))) (+ (* -2 (/ (pow a 6) (pow b 6))) (+ (* -1 (/ (* (pow a 2) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))) (pow b 6))) (+ (* 2 (/ (pow a 2) (pow b 2))) (* 2 (/ (pow a 4) (pow b 4)))))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
b
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (- (/ a b) 1)))
(* b (sin (* 1/90 (* angle (PI)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* -1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) b)) (* 1/90 (* angle (* (PI) (+ (* -2 a) (* 2 a)))))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* 1/90 (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))))) (* 1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3)))))) (* (pow a 3) (* angle (PI)))) b))) b)) (* 1/90 (* angle (* (PI) (+ (* -2 a) (* 2 a)))))) b)) (* 1/90 (* angle (PI)))))
(* -1 (* b (pow (sqrt -1) 2)))
(* -1 (* b (+ (/ a b) (pow (sqrt -1) 2))))
(* -1 (* b (+ (/ a b) (pow (sqrt -1) 2))))
(* -1 (* b (+ (/ a b) (pow (sqrt -1) 2))))
(* -1 (* (pow b 2) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))))
(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2)))) b))))
(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (+ (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (+ (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))))
(* -1 (* b (+ (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* 4 (pow b 4))
(* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2)))))
(* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2)))))
(* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2)))))
(* 8 (pow b 6))
(* (pow b 6) (+ 8 (* 8 (/ (pow a 6) (pow b 6)))))
(* (pow b 6) (+ 8 (* 8 (/ (pow a 6) (pow b 6)))))
(* (pow b 6) (+ 8 (* 8 (/ (pow a 6) (pow b 6)))))
(* -4 (* (pow a 2) (pow b 2)))
(* -4 (* (pow a 2) (pow b 2)))
(* -4 (* (pow a 2) (pow b 2)))
(* -4 (* (pow a 2) (pow b 2)))
(/ 1 b)
(* -1 (/ (- (* -1 (/ (+ a (* -1 a)) b)) 1) b))
(* -1 (/ (- (* -1 (/ (+ a (+ (* -1 a) (* -1 (/ (pow a 2) b)))) b)) 1) b))
(* -1 (/ (- (* -1 (/ (+ a (+ (* -1 a) (* -1 (/ (+ (/ (pow a 3) b) (pow a 2)) b)))) b)) 1) b))
b
(* -1 (* b (- (* -1 (/ (+ a (* -2 a)) b)) 1)))
(* -1 (* b (- (* -1 (/ (+ a (+ (* -2 a) (* -1 (/ (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2))) b)))) b)) 1)))
(* -1 (* b (- (* -1 (/ (+ a (+ (* -2 a) (* -1 (/ (- (+ (* -1 (/ (+ (* a (+ (* -1 (pow a 2)) (pow a 2))) (pow a 3)) b)) (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2)))) (* -1 (/ (pow a 3) b))) b)))) b)) 1)))
(* 2 (pow b 2))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (- (+ 2 (* -1 (/ (+ (* -2 (pow a 4)) (* 2 (pow a 4))) (pow b 4)))) (* 2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (- (+ 2 (* 2 (/ (pow a 6) (pow b 6)))) (+ (* -2 (/ (pow a 4) (pow b 4))) (+ (* -2 (/ (pow a 6) (pow b 6))) (+ (* -1 (/ (* (pow a 2) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))) (pow b 6))) (+ (* 2 (/ (pow a 2) (pow b 2))) (* 2 (/ (pow a 4) (pow b 4)))))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
b
(+ b (* -1 a))
(+ b (* -1 a))
(+ b (* -1 a))
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
b
(+ a b)
(+ a b)
(+ a b)
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (pow a 2))
(* -1/90 (pow a 2))
(* -1/90 (pow a 2))
(* -1/90 (pow a 2))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* 1/90 (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))) (* a (+ (* 1/90 (* a (- (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* angle (PI)) b)))) (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3))))))))
b
(+ b (* -1 a))
(+ b (* -1 a))
(+ b (* -1 a))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
b
(+ a b)
(+ a b)
(+ a b)
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* 4 (pow b 4))
(+ (* 4 (* (pow a 2) (pow b 2))) (* 4 (pow b 4)))
(+ (* 4 (* (pow a 2) (pow b 2))) (* 4 (pow b 4)))
(+ (* 4 (* (pow a 2) (pow b 2))) (* 4 (pow b 4)))
(* 8 (pow b 6))
(+ (* 8 (pow a 6)) (* 8 (pow b 6)))
(+ (* 8 (pow a 6)) (* 8 (pow b 6)))
(+ (* 8 (pow a 6)) (* 8 (pow b 6)))
(* -4 (* (pow a 2) (pow b 2)))
(* -4 (* (pow a 2) (pow b 2)))
(* -4 (* (pow a 2) (pow b 2)))
(* -4 (* (pow a 2) (pow b 2)))
(* -2 (pow a 2))
(* -2 (pow a 2))
(* -2 (pow a 2))
(* -2 (pow a 2))
(/ 1 b)
(+ (* -1 (/ (pow a 2) (pow b 3))) (/ 1 b))
(+ (* (pow a 2) (- (* -1 (/ a (pow b 4))) (/ 1 (pow b 3)))) (/ 1 b))
(+ (* (pow a 2) (- (* a (- (/ (pow a 2) (pow b 6)) (/ 1 (pow b 4)))) (/ 1 (pow b 3)))) (/ 1 b))
b
(+ b (* -1 a))
(+ b (* -1 a))
(+ b (* -1 a))
(* 2 (pow b 2))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(+ (* 2 (pow b 2)) (* (pow a 2) (- (* 4 (/ (pow a 4) (pow b 4))) 2)))
(+ (* 2 (pow b 2)) (* (pow a 2) (- (* (pow a 4) (+ (* -4 (/ (pow a 2) (pow b 6))) (* 4 (/ 1 (pow b 4))))) 2)))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1 a)
(* a (- (/ b a) 1))
(* a (- (/ b a) 1))
(* a (- (/ b a) 1))
(* a (sin (* 1/90 (* angle (PI)))))
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
a
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (pow a 2))
(* -1/90 (pow a 2))
(* -1/90 (pow a 2))
(* -1/90 (pow a 2))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))) (* 1/90 (/ (- (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (* -1 (* angle (* (pow b 3) (PI))))) (pow a 3)))))))
(* -1 a)
(* a (- (/ b a) 1))
(* a (- (/ b a) 1))
(* a (- (/ b a) 1))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
a
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* 4 (* (pow a 2) (pow b 2)))
(* (pow a 2) (- (* 4 (/ (pow b 4) (pow a 2))) (* -4 (pow b 2))))
(* (pow a 2) (- (* 4 (/ (pow b 4) (pow a 2))) (* -4 (pow b 2))))
(* (pow a 2) (- (* 4 (/ (pow b 4) (pow a 2))) (* -4 (pow b 2))))
(* 8 (pow a 6))
(* (pow a 6) (+ 8 (* 8 (/ (pow b 6) (pow a 6)))))
(* (pow a 6) (+ 8 (* 8 (/ (pow b 6) (pow a 6)))))
(* (pow a 6) (+ 8 (* 8 (/ (pow b 6) (pow a 6)))))
(* -4 (* (pow a 2) (pow b 2)))
(* -4 (* (pow a 2) (pow b 2)))
(* -4 (* (pow a 2) (pow b 2)))
(* -4 (* (pow a 2) (pow b 2)))
(* -2 (pow a 2))
(* -2 (pow a 2))
(* -2 (pow a 2))
(* -2 (pow a 2))
(/ -1 a)
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) a)
(/ (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1) a)
(/ (- (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow b 3) (pow a 3))))) 1) a)
(* -1 a)
(* a (- (+ (* -1 (/ b a)) (* 2 (/ b a))) 1))
(* a (- (+ (* -2 (/ (pow b 2) (pow a 2))) (+ (* -1 (/ b a)) (+ (* 2 (/ b a)) (* 2 (/ (pow b 2) (pow a 2)))))) 1))
(* a (- (+ (* -2 (/ (pow b 2) (pow a 2))) (+ (* -2 (/ (pow b 3) (pow a 3))) (+ (* -1 (/ b a)) (+ (* 2 (/ b a)) (+ (* 2 (/ (pow b 2) (pow a 2))) (/ (pow b 3) (pow a 3))))))) (+ 1 (* -1 (/ (pow b 3) (pow a 3))))))
(* 2 (pow a 2))
(* (pow a 2) (+ 2 (* -2 (/ (pow b 2) (pow a 2)))))
(* (pow a 2) (- (+ 2 (* -1 (/ (+ (* -2 (pow b 4)) (* 2 (pow b 4))) (pow a 4)))) (* 2 (/ (pow b 2) (pow a 2)))))
(* (pow a 2) (- (+ 2 (* 2 (/ (pow b 6) (pow a 6)))) (+ (* -2 (/ (pow b 4) (pow a 4))) (+ (* -2 (/ (pow b 6) (pow a 6))) (+ (* -1 (/ (* (pow b 2) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))) (pow a 6))) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (/ (pow b 4) (pow a 4)))))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* -1 a)
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* a (sin (* 1/90 (* angle (PI)))))
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (pow a 2))
(* -1/90 (pow a 2))
(* -1/90 (pow a 2))
(* -1/90 (pow a 2))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* angle (* (pow b 3) (PI)))) a))) a)) (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b)))))) a)) (* -1/90 (* angle (PI)))))
(* -1 a)
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* 4 (* (pow a 2) (pow b 2)))
(* (pow a 2) (- (* 4 (/ (pow b 4) (pow a 2))) (* -4 (pow b 2))))
(* (pow a 2) (- (* 4 (/ (pow b 4) (pow a 2))) (* -4 (pow b 2))))
(* (pow a 2) (- (* 4 (/ (pow b 4) (pow a 2))) (* -4 (pow b 2))))
(* 8 (pow a 6))
(* (pow a 6) (+ 8 (* 8 (/ (pow b 6) (pow a 6)))))
(* (pow a 6) (+ 8 (* 8 (/ (pow b 6) (pow a 6)))))
(* (pow a 6) (+ 8 (* 8 (/ (pow b 6) (pow a 6)))))
(* -4 (* (pow a 2) (pow b 2)))
(* -4 (* (pow a 2) (pow b 2)))
(* -4 (* (pow a 2) (pow b 2)))
(* -4 (* (pow a 2) (pow b 2)))
(* -2 (pow a 2))
(* -2 (pow a 2))
(* -2 (pow a 2))
(* -2 (pow a 2))
(/ -1 a)
(* -1 (/ (+ 1 (+ (* -1 (/ b a)) (/ b a))) a))
(* -1 (/ (+ 1 (* -1 (/ (+ (* -1 (+ b (* -1 b))) (/ (pow b 2) a)) a))) a))
(* -1 (/ (+ 1 (* -1 (/ (+ (* -1 (+ b (* -1 b))) (* -1 (/ (+ (* -1 (/ (pow b 3) a)) (* -1 (pow b 2))) a))) a))) a))
(* -1 a)
(* -1 (* a (+ 1 (+ (* -2 (/ b a)) (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ (+ (* -1 (+ b (* -2 b))) (+ (* -1 (/ (pow b 2) a)) (+ (/ (* b (+ b (* -1 b))) a) (/ (pow b 2) a)))) a)))))
(* -1 (* a (+ 1 (* -1 (/ (+ (* -1 (+ b (* -2 b))) (* -1 (/ (+ (* -1 (+ (* -1 (pow b 2)) (+ (* b (+ b (* -1 b))) (pow b 2)))) (* -1 (/ (- (* -1 (+ (* b (+ (* -1 (pow b 2)) (pow b 2))) (pow b 3))) (* -1 (pow b 3))) a))) a))) a)))))
(* 2 (pow a 2))
(* (pow a 2) (+ 2 (* -2 (/ (pow b 2) (pow a 2)))))
(* (pow a 2) (- (+ 2 (* -1 (/ (+ (* -2 (pow b 4)) (* 2 (pow b 4))) (pow a 4)))) (* 2 (/ (pow b 2) (pow a 2)))))
(* (pow a 2) (- (+ 2 (* 2 (/ (pow b 6) (pow a 6)))) (+ (* -2 (/ (pow b 4) (pow a 4))) (+ (* -2 (/ (pow b 6) (pow a 6))) (+ (* -1 (/ (* (pow b 2) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))) (pow a 6))) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (/ (pow b 4) (pow a 4)))))))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (* (PI) (+ a b))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))))
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b))))))))
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b)))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Outputs
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
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(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 b #s(literal 0 binary64))) b))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 b #s(literal 0 binary64))) b))
(* -1 a)
(neg.f64 a)
(- b a)
(-.f64 b a)
(- b a)
(-.f64 b a)
(- b a)
(-.f64 b a)
(* a (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
a
(+ a b)
(+.f64 b a)
(+ a b)
(+.f64 b a)
(+ a b)
(+.f64 b a)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 b (PI.f64)))) b))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3))))
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)) (*.f64 (*.f64 a a) a)))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))))))
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) #s(literal 1 binary64)) (PI.f64)) b) (*.f64 (*.f64 a a) a)) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (*.f64 a a) a))))) b))
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(* -1 a)
(neg.f64 a)
(- b a)
(-.f64 b a)
(- b a)
(-.f64 b a)
(- b a)
(-.f64 b a)
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 b #s(literal 0 binary64))) b))
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(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 b #s(literal 0 binary64))) b))
a
(+ a b)
(+.f64 b a)
(+ a b)
(+.f64 b a)
(+ a b)
(+.f64 b a)
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
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(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
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(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* 4 (* (pow a 2) (pow b 2)))
(*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a a)) (*.f64 b b))
(* (pow b 2) (- (* 4 (pow b 2)) (* -4 (pow a 2))))
(*.f64 (*.f64 #s(literal 4 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 b b))
(* (pow b 2) (- (* 4 (pow b 2)) (* -4 (pow a 2))))
(*.f64 (*.f64 #s(literal 4 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 b b))
(* (pow b 2) (- (* 4 (pow b 2)) (* -4 (pow a 2))))
(*.f64 (*.f64 #s(literal 4 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 b b))
(* 8 (pow a 6))
(*.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 8 binary64))
(+ (* 8 (pow a 6)) (* 8 (pow b 6)))
(*.f64 #s(literal 8 binary64) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))
(+ (* 8 (pow a 6)) (* 8 (pow b 6)))
(*.f64 #s(literal 8 binary64) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))
(+ (* 8 (pow a 6)) (* 8 (pow b 6)))
(*.f64 #s(literal 8 binary64) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))
(* -4 (* (pow a 2) (pow b 2)))
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b))
(* -4 (* (pow a 2) (pow b 2)))
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b))
(* -4 (* (pow a 2) (pow b 2)))
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b))
(* -4 (* (pow a 2) (pow b 2)))
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b))
(/ -1 a)
(/.f64 #s(literal -1 binary64) a)
(- (/ (pow b 2) (pow a 3)) (/ 1 a))
(-.f64 (/.f64 (*.f64 b b) (*.f64 (*.f64 a a) a)) (/.f64 #s(literal 1 binary64) a))
(- (* (pow b 2) (+ (/ 1 (pow a 3)) (/ b (pow a 4)))) (/ 1 a))
(fma.f64 (+.f64 (/.f64 b (pow.f64 a #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) a))) (*.f64 b b) (/.f64 #s(literal -1 binary64) a))
(- (* (pow b 2) (+ (* b (+ (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 3)))) (/ 1 a))
(fma.f64 (fma.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 4 binary64))) (/.f64 (*.f64 b b) (pow.f64 a #s(literal 6 binary64)))) b (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) a))) (*.f64 b b) (/.f64 #s(literal -1 binary64) a))
(* -1 a)
(neg.f64 a)
(+ b (* -1 a))
(-.f64 b a)
(+ b (* -1 a))
(-.f64 b a)
(+ b (* -1 a))
(-.f64 b a)
(* 2 (pow a 2))
(*.f64 (*.f64 a a) #s(literal 2 binary64))
(+ (* -2 (pow b 2)) (* 2 (pow a 2)))
(fma.f64 (*.f64 b b) #s(literal -2 binary64) (*.f64 (*.f64 a a) #s(literal 2 binary64)))
(+ (* 2 (pow a 2)) (* (pow b 2) (- (* 4 (/ (pow b 4) (pow a 4))) 2)))
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(+ (* 2 (pow a 2)) (* (pow b 2) (- (* (pow b 4) (+ (* -4 (/ (pow b 2) (pow a 6))) (* 4 (/ 1 (pow a 4))))) 2)))
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(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
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(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
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b
(* b (+ 1 (* -1 (/ a b))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(* b (+ 1 (* -1 (/ a b))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(* b (+ 1 (* -1 (/ a b))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(* b (sin (* 1/90 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))
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(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))
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(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))
(*.f64 (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b)
b
(* b (+ 1 (/ a b)))
(fma.f64 (/.f64 a b) b b)
(* b (+ 1 (/ a b)))
(fma.f64 (/.f64 a b) b b)
(* b (+ 1 (/ a b)))
(fma.f64 (/.f64 a b) b b)
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 1/90 (* angle (* (pow b 2) (PI))))
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(* 1/90 (* angle (* (pow b 2) (PI))))
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(* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (/ (- (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (* (pow a 3) (* angle (PI)))) (pow b 3)))))))
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b
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(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
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(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
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(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
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b
(* b (+ 1 (/ a b)))
(fma.f64 (/.f64 a b) b b)
(* b (+ 1 (/ a b)))
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(* b (+ 1 (/ a b)))
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(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
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(* 4 (pow b 4))
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(* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2)))))
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(* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2)))))
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(* 8 (pow b 6))
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(* -4 (* (pow a 2) (pow b 2)))
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(* -4 (* (pow a 2) (pow b 2)))
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(/ 1 b)
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(/ (+ 1 (+ (* -1 (/ a b)) (/ a b))) b)
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(/ (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))) b)
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b
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(* 2 (pow b 2))
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(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
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(* (pow b 2) (- (+ 2 (* -1 (/ (+ (* -2 (pow a 4)) (* 2 (pow a 4))) (pow b 4)))) (* 2 (/ (pow a 2) (pow b 2)))))
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(* (pow b 2) (- (+ 2 (* 2 (/ (pow a 6) (pow b 6)))) (+ (* -2 (/ (pow a 4) (pow b 4))) (+ (* -2 (/ (pow a 6) (pow b 6))) (+ (* -1 (/ (* (pow a 2) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))) (pow b 6))) (+ (* 2 (/ (pow a 2) (pow b 2))) (* 2 (/ (pow a 4) (pow b 4)))))))))
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(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
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(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
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(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
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b
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(* -1 (* b (- (/ a b) 1)))
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(* -1 (* b (- (/ a b) 1)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(* b (sin (* 1/90 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))
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(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))
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(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))
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b
(* -1 (* b (- (* -1 (/ a b)) 1)))
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(* -1 (* b (- (* -1 (/ a b)) 1)))
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(* -1 (* b (- (* -1 (/ a b)) 1)))
(fma.f64 (neg.f64 b) (/.f64 (neg.f64 a) b) b)
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 (pow a 2))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(* -1/90 (pow a 2))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(* -1/90 (pow a 2))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(* -1/90 (pow a 2))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* 1/90 (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3))))
(*.f64 #s(literal 1/90 binary64) (fma.f64 a (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle)))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))))))
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b
(+ b (* -1 a))
(-.f64 b a)
(+ b (* -1 a))
(-.f64 b a)
(+ b (* -1 a))
(-.f64 b a)
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) #s(literal 0 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 #s(literal 0 binary64) (neg.f64 a))) a (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
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b
(+ a b)
(+.f64 b a)
(+ a b)
(+.f64 b a)
(+ a b)
(+.f64 b a)
(* b (sin (* 1/90 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* 4 (pow b 4))
(*.f64 (pow.f64 b #s(literal 4 binary64)) #s(literal 4 binary64))
(+ (* 4 (* (pow a 2) (pow b 2))) (* 4 (pow b 4)))
(*.f64 #s(literal 4 binary64) (fma.f64 (*.f64 b a) (*.f64 b a) (pow.f64 b #s(literal 4 binary64))))
(+ (* 4 (* (pow a 2) (pow b 2))) (* 4 (pow b 4)))
(*.f64 #s(literal 4 binary64) (fma.f64 (*.f64 b a) (*.f64 b a) (pow.f64 b #s(literal 4 binary64))))
(+ (* 4 (* (pow a 2) (pow b 2))) (* 4 (pow b 4)))
(*.f64 #s(literal 4 binary64) (fma.f64 (*.f64 b a) (*.f64 b a) (pow.f64 b #s(literal 4 binary64))))
(* 8 (pow b 6))
(*.f64 (pow.f64 b #s(literal 6 binary64)) #s(literal 8 binary64))
(+ (* 8 (pow a 6)) (* 8 (pow b 6)))
(*.f64 #s(literal 8 binary64) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))
(+ (* 8 (pow a 6)) (* 8 (pow b 6)))
(*.f64 #s(literal 8 binary64) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))
(+ (* 8 (pow a 6)) (* 8 (pow b 6)))
(*.f64 #s(literal 8 binary64) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))
(* -4 (* (pow a 2) (pow b 2)))
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b))
(* -4 (* (pow a 2) (pow b 2)))
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b))
(* -4 (* (pow a 2) (pow b 2)))
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b))
(* -4 (* (pow a 2) (pow b 2)))
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(* -2 (pow a 2))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
(* -2 (pow a 2))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
(* -2 (pow a 2))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
(* -2 (pow a 2))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
(/ 1 b)
(/.f64 #s(literal 1 binary64) b)
(+ (* -1 (/ (pow a 2) (pow b 3))) (/ 1 b))
(-.f64 (/.f64 #s(literal 1 binary64) b) (/.f64 (*.f64 a a) (*.f64 (*.f64 b b) b)))
(+ (* (pow a 2) (- (* -1 (/ a (pow b 4))) (/ 1 (pow b 3)))) (/ 1 b))
(fma.f64 (-.f64 (/.f64 (neg.f64 a) (pow.f64 b #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) b))) (*.f64 a a) (/.f64 #s(literal 1 binary64) b))
(+ (* (pow a 2) (- (* a (- (/ (pow a 2) (pow b 6)) (/ 1 (pow b 4)))) (/ 1 (pow b 3)))) (/ 1 b))
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b
(+ b (* -1 a))
(-.f64 b a)
(+ b (* -1 a))
(-.f64 b a)
(+ b (* -1 a))
(-.f64 b a)
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
(+ (* 2 (pow b 2)) (* (pow a 2) (- (* 4 (/ (pow a 4) (pow b 4))) 2)))
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(+ (* 2 (pow b 2)) (* (pow a 2) (- (* (pow a 4) (+ (* -4 (/ (pow a 2) (pow b 6))) (* 4 (/ 1 (pow b 4))))) 2)))
(fma.f64 (fma.f64 (fma.f64 (/.f64 (*.f64 a a) (pow.f64 b #s(literal 6 binary64))) #s(literal -4 binary64) (/.f64 #s(literal 4 binary64) (pow.f64 b #s(literal 4 binary64)))) (pow.f64 a #s(literal 4 binary64)) #s(literal -2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64)) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a))) (*.f64 a a))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64)) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a))) (*.f64 a a))
(* -1 a)
(neg.f64 a)
(* a (- (/ b a) 1))
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)
(* a (- (/ b a) 1))
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)
(* a (- (/ b a) 1))
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)
(* a (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a)
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a)
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a)
a
(* a (+ 1 (/ b a)))
(fma.f64 (/.f64 b a) a a)
(* a (+ 1 (/ b a)))
(fma.f64 (/.f64 b a) a a)
(* a (+ 1 (/ b a)))
(fma.f64 (/.f64 b a) a a)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a) #s(literal 1/90 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a) (/.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 a a)))))) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a) (/.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 a a)))))) (*.f64 a a))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 (pow a 2))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(* -1/90 (pow a 2))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(* -1/90 (pow a 2))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(* -1/90 (pow a 2))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a))))
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(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))))))
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(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))) (* 1/90 (/ (- (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (* -1 (* angle (* (pow b 3) (PI))))) (pow a 3)))))))
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(* -1 a)
(neg.f64 a)
(* a (- (/ b a) 1))
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)
(* a (- (/ b a) 1))
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)
(* a (- (/ b a) 1))
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64)) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a))) (*.f64 a a))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64)) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a))) (*.f64 a a))
a
(* a (+ 1 (/ b a)))
(fma.f64 (/.f64 b a) a a)
(* a (+ 1 (/ b a)))
(fma.f64 (/.f64 b a) a a)
(* a (+ 1 (/ b a)))
(fma.f64 (/.f64 b a) a a)
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a)
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a)
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a)
(* 4 (* (pow a 2) (pow b 2)))
(*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a a)) (*.f64 b b))
(* (pow a 2) (- (* 4 (/ (pow b 4) (pow a 2))) (* -4 (pow b 2))))
(*.f64 (*.f64 #s(literal 4 binary64) (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b))) (*.f64 a a))
(* (pow a 2) (- (* 4 (/ (pow b 4) (pow a 2))) (* -4 (pow b 2))))
(*.f64 (*.f64 #s(literal 4 binary64) (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b))) (*.f64 a a))
(* (pow a 2) (- (* 4 (/ (pow b 4) (pow a 2))) (* -4 (pow b 2))))
(*.f64 (*.f64 #s(literal 4 binary64) (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b))) (*.f64 a a))
(* 8 (pow a 6))
(*.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 8 binary64))
(* (pow a 6) (+ 8 (* 8 (/ (pow b 6) (pow a 6)))))
(*.f64 (fma.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 8 binary64) #s(literal 8 binary64)) (pow.f64 a #s(literal 6 binary64)))
(* (pow a 6) (+ 8 (* 8 (/ (pow b 6) (pow a 6)))))
(*.f64 (fma.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 8 binary64) #s(literal 8 binary64)) (pow.f64 a #s(literal 6 binary64)))
(* (pow a 6) (+ 8 (* 8 (/ (pow b 6) (pow a 6)))))
(*.f64 (fma.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 8 binary64) #s(literal 8 binary64)) (pow.f64 a #s(literal 6 binary64)))
(* -4 (* (pow a 2) (pow b 2)))
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b))
(* -4 (* (pow a 2) (pow b 2)))
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b))
(* -4 (* (pow a 2) (pow b 2)))
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b))
(* -4 (* (pow a 2) (pow b 2)))
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b))
(* -2 (pow a 2))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
(* -2 (pow a 2))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
(* -2 (pow a 2))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
(* -2 (pow a 2))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
(/ -1 a)
(/.f64 #s(literal -1 binary64) a)
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) a)
(/.f64 #s(literal -1 binary64) a)
(/ (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1) a)
(/.f64 (-.f64 (+.f64 #s(literal 0 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64)) a)
(/ (- (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow b 3) (pow a 3))))) 1) a)
(/.f64 (-.f64 (+.f64 #s(literal 0 binary64) (+.f64 (/.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (/.f64 (*.f64 b b) (*.f64 a a)))) #s(literal 1 binary64)) a)
(* -1 a)
(neg.f64 a)
(* a (- (+ (* -1 (/ b a)) (* 2 (/ b a))) 1))
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)
(* a (- (+ (* -2 (/ (pow b 2) (pow a 2))) (+ (* -1 (/ b a)) (+ (* 2 (/ b a)) (* 2 (/ (pow b 2) (pow a 2)))))) 1))
(*.f64 (-.f64 (fma.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -2 binary64) (fma.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 2 binary64) (/.f64 b a))) #s(literal 1 binary64)) a)
(* a (- (+ (* -2 (/ (pow b 2) (pow a 2))) (+ (* -2 (/ (pow b 3) (pow a 3))) (+ (* -1 (/ b a)) (+ (* 2 (/ b a)) (+ (* 2 (/ (pow b 2) (pow a 2))) (/ (pow b 3) (pow a 3))))))) (+ 1 (* -1 (/ (pow b 3) (pow a 3))))))
(*.f64 (-.f64 (fma.f64 #s(literal -2 binary64) (+.f64 (/.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (fma.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (/.f64 b a))) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) a)
(* 2 (pow a 2))
(*.f64 (*.f64 a a) #s(literal 2 binary64))
(* (pow a 2) (+ 2 (* -2 (/ (pow b 2) (pow a 2)))))
(*.f64 (fma.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -2 binary64) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (- (+ 2 (* -1 (/ (+ (* -2 (pow b 4)) (* 2 (pow b 4))) (pow a 4)))) (* 2 (/ (pow b 2) (pow a 2)))))
(*.f64 (+.f64 (/.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -2 binary64) #s(literal 2 binary64))) (*.f64 a a))
(* (pow a 2) (- (+ 2 (* 2 (/ (pow b 6) (pow a 6)))) (+ (* -2 (/ (pow b 4) (pow a 4))) (+ (* -2 (/ (pow b 6) (pow a 6))) (+ (* -1 (/ (* (pow b 2) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))) (pow a 6))) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (/ (pow b 4) (pow a 4)))))))))
(*.f64 (-.f64 (fma.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (/.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 #s(literal 2 binary64) (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))) (/.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 6 binary64)))))) (*.f64 a a))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
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(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
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(* -1 a)
(neg.f64 a)
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (neg.f64 a))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (neg.f64 a))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (neg.f64 a))
(* a (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(*.f64 (neg.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 a))
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(*.f64 (neg.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 a))
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(*.f64 (neg.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 a))
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(*.f64 (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)) (neg.f64 a))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(*.f64 (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)) (neg.f64 a))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(*.f64 (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)) (neg.f64 a))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
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(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
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a
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
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(* 1/90 (* angle (* (PI) (+ a b))))
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(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))))
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(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b))))))))
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(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b)))))))))
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64)))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
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(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
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(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
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(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
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(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
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(* 1/90 (* angle (* (PI) (- b a))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
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(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
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(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
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(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
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(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
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(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
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(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
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(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
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(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
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(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
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(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
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(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))

rewrite404.0ms (2.5%)

Memory
-3.2MiB live, 311.2MiB allocated
Rules
4 306×lower-fma.f32
4 296×lower-fma.f64
4 222×lower-*.f32
4 162×lower-*.f64
3 210×lower-/.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
079471
0131398
1423326
23126312
08624310
Stop Event
iter limit
node limit
iter limit
Counts
31 → 1 190
Calls
Call 1
Inputs
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(-.f64 b a)
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(+.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (PI.f64))
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a))
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(+.f64 a b)
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))))
(*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 (PI.f64) angle)
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
(*.f64 angle (PI.f64))
(/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)))
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)))) (neg.f64 (-.f64 a b)))
(/.f64 (neg.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)))) (neg.f64 (-.f64 b a)))
(/.f64 (neg.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)))) (neg.f64 (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)))) (neg.f64 (+.f64 a b)))
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b)))) (neg.f64 (-.f64 a b)))
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a)))) (neg.f64 (-.f64 b a)))
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (neg.f64 (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a)))) (neg.f64 (+.f64 a b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (-.f64 a b))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (-.f64 b a))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b))) (+.f64 a b))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (+.f64 a b))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) b))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) a))
(fma.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (neg.f64 a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) b))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (neg.f64 a)))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b))))
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))))
(+.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b))))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) b))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) a))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) b))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (neg.f64 a)))
(*.f64 (/.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (neg.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))))) (neg.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))))
(*.f64 (/.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b) (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a (*.f64 (*.f64 (*.f64 b b) b) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))))
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a))
(*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))))
(*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))))
(*.f64 (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
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(/.f64 (*.f64 #s(literal -8 binary64) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a))) (neg.f64 (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b))))))
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64))))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64)) (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b)))))
(neg.f64 (/.f64 (*.f64 #s(literal -8 binary64) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a))) (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b))))))
(neg.f64 (/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64)) (neg.f64 (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b)))))))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 a a) a)) #s(literal 64 binary64)) (*.f64 (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b)))) (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (neg.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))))))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 b b) b)) #s(literal 64 binary64)) (*.f64 (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b)))) (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (neg.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))))))))
(-.f64 (/.f64 #s(literal 0 binary64) (neg.f64 (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b)))))) (/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64)) (neg.f64 (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b)))))))
(-.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 a a) a)) #s(literal 64 binary64)) (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (neg.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))))) (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 b b) b)) #s(literal 64 binary64)) (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (neg.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))))) (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b))))))
(exp.f64 (*.f64 (log.f64 (/.f64 (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64)))) #s(literal -1 binary64)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))

eval437.0ms (2.7%)

Memory
55.4MiB live, 732.8MiB allocated
Compiler

Compiled 132 274 to 6 506 computations (95.1% saved)

prune1.0s (6.6%)

Memory
-161.1MiB live, 1 742.7MiB allocated
Pruning

122 alts after pruning (121 fresh and 1 done)

PrunedKeptTotal
New2 421542 475
Fresh296796
Picked415
Done000
Total2 4541222 576
Accuracy
80.1%
Counts
2 576 → 122
Alt Table
Click to see full alt table
StatusAccuracyProgram
19.1%
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
67.4%
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b)))
55.1%
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (-.f64 b a))
59.8%
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
56.0%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))))
66.4%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
66.4%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
66.4%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
21.6%
(*.f64 (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
14.4%
(*.f64 (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
19.6%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))
66.5%
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
58.9%
(*.f64 (-.f64 b a) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (-.f64 a b)))
67.3%
(*.f64 (-.f64 b a) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
63.1%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle))))
64.5%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
64.5%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)))))
67.4%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
60.8%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
57.9%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
18.9%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (fma.f64 a (+.f64 a b) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
63.1%
(*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
60.4%
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
40.5%
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)))
43.1%
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
67.3%
(*.f64 (+.f64 a b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 #s(literal -1 binary64) (-.f64 a b))))
60.9%
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
64.0%
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 (*.f64 (sqrt.f64 b) b)) (sqrt.f64 (sqrt.f64 b)) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
65.9%
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
64.4%
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
57.8%
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
29.7%
(*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))))
62.6%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64)))))
62.5%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
64.8%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal 1/90 binary64)))))
64.4%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64)))))
64.0%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)))))
29.8%
(*.f64 (+.f64 a b) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
58.9%
(*.f64 (+.f64 a b) (*.f64 (*.f64 (/.f64 #s(literal -1 binary64) (-.f64 a b)) (/.f64 (-.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 a b)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
41.6%
(*.f64 (+.f64 a b) (*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) (neg a)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
57.9%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
62.3%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 b a) #s(literal 1 binary64))) a)))
64.2%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 a b) #s(literal 1 binary64))))))
14.3%
(*.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b)))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
5.3%
(*.f64 (*.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
19.0%
(*.f64 (*.f64 (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (fma.f64 a (+.f64 a b) (*.f64 b b))) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
21.5%
(*.f64 (*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (/.f64 (+.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
5.2%
(*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64)) (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
4.8%
(*.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
55.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
52.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
54.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
55.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
52.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
57.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
53.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
53.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
4.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
21.4%
(*.f64 (*.f64 #s(approx (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (fma.f64 (*.f64 b b) #s(literal -2 binary64) (*.f64 (*.f64 a a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
21.1%
(*.f64 (*.f64 #s(approx (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (*.f64 (*.f64 a a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
39.8%
(*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
57.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (neg (sin (/ (* angle (PI)) -180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.5%
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (-.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 a))) a)) (*.f64 a a)))
34.8%
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
37.3%
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
52.5%
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))))
50.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b)))
57.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
30.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
18.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
57.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b)))))
52.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
37.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
34.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
36.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
37.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
36.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle))))
34.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))))
34.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))))
35.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
37.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (cos (* (* (PI) 1/180) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
18.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
37.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
52.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
18.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
21.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))))))))
50.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b))))
12.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b))))))
52.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a)))))))
12.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b)))))))
26.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a)))))))
10.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a a))))))
18.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
33.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
21.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 (+.f64 (fma.f64 #s(literal -2 binary64) (+.f64 (/.f64 a b) (/.f64 (*.f64 a a) (*.f64 b b))) (fma.f64 #s(literal 2 binary64) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 b b) b))) (-.f64 (/.f64 a b) (/.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 b b) b))))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 b b) b))) b)))))
29.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 b (/.f64 (*.f64 b b) a)) (+.f64 (/.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 b b) a))) a)) (neg.f64 a))))))
35.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
33.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
33.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
33.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
33.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
33.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
35.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
33.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
33.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
35.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
33.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a)))))
9.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
Compiler

Compiled 7 135 to 4 186 computations (41.3% saved)

simplify141.0ms (0.9%)

Memory
43.7MiB live, 274.9MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 (*.f64 b b) #s(literal 2 binary64))
cost-diff0
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)))
cost-diff0
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
cost-diff0
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
cost-diff0
(-.f64 b a)
cost-diff0
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
cost-diff1600
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
cost-diff0
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))
cost-diff0
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))
cost-diff0
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
cost-diff0
(*.f64 #s(literal -1/90 binary64) a)
cost-diff0
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))
cost-diff0
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
cost-diff0
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
cost-diff0
(+.f64 b a)
cost-diff0
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
cost-diff384
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b)))
Rules
7 866×lower-fma.f32
7 862×lower-fma.f64
6 526×lower-*.f32
6 468×lower-*.f64
3 338×lower-+.f32
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
088766
0139750
1266723
2864723
35153723
47697723
08088723
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b)))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(+.f64 b a)
b
a
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/90 binary64) (PI.f64))
#s(literal 1/90 binary64)
(PI.f64)
angle
(/.f64 #s(literal -1 binary64) (-.f64 a b))
#s(literal -1 binary64)
(-.f64 a b)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1/90 binary64) a)
#s(literal -1/90 binary64)
a
(*.f64 a (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a))))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
(*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))
(*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a))
(fma.f64 (-.f64 b a) b (*.f64 a a))
(-.f64 b a)
b
a
(*.f64 a a)
(*.f64 (+.f64 b a) (+.f64 b a))
(+.f64 b a)
(fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))
(*.f64 b b)
(*.f64 (*.f64 a a) a)
#s(literal 1/90 binary64)
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(-.f64 b a)
b
a
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(+.f64 b a)
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 angle #s(literal 1/90 binary64))
angle
#s(literal 1/90 binary64)
(sqrt.f64 (PI.f64))
(PI.f64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(*.f64 b b)
b
#s(literal 2 binary64)
(cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64))
(*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (PI.f64))
(sqrt.f64 (PI.f64))
(PI.f64)
(sqrt.f64 (sqrt.f64 (PI.f64)))
#s(literal 1/180 binary64)
angle
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
Outputs
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b)))
(*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (/.f64 (+.f64 a b) #s(literal -1 binary64)))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b))
(+.f64 b a)
(+.f64 a b)
b
a
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/90 binary64))
#s(literal 1/90 binary64)
(PI.f64)
angle
(/.f64 #s(literal -1 binary64) (-.f64 a b))
#s(literal -1 binary64)
(-.f64 a b)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) angle) (*.f64 (PI.f64) a))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) angle) (*.f64 (PI.f64) a)))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) angle) (*.f64 (PI.f64) a))
(*.f64 #s(literal -1/90 binary64) a)
#s(literal -1/90 binary64)
a
(*.f64 a (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (PI.f64) a) angle)
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (+.f64 a b))) (/.f64 (+.f64 a b) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (+.f64 a b))) (/.f64 (+.f64 a b) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))))
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (+.f64 a b))) (/.f64 (+.f64 a b) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (+.f64 a b)))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a))))
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (+.f64 a b)) (*.f64 angle (PI.f64))) (-.f64 b a)) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(PI.f64)
angle
(*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))
(*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a))
(*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(fma.f64 (-.f64 b a) b (*.f64 a a))
(-.f64 b a)
b
a
(*.f64 a a)
(*.f64 (+.f64 b a) (+.f64 b a))
(*.f64 (+.f64 a b) (+.f64 a b))
(+.f64 b a)
(+.f64 a b)
(fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))
(*.f64 b b)
(*.f64 (*.f64 a a) a)
#s(literal 1/90 binary64)
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (+.f64 a b))
(-.f64 b a)
b
a
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b))
(+.f64 b a)
(+.f64 a b)
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))
(*.f64 angle #s(literal 1/90 binary64))
angle
#s(literal 1/90 binary64)
(sqrt.f64 (PI.f64))
(PI.f64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 b b)))
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 b b))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)))
(*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(*.f64 b b)
b
#s(literal 2 binary64)
(cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))))
(sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (PI.f64))
(sqrt.f64 (PI.f64))
(PI.f64)
(sqrt.f64 (sqrt.f64 (PI.f64)))
#s(literal 1/180 binary64)
angle
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))

localize423.0ms (2.7%)

Memory
-24.5MiB live, 893.8MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy3.1572357294852016
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
accuracy27.396817153894588
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
accuracy29.282564386216702
(cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))
accuracy29.85454419961339
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
accuracy0.31478500976844204
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64)))
accuracy0.3671875
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
accuracy1.0
(sqrt.f64 (PI.f64))
accuracy29.3416648135188
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
accuracy0.296875
(*.f64 (PI.f64) angle)
accuracy3.3381977469136666
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a))))
accuracy26.83609032979493
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
accuracy44.46972782465948
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))
accuracy0.203125
(*.f64 a (*.f64 angle (PI.f64)))
accuracy0.296875
(*.f64 angle (PI.f64))
accuracy26.83609032979493
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
accuracy29.67699152962498
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))
accuracy0.13671875
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
accuracy0.21875
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b)))
accuracy0.28515625
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
accuracy29.3416648135188
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
Samples
220.0ms128×1valid
90.0ms125×0valid
12.0ms3valid
8.0ms2valid
Compiler

Compiled 599 to 79 computations (86.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 284.0ms
ival-mult: 138.0ms (48.6% of total)
ival-sin: 40.0ms (14.1% of total)
ival-cos: 24.0ms (8.5% of total)
ival-sqrt: 17.0ms (6% of total)
const: 16.0ms (5.6% of total)
ival-add: 13.0ms (4.6% of total)
adjust: 11.0ms (3.9% of total)
ival-div: 11.0ms (3.9% of total)
ival-pow2: 5.0ms (1.8% of total)
ival-pi: 4.0ms (1.4% of total)
ival-sub: 4.0ms (1.4% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series92.0ms (0.6%)

Memory
15.6MiB live, 253.9MiB allocated
Counts
30 → 708
Calls
Call 1
Inputs
#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())
#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())
#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())
#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal -1/90 binary64) a) (patch (*.f64 #s(literal -1/90 binary64) a) #<representation binary64>) () ())
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())
#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())
#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())
#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())
#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())
#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 b b) #s(literal 2 binary64)) (patch (*.f64 (*.f64 b b) #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())
#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())
#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())
#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())
#s(alt (sqrt.f64 (PI.f64)) (patch (sqrt.f64 (PI.f64)) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())
Outputs
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (* b (sin (* 1/90 (* angle (PI)))))))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (* b (sin (* 1/90 (* angle (PI)))))))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ())
#s(alt (* a (sin (* 1/90 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt a (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3)))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3)))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))) (* b (+ (* 1/90 (* b (- (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* angle (PI)) a))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3)))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3)))) (taylor 0 b) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3)))))) (taylor 0 b) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))) (* b (+ (* 1/90 (* b (- (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* angle (PI)) a))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3)))))))) (taylor 0 b) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (* angle (PI)))) (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (* angle (PI)))) (* b (+ (/ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3)) (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (* angle (PI)))) (* b (+ (* b (+ (* b (- (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* angle (PI)) a)))) (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3)))) (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -1 a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (- b a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (- b a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (- b a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* a (sin (* 1/90 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
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#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (/ (- (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (* (pow a 3) (* angle (PI)))) (pow b 3))))))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))) (taylor inf b) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))))) (taylor inf b) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (/ (- (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (* (pow a 3) (* angle (PI)))) (pow b 3))))))) (taylor inf b) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* angle (* (pow b 2) (PI))) (taylor inf b) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* angle (PI)) (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))) (taylor inf b) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* angle (PI)) (+ (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2)) (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))) (taylor inf b) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (- (+ (* angle (PI)) (+ (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2)) (+ (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b) (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow b 3))))) (/ (* (pow a 3) (* angle (PI))) (pow b 3)))) (taylor inf b) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
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#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* 1/90 (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3)))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))) (* a (+ (* 1/90 (* a (- (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* angle (PI)) b)))) (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3)))))))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* 1/90 (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3)))) (taylor 0 a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))))) (taylor 0 a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))) (* a (+ (* 1/90 (* a (- (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* angle (PI)) b)))) (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3)))))))) (taylor 0 a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* angle (* (pow b 2) (PI))) (taylor 0 a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (+ (* angle (* (pow b 2) (PI))) (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3))) (taylor 0 a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (/ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3)) (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))) (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* a (+ (* a (- (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* angle (PI)) b))) (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3)))) (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))) (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor 0 a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt b (taylor 0 a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ b (* -1 a)) (taylor 0 a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ b (* -1 a)) (taylor 0 a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ b (* -1 a)) (taylor 0 a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ())
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#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))) (taylor inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2)))))) (taylor inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))) (* 1/90 (/ (- (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (* -1 (* angle (* (pow b 3) (PI))))) (pow a 3))))))) (taylor inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))) (taylor inf a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2)))))) (taylor inf a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))) (* 1/90 (/ (- (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (* -1 (* angle (* (pow b 3) (PI))))) (pow a 3))))))) (taylor inf a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a))) (taylor inf a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))))) (taylor inf a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (- (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow a 3)) (+ (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))))) (* -1 (/ (* angle (* (pow b 3) (PI))) (pow a 3))))) (taylor inf a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) (taylor inf a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -1 a) (taylor inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* a (- (/ b a) 1)) (taylor inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* a (- (/ b a) 1)) (taylor inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* a (- (/ b a) 1)) (taylor inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* a (sin (* 1/90 (* angle (PI))))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
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#s(alt (* -1/90 a) (taylor -inf a) (#s(alt (*.f64 #s(literal -1/90 binary64) a) (patch (*.f64 #s(literal -1/90 binary64) a) #<representation binary64>) () ())) ())
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#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* angle (* (pow b 3) (PI)))) a))) a)) (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* angle (* (pow b 3) (PI)))) a))) a)) (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a))) (taylor -inf a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (* angle (PI))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a)) a)))) (taylor -inf a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (* angle (PI))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -1 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* angle (* (pow b 3) (PI)))) a))) a))) a)))) (taylor -inf a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) (taylor -inf a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -1 a) (taylor -inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ 1 (* -1 (/ b a))))) (taylor -inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ 1 (* -1 (/ b a))))) (taylor -inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ 1 (* -1 (/ b a))))) (taylor -inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* a (sin (* 1/90 (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* a (* angle (PI))) (taylor -inf a) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* a (* angle (PI))) (taylor -inf a) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* a (* angle (PI))) (taylor -inf a) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* a (* angle (PI))) (taylor -inf a) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 5) (* angle (PI)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 5) (+ (* -1 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 5) (+ (* -1 (/ (+ (* -1 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a)) (* angle (* (PI) (+ (* -2 b) (* 2 b))))) a)) (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 5) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3))))) a)) (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) a)) (* angle (* (PI) (+ (* -2 b) (* 2 b))))) a)) (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* angle (* (PI) (* (+ a b) (- a b))))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/90 (* (PI) (* (+ a b) (- a b)))) (* 1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- a b))))))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/90 (* (PI) (* (+ a b) (- a b)))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- a b))))) (* 1/4374000 (* (pow (PI) 3) (* (+ a b) (- a b)))))))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/90 (* (PI) (* (+ a b) (- a b)))) (* (pow angle 2) (+ (* 1/4374000 (* (pow (PI) 3) (* (+ a b) (- a b)))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow (PI) 5) (* (+ a b) (- a b)))) (* 1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- a b))))))))))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (+ a b)))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (+ a b)))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (pow b 2)) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 2 (pow b 2))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (+ (* 2 (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/12597120000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (+ (* 2 (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))) (* 1/12597120000 (* (pow b 2) (pow (PI) 4)))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* a (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* a (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* a (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* a (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ())
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#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
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#s(alt (* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) (taylor inf angle) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
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#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
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#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* a (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* a (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* a (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* a (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ())
#s(alt (* a (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* a (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* a (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* a (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ())
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ())
Calls

9 calls:

TimeVariablePointExpression
8.0ms
angle
@inf
((/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (+ b a) (sin (* (* 1/90 (PI)) angle)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (* (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) 1/90) (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (- b a) (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))))) (- b a) (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (* (* b b) 2) (* (* 1/90 (PI)) angle) (* angle (PI)) (* a (* angle (PI))) (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (* (PI) angle) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (sqrt (PI)) (* (* angle 1/90) (sqrt (PI))) (sin (* (* (PI) 1/180) angle)) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle)))
8.0ms
angle
@-inf
((/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (+ b a) (sin (* (* 1/90 (PI)) angle)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (* (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) 1/90) (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (- b a) (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))))) (- b a) (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (* (* b b) 2) (* (* 1/90 (PI)) angle) (* angle (PI)) (* a (* angle (PI))) (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (* (PI) angle) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (sqrt (PI)) (* (* angle 1/90) (sqrt (PI))) (sin (* (* (PI) 1/180) angle)) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle)))
6.0ms
angle
@0
((/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (+ b a) (sin (* (* 1/90 (PI)) angle)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (* (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) 1/90) (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (- b a) (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))))) (- b a) (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (* (* b b) 2) (* (* 1/90 (PI)) angle) (* angle (PI)) (* a (* angle (PI))) (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (* (PI) angle) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (sqrt (PI)) (* (* angle 1/90) (sqrt (PI))) (sin (* (* (PI) 1/180) angle)) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle)))
6.0ms
b
@-inf
((/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (+ b a) (sin (* (* 1/90 (PI)) angle)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (* (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) 1/90) (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (- b a) (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))))) (- b a) (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (* (* b b) 2) (* (* 1/90 (PI)) angle) (* angle (PI)) (* a (* angle (PI))) (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (* (PI) angle) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (sqrt (PI)) (* (* angle 1/90) (sqrt (PI))) (sin (* (* (PI) 1/180) angle)) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle)))
5.0ms
a
@-inf
((/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (+ b a) (sin (* (* 1/90 (PI)) angle)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (* (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) 1/90) (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (- b a) (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))))) (- b a) (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (* (* b b) 2) (* (* 1/90 (PI)) angle) (* angle (PI)) (* a (* angle (PI))) (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (* (PI) angle) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (sqrt (PI)) (* (* angle 1/90) (sqrt (PI))) (sin (* (* (PI) 1/180) angle)) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle)))

simplify228.0ms (1.4%)

Memory
-16.6MiB live, 420.6MiB allocated
Algorithm
egg-herbie
Rules
10 236×lower-fma.f64
10 236×lower-fma.f32
7 084×lower-*.f64
7 084×lower-*.f32
5 948×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
087914621
1314013158
0846112773
Stop Event
iter limit
node limit
Counts
708 → 699
Calls
Call 1
Inputs
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (* b (sin (* 1/90 (* angle (PI))))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (* b (sin (* 1/90 (* angle (PI))))))))
(* a (sin (* 1/90 (* angle (PI)))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
a
(+ a b)
(+ a b)
(+ a b)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))) (* b (+ (* 1/90 (* b (- (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* angle (PI)) a))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))) (* b (+ (* 1/90 (* b (- (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* angle (PI)) a))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3))))))))
(* -1 (* (pow a 2) (* angle (PI))))
(+ (* -1 (* (pow a 2) (* angle (PI)))) (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3)))
(+ (* -1 (* (pow a 2) (* angle (PI)))) (* b (+ (/ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3)) (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3)))))
(+ (* -1 (* (pow a 2) (* angle (PI)))) (* b (+ (* b (+ (* b (- (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* angle (PI)) a)))) (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3)))) (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(* -1 a)
(- b a)
(- b a)
(- b a)
(* a (sin (* 1/90 (* angle (PI)))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* -1 (* (pow a 5) (* angle (PI))))
(+ (* -1 (* (pow a 5) (* angle (PI)))) (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))))
(+ (* -1 (* (pow a 5) (* angle (PI)))) (* b (+ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))))))
(+ (* -1 (* (pow a 5) (* angle (PI)))) (* b (+ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (* b (+ (* angle (* b (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2)))))) (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))
b
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (/ (- (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (* (pow a 3) (* angle (PI)))) (pow b 3)))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (/ (- (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (* (pow a 3) (* angle (PI)))) (pow b 3)))))))
(* angle (* (pow b 2) (PI)))
(* (pow b 2) (+ (* angle (PI)) (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))
(* (pow b 2) (+ (* angle (PI)) (+ (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2)) (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))))
(* (pow b 2) (- (+ (* angle (PI)) (+ (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2)) (+ (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b) (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow b 3))))) (/ (* (pow a 3) (* angle (PI))) (pow b 3))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
b
(* b (+ 1 (* -1 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* angle (* (pow b 5) (PI)))
(* (pow b 5) (+ (* angle (PI)) (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))
(* (pow b 5) (+ (* angle (PI)) (+ (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2)) (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))))
(* (pow b 5) (+ (* angle (PI)) (+ (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2)) (+ (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b) (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow b 3))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* -1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) b)) (* 1/90 (* angle (* (PI) (+ (* -2 a) (* 2 a)))))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* 1/90 (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))))) (* 1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3)))))) (* (pow a 3) (* angle (PI)))) b))) b)) (* 1/90 (* angle (* (PI) (+ (* -2 a) (* 2 a)))))) b)) (* 1/90 (* angle (PI)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* -1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) b)) (* 1/90 (* angle (* (PI) (+ (* -2 a) (* 2 a)))))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* 1/90 (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))))) (* 1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3)))))) (* (pow a 3) (* angle (PI)))) b))) b)) (* 1/90 (* angle (* (PI) (+ (* -2 a) (* 2 a)))))) b)) (* 1/90 (* angle (PI)))))
(* angle (* (pow b 2) (PI)))
(* (pow b 2) (+ (* -1 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* angle (PI))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) b)) (* angle (* (PI) (+ (* -2 a) (* 2 a))))) b)) (* angle (PI))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (- (+ (* -1 (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3))))) b)) (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))))) (/ (* (pow a 3) (* angle (PI))) b)) b)) (* angle (* (PI) (+ (* -2 a) (* 2 a))))) b)) (* angle (PI))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
b
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (- (/ a b) 1)))
(* b (sin (* 1/90 (* angle (PI)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* angle (* (pow b 5) (PI)))
(* -1 (* (pow b 5) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))))
(* -1 (* (pow b 5) (+ (* -1 (* angle (PI))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 a) (* 2 a))))) (/ (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) b)) b)))))
(* -1 (* (pow b 5) (+ (* -1 (* angle (PI))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 a) (* 2 a))))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))))) (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3))))) b)) b))) b)))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
b
(+ a b)
(+ a b)
(+ a b)
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 a)
(* -1/90 a)
(* -1/90 a)
(* -1/90 a)
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* 1/90 (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))) (* a (+ (* 1/90 (* a (- (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* angle (PI)) b)))) (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* 1/90 (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))) (* a (+ (* 1/90 (* a (- (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* angle (PI)) b)))) (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3))))))))
(* angle (* (pow b 2) (PI)))
(+ (* angle (* (pow b 2) (PI))) (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3)))
(+ (* a (+ (/ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3)) (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))) (* angle (* (pow b 2) (PI))))
(+ (* a (+ (* a (+ (* a (- (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* angle (PI)) b))) (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3)))) (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))) (* angle (* (pow b 2) (PI))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
b
(+ b (* -1 a))
(+ b (* -1 a))
(+ b (* -1 a))
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* angle (* (pow b 5) (PI)))
(+ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (* angle (* (pow b 5) (PI))))
(+ (* a (+ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))))) (* angle (* (pow b 5) (PI))))
(+ (* a (+ (* a (+ (* a (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2))))))) (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))))) (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))))) (* angle (* (pow b 5) (PI))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* a (sin (* 1/90 (* angle (PI)))))
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
a
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 a)
(* -1/90 a)
(* -1/90 a)
(* -1/90 a)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))) (* 1/90 (/ (- (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (* -1 (* angle (* (pow b 3) (PI))))) (pow a 3)))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))) (* 1/90 (/ (- (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (* -1 (* angle (* (pow b 3) (PI))))) (pow a 3)))))))
(* -1 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))
(* (pow a 2) (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2)))))
(* (pow a 2) (- (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow a 3)) (+ (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))))) (* -1 (/ (* angle (* (pow b 3) (PI))) (pow a 3)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1 a)
(* a (- (/ b a) 1))
(* a (- (/ b a) 1))
(* a (- (/ b a) 1))
(* a (sin (* 1/90 (* angle (PI)))))
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* -1 (* (pow a 5) (* angle (PI))))
(* (pow a 5) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))
(* (pow a 5) (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2)))))
(* (pow a 5) (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow a 3)) (+ (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* a (sin (* 1/90 (* angle (PI)))))
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 a)
(* -1/90 a)
(* -1/90 a)
(* -1/90 a)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* angle (* (pow b 3) (PI)))) a))) a)) (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b)))))) a)) (* -1/90 (* angle (PI)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* angle (* (pow b 3) (PI)))) a))) a)) (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b)))))) a)) (* -1/90 (* angle (PI)))))
(* -1 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))
(* (pow a 2) (+ (* -1 (* angle (PI))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a)) a))))
(* (pow a 2) (+ (* -1 (* angle (PI))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -1 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* angle (* (pow b 3) (PI)))) a))) a))) a))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* -1 a)
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* a (sin (* 1/90 (* angle (PI)))))
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* -1 (* (pow a 5) (* angle (PI))))
(* -1 (* (pow a 5) (+ (* -1 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* angle (PI)))))
(* -1 (* (pow a 5) (+ (* -1 (/ (+ (* -1 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a)) (* angle (* (PI) (+ (* -2 b) (* 2 b))))) a)) (* angle (PI)))))
(* -1 (* (pow a 5) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3))))) a)) (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) a)) (* angle (* (PI) (+ (* -2 b) (* 2 b))))) a)) (* angle (PI)))))
(* -1/90 (* angle (* (PI) (* (+ a b) (- a b)))))
(* angle (+ (* -1/90 (* (PI) (* (+ a b) (- a b)))) (* 1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- a b)))))))
(* angle (+ (* -1/90 (* (PI) (* (+ a b) (- a b)))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- a b))))) (* 1/4374000 (* (pow (PI) 3) (* (+ a b) (- a b))))))))
(* angle (+ (* -1/90 (* (PI) (* (+ a b) (- a b)))) (* (pow angle 2) (+ (* 1/4374000 (* (pow (PI) 3) (* (+ a b) (- a b)))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow (PI) 5) (* (+ a b) (- a b)))) (* 1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- a b)))))))))))
(* 1/90 (* angle (* (PI) (+ a b))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))))
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b))))))))
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b)))))))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (* (PI) (+ a b))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))))
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b))))))))
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b)))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
(* 2 (pow b 2))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 2 (pow b 2)))
(+ (* 2 (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/12597120000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))))
(+ (* 2 (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))) (* 1/12597120000 (* (pow b 2) (pow (PI) 4))))))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))))
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))))
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))))
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b))))
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b))))
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b))))
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b))))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))))
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))))
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))))
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b))))
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b))))
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b))))
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b))))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* a (* angle (PI)))
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))))
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))))
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))))
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Outputs
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* -1 (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))))
(fma.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 0 binary64) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (* b (sin (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 #s(literal 0 binary64) b)) b))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (* b (sin (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 #s(literal 0 binary64) b)) b))
(* a (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
a
(+ a b)
(+.f64 b a)
(+ a b)
(+.f64 b a)
(+ a b)
(+.f64 b a)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 b (PI.f64)) #s(literal 0 binary64))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 b (PI.f64)))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 b (PI.f64)))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3))))
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 b (PI.f64)) #s(literal 0 binary64))) (*.f64 (*.f64 a a) a)))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))))))
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (*.f64 a a) a)) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) #s(literal 1 binary64)) (PI.f64)) b) (*.f64 (*.f64 a a) a))))) b))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))) (* b (+ (* 1/90 (* b (- (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* angle (PI)) a))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (fma.f64 angle (/.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1 binary64)) (PI.f64)) (*.f64 (*.f64 a a) a)) (/.f64 (*.f64 (PI.f64) angle) a)) b (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) #s(literal 1 binary64)) (PI.f64)) angle) (*.f64 (*.f64 a a) a)))) b (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 a a) a)) #s(literal 1/90 binary64))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3))))
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 b (PI.f64)) #s(literal 0 binary64))) (*.f64 (*.f64 a a) a)))
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(* -1 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 (*.f64 a a) angle) (neg.f64 (PI.f64)))
(+ (* -1 (* (pow a 2) (* angle (PI)))) (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3)))
(fma.f64 (*.f64 (*.f64 a a) angle) (neg.f64 (PI.f64)) (/.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 0 binary64)) angle) (*.f64 (*.f64 a a) a)))
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(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
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(fma.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 0 binary64) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
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(* -1 a)
(neg.f64 a)
(- b a)
(-.f64 b a)
(- b a)
(-.f64 b a)
(- b a)
(-.f64 b a)
(* a (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)
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(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(* -1 (* (pow a 5) (* angle (PI))))
(*.f64 (*.f64 (pow.f64 a #s(literal 5 binary64)) angle) (neg.f64 (PI.f64)))
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(fma.f64 (*.f64 (pow.f64 a #s(literal 5 binary64)) angle) (neg.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 0 binary64)) angle))
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(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))))))
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(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))))))
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(* b (sin (* 1/90 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))
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(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))
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(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))
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b
(* b (+ 1 (/ a b)))
(fma.f64 (/.f64 a b) b b)
(* b (+ 1 (/ a b)))
(fma.f64 (/.f64 a b) b b)
(* b (+ 1 (/ a b)))
(fma.f64 (/.f64 a b) b b)
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 1/90 (* angle (* (pow b 2) (PI))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 1/90 (* angle (* (pow b 2) (PI))))
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(* 1/90 (* angle (* (pow b 2) (PI))))
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(* angle (* (pow b 2) (PI)))
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b
(* b (+ 1 (* -1 (/ a b))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(* b (+ 1 (* -1 (/ a b))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(* b (+ 1 (* -1 (/ a b))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(* b (sin (* 1/90 (* angle (PI)))))
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(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))
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(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
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(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
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(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
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(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
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(* 2 (pow b 2))
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(* 2 (pow b 2))
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(* angle (* (pow b 5) (PI)))
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(* (pow b 5) (+ (* angle (PI)) (+ (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2)) (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))))
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(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
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(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
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(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
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(* b (sin (* 1/90 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
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(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))))
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b
(* -1 (* b (- (* -1 (/ a b)) 1)))
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(* -1 (* b (- (* -1 (/ a b)) 1)))
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(* -1 (* b (- (* -1 (/ a b)) 1)))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(*.f64 (neg.f64 (pow.f64 b #s(literal 5 binary64))) (neg.f64 (fma.f64 (PI.f64) angle (/.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle (/.f64 (fma.f64 (neg.f64 angle) (*.f64 (fma.f64 (neg.f64 a) a #s(literal 0 binary64)) (PI.f64)) (/.f64 (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) #s(literal -2 binary64) (fma.f64 (*.f64 a a) a #s(literal 0 binary64))) (PI.f64)) angle) b)) (neg.f64 b))) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* -1 (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
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(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (neg.f64 a) #s(literal 0 binary64))) a (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (neg.f64 a) #s(literal 0 binary64))) a (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(* b (sin (* 1/90 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
b
(+ a b)
(+.f64 b a)
(+ a b)
(+.f64 b a)
(+ a b)
(+.f64 b a)
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a)))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 a)
(*.f64 #s(literal -1/90 binary64) a)
(* -1/90 a)
(*.f64 #s(literal -1/90 binary64) a)
(* -1/90 a)
(*.f64 #s(literal -1/90 binary64) a)
(* -1/90 a)
(*.f64 #s(literal -1/90 binary64) a)
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* 1/90 (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3))))
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a) (*.f64 (*.f64 b b) b))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))))))
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle) (*.f64 (*.f64 b b) b)) a (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 b b) b)))) a))
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(* 1/90 (* angle (* (pow b 2) (PI))))
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* 1/90 (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3))))
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a) (*.f64 (*.f64 b b) b))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))))))
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle) (*.f64 (*.f64 b b) b)) a (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 b b) b)))) a))
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(fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 (*.f64 b b) b)) (/.f64 (PI.f64) b))) a (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle) (*.f64 (*.f64 b b) b)))) a (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(literal 0 binary64) (PI.f64))) (*.f64 (*.f64 b b) b))) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))
(* angle (* (pow b 2) (PI)))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle)
(+ (* angle (* (pow b 2) (PI))) (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3)))
(fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a) (*.f64 (*.f64 b b) b)))
(+ (* a (+ (/ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3)) (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))) (* angle (* (pow b 2) (PI))))
(fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle) (*.f64 (*.f64 b b) b)) a (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 b b) b))) a (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle))
(+ (* a (+ (* a (+ (* a (- (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* angle (PI)) b))) (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3)))) (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))) (* angle (* (pow b 2) (PI))))
(fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 angle (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 (*.f64 b b) b)) (/.f64 (PI.f64) b))) a (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle) (*.f64 (*.f64 b b) b))) a (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 b b) b))) a))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (neg.f64 a) #s(literal 0 binary64))) a (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (neg.f64 a) #s(literal 0 binary64))) a (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
b
(+ b (* -1 a))
(-.f64 b a)
(+ b (* -1 a))
(-.f64 b a)
(+ b (* -1 a))
(-.f64 b a)
(* b (sin (* 1/90 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI))))))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(* a (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) a)
(* a (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) a)
(* a (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) a)
(* a (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) a)
(* angle (* (pow b 5) (PI)))
(*.f64 (*.f64 (pow.f64 b #s(literal 5 binary64)) (PI.f64)) angle)
(+ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (* angle (* (pow b 5) (PI))))
(fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a (*.f64 (*.f64 (pow.f64 b #s(literal 5 binary64)) (PI.f64)) angle))
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(fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle) a (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle)) a (*.f64 (*.f64 (pow.f64 b #s(literal 5 binary64)) (PI.f64)) angle))
(+ (* a (+ (* a (+ (* a (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2))))))) (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))))) (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))))) (* angle (* (pow b 5) (PI))))
(fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) angle) a (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle)) a (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle)) a (*.f64 (*.f64 (pow.f64 b #s(literal 5 binary64)) (PI.f64)) angle))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
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(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
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(* a (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
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(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
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(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
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a
(* a (+ 1 (/ b a)))
(fma.f64 (/.f64 b a) a a)
(* a (+ 1 (/ b a)))
(fma.f64 (/.f64 b a) a a)
(* a (+ 1 (/ b a)))
(fma.f64 (/.f64 b a) a a)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a) #s(literal 1/90 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a) (/.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 a a)))))) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a) (/.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 a a)))))) (*.f64 a a))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 a)
(*.f64 #s(literal -1/90 binary64) a)
(* -1/90 a)
(*.f64 #s(literal -1/90 binary64) a)
(* -1/90 a)
(*.f64 #s(literal -1/90 binary64) a)
(* -1/90 a)
(*.f64 #s(literal -1/90 binary64) a)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a) #s(literal 1/90 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 a a)) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a))))) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))) (* 1/90 (/ (- (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (* -1 (* angle (* (pow b 3) (PI))))) (pow a 3)))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 a a)) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (PI.f64)) angle)) (*.f64 (*.f64 a a) a))))) (*.f64 a a))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a) #s(literal 1/90 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 a a)) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a))))) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))) (* 1/90 (/ (- (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (* -1 (* angle (* (pow b 3) (PI))))) (pow a 3)))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 a a)) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (PI.f64)) angle)) (*.f64 (*.f64 a a) a))))) (*.f64 a a))
(* -1 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 (*.f64 a a) angle) (neg.f64 (PI.f64)))
(* (pow a 2) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))
(*.f64 (fma.f64 (neg.f64 (PI.f64)) angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a)) (*.f64 a a))
(* (pow a 2) (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2)))))
(*.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 a a)) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a))
(* (pow a 2) (- (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow a 3)) (+ (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))))) (* -1 (/ (* angle (* (pow b 3) (PI))) (pow a 3)))))
(*.f64 (fma.f64 (neg.f64 (PI.f64)) angle (fma.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 a a)) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (PI.f64)) angle)) (*.f64 (*.f64 a a) a)))) (*.f64 a a))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64)) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a))) (*.f64 a a))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
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(* -1 a)
(neg.f64 a)
(* a (- (/ b a) 1))
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(* a (- (/ b a) 1))
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)
(* a (- (/ b a) 1))
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)
(* a (sin (* 1/90 (* angle (PI)))))
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(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
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(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
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(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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a
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
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(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(* -1/90 a)
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(* -1/90 a)
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(* -1/90 a)
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(* -1/90 a)
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a))) a)) (* -1/90 (* angle (PI)))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a))) a)) (* -1/90 (* angle (PI)))))
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(* -1 (* (pow a 2) (* angle (PI))))
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(* (pow a 2) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))
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(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
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(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
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(* -1 (* a (+ 1 (* -1 (/ b a)))))
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(* a (sin (* 1/90 (* angle (PI)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* a (* angle (PI)))
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(* a (* angle (PI)))
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(* a (* angle (PI)))
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(* a (* angle (PI)))
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(* -1 (* (pow a 5) (* angle (PI))))
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(* -1 (* (pow a 5) (+ (* -1 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* angle (PI)))))
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(* -1 (* (pow a 5) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3))))) a)) (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) a)) (* angle (* (PI) (+ (* -2 b) (* 2 b))))) a)) (* angle (PI)))))
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(* -1/90 (* angle (* (PI) (* (+ a b) (- a b)))))
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(* angle (+ (* -1/90 (* (PI) (* (+ a b) (- a b)))) (* 1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- a b)))))))
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(* angle (+ (* -1/90 (* (PI) (* (+ a b) (- a b)))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- a b))))) (* 1/4374000 (* (pow (PI) 3) (* (+ a b) (- a b))))))))
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(* angle (+ (* -1/90 (* (PI) (* (+ a b) (- a b)))) (* (pow angle 2) (+ (* 1/4374000 (* (pow (PI) 3) (* (+ a b) (- a b)))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow (PI) 5) (* (+ a b) (- a b)))) (* 1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- a b)))))))))))
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(* 1/90 (* angle (* (PI) (+ a b))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))))
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(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b))))))))
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(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b)))))))))
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(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
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(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
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(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a)))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
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(* 1/90 (* angle (* (PI) (+ a b))))
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(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b)))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* 1/90 (* angle (* (pow b 2) (PI))))
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(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))
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(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
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(* 2 (pow b 2))
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(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
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(* angle (PI))
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(* angle (PI))
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(* angle (PI))
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(* a (* angle (PI)))
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(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a))))
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a))))
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a))))
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a))))
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)
(* 1/90 (* angle (sqrt (PI))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (sqrt (PI))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (sqrt (PI))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (sqrt (PI))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b))))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 (-.f64 a b)))
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b))))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 (-.f64 a b)))
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b))))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 (-.f64 a b)))
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b))))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 (-.f64 a b)))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a)))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a)))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a)))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))))
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 b a))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* (sin (* 1/90 (* angle (PI)))) (+ a b))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
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(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* a (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) a)
(* a (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) a)
(* a (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) a)
(* a (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) a)
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a))))
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a))))
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a))))
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a)))))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a))))
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(* 1/90 (* angle (sqrt (PI))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (sqrt (PI))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (sqrt (PI))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))
(* 1/90 (* angle (sqrt (PI))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))

rewrite179.0ms (1.1%)

Memory
16.1MiB live, 333.5MiB allocated
Rules
4 476×lower-*.f32
4 422×lower-*.f64
3 958×lower-/.f32
3 952×lower-/.f64
3 852×lower-fma.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
088592
0139540
1416507
22677472
08568472
Stop Event
iter limit
node limit
iter limit
Counts
30 → 460
Calls
Call 1
Inputs
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b)))
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
(+.f64 b a)
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1/90 binary64) a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(-.f64 b a)
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 angle (PI.f64))
(*.f64 a (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a))))
(*.f64 (PI.f64) angle)
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(sqrt.f64 (PI.f64))
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64)))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))
Outputs
(*.f64 (pow.f64 (/.f64 #s(literal -1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (-.f64 a b)) (+.f64 a b)) #s(literal -1 binary64)))
(*.f64 (pow.f64 (/.f64 #s(literal -1 binary64) (+.f64 a b)) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (-.f64 a b)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal -1 binary64)))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal 1 binary64)) (neg.f64 (-.f64 a b)))
(*.f64 (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1 binary64)) (/.f64 (+.f64 a b) (/.f64 #s(literal 1 binary64) (-.f64 a b))))
(*.f64 (/.f64 (+.f64 a b) #s(literal -1 binary64)) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 a b))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 (-.f64 a b))) (+.f64 a b))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) (-.f64 a b))
(*.f64 (neg.f64 (-.f64 a b)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b))) #s(literal -1 binary64)))
(*.f64 (neg.f64 (-.f64 a b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)))
(*.f64 (*.f64 (neg.f64 (+.f64 a b)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (-.f64 a b))))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 (-.f64 a b))) (+.f64 a b)))
(*.f64 (-.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)))
(*.f64 #s(literal -1 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (-.f64 a b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b))) #s(literal -1 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (neg.f64 (-.f64 a b)))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (/.f64 (+.f64 a b) (/.f64 #s(literal -1 binary64) (-.f64 a b))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (+.f64 a b) (neg.f64 (-.f64 a b))))
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 (-.f64 a b))))
(pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (-.f64 a b))) #s(literal 1 binary64)) #s(literal -1 binary64))
(pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (-.f64 a b))) #s(literal -1 binary64))
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 b) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64))) (-.f64 (*.f64 (*.f64 (neg.f64 b) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64))) (*.f64 (neg.f64 b) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64))) (*.f64 (neg.f64 b) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) (neg.f64 b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) a) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) (neg.f64 b)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) (neg.f64 b))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) (neg.f64 b))))))
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (-.f64 a b))) #s(literal 1 binary64))
(/.f64 (neg.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 (-.f64 a b))))) (neg.f64 (fma.f64 a (-.f64 a b) (*.f64 b b))))
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 (-.f64 a b))))) (neg.f64 (-.f64 b a)))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) (*.f64 (+.f64 a b) (-.f64 a b)))) (neg.f64 (+.f64 a b)))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (-.f64 a b)))) (neg.f64 (fma.f64 (+.f64 a b) a (*.f64 b b))))
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 a b)))
(/.f64 (neg.f64 (neg.f64 (*.f64 (neg.f64 (+.f64 a b)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (/.f64 #s(literal 1 binary64) (-.f64 a b)))
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 a b)))) (neg.f64 (*.f64 #s(literal -1 binary64) (+.f64 a b))))
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (-.f64 a b)))) (neg.f64 (*.f64 #s(literal -1 binary64) (fma.f64 (+.f64 a b) a (*.f64 b b)))))
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64))) (/.f64 #s(literal -1 binary64) (-.f64 a b)))
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(+.f64 (*.f64 (*.f64 (+.f64 a b) b) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) a) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64)))))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64))) (*.f64 (+.f64 a b) b)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64))) (*.f64 (+.f64 a b) a)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(*.f64 (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))))
(*.f64 (sqrt.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))) (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 1/6 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64))
(pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (PI.f64) #s(literal 1/2 binary64))
(sqrt.f64 (PI.f64))
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64))))
(fabs.f64 (sqrt.f64 (PI.f64)))
(exp.f64 (fma.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)) #s(literal 1/2 binary64) (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))))
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/90 binary64)) angle)
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))

eval268.0ms (1.7%)

Memory
16.9MiB live, 518.2MiB allocated
Compiler

Compiled 56 389 to 3 931 computations (93% saved)

prune562.0ms (3.5%)

Memory
-29.4MiB live, 1 108.3MiB allocated
Pruning

143 alts after pruning (139 fresh and 4 done)

PrunedKeptTotal
New1 552411 593
Fresh1898116
Picked235
Done011
Total1 5721431 715
Accuracy
80.1%
Counts
1 715 → 143
Alt Table
Click to see full alt table
StatusAccuracyProgram
19.1%
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
67.3%
(/.f64 (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b)))
67.4%
(/.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b)))
66.4%
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 #s(literal -1 binary64) (-.f64 a b)))
56.0%
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b))) (+.f64 a b))
65.0%
(/.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (+.f64 a b)) #s(literal 1 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b)))
59.8%
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
40.5%
(/.f64 #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)) (/.f64 #s(literal -1 binary64) (-.f64 a b)))
43.1%
(/.f64 #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (/.f64 #s(literal -1 binary64) (-.f64 a b)))
56.0%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)))))
66.4%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
66.4%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
66.4%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
21.6%
(*.f64 (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
14.4%
(*.f64 (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
10.4%
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (fma.f64 (+.f64 a b) a (*.f64 b b))) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (fma.f64 (+.f64 a b) a (*.f64 b b)))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
8.1%
(*.f64 (/.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (-.f64 b a))) (*.f64 (+.f64 a b) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
57.0%
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
19.6%
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))
66.5%
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
58.9%
(*.f64 (-.f64 b a) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (-.f64 a b)))
64.5%
(*.f64 (-.f64 b a) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
67.3%
(*.f64 (-.f64 b a) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
64.5%
(*.f64 (-.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
21.4%
(*.f64 (-.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
63.1%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle))))
64.5%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
64.5%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)))))
67.4%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
60.8%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
57.9%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
18.9%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (fma.f64 a (+.f64 a b) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
56.9%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
62.3%
(*.f64 (-.f64 b a) (*.f64 (exp.f64 (*.f64 (log.f64 (+.f64 a b)) #s(literal 1 binary64))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
60.3%
(*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
63.1%
(*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
60.4%
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
40.5%
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)))
43.1%
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
67.3%
(*.f64 (+.f64 a b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 #s(literal -1 binary64) (-.f64 a b))))
60.9%
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
64.0%
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 (*.f64 (sqrt.f64 b) b)) (sqrt.f64 (sqrt.f64 b)) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
65.9%
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
57.8%
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
29.7%
(*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))))
62.6%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64)))))
62.5%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
64.8%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal 1/90 binary64)))))
64.4%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64)))))
64.0%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64)))))
29.8%
(*.f64 (+.f64 a b) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
41.6%
(*.f64 (+.f64 a b) (*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) (neg a)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
57.9%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
62.3%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 b a) #s(literal 1 binary64))) a)))
64.2%
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 a b) #s(literal 1 binary64))))))
14.3%
(*.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b)))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
5.3%
(*.f64 (*.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
19.0%
(*.f64 (*.f64 (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (fma.f64 a (+.f64 a b) (*.f64 b b))) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
21.5%
(*.f64 (*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (/.f64 (+.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
5.2%
(*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64)) (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
4.8%
(*.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
55.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
52.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
54.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
55.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
52.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
57.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
53.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
53.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
4.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
21.4%
(*.f64 (*.f64 #s(approx (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (fma.f64 (*.f64 b b) #s(literal -2 binary64) (*.f64 (*.f64 a a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
21.1%
(*.f64 (*.f64 #s(approx (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (*.f64 (*.f64 a a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.8%
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (/.f64 (+.f64 a b) (/.f64 #s(literal -1 binary64) (-.f64 a b))))
38.0%
(*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
39.8%
(*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
57.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (neg (sin (/ (* angle (PI)) -180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
30.5%
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a))))) angle))
49.5%
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (-.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 a))) a)) (*.f64 a a)))
34.8%
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
37.3%
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
52.5%
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))))
50.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b)))
57.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
18.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
57.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b)))))
52.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
37.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
34.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
36.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
37.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
36.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle))))
34.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))))
34.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))))
35.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
37.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
18.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
37.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
52.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
18.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
21.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))))))))
50.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b))))
12.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b))))))
52.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a)))))))
12.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b)))))))
26.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a)))))))
10.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a a))))))
18.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
33.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
21.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 (+.f64 (fma.f64 #s(literal -2 binary64) (+.f64 (/.f64 a b) (/.f64 (*.f64 a a) (*.f64 b b))) (fma.f64 #s(literal 2 binary64) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 b b) b))) (-.f64 (/.f64 a b) (/.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 b b) b))))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 b b) b))) b)))))
29.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 b (/.f64 (*.f64 b b) a)) (+.f64 (/.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 b b) a))) a)) (neg.f64 a))))))
35.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
33.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
33.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
35.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a)))
33.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
33.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
33.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
35.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64))))
35.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a))))
33.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
35.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (*.f64 angle a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
35.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
33.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a)))))
33.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b))))
7.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
6.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 #s(approx (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (*.f64 (*.f64 (pow.f64 b #s(literal 5 binary64)) (PI.f64)) angle)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
17.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))) (sqrt.f64 (PI.f64)))))
17.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)))))
33.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64))))
Compiler

Compiled 10 473 to 3 350 computations (68% saved)

regimes671.0ms (4.2%)

Memory
30.1MiB live, 1 217.5MiB allocated
Counts
234 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (*.f64 angle a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b)))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
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(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
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(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
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(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a))))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 b (/.f64 (*.f64 b b) a)) (+.f64 (/.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 b b) a))) a)) (neg.f64 a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
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#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) (neg a)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
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(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 a a (*.f64 b b))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 a a (*.f64 b b))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
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(*.f64 (-.f64 b a) (*.f64 (exp.f64 (*.f64 (log.f64 (+.f64 a b)) #s(literal 1 binary64))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (*.f64 a a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 b b)) (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (-.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) b) b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 #s(literal -1 binary64) (-.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal 1/90 binary64)))))
Calls

10 calls:

72.0ms
(/.f64 angle #s(literal 180 binary64))
70.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
68.0ms
a
66.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.0ms
angle
Results
AccuracySegmentsBranch
69.0%2a
69.4%2b
67.4%1angle
67.4%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.4%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
69.4%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
69.4%2(pow.f64 b #s(literal 2 binary64))
69.0%2(pow.f64 a #s(literal 2 binary64))
67.4%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.4%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes312.0ms (2%)

Memory
-4.6MiB live, 584.5MiB allocated
Counts
218 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (fma.f64 (*.f64 b b) #s(literal -2 binary64) (*.f64 (*.f64 a a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))) (fma.f64 a a (*.f64 b b)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (sqrt.f64 b) b) (sqrt.f64 b) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 b b) b) b)) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 a a (*.f64 b b))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 a a (*.f64 b b))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (+.f64 a b)) #s(literal 1 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (exp.f64 (*.f64 (log.f64 (+.f64 a b)) #s(literal 1 binary64))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64)) (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (-.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 a))) a)) (*.f64 a a)))
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (-.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 a))) a)) (*.f64 a a)))
(*.f64 (*.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 b b)) (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 (*.f64 a a) a) a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (*.f64 a a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 b b)) (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (-.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) b) b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
Calls

5 calls:

62.0ms
a
61.0ms
b
60.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
58.0ms
(pow.f64 b #s(literal 2 binary64))
57.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
69.0%2a
67.4%1b
67.4%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
67.4%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
67.4%1(pow.f64 b #s(literal 2 binary64))
Compiler

Compiled 36 to 26 computations (27.8% saved)

regimes230.0ms (1.4%)

Memory
40.2MiB live, 435.1MiB allocated
Counts
194 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (*.f64 angle a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a))))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 b (/.f64 (*.f64 b b) a)) (+.f64 (/.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 b b) a))) a)) (neg.f64 a))))))
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(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 (*.f64 (sqrt.f64 b) b)) (sqrt.f64 (sqrt.f64 b)) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (fma.f64 a (+.f64 a b) (*.f64 b b))) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 (+.f64 (fma.f64 #s(literal -2 binary64) (+.f64 (/.f64 a b) (/.f64 (*.f64 a a) (*.f64 b b))) (fma.f64 #s(literal 2 binary64) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 b b) b))) (-.f64 (/.f64 a b) (/.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 b b) b))))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 b b) b))) b)))))
(/.f64 (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))
(*.f64 (*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (/.f64 (+.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (cos (* (* (PI) 1/180) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (neg (sin (/ (* angle (PI)) -180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))))
(*.f64 (*.f64 #s(approx (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (*.f64 (*.f64 a a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (-.f64 b a))) (*.f64 (+.f64 a b) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (fma.f64 (+.f64 a b) a (*.f64 b b))) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (fma.f64 (+.f64 a b) a (*.f64 b b)))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (fma.f64 (*.f64 b b) #s(literal -2 binary64) (*.f64 (*.f64 a a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))) (fma.f64 a a (*.f64 b b)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (sqrt.f64 b) b) (sqrt.f64 b) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 b b) b) b)) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 a a (*.f64 b b))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 a a (*.f64 b b))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (+.f64 a b)) #s(literal 1 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (exp.f64 (*.f64 (log.f64 (+.f64 a b)) #s(literal 1 binary64))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
Calls

4 calls:

59.0ms
b
57.0ms
a
53.0ms
(pow.f64 a #s(literal 2 binary64))
50.0ms
(pow.f64 b #s(literal 2 binary64))
Results
AccuracySegmentsBranch
67.4%1b
67.4%1(pow.f64 b #s(literal 2 binary64))
67.4%1(pow.f64 a #s(literal 2 binary64))
67.4%1a
Compiler

Compiled 20 to 16 computations (20% saved)

regimes309.0ms (1.9%)

Memory
-27.4MiB live, 575.8MiB allocated
Counts
87 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) (neg a)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
Calls

10 calls:

50.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
33.0ms
b
31.0ms
(/.f64 angle #s(literal 180 binary64))
29.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
28.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
66.5%1a
66.5%1angle
66.5%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
66.5%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.5%1(pow.f64 a #s(literal 2 binary64))
66.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.5%1(/.f64 angle #s(literal 180 binary64))
66.5%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.5%1b
66.5%1(pow.f64 b #s(literal 2 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes388.0ms (2.4%)

Memory
1.5MiB live, 516.6MiB allocated
Counts
86 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (*.f64 angle a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a))))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 b (/.f64 (*.f64 b b) a)) (+.f64 (/.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 b b) a))) a)) (neg.f64 a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) (neg a)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
Calls

10 calls:

158.0ms
angle
27.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
26.0ms
(/.f64 angle #s(literal 180 binary64))
26.0ms
b
25.0ms
a
Results
AccuracySegmentsBranch
66.5%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.1%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.1%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.1%3a
66.9%2angle
66.5%2(pow.f64 a #s(literal 2 binary64))
66.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.9%2(/.f64 angle #s(literal 180 binary64))
66.1%2b
64.5%1(pow.f64 b #s(literal 2 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes318.0ms (2%)

Memory
32.5MiB live, 422.1MiB allocated
Counts
84 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (*.f64 angle a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a))))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 b (/.f64 (*.f64 b b) a)) (+.f64 (/.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 b b) a))) a)) (neg.f64 a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) (neg a)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
Outputs
(*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
Calls

8 calls:

79.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
51.0ms
(pow.f64 a #s(literal 2 binary64))
50.0ms
angle
34.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
26.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
66.2%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.8%2(pow.f64 a #s(literal 2 binary64))
66.4%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
66.4%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
67.4%3a
65.9%3angle
65.9%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
65.9%3(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 76 to 54 computations (28.9% saved)

regimes133.0ms (0.8%)

Memory
4.8MiB live, 316.9MiB allocated
Counts
82 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (*.f64 angle a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a))))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 b (/.f64 (*.f64 b b) a)) (+.f64 (/.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 b b) a))) a)) (neg.f64 a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) (neg a)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
Outputs
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
Calls

5 calls:

26.0ms
a
26.0ms
b
23.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
23.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
22.0ms
(pow.f64 b #s(literal 2 binary64))
Results
AccuracySegmentsBranch
67.4%3a
64.1%2(pow.f64 b #s(literal 2 binary64))
64.1%2b
65.5%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
65.5%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 36 to 26 computations (27.8% saved)

regimes90.0ms (0.6%)

Memory
-0.9MiB live, 238.6MiB allocated
Counts
73 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (*.f64 angle a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a))))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 b (/.f64 (*.f64 b b) a)) (+.f64 (/.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 b b) a))) a)) (neg.f64 a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
Calls

4 calls:

23.0ms
a
21.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
20.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
19.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
66.7%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
66.7%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
63.3%2(pow.f64 a #s(literal 2 binary64))
64.9%3a
Compiler

Compiled 32 to 23 computations (28.1% saved)

regimes434.0ms (2.7%)

Memory
1.3MiB live, 353.7MiB allocated
Counts
67 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (*.f64 angle a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a)))))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle))
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a))))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 b (/.f64 (*.f64 b b) a)) (+.f64 (/.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 b b) a))) a)) (neg.f64 a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))
Calls

8 calls:

283.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
27.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
22.0ms
(/.f64 angle #s(literal 180 binary64))
21.0ms
angle
20.0ms
b
Results
AccuracySegmentsBranch
60.8%1b
60.8%1(pow.f64 b #s(literal 2 binary64))
64.9%3angle
64.9%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.9%3(/.f64 angle #s(literal 180 binary64))
65.2%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.0%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
65.0%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 76 to 54 computations (28.9% saved)

regimes124.0ms (0.8%)

Memory
-17.8MiB live, 298.7MiB allocated
Counts
40 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (*.f64 angle a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
Calls

10 calls:

13.0ms
a
13.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
12.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
12.0ms
(/.f64 angle #s(literal 180 binary64))
12.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
57.9%1b
57.9%1(pow.f64 b #s(literal 2 binary64))
57.9%1(pow.f64 a #s(literal 2 binary64))
57.9%1a
61.0%2angle
61.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
61.0%2(/.f64 angle #s(literal 180 binary64))
57.9%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
57.9%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
57.9%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes31.0ms (0.2%)

Memory
30.7MiB live, 70.1MiB allocated
Counts
30 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
Calls

3 calls:

10.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
9.0ms
angle
9.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
61.0%2angle
61.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
61.0%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 18 to 15 computations (16.7% saved)

regimes69.0ms (0.4%)

Memory
-3.6MiB live, 44.5MiB allocated
Counts
24 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))))
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
Calls

3 calls:

52.0ms
(/.f64 angle #s(literal 180 binary64))
8.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
8.0ms
angle
Results
AccuracySegmentsBranch
61.0%2angle
61.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
61.0%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 18 to 15 computations (16.7% saved)

regimes110.0ms (0.7%)

Memory
0.2MiB live, 155.7MiB allocated
Counts
20 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
Calls

10 calls:

43.0ms
(/.f64 angle #s(literal 180 binary64))
10.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
9.0ms
angle
8.0ms
(pow.f64 b #s(literal 2 binary64))
7.0ms
a
Results
AccuracySegmentsBranch
55.8%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
55.8%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
52.5%1b
54.8%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.5%1(pow.f64 b #s(literal 2 binary64))
54.6%2a
54.6%2(pow.f64 a #s(literal 2 binary64))
52.5%1angle
52.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
52.5%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes14.0ms (0.1%)

Memory
-6.6MiB live, 30.5MiB allocated
Counts
17 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
Calls

2 calls:

7.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
5.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
55.8%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
55.8%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 22 to 15 computations (31.8% saved)

regimes65.0ms (0.4%)

Memory
16.3MiB live, 172.7MiB allocated
Counts
16 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))
Calls

10 calls:

11.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
7.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
7.0ms
(pow.f64 b #s(literal 2 binary64))
6.0ms
(pow.f64 a #s(literal 2 binary64))
5.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
48.6%2b
48.6%2(pow.f64 b #s(literal 2 binary64))
39.5%3angle
39.5%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
39.5%3(/.f64 angle #s(literal 180 binary64))
50.3%2a
50.3%2(pow.f64 a #s(literal 2 binary64))
51.6%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.0%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
54.0%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes52.0ms (0.3%)

Memory
-19.1MiB live, 136.9MiB allocated
Counts
11 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
Calls

10 calls:

8.0ms
(pow.f64 b #s(literal 2 binary64))
6.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
6.0ms
angle
6.0ms
(pow.f64 a #s(literal 2 binary64))
4.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
37.0%2angle
37.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
37.0%2(/.f64 angle #s(literal 180 binary64))
35.4%1(pow.f64 b #s(literal 2 binary64))
35.4%1b
37.0%2a
37.0%2(pow.f64 a #s(literal 2 binary64))
35.4%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.4%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
35.4%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes19.0ms (0.1%)

Memory
17.3MiB live, 55.5MiB allocated
Counts
8 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
Calls

5 calls:

5.0ms
angle
3.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
3.0ms
(/.f64 angle #s(literal 180 binary64))
3.0ms
a
3.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
37.0%2a
37.0%2(pow.f64 a #s(literal 2 binary64))
37.0%2angle
37.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
37.0%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 28 to 23 computations (17.9% saved)

regimes9.0ms (0.1%)

Memory
-13.3MiB live, 25.0MiB allocated
Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
Calls

5 calls:

1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
1.0ms
angle
1.0ms
a
1.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
35.4%1a
35.4%1(pow.f64 a #s(literal 2 binary64))
35.4%1angle
35.4%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
35.4%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 28 to 23 computations (17.9% saved)

bsearch2.0ms (0%)

Memory
5.6MiB live, 5.6MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
2.656661436298502e+300
+inf
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch38.0ms (0.2%)

Memory
17.7MiB live, 63.2MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
35.0ms
2.765656348167552e-31
1.9355077027885106e-30
Samples
18.0ms49×0valid
11.0ms45×1valid
2.0ms2valid
Compiler

Compiled 335 to 226 computations (32.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 27.0ms
ival-sin: 16.0ms (59.1% of total)
ival-mult: 4.0ms (14.8% of total)
ival-cos: 2.0ms (7.4% of total)
ival-pow2: 2.0ms (7.4% of total)
adjust: 1.0ms (3.7% of total)
ival-div: 1.0ms (3.7% of total)
ival-pi: 1.0ms (3.7% of total)
ival-sub: 1.0ms (3.7% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch2.0ms (0%)

Memory
-36.8MiB live, 2.4MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
2.0758237828530304e+38
3.3199381539288066e+38
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch1.0ms (0%)

Memory
2.0MiB live, 2.0MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-9.614115006220322e-230
-2.67414331167e-311
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch59.0ms (0.4%)

Memory
34.3MiB live, 148.8MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
22.0ms
3.1215768953131995e+249
8.313441812563675e+249
33.0ms
2.6929223919350723e-112
1.1002787447274368e-109
Samples
31.0ms100×1valid
12.0ms105×0valid
2.0ms2valid
Compiler

Compiled 632 to 412 computations (34.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 33.0ms
ival-mult: 8.0ms (24.4% of total)
ival-sin: 6.0ms (18.3% of total)
ival-cos: 5.0ms (15.3% of total)
ival-pow2: 5.0ms (15.3% of total)
ival-div: 4.0ms (12.2% of total)
adjust: 2.0ms (6.1% of total)
ival-pi: 1.0ms (3.1% of total)
ival-sub: 1.0ms (3.1% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
2.7MiB live, 2.7MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
4.518295605476155e+287
1.5532761752106525e+288
0.0ms
-1.210613316098984e-218
-3.612741217008488e-229
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch1.0ms (0%)

Memory
2.3MiB live, 2.3MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
5.3247949625981127e+284
2.4722401826304747e+286
0.0ms
-1.1211473659151413e+133
-6.81418456448838e+119
Compiler

Compiled 29 to 22 computations (24.1% saved)

bsearch0.0ms (0%)

Memory
1.1MiB live, 1.1MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
5.606840017394374e+146
2.36913362228615e+148
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch0.0ms (0%)

Memory
1.1MiB live, 1.1MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
5.606840017394374e+146
2.36913362228615e+148
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch2.0ms (0%)

Memory
-37.0MiB live, 1.0MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
5.606840017394374e+146
2.36913362228615e+148
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch0.0ms (0%)

Memory
0.8MiB live, 0.8MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-inf
-6.295267384475961e+302
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch0.0ms (0%)

Memory
0.7MiB live, 0.7MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-inf
-6.295267384475961e+302
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch0.0ms (0%)

Memory
1.1MiB live, 1.1MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-9.614115006220322e-230
-2.67414331167e-311
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch0.0ms (0%)

Memory
0.8MiB live, 0.8MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
8.376046685521869e-5
0.00017051345379677372
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch0.0ms (0%)

Memory
0.7MiB live, 0.7MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
8.376046685521869e-5
0.00017051345379677372
Compiler

Compiled 27 to 22 computations (18.5% saved)

simplify36.0ms (0.2%)

Memory
4.3MiB live, 42.7MiB allocated
Algorithm
egg-herbie
Rules
148×*-commutative_binary64
14×+-commutative_binary64
12×sub-neg_binary64
neg-sub0_binary64
neg-mul-1_binary64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02231354
13171354
23261354
33311354
43331354
Stop Event
saturated
Calls
Call 1
Inputs
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 5000000000000000262523801276022101243522342905540795774579270577559012289944540978931856875402239320218522219164419390884712616176802152878223960923933534914241936004632879018689151168973940450296844766174853999725405595194838204400373263713900712472896293944100284214190578347360981934327297002700800 binary64)) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))))
(if (<=.f64 a #s(literal 1598517415830675/5708990770823839524233143877797980545530986496 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 300000000000000012135895401846682943488 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -5462437423415177/109248748468303532426524291739177087748419720352823839299932287987941986104404083859807145179079545499532163655162810211465442126301091677476673225561388319475223061782757614525859074636379160981159362824370366086868021215846014341794428966928384 binary64)) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))
(if (<=.f64 a #s(literal 93076680405667/10576895500643977583230644928524336637254474927428499508554380724390492659780981533203027367035444557561459392400373732868096 binary64)) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (if (<=.f64 a #s(literal 3799999999999999700167965716215870098705362523625844501689276724752996794322947681056580173848034574761938350824894083123953818571525699808026877946047770816984151298487727786714165780367140281233410267372963659656417192510784469418291069979075805184 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -3974446316289815/397444631628981487398138749046400654145762820381874332451597321734669043887712482900704872660133498355324859058465554740779924491293392484209737542410542371636340473861337575820867913121689201875267327793591416000228568794576910811136 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 500000000000000003815236769787517830257389167755855375390043332219984755318247477305565774567919593256991727777697610447843930272404792499914862630297436635543699813243303073221275494420008458697313224768197604310133506389038893861697957032303559981034741662286988928916069412641477492736 binary64)) #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))))
(if (<=.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal -10000000000000000223511723594768599335098409300973759560478836428900264860242343595976203511843100595010152570837624953702918544949248 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) (if (<=.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 999999999999999980159157920520442850193109519852847211800025710561650359982538085224088616186146493844286149397221450372619320895438893697947652166455225334059372746413748147206443420891752540620587530362220273863006901551095990707698442841525909542472844588688081080376132618600579072 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 999999999999999977996382405657660174364823889467801080772253244969263939229107492426926049423260513969768268415537077468838432306731146395363835904 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 999999999999999977996382405657660174364823889467801080772253244969263939229107492426926049423260513969768268415537077468838432306731146395363835904 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 999999999999999977996382405657660174364823889467801080772253244969263939229107492426926049423260513969768268415537077468838432306731146395363835904 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -5462437423415177/109248748468303532426524291739177087748419720352823839299932287987941986104404083859807145179079545499532163655162810211465442126301091677476673225561388319475223061782757614525859074636379160981159362824370366086868021215846014341794428966928384 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 7378697629483821/73786976294838206464 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 7378697629483821/73786976294838206464 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
Outputs
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 5000000000000000262523801276022101243522342905540795774579270577559012289944540978931856875402239320218522219164419390884712616176802152878223960923933534914241936004632879018689151168973940450296844766174853999725405595194838204400373263713900712472896293944100284214190578347360981934327297002700800 binary64)) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))))
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 5000000000000000262523801276022101243522342905540795774579270577559012289944540978931856875402239320218522219164419390884712616176802152878223960923933534914241936004632879018689151168973940450296844766174853999725405595194838204400373263713900712472896293944100284214190578347360981934327297002700800 binary64)) (/.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) angle) #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b)))
(if (<=.f64 a #s(literal 1598517415830675/5708990770823839524233143877797980545530986496 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))
(if (<=.f64 a #s(literal 1598517415830675/5708990770823839524233143877797980545530986496 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(approx (+ b a) (fma.f64 (/.f64 b a) a a))) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 a b)) (-.f64 b a))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 300000000000000012135895401846682943488 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 300000000000000012135895401846682943488 binary64)) (*.f64 (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)) (-.f64 b a)) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -5462437423415177/109248748468303532426524291739177087748419720352823839299932287987941986104404083859807145179079545499532163655162810211465442126301091677476673225561388319475223061782757614525859074636379160981159362824370366086868021215846014341794428966928384 binary64)) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -5462437423415177/109248748468303532426524291739177087748419720352823839299932287987941986104404083859807145179079545499532163655162810211465442126301091677476673225561388319475223061782757614525859074636379160981159362824370366086868021215846014341794428966928384 binary64)) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 a b))) (*.f64 #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b)) (-.f64 b a)))
(if (<=.f64 a #s(literal 93076680405667/10576895500643977583230644928524336637254474927428499508554380724390492659780981533203027367035444557561459392400373732868096 binary64)) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (if (<=.f64 a #s(literal 3799999999999999700167965716215870098705362523625844501689276724752996794322947681056580173848034574761938350824894083123953818571525699808026877946047770816984151298487727786714165780367140281233410267372963659656417192510784469418291069979075805184 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))))
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(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 7378697629483821/73786976294838206464 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 7378697629483821/73786976294838206464 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 7378697629483821/73786976294838206464 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) a))))

soundness1.8s (11.5%)

Memory
-45.7MiB live, 1 840.6MiB allocated
Rules
16 026×lower-fma.f64
16 026×lower-fma.f32
10 240×lower-fma.f64
10 240×lower-fma.f32
7 016×lower-+.f64
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
01882667
16052489
225292441
081172375
088592
0139540
1416507
22677472
08568472
079471
0131398
1423326
23126312
08624310
061313
0101317
1272297
21465261
08937261
098911374
1339010226
089399925
062910682
122949888
251429492
082619247
01664
02764
18964
245655
3410055
0835355
Stop Event
fuel
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
Compiler

Compiled 2 179 to 1 052 computations (51.7% saved)

preprocess161.0ms (1%)

Memory
29.9MiB live, 463.3MiB allocated
Remove

(negabs angle)

(abs b)

Compiler

Compiled 3 296 to 1 338 computations (59.4% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated

Profiling

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