
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (fma (sqrt z) y x)))
double code(double x, double y, double z) {
return 0.5 * fma(sqrt(z), y, x);
}
function code(x, y, z) return Float64(0.5 * fma(sqrt(z), y, x)) end
code[x_, y_, z_] := N[(0.5 * N[(N[Sqrt[z], $MachinePrecision] * y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \mathsf{fma}\left(\sqrt{z}, y, x\right)
\end{array}
Initial program 99.8%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-/.f64N/A
metadata-eval99.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= x -4.3e-85) (* 0.5 x) (if (<= x 1.55e+31) (* (* y (sqrt z)) 0.5) (* 0.5 x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.3e-85) {
tmp = 0.5 * x;
} else if (x <= 1.55e+31) {
tmp = (y * sqrt(z)) * 0.5;
} else {
tmp = 0.5 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.3d-85)) then
tmp = 0.5d0 * x
else if (x <= 1.55d+31) then
tmp = (y * sqrt(z)) * 0.5d0
else
tmp = 0.5d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.3e-85) {
tmp = 0.5 * x;
} else if (x <= 1.55e+31) {
tmp = (y * Math.sqrt(z)) * 0.5;
} else {
tmp = 0.5 * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.3e-85: tmp = 0.5 * x elif x <= 1.55e+31: tmp = (y * math.sqrt(z)) * 0.5 else: tmp = 0.5 * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.3e-85) tmp = Float64(0.5 * x); elseif (x <= 1.55e+31) tmp = Float64(Float64(y * sqrt(z)) * 0.5); else tmp = Float64(0.5 * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.3e-85) tmp = 0.5 * x; elseif (x <= 1.55e+31) tmp = (y * sqrt(z)) * 0.5; else tmp = 0.5 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.3e-85], N[(0.5 * x), $MachinePrecision], If[LessEqual[x, 1.55e+31], N[(N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision], N[(0.5 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.3 \cdot 10^{-85}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{elif}\;x \leq 1.55 \cdot 10^{+31}:\\
\;\;\;\;\left(y \cdot \sqrt{z}\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot x\\
\end{array}
\end{array}
if x < -4.29999999999999999e-85 or 1.5500000000000001e31 < x Initial program 99.9%
Taylor expanded in y around 0
lower-*.f6473.4
Applied rewrites73.4%
if -4.29999999999999999e-85 < x < 1.5500000000000001e31Initial program 99.7%
Taylor expanded in z around inf
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6486.4
Applied rewrites86.4%
Final simplification79.1%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
lower-*.f6447.8
Applied rewrites47.8%
herbie shell --seed 2024236
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))