
(FPCore (x y) :precision binary64 (exp (* (* x y) y)))
double code(double x, double y) {
return exp(((x * y) * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = exp(((x * y) * y))
end function
public static double code(double x, double y) {
return Math.exp(((x * y) * y));
}
def code(x, y): return math.exp(((x * y) * y))
function code(x, y) return exp(Float64(Float64(x * y) * y)) end
function tmp = code(x, y) tmp = exp(((x * y) * y)); end
code[x_, y_] := N[Exp[N[(N[(x * y), $MachinePrecision] * y), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x \cdot y\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (exp (* (* x y) y)))
double code(double x, double y) {
return exp(((x * y) * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = exp(((x * y) * y))
end function
public static double code(double x, double y) {
return Math.exp(((x * y) * y));
}
def code(x, y): return math.exp(((x * y) * y))
function code(x, y) return exp(Float64(Float64(x * y) * y)) end
function tmp = code(x, y) tmp = exp(((x * y) * y)); end
code[x_, y_] := N[Exp[N[(N[(x * y), $MachinePrecision] * y), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x \cdot y\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (exp (* (* y x) y)))
double code(double x, double y) {
return exp(((y * x) * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = exp(((y * x) * y))
end function
public static double code(double x, double y) {
return Math.exp(((y * x) * y));
}
def code(x, y): return math.exp(((y * x) * y))
function code(x, y) return exp(Float64(Float64(y * x) * y)) end
function tmp = code(x, y) tmp = exp(((y * x) * y)); end
code[x_, y_] := N[Exp[N[(N[(y * x), $MachinePrecision] * y), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(y \cdot x\right) \cdot y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= (exp (* (* y x) y)) 2.0) 1.0 (* (* y y) x)))
double code(double x, double y) {
double tmp;
if (exp(((y * x) * y)) <= 2.0) {
tmp = 1.0;
} else {
tmp = (y * y) * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (exp(((y * x) * y)) <= 2.0d0) then
tmp = 1.0d0
else
tmp = (y * y) * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (Math.exp(((y * x) * y)) <= 2.0) {
tmp = 1.0;
} else {
tmp = (y * y) * x;
}
return tmp;
}
def code(x, y): tmp = 0 if math.exp(((y * x) * y)) <= 2.0: tmp = 1.0 else: tmp = (y * y) * x return tmp
function code(x, y) tmp = 0.0 if (exp(Float64(Float64(y * x) * y)) <= 2.0) tmp = 1.0; else tmp = Float64(Float64(y * y) * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (exp(((y * x) * y)) <= 2.0) tmp = 1.0; else tmp = (y * y) * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[Exp[N[(N[(y * x), $MachinePrecision] * y), $MachinePrecision]], $MachinePrecision], 2.0], 1.0, N[(N[(y * y), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{\left(y \cdot x\right) \cdot y} \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot y\right) \cdot x\\
\end{array}
\end{array}
if (exp.f64 (*.f64 (*.f64 x y) y)) < 2Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites71.7%
if 2 < (exp.f64 (*.f64 (*.f64 x y) y)) Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6463.2
Applied rewrites63.2%
Taylor expanded in y around inf
Applied rewrites63.2%
Final simplification69.7%
(FPCore (x y) :precision binary64 (if (<= (exp (* (* y x) y)) 2.0) 1.0 (fma y x 1.0)))
double code(double x, double y) {
double tmp;
if (exp(((y * x) * y)) <= 2.0) {
tmp = 1.0;
} else {
tmp = fma(y, x, 1.0);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (exp(Float64(Float64(y * x) * y)) <= 2.0) tmp = 1.0; else tmp = fma(y, x, 1.0); end return tmp end
code[x_, y_] := If[LessEqual[N[Exp[N[(N[(y * x), $MachinePrecision] * y), $MachinePrecision]], $MachinePrecision], 2.0], 1.0, N[(y * x + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{\left(y \cdot x\right) \cdot y} \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, x, 1\right)\\
\end{array}
\end{array}
if (exp.f64 (*.f64 (*.f64 x y) y)) < 2Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites71.7%
if 2 < (exp.f64 (*.f64 (*.f64 x y) y)) Initial program 99.8%
Applied rewrites47.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6414.3
Applied rewrites14.3%
Final simplification58.5%
(FPCore (x y)
:precision binary64
(if (<= (* (* y x) y) -1e+25)
(exp (* y x))
(fma
(*
(* (fma (* (fma (* y x) (* 0.16666666666666666 y) 0.5) x) (* y y) 1.0) y)
y)
x
1.0)))
double code(double x, double y) {
double tmp;
if (((y * x) * y) <= -1e+25) {
tmp = exp((y * x));
} else {
tmp = fma(((fma((fma((y * x), (0.16666666666666666 * y), 0.5) * x), (y * y), 1.0) * y) * y), x, 1.0);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(y * x) * y) <= -1e+25) tmp = exp(Float64(y * x)); else tmp = fma(Float64(Float64(fma(Float64(fma(Float64(y * x), Float64(0.16666666666666666 * y), 0.5) * x), Float64(y * y), 1.0) * y) * y), x, 1.0); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(y * x), $MachinePrecision] * y), $MachinePrecision], -1e+25], N[Exp[N[(y * x), $MachinePrecision]], $MachinePrecision], N[(N[(N[(N[(N[(N[(N[(y * x), $MachinePrecision] * N[(0.16666666666666666 * y), $MachinePrecision] + 0.5), $MachinePrecision] * x), $MachinePrecision] * N[(y * y), $MachinePrecision] + 1.0), $MachinePrecision] * y), $MachinePrecision] * y), $MachinePrecision] * x + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(y \cdot x\right) \cdot y \leq -1 \cdot 10^{+25}:\\
\;\;\;\;e^{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\left(\mathsf{fma}\left(\mathsf{fma}\left(y \cdot x, 0.16666666666666666 \cdot y, 0.5\right) \cdot x, y \cdot y, 1\right) \cdot y\right) \cdot y, x, 1\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 x y) y) < -1.00000000000000009e25Initial program 100.0%
Applied rewrites55.3%
if -1.00000000000000009e25 < (*.f64 (*.f64 x y) y) Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites95.3%
Applied rewrites96.7%
Final simplification87.5%
(FPCore (x y) :precision binary64 (if (<= (exp (* (* y x) y)) 20.0) 1.0 (* y x)))
double code(double x, double y) {
double tmp;
if (exp(((y * x) * y)) <= 20.0) {
tmp = 1.0;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (exp(((y * x) * y)) <= 20.0d0) then
tmp = 1.0d0
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (Math.exp(((y * x) * y)) <= 20.0) {
tmp = 1.0;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y): tmp = 0 if math.exp(((y * x) * y)) <= 20.0: tmp = 1.0 else: tmp = y * x return tmp
function code(x, y) tmp = 0.0 if (exp(Float64(Float64(y * x) * y)) <= 20.0) tmp = 1.0; else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (exp(((y * x) * y)) <= 20.0) tmp = 1.0; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[Exp[N[(N[(y * x), $MachinePrecision] * y), $MachinePrecision]], $MachinePrecision], 20.0], 1.0, N[(y * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{\left(y \cdot x\right) \cdot y} \leq 20:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if (exp.f64 (*.f64 (*.f64 x y) y)) < 20Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites71.4%
if 20 < (exp.f64 (*.f64 (*.f64 x y) y)) Initial program 99.8%
Applied rewrites47.6%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6414.3
Applied rewrites14.3%
Taylor expanded in y around inf
Applied rewrites14.1%
Final simplification58.4%
(FPCore (x y)
:precision binary64
(if (<= (* (* y x) y) -1e+25)
(exp x)
(fma
(*
(* (fma (* (fma (* y x) (* 0.16666666666666666 y) 0.5) x) (* y y) 1.0) y)
y)
x
1.0)))
double code(double x, double y) {
double tmp;
if (((y * x) * y) <= -1e+25) {
tmp = exp(x);
} else {
tmp = fma(((fma((fma((y * x), (0.16666666666666666 * y), 0.5) * x), (y * y), 1.0) * y) * y), x, 1.0);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(y * x) * y) <= -1e+25) tmp = exp(x); else tmp = fma(Float64(Float64(fma(Float64(fma(Float64(y * x), Float64(0.16666666666666666 * y), 0.5) * x), Float64(y * y), 1.0) * y) * y), x, 1.0); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(y * x), $MachinePrecision] * y), $MachinePrecision], -1e+25], N[Exp[x], $MachinePrecision], N[(N[(N[(N[(N[(N[(N[(y * x), $MachinePrecision] * N[(0.16666666666666666 * y), $MachinePrecision] + 0.5), $MachinePrecision] * x), $MachinePrecision] * N[(y * y), $MachinePrecision] + 1.0), $MachinePrecision] * y), $MachinePrecision] * y), $MachinePrecision] * x + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(y \cdot x\right) \cdot y \leq -1 \cdot 10^{+25}:\\
\;\;\;\;e^{x}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\left(\mathsf{fma}\left(\mathsf{fma}\left(y \cdot x, 0.16666666666666666 \cdot y, 0.5\right) \cdot x, y \cdot y, 1\right) \cdot y\right) \cdot y, x, 1\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 x y) y) < -1.00000000000000009e25Initial program 100.0%
Applied rewrites60.9%
if -1.00000000000000009e25 < (*.f64 (*.f64 x y) y) Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites95.3%
Applied rewrites96.7%
Final simplification88.7%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* y x) y)))
(if (<= t_0 4.0)
1.0
(if (<= t_0 4e+258)
(* (* (* (* (* x x) x) 0.16666666666666666) y) (* y y))
(fma (* y y) x 1.0)))))
double code(double x, double y) {
double t_0 = (y * x) * y;
double tmp;
if (t_0 <= 4.0) {
tmp = 1.0;
} else if (t_0 <= 4e+258) {
tmp = ((((x * x) * x) * 0.16666666666666666) * y) * (y * y);
} else {
tmp = fma((y * y), x, 1.0);
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y * x) * y) tmp = 0.0 if (t_0 <= 4.0) tmp = 1.0; elseif (t_0 <= 4e+258) tmp = Float64(Float64(Float64(Float64(Float64(x * x) * x) * 0.16666666666666666) * y) * Float64(y * y)); else tmp = fma(Float64(y * y), x, 1.0); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * x), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$0, 4.0], 1.0, If[LessEqual[t$95$0, 4e+258], N[(N[(N[(N[(N[(x * x), $MachinePrecision] * x), $MachinePrecision] * 0.16666666666666666), $MachinePrecision] * y), $MachinePrecision] * N[(y * y), $MachinePrecision]), $MachinePrecision], N[(N[(y * y), $MachinePrecision] * x + 1.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot x\right) \cdot y\\
\mathbf{if}\;t\_0 \leq 4:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{+258}:\\
\;\;\;\;\left(\left(\left(\left(x \cdot x\right) \cdot x\right) \cdot 0.16666666666666666\right) \cdot y\right) \cdot \left(y \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y \cdot y, x, 1\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 x y) y) < 4Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites71.4%
if 4 < (*.f64 (*.f64 x y) y) < 4.00000000000000023e258Initial program 99.6%
Applied rewrites40.5%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites40.0%
Taylor expanded in y around inf
Applied rewrites27.1%
Taylor expanded in y around inf
Applied rewrites27.0%
if 4.00000000000000023e258 < (*.f64 (*.f64 x y) y) Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6497.6
Applied rewrites97.6%
Final simplification71.0%
(FPCore (x y) :precision binary64 (fma (* (* (fma (* (fma (* y x) (* 0.16666666666666666 y) 0.5) x) (* y y) 1.0) y) y) x 1.0))
double code(double x, double y) {
return fma(((fma((fma((y * x), (0.16666666666666666 * y), 0.5) * x), (y * y), 1.0) * y) * y), x, 1.0);
}
function code(x, y) return fma(Float64(Float64(fma(Float64(fma(Float64(y * x), Float64(0.16666666666666666 * y), 0.5) * x), Float64(y * y), 1.0) * y) * y), x, 1.0) end
code[x_, y_] := N[(N[(N[(N[(N[(N[(N[(y * x), $MachinePrecision] * N[(0.16666666666666666 * y), $MachinePrecision] + 0.5), $MachinePrecision] * x), $MachinePrecision] * N[(y * y), $MachinePrecision] + 1.0), $MachinePrecision] * y), $MachinePrecision] * y), $MachinePrecision] * x + 1.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\left(\mathsf{fma}\left(\mathsf{fma}\left(y \cdot x, 0.16666666666666666 \cdot y, 0.5\right) \cdot x, y \cdot y, 1\right) \cdot y\right) \cdot y, x, 1\right)
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites74.4%
Applied rewrites75.5%
(FPCore (x y) :precision binary64 (if (<= (* (* y x) y) 4.0) 1.0 (* (* (* (* (* (* y y) y) x) 0.16666666666666666) x) x)))
double code(double x, double y) {
double tmp;
if (((y * x) * y) <= 4.0) {
tmp = 1.0;
} else {
tmp = (((((y * y) * y) * x) * 0.16666666666666666) * x) * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y * x) * y) <= 4.0d0) then
tmp = 1.0d0
else
tmp = (((((y * y) * y) * x) * 0.16666666666666666d0) * x) * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((y * x) * y) <= 4.0) {
tmp = 1.0;
} else {
tmp = (((((y * y) * y) * x) * 0.16666666666666666) * x) * x;
}
return tmp;
}
def code(x, y): tmp = 0 if ((y * x) * y) <= 4.0: tmp = 1.0 else: tmp = (((((y * y) * y) * x) * 0.16666666666666666) * x) * x return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(y * x) * y) <= 4.0) tmp = 1.0; else tmp = Float64(Float64(Float64(Float64(Float64(Float64(y * y) * y) * x) * 0.16666666666666666) * x) * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y * x) * y) <= 4.0) tmp = 1.0; else tmp = (((((y * y) * y) * x) * 0.16666666666666666) * x) * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(y * x), $MachinePrecision] * y), $MachinePrecision], 4.0], 1.0, N[(N[(N[(N[(N[(N[(y * y), $MachinePrecision] * y), $MachinePrecision] * x), $MachinePrecision] * 0.16666666666666666), $MachinePrecision] * x), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(y \cdot x\right) \cdot y \leq 4:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(\left(\left(y \cdot y\right) \cdot y\right) \cdot x\right) \cdot 0.16666666666666666\right) \cdot x\right) \cdot x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x y) y) < 4Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites71.4%
if 4 < (*.f64 (*.f64 x y) y) Initial program 99.8%
Applied rewrites47.6%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites46.9%
Taylor expanded in y around inf
Applied rewrites45.0%
Final simplification65.4%
(FPCore (x y) :precision binary64 (if (<= (* (* y x) y) 4.0) 1.0 (* (* x x) (* (* (* (* y y) y) x) 0.16666666666666666))))
double code(double x, double y) {
double tmp;
if (((y * x) * y) <= 4.0) {
tmp = 1.0;
} else {
tmp = (x * x) * ((((y * y) * y) * x) * 0.16666666666666666);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y * x) * y) <= 4.0d0) then
tmp = 1.0d0
else
tmp = (x * x) * ((((y * y) * y) * x) * 0.16666666666666666d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((y * x) * y) <= 4.0) {
tmp = 1.0;
} else {
tmp = (x * x) * ((((y * y) * y) * x) * 0.16666666666666666);
}
return tmp;
}
def code(x, y): tmp = 0 if ((y * x) * y) <= 4.0: tmp = 1.0 else: tmp = (x * x) * ((((y * y) * y) * x) * 0.16666666666666666) return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(y * x) * y) <= 4.0) tmp = 1.0; else tmp = Float64(Float64(x * x) * Float64(Float64(Float64(Float64(y * y) * y) * x) * 0.16666666666666666)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y * x) * y) <= 4.0) tmp = 1.0; else tmp = (x * x) * ((((y * y) * y) * x) * 0.16666666666666666); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(y * x), $MachinePrecision] * y), $MachinePrecision], 4.0], 1.0, N[(N[(x * x), $MachinePrecision] * N[(N[(N[(N[(y * y), $MachinePrecision] * y), $MachinePrecision] * x), $MachinePrecision] * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(y \cdot x\right) \cdot y \leq 4:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot x\right) \cdot \left(\left(\left(\left(y \cdot y\right) \cdot y\right) \cdot x\right) \cdot 0.16666666666666666\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 x y) y) < 4Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites71.4%
if 4 < (*.f64 (*.f64 x y) y) Initial program 99.8%
Applied rewrites47.6%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites46.9%
Taylor expanded in y around inf
Applied rewrites45.0%
Applied rewrites39.8%
Final simplification64.3%
(FPCore (x y) :precision binary64 (fma (* y y) x 1.0))
double code(double x, double y) {
return fma((y * y), x, 1.0);
}
function code(x, y) return fma(Float64(y * y), x, 1.0) end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] * x + 1.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y \cdot y, x, 1\right)
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6469.6
Applied rewrites69.6%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites55.9%
herbie shell --seed 2024236
(FPCore (x y)
:name "Data.Random.Distribution.Normal:normalF from random-fu-0.2.6.2"
:precision binary64
(exp (* (* x y) y)))