
Time bar (total: 15.9s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 18 computations (28% saved)
| 1.5s | 3 577× | 1 | valid |
| 559.0ms | 4 605× | 0 | valid |
| 137.0ms | 48× | 3 | valid |
| 25.0ms | 26× | 2 | valid |
ival-mult: 816.0ms (43.1% of total)ival-sin: 341.0ms (18% of total)ival-cos: 250.0ms (13.2% of total)ival-pow2: 183.0ms (9.7% of total)ival-div: 96.0ms (5.1% of total)adjust: 94.0ms (5% of total)ival-pi: 47.0ms (2.5% of total)ival-sub: 46.0ms (2.4% of total)exact: 9.0ms (0.5% of total)ival-true: 6.0ms (0.3% of total)ival-assert: 4.0ms (0.2% of total)| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 135 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 135 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 21 | 0 | - | 0 | - | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 14 | 0 | - | 0 | - | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 b #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 a #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 135 | 0 |
sin.f64 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 135 | 0 |
*.f64 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | n*o | 21 | 0 |
-.f64 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | nan-rescue | 14 | 0 |
| ↳ | (pow.f64 b #s(literal 2 binary64)) | overflow | 58 | |
| ↳ | (pow.f64 a #s(literal 2 binary64)) | overflow | 58 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 127 | 0 |
| - | 36 | 93 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 127 | 0 | 0 |
| - | 36 | 0 | 93 |
| number | freq |
|---|---|
| 0 | 93 |
| 1 | 27 |
| 2 | 130 |
| 3 | 6 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 80.0ms | 252× | 1 | valid |
| 29.0ms | 254× | 0 | valid |
| 5.0ms | 2× | 3 | valid |
| 3.0ms | 4× | 2 | valid |
Compiled 204 to 52 computations (74.5% saved)
ival-mult: 25.0ms (28.8% of total)ival-sin: 21.0ms (24.2% of total)ival-cos: 12.0ms (13.8% of total)ival-pow2: 10.0ms (11.5% of total)ival-div: 6.0ms (6.9% of total)adjust: 6.0ms (6.9% of total)ival-pi: 3.0ms (3.5% of total)ival-sub: 3.0ms (3.5% of total)exact: 1.0ms (1.2% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | egg-herbie |
| 8 338× | lower-fma.f64 |
| 8 338× | lower-fma.f32 |
| 4 908× | lower-*.f32 |
| 4 900× | lower-*.f64 |
| 1 806× | lower--.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 57 | 218 |
| 1 | 150 | 207 |
| 2 | 484 | 207 |
| 3 | 1686 | 207 |
| 4 | 4780 | 207 |
| 5 | 7707 | 207 |
| 0 | 16 | 23 |
| 0 | 27 | 23 |
| 1 | 41 | 23 |
| 2 | 83 | 23 |
| 3 | 227 | 23 |
| 4 | 778 | 23 |
| 5 | 2577 | 23 |
| 6 | 3810 | 23 |
| 7 | 5548 | 23 |
| 0 | 8044 | 23 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(abs b)
(abs a)
(negabs angle)
Compiled 26 to 16 computations (38.5% saved)
Compiled 3 to 3 computations (0% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 54.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 26 to 16 computations (38.5% saved)
| 1× | egg-herbie |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 128 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | |
| cost-diff | 6144 | (pow.f64 a #s(literal 2 binary64)) | |
| cost-diff | 6144 | (pow.f64 b #s(literal 2 binary64)) |
| 8 338× | lower-fma.f64 |
| 8 338× | lower-fma.f32 |
| 4 908× | lower-*.f32 |
| 4 900× | lower-*.f64 |
| 1 806× | lower--.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 87 |
| 0 | 27 | 87 |
| 1 | 41 | 87 |
| 2 | 83 | 87 |
| 3 | 227 | 87 |
| 4 | 778 | 87 |
| 5 | 2577 | 87 |
| 6 | 3810 | 87 |
| 7 | 5548 | 87 |
| 0 | 8044 | 87 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal -2 binary64) (+.f64 a b)) (-.f64 a b))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (+.f64 a b)) (-.f64 a b)) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(pow.f64 b #s(literal 2 binary64)) |
(*.f64 b b) |
b |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 a a) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 3.2499814224718526 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | |
| accuracy | 5.093751306360387 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| accuracy | 29.282564386216702 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 29.85454419961339 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 64.0ms | 126× | 1 | valid |
| 14.0ms | 127× | 0 | valid |
| 3.0ms | 1× | 3 | valid |
| 2.0ms | 2× | 2 | valid |
Compiled 89 to 18 computations (79.8% saved)
adjust: 16.0ms (25.4% of total)ival-div: 13.0ms (20.7% of total)ival-mult: 9.0ms (14.3% of total)ival-sin: 9.0ms (14.3% of total)ival-cos: 6.0ms (9.5% of total)ival-pow2: 5.0ms (8% of total)ival-pi: 1.0ms (1.6% of total)ival-sub: 1.0ms (1.6% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ()) |
#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ()) |
| Outputs |
|---|
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (- (pow b 2) (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (- (pow b 2) (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (- (pow b 2) (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
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#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 4.0ms | angle | @ | 0 | ((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) |
| 3.0ms | b | @ | 0 | ((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) |
| 2.0ms | b | @ | inf | ((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) |
| 2.0ms | b | @ | -inf | ((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) |
| 2.0ms | a | @ | inf | ((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) |
| 1× | egg-herbie |
| 16 026× | lower-fma.f64 |
| 16 026× | lower-fma.f32 |
| 7 016× | lower-+.f64 |
| 7 016× | lower-+.f32 |
| 6 690× | lower-*.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 188 | 2667 |
| 1 | 605 | 2489 |
| 2 | 2529 | 2441 |
| 0 | 8117 | 2375 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* -1 (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
| Outputs |
|---|
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b)) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b)) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a))))) (*.f64 a a)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64))) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a))))) (*.f64 a a)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64))) (*.f64 a a)) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/708588000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/482123275200000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/708588000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 angle angle)) angle) angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) angle) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
| 4 636× | lower-fma.f64 |
| 4 636× | lower-fma.f32 |
| 3 632× | lower-*.f32 |
| 3 624× | lower-*.f64 |
| 1 818× | lower-pow.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 64 |
| 0 | 27 | 64 |
| 1 | 89 | 64 |
| 2 | 456 | 55 |
| 3 | 4100 | 55 |
| 0 | 8353 | 55 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (sqrt.f64 b) b) (sqrt.f64 b)) |
(*.f64 (sqrt.f64 b) (*.f64 (sqrt.f64 b) b)) |
(*.f64 b b) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 b)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
(pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) |
(pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 b)) #s(literal 4 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 b))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sqrt.f64 a) a) (sqrt.f64 a)) |
(*.f64 (sqrt.f64 a) (*.f64 (sqrt.f64 a) a)) |
(*.f64 a a) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 a)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) |
(pow.f64 (sqrt.f64 a) #s(literal 4 binary64)) |
(pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 a)) #s(literal 4 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 a))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
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(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)))) |
(/.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) #s(literal 2 binary64))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)))) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) #s(literal 2 binary64))) |
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) #s(literal 1/2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)))) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)))) |
(/.f64 (*.f64 (neg.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (neg.f64 (fma.f64 a a (*.f64 b b)))) |
(/.f64 (*.f64 (neg.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (neg.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))) |
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))) (neg.f64 (fma.f64 a a (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))))) (neg.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) #s(literal 2 binary64))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
Compiled 13 213 to 1 062 computations (92% saved)
46 alts after pruning (46 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 299 | 46 | 345 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 300 | 46 | 346 |
| Status | Accuracy | Program |
|---|---|---|
| 8.2% | (/.f64 (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)))) | |
| 16.5% | (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) | |
| 20.0% | (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))) (fma.f64 a a (*.f64 b b))) | |
| 58.9% | (/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) | |
| 57.5% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 66.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
| 7.5% | (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 14.2% | (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 58.9% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 65.1% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.5% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 21.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 a a (*.f64 b b))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 a a (*.f64 b b))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (sqrt.f64 b) b) (sqrt.f64 b) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 55.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 1.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 16.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 b b) b) b)) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 16.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 1.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 b b)) (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 (*.f64 a a) a) a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| 49.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 51.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| ▶ | 54.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 53.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 12.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 4.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (*.f64 a a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 b b)) (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (-.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) b) b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 4.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.9% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) | |
| 49.9% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 30.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle)) | |
| ▶ | 36.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
| 36.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| ▶ | 52.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
| 55.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))))) |
Compiled 3 526 to 1 798 computations (49% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 128 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | |
| cost-diff | 128 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) | |
| cost-diff | 6144 | (pow.f64 a #s(literal 2 binary64)) | |
| cost-diff | 6144 | (pow.f64 b #s(literal 2 binary64)) | |
| cost-diff | 0 | (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 1728 | (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)) | |
| cost-diff | 0 | (*.f64 (*.f64 b b) #s(literal 2 binary64)) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| cost-diff | 0 | (*.f64 #s(literal 1/90 binary64) (PI.f64)) | |
| cost-diff | 0 | (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) | |
| cost-diff | 0 | (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| cost-diff | 0 | (-.f64 b a) | |
| cost-diff | 0 | (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| cost-diff | 0 | (+.f64 a b) | |
| cost-diff | 0 | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
| 7 096× | lower-fma.f32 |
| 7 094× | lower-fma.f64 |
| 4 190× | lower-*.f32 |
| 4 148× | lower-*.f64 |
| 3 844× | lower--.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 62 | 446 |
| 0 | 103 | 446 |
| 1 | 188 | 430 |
| 2 | 465 | 428 |
| 3 | 2007 | 428 |
| 4 | 2958 | 428 |
| 5 | 5652 | 428 |
| 0 | 8720 | 428 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(-.f64 b a) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 1/90 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
angle |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
#s(literal 1/90 binary64) |
(PI.f64) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
b |
a |
(-.f64 b a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 b b) |
b |
#s(literal 2 binary64) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
angle |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) |
#s(literal 2 binary64) |
(fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)) |
(*.f64 (neg.f64 a) (sqrt.f64 a)) |
(neg.f64 a) |
a |
(sqrt.f64 a) |
(*.f64 b b) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal -180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (+.f64 b a)) |
(+.f64 a b) |
(+.f64 b a) |
a |
b |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) |
(-.f64 b a) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
angle |
(PI.f64) |
#s(literal 1/90 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (PI.f64) (+.f64 b a)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (PI.f64) (+.f64 b a))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
angle |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
#s(literal 1/90 binary64) |
(PI.f64) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(+.f64 b a) |
b |
a |
(-.f64 b a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 b b) |
b |
#s(literal 2 binary64) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
angle |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (+.f64 b a)) (-.f64 a b)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) |
(*.f64 (*.f64 #s(literal -2 binary64) (+.f64 b a)) (-.f64 a b)) |
#s(literal 2 binary64) |
(fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(*.f64 (neg.f64 a) (sqrt.f64 a)) |
(*.f64 (sqrt.f64 a) (neg.f64 a)) |
(neg.f64 a) |
a |
(sqrt.f64 a) |
(*.f64 b b) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 b a)) (+.f64 b a)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (+.f64 b a)) (-.f64 a b)) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(pow.f64 b #s(literal 2 binary64)) |
(*.f64 b b) |
b |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 a a) |
a |
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
angle |
(PI.f64) |
#s(literal -180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 3.2499814224718526 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | |
| accuracy | 5.093751306360387 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) | |
| accuracy | 29.282564386216702 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 29.85454419961339 | (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) | |
| accuracy | 2.730450172471852 | (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)) | |
| accuracy | 5.093751306360387 | (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| accuracy | 29.282564386216702 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 29.85454419961339 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 3.1572357294852016 | (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| accuracy | 27.396817153894588 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| accuracy | 29.282564386216702 | (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) | |
| accuracy | 29.85454419961339 | (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) | |
| accuracy | 0 | (PI.f64) | |
| accuracy | 0.13671875 | (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) | |
| accuracy | 6.508465778186364 | (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| accuracy | 26.83609032979493 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| accuracy | 0.265625 | (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| accuracy | 0.296875 | (*.f64 angle (PI.f64)) | |
| accuracy | 0.3359375 | (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) | |
| accuracy | 29.3416648135188 | (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
| 166.0ms | 126× | 1 | valid |
| 67.0ms | 127× | 0 | valid |
| 11.0ms | 1× | 3 | valid |
| 6.0ms | 2× | 2 | valid |
Compiled 418 to 54 computations (87.1% saved)
ival-mult: 70.0ms (35.6% of total)ival-sin: 51.0ms (26% of total)ival-div: 20.0ms (10.2% of total)const: 13.0ms (6.6% of total)adjust: 12.0ms (6.1% of total)ival-cos: 12.0ms (6.1% of total)ival-pow2: 5.0ms (2.5% of total)ival-add: 4.0ms (2% of total)ival-sub: 3.0ms (1.5% of total)ival-neg: 3.0ms (1.5% of total)ival-pi: 2.0ms (1% of total)ival-sqrt: 2.0ms (1% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ()) |
#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ()) |
#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ()) |
#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ()) |
#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ()) |
#s(alt (*.f64 #s(literal 1/90 binary64) (PI.f64)) (patch (*.f64 #s(literal 1/90 binary64) (PI.f64)) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 b b) #s(literal 2 binary64)) (patch (*.f64 (*.f64 b b) #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)) (patch (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ()) |
#s(alt (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (patch (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) #<representation binary64>) () ()) |
#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) #<representation binary64>) () ()) |
#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ()) |
#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ()) |
#s(alt (PI.f64) (patch (PI.f64) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ()) |
#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ()) |
#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ()) |
#s(alt (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (patch (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #<representation binary64>) () ()) |
| Outputs |
|---|
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt a (taylor 0 b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (- b a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (- b a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (- b a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
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#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
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#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) #<representation binary64>) () ())) ()) |
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#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
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#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
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#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
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#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
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#s(alt (* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))))))))) (taylor 0 angle) (#s(alt (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (patch (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #<representation binary64>) () ())) ()) |
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#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
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#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
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#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
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#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
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#s(alt (* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) #<representation binary64>) () ())) ()) |
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#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
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#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
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#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
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#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
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#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
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#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
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#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
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#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (patch (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (patch (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (patch (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (patch (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #<representation binary64>) () ())) ()) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 17.0ms | angle | @ | 0 | ((* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (* (* b b) 2) (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b)) (* (* (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (sin (* (PI) (/ angle 180)))) (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (pow b 2) (pow a 2) (* (* 2 (- (pow b 2) (pow a 2))) (neg (sin (/ (* angle (PI)) -180)))) (- (pow b 2) (pow a 2)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) (PI) (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle)) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (sin (/ (* angle (PI)) -180))) |
| 9.0ms | b | @ | 0 | ((* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (* (* b b) 2) (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b)) (* (* (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (sin (* (PI) (/ angle 180)))) (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (pow b 2) (pow a 2) (* (* 2 (- (pow b 2) (pow a 2))) (neg (sin (/ (* angle (PI)) -180)))) (- (pow b 2) (pow a 2)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) (PI) (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle)) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (sin (/ (* angle (PI)) -180))) |
| 8.0ms | b | @ | inf | ((* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (* (* b b) 2) (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b)) (* (* (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (sin (* (PI) (/ angle 180)))) (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (pow b 2) (pow a 2) (* (* 2 (- (pow b 2) (pow a 2))) (neg (sin (/ (* angle (PI)) -180)))) (- (pow b 2) (pow a 2)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) (PI) (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle)) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (sin (/ (* angle (PI)) -180))) |
| 7.0ms | angle | @ | -inf | ((* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (* (* b b) 2) (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b)) (* (* (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (sin (* (PI) (/ angle 180)))) (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (pow b 2) (pow a 2) (* (* 2 (- (pow b 2) (pow a 2))) (neg (sin (/ (* angle (PI)) -180)))) (- (pow b 2) (pow a 2)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) (PI) (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle)) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (sin (/ (* angle (PI)) -180))) |
| 7.0ms | b | @ | -inf | ((* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (* (* b b) 2) (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b)) (* (* (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (sin (* (PI) (/ angle 180)))) (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (pow b 2) (pow a 2) (* (* 2 (- (pow b 2) (pow a 2))) (neg (sin (/ (* angle (PI)) -180)))) (- (pow b 2) (pow a 2)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) (PI) (sin (* (* (PI) 1/180) angle)) (cos (* (* (PI) 1/180) angle)) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (sin (/ (* angle (PI)) -180))) |
| 1× | egg-herbie |
| 6 628× | lower-fma.f64 |
| 6 628× | lower-fma.f32 |
| 6 178× | lower-*.f64 |
| 6 178× | lower-*.f32 |
| 3 458× | lower-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 629 | 10682 |
| 1 | 2294 | 9888 |
| 2 | 5142 | 9492 |
| 0 | 8261 | 9247 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
a |
(+ a b) |
(+ a b) |
(+ a b) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* -1 a) |
(- b a) |
(- b a) |
(- b a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* -1 (pow a 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (pow a 2)) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI))))))) |
(* -1 (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
b |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
b |
(* b (+ 1 (* -1 (/ a b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (pow b 2)) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (sin (* -1/180 (* angle (PI))))) (* 2 (/ (* (pow a 2) (sin (* -1/180 (* angle (PI))))) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (sin (* -1/180 (* angle (PI))))) (* 2 (/ (* (pow a 2) (sin (* -1/180 (* angle (PI))))) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (sin (* -1/180 (* angle (PI))))) (* 2 (/ (* (pow a 2) (sin (* -1/180 (* angle (PI))))) (pow b 2))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
b |
(* -1 (* b (- (/ a b) 1))) |
(* -1 (* b (- (/ a b) 1))) |
(* -1 (* b (- (/ a b) 1))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (pow b 2)) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (sin (* -1/180 (* angle (PI))))) (* 2 (/ (* (pow a 2) (sin (* -1/180 (* angle (PI))))) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (sin (* -1/180 (* angle (PI))))) (* 2 (/ (* (pow a 2) (sin (* -1/180 (* angle (PI))))) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (sin (* -1/180 (* angle (PI))))) (* 2 (/ (* (pow a 2) (sin (* -1/180 (* angle (PI))))) (pow b 2))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
b |
(+ a b) |
(+ a b) |
(+ a b) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
b |
(+ b (* -1 a)) |
(+ b (* -1 a)) |
(+ b (* -1 a)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (pow b 2)) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI))))))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
a |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* -1 a) |
(* a (- (/ b a) 1)) |
(* a (- (/ b a) 1)) |
(* a (- (/ b a) 1)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (pow a 2)) |
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)) |
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)) |
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (/ (* (pow b 2) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* 2 (sin (* -1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (/ (* (pow b 2) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* 2 (sin (* -1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (/ (* (pow b 2) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* 2 (sin (* -1/180 (* angle (PI))))))) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 a) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (pow (sqrt -1) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sqrt -1) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sqrt -1) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sqrt -1) 2))) |
(* 2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))) |
(* (pow a 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* 2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) |
(* (pow a 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* 2 (* (pow a 2) (pow (sqrt -1) 2))) |
(* (pow a 2) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (pow (sqrt -1) 2)))) |
(* (pow a 2) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (pow (sqrt -1) 2)))) |
(* (pow a 2) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (pow (sqrt -1) 2)))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (/ (* (pow b 2) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* 2 (sin (* -1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (/ (* (pow b 2) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* 2 (sin (* -1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (/ (* (pow b 2) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* 2 (sin (* -1/180 (* angle (PI))))))) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(* 2 (pow b 2)) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 2 (pow b 2))) |
(+ (* 2 (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/12597120000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4))))))) |
(+ (* 2 (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))) (* 1/12597120000 (* (pow b 2) (pow (PI) 4)))))))) |
(* 1/90 (* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2))))) |
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2))))))))))))) |
(* 1/90 (* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2))))) (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))))) |
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2))))) (* 1/11337408000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* -1/180 (* angle (PI))) |
(* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3))))) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3)))))) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))))))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) |
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* -1/180 (* angle (PI)))) |
(sin (* -1/180 (* angle (PI)))) |
(sin (* -1/180 (* angle (PI)))) |
(sin (* -1/180 (* angle (PI)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) |
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* -1/180 (* angle (PI)))) |
(sin (* -1/180 (* angle (PI)))) |
(sin (* -1/180 (* angle (PI)))) |
(sin (* -1/180 (* angle (PI)))) |
| Outputs |
|---|
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b)) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b)) |
a |
(+ a b) |
(+.f64 b a) |
(+ a b) |
(+.f64 b a) |
(+ a b) |
(+.f64 b a) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* -1 a) |
(neg.f64 a) |
(- b a) |
(-.f64 b a) |
(- b a) |
(-.f64 b a) |
(- b a) |
(-.f64 b a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) b)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) b)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* -2 (pow a 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(- (pow b 2) (pow a 2)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a (/.f64 a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a (/.f64 a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)) |
b |
(* b (+ 1 (/ a b))) |
(fma.f64 (/.f64 a b) b b) |
(* b (+ 1 (/ a b))) |
(fma.f64 (/.f64 a b) b b) |
(* b (+ 1 (/ a b))) |
(fma.f64 (/.f64 a b) b b) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 a b) #s(literal 1 binary64)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 a b) #s(literal 1 binary64)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 a b) #s(literal 1 binary64)))) |
b |
(* b (+ 1 (* -1 (/ a b)))) |
(fma.f64 (/.f64 (neg.f64 a) b) b b) |
(* b (+ 1 (* -1 (/ a b)))) |
(fma.f64 (/.f64 (neg.f64 a) b) b b) |
(* b (+ 1 (* -1 (/ a b)))) |
(fma.f64 (/.f64 (neg.f64 a) b) b b) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) #s(literal -2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) #s(literal -2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) #s(literal -2 binary64))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) angle) (/.f64 (PI.f64) (*.f64 b b))) #s(literal -1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) angle) (/.f64 (PI.f64) (*.f64 b b))) #s(literal -1/90 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64))) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) #s(literal -2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) #s(literal -2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) #s(literal -2 binary64))) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) #s(literal -2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) #s(literal -2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) #s(literal -2 binary64))) (*.f64 b b)) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (*.f64 a a) (/.f64 #s(literal -2 binary64) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (*.f64 a a) (/.f64 #s(literal -2 binary64) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (*.f64 a a) (/.f64 #s(literal -2 binary64) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 b b)) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow b 2) (+ (* -2 (sin (* -1/180 (* angle (PI))))) (* 2 (/ (* (pow a 2) (sin (* -1/180 (* angle (PI))))) (pow b 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal -2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (sin (* -1/180 (* angle (PI))))) (* 2 (/ (* (pow a 2) (sin (* -1/180 (* angle (PI))))) (pow b 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal -2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (sin (* -1/180 (* angle (PI))))) (* 2 (/ (* (pow a 2) (sin (* -1/180 (* angle (PI))))) (pow b 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal -2 binary64))) (*.f64 b b)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(*.f64 (fma.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a (/.f64 a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(*.f64 (fma.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a (/.f64 a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (neg.f64 b) (-.f64 #s(literal -1 binary64) (/.f64 a b))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (neg.f64 b) (-.f64 #s(literal -1 binary64) (/.f64 a b))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (neg.f64 b) (-.f64 #s(literal -1 binary64) (/.f64 a b))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 a b) #s(literal 1 binary64)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 a b) #s(literal 1 binary64)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 a b) #s(literal 1 binary64)))) |
b |
(* -1 (* b (- (/ a b) 1))) |
(fma.f64 (/.f64 (neg.f64 a) b) b b) |
(* -1 (* b (- (/ a b) 1))) |
(fma.f64 (/.f64 (neg.f64 a) b) b b) |
(* -1 (* b (- (/ a b) 1))) |
(fma.f64 (/.f64 (neg.f64 a) b) b b) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) #s(literal -2 binary64))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) angle) (/.f64 (PI.f64) b)) #s(literal 1/90 binary64) #s(literal 0 binary64)) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) angle) (/.f64 (PI.f64) b)) #s(literal 1/90 binary64) #s(literal 0 binary64)) (neg.f64 b))) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) #s(literal -2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) #s(literal -2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) #s(literal -2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) #s(literal -2 binary64))) (*.f64 b b)) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (*.f64 a a) (/.f64 #s(literal -2 binary64) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (*.f64 a a) (/.f64 #s(literal -2 binary64) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (*.f64 a a) (/.f64 #s(literal -2 binary64) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 b b)) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow b 2) (+ (* -2 (sin (* -1/180 (* angle (PI))))) (* 2 (/ (* (pow a 2) (sin (* -1/180 (* angle (PI))))) (pow b 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal -2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (sin (* -1/180 (* angle (PI))))) (* 2 (/ (* (pow a 2) (sin (* -1/180 (* angle (PI))))) (pow b 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal -2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (sin (* -1/180 (* angle (PI))))) (* 2 (/ (* (pow a 2) (sin (* -1/180 (* angle (PI))))) (pow b 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal -2 binary64))) (*.f64 b b)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a)) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a)) |
b |
(+ a b) |
(+.f64 b a) |
(+ a b) |
(+.f64 b a) |
(+ a b) |
(+.f64 b a) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
b |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ b (* -1 a)) |
(-.f64 b a) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 b b) (PI.f64)) angle #s(literal 0 binary64))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal -2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 a a)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) (*.f64 a a)) |
a |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 b a) #s(literal 1 binary64))) a) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 b a) #s(literal 1 binary64))) a) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 b a) #s(literal 1 binary64))) a) |
(* -1 a) |
(neg.f64 a) |
(* a (- (/ b a) 1)) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* a (- (/ b a) 1)) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* a (- (/ b a) 1)) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (*.f64 b b) (/.f64 (PI.f64) (*.f64 a a)) #s(literal 0 binary64)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (*.f64 b b) (/.f64 (PI.f64) (*.f64 a a)) #s(literal 0 binary64)))) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a)) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal -2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal -2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal -2 binary64))) (*.f64 a a)) |
(* -2 (pow a 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)) |
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) (*.f64 a a)) |
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)) |
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) (*.f64 a a)) |
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)) |
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow a 2) (+ (* -2 (/ (* (pow b 2) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* 2 (sin (* -1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (/ (* (pow b 2) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* 2 (sin (* -1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (/ (* (pow b 2) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* 2 (sin (* -1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a)) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) (*.f64 a a)) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (-.f64 #s(literal -1 binary64) (/.f64 b a)) (neg.f64 a)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (-.f64 #s(literal -1 binary64) (/.f64 b a)) (neg.f64 a)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (-.f64 #s(literal -1 binary64) (/.f64 b a)) (neg.f64 a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 b a) #s(literal 1 binary64))) a) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 b a) #s(literal 1 binary64))) a) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 b a) #s(literal 1 binary64))) a) |
(* -1 a) |
(neg.f64 a) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) (neg.f64 a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) (neg.f64 a))) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (pow (sqrt -1) 2)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sqrt -1) 2))) |
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sqrt -1) 2))) |
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sqrt -1) 2))) |
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)) |
(* 2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))) (*.f64 a a)) |
(* (pow a 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))) (*.f64 a a)) |
(* (pow a 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))) (*.f64 a a)) |
(* 2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) |
(*.f64 (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(* (pow a 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))) (*.f64 a a)) |
(* (pow a 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))) (*.f64 a a)) |
(* (pow a 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))) (*.f64 a a)) |
(* 2 (* (pow a 2) (pow (sqrt -1) 2))) |
(*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) |
(* (pow a 2) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (pow (sqrt -1) 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (pow (sqrt -1) 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (pow (sqrt -1) 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* 2 (* (pow a 2) (sin (* -1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow a 2) (+ (* -2 (/ (* (pow b 2) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* 2 (sin (* -1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (/ (* (pow b 2) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* 2 (sin (* -1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (/ (* (pow b 2) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* 2 (sin (* -1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a)) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/4374000 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
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(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
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(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/482123275200000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/8748000 binary64)) (*.f64 b b)))) angle) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/8748000 binary64)) (*.f64 b b)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/482123275200000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/8748000 binary64)))) (*.f64 angle angle))) angle) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 2 (pow b 2))) |
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(+ (* 2 (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/12597120000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(+ (* 2 (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))) (* 1/12597120000 (* (pow b 2) (pow (PI) 4)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/12244400640000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(* 1/90 (* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))))))))) |
(*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal -1/8748000 binary64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/482123275200000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* 1/90 (* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2))))) (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2))))))))) |
(*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2))))) (* 1/11337408000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))))) |
(*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/708588000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
(* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3)))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal -1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)) |
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)) |
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)) |
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* -1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* -1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* -1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* -1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)) |
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)) |
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)) |
(* -2 (* (sin (* -1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* -1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* -1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* -1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* -1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
| 6 242× | lower-fma.f32 |
| 6 240× | lower-fma.f64 |
| 4 842× | lower-*.f32 |
| 4 802× | lower-*.f64 |
| 3 688× | lower-/.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 61 | 313 |
| 0 | 101 | 317 |
| 1 | 272 | 297 |
| 2 | 1465 | 261 |
| 0 | 8937 | 261 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(+.f64 a b) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(-.f64 b a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 angle (PI.f64)) |
(PI.f64) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
| Outputs |
|---|
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (-.f64 a b))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (neg.f64 (+.f64 b a))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (-.f64 b a))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) #s(literal 1 binary64)) (+.f64 b a)) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a))) |
(*.f64 (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 a b))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (/.f64 #s(literal -1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 #s(literal -1 binary64) (-.f64 b a))) |
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(fma.f64 (/.f64 b #s(literal 1 binary64)) (/.f64 b (+.f64 b a)) (neg.f64 (/.f64 (*.f64 a a) (+.f64 b a)))) |
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(fma.f64 (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) (neg.f64 a)) |
(fma.f64 (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) a (*.f64 (/.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (neg.f64 b))) |
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(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 b (-.f64 b a)) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a))) |
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 b (-.f64 b a)))) |
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 b b) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a (-.f64 a b)))) |
(fma.f64 (neg.f64 (sqrt.f64 a)) (sqrt.f64 a) (neg.f64 (neg.f64 b))) |
(fma.f64 (neg.f64 (sqrt.f64 a)) (sqrt.f64 a) b) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) |
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(fma.f64 (*.f64 (*.f64 (neg.f64 a) a) a) (/.f64 #s(literal 1 binary64) (fma.f64 a a #s(literal 0 binary64))) b) |
(fma.f64 #s(literal -1 binary64) a (neg.f64 (neg.f64 b))) |
(fma.f64 #s(literal -1 binary64) a b) |
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(fma.f64 #s(literal 1 binary64) (neg.f64 a) (*.f64 #s(literal 1 binary64) b)) |
(fma.f64 #s(literal 1 binary64) b (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) (neg.f64 (neg.f64 b))) |
(fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b) |
(fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) (neg.f64 (neg.f64 b))) |
(fma.f64 (sqrt.f64 a) (neg.f64 (sqrt.f64 a)) b) |
(fma.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (+.f64 b a)) (neg.f64 (/.f64 (*.f64 a a) (+.f64 b a)))) |
(fma.f64 a #s(literal -1 binary64) (neg.f64 (neg.f64 b))) |
(fma.f64 a #s(literal -1 binary64) b) |
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(-.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 b b (*.f64 a a))) (+.f64 b a)) (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (fma.f64 b b (*.f64 a a))) (+.f64 b a))) |
(-.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))))) (+.f64 b a)) (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))))) (+.f64 b a))) |
(-.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) a) a) (fma.f64 b b (*.f64 a a))) (+.f64 b a)) (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (neg.f64 (fma.f64 b b (*.f64 a a)))) (+.f64 b a))) |
(-.f64 (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 (*.f64 (*.f64 a a) a) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(-.f64 (/.f64 (*.f64 b b) (+.f64 b a)) (/.f64 (*.f64 a a) (+.f64 b a))) |
(-.f64 #s(literal 0 binary64) (-.f64 a b)) |
(-.f64 b a) |
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(+.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 b (-.f64 b a)))) |
(+.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a (-.f64 a b))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 b b))) |
(+.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 b b)) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a (-.f64 a b)))) |
(+.f64 (*.f64 #s(literal 1 binary64) (neg.f64 a)) (*.f64 #s(literal 1 binary64) b)) |
(+.f64 (*.f64 #s(literal 1 binary64) b) (*.f64 #s(literal 1 binary64) (neg.f64 a))) |
(+.f64 (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 b b (*.f64 a (+.f64 b a)))) (neg.f64 (/.f64 (*.f64 (*.f64 a a) a) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(+.f64 (/.f64 (*.f64 b b) (+.f64 b a)) (neg.f64 (/.f64 (*.f64 a a) (+.f64 b a)))) |
(+.f64 (neg.f64 a) (neg.f64 (neg.f64 b))) |
(+.f64 (neg.f64 a) b) |
(+.f64 b (neg.f64 a)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
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(*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) #s(literal 1 binary64)) (-.f64 b a)) |
(*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal -1 binary64) (-.f64 b a)))) |
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(*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a)))) |
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(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a)))) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a)))) |
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(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
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(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
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(/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
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(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b)) |
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(*.f64 (cbrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (cbrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))) |
(*.f64 (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))))) |
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))))) (exp.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)) #s(literal 1/3 binary64)) (pow.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (PI.f64) (log.f64 (E.f64))) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (E.f64) (log.f64 (PI.f64))) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 1/3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(fabs.f64 (PI.f64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (log.f64 (PI.f64))) |
(log.f64 (exp.f64 (PI.f64))) |
(PI.f64) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 0 binary64)))) |
(/.f64 (neg.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
Compiled 72 614 to 5 725 computations (92.1% saved)
101 alts after pruning (101 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 130 | 92 | 2 222 |
| Fresh | 32 | 9 | 41 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 2 167 | 101 | 2 268 |
| Status | Accuracy | Program |
|---|---|---|
| 67.4% | (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) | |
| 56.0% | (/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 a b)) | |
| 59.8% | (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 56.0% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))) | |
| 66.4% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 66.4% | (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 21.6% | (*.f64 (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 19.6% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a))) | |
| 14.0% | (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 66.5% | (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| ▶ | 67.4% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
| 59.8% | (*.f64 (+.f64 a b) (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (+.f64 b a))) | |
| 67.3% | (*.f64 (+.f64 a b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 #s(literal -1 binary64) (-.f64 a b)))) | |
| 60.9% | (*.f64 (+.f64 a b) (*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| ▶ | 66.4% | (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
| 29.7% | (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 b a))))) | |
| 64.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 62.6% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) | |
| 62.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))) | |
| 64.8% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) | |
| 64.4% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) | |
| 64.0% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| 64.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) | |
| 60.8% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) | |
| 57.9% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 29.8% | (*.f64 (+.f64 a b) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 58.9% | (*.f64 (+.f64 a b) (*.f64 (*.f64 (/.f64 #s(literal -1 binary64) (-.f64 a b)) (/.f64 (-.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 a b)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 62.3% | (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 38.3% | (*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 60.4% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) | |
| 57.9% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) | |
| 62.3% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 b a) #s(literal 1 binary64))) a))) | |
| 64.2% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 a b) #s(literal 1 binary64)))))) | |
| 41.6% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) | |
| ▶ | 5.2% | (*.f64 (*.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 21.5% | (*.f64 (*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (/.f64 (+.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 54.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 52.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 1.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 51.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 53.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 4.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (*.f64 a a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 b b)) (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (-.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) b) b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 4.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 62.3% | (*.f64 #s(approx (+ a b) (fma.f64 (/.f64 b a) a a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 57.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.5% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (neg (sin (/ (* angle (PI)) -180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.8% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 37.3% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 50.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b))) | |
| 57.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) | |
| 17.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) | |
| 30.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle)) | |
| 18.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) | |
| 57.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) | |
| 52.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) | |
| 52.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) | |
| 37.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 34.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 36.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 37.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 36.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)))) | |
| 34.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)))) | |
| 36.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)))) | |
| 34.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)))) | |
| 35.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 37.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (cos (* (* (PI) 1/180) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 37.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| 52.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 50.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b)))) | |
| 52.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a))))) | |
| 12.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a))))))) | |
| 26.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a))))))) | |
| ▶ | 18.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
| 19.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) | |
| 52.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))) | |
| 21.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 35.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) | |
| 51.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b)))) | |
| 33.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a)))) | |
| ▶ | 33.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
Compiled 6 184 to 3 526 computations (43% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 128 | (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) | |
| cost-diff | 320 | (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) | |
| cost-diff | 320 | (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) | |
| cost-diff | 1088 | (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) | |
| cost-diff | 0 | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| cost-diff | 0 | (+.f64 a b) | |
| cost-diff | 0 | (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| cost-diff | 1600 | (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) | |
| cost-diff | 0 | (*.f64 #s(literal 1/90 binary64) (PI.f64)) | |
| cost-diff | 0 | (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) | |
| cost-diff | 0 | (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) | |
| cost-diff | 0 | (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) | |
| cost-diff | 0 | #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) | |
| cost-diff | 0 | (+.f64 b a) | |
| cost-diff | 0 | (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) | |
| cost-diff | 0 | (-.f64 b a) | |
| cost-diff | 0 | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
| 11 018× | lower-fma.f32 |
| 11 008× | lower-fma.f64 |
| 7 188× | lower-*.f32 |
| 7 122× | lower-*.f64 |
| 2 350× | lower-+.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 81 | 842 |
| 0 | 137 | 826 |
| 1 | 275 | 667 |
| 2 | 861 | 642 |
| 3 | 4776 | 637 |
| 0 | 8106 | 632 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(-.f64 b a) |
b |
a |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(+.f64 b a) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
#s(literal 1/90 binary64) |
(PI.f64) |
angle |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
#s(literal -1/90 binary64) |
(*.f64 a a) |
a |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
angle |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
#s(literal 1/90 binary64) |
(PI.f64) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(+.f64 b a) |
b |
a |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(-.f64 b a) |
(fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) |
(*.f64 a a) |
(*.f64 (*.f64 b b) b) |
(*.f64 b b) |
(fma.f64 b (-.f64 b a) (*.f64 a a)) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(+.f64 a b) |
a |
b |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) |
(sqrt.f64 b) |
(neg.f64 a) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
(fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) |
#s(literal 8 binary64) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 a a) a) a) |
(*.f64 (*.f64 a a) a) |
(*.f64 a a) |
a |
(*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) |
(*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) |
(*.f64 (*.f64 b b) b) |
(*.f64 b b) |
b |
(fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) |
#s(literal 4 binary64) |
(-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) |
(*.f64 (*.f64 (*.f64 b b) b) b) |
(*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) |
(*.f64 (neg.f64 a) a) |
(neg.f64 a) |
#s(literal 2 binary64) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b)) |
(-.f64 b a) |
b |
a |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) |
(+.f64 b a) |
(+.f64 a b) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
#s(literal 1/90 binary64) |
(PI.f64) |
angle |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) a)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) a)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
#s(literal -1/90 binary64) |
(*.f64 a a) |
a |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(PI.f64) |
angle |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (+.f64 a b)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (+.f64 a b)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
angle |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
#s(literal 1/90 binary64) |
(PI.f64) |
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (+.f64 a b)) |
(+.f64 b a) |
(+.f64 a b) |
b |
a |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(-.f64 b a) |
(fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) |
(*.f64 a a) |
(*.f64 (*.f64 b b) b) |
(*.f64 b b) |
(fma.f64 b (-.f64 b a) (*.f64 a a)) |
(fma.f64 (-.f64 b a) b (*.f64 a a)) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b)) |
(+.f64 a b) |
a |
b |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) |
(-.f64 b a) |
(sqrt.f64 b) |
(neg.f64 a) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) (fma.f64 (*.f64 #s(literal 4 binary64) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b b)) (fma.f64 b b (*.f64 a a))))) #s(literal 8 binary64)))) |
(*.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) (fma.f64 (*.f64 #s(literal 4 binary64) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b b)) (fma.f64 b b (*.f64 a a))))) #s(literal 8 binary64))) |
(/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
(*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) (fma.f64 (*.f64 #s(literal 4 binary64) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b b)) (fma.f64 b b (*.f64 a a))))) #s(literal 8 binary64)) |
(fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64)) |
#s(literal 8 binary64) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a) |
(*.f64 (*.f64 (*.f64 a a) a) a) |
(*.f64 (*.f64 a a) a) |
(*.f64 a a) |
a |
(*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 b b) b)) b) b) b) |
(*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b) |
(*.f64 (*.f64 b b) b) |
(*.f64 b b) |
b |
(fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) |
(fma.f64 (*.f64 #s(literal 4 binary64) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b b)) (fma.f64 b b (*.f64 a a)))) |
#s(literal 4 binary64) |
(-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b b)) (fma.f64 b b (*.f64 a a))) |
(*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 4 binary64)) |
(*.f64 (*.f64 (*.f64 b b) b) b) |
(*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) b) b) |
(*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(*.f64 (neg.f64 a) a) |
(neg.f64 a) |
#s(literal 2 binary64) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 14.339918122232891 | (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) | |
| accuracy | 29.282564386216702 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 29.85454419961339 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 47.188445148229974 | (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) | |
| accuracy | 0.27572250976844204 | (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) | |
| accuracy | 0.296875 | (*.f64 angle (PI.f64)) | |
| accuracy | 0.3359375 | (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) | |
| accuracy | 29.3416648135188 | (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) | |
| accuracy | 6.508465778186364 | (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) | |
| accuracy | 26.83609032979493 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) | |
| accuracy | 27.645724816190995 | (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))) | |
| accuracy | 39.94221636636708 | (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) | |
| accuracy | 0.296875 | (*.f64 (PI.f64) angle) | |
| accuracy | 6.59928569662221 | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) | |
| accuracy | 26.83609032979493 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) | |
| accuracy | 29.67699152962498 | #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) | |
| accuracy | 0.13671875 | (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) | |
| accuracy | 0.1875 | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| accuracy | 0.28515625 | (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) | |
| accuracy | 29.3416648135188 | (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
| 134.0ms | 126× | 1 | valid |
| 68.0ms | 127× | 0 | valid |
| 9.0ms | 1× | 3 | valid |
| 5.0ms | 2× | 2 | valid |
Compiled 792 to 74 computations (90.7% saved)
ival-mult: 83.0ms (48.5% of total)ival-sin: 29.0ms (16.9% of total)adjust: 11.0ms (6.4% of total)const: 10.0ms (5.8% of total)ival-add: 10.0ms (5.8% of total)ival-div: 7.0ms (4.1% of total)ival-cos: 6.0ms (3.5% of total)ival-sub: 5.0ms (2.9% of total)ival-pow2: 5.0ms (2.9% of total)ival-pi: 2.0ms (1.2% of total)ival-sqrt: 2.0ms (1.2% of total)exact: 1.0ms (0.6% of total)ival-neg: 1.0ms (0.6% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ()) |
#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ()) |
#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ()) |
#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ()) |
#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ()) |
#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ()) |
#s(alt (*.f64 #s(literal 1/90 binary64) (PI.f64)) (patch (*.f64 #s(literal 1/90 binary64) (PI.f64)) #<representation binary64>) () ()) |
#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #<representation binary64>) () ()) |
#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ()) |
#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ()) |
#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ()) |
#s(alt (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (patch (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) #<representation binary64>) () ()) |
#s(alt (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (patch (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (patch (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (patch (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ()) |
#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ()) |
#s(alt (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (patch (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) #<representation binary64>) () ()) |
#s(alt (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (patch (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ()) |
#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ()) |
#s(alt (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (patch (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ()) |
#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ()) |
| Outputs |
|---|
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (- b a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (- b a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (- b a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* a (sin (* 1/90 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt a (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3)))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3)))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))) (* b (+ (* 1/90 (* b (- (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* angle (PI)) a))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor 0 b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (- b a) (taylor 0 b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (- b a) (taylor 0 b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (- b a) (taylor 0 b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt a (taylor 0 b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
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#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))) (taylor inf b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))))) (taylor inf b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (/ (- (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (* (pow a 3) (* angle (PI)))) (pow b 3))))))) (taylor inf b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt b (taylor inf b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ 1 (* -1 (/ a b)))) (taylor inf b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ 1 (* -1 (/ a b)))) (taylor inf b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ 1 (* -1 (/ a b)))) (taylor inf b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor inf b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt b (taylor inf b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 4 (pow b 4)) (taylor inf b) (#s(alt (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (patch (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2))))) (taylor inf b) (#s(alt (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (patch (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) #<representation binary64>) () ())) ()) |
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#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
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#s(alt (* -1 (* b (+ (/ a b) (pow (sqrt -1) 2)))) (taylor -inf b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* b (+ (/ a b) (pow (sqrt -1) 2)))) (taylor -inf b) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow b 2) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)))) (taylor -inf b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2)))) b)))) (taylor -inf b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (+ (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (+ (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt b (taylor -inf b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
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#s(alt (* -1 (* b (- (* -1 (/ a b)) 1))) (taylor -inf b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
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#s(alt (* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2))))) (taylor -inf b) (#s(alt (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (patch (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) #<representation binary64>) () ())) ()) |
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#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))) (* 1/90 (/ (- (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (* -1 (* angle (* (pow b 3) (PI))))) (pow a 3))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
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#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
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#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* angle (* (pow b 3) (PI)))) a))) a)) (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor -inf a) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #<representation binary64>) () ())) ()) |
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#s(alt (* -1 (* a (+ 1 (* -1 (/ b a))))) (taylor -inf a) (#s(alt (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (patch (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #<representation binary64>) () ())) ()) |
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#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
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#s(alt (* -1 (* a (- (* -1 (/ b a)) 1))) (taylor -inf a) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) (taylor -inf a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
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#s(alt (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (- b a)))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt 1 (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 29.0ms | b | @ | inf | ((* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (+ b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (+ (* (sqrt b) (sqrt b)) (neg a)) (* (+ a b) (* (+ (* (sqrt b) (sqrt b)) (neg a)) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (+ (* (sqrt b) (sqrt b)) (neg a)) (sin (* (* angle (PI)) 1/90))) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))) (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (* (* (* (neg a) a) 2) (* (* b b) 2)) (* (* (neg a) a) 2) (sin (* (* 1/90 (PI)) angle)) (* (* 1/90 (PI)) angle) (* (PI) angle) (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) |
| 24.0ms | a | @ | -inf | ((* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (+ b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (+ (* (sqrt b) (sqrt b)) (neg a)) (* (+ a b) (* (+ (* (sqrt b) (sqrt b)) (neg a)) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (+ (* (sqrt b) (sqrt b)) (neg a)) (sin (* (* angle (PI)) 1/90))) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))) (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (* (* (* (neg a) a) 2) (* (* b b) 2)) (* (* (neg a) a) 2) (sin (* (* 1/90 (PI)) angle)) (* (* 1/90 (PI)) angle) (* (PI) angle) (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) |
| 16.0ms | angle | @ | inf | ((* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (+ b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (+ (* (sqrt b) (sqrt b)) (neg a)) (* (+ a b) (* (+ (* (sqrt b) (sqrt b)) (neg a)) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (+ (* (sqrt b) (sqrt b)) (neg a)) (sin (* (* angle (PI)) 1/90))) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))) (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (* (* (* (neg a) a) 2) (* (* b b) 2)) (* (* (neg a) a) 2) (sin (* (* 1/90 (PI)) angle)) (* (* 1/90 (PI)) angle) (* (PI) angle) (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) |
| 8.0ms | b | @ | -inf | ((* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (+ b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (+ (* (sqrt b) (sqrt b)) (neg a)) (* (+ a b) (* (+ (* (sqrt b) (sqrt b)) (neg a)) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (+ (* (sqrt b) (sqrt b)) (neg a)) (sin (* (* angle (PI)) 1/90))) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))) (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (* (* (* (neg a) a) 2) (* (* b b) 2)) (* (* (neg a) a) 2) (sin (* (* 1/90 (PI)) angle)) (* (* 1/90 (PI)) angle) (* (PI) angle) (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) |
| 7.0ms | a | @ | 0 | ((* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (+ b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (+ (* (sqrt b) (sqrt b)) (neg a)) (* (+ a b) (* (+ (* (sqrt b) (sqrt b)) (neg a)) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (+ (* (sqrt b) (sqrt b)) (neg a)) (sin (* (* angle (PI)) 1/90))) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))) (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (* (* (* (neg a) a) 2) (* (* b b) 2)) (* (* (neg a) a) 2) (sin (* (* 1/90 (PI)) angle)) (* (* 1/90 (PI)) angle) (* (PI) angle) (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90) (* angle (PI)) (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))) |
| 1× | egg-herbie |
| 10 240× | lower-fma.f64 |
| 10 240× | lower-fma.f32 |
| 6 674× | lower-+.f64 |
| 6 674× | lower-+.f32 |
| 6 408× | lower-*.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 989 | 11374 |
| 1 | 3390 | 10226 |
| 0 | 8939 | 9925 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(* -1 a) |
(- b a) |
(- b a) |
(- b a) |
(* a (sin (* 1/90 (* angle (PI))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
a |
(+ a b) |
(+ a b) |
(+ a b) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3)))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))) (* b (+ (* 1/90 (* b (- (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* angle (PI)) a))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3)))))))) |
(* -1 a) |
(- b a) |
(- b a) |
(- b a) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
a |
(+ a b) |
(+ a b) |
(+ a b) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* 4 (* (pow a 2) (pow b 2))) |
(* (pow b 2) (- (* 4 (pow b 2)) (* -4 (pow a 2)))) |
(* (pow b 2) (- (* 4 (pow b 2)) (* -4 (pow a 2)))) |
(* (pow b 2) (- (* 4 (pow b 2)) (* -4 (pow a 2)))) |
(* 8 (pow a 6)) |
(+ (* 8 (pow a 6)) (* 8 (pow b 6))) |
(+ (* 8 (pow a 6)) (* 8 (pow b 6))) |
(+ (* 8 (pow a 6)) (* 8 (pow b 6))) |
(* -4 (* (pow a 2) (pow b 2))) |
(* -4 (* (pow a 2) (pow b 2))) |
(* -4 (* (pow a 2) (pow b 2))) |
(* -4 (* (pow a 2) (pow b 2))) |
(/ -1 a) |
(- (/ (pow b 2) (pow a 3)) (/ 1 a)) |
(- (* (pow b 2) (+ (/ 1 (pow a 3)) (/ b (pow a 4)))) (/ 1 a)) |
(- (* (pow b 2) (+ (* b (+ (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 3)))) (/ 1 a)) |
(* -1 a) |
(+ b (* -1 a)) |
(+ b (* -1 a)) |
(+ b (* -1 a)) |
(* 2 (pow a 2)) |
(+ (* -2 (pow b 2)) (* 2 (pow a 2))) |
(+ (* 2 (pow a 2)) (* (pow b 2) (- (* 4 (/ (pow b 4) (pow a 4))) 2))) |
(+ (* 2 (pow a 2)) (* (pow b 2) (- (* (pow b 4) (+ (* -4 (/ (pow b 2) (pow a 6))) (* 4 (/ 1 (pow a 4))))) 2))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
b |
(* b (+ 1 (* -1 (/ a b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
b |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (/ (- (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (* (pow a 3) (* angle (PI)))) (pow b 3))))))) |
b |
(* b (+ 1 (* -1 (/ a b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
b |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* 4 (pow b 4)) |
(* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2))))) |
(* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2))))) |
(* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2))))) |
(* 8 (pow b 6)) |
(* (pow b 6) (+ 8 (* 8 (/ (pow a 6) (pow b 6))))) |
(* (pow b 6) (+ 8 (* 8 (/ (pow a 6) (pow b 6))))) |
(* (pow b 6) (+ 8 (* 8 (/ (pow a 6) (pow b 6))))) |
(* -4 (* (pow a 2) (pow b 2))) |
(* -4 (* (pow a 2) (pow b 2))) |
(* -4 (* (pow a 2) (pow b 2))) |
(* -4 (* (pow a 2) (pow b 2))) |
(/ 1 b) |
(/ (+ 1 (+ (* -1 (/ a b)) (/ a b))) b) |
(/ (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))) b) |
(/ (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow a 3) (pow b 3))) (/ a b))))) b) |
b |
(* b (+ 1 (+ (* -2 (/ a b)) (/ a b)))) |
(* b (+ 1 (+ (* -2 (/ a b)) (+ (* -2 (/ (pow a 2) (pow b 2))) (+ (* 2 (/ (pow a 2) (pow b 2))) (/ a b)))))) |
(* b (- (+ 1 (+ (* -2 (/ a b)) (+ (* -2 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow a 3) (pow b 3))) (+ (* 2 (/ (pow a 2) (pow b 2))) (+ (* 2 (/ (pow a 3) (pow b 3))) (/ a b))))))) (/ (pow a 3) (pow b 3)))) |
(* 2 (pow b 2)) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (- (+ 2 (* -1 (/ (+ (* -2 (pow a 4)) (* 2 (pow a 4))) (pow b 4)))) (* 2 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (- (+ 2 (* 2 (/ (pow a 6) (pow b 6)))) (+ (* -2 (/ (pow a 4) (pow b 4))) (+ (* -2 (/ (pow a 6) (pow b 6))) (+ (* -1 (/ (* (pow a 2) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))) (pow b 6))) (+ (* 2 (/ (pow a 2) (pow b 2))) (* 2 (/ (pow a 4) (pow b 4))))))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
b |
(* -1 (* b (- (/ a b) 1))) |
(* -1 (* b (- (/ a b) 1))) |
(* -1 (* b (- (/ a b) 1))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* -1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) b)) (* 1/90 (* angle (* (PI) (+ (* -2 a) (* 2 a)))))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* 1/90 (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))))) (* 1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3)))))) (* (pow a 3) (* angle (PI)))) b))) b)) (* 1/90 (* angle (* (PI) (+ (* -2 a) (* 2 a)))))) b)) (* 1/90 (* angle (PI))))) |
(* -1 (* b (pow (sqrt -1) 2))) |
(* -1 (* b (+ (/ a b) (pow (sqrt -1) 2)))) |
(* -1 (* b (+ (/ a b) (pow (sqrt -1) 2)))) |
(* -1 (* b (+ (/ a b) (pow (sqrt -1) 2)))) |
(* -1 (* (pow b 2) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)))) |
(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2)))) b)))) |
(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (+ (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (+ (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)))) |
(* -1 (* b (+ (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* -1 (* b (+ (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* -1 (* b (+ (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* 4 (pow b 4)) |
(* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2))))) |
(* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2))))) |
(* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2))))) |
(* 8 (pow b 6)) |
(* (pow b 6) (+ 8 (* 8 (/ (pow a 6) (pow b 6))))) |
(* (pow b 6) (+ 8 (* 8 (/ (pow a 6) (pow b 6))))) |
(* (pow b 6) (+ 8 (* 8 (/ (pow a 6) (pow b 6))))) |
(* -4 (* (pow a 2) (pow b 2))) |
(* -4 (* (pow a 2) (pow b 2))) |
(* -4 (* (pow a 2) (pow b 2))) |
(* -4 (* (pow a 2) (pow b 2))) |
(/ 1 b) |
(* -1 (/ (- (* -1 (/ (+ a (* -1 a)) b)) 1) b)) |
(* -1 (/ (- (* -1 (/ (+ a (+ (* -1 a) (* -1 (/ (pow a 2) b)))) b)) 1) b)) |
(* -1 (/ (- (* -1 (/ (+ a (+ (* -1 a) (* -1 (/ (+ (/ (pow a 3) b) (pow a 2)) b)))) b)) 1) b)) |
b |
(* -1 (* b (- (* -1 (/ (+ a (* -2 a)) b)) 1))) |
(* -1 (* b (- (* -1 (/ (+ a (+ (* -2 a) (* -1 (/ (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2))) b)))) b)) 1))) |
(* -1 (* b (- (* -1 (/ (+ a (+ (* -2 a) (* -1 (/ (- (+ (* -1 (/ (+ (* a (+ (* -1 (pow a 2)) (pow a 2))) (pow a 3)) b)) (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2)))) (* -1 (/ (pow a 3) b))) b)))) b)) 1))) |
(* 2 (pow b 2)) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (- (+ 2 (* -1 (/ (+ (* -2 (pow a 4)) (* 2 (pow a 4))) (pow b 4)))) (* 2 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (- (+ 2 (* 2 (/ (pow a 6) (pow b 6)))) (+ (* -2 (/ (pow a 4) (pow b 4))) (+ (* -2 (/ (pow a 6) (pow b 6))) (+ (* -1 (/ (* (pow a 2) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))) (pow b 6))) (+ (* 2 (/ (pow a 2) (pow b 2))) (* 2 (/ (pow a 4) (pow b 4))))))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
b |
(+ b (* -1 a)) |
(+ b (* -1 a)) |
(+ b (* -1 a)) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
b |
(+ a b) |
(+ a b) |
(+ a b) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* 1/90 (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3)))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))) (* a (+ (* 1/90 (* a (- (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* angle (PI)) b)))) (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3)))))))) |
b |
(+ b (* -1 a)) |
(+ b (* -1 a)) |
(+ b (* -1 a)) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
b |
(+ a b) |
(+ a b) |
(+ a b) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* 4 (pow b 4)) |
(+ (* 4 (* (pow a 2) (pow b 2))) (* 4 (pow b 4))) |
(+ (* 4 (* (pow a 2) (pow b 2))) (* 4 (pow b 4))) |
(+ (* 4 (* (pow a 2) (pow b 2))) (* 4 (pow b 4))) |
(* 8 (pow b 6)) |
(+ (* 8 (pow a 6)) (* 8 (pow b 6))) |
(+ (* 8 (pow a 6)) (* 8 (pow b 6))) |
(+ (* 8 (pow a 6)) (* 8 (pow b 6))) |
(* -4 (* (pow a 2) (pow b 2))) |
(* -4 (* (pow a 2) (pow b 2))) |
(* -4 (* (pow a 2) (pow b 2))) |
(* -4 (* (pow a 2) (pow b 2))) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(/ 1 b) |
(+ (* -1 (/ (pow a 2) (pow b 3))) (/ 1 b)) |
(+ (* (pow a 2) (- (* -1 (/ a (pow b 4))) (/ 1 (pow b 3)))) (/ 1 b)) |
(+ (* (pow a 2) (- (* a (- (/ (pow a 2) (pow b 6)) (/ 1 (pow b 4)))) (/ 1 (pow b 3)))) (/ 1 b)) |
b |
(+ b (* -1 a)) |
(+ b (* -1 a)) |
(+ b (* -1 a)) |
(* 2 (pow b 2)) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(+ (* 2 (pow b 2)) (* (pow a 2) (- (* 4 (/ (pow a 4) (pow b 4))) 2))) |
(+ (* 2 (pow b 2)) (* (pow a 2) (- (* (pow a 4) (+ (* -4 (/ (pow a 2) (pow b 6))) (* 4 (/ 1 (pow b 4))))) 2))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* -1 a) |
(* a (- (/ b a) 1)) |
(* a (- (/ b a) 1)) |
(* a (- (/ b a) 1)) |
(* a (sin (* 1/90 (* angle (PI))))) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
a |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))) (* 1/90 (/ (- (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (* -1 (* angle (* (pow b 3) (PI))))) (pow a 3))))))) |
(* -1 a) |
(* a (- (/ b a) 1)) |
(* a (- (/ b a) 1)) |
(* a (- (/ b a) 1)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
a |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* 4 (* (pow a 2) (pow b 2))) |
(* (pow a 2) (- (* 4 (/ (pow b 4) (pow a 2))) (* -4 (pow b 2)))) |
(* (pow a 2) (- (* 4 (/ (pow b 4) (pow a 2))) (* -4 (pow b 2)))) |
(* (pow a 2) (- (* 4 (/ (pow b 4) (pow a 2))) (* -4 (pow b 2)))) |
(* 8 (pow a 6)) |
(* (pow a 6) (+ 8 (* 8 (/ (pow b 6) (pow a 6))))) |
(* (pow a 6) (+ 8 (* 8 (/ (pow b 6) (pow a 6))))) |
(* (pow a 6) (+ 8 (* 8 (/ (pow b 6) (pow a 6))))) |
(* -4 (* (pow a 2) (pow b 2))) |
(* -4 (* (pow a 2) (pow b 2))) |
(* -4 (* (pow a 2) (pow b 2))) |
(* -4 (* (pow a 2) (pow b 2))) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(/ -1 a) |
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) a) |
(/ (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1) a) |
(/ (- (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow b 3) (pow a 3))))) 1) a) |
(* -1 a) |
(* a (- (+ (* -1 (/ b a)) (* 2 (/ b a))) 1)) |
(* a (- (+ (* -2 (/ (pow b 2) (pow a 2))) (+ (* -1 (/ b a)) (+ (* 2 (/ b a)) (* 2 (/ (pow b 2) (pow a 2)))))) 1)) |
(* a (- (+ (* -2 (/ (pow b 2) (pow a 2))) (+ (* -2 (/ (pow b 3) (pow a 3))) (+ (* -1 (/ b a)) (+ (* 2 (/ b a)) (+ (* 2 (/ (pow b 2) (pow a 2))) (/ (pow b 3) (pow a 3))))))) (+ 1 (* -1 (/ (pow b 3) (pow a 3)))))) |
(* 2 (pow a 2)) |
(* (pow a 2) (+ 2 (* -2 (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (- (+ 2 (* -1 (/ (+ (* -2 (pow b 4)) (* 2 (pow b 4))) (pow a 4)))) (* 2 (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (- (+ 2 (* 2 (/ (pow b 6) (pow a 6)))) (+ (* -2 (/ (pow b 4) (pow a 4))) (+ (* -2 (/ (pow b 6) (pow a 6))) (+ (* -1 (/ (* (pow b 2) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))) (pow a 6))) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (/ (pow b 4) (pow a 4))))))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* -1 a) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* a (sin (* 1/90 (* angle (PI))))) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* angle (* (pow b 3) (PI)))) a))) a)) (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -1 a) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* 4 (* (pow a 2) (pow b 2))) |
(* (pow a 2) (- (* 4 (/ (pow b 4) (pow a 2))) (* -4 (pow b 2)))) |
(* (pow a 2) (- (* 4 (/ (pow b 4) (pow a 2))) (* -4 (pow b 2)))) |
(* (pow a 2) (- (* 4 (/ (pow b 4) (pow a 2))) (* -4 (pow b 2)))) |
(* 8 (pow a 6)) |
(* (pow a 6) (+ 8 (* 8 (/ (pow b 6) (pow a 6))))) |
(* (pow a 6) (+ 8 (* 8 (/ (pow b 6) (pow a 6))))) |
(* (pow a 6) (+ 8 (* 8 (/ (pow b 6) (pow a 6))))) |
(* -4 (* (pow a 2) (pow b 2))) |
(* -4 (* (pow a 2) (pow b 2))) |
(* -4 (* (pow a 2) (pow b 2))) |
(* -4 (* (pow a 2) (pow b 2))) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(/ -1 a) |
(* -1 (/ (+ 1 (+ (* -1 (/ b a)) (/ b a))) a)) |
(* -1 (/ (+ 1 (* -1 (/ (+ (* -1 (+ b (* -1 b))) (/ (pow b 2) a)) a))) a)) |
(* -1 (/ (+ 1 (* -1 (/ (+ (* -1 (+ b (* -1 b))) (* -1 (/ (+ (* -1 (/ (pow b 3) a)) (* -1 (pow b 2))) a))) a))) a)) |
(* -1 a) |
(* -1 (* a (+ 1 (+ (* -2 (/ b a)) (/ b a))))) |
(* -1 (* a (+ 1 (* -1 (/ (+ (* -1 (+ b (* -2 b))) (+ (* -1 (/ (pow b 2) a)) (+ (/ (* b (+ b (* -1 b))) a) (/ (pow b 2) a)))) a))))) |
(* -1 (* a (+ 1 (* -1 (/ (+ (* -1 (+ b (* -2 b))) (* -1 (/ (+ (* -1 (+ (* -1 (pow b 2)) (+ (* b (+ b (* -1 b))) (pow b 2)))) (* -1 (/ (- (* -1 (+ (* b (+ (* -1 (pow b 2)) (pow b 2))) (pow b 3))) (* -1 (pow b 3))) a))) a))) a))))) |
(* 2 (pow a 2)) |
(* (pow a 2) (+ 2 (* -2 (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (- (+ 2 (* -1 (/ (+ (* -2 (pow b 4)) (* 2 (pow b 4))) (pow a 4)))) (* 2 (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (- (+ 2 (* 2 (/ (pow b 6) (pow a 6)))) (+ (* -2 (/ (pow b 4) (pow a 4))) (+ (* -2 (/ (pow b 6) (pow a 6))) (+ (* -1 (/ (* (pow b 2) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))) (pow a 6))) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (/ (pow b 4) (pow a 4))))))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (+ a b)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))) |
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))) |
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 b #s(literal 0 binary64))) b)) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 b #s(literal 0 binary64))) b)) |
(* -1 a) |
(neg.f64 a) |
(- b a) |
(-.f64 b a) |
(- b a) |
(-.f64 b a) |
(- b a) |
(-.f64 b a) |
(* a (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
a |
(+ a b) |
(+.f64 b a) |
(+ a b) |
(+.f64 b a) |
(+ a b) |
(+.f64 b a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 b (PI.f64)))) b)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 b (PI.f64)))) b)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3)))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)) (*.f64 (*.f64 a a) a))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3)))))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) #s(literal 1 binary64)) (PI.f64)) b) (*.f64 (*.f64 a a) a)) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (*.f64 a a) a))))) b)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))) (* b (+ (* 1/90 (* b (- (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* angle (PI)) a))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) #s(literal 1 binary64)) (PI.f64)) (*.f64 (*.f64 a a) a)) (*.f64 (fma.f64 angle (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) (*.f64 (*.f64 a a) a)) (/.f64 (*.f64 (PI.f64) angle) a)) b))) b (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 a a) a))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
(* -1 a) |
(neg.f64 a) |
(- b a) |
(-.f64 b a) |
(- b a) |
(-.f64 b a) |
(- b a) |
(-.f64 b a) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 b #s(literal 0 binary64))) b)) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 b #s(literal 0 binary64))) b)) |
a |
(+ a b) |
(+.f64 b a) |
(+ a b) |
(+.f64 b a) |
(+ a b) |
(+.f64 b a) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* 4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a a)) (*.f64 b b)) |
(* (pow b 2) (- (* 4 (pow b 2)) (* -4 (pow a 2)))) |
(*.f64 (*.f64 #s(literal 4 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 b b)) |
(* (pow b 2) (- (* 4 (pow b 2)) (* -4 (pow a 2)))) |
(*.f64 (*.f64 #s(literal 4 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 b b)) |
(* (pow b 2) (- (* 4 (pow b 2)) (* -4 (pow a 2)))) |
(*.f64 (*.f64 #s(literal 4 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 b b)) |
(* 8 (pow a 6)) |
(*.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 8 binary64)) |
(+ (* 8 (pow a 6)) (* 8 (pow b 6))) |
(*.f64 #s(literal 8 binary64) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) |
(+ (* 8 (pow a 6)) (* 8 (pow b 6))) |
(*.f64 #s(literal 8 binary64) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) |
(+ (* 8 (pow a 6)) (* 8 (pow b 6))) |
(*.f64 #s(literal 8 binary64) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) |
(* -4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b)) |
(* -4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b)) |
(* -4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b)) |
(* -4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b)) |
(/ -1 a) |
(/.f64 #s(literal -1 binary64) a) |
(- (/ (pow b 2) (pow a 3)) (/ 1 a)) |
(-.f64 (/.f64 (*.f64 b b) (*.f64 (*.f64 a a) a)) (/.f64 #s(literal 1 binary64) a)) |
(- (* (pow b 2) (+ (/ 1 (pow a 3)) (/ b (pow a 4)))) (/ 1 a)) |
(fma.f64 (+.f64 (/.f64 b (pow.f64 a #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) a))) (*.f64 b b) (/.f64 #s(literal -1 binary64) a)) |
(- (* (pow b 2) (+ (* b (+ (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 3)))) (/ 1 a)) |
(fma.f64 (fma.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 4 binary64))) (/.f64 (*.f64 b b) (pow.f64 a #s(literal 6 binary64)))) b (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) a))) (*.f64 b b) (/.f64 #s(literal -1 binary64) a)) |
(* -1 a) |
(neg.f64 a) |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ b (* -1 a)) |
(-.f64 b a) |
(* 2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal 2 binary64)) |
(+ (* -2 (pow b 2)) (* 2 (pow a 2))) |
(fma.f64 (*.f64 b b) #s(literal -2 binary64) (*.f64 (*.f64 a a) #s(literal 2 binary64))) |
(+ (* 2 (pow a 2)) (* (pow b 2) (- (* 4 (/ (pow b 4) (pow a 4))) 2))) |
(fma.f64 (fma.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 4 binary64) #s(literal -2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal 2 binary64))) |
(+ (* 2 (pow a 2)) (* (pow b 2) (- (* (pow b 4) (+ (* -4 (/ (pow b 2) (pow a 6))) (* 4 (/ 1 (pow a 4))))) 2))) |
(fma.f64 (fma.f64 (fma.f64 (/.f64 (*.f64 b b) (pow.f64 a #s(literal 6 binary64))) #s(literal -4 binary64) (/.f64 #s(literal 4 binary64) (pow.f64 a #s(literal 4 binary64)))) (pow.f64 b #s(literal 4 binary64)) #s(literal -2 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal 2 binary64))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)) |
b |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(*.f64 (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(*.f64 (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(*.f64 (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) |
b |
(* b (+ 1 (/ a b))) |
(fma.f64 (/.f64 a b) b b) |
(* b (+ 1 (/ a b))) |
(fma.f64 (/.f64 a b) b b) |
(* b (+ 1 (/ a b))) |
(fma.f64 (/.f64 a b) b b) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b))) (/.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (*.f64 b b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b))) (/.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (*.f64 b b))) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) (*.f64 b b)) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)) (*.f64 (PI.f64) angle))) (*.f64 b b)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (/ (- (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (* (pow a 3) (* angle (PI)))) (pow b 3))))))) |
(*.f64 (fma.f64 #s(literal 1/90 binary64) (fma.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) (*.f64 b b)) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)) (*.f64 (PI.f64) angle)) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) #s(literal 1 binary64)) (*.f64 (*.f64 a a) a))) (*.f64 (*.f64 b b) b)) #s(literal 1/90 binary64))) (*.f64 b b)) |
b |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)) |
b |
(* b (+ 1 (/ a b))) |
(fma.f64 (/.f64 a b) b b) |
(* b (+ 1 (/ a b))) |
(fma.f64 (/.f64 a b) b b) |
(* b (+ 1 (/ a b))) |
(fma.f64 (/.f64 a b) b b) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (fma.f64 (neg.f64 a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (fma.f64 (neg.f64 a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (fma.f64 (neg.f64 a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) |
(* 4 (pow b 4)) |
(*.f64 (pow.f64 b #s(literal 4 binary64)) #s(literal 4 binary64)) |
(* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 4 binary64) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) |
(* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 4 binary64) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) |
(* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 4 binary64) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) |
(* 8 (pow b 6)) |
(*.f64 (pow.f64 b #s(literal 6 binary64)) #s(literal 8 binary64)) |
(* (pow b 6) (+ 8 (* 8 (/ (pow a 6) (pow b 6))))) |
(*.f64 (fma.f64 (/.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) #s(literal 8 binary64) #s(literal 8 binary64)) (pow.f64 b #s(literal 6 binary64))) |
(* (pow b 6) (+ 8 (* 8 (/ (pow a 6) (pow b 6))))) |
(*.f64 (fma.f64 (/.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) #s(literal 8 binary64) #s(literal 8 binary64)) (pow.f64 b #s(literal 6 binary64))) |
(* (pow b 6) (+ 8 (* 8 (/ (pow a 6) (pow b 6))))) |
(*.f64 (fma.f64 (/.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) #s(literal 8 binary64) #s(literal 8 binary64)) (pow.f64 b #s(literal 6 binary64))) |
(* -4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b)) |
(* -4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b)) |
(* -4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b)) |
(* -4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b)) |
(/ 1 b) |
(/.f64 #s(literal 1 binary64) b) |
(/ (+ 1 (+ (* -1 (/ a b)) (/ a b))) b) |
(/.f64 #s(literal 1 binary64) b) |
(/ (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))) b) |
(/.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) b) |
(/ (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow a 3) (pow b 3))) (/ a b))))) b) |
(/.f64 (+.f64 (+.f64 (-.f64 (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)) (/.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 b b) b))) #s(literal 0 binary64)) #s(literal 1 binary64)) b) |
b |
(* b (+ 1 (+ (* -2 (/ a b)) (/ a b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* b (+ 1 (+ (* -2 (/ a b)) (+ (* -2 (/ (pow a 2) (pow b 2))) (+ (* 2 (/ (pow a 2) (pow b 2))) (/ a b)))))) |
(fma.f64 (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 0 binary64) (/.f64 (neg.f64 a) b)) b b) |
(* b (- (+ 1 (+ (* -2 (/ a b)) (+ (* -2 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow a 3) (pow b 3))) (+ (* 2 (/ (pow a 2) (pow b 2))) (+ (* 2 (/ (pow a 3) (pow b 3))) (/ a b))))))) (/ (pow a 3) (pow b 3)))) |
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(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal -2 binary64) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- (+ 2 (* -1 (/ (+ (* -2 (pow a 4)) (* 2 (pow a 4))) (pow b 4)))) (* 2 (/ (pow a 2) (pow b 2))))) |
(*.f64 (+.f64 (/.f64 #s(literal 0 binary64) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal -2 binary64) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (- (+ 2 (* 2 (/ (pow a 6) (pow b 6)))) (+ (* -2 (/ (pow a 4) (pow b 4))) (+ (* -2 (/ (pow a 6) (pow b 6))) (+ (* -1 (/ (* (pow a 2) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))) (pow b 6))) (+ (* 2 (/ (pow a 2) (pow b 2))) (* 2 (/ (pow a 4) (pow b 4))))))))) |
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(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
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(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
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b |
(* -1 (* b (- (/ a b) 1))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* -1 (* b (- (/ a b) 1))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* -1 (* b (- (/ a b) 1))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
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(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
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(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
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b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(fma.f64 (neg.f64 b) (/.f64 (neg.f64 a) b) b) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(fma.f64 (neg.f64 b) (/.f64 (neg.f64 a) b) b) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(fma.f64 (neg.f64 b) (/.f64 (neg.f64 a) b) b) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (PI.f64) angle) b)) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64))) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (PI.f64) angle) b)) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64))) (neg.f64 b))) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* -1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) b) #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) b)) (* 1/90 (* angle (* (PI) (+ (* -2 a) (* 2 a)))))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))) b) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal 1/90 binary64))) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* 1/90 (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))))) (* 1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3)))))) (* (pow a 3) (* angle (PI)))) b))) b)) (* 1/90 (* angle (* (PI) (+ (* -2 a) (* 2 a)))))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (fma.f64 (neg.f64 a) a #s(literal 0 binary64)) (PI.f64)) angle (/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) #s(literal -2 binary64) (fma.f64 (*.f64 a a) a #s(literal 0 binary64))) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (*.f64 a a) a) angle) (PI.f64)))) b))) (neg.f64 b))) (neg.f64 b))) (*.f64 b b)) |
(* -1 (* b (pow (sqrt -1) 2))) |
b |
(* -1 (* b (+ (/ a b) (pow (sqrt -1) 2)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* -1 (* b (+ (/ a b) (pow (sqrt -1) 2)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* -1 (* b (+ (/ a b) (pow (sqrt -1) 2)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* -1 (* (pow b 2) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)))) |
(*.f64 (*.f64 (neg.f64 b) b) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2)))) b)))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 #s(literal -1 binary64) (/.f64 #s(literal 0 binary64) b)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (+ (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
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(* (pow b 2) (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (* -1 (/ (+ (* (sin (* 1/90 (* angle (PI)))) (+ a (* a (pow (sqrt -1) 2)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
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b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(fma.f64 (neg.f64 b) (/.f64 (neg.f64 a) b) b) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(fma.f64 (neg.f64 b) (/.f64 (neg.f64 a) b) b) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(fma.f64 (neg.f64 b) (/.f64 (neg.f64 a) b) b) |
(* -1 (* b (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)))) |
(neg.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(* -1 (* b (+ (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (neg.f64 b) (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(* -1 (* b (+ (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (neg.f64 b) (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(* -1 (* b (+ (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (neg.f64 b) (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(* 4 (pow b 4)) |
(*.f64 (pow.f64 b #s(literal 4 binary64)) #s(literal 4 binary64)) |
(* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 4 binary64) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) |
(* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 4 binary64) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) |
(* (pow b 4) (+ 4 (* 4 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 4 binary64) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) |
(* 8 (pow b 6)) |
(*.f64 (pow.f64 b #s(literal 6 binary64)) #s(literal 8 binary64)) |
(* (pow b 6) (+ 8 (* 8 (/ (pow a 6) (pow b 6))))) |
(*.f64 (fma.f64 (/.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) #s(literal 8 binary64) #s(literal 8 binary64)) (pow.f64 b #s(literal 6 binary64))) |
(* (pow b 6) (+ 8 (* 8 (/ (pow a 6) (pow b 6))))) |
(*.f64 (fma.f64 (/.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) #s(literal 8 binary64) #s(literal 8 binary64)) (pow.f64 b #s(literal 6 binary64))) |
(* (pow b 6) (+ 8 (* 8 (/ (pow a 6) (pow b 6))))) |
(*.f64 (fma.f64 (/.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) #s(literal 8 binary64) #s(literal 8 binary64)) (pow.f64 b #s(literal 6 binary64))) |
(* -4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b)) |
(* -4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b)) |
(* -4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b)) |
(* -4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b)) |
(/ 1 b) |
(/.f64 #s(literal 1 binary64) b) |
(* -1 (/ (- (* -1 (/ (+ a (* -1 a)) b)) 1) b)) |
(/.f64 (+.f64 (/.f64 #s(literal 0 binary64) b) #s(literal 1 binary64)) b) |
(* -1 (/ (- (* -1 (/ (+ a (+ (* -1 a) (* -1 (/ (pow a 2) b)))) b)) 1) b)) |
(/.f64 (-.f64 (/.f64 (/.f64 (*.f64 (neg.f64 a) a) b) (neg.f64 b)) #s(literal 1 binary64)) (neg.f64 b)) |
(* -1 (/ (- (* -1 (/ (+ a (+ (* -1 a) (* -1 (/ (+ (/ (pow a 3) b) (pow a 2)) b)))) b)) 1) b)) |
(/.f64 (-.f64 (/.f64 (/.f64 (fma.f64 a a (/.f64 (*.f64 (*.f64 a a) a) b)) (neg.f64 b)) (neg.f64 b)) #s(literal 1 binary64)) (neg.f64 b)) |
b |
(* -1 (* b (- (* -1 (/ (+ a (* -2 a)) b)) 1))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* -1 (* b (- (* -1 (/ (+ a (+ (* -2 a) (* -1 (/ (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2))) b)))) b)) 1))) |
(fma.f64 (neg.f64 b) (/.f64 (neg.f64 (+.f64 a (/.f64 #s(literal 0 binary64) b))) (neg.f64 b)) b) |
(* -1 (* b (- (* -1 (/ (+ a (+ (* -2 a) (* -1 (/ (- (+ (* -1 (/ (+ (* a (+ (* -1 (pow a 2)) (pow a 2))) (pow a 3)) b)) (+ (* -1 (pow a 2)) (+ (* a (+ a (* -1 a))) (pow a 2)))) (* -1 (/ (pow a 3) b))) b)))) b)) 1))) |
(fma.f64 (neg.f64 b) (/.f64 (-.f64 (neg.f64 a) (/.f64 (+.f64 (/.f64 (fma.f64 (*.f64 (neg.f64 a) a) a #s(literal 0 binary64)) b) (/.f64 (*.f64 (*.f64 a a) a) b)) b)) (neg.f64 b)) b) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal -2 binary64) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- (+ 2 (* -1 (/ (+ (* -2 (pow a 4)) (* 2 (pow a 4))) (pow b 4)))) (* 2 (/ (pow a 2) (pow b 2))))) |
(*.f64 (+.f64 (/.f64 #s(literal 0 binary64) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal -2 binary64) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (- (+ 2 (* 2 (/ (pow a 6) (pow b 6)))) (+ (* -2 (/ (pow a 4) (pow b 4))) (+ (* -2 (/ (pow a 6) (pow b 6))) (+ (* -1 (/ (* (pow a 2) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))) (pow b 6))) (+ (* 2 (/ (pow a 2) (pow b 2))) (* 2 (/ (pow a 4) (pow b 4))))))))) |
(*.f64 (-.f64 (fma.f64 (/.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) #s(literal 2 binary64) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64)))) (fma.f64 #s(literal 2 binary64) (+.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))) (/.f64 #s(literal 0 binary64) (pow.f64 b #s(literal 6 binary64)))))) (*.f64 b b)) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) #s(literal 0 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 #s(literal 0 binary64) (neg.f64 a))) a (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 #s(literal 0 binary64) (neg.f64 a))) a (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
b |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ b (* -1 a)) |
(-.f64 b a) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
b |
(+ a b) |
(+.f64 b a) |
(+ a b) |
(+.f64 b a) |
(+ a b) |
(+.f64 b a) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal 1/90 binary64))) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (pow a 2)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(* -1/90 (pow a 2)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(* -1/90 (pow a 2)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(* -1/90 (pow a 2)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* 1/90 (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3)))) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 a (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (*.f64 b b) b)) (/.f64 (*.f64 (*.f64 a angle) (*.f64 (*.f64 (*.f64 (neg.f64 b) b) b) (PI.f64))) (*.f64 (*.f64 b b) b)))) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))) (* a (+ (* 1/90 (* a (- (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* angle (PI)) b)))) (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 b) b) b) (PI.f64)) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 angle (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 (*.f64 b b) b)) (/.f64 (PI.f64) b))) a))) a (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 b b) b))) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))) |
b |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ b (* -1 a)) |
(-.f64 b a) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) #s(literal 0 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 #s(literal 0 binary64) (neg.f64 a))) a (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 #s(literal 0 binary64) (neg.f64 a))) a (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
b |
(+ a b) |
(+.f64 b a) |
(+ a b) |
(+.f64 b a) |
(+ a b) |
(+.f64 b a) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* 4 (pow b 4)) |
(*.f64 (pow.f64 b #s(literal 4 binary64)) #s(literal 4 binary64)) |
(+ (* 4 (* (pow a 2) (pow b 2))) (* 4 (pow b 4))) |
(*.f64 #s(literal 4 binary64) (fma.f64 (*.f64 b a) (*.f64 b a) (pow.f64 b #s(literal 4 binary64)))) |
(+ (* 4 (* (pow a 2) (pow b 2))) (* 4 (pow b 4))) |
(*.f64 #s(literal 4 binary64) (fma.f64 (*.f64 b a) (*.f64 b a) (pow.f64 b #s(literal 4 binary64)))) |
(+ (* 4 (* (pow a 2) (pow b 2))) (* 4 (pow b 4))) |
(*.f64 #s(literal 4 binary64) (fma.f64 (*.f64 b a) (*.f64 b a) (pow.f64 b #s(literal 4 binary64)))) |
(* 8 (pow b 6)) |
(*.f64 (pow.f64 b #s(literal 6 binary64)) #s(literal 8 binary64)) |
(+ (* 8 (pow a 6)) (* 8 (pow b 6))) |
(*.f64 #s(literal 8 binary64) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) |
(+ (* 8 (pow a 6)) (* 8 (pow b 6))) |
(*.f64 #s(literal 8 binary64) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) |
(+ (* 8 (pow a 6)) (* 8 (pow b 6))) |
(*.f64 #s(literal 8 binary64) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) |
(* -4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b)) |
(* -4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b)) |
(* -4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b)) |
(* -4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b)) |
(* -2 (pow a 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* -2 (pow a 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* -2 (pow a 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* -2 (pow a 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(/ 1 b) |
(/.f64 #s(literal 1 binary64) b) |
(+ (* -1 (/ (pow a 2) (pow b 3))) (/ 1 b)) |
(-.f64 (/.f64 #s(literal 1 binary64) b) (/.f64 (*.f64 a a) (*.f64 (*.f64 b b) b))) |
(+ (* (pow a 2) (- (* -1 (/ a (pow b 4))) (/ 1 (pow b 3)))) (/ 1 b)) |
(fma.f64 (-.f64 (/.f64 (neg.f64 a) (pow.f64 b #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) b))) (*.f64 a a) (/.f64 #s(literal 1 binary64) b)) |
(+ (* (pow a 2) (- (* a (- (/ (pow a 2) (pow b 6)) (/ 1 (pow b 4)))) (/ 1 (pow b 3)))) (/ 1 b)) |
(fma.f64 (fma.f64 (-.f64 (/.f64 (*.f64 a a) (pow.f64 b #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 4 binary64)))) a (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 b b) b))) (*.f64 a a) (/.f64 #s(literal 1 binary64) b)) |
b |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ b (* -1 a)) |
(-.f64 b a) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(+ (* 2 (pow b 2)) (* (pow a 2) (- (* 4 (/ (pow a 4) (pow b 4))) 2))) |
(fma.f64 (fma.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) #s(literal 4 binary64) #s(literal -2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(+ (* 2 (pow b 2)) (* (pow a 2) (- (* (pow a 4) (+ (* -4 (/ (pow a 2) (pow b 6))) (* 4 (/ 1 (pow b 4))))) 2))) |
(fma.f64 (fma.f64 (fma.f64 (/.f64 (*.f64 a a) (pow.f64 b #s(literal 6 binary64))) #s(literal -4 binary64) (/.f64 #s(literal 4 binary64) (pow.f64 b #s(literal 4 binary64)))) (pow.f64 a #s(literal 4 binary64)) #s(literal -2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64)) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64)) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a))) (*.f64 a a)) |
(* -1 a) |
(neg.f64 a) |
(* a (- (/ b a) 1)) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* a (- (/ b a) 1)) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* a (- (/ b a) 1)) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* a (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a) |
a |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a) #s(literal 1/90 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a) (/.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 a a)))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a) (/.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 a a)))))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (pow a 2)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(* -1/90 (pow a 2)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(* -1/90 (pow a 2)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(* -1/90 (pow a 2)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a) #s(literal 1/90 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a) (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 a a)))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))) (* 1/90 (/ (- (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (* -1 (* angle (* (pow b 3) (PI))))) (pow a 3))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a) (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 a a))) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (neg.f64 b) b) b) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (PI.f64)) angle)) (*.f64 (*.f64 a a) a))))) (*.f64 a a)) |
(* -1 a) |
(neg.f64 a) |
(* a (- (/ b a) 1)) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* a (- (/ b a) 1)) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* a (- (/ b a) 1)) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64)) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64)) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a))) (*.f64 a a)) |
a |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) |
(* 4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a a)) (*.f64 b b)) |
(* (pow a 2) (- (* 4 (/ (pow b 4) (pow a 2))) (* -4 (pow b 2)))) |
(*.f64 (*.f64 #s(literal 4 binary64) (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b))) (*.f64 a a)) |
(* (pow a 2) (- (* 4 (/ (pow b 4) (pow a 2))) (* -4 (pow b 2)))) |
(*.f64 (*.f64 #s(literal 4 binary64) (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b))) (*.f64 a a)) |
(* (pow a 2) (- (* 4 (/ (pow b 4) (pow a 2))) (* -4 (pow b 2)))) |
(*.f64 (*.f64 #s(literal 4 binary64) (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b))) (*.f64 a a)) |
(* 8 (pow a 6)) |
(*.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 8 binary64)) |
(* (pow a 6) (+ 8 (* 8 (/ (pow b 6) (pow a 6))))) |
(*.f64 (fma.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 8 binary64) #s(literal 8 binary64)) (pow.f64 a #s(literal 6 binary64))) |
(* (pow a 6) (+ 8 (* 8 (/ (pow b 6) (pow a 6))))) |
(*.f64 (fma.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 8 binary64) #s(literal 8 binary64)) (pow.f64 a #s(literal 6 binary64))) |
(* (pow a 6) (+ 8 (* 8 (/ (pow b 6) (pow a 6))))) |
(*.f64 (fma.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 8 binary64) #s(literal 8 binary64)) (pow.f64 a #s(literal 6 binary64))) |
(* -4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b)) |
(* -4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b)) |
(* -4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b)) |
(* -4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal -4 binary64) (*.f64 a a)) (*.f64 b b)) |
(* -2 (pow a 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* -2 (pow a 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* -2 (pow a 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* -2 (pow a 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(/ -1 a) |
(/.f64 #s(literal -1 binary64) a) |
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) a) |
(/.f64 #s(literal -1 binary64) a) |
(/ (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1) a) |
(/.f64 (-.f64 (+.f64 #s(literal 0 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64)) a) |
(/ (- (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow b 3) (pow a 3))))) 1) a) |
(/.f64 (-.f64 (+.f64 #s(literal 0 binary64) (+.f64 (/.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (/.f64 (*.f64 b b) (*.f64 a a)))) #s(literal 1 binary64)) a) |
(* -1 a) |
(neg.f64 a) |
(* a (- (+ (* -1 (/ b a)) (* 2 (/ b a))) 1)) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* a (- (+ (* -2 (/ (pow b 2) (pow a 2))) (+ (* -1 (/ b a)) (+ (* 2 (/ b a)) (* 2 (/ (pow b 2) (pow a 2)))))) 1)) |
(*.f64 (-.f64 (fma.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -2 binary64) (fma.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 2 binary64) (/.f64 b a))) #s(literal 1 binary64)) a) |
(* a (- (+ (* -2 (/ (pow b 2) (pow a 2))) (+ (* -2 (/ (pow b 3) (pow a 3))) (+ (* -1 (/ b a)) (+ (* 2 (/ b a)) (+ (* 2 (/ (pow b 2) (pow a 2))) (/ (pow b 3) (pow a 3))))))) (+ 1 (* -1 (/ (pow b 3) (pow a 3)))))) |
(*.f64 (-.f64 (fma.f64 #s(literal -2 binary64) (+.f64 (/.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 (fma.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (/.f64 b a))) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) a) |
(* 2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal 2 binary64)) |
(* (pow a 2) (+ 2 (* -2 (/ (pow b 2) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -2 binary64) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (+ 2 (* -1 (/ (+ (* -2 (pow b 4)) (* 2 (pow b 4))) (pow a 4)))) (* 2 (/ (pow b 2) (pow a 2))))) |
(*.f64 (+.f64 (/.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -2 binary64) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (- (+ 2 (* 2 (/ (pow b 6) (pow a 6)))) (+ (* -2 (/ (pow b 4) (pow a 4))) (+ (* -2 (/ (pow b 6) (pow a 6))) (+ (* -1 (/ (* (pow b 2) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))) (pow a 6))) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (/ (pow b 4) (pow a 4))))))))) |
(*.f64 (-.f64 (fma.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (/.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 #s(literal 2 binary64) (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))) (/.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 6 binary64)))))) (*.f64 a a)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (-.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 a))) a)) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (-.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 a))) a)) (*.f64 a a)) |
(* -1 a) |
(neg.f64 a) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (neg.f64 a)) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (neg.f64 a)) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (neg.f64 a)) |
(* a (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (neg.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 a)) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (neg.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 a)) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (neg.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 a)) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)) (neg.f64 a)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)) (neg.f64 a)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)) (neg.f64 a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal 1/90 binary64))) (neg.f64 a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) a) #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal 1/90 binary64))) (neg.f64 a))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (pow a 2)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(* -1/90 (pow a 2)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(* -1/90 (pow a 2)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(* -1/90 (pow a 2)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a) #s(literal 1/90 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (fma.f64 (neg.f64 b) b #s(literal 0 binary64))) a) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64))) (neg.f64 a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* angle (* (pow b 3) (PI)))) a))) a)) (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (fma.f64 (neg.f64 b) b #s(literal 0 binary64)) (PI.f64)) angle (/.f64 (*.f64 (neg.f64 angle) (fma.f64 (*.f64 (*.f64 (neg.f64 b) b) b) (PI.f64) (*.f64 (*.f64 (*.f64 b b) b) (PI.f64)))) a))) (neg.f64 a))) (neg.f64 a))) (*.f64 a a)) |
(* -1 a) |
(neg.f64 a) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (neg.f64 a)) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (neg.f64 a)) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (neg.f64 a)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (-.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 a))) a)) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (-.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 a))) a)) (*.f64 a a)) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)) (neg.f64 a)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)) (neg.f64 a)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)) (neg.f64 a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (fma.f64 (neg.f64 b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 a)) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (fma.f64 (neg.f64 b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 a)) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (fma.f64 (neg.f64 b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 a)) |
(* 4 (* (pow a 2) (pow b 2))) |
(*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a a)) (*.f64 b b)) |
(* (pow a 2) (- (* 4 (/ (pow b 4) (pow a 2))) (* -4 (pow b 2)))) |
(*.f64 (*.f64 #s(literal 4 binary64) (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b))) (*.f64 a a)) |
(* (pow a 2) (- (* 4 (/ (pow b 4) (pow a 2))) (* -4 (pow b 2)))) |
(*.f64 (*.f64 #s(literal 4 binary64) (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b))) (*.f64 a a)) |
(* (pow a 2) (- (* 4 (/ (pow b 4) (pow a 2))) (* -4 (pow b 2)))) |
(*.f64 (*.f64 #s(literal 4 binary64) (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b))) (*.f64 a a)) |
(* 8 (pow a 6)) |
(*.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 8 binary64)) |
(* (pow a 6) (+ 8 (* 8 (/ (pow b 6) (pow a 6))))) |
(*.f64 (fma.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 8 binary64) #s(literal 8 binary64)) (pow.f64 a #s(literal 6 binary64))) |
(* (pow a 6) (+ 8 (* 8 (/ (pow b 6) (pow a 6))))) |
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(* -4 (* (pow a 2) (pow b 2))) |
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(* -4 (* (pow a 2) (pow b 2))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
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(* 1/90 (* angle (* (PI) (+ a b)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))) |
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(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))) |
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(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b))))))))) |
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
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(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
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(* 1/90 (* angle (PI))) |
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(* 1/90 (* angle (PI))) |
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(* 1/90 (* angle (PI))) |
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(* 1/90 (* angle (PI))) |
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
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(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/4374000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/708588000000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/4374000 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/4374000 binary64)) (-.f64 b a))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/4374000 binary64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/708588000000 binary64)) (-.f64 b a))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/708588000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/708588000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
| 4 306× | lower-fma.f32 |
| 4 296× | lower-fma.f64 |
| 4 222× | lower-*.f32 |
| 4 162× | lower-*.f64 |
| 3 210× | lower-/.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 79 | 471 |
| 0 | 131 | 398 |
| 1 | 423 | 326 |
| 2 | 3126 | 312 |
| 0 | 8624 | 310 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(-.f64 b a) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(+.f64 b a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(+.f64 a b) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) |
(*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 (PI.f64) angle) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 angle (PI.f64)) |
(/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b)) |
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(-.f64 (+.f64 b #s(literal 0 binary64)) a) |
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(-.f64 #s(literal 0 binary64) (-.f64 a b)) |
(-.f64 b a) |
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(*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
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(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b)) |
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(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b)) (-.f64 b a)) |
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(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) a)) |
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(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(pow.f64 (/.f64 (-.f64 a b) (*.f64 (+.f64 a b) (-.f64 a b))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1 binary64)) |
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(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) |
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(fma.f64 (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) b) |
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(fma.f64 (sqrt.f64 (sqrt.f64 b)) (pow.f64 (*.f64 (sqrt.f64 b) b) #s(literal 1/2 binary64)) (neg.f64 (neg.f64 a))) |
(fma.f64 (sqrt.f64 (sqrt.f64 b)) (pow.f64 (*.f64 (sqrt.f64 b) b) #s(literal 1/2 binary64)) a) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (*.f64 #s(literal 1 binary64) a)) |
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(-.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b))) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))) |
(-.f64 b (neg.f64 a)) |
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(+.f64 a b) |
(+.f64 b (*.f64 #s(literal 1 binary64) a)) |
(+.f64 b (neg.f64 (neg.f64 a))) |
(+.f64 b a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))) |
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(*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 a a) #s(literal -1/90 binary64)))) |
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(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(*.f64 a (*.f64 #s(literal -1/90 binary64) a)) |
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(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)) |
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(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (-.f64 b a)) (+.f64 a b)) |
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(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)) |
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(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
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(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (+.f64 a b) (-.f64 b a)))) (neg.f64 (+.f64 a b))) |
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(/.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (+.f64 a b) (-.f64 b a))) (+.f64 a b)) |
(/.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) |
(fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b)) |
(fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a))) |
(fma.f64 (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (*.f64 (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 a a)) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))))) |
(fma.f64 (neg.f64 a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 b (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))))) |
(fma.f64 b (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (neg.f64 a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))))) |
(+.f64 (*.f64 (neg.f64 a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b)))) (*.f64 b (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))))) |
(+.f64 (*.f64 b (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b)))) (*.f64 (neg.f64 a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))))) |
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(+.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a)) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b)) |
(+.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
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(*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(*.f64 (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
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(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(pow.f64 (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1 binary64)) |
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(-.f64 (/.f64 #s(literal 0 binary64) (neg.f64 (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b)))))) (/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64)) (neg.f64 (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b))))))) |
(-.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 a a) a)) #s(literal 64 binary64)) (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (neg.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))))) (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 b b) b)) #s(literal 64 binary64)) (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (neg.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))))) (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b)))))) |
(exp.f64 (*.f64 (log.f64 (/.f64 (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64)))) #s(literal -1 binary64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
Compiled 132 274 to 6 506 computations (95.1% saved)
122 alts after pruning (121 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 421 | 54 | 2 475 |
| Fresh | 29 | 67 | 96 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 2 454 | 122 | 2 576 |
| Status | Accuracy | Program |
|---|---|---|
| 19.1% | (/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (fma.f64 (-.f64 b a) b (*.f64 a a))) | |
| ▶ | 67.4% | (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
| 55.1% | (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (-.f64 b a)) | |
| 59.8% | (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 56.0% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))) | |
| 66.4% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 66.4% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 66.4% | (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 21.6% | (*.f64 (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 14.4% | (*.f64 (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 19.6% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a))) | |
| 66.5% | (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 58.9% | (*.f64 (-.f64 b a) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (-.f64 a b))) | |
| 67.3% | (*.f64 (-.f64 b a) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 63.1% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle)))) | |
| ▶ | 64.5% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
| 64.5% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) | |
| ✓ | 67.4% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
| 60.8% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) | |
| 57.9% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 18.9% | (*.f64 (-.f64 b a) (*.f64 (*.f64 (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (fma.f64 a (+.f64 a b) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 63.1% | (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 60.4% | (*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) | |
| 40.5% | (*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a))) | |
| 43.1% | (*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) | |
| 67.3% | (*.f64 (+.f64 a b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 #s(literal -1 binary64) (-.f64 a b)))) | |
| 60.9% | (*.f64 (+.f64 a b) (*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 64.0% | (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 (*.f64 (sqrt.f64 b) b)) (sqrt.f64 (sqrt.f64 b)) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 65.9% | (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) | |
| 64.4% | (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 57.8% | (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 29.7% | (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 b a))))) | |
| 62.6% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) | |
| 62.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))) | |
| 64.8% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) | |
| 64.4% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) | |
| 64.0% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| 29.8% | (*.f64 (+.f64 a b) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 58.9% | (*.f64 (+.f64 a b) (*.f64 (*.f64 (/.f64 #s(literal -1 binary64) (-.f64 a b)) (/.f64 (-.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 a b)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 41.6% | (*.f64 (+.f64 a b) (*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) (neg a)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 57.9% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) | |
| 62.3% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 b a) #s(literal 1 binary64))) a))) | |
| 64.2% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 a b) #s(literal 1 binary64)))))) | |
| 14.3% | (*.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b)))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 5.3% | (*.f64 (*.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 19.0% | (*.f64 (*.f64 (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (fma.f64 a (+.f64 a b) (*.f64 b b))) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 21.5% | (*.f64 (*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (/.f64 (+.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 5.2% | (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64)) (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 4.8% | (*.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 52.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 57.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 4.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 21.4% | (*.f64 (*.f64 #s(approx (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (fma.f64 (*.f64 b b) #s(literal -2 binary64) (*.f64 (*.f64 a a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 21.1% | (*.f64 (*.f64 #s(approx (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (*.f64 (*.f64 a a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.8% | (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 57.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.5% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (neg (sin (/ (* angle (PI)) -180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 49.5% | #s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (-.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 a))) a)) (*.f64 a a))) | |
| 34.8% | #s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 37.3% | #s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 52.5% | #s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64)))) | |
| 50.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b))) | |
| 57.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) | |
| 30.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle)) | |
| 18.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) | |
| 57.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))))) | |
| 52.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) | |
| 37.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 34.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| ▶ | 36.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
| 37.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 36.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)))) | |
| 34.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)))) | |
| 36.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)))) | |
| 34.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)))) | |
| 35.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 37.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (cos (* (* (PI) 1/180) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 18.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) | |
| 37.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| 52.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 18.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) | |
| 21.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))))))) | |
| 50.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b)))) | |
| 12.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))))) | |
| 52.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a))))))) | |
| 12.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b))))))) | |
| 26.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a))))))) | |
| 10.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a a)))))) | |
| 18.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) | |
| 21.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 (+.f64 (fma.f64 #s(literal -2 binary64) (+.f64 (/.f64 a b) (/.f64 (*.f64 a a) (*.f64 b b))) (fma.f64 #s(literal 2 binary64) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 b b) b))) (-.f64 (/.f64 a b) (/.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 b b) b))))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 b b) b))) b))))) | |
| 29.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 b (/.f64 (*.f64 b b) a)) (+.f64 (/.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 b b) a))) a)) (neg.f64 a)))))) | |
| 35.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b)))) | |
| 33.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) | |
| 33.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) | |
| 33.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) | |
| 35.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) | |
| 33.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))) | |
| 33.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| ▶ | 35.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a))))) | |
| ▶ | 9.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
Compiled 7 135 to 4 186 computations (41.3% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (*.f64 (*.f64 b b) #s(literal 2 binary64)) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| cost-diff | 0 | (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| cost-diff | 0 | (-.f64 b a) | |
| cost-diff | 0 | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| cost-diff | 1600 | (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) | |
| cost-diff | 0 | (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) | |
| cost-diff | 0 | (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) | |
| cost-diff | 0 | #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) | |
| cost-diff | 0 | (*.f64 #s(literal -1/90 binary64) a) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) | |
| cost-diff | 0 | #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) | |
| cost-diff | 0 | (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) | |
| cost-diff | 0 | (+.f64 b a) | |
| cost-diff | 0 | (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) | |
| cost-diff | 384 | (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
| 7 866× | lower-fma.f32 |
| 7 862× | lower-fma.f64 |
| 6 526× | lower-*.f32 |
| 6 468× | lower-*.f64 |
| 3 338× | lower-+.f32 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 88 | 766 |
| 0 | 139 | 750 |
| 1 | 266 | 723 |
| 2 | 864 | 723 |
| 3 | 5153 | 723 |
| 4 | 7697 | 723 |
| 0 | 8088 | 723 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(+.f64 b a) |
b |
a |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
#s(literal 1/90 binary64) |
(PI.f64) |
angle |
(/.f64 #s(literal -1 binary64) (-.f64 a b)) |
#s(literal -1 binary64) |
(-.f64 a b) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal -1/90 binary64) a) |
#s(literal -1/90 binary64) |
a |
(*.f64 a (*.f64 angle (PI.f64))) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
(*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a))) |
(*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) |
(fma.f64 (-.f64 b a) b (*.f64 a a)) |
(-.f64 b a) |
b |
a |
(*.f64 a a) |
(*.f64 (+.f64 b a) (+.f64 b a)) |
(+.f64 b a) |
(fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) |
(*.f64 b b) |
(*.f64 (*.f64 a a) a) |
#s(literal 1/90 binary64) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(-.f64 b a) |
b |
a |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(+.f64 b a) |
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 angle #s(literal 1/90 binary64)) |
angle |
#s(literal 1/90 binary64) |
(sqrt.f64 (PI.f64)) |
(PI.f64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 b b) |
b |
#s(literal 2 binary64) |
(cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) |
(*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (PI.f64)) |
(sqrt.f64 (PI.f64)) |
(PI.f64) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
#s(literal 1/180 binary64) |
angle |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
| Outputs |
|---|
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(*.f64 (*.f64 (-.f64 a b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (/.f64 (+.f64 a b) #s(literal -1 binary64))) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) |
(+.f64 b a) |
(+.f64 a b) |
b |
a |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
#s(literal 1/90 binary64) |
(PI.f64) |
angle |
(/.f64 #s(literal -1 binary64) (-.f64 a b)) |
#s(literal -1 binary64) |
(-.f64 a b) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) angle) (*.f64 (PI.f64) a)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) angle) (*.f64 (PI.f64) a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) angle) (*.f64 (PI.f64) a)) |
(*.f64 #s(literal -1/90 binary64) a) |
#s(literal -1/90 binary64) |
a |
(*.f64 a (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (PI.f64) a) angle) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (+.f64 a b))) (/.f64 (+.f64 a b) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (+.f64 a b))) (/.f64 (+.f64 a b) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (+.f64 a b))) (/.f64 (+.f64 a b) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (+.f64 a b))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (+.f64 a b)) (*.f64 angle (PI.f64))) (-.f64 b a)) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(PI.f64) |
angle |
(*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) |
(*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(fma.f64 (-.f64 b a) b (*.f64 a a)) |
(-.f64 b a) |
b |
a |
(*.f64 a a) |
(*.f64 (+.f64 b a) (+.f64 b a)) |
(*.f64 (+.f64 a b) (+.f64 a b)) |
(+.f64 b a) |
(+.f64 a b) |
(fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) |
(*.f64 b b) |
(*.f64 (*.f64 a a) a) |
#s(literal 1/90 binary64) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (+.f64 a b)) |
(-.f64 b a) |
b |
a |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) |
(+.f64 b a) |
(+.f64 a b) |
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)) |
(*.f64 angle #s(literal 1/90 binary64)) |
angle |
#s(literal 1/90 binary64) |
(sqrt.f64 (PI.f64)) |
(PI.f64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 b b))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 b b)) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 b b) |
b |
#s(literal 2 binary64) |
(cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) |
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))) |
(sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (PI.f64)) |
(sqrt.f64 (PI.f64)) |
(PI.f64) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
#s(literal 1/180 binary64) |
angle |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 3.1572357294852016 | (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| accuracy | 27.396817153894588 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| accuracy | 29.282564386216702 | (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) | |
| accuracy | 29.85454419961339 | (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) | |
| accuracy | 0.31478500976844204 | (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) | |
| accuracy | 0.3671875 | (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) | |
| accuracy | 1.0 | (sqrt.f64 (PI.f64)) | |
| accuracy | 29.3416648135188 | (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) | |
| accuracy | 0.296875 | (*.f64 (PI.f64) angle) | |
| accuracy | 3.3381977469136666 | (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) | |
| accuracy | 26.83609032979493 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) | |
| accuracy | 44.46972782465948 | (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) | |
| accuracy | 0.203125 | (*.f64 a (*.f64 angle (PI.f64))) | |
| accuracy | 0.296875 | (*.f64 angle (PI.f64)) | |
| accuracy | 26.83609032979493 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) | |
| accuracy | 29.67699152962498 | #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) | |
| accuracy | 0.13671875 | (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) | |
| accuracy | 0.21875 | (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) | |
| accuracy | 0.28515625 | (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) | |
| accuracy | 29.3416648135188 | (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
| 220.0ms | 128× | 1 | valid |
| 90.0ms | 125× | 0 | valid |
| 12.0ms | 1× | 3 | valid |
| 8.0ms | 2× | 2 | valid |
Compiled 599 to 79 computations (86.8% saved)
ival-mult: 138.0ms (48.6% of total)ival-sin: 40.0ms (14.1% of total)ival-cos: 24.0ms (8.5% of total)ival-sqrt: 17.0ms (6% of total)const: 16.0ms (5.6% of total)ival-add: 13.0ms (4.6% of total)adjust: 11.0ms (3.9% of total)ival-div: 11.0ms (3.9% of total)ival-pow2: 5.0ms (1.8% of total)ival-pi: 4.0ms (1.4% of total)ival-sub: 4.0ms (1.4% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ()) |
#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ()) |
#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ()) |
#s(alt (*.f64 #s(literal -1/90 binary64) a) (patch (*.f64 #s(literal -1/90 binary64) a) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ()) |
#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ()) |
#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ()) |
#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ()) |
#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ()) |
#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 b b) #s(literal 2 binary64)) (patch (*.f64 (*.f64 b b) #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ()) |
#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ()) |
#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ()) |
#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ()) |
#s(alt (sqrt.f64 (PI.f64)) (patch (sqrt.f64 (PI.f64)) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ()) |
#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ()) |
| Outputs |
|---|
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (* b (sin (* 1/90 (* angle (PI)))))))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (* b (sin (* 1/90 (* angle (PI)))))))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ()) |
#s(alt (* a (sin (* 1/90 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt a (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3)))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3)))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))) (* b (+ (* 1/90 (* b (- (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* angle (PI)) a))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3)))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3)))) (taylor 0 b) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3)))))) (taylor 0 b) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))) (* b (+ (* 1/90 (* b (- (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* angle (PI)) a))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3)))))))) (taylor 0 b) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (* angle (PI)))) (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (* angle (PI)))) (* b (+ (/ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3)) (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (* angle (PI)))) (* b (+ (* b (+ (* b (- (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* angle (PI)) a)))) (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3)))) (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (- b a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (- b a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (- b a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* a (sin (* 1/90 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
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#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (/ (- (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (* (pow a 3) (* angle (PI)))) (pow b 3))))))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))) (taylor inf b) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))))) (taylor inf b) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (/ (- (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (* (pow a 3) (* angle (PI)))) (pow b 3))))))) (taylor inf b) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor inf b) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* angle (PI)) (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))) (taylor inf b) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* angle (PI)) (+ (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2)) (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))) (taylor inf b) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (- (+ (* angle (PI)) (+ (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2)) (+ (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b) (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow b 3))))) (/ (* (pow a 3) (* angle (PI))) (pow b 3)))) (taylor inf b) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor inf b) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
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#s(alt (* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) (taylor inf b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) (taylor inf b) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
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#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (pow b 2)) (taylor inf b) (#s(alt (*.f64 (*.f64 b b) #s(literal 2 binary64)) (patch (*.f64 (*.f64 b b) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (pow b 2)) (taylor inf b) (#s(alt (*.f64 (*.f64 b b) #s(literal 2 binary64)) (patch (*.f64 (*.f64 b b) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (pow b 2)) (taylor inf b) (#s(alt (*.f64 (*.f64 b b) #s(literal 2 binary64)) (patch (*.f64 (*.f64 b b) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (pow b 2)) (taylor inf b) (#s(alt (*.f64 (*.f64 b b) #s(literal 2 binary64)) (patch (*.f64 (*.f64 b b) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 5) (PI))) (taylor inf b) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ()) |
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#s(alt (* (pow b 5) (+ (* angle (PI)) (+ (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2)) (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))) (taylor inf b) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ()) |
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#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
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#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
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#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) b)) (* 1/90 (* angle (* (PI) (+ (* -2 a) (* 2 a)))))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* 1/90 (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))))) (* 1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3)))))) (* (pow a 3) (* angle (PI)))) b))) b)) (* 1/90 (* angle (* (PI) (+ (* -2 a) (* 2 a)))))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) b)) (* 1/90 (* angle (* (PI) (+ (* -2 a) (* 2 a)))))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
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#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ()) |
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
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#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt b (taylor 0 a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ()) |
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#s(alt (+ a b) (taylor 0 a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 a) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 a) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 a) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 a) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 a) (taylor 0 a) (#s(alt (*.f64 #s(literal -1/90 binary64) a) (patch (*.f64 #s(literal -1/90 binary64) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 a) (taylor 0 a) (#s(alt (*.f64 #s(literal -1/90 binary64) a) (patch (*.f64 #s(literal -1/90 binary64) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 a) (taylor 0 a) (#s(alt (*.f64 #s(literal -1/90 binary64) a) (patch (*.f64 #s(literal -1/90 binary64) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 a) (taylor 0 a) (#s(alt (*.f64 #s(literal -1/90 binary64) a) (patch (*.f64 #s(literal -1/90 binary64) a) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* 1/90 (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3)))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))) (* a (+ (* 1/90 (* a (- (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* angle (PI)) b)))) (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3)))))))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* 1/90 (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3)))) (taylor 0 a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))))) (taylor 0 a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))) (* a (+ (* 1/90 (* a (- (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* angle (PI)) b)))) (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3)))))))) (taylor 0 a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor 0 a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* angle (* (pow b 2) (PI))) (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3))) (taylor 0 a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (+ (/ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3)) (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))) (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (+ (* a (+ (* a (- (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* angle (PI)) b))) (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3)))) (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))) (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor 0 a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt b (taylor 0 a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (+ b (* -1 a)) (taylor 0 a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (+ b (* -1 a)) (taylor 0 a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (+ b (* -1 a)) (taylor 0 a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor 0 a) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor 0 a) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ()) |
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#s(alt (* a (* angle (PI))) (taylor 0 a) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ()) |
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#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))) (taylor inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2)))))) (taylor inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))) (* 1/90 (/ (- (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (* -1 (* angle (* (pow b 3) (PI))))) (pow a 3))))))) (taylor inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))) (taylor inf a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2)))))) (taylor inf a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))) (* 1/90 (/ (- (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (* -1 (* angle (* (pow b 3) (PI))))) (pow a 3))))))) (taylor inf a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a))) (taylor inf a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))))) (taylor inf a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (- (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow a 3)) (+ (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))))) (* -1 (/ (* angle (* (pow b 3) (PI))) (pow a 3))))) (taylor inf a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) (taylor inf a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* a (- (/ b a) 1)) (taylor inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* a (- (/ b a) 1)) (taylor inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* a (- (/ b a) 1)) (taylor inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* a (sin (* 1/90 (* angle (PI))))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
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#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* angle (* (pow b 3) (PI)))) a))) a)) (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* angle (* (pow b 3) (PI)))) a))) a)) (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a))) (taylor -inf a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (* angle (PI))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a)) a)))) (taylor -inf a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (* angle (PI))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -1 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* angle (* (pow b 3) (PI)))) a))) a))) a)))) (taylor -inf a) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) (taylor -inf a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor -inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (+ 1 (* -1 (/ b a))))) (taylor -inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (+ 1 (* -1 (/ b a))))) (taylor -inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (+ 1 (* -1 (/ b a))))) (taylor -inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* a (sin (* 1/90 (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor -inf a) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor -inf a) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor -inf a) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor -inf a) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 5) (* angle (PI)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 5) (+ (* -1 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 5) (+ (* -1 (/ (+ (* -1 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a)) (* angle (* (PI) (+ (* -2 b) (* 2 b))))) a)) (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 5) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3))))) a)) (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) a)) (* angle (* (PI) (+ (* -2 b) (* 2 b))))) a)) (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* angle (* (PI) (* (+ a b) (- a b))))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* (PI) (* (+ a b) (- a b)))) (* 1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- a b))))))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* (PI) (* (+ a b) (- a b)))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- a b))))) (* 1/4374000 (* (pow (PI) 3) (* (+ a b) (- a b)))))))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* (PI) (* (+ a b) (- a b)))) (* (pow angle 2) (+ (* 1/4374000 (* (pow (PI) 3) (* (+ a b) (- a b)))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow (PI) 5) (* (+ a b) (- a b)))) (* 1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- a b))))))))))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (+ a b)))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (+ a b)))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (pow b 2)) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 2 (pow b 2))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 2 (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/12597120000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 2 (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))) (* 1/12597120000 (* (pow b 2) (pow (PI) 4)))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor 0 angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt 1 (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) (taylor inf angle) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) (taylor inf angle) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) (taylor inf angle) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) (taylor inf angle) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor inf angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (patch (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) (patch (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) (patch (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) (patch (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (+ a b)) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 a (*.f64 angle (PI.f64))) (patch (*.f64 a (*.f64 angle (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (patch (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (PI)) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 8.0ms | angle | @ | inf | ((/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (+ b a) (sin (* (* 1/90 (PI)) angle)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (* (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) 1/90) (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (- b a) (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))))) (- b a) (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (* (* b b) 2) (* (* 1/90 (PI)) angle) (* angle (PI)) (* a (* angle (PI))) (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (* (PI) angle) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (sqrt (PI)) (* (* angle 1/90) (sqrt (PI))) (sin (* (* (PI) 1/180) angle)) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) |
| 8.0ms | angle | @ | -inf | ((/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (+ b a) (sin (* (* 1/90 (PI)) angle)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (* (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) 1/90) (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (- b a) (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))))) (- b a) (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (* (* b b) 2) (* (* 1/90 (PI)) angle) (* angle (PI)) (* a (* angle (PI))) (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (* (PI) angle) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (sqrt (PI)) (* (* angle 1/90) (sqrt (PI))) (sin (* (* (PI) 1/180) angle)) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) |
| 6.0ms | angle | @ | 0 | ((/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (+ b a) (sin (* (* 1/90 (PI)) angle)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (* (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) 1/90) (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (- b a) (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))))) (- b a) (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (* (* b b) 2) (* (* 1/90 (PI)) angle) (* angle (PI)) (* a (* angle (PI))) (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (* (PI) angle) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (sqrt (PI)) (* (* angle 1/90) (sqrt (PI))) (sin (* (* (PI) 1/180) angle)) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) |
| 6.0ms | b | @ | -inf | ((/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (+ b a) (sin (* (* 1/90 (PI)) angle)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (* (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) 1/90) (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (- b a) (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))))) (- b a) (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (* (* b b) 2) (* (* 1/90 (PI)) angle) (* angle (PI)) (* a (* angle (PI))) (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (* (PI) angle) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (sqrt (PI)) (* (* angle 1/90) (sqrt (PI))) (sin (* (* (PI) 1/180) angle)) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) |
| 5.0ms | a | @ | -inf | ((/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (+ b a) (sin (* (* 1/90 (PI)) angle)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (* (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) 1/90) (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (- b a) (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))))) (- b a) (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (* (* b b) 2) (* (* 1/90 (PI)) angle) (* angle (PI)) (* a (* angle (PI))) (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (* (PI) angle) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (sqrt (PI)) (* (* angle 1/90) (sqrt (PI))) (sin (* (* (PI) 1/180) angle)) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) |
| 1× | egg-herbie |
| 10 236× | lower-fma.f64 |
| 10 236× | lower-fma.f32 |
| 7 084× | lower-*.f64 |
| 7 084× | lower-*.f32 |
| 5 948× | lower-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 879 | 14621 |
| 1 | 3140 | 13158 |
| 0 | 8461 | 12773 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (* b (sin (* 1/90 (* angle (PI)))))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (* b (sin (* 1/90 (* angle (PI)))))))) |
(* a (sin (* 1/90 (* angle (PI))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
a |
(+ a b) |
(+ a b) |
(+ a b) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3)))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))) (* b (+ (* 1/90 (* b (- (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* angle (PI)) a))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3)))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))) (* b (+ (* 1/90 (* b (- (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* angle (PI)) a))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3)))))))) |
(* -1 (* (pow a 2) (* angle (PI)))) |
(+ (* -1 (* (pow a 2) (* angle (PI)))) (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3))) |
(+ (* -1 (* (pow a 2) (* angle (PI)))) (* b (+ (/ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3)) (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))))) |
(+ (* -1 (* (pow a 2) (* angle (PI)))) (* b (+ (* b (+ (* b (- (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* angle (PI)) a)))) (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3)))) (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(* -1 a) |
(- b a) |
(- b a) |
(- b a) |
(* a (sin (* 1/90 (* angle (PI))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* -1 (* (pow a 5) (* angle (PI)))) |
(+ (* -1 (* (pow a 5) (* angle (PI)))) (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))))) |
(+ (* -1 (* (pow a 5) (* angle (PI)))) (* b (+ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))))) |
(+ (* -1 (* (pow a 5) (* angle (PI)))) (* b (+ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (* b (+ (* angle (* b (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2)))))) (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
b |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (/ (- (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (* (pow a 3) (* angle (PI)))) (pow b 3))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (/ (- (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (* (pow a 3) (* angle (PI)))) (pow b 3))))))) |
(* angle (* (pow b 2) (PI))) |
(* (pow b 2) (+ (* angle (PI)) (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))) |
(* (pow b 2) (+ (* angle (PI)) (+ (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2)) (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))) |
(* (pow b 2) (- (+ (* angle (PI)) (+ (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2)) (+ (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b) (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow b 3))))) (/ (* (pow a 3) (* angle (PI))) (pow b 3)))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
b |
(* b (+ 1 (* -1 (/ a b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* angle (* (pow b 5) (PI))) |
(* (pow b 5) (+ (* angle (PI)) (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))) |
(* (pow b 5) (+ (* angle (PI)) (+ (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2)) (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))) |
(* (pow b 5) (+ (* angle (PI)) (+ (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2)) (+ (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b) (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow b 3)))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* -1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) b)) (* 1/90 (* angle (* (PI) (+ (* -2 a) (* 2 a)))))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* 1/90 (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))))) (* 1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3)))))) (* (pow a 3) (* angle (PI)))) b))) b)) (* 1/90 (* angle (* (PI) (+ (* -2 a) (* 2 a)))))) b)) (* 1/90 (* angle (PI))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* -1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) b)) (* 1/90 (* angle (* (PI) (+ (* -2 a) (* 2 a)))))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* 1/90 (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))))) (* 1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3)))))) (* (pow a 3) (* angle (PI)))) b))) b)) (* 1/90 (* angle (* (PI) (+ (* -2 a) (* 2 a)))))) b)) (* 1/90 (* angle (PI))))) |
(* angle (* (pow b 2) (PI))) |
(* (pow b 2) (+ (* -1 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* angle (PI)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) b)) (* angle (* (PI) (+ (* -2 a) (* 2 a))))) b)) (* angle (PI)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (- (+ (* -1 (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3))))) b)) (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))))) (/ (* (pow a 3) (* angle (PI))) b)) b)) (* angle (* (PI) (+ (* -2 a) (* 2 a))))) b)) (* angle (PI)))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
b |
(* -1 (* b (- (/ a b) 1))) |
(* -1 (* b (- (/ a b) 1))) |
(* -1 (* b (- (/ a b) 1))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* 2 (pow b 2)) |
(* angle (* (pow b 5) (PI))) |
(* -1 (* (pow b 5) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))) |
(* -1 (* (pow b 5) (+ (* -1 (* angle (PI))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 a) (* 2 a))))) (/ (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) b)) b))))) |
(* -1 (* (pow b 5) (+ (* -1 (* angle (PI))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 a) (* 2 a))))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))))) (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3))))) b)) b))) b))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* -1 (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
b |
(+ a b) |
(+ a b) |
(+ a b) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 a) |
(* -1/90 a) |
(* -1/90 a) |
(* -1/90 a) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* 1/90 (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3)))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))) (* a (+ (* 1/90 (* a (- (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* angle (PI)) b)))) (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* 1/90 (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3)))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))) (* a (+ (* 1/90 (* a (- (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* angle (PI)) b)))) (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3)))))))) |
(* angle (* (pow b 2) (PI))) |
(+ (* angle (* (pow b 2) (PI))) (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3))) |
(+ (* a (+ (/ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3)) (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))) (* angle (* (pow b 2) (PI)))) |
(+ (* a (+ (* a (+ (* a (- (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* angle (PI)) b))) (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3)))) (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))) (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
b |
(+ b (* -1 a)) |
(+ b (* -1 a)) |
(+ b (* -1 a)) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* angle (* (pow b 5) (PI))) |
(+ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (* angle (* (pow b 5) (PI)))) |
(+ (* a (+ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))))) (* angle (* (pow b 5) (PI)))) |
(+ (* a (+ (* a (+ (* a (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2))))))) (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))))) (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))))) (* angle (* (pow b 5) (PI)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* a (sin (* 1/90 (* angle (PI))))) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
a |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 a) |
(* -1/90 a) |
(* -1/90 a) |
(* -1/90 a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))) (* 1/90 (/ (- (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (* -1 (* angle (* (pow b 3) (PI))))) (pow a 3))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))) (* 1/90 (/ (- (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (* -1 (* angle (* (pow b 3) (PI))))) (pow a 3))))))) |
(* -1 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a))) |
(* (pow a 2) (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))))) |
(* (pow a 2) (- (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow a 3)) (+ (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))))) (* -1 (/ (* angle (* (pow b 3) (PI))) (pow a 3))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* -1 a) |
(* a (- (/ b a) 1)) |
(* a (- (/ b a) 1)) |
(* a (- (/ b a) 1)) |
(* a (sin (* 1/90 (* angle (PI))))) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* -1 (* (pow a 5) (* angle (PI)))) |
(* (pow a 5) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a))) |
(* (pow a 5) (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))))) |
(* (pow a 5) (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow a 3)) (+ (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* a (sin (* 1/90 (* angle (PI))))) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 a) |
(* -1/90 a) |
(* -1/90 a) |
(* -1/90 a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* angle (* (pow b 3) (PI)))) a))) a)) (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* angle (* (pow b 3) (PI)))) a))) a)) (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -1 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a))) |
(* (pow a 2) (+ (* -1 (* angle (PI))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a)) a)))) |
(* (pow a 2) (+ (* -1 (* angle (PI))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -1 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* angle (* (pow b 3) (PI)))) a))) a))) a)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* -1 a) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* a (sin (* 1/90 (* angle (PI))))) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* -1 (* (pow a 5) (* angle (PI)))) |
(* -1 (* (pow a 5) (+ (* -1 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* angle (PI))))) |
(* -1 (* (pow a 5) (+ (* -1 (/ (+ (* -1 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a)) (* angle (* (PI) (+ (* -2 b) (* 2 b))))) a)) (* angle (PI))))) |
(* -1 (* (pow a 5) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3))))) a)) (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) a)) (* angle (* (PI) (+ (* -2 b) (* 2 b))))) a)) (* angle (PI))))) |
(* -1/90 (* angle (* (PI) (* (+ a b) (- a b))))) |
(* angle (+ (* -1/90 (* (PI) (* (+ a b) (- a b)))) (* 1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- a b))))))) |
(* angle (+ (* -1/90 (* (PI) (* (+ a b) (- a b)))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- a b))))) (* 1/4374000 (* (pow (PI) 3) (* (+ a b) (- a b)))))))) |
(* angle (+ (* -1/90 (* (PI) (* (+ a b) (- a b)))) (* (pow angle 2) (+ (* 1/4374000 (* (pow (PI) 3) (* (+ a b) (- a b)))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow (PI) 5) (* (+ a b) (- a b)))) (* 1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- a b))))))))))) |
(* 1/90 (* angle (* (PI) (+ a b)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))) |
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))) |
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b))))))))) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) |
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) |
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) |
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (+ a b)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))) |
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))) |
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(* 2 (pow b 2)) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 2 (pow b 2))) |
(+ (* 2 (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/12597120000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4))))))) |
(+ (* 2 (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))) (* 1/12597120000 (* (pow b 2) (pow (PI) 4)))))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) |
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) |
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) |
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) |
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) |
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) |
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) |
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) |
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) |
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) |
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) |
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) |
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) |
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) |
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) |
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) |
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) |
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) |
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) |
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) |
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) |
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(* 1/90 (* angle (sqrt (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* -1 (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 0 binary64) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (* b (sin (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 #s(literal 0 binary64) b)) b)) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (* b (sin (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 #s(literal 0 binary64) b)) b)) |
(* a (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
a |
(+ a b) |
(+.f64 b a) |
(+ a b) |
(+.f64 b a) |
(+ a b) |
(+.f64 b a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 b (PI.f64)) #s(literal 0 binary64)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 b (PI.f64)))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 b (PI.f64)))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3)))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 b (PI.f64)) #s(literal 0 binary64))) (*.f64 (*.f64 a a) a))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3)))))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (*.f64 a a) a)) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) #s(literal 1 binary64)) (PI.f64)) b) (*.f64 (*.f64 a a) a))))) b)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))) (* b (+ (* 1/90 (* b (- (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* angle (PI)) a))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (fma.f64 angle (/.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1 binary64)) (PI.f64)) (*.f64 (*.f64 a a) a)) (/.f64 (*.f64 (PI.f64) angle) a)) b (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) #s(literal 1 binary64)) (PI.f64)) angle) (*.f64 (*.f64 a a) a)))) b (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 a a) a)) #s(literal 1/90 binary64))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3)))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 b (PI.f64)) #s(literal 0 binary64))) (*.f64 (*.f64 a a) a))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3)))))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (*.f64 a a) a)) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) #s(literal 1 binary64)) (PI.f64)) b) (*.f64 (*.f64 a a) a))))) b)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))) (* b (+ (* 1/90 (* b (- (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* angle (PI)) a))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (fma.f64 angle (/.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1 binary64)) (PI.f64)) (*.f64 (*.f64 a a) a)) (/.f64 (*.f64 (PI.f64) angle) a)) b (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) #s(literal 1 binary64)) (PI.f64)) angle) (*.f64 (*.f64 a a) a)))) b (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 a a) a)) #s(literal 1/90 binary64))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
(* -1 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 a a) angle) (neg.f64 (PI.f64))) |
(+ (* -1 (* (pow a 2) (* angle (PI)))) (/ (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))) (pow a 3))) |
(fma.f64 (*.f64 (*.f64 a a) angle) (neg.f64 (PI.f64)) (/.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 0 binary64)) angle) (*.f64 (*.f64 a a) a))) |
(+ (* -1 (* (pow a 2) (* angle (PI)))) (* b (+ (/ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (pow a 3)) (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))))) |
(fma.f64 (neg.f64 (*.f64 (*.f64 a a) angle)) (PI.f64) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (*.f64 a a) a)) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) #s(literal 1 binary64)) (PI.f64)) b) (*.f64 (*.f64 a a) a)))) b)) |
(+ (* -1 (* (pow a 2) (* angle (PI)))) (* b (+ (* b (+ (* b (- (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow a 3)) (* -1 (/ (* angle (PI)) a)))) (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow a 3)))) (/ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (pow a 3))))) |
(fma.f64 (fma.f64 (fma.f64 (fma.f64 angle (/.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1 binary64)) (PI.f64)) (*.f64 (*.f64 a a) a)) (/.f64 (*.f64 (PI.f64) angle) a)) b (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) #s(literal 1 binary64)) (PI.f64)) angle) (*.f64 (*.f64 a a) a))) b (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 a a) a))) b (*.f64 (*.f64 (*.f64 a a) angle) (neg.f64 (PI.f64)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 0 binary64) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 #s(literal 0 binary64) b)) b)) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 #s(literal 0 binary64) b)) b)) |
(* -1 a) |
(neg.f64 a) |
(- b a) |
(-.f64 b a) |
(- b a) |
(-.f64 b a) |
(- b a) |
(-.f64 b a) |
(* a (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* -1 (* (pow a 5) (* angle (PI)))) |
(*.f64 (*.f64 (pow.f64 a #s(literal 5 binary64)) angle) (neg.f64 (PI.f64))) |
(+ (* -1 (* (pow a 5) (* angle (PI)))) (* angle (* b (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))))) |
(fma.f64 (*.f64 (pow.f64 a #s(literal 5 binary64)) angle) (neg.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 0 binary64)) angle)) |
(+ (* -1 (* (pow a 5) (* angle (PI)))) (* b (+ (* angle (* b (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))) (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4)))))))) |
(fma.f64 (*.f64 (pow.f64 a #s(literal 5 binary64)) angle) (neg.f64 (PI.f64)) (*.f64 (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) #s(literal 1 binary64)) (PI.f64)) b))) b)) |
(+ (* -1 (* (pow a 5) (* angle (PI)))) (* b (+ (* angle (* (PI) (+ (* -2 (pow a 4)) (* 2 (pow a 4))))) (* b (+ (* angle (* b (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2)))))) (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3))))))))))) |
(fma.f64 (*.f64 (pow.f64 a #s(literal 5 binary64)) angle) (neg.f64 (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle (*.f64 (*.f64 angle (fma.f64 (*.f64 (*.f64 (*.f64 a a) a) #s(literal 1 binary64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1 binary64)) (PI.f64)) b))) b)) b)) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))))) |
(*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))))) |
(*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(*.f64 (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(*.f64 (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(*.f64 (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) |
b |
(* b (+ 1 (/ a b))) |
(fma.f64 (/.f64 a b) b b) |
(* b (+ 1 (/ a b))) |
(fma.f64 (/.f64 a b) b b) |
(* b (+ 1 (/ a b))) |
(fma.f64 (/.f64 a b) b b) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (/.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (*.f64 b b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (/.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) (*.f64 b b))) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64)))) (*.f64 b b)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64)) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1 binary64)) (PI.f64)) angle) (*.f64 b b)))) (*.f64 b b)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (/ (- (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (* (pow a 3) (* angle (PI)))) (pow b 3))))))) |
(*.f64 (fma.f64 #s(literal 1/90 binary64) (fma.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64)) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1 binary64)) (PI.f64)) angle) (*.f64 b b))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) #s(literal 1 binary64)) (*.f64 (*.f64 a a) a))) (*.f64 (*.f64 b b) b)) #s(literal 1/90 binary64))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64)))) (*.f64 b b)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64)) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1 binary64)) (PI.f64)) angle) (*.f64 b b)))) (*.f64 b b)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (/ (- (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (* (pow a 3) (* angle (PI)))) (pow b 3))))))) |
(*.f64 (fma.f64 #s(literal 1/90 binary64) (fma.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64)) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1 binary64)) (PI.f64)) angle) (*.f64 b b))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) #s(literal 1 binary64)) (*.f64 (*.f64 a a) a))) (*.f64 (*.f64 b b) b)) #s(literal 1/90 binary64))) (*.f64 b b)) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) |
(* (pow b 2) (+ (* angle (PI)) (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))) |
(*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b)) |
(* (pow b 2) (+ (* angle (PI)) (+ (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2)) (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))) |
(*.f64 (fma.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64)) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1 binary64)) (PI.f64)) angle) (*.f64 b b))) (*.f64 b b)) |
(* (pow b 2) (- (+ (* angle (PI)) (+ (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2)) (+ (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b) (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow b 3))))) (/ (* (pow a 3) (* angle (PI))) (pow b 3)))) |
(*.f64 (fma.f64 (PI.f64) angle (fma.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1 binary64)) (PI.f64)) (*.f64 b b)) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)) (/.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 (*.f64 (*.f64 (*.f64 a a) a) #s(literal 1 binary64)) (*.f64 (*.f64 a a) a))) (*.f64 (*.f64 b b) b)))) (*.f64 b b)) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)) |
b |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(*.f64 (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(*.f64 (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))) |
(*.f64 (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) b) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* angle (* (pow b 5) (PI))) |
(*.f64 (*.f64 (pow.f64 b #s(literal 5 binary64)) (PI.f64)) angle) |
(* (pow b 5) (+ (* angle (PI)) (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b))) |
(*.f64 (pow.f64 b #s(literal 5 binary64)) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64)))) |
(* (pow b 5) (+ (* angle (PI)) (+ (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2)) (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))) |
(*.f64 (pow.f64 b #s(literal 5 binary64)) (fma.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64)) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1 binary64)) (PI.f64)) angle) (*.f64 b b)))) |
(* (pow b 5) (+ (* angle (PI)) (+ (/ (* angle (* (PI) (+ (* -4 (pow a 2)) (+ (* 2 (pow a 2)) (pow a 2))))) (pow b 2)) (+ (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b) (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* -1 (pow a 3)) (* 4 (pow a 3)))))) (pow b 3)))))) |
(*.f64 (pow.f64 b #s(literal 5 binary64)) (fma.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1 binary64)) (PI.f64)) (*.f64 b b))) (*.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) #s(literal 1 binary64)) (PI.f64)) (*.f64 (*.f64 b b) b)) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
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(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
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(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
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(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
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(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
(*.f64 (neg.f64 b) (neg.f64 (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (neg.f64 b) (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (neg.f64 b) (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (neg.f64 b) (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
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(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (PI.f64) angle) b)) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64))) (neg.f64 b))) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* -1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) b)) (* 1/90 (* angle (* (PI) (+ (* -2 a) (* 2 a)))))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a #s(literal 0 binary64)) (PI.f64)) angle) b) #s(literal -1/90 binary64))) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* 1/90 (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))))) (* 1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3)))))) (* (pow a 3) (* angle (PI)))) b))) b)) (* 1/90 (* angle (* (PI) (+ (* -2 a) (* 2 a)))))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (fma.f64 (neg.f64 a) a #s(literal 0 binary64)) (PI.f64)) angle (/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) #s(literal -2 binary64) (fma.f64 (*.f64 a a) a #s(literal 0 binary64))) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (*.f64 a a) a) angle) (PI.f64)))) b))) (neg.f64 b))) (neg.f64 b))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* -1/90 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) b)) (* 1/90 (* angle (* (PI) (+ (* -2 a) (* 2 a)))))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a #s(literal 0 binary64)) (PI.f64)) angle) b) #s(literal -1/90 binary64))) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* 1/90 (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))))) (* 1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3)))))) (* (pow a 3) (* angle (PI)))) b))) b)) (* 1/90 (* angle (* (PI) (+ (* -2 a) (* 2 a)))))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (fma.f64 (neg.f64 a) a #s(literal 0 binary64)) (PI.f64)) angle (/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) #s(literal -2 binary64) (fma.f64 (*.f64 a a) a #s(literal 0 binary64))) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (*.f64 a a) a) angle) (PI.f64)))) b))) (neg.f64 b))) (neg.f64 b))) (*.f64 b b)) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) |
(* (pow b 2) (+ (* -1 (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)) (* angle (PI)))) |
(*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) b)) (* angle (* (PI) (+ (* -2 a) (* 2 a))))) b)) (* angle (PI)))) |
(*.f64 (fma.f64 (PI.f64) angle (/.f64 (neg.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64) (/.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a #s(literal 0 binary64)) (PI.f64)) angle) b))) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (- (+ (* -1 (/ (* angle (* (PI) (+ (* -2 (pow a 3)) (+ (* a (+ (* -2 (pow a 2)) (* 2 (pow a 2)))) (pow a 3))))) b)) (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a)))))))) (/ (* (pow a 3) (* angle (PI))) b)) b)) (* angle (* (PI) (+ (* -2 a) (* 2 a))))) b)) (* angle (PI)))) |
(*.f64 (fma.f64 (PI.f64) angle (/.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle (/.f64 (fma.f64 (*.f64 (fma.f64 (neg.f64 a) a #s(literal 0 binary64)) (PI.f64)) angle (/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) #s(literal -2 binary64) (fma.f64 (*.f64 a a) a #s(literal 0 binary64))) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (*.f64 a a) a) angle) (PI.f64)))) b)) (neg.f64 b))) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a a)) b)) b)) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a a)) b)) b)) (*.f64 b b)) |
b |
(* -1 (* b (- (/ a b) 1))) |
(*.f64 (neg.f64 b) (-.f64 (/.f64 a b) #s(literal 1 binary64))) |
(* -1 (* b (- (/ a b) 1))) |
(*.f64 (neg.f64 b) (-.f64 (/.f64 a b) #s(literal 1 binary64))) |
(* -1 (* b (- (/ a b) 1))) |
(*.f64 (neg.f64 b) (-.f64 (/.f64 a b) #s(literal 1 binary64))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
(*.f64 (neg.f64 b) (neg.f64 (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
(*.f64 (neg.f64 b) (neg.f64 (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))) |
(*.f64 (neg.f64 b) (neg.f64 (fma.f64 a (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* angle (* (pow b 5) (PI))) |
(*.f64 (*.f64 (pow.f64 b #s(literal 5 binary64)) (PI.f64)) angle) |
(* -1 (* (pow b 5) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ (* -2 a) (* 2 a)))) b)))) |
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(* -1 (* (pow b 5) (+ (* -1 (* angle (PI))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 a) (* 2 a))))) (/ (* angle (* (PI) (+ (* -2 (pow a 2)) (+ (* 2 (pow a 2)) (* a (+ a (* -2 a))))))) b)) b))))) |
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(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
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(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
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(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
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(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
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(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
b |
(+ a b) |
(+.f64 b a) |
(+ a b) |
(+.f64 b a) |
(+ a b) |
(+.f64 b a) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
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(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
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(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
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(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 a) |
(*.f64 #s(literal -1/90 binary64) a) |
(* -1/90 a) |
(*.f64 #s(literal -1/90 binary64) a) |
(* -1/90 a) |
(*.f64 #s(literal -1/90 binary64) a) |
(* -1/90 a) |
(*.f64 #s(literal -1/90 binary64) a) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* 1/90 (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3)))) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a) (*.f64 (*.f64 b b) b)))) |
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(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle) (*.f64 (*.f64 b b) b)) a (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 b b) b)))) a)) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))) (* a (+ (* 1/90 (* a (- (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* angle (PI)) b)))) (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 (*.f64 b b) b)) (/.f64 (PI.f64) b))) a (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle) (*.f64 (*.f64 b b) b)))) a (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(literal 0 binary64) (PI.f64))) (*.f64 (*.f64 b b) b))) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* 1/90 (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3)))) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a) (*.f64 (*.f64 b b) b)))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle) (*.f64 (*.f64 b b) b)) a (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 b b) b)))) a)) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3))) (* a (+ (* 1/90 (* a (- (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* angle (PI)) b)))) (* 1/90 (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 (*.f64 b b) b)) (/.f64 (PI.f64) b))) a (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle) (*.f64 (*.f64 b b) b)))) a (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(literal 0 binary64) (PI.f64))) (*.f64 (*.f64 b b) b))) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) |
(+ (* angle (* (pow b 2) (PI))) (/ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (pow b 3))) |
(fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a) (*.f64 (*.f64 b b) b))) |
(+ (* a (+ (/ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (pow b 3)) (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))) (* angle (* (pow b 2) (PI)))) |
(fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle) (*.f64 (*.f64 b b) b)) a (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 b b) b))) a (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle)) |
(+ (* a (+ (* a (+ (* a (- (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow b 3)) (/ (* angle (PI)) b))) (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow b 3)))) (/ (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))) (pow b 3)))) (* angle (* (pow b 2) (PI)))) |
(fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 angle (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 (*.f64 b b) b)) (/.f64 (PI.f64) b))) a (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle) (*.f64 (*.f64 b b) b))) a (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 b b) b))) a)) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (neg.f64 a) #s(literal 0 binary64))) a (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (neg.f64 a) #s(literal 0 binary64))) a (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
b |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ b (* -1 a)) |
(-.f64 b a) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(+ (* a (sin (* 1/90 (* angle (PI))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* angle (* (pow b 5) (PI))) |
(*.f64 (*.f64 (pow.f64 b #s(literal 5 binary64)) (PI.f64)) angle) |
(+ (* a (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4)))))) (* angle (* (pow b 5) (PI)))) |
(fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a (*.f64 (*.f64 (pow.f64 b #s(literal 5 binary64)) (PI.f64)) angle)) |
(+ (* a (+ (* a (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3)))))) (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))))) (* angle (* (pow b 5) (PI)))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle) a (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle)) a (*.f64 (*.f64 (pow.f64 b #s(literal 5 binary64)) (PI.f64)) angle)) |
(+ (* a (+ (* a (+ (* a (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2))))))) (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))))) (* angle (* (PI) (+ (* -2 (pow b 4)) (* 2 (pow b 4))))))) (* angle (* (pow b 5) (PI)))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) angle) a (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle)) a (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle)) a (*.f64 (*.f64 (pow.f64 b #s(literal 5 binary64)) (PI.f64)) angle)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64)) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64)) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a))) (*.f64 a a)) |
(* a (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a) |
a |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a) #s(literal 1/90 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a) (/.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 a a)))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a) (/.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 a a)))))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 a) |
(*.f64 #s(literal -1/90 binary64) a) |
(* -1/90 a) |
(*.f64 #s(literal -1/90 binary64) a) |
(* -1/90 a) |
(*.f64 #s(literal -1/90 binary64) a) |
(* -1/90 a) |
(*.f64 #s(literal -1/90 binary64) a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a) #s(literal 1/90 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 a a)) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))) (* 1/90 (/ (- (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (* -1 (* angle (* (pow b 3) (PI))))) (pow a 3))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 a a)) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (PI.f64)) angle)) (*.f64 (*.f64 a a) a))))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a) #s(literal 1/90 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 a a)) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (+ (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))) (* 1/90 (/ (- (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (* -1 (* angle (* (pow b 3) (PI))))) (pow a 3))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 a a)) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (PI.f64)) angle)) (*.f64 (*.f64 a a) a))))) (*.f64 a a)) |
(* -1 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 a a) angle) (neg.f64 (PI.f64))) |
(* (pow a 2) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a))) |
(*.f64 (fma.f64 (neg.f64 (PI.f64)) angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a)) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))))) |
(*.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 a a)) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a)) |
(* (pow a 2) (- (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow a 3)) (+ (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))))) (* -1 (/ (* angle (* (pow b 3) (PI))) (pow a 3))))) |
(*.f64 (fma.f64 (neg.f64 (PI.f64)) angle (fma.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 a a)) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (PI.f64)) angle)) (*.f64 (*.f64 a a) a)))) (*.f64 a a)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64)) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64)) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a))) (*.f64 a a)) |
(* -1 a) |
(neg.f64 a) |
(* a (- (/ b a) 1)) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* a (- (/ b a) 1)) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* a (- (/ b a) 1)) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* a (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a) |
(* a (+ (sin (* 1/90 (* angle (PI)))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* -1 (* (pow a 5) (* angle (PI)))) |
(*.f64 (*.f64 (pow.f64 a #s(literal 5 binary64)) angle) (neg.f64 (PI.f64))) |
(* (pow a 5) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a))) |
(*.f64 (neg.f64 (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (pow.f64 a #s(literal 5 binary64))) |
(* (pow a 5) (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2))))) |
(*.f64 (fma.f64 (neg.f64 (PI.f64)) angle (*.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 a a)) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (pow.f64 a #s(literal 5 binary64))) |
(* (pow a 5) (+ (* -1 (* angle (PI))) (+ (/ (* angle (* (PI) (+ (* -4 (pow b 3)) (+ (* 2 (pow b 3)) (pow b 3))))) (pow a 3)) (+ (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* -1 (pow b 2)) (* 4 (pow b 2)))))) (pow a 2)))))) |
(*.f64 (fma.f64 (neg.f64 (PI.f64)) angle (fma.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (PI.f64)) (*.f64 a a)) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64)) (PI.f64)) angle) (*.f64 (*.f64 a a) a)))) (pow.f64 a #s(literal 5 binary64))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (-.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 a))) a)) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (-.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 a))) a)) (*.f64 a a)) |
(* a (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (neg.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 a)) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (neg.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 a)) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (neg.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 a)) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)) (neg.f64 a)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)) (neg.f64 a)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)) (neg.f64 a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) a) #s(literal -1/90 binary64))) (neg.f64 a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) a) #s(literal -1/90 binary64))) (neg.f64 a))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 a) |
(*.f64 #s(literal -1/90 binary64) a) |
(* -1/90 a) |
(*.f64 #s(literal -1/90 binary64) a) |
(* -1/90 a) |
(*.f64 #s(literal -1/90 binary64) a) |
(* -1/90 a) |
(*.f64 #s(literal -1/90 binary64) a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a) #s(literal 1/90 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 b) b #s(literal 0 binary64)) (PI.f64)) angle) a) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64))) (neg.f64 a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* angle (* (pow b 3) (PI)))) a))) a)) (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (fma.f64 (neg.f64 b) b #s(literal 0 binary64)) (PI.f64)) angle (/.f64 (*.f64 (neg.f64 angle) (fma.f64 (fma.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64) #s(literal 0 binary64)) (PI.f64) (*.f64 (*.f64 (*.f64 b b) b) (PI.f64)))) a))) (neg.f64 a))) (neg.f64 a))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a) #s(literal 1/90 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (* 1/90 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 b) b #s(literal 0 binary64)) (PI.f64)) angle) a) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64))) (neg.f64 a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -1/90 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* angle (* (pow b 3) (PI)))) a))) a)) (* -1/90 (* angle (* (PI) (+ (* -2 b) (* 2 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 (*.f64 #s(literal -1/90 binary64) (fma.f64 (*.f64 (fma.f64 (neg.f64 b) b #s(literal 0 binary64)) (PI.f64)) angle (/.f64 (*.f64 (neg.f64 angle) (fma.f64 (fma.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64) #s(literal 0 binary64)) (PI.f64) (*.f64 (*.f64 (*.f64 b b) b) (PI.f64)))) a))) (neg.f64 a))) (neg.f64 a))) (*.f64 a a)) |
(* -1 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 a a) angle) (neg.f64 (PI.f64))) |
(* (pow a 2) (+ (* -1 (* angle (PI))) (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a))) |
(*.f64 (fma.f64 (neg.f64 (PI.f64)) angle (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a)) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (* angle (PI))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a)) a)))) |
(*.f64 (neg.f64 (fma.f64 (PI.f64) angle (/.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle (/.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 b) b #s(literal 0 binary64)) (PI.f64)) angle) a)) a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (* angle (PI))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 b) (* 2 b))))) (* -1 (/ (+ (* -1 (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) (* -1 (/ (- (* -1 (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3)))))) (* angle (* (pow b 3) (PI)))) a))) a))) a)))) |
(*.f64 (neg.f64 (fma.f64 (PI.f64) angle (/.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle (/.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 (neg.f64 b) b #s(literal 0 binary64)) (PI.f64)) angle (/.f64 (*.f64 (neg.f64 angle) (fma.f64 (fma.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64) #s(literal 0 binary64)) (PI.f64) (*.f64 (*.f64 (*.f64 b b) b) (PI.f64)))) a))) (neg.f64 a))) a))) (*.f64 a a)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (-.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 a))) a)) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (-.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 a))) a)) (*.f64 a a)) |
(* -1 a) |
(neg.f64 a) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (neg.f64 a)) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (neg.f64 a)) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (neg.f64 a)) |
(* a (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (neg.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 a)) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (neg.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 a)) |
(* -1 (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (neg.f64 (fma.f64 b (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* -1 (* (pow a 5) (* angle (PI)))) |
(*.f64 (*.f64 (pow.f64 a #s(literal 5 binary64)) angle) (neg.f64 (PI.f64))) |
(* -1 (* (pow a 5) (+ (* -1 (/ (* angle (* (PI) (+ (* -2 b) (* 2 b)))) a)) (* angle (PI))))) |
(*.f64 (neg.f64 (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (pow.f64 a #s(literal 5 binary64))) |
(* -1 (* (pow a 5) (+ (* -1 (/ (+ (* -1 (/ (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b))))))) a)) (* angle (* (PI) (+ (* -2 b) (* 2 b))))) a)) (* angle (PI))))) |
(*.f64 (neg.f64 (fma.f64 (PI.f64) angle (/.f64 (neg.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle (/.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 b) b #s(literal 0 binary64)) (PI.f64)) angle) a))) (neg.f64 a)))) (pow.f64 a #s(literal 5 binary64))) |
(* -1 (* (pow a 5) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* angle (* (PI) (+ (* -2 (pow b 3)) (+ (* b (+ (* -2 (pow b 2)) (* 2 (pow b 2)))) (pow b 3))))) a)) (* angle (* (PI) (+ (* -2 (pow b 2)) (+ (* 2 (pow b 2)) (* b (+ b (* -2 b)))))))) a)) (* angle (* (PI) (+ (* -2 b) (* 2 b))))) a)) (* angle (PI))))) |
(*.f64 (neg.f64 (fma.f64 (PI.f64) angle (/.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle (/.f64 (fma.f64 (neg.f64 angle) (/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) #s(literal -1 binary64) #s(literal 0 binary64)) (PI.f64)) a) (*.f64 (*.f64 (fma.f64 (neg.f64 b) b #s(literal 0 binary64)) (PI.f64)) angle)) (neg.f64 a))) (neg.f64 a)))) (pow.f64 a #s(literal 5 binary64))) |
(* -1/90 (* angle (* (PI) (* (+ a b) (- a b))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 a b))) |
(* angle (+ (* -1/90 (* (PI) (* (+ a b) (- a b)))) (* 1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- a b))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a))))) angle) |
(* angle (+ (* -1/90 (* (PI) (* (+ a b) (- a b)))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- a b))))) (* 1/4374000 (* (pow (PI) 3) (* (+ a b) (- a b)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 a b) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (-.f64 a b) (+.f64 b a)))) (*.f64 angle angle))) angle) |
(* angle (+ (* -1/90 (* (PI) (* (+ a b) (- a b)))) (* (pow angle 2) (+ (* 1/4374000 (* (pow (PI) 3) (* (+ a b) (- a b)))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow (PI) 5) (* (+ a b) (- a b)))) (* 1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- a b))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/241061637600000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 a b) (+.f64 b a))))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* 1/90 (* angle (* (PI) (+ a b)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))) |
(*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (+.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 b a)) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (+.f64 b a))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b))))))))) |
(*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (+.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (+.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (+.f64 b a))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/8748000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1417176000000 binary64)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/8748000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1417176000000 binary64)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) |
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) |
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) |
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* 1/90 (* angle (* (PI) (+ a b)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b)))))))) |
(*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (+.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 b a)) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (+.f64 b a))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/708588000000 (* (pow (PI) 5) (+ a b))))))))) |
(*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (+.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (+.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (+.f64 b a))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/8748000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1417176000000 binary64)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/8748000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/8748000 binary64)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/8748000 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) (*.f64 b b)) (*.f64 angle angle)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (fma.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -29/30855889612800000000 binary64))) (*.f64 b b)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/8748000 binary64)))) (*.f64 angle angle))) angle) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 2 (pow b 2))) |
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(+ (* 2 (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/12597120000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(+ (* 2 (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))) (* 1/12597120000 (* (pow b 2) (pow (PI) 4)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/12244400640000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) |
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) |
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) |
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle) |
(* 1/90 (* angle (sqrt (PI)))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (sqrt (PI)))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (sqrt (PI)))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (sqrt (PI)))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 (-.f64 a b))) |
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 (-.f64 a b))) |
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 (-.f64 a b))) |
(* -1 (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- a b)))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 (-.f64 a b))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
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(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(* 1/90 (/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) |
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) |
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) |
(/ (* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) (+ (pow a 3) (pow b 3))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (+ a b)) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) |
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) |
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) |
(* angle (* (PI) (* (pow (+ a b) 2) (* (+ (* b (- b a)) (pow a 2)) (- b a))))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (sqrt (PI)))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (sqrt (PI)))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (sqrt (PI)))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (sqrt (PI)))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
| 4 476× | lower-*.f32 |
| 4 422× | lower-*.f64 |
| 3 958× | lower-/.f32 |
| 3 952× | lower-/.f64 |
| 3 852× | lower-fma.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 88 | 592 |
| 0 | 139 | 540 |
| 1 | 416 | 507 |
| 2 | 2677 | 472 |
| 0 | 8568 | 472 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(+.f64 b a) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal -1/90 binary64) a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(-.f64 b a) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 angle (PI.f64)) |
(*.f64 a (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) |
(*.f64 (PI.f64) angle) |
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (PI.f64)) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) |
| Outputs |
|---|
(*.f64 (pow.f64 (/.f64 #s(literal -1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (-.f64 a b)) (+.f64 a b)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal -1 binary64) (+.f64 a b)) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (-.f64 a b)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal -1 binary64))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal 1 binary64)) (neg.f64 (-.f64 a b))) |
(*.f64 (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1 binary64)) (/.f64 (+.f64 a b) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(*.f64 (/.f64 (+.f64 a b) #s(literal -1 binary64)) (/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 (-.f64 a b))) (+.f64 a b)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) (-.f64 a b)) |
(*.f64 (neg.f64 (-.f64 a b)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b))) #s(literal -1 binary64))) |
(*.f64 (neg.f64 (-.f64 a b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b))) |
(*.f64 (*.f64 (neg.f64 (+.f64 a b)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 (-.f64 a b))) (+.f64 a b))) |
(*.f64 (-.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64))) |
(*.f64 #s(literal -1 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (-.f64 a b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b))) #s(literal -1 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (neg.f64 (-.f64 a b))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (/.f64 (+.f64 a b) (/.f64 #s(literal -1 binary64) (-.f64 a b)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (+.f64 a b) (neg.f64 (-.f64 a b)))) |
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 (-.f64 a b)))) |
(pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (-.f64 a b))) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (-.f64 a b))) #s(literal -1 binary64)) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 b) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64))) (-.f64 (*.f64 (*.f64 (neg.f64 b) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64))) (*.f64 (neg.f64 b) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)))) (*.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64))) (*.f64 (neg.f64 b) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) (neg.f64 b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) a) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) (neg.f64 b)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) (neg.f64 b))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) (neg.f64 b)))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (-.f64 a b))) #s(literal 1 binary64)) |
(/.f64 (neg.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 (-.f64 a b))))) (neg.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 (-.f64 a b))))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) (*.f64 (+.f64 a b) (-.f64 a b)))) (neg.f64 (+.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (-.f64 a b)))) (neg.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (neg.f64 (+.f64 a b)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 a b)))) (neg.f64 (*.f64 #s(literal -1 binary64) (+.f64 a b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (-.f64 a b)))) (neg.f64 (*.f64 #s(literal -1 binary64) (fma.f64 (+.f64 a b) a (*.f64 b b))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (neg.f64 (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (/.f64 #s(literal -1 binary64) (-.f64 a b))))) |
(/.f64 (neg.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)))) (neg.f64 (*.f64 (-.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 a b))))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (-.f64 a b)) #s(literal -1 binary64)) |
(/.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 (-.f64 a b)))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 (-.f64 a b)))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) (*.f64 (+.f64 a b) (-.f64 a b))) (+.f64 a b)) |
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (-.f64 a b))) (fma.f64 (+.f64 a b) a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal 1 binary64)) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (neg.f64 (+.f64 a b)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 a b))) (*.f64 #s(literal -1 binary64) (+.f64 a b))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (-.f64 a b))) (*.f64 #s(literal -1 binary64) (fma.f64 (+.f64 a b) a (*.f64 b b)))) |
(/.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (/.f64 #s(literal -1 binary64) (-.f64 a b)))) |
(/.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b))) (*.f64 (-.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 a b)))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(/.f64 (*.f64 (neg.f64 (+.f64 a b)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (-.f64 a b))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (-.f64 a b)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (-.f64 a b))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (-.f64 a b)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (-.f64 a b))) #s(literal 1 binary64)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (-.f64 a b))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(neg.f64 (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) (neg.f64 b))) |
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) (*.f64 (neg.f64 b) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (-.f64 a b))) (/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (-.f64 a b)))) #s(literal -1 binary64))) |
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64))) (*.f64 (neg.f64 b) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) #s(literal -1 binary64)) (neg.f64 b))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) |
(*.f64 (+.f64 a b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (-.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (-.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) a) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) a) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) a) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) a) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) a)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) a))))) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (neg.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (neg.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)))) (neg.f64 (-.f64 b a))) |
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(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) a)) |
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(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
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(pow.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1 binary64)) |
(pow.f64 (+.f64 a b) #s(literal 1 binary64)) |
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(/.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 a b)) |
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(/.f64 (*.f64 (neg.f64 (-.f64 b a)) (+.f64 a b)) (neg.f64 (-.f64 b a))) |
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(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b)))) |
(/.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) |
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(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))))) |
(fma.f64 (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) b) |
(fma.f64 (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) a) |
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) |
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(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (-.f64 b a)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (-.f64 b a))))) |
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(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))) |
(exp.f64 (*.f64 (log.f64 (+.f64 a b)) #s(literal 1 binary64))) |
(+.f64 a b) |
(+.f64 b a) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
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(*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 angle a)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 angle (PI.f64))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 angle a) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal -1/90 binary64) a) a)) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 a (PI.f64)) angle)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64))) |
(*.f64 a (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a))) |
(*.f64 a (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (PI.f64)) angle))) |
(*.f64 #s(literal -1/90 binary64) a) |
(*.f64 a #s(literal -1/90 binary64)) |
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(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) |
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(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (+.f64 a b))) |
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(-.f64 b a) |
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(/.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
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(*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 b (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) b) b) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 b b)) |
(*.f64 b (*.f64 #s(literal 2 binary64) b)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
(*.f64 (*.f64 (*.f64 angle a) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle a) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 angle a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 a (PI.f64)) angle) |
(*.f64 (*.f64 angle a) (PI.f64)) |
(*.f64 (*.f64 angle (PI.f64)) a) |
(*.f64 angle (*.f64 (PI.f64) a)) |
(*.f64 (PI.f64) (*.f64 angle a)) |
(*.f64 a (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64))) (+.f64 a b)) (+.f64 a b)) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (+.f64 a b)) (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (+.f64 a b))) (+.f64 a b)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (+.f64 a b))) (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 (*.f64 (+.f64 a b) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (+.f64 a b))) (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (+.f64 a b)) (*.f64 (+.f64 a b) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64))) (*.f64 (+.f64 a b) (+.f64 a b))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (+.f64 a b))) (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (+.f64 a b) (+.f64 a b)) (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))) (*.f64 angle (PI.f64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (+.f64 a b))) (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (+.f64 a b)) (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (+.f64 a b) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 (*.f64 (+.f64 a b) (+.f64 a b)) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 (+.f64 a b) (+.f64 a b)) (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))))) |
(*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (+.f64 a b)) (-.f64 b a)) (*.f64 angle (PI.f64)))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 (+.f64 a b) (+.f64 a b)) (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))))) |
(*.f64 (PI.f64) (*.f64 (*.f64 angle (*.f64 (+.f64 a b) (+.f64 a b))) (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (+.f64 a b) b) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 a b) a) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (+.f64 a b) b) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) b) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64)))) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) a) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) a) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) b) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) a) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64)))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64))) (*.f64 (+.f64 a b) b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64))) (*.f64 (+.f64 a b) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64))) (*.f64 (+.f64 a b) b)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64))) (*.f64 (+.f64 a b) b)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64))) (*.f64 (+.f64 a b) a)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64))) (*.f64 (+.f64 a b) a))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64))) (*.f64 (+.f64 a b) b)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64))) (*.f64 (+.f64 a b) a)))))) |
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64))) (*.f64 (+.f64 a b) b) (*.f64 (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64))) (*.f64 (+.f64 a b) a))) |
(fma.f64 (*.f64 (+.f64 a b) b) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64))) (*.f64 (*.f64 (+.f64 a b) a) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64))))) |
(+.f64 (*.f64 (*.f64 (+.f64 a b) b) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) a) (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64))) (*.f64 (+.f64 a b) b)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (*.f64 angle (PI.f64))) (*.f64 (+.f64 a b) a))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))))) |
(*.f64 (sqrt.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))) (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 1/6 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64)) |
(pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (PI.f64) #s(literal 1/2 binary64)) |
(sqrt.f64 (PI.f64)) |
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64)))) |
(fabs.f64 (sqrt.f64 (PI.f64))) |
(exp.f64 (fma.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)) #s(literal 1/2 binary64) (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/90 binary64)) angle) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
Compiled 56 389 to 3 931 computations (93% saved)
143 alts after pruning (139 fresh and 4 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 552 | 41 | 1 593 |
| Fresh | 18 | 98 | 116 |
| Picked | 2 | 3 | 5 |
| Done | 0 | 1 | 1 |
| Total | 1 572 | 143 | 1 715 |
| Status | Accuracy | Program |
|---|---|---|
| 19.1% | (/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (fma.f64 (-.f64 b a) b (*.f64 a a))) | |
| 67.3% | (/.f64 (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) | |
| 67.4% | (/.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) | |
| 66.4% | (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) | |
| 56.0% | (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b))) (+.f64 a b)) | |
| 65.0% | (/.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (+.f64 a b)) #s(literal 1 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) | |
| 59.8% | (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 40.5% | (/.f64 #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)) (/.f64 #s(literal -1 binary64) (-.f64 a b))) | |
| 43.1% | (/.f64 #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) | |
| 56.0% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))) | |
| 66.4% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 66.4% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 66.4% | (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 21.6% | (*.f64 (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 14.4% | (*.f64 (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 10.4% | (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (fma.f64 (+.f64 a b) a (*.f64 b b))) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (fma.f64 (+.f64 a b) a (*.f64 b b)))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 8.1% | (*.f64 (/.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (-.f64 b a))) (*.f64 (+.f64 a b) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 57.0% | (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 19.6% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a))) | |
| 66.5% | (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 58.9% | (*.f64 (-.f64 b a) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (-.f64 a b))) | |
| 64.5% | (*.f64 (-.f64 b a) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 67.3% | (*.f64 (-.f64 b a) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 64.5% | (*.f64 (-.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 21.4% | (*.f64 (-.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 63.1% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle)))) | |
| ✓ | 64.5% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
| 64.5% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) | |
| ✓ | 67.4% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
| 60.8% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) | |
| 57.9% | (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 18.9% | (*.f64 (-.f64 b a) (*.f64 (*.f64 (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (fma.f64 a (+.f64 a b) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 56.9% | (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 62.3% | (*.f64 (-.f64 b a) (*.f64 (exp.f64 (*.f64 (log.f64 (+.f64 a b)) #s(literal 1 binary64))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 60.3% | (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 63.1% | (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 60.4% | (*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) | |
| 40.5% | (*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a))) | |
| 43.1% | (*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) | |
| 67.3% | (*.f64 (+.f64 a b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 #s(literal -1 binary64) (-.f64 a b)))) | |
| 60.9% | (*.f64 (+.f64 a b) (*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 64.0% | (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 (*.f64 (sqrt.f64 b) b)) (sqrt.f64 (sqrt.f64 b)) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 65.9% | (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) | |
| 57.8% | (*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 29.7% | (*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 b a))))) | |
| 62.6% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) | |
| 62.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))) | |
| 64.8% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) | |
| 64.4% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) | |
| 64.0% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) | |
| 29.8% | (*.f64 (+.f64 a b) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 41.6% | (*.f64 (+.f64 a b) (*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) (neg a)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 57.9% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) | |
| 62.3% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 b a) #s(literal 1 binary64))) a))) | |
| 64.2% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 a b) #s(literal 1 binary64)))))) | |
| 14.3% | (*.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b)))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 5.3% | (*.f64 (*.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 19.0% | (*.f64 (*.f64 (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (fma.f64 a (+.f64 a b) (*.f64 b b))) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 21.5% | (*.f64 (*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (/.f64 (+.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 5.2% | (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64)) (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 4.8% | (*.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 52.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 57.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 4.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 21.4% | (*.f64 (*.f64 #s(approx (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (fma.f64 (*.f64 b b) #s(literal -2 binary64) (*.f64 (*.f64 a a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 21.1% | (*.f64 (*.f64 #s(approx (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (*.f64 (*.f64 a a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.8% | (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (/.f64 (+.f64 a b) (/.f64 #s(literal -1 binary64) (-.f64 a b)))) | |
| 38.0% | (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 39.8% | (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) | |
| 57.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.5% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (neg (sin (/ (* angle (PI)) -180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 30.5% | #s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a))))) angle)) | |
| 49.5% | #s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (-.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 a))) a)) (*.f64 a a))) | |
| 34.8% | #s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 37.3% | #s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 52.5% | #s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64)))) | |
| 50.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b))) | |
| 57.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) | |
| 18.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) | |
| 57.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))))) | |
| 52.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) | |
| 37.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 34.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| ✓ | 36.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
| 37.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 36.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)))) | |
| 34.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)))) | |
| 36.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)))) | |
| 34.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)))) | |
| 35.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 37.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 18.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) | |
| 37.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| 52.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 18.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) | |
| 21.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))))))) | |
| 50.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b)))) | |
| 12.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))))) | |
| 52.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a))))))) | |
| 12.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b))))))) | |
| 26.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a))))))) | |
| 10.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a a)))))) | |
| 18.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) | |
| 21.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 (+.f64 (fma.f64 #s(literal -2 binary64) (+.f64 (/.f64 a b) (/.f64 (*.f64 a a) (*.f64 b b))) (fma.f64 #s(literal 2 binary64) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 b b) b))) (-.f64 (/.f64 a b) (/.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 b b) b))))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 b b) b))) b))))) | |
| 29.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 b (/.f64 (*.f64 b b) a)) (+.f64 (/.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 b b) a))) a)) (neg.f64 a)))))) | |
| 35.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b)))) | |
| 35.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a))) | |
| 33.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) | |
| 33.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) | |
| 33.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))) | |
| 35.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64)))) | |
| 35.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) | |
| 33.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 35.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (*.f64 angle a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| ✓ | 35.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a))))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b)))) | |
| 7.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) | |
| 6.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 #s(approx (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (*.f64 (*.f64 (pow.f64 b #s(literal 5 binary64)) (PI.f64)) angle)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) | |
| 17.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))) (sqrt.f64 (PI.f64))))) | |
| 17.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64)))) |
Compiled 10 473 to 3 350 computations (68% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (*.f64 angle a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle)) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a))))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 b (/.f64 (*.f64 b b) a)) (+.f64 (/.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 b b) a))) a)) (neg.f64 a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) (neg a)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 b a) a a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(/.f64 #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(/.f64 #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 b a) #s(literal 1 binary64))) a))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (/.f64 (+.f64 a b) (/.f64 #s(literal -1 binary64) (-.f64 a b)))) |
(*.f64 (+.f64 a b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 #s(literal -1 binary64) (-.f64 a b)))) |
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 a b) #s(literal 1 binary64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 #s(approx (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (*.f64 (*.f64 (pow.f64 b #s(literal 5 binary64)) (PI.f64)) angle)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (+.f64 b a))) |
(*.f64 (-.f64 b a) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (-.f64 a b))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b))) (+.f64 a b)) |
(*.f64 (-.f64 b a) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a))) |
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) |
(*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(/.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(/.f64 (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (cos (* (* (PI) 1/180) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
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(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
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(*.f64 (*.f64 #s(approx (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (fma.f64 (*.f64 b b) #s(literal -2 binary64) (*.f64 (*.f64 a a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 a a (*.f64 b b))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 a a (*.f64 b b))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(/.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (+.f64 a b)) #s(literal 1 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (exp.f64 (*.f64 (log.f64 (+.f64 a b)) #s(literal 1 binary64))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64)) (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (-.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 a))) a)) (*.f64 a a))) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (-.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 a))) a)) (*.f64 a a))) |
(*.f64 (*.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 b b)) (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 (*.f64 a a) a) a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (*.f64 a a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 b b)) (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (-.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) b) b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) |
10 calls:
| 72.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 70.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 68.0ms | a |
| 66.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 66.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 69.0% | 2 | a |
| 69.4% | 2 | b |
| 67.4% | 1 | angle |
| 67.4% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 69.4% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 69.4% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 69.4% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 69.0% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 67.4% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.4% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (*.f64 angle a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle)) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a))))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 b (/.f64 (*.f64 b b) a)) (+.f64 (/.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 b b) a))) a)) (neg.f64 a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) (neg a)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 b a) a a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(/.f64 #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(/.f64 #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 b a) #s(literal 1 binary64))) a))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (/.f64 (+.f64 a b) (/.f64 #s(literal -1 binary64) (-.f64 a b)))) |
(*.f64 (+.f64 a b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 #s(literal -1 binary64) (-.f64 a b)))) |
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 a b) #s(literal 1 binary64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 #s(approx (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (*.f64 (*.f64 (pow.f64 b #s(literal 5 binary64)) (PI.f64)) angle)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (+.f64 b a))) |
(*.f64 (-.f64 b a) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (-.f64 a b))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b))) (+.f64 a b)) |
(*.f64 (-.f64 b a) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a))) |
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) |
(*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(/.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(/.f64 (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (/.f64 #s(literal -1 binary64) (-.f64 a b)) (/.f64 (-.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 a b)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (fma.f64 a (+.f64 a b) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
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(*.f64 (-.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) |
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(*.f64 (+.f64 a b) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 b a))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (fma.f64 a (+.f64 a b) (*.f64 b b))) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
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(*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (cos (* (* (PI) 1/180) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (neg (sin (/ (* angle (PI)) -180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))))) |
(*.f64 (*.f64 #s(approx (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (*.f64 (*.f64 a a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (-.f64 b a))) (*.f64 (+.f64 a b) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (fma.f64 (+.f64 a b) a (*.f64 b b))) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (fma.f64 (+.f64 a b) a (*.f64 b b)))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (fma.f64 (*.f64 b b) #s(literal -2 binary64) (*.f64 (*.f64 a a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 (*.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (sqrt.f64 b) b) (sqrt.f64 b) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 b b) b) b)) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 a a (*.f64 b b))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 a a (*.f64 b b))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(/.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (+.f64 a b)) #s(literal 1 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (exp.f64 (*.f64 (log.f64 (+.f64 a b)) #s(literal 1 binary64))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64)) (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 4 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 a a) (*.f64 #s(literal 4 binary64) (*.f64 b b))))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) b) b (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) a) a)) #s(literal 8 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (-.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 a))) a)) (*.f64 a a))) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (-.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (neg.f64 a))) a)) (*.f64 a a))) |
(*.f64 (*.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 b b)) (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 (*.f64 a a) a) a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (*.f64 a a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 b b)) (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (-.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) b) b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
5 calls:
| 62.0ms | a |
| 61.0ms | b |
| 60.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 58.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 57.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 69.0% | 2 | a |
| 67.4% | 1 | b |
| 67.4% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 67.4% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 67.4% | 1 | (pow.f64 b #s(literal 2 binary64)) |
Compiled 36 to 26 computations (27.8% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (*.f64 angle a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle)) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a))))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 b (/.f64 (*.f64 b b) a)) (+.f64 (/.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 b b) a))) a)) (neg.f64 a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) (neg a)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 b a) a a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(/.f64 #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(/.f64 #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a)) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 b a) #s(literal 1 binary64))) a))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (/.f64 (+.f64 a b) (/.f64 #s(literal -1 binary64) (-.f64 a b)))) |
(*.f64 (+.f64 a b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 #s(literal -1 binary64) (-.f64 a b)))) |
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (/.f64 a b) #s(literal 1 binary64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 #s(approx (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (*.f64 (*.f64 (pow.f64 b #s(literal 5 binary64)) (PI.f64)) angle)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (+.f64 b a))) |
(*.f64 (-.f64 b a) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (-.f64 a b))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 a b))) (+.f64 a b)) |
(*.f64 (-.f64 b a) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a))) |
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) |
(*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(/.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(/.f64 (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (/.f64 #s(literal -1 binary64) (-.f64 a b)) (/.f64 (-.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 a b)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (fma.f64 a (+.f64 a b) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b)))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 (*.f64 (sqrt.f64 b) b)) (sqrt.f64 (sqrt.f64 b)) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 b a))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (fma.f64 a (+.f64 a b) (*.f64 b b))) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 (+.f64 (fma.f64 #s(literal -2 binary64) (+.f64 (/.f64 a b) (/.f64 (*.f64 a a) (*.f64 b b))) (fma.f64 #s(literal 2 binary64) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 b b) b))) (-.f64 (/.f64 a b) (/.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 b b) b))))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 b b) b))) b))))) |
(/.f64 (*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)))) |
(*.f64 (*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (/.f64 (+.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (cos (* (* (PI) 1/180) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (neg (sin (/ (* angle (PI)) -180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))))) |
(*.f64 (*.f64 #s(approx (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (*.f64 (*.f64 a a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (-.f64 b a))) (*.f64 (+.f64 a b) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (fma.f64 (+.f64 a b) a (*.f64 b b))) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 (+.f64 a b) a (*.f64 b b)) (fma.f64 (+.f64 a b) a (*.f64 b b)))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (/ (+ (* 8 (* (* (* (* a a) a) a) (* a a))) (* 8 (* (* (* b b) b) (* (* b b) b)))) (+ (* 4 (* (* (* a a) a) a)) (- (* 4 (* (* (* b b) b) b)) (* (* (* (neg a) a) 2) (* (* b b) 2))))) (fma.f64 (*.f64 b b) #s(literal -2 binary64) (*.f64 (*.f64 a a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 (*.f64 (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 a a) a) a) (-.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))) (fma.f64 a a (*.f64 b b))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (sqrt.f64 b) b) (sqrt.f64 b) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 b b) b) b)) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 b b) b) (/.f64 b (fma.f64 a a (*.f64 b b))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) (/.f64 a (fma.f64 a a (*.f64 b b))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(/.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (+.f64 a b)) #s(literal 1 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (exp.f64 (*.f64 (log.f64 (+.f64 a b)) #s(literal 1 binary64))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
| Outputs |
|---|
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
4 calls:
| 59.0ms | b |
| 57.0ms | a |
| 53.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 50.0ms | (pow.f64 b #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.4% | 1 | b |
| 67.4% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 67.4% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 67.4% | 1 | a |
Compiled 20 to 16 computations (20% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (*.f64 angle a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle)) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a))))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 b (/.f64 (*.f64 b b) a)) (+.f64 (/.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 b b) a))) a)) (neg.f64 a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) (neg a)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
10 calls:
| 50.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 33.0ms | b |
| 31.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 29.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 28.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.5% | 1 | a |
| 66.5% | 1 | angle |
| 66.5% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 66.5% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 66.5% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 66.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 66.5% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 66.5% | 1 | b |
| 66.5% | 1 | (pow.f64 b #s(literal 2 binary64)) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (*.f64 angle a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle)) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a))))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 b (/.f64 (*.f64 b b) a)) (+.f64 (/.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 b b) a))) a)) (neg.f64 a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) (neg a)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
10 calls:
| 158.0ms | angle |
| 27.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 26.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 26.0ms | b |
| 25.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.5% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 68.1% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 68.1% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 68.1% | 3 | a |
| 66.9% | 2 | angle |
| 66.5% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 66.9% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.9% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 66.1% | 2 | b |
| 64.5% | 1 | (pow.f64 b #s(literal 2 binary64)) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (*.f64 angle a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle)) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a))))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 b (/.f64 (*.f64 b b) a)) (+.f64 (/.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 b b) a))) a)) (neg.f64 a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) (neg a)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
| Outputs |
|---|
(*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
8 calls:
| 79.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 51.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 50.0ms | angle |
| 34.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 26.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.2% | 3 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 65.8% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 66.4% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 66.4% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 67.4% | 3 | a |
| 65.9% | 3 | angle |
| 65.9% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 65.9% | 3 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 76 to 54 computations (28.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (*.f64 angle a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle)) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a))))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 b (/.f64 (*.f64 b b) a)) (+.f64 (/.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 b b) a))) a)) (neg.f64 a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (+ (* (sqrt b) (sqrt b)) (neg a)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
5 calls:
| 26.0ms | a |
| 26.0ms | b |
| 23.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 23.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 22.0ms | (pow.f64 b #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.4% | 3 | a |
| 64.1% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 64.1% | 2 | b |
| 65.5% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 65.5% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 36 to 26 computations (27.8% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (*.f64 angle a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle)) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a))))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 b (/.f64 (*.f64 b b) a)) (+.f64 (/.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 b b) a))) a)) (neg.f64 a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
4 calls:
| 23.0ms | a |
| 21.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 20.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 19.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.7% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 66.7% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 63.3% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 64.9% | 3 | a |
Compiled 32 to 23 computations (28.1% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (*.f64 angle a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle)) |
#s(approx (/ (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (/ -1 (- a b))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (-.f64 a b) (+.f64 b a))))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 a b) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal -1 binary64) (-.f64 b a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a)) (*.f64 (+.f64 b a) (+.f64 b a)))) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 b (/.f64 (*.f64 b b) a)) (+.f64 (/.f64 #s(literal 0 binary64) a) (/.f64 (*.f64 b b) a))) a)) (neg.f64 a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 b b) b (*.f64 (*.f64 a a) a)))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/90 binary64))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (+.f64 a b) (*.f64 (/.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) b) (/.f64 (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 a a)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 b (-.f64 b a) (*.f64 a a)))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) |
8 calls:
| 283.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 27.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 22.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 21.0ms | angle |
| 20.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.8% | 1 | b |
| 60.8% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 64.9% | 3 | angle |
| 64.9% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 64.9% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 65.2% | 3 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 65.0% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 65.0% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 76 to 54 computations (28.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (*.f64 angle a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)) b)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 #s(literal 1 binary64) a) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) (neg.f64 a) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (+.f64 a b) (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
10 calls:
| 13.0ms | a |
| 13.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 12.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 12.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 12.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 57.9% | 1 | b |
| 57.9% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 57.9% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 57.9% | 1 | a |
| 61.0% | 2 | angle |
| 61.0% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 61.0% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 57.9% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 57.9% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 57.9% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* 1/90 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(approx (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (* (/ (* (+ b a) (- b a)) (+ (* (* a a) a) (* (* b b) b))) (+ (* b (- b a)) (* a a))))) (*.f64 #s(approx (/ (* (* (PI) angle) (* (* (+ (* (- b a) b) (* a a)) (- b a)) (* (+ b a) (+ b a)))) (+ (* (* b b) b) (* (* a a) a))) (*.f64 (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) (PI.f64))) (*.f64 b b))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
3 calls:
| 10.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 9.0ms | angle |
| 9.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 61.0% | 2 | angle |
| 61.0% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 61.0% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (- b a) (* (+ b a) (sin (* (* 1/90 (PI)) angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
3 calls:
| 52.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 8.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 8.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 61.0% | 2 | angle |
| 61.0% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 61.0% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
10 calls:
| 43.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 10.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 9.0ms | angle |
| 8.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 7.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 55.8% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 55.8% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 52.5% | 1 | b |
| 54.8% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 52.5% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 54.6% | 2 | a |
| 54.6% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 52.5% | 1 | angle |
| 52.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 52.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))) |
2 calls:
| 7.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 5.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 55.8% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 55.8% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 22 to 15 computations (31.8% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (* (sqrt (* (sqrt (PI)) (PI))) (sqrt (sqrt (PI)))) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
10 calls:
| 11.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 7.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 7.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 6.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 5.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 48.6% | 2 | b |
| 48.6% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 39.5% | 3 | angle |
| 39.5% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 39.5% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 50.3% | 2 | a |
| 50.3% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 51.6% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 54.0% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 54.0% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal -1/90 binary64)) a))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
10 calls:
| 8.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 6.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 6.0ms | angle |
| 6.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 4.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 37.0% | 2 | angle |
| 37.0% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 37.0% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 35.4% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 35.4% | 1 | b |
| 37.0% | 2 | a |
| 37.0% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 35.4% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 35.4% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 35.4% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 angle a)) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
5 calls:
| 5.0ms | angle |
| 3.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 3.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 3.0ms | a |
| 3.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 37.0% | 2 | a |
| 37.0% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 37.0% | 2 | angle |
| 37.0% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 37.0% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 28 to 23 computations (17.9% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
5 calls:
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 1.0ms | angle |
| 1.0ms | a |
| 1.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 35.4% | 1 | a |
| 35.4% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 35.4% | 1 | angle |
| 35.4% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 35.4% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 28 to 23 computations (17.9% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 2.656661436298502e+300 | +inf |
Compiled 29 to 23 computations (20.7% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 35.0ms | 2.765656348167552e-31 | 1.9355077027885106e-30 |
| 18.0ms | 49× | 0 | valid |
| 11.0ms | 45× | 1 | valid |
| 2.0ms | 2× | 2 | valid |
Compiled 335 to 226 computations (32.5% saved)
ival-sin: 16.0ms (59.1% of total)ival-mult: 4.0ms (14.8% of total)ival-cos: 2.0ms (7.4% of total)ival-pow2: 2.0ms (7.4% of total)adjust: 1.0ms (3.7% of total)ival-div: 1.0ms (3.7% of total)ival-pi: 1.0ms (3.7% of total)ival-sub: 1.0ms (3.7% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 2.0758237828530304e+38 | 3.3199381539288066e+38 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -9.614115006220322e-230 | -2.67414331167e-311 |
Compiled 29 to 23 computations (20.7% saved)
| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 22.0ms | 3.1215768953131995e+249 | 8.313441812563675e+249 |
| 33.0ms | 2.6929223919350723e-112 | 1.1002787447274368e-109 |
| 31.0ms | 100× | 1 | valid |
| 12.0ms | 105× | 0 | valid |
| 2.0ms | 3× | 2 | valid |
Compiled 632 to 412 computations (34.8% saved)
ival-mult: 8.0ms (24.4% of total)ival-sin: 6.0ms (18.3% of total)ival-cos: 5.0ms (15.3% of total)ival-pow2: 5.0ms (15.3% of total)ival-div: 4.0ms (12.2% of total)adjust: 2.0ms (6.1% of total)ival-pi: 1.0ms (3.1% of total)ival-sub: 1.0ms (3.1% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 4.518295605476155e+287 | 1.5532761752106525e+288 |
| 0.0ms | -1.210613316098984e-218 | -3.612741217008488e-229 |
Compiled 29 to 23 computations (20.7% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 5.3247949625981127e+284 | 2.4722401826304747e+286 |
| 0.0ms | -1.1211473659151413e+133 | -6.81418456448838e+119 |
Compiled 29 to 22 computations (24.1% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 5.606840017394374e+146 | 2.36913362228615e+148 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 5.606840017394374e+146 | 2.36913362228615e+148 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 5.606840017394374e+146 | 2.36913362228615e+148 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -inf | -6.295267384475961e+302 |
Compiled 29 to 23 computations (20.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -inf | -6.295267384475961e+302 |
Compiled 29 to 23 computations (20.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -9.614115006220322e-230 | -2.67414331167e-311 |
Compiled 29 to 23 computations (20.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 8.376046685521869e-5 | 0.00017051345379677372 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 8.376046685521869e-5 | 0.00017051345379677372 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | egg-herbie |
| 148× | *-commutative_binary64 |
| 14× | +-commutative_binary64 |
| 12× | sub-neg_binary64 |
| 6× | neg-sub0_binary64 |
| 6× | neg-mul-1_binary64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 223 | 1354 |
| 1 | 317 | 1354 |
| 2 | 326 | 1354 |
| 3 | 331 | 1354 |
| 4 | 333 | 1354 |
| 1× | saturated |
| Inputs |
|---|
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 5000000000000000262523801276022101243522342905540795774579270577559012289944540978931856875402239320218522219164419390884712616176802152878223960923933534914241936004632879018689151168973940450296844766174853999725405595194838204400373263713900712472896293944100284214190578347360981934327297002700800 binary64)) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal 1/90 binary64)))))) |
(if (<=.f64 a #s(literal 1598517415830675/5708990770823839524233143877797980545530986496 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 300000000000000012135895401846682943488 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -5462437423415177/109248748468303532426524291739177087748419720352823839299932287987941986104404083859807145179079545499532163655162810211465442126301091677476673225561388319475223061782757614525859074636379160981159362824370366086868021215846014341794428966928384 binary64)) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(if (<=.f64 a #s(literal 93076680405667/10576895500643977583230644928524336637254474927428499508554380724390492659780981533203027367035444557561459392400373732868096 binary64)) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (if (<=.f64 a #s(literal 3799999999999999700167965716215870098705362523625844501689276724752996794322947681056580173848034574761938350824894083123953818571525699808026877946047770816984151298487727786714165780367140281233410267372963659656417192510784469418291069979075805184 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -3974446316289815/397444631628981487398138749046400654145762820381874332451597321734669043887712482900704872660133498355324859058465554740779924491293392484209737542410542371636340473861337575820867913121689201875267327793591416000228568794576910811136 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 500000000000000003815236769787517830257389167755855375390043332219984755318247477305565774567919593256991727777697610447843930272404792499914862630297436635543699813243303073221275494420008458697313224768197604310133506389038893861697957032303559981034741662286988928916069412641477492736 binary64)) #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))))) |
(if (<=.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal -10000000000000000223511723594768599335098409300973759560478836428900264860242343595976203511843100595010152570837624953702918544949248 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) (if (<=.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 999999999999999980159157920520442850193109519852847211800025710561650359982538085224088616186146493844286149397221450372619320895438893697947652166455225334059372746413748147206443420891752540620587530362220273863006901551095990707698442841525909542472844588688081080376132618600579072 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 999999999999999977996382405657660174364823889467801080772253244969263939229107492426926049423260513969768268415537077468838432306731146395363835904 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 999999999999999977996382405657660174364823889467801080772253244969263939229107492426926049423260513969768268415537077468838432306731146395363835904 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 999999999999999977996382405657660174364823889467801080772253244969263939229107492426926049423260513969768268415537077468838432306731146395363835904 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (PI.f64)) angle) (*.f64 #s(literal -1/90 binary64) a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -5462437423415177/109248748468303532426524291739177087748419720352823839299932287987941986104404083859807145179079545499532163655162810211465442126301091677476673225561388319475223061782757614525859074636379160981159362824370366086868021215846014341794428966928384 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* b b) 2) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 7378697629483821/73786976294838206464 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 7378697629483821/73786976294838206464 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
| Outputs |
|---|
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 5000000000000000262523801276022101243522342905540795774579270577559012289944540978931856875402239320218522219164419390884712616176802152878223960923933534914241936004632879018689151168973940450296844766174853999725405595194838204400373263713900712472896293944100284214190578347360981934327297002700800 binary64)) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal 1/90 binary64)))))) |
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 5000000000000000262523801276022101243522342905540795774579270577559012289944540978931856875402239320218522219164419390884712616176802152878223960923933534914241936004632879018689151168973940450296844766174853999725405595194838204400373263713900712472896293944100284214190578347360981934327297002700800 binary64)) (/.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))))) (/.f64 #s(literal -1 binary64) (-.f64 a b))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) angle) #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b))) |
(if (<=.f64 a #s(literal 1598517415830675/5708990770823839524233143877797980545530986496 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) (*.f64 (-.f64 b a) (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) |
(if (<=.f64 a #s(literal 1598517415830675/5708990770823839524233143877797980545530986496 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(approx (+ b a) (fma.f64 (/.f64 b a) a a))) (-.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b)) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 300000000000000012135895401846682943488 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 300000000000000012135895401846682943488 binary64)) (*.f64 (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)) (-.f64 b a)) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -5462437423415177/109248748468303532426524291739177087748419720352823839299932287987941986104404083859807145179079545499532163655162810211465442126301091677476673225561388319475223061782757614525859074636379160981159362824370366086868021215846014341794428966928384 binary64)) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 (-.f64 b a) #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -5462437423415177/109248748468303532426524291739177087748419720352823839299932287987941986104404083859807145179079545499532163655162810211465442126301091677476673225561388319475223061782757614525859074636379160981159362824370366086868021215846014341794428966928384 binary64)) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (+.f64 a b))) (*.f64 #s(approx (* (+ b a) (sin (* (* 1/90 (PI)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b)) (-.f64 b a))) |
(if (<=.f64 a #s(literal 93076680405667/10576895500643977583230644928524336637254474927428499508554380724390492659780981533203027367035444557561459392400373732868096 binary64)) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (if (<=.f64 a #s(literal 3799999999999999700167965716215870098705362523625844501689276724752996794322947681056580173848034574761938350824894083123953818571525699808026877946047770816984151298487727786714165780367140281233410267372963659656417192510784469418291069979075805184 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))))) |
(if (<=.f64 a #s(literal 93076680405667/10576895500643977583230644928524336637254474927428499508554380724390492659780981533203027367035444557561459392400373732868096 binary64)) (*.f64 #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) b)) (+.f64 a b)) (if (<=.f64 a #s(literal 3799999999999999700167965716215870098705362523625844501689276724752996794322947681056580173848034574761938350824894083123953818571525699808026877946047770816984151298487727786714165780367140281233410267372963659656417192510784469418291069979075805184 binary64)) (*.f64 (*.f64 #s(approx (sin (* (* angle (PI)) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(approx (* (- b a) (sin (* (* angle (PI)) 1/90))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))) (+.f64 a b)))) |
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) a)))) |
| 16 026× | lower-fma.f64 |
| 16 026× | lower-fma.f32 |
| 10 240× | lower-fma.f64 |
| 10 240× | lower-fma.f32 |
| 7 016× | lower-+.f64 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 188 | 2667 |
| 1 | 605 | 2489 |
| 2 | 2529 | 2441 |
| 0 | 8117 | 2375 |
| 0 | 88 | 592 |
| 0 | 139 | 540 |
| 1 | 416 | 507 |
| 2 | 2677 | 472 |
| 0 | 8568 | 472 |
| 0 | 79 | 471 |
| 0 | 131 | 398 |
| 1 | 423 | 326 |
| 2 | 3126 | 312 |
| 0 | 8624 | 310 |
| 0 | 61 | 313 |
| 0 | 101 | 317 |
| 1 | 272 | 297 |
| 2 | 1465 | 261 |
| 0 | 8937 | 261 |
| 0 | 989 | 11374 |
| 1 | 3390 | 10226 |
| 0 | 8939 | 9925 |
| 0 | 629 | 10682 |
| 1 | 2294 | 9888 |
| 2 | 5142 | 9492 |
| 0 | 8261 | 9247 |
| 0 | 16 | 64 |
| 0 | 27 | 64 |
| 1 | 89 | 64 |
| 2 | 456 | 55 |
| 3 | 4100 | 55 |
| 0 | 8353 | 55 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
Compiled 2 179 to 1 052 computations (51.7% saved)
(negabs angle)
(abs b)
Compiled 3 296 to 1 338 computations (59.4% saved)
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