
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (+ (cos y) x) (* (sin y) z)))
double code(double x, double y, double z) {
return (cos(y) + x) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cos(y) + x) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (Math.cos(y) + x) - (Math.sin(y) * z);
}
def code(x, y, z): return (math.cos(y) + x) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(cos(y) + x) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (cos(y) + x) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos y + x\right) - \sin y \cdot z
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (+ (cos y) x) (* (sin y) z))) (t_1 (- x (fma z y -1.0)))) (if (<= t_0 -500000000000.0) t_1 (if (<= t_0 0.995) (cos y) t_1))))
double code(double x, double y, double z) {
double t_0 = (cos(y) + x) - (sin(y) * z);
double t_1 = x - fma(z, y, -1.0);
double tmp;
if (t_0 <= -500000000000.0) {
tmp = t_1;
} else if (t_0 <= 0.995) {
tmp = cos(y);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(cos(y) + x) - Float64(sin(y) * z)) t_1 = Float64(x - fma(z, y, -1.0)) tmp = 0.0 if (t_0 <= -500000000000.0) tmp = t_1; elseif (t_0 <= 0.995) tmp = cos(y); else tmp = t_1; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x - N[(z * y + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -500000000000.0], t$95$1, If[LessEqual[t$95$0, 0.995], N[Cos[y], $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(\cos y + x\right) - \sin y \cdot z\\
t_1 := x - \mathsf{fma}\left(z, y, -1\right)\\
\mathbf{if}\;t\_0 \leq -500000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.995:\\
\;\;\;\;\cos y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -5e11 or 0.994999999999999996 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f6469.7
Applied rewrites69.7%
if -5e11 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.994999999999999996Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6494.5
Applied rewrites94.5%
Taylor expanded in x around 0
Applied rewrites92.1%
Final simplification73.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (+ 1.0 x) (* (sin y) z)))) (if (<= z -580000.0) t_0 (if (<= z 1.22) (+ (cos y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 + x) - (sin(y) * z);
double tmp;
if (z <= -580000.0) {
tmp = t_0;
} else if (z <= 1.22) {
tmp = cos(y) + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 + x) - (sin(y) * z)
if (z <= (-580000.0d0)) then
tmp = t_0
else if (z <= 1.22d0) then
tmp = cos(y) + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 + x) - (Math.sin(y) * z);
double tmp;
if (z <= -580000.0) {
tmp = t_0;
} else if (z <= 1.22) {
tmp = Math.cos(y) + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 + x) - (math.sin(y) * z) tmp = 0 if z <= -580000.0: tmp = t_0 elif z <= 1.22: tmp = math.cos(y) + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 + x) - Float64(sin(y) * z)) tmp = 0.0 if (z <= -580000.0) tmp = t_0; elseif (z <= 1.22) tmp = Float64(cos(y) + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 + x) - (sin(y) * z); tmp = 0.0; if (z <= -580000.0) tmp = t_0; elseif (z <= 1.22) tmp = cos(y) + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 + x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -580000.0], t$95$0, If[LessEqual[z, 1.22], N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 + x\right) - \sin y \cdot z\\
\mathbf{if}\;z \leq -580000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.22:\\
\;\;\;\;\cos y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -5.8e5 or 1.21999999999999997 < z Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites99.3%
if -5.8e5 < z < 1.21999999999999997Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6499.7
Applied rewrites99.7%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) (sin y)))) (if (<= z -8000000000.0) t_0 (if (<= z 1e+178) (+ (cos y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * sin(y);
double tmp;
if (z <= -8000000000.0) {
tmp = t_0;
} else if (z <= 1e+178) {
tmp = cos(y) + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * sin(y)
if (z <= (-8000000000.0d0)) then
tmp = t_0
else if (z <= 1d+178) then
tmp = cos(y) + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * Math.sin(y);
double tmp;
if (z <= -8000000000.0) {
tmp = t_0;
} else if (z <= 1e+178) {
tmp = Math.cos(y) + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * math.sin(y) tmp = 0 if z <= -8000000000.0: tmp = t_0 elif z <= 1e+178: tmp = math.cos(y) + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * sin(y)) tmp = 0.0 if (z <= -8000000000.0) tmp = t_0; elseif (z <= 1e+178) tmp = Float64(cos(y) + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * sin(y); tmp = 0.0; if (z <= -8000000000.0) tmp = t_0; elseif (z <= 1e+178) tmp = cos(y) + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -8000000000.0], t$95$0, If[LessEqual[z, 1e+178], N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot \sin y\\
\mathbf{if}\;z \leq -8000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 10^{+178}:\\
\;\;\;\;\cos y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -8e9 or 1.0000000000000001e178 < z Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6467.0
Applied rewrites67.0%
if -8e9 < z < 1.0000000000000001e178Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6489.6
Applied rewrites89.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (cos y) x)))
(if (<= y -1.12)
t_0
(if (<= y 30.0)
(-
(+ 1.0 x)
(*
(fma
(*
(fma
(fma -0.0001984126984126984 (* y y) 0.008333333333333333)
(* y y)
-0.16666666666666666)
z)
(* y y)
z)
y))
t_0))))
double code(double x, double y, double z) {
double t_0 = cos(y) + x;
double tmp;
if (y <= -1.12) {
tmp = t_0;
} else if (y <= 30.0) {
tmp = (1.0 + x) - (fma((fma(fma(-0.0001984126984126984, (y * y), 0.008333333333333333), (y * y), -0.16666666666666666) * z), (y * y), z) * y);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(cos(y) + x) tmp = 0.0 if (y <= -1.12) tmp = t_0; elseif (y <= 30.0) tmp = Float64(Float64(1.0 + x) - Float64(fma(Float64(fma(fma(-0.0001984126984126984, Float64(y * y), 0.008333333333333333), Float64(y * y), -0.16666666666666666) * z), Float64(y * y), z) * y)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[y, -1.12], t$95$0, If[LessEqual[y, 30.0], N[(N[(1.0 + x), $MachinePrecision] - N[(N[(N[(N[(N[(-0.0001984126984126984 * N[(y * y), $MachinePrecision] + 0.008333333333333333), $MachinePrecision] * N[(y * y), $MachinePrecision] + -0.16666666666666666), $MachinePrecision] * z), $MachinePrecision] * N[(y * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos y + x\\
\mathbf{if}\;y \leq -1.12:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 30:\\
\;\;\;\;\left(1 + x\right) - \mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.0001984126984126984, y \cdot y, 0.008333333333333333\right), y \cdot y, -0.16666666666666666\right) \cdot z, y \cdot y, z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.1200000000000001 or 30 < y Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6459.9
Applied rewrites59.9%
if -1.1200000000000001 < y < 30Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.0%
Final simplification78.7%
(FPCore (x y z)
:precision binary64
(if (<= y -6500000.0)
(+ 1.0 x)
(if (<= y 7800.0)
(-
(+ 1.0 x)
(*
(fma
(*
(fma
(fma -0.0001984126984126984 (* y y) 0.008333333333333333)
(* y y)
-0.16666666666666666)
z)
(* y y)
z)
y))
(+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -6500000.0) {
tmp = 1.0 + x;
} else if (y <= 7800.0) {
tmp = (1.0 + x) - (fma((fma(fma(-0.0001984126984126984, (y * y), 0.008333333333333333), (y * y), -0.16666666666666666) * z), (y * y), z) * y);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -6500000.0) tmp = Float64(1.0 + x); elseif (y <= 7800.0) tmp = Float64(Float64(1.0 + x) - Float64(fma(Float64(fma(fma(-0.0001984126984126984, Float64(y * y), 0.008333333333333333), Float64(y * y), -0.16666666666666666) * z), Float64(y * y), z) * y)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -6500000.0], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 7800.0], N[(N[(1.0 + x), $MachinePrecision] - N[(N[(N[(N[(N[(-0.0001984126984126984 * N[(y * y), $MachinePrecision] + 0.008333333333333333), $MachinePrecision] * N[(y * y), $MachinePrecision] + -0.16666666666666666), $MachinePrecision] * z), $MachinePrecision] * N[(y * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6500000:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 7800:\\
\;\;\;\;\left(1 + x\right) - \mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.0001984126984126984, y \cdot y, 0.008333333333333333\right), y \cdot y, -0.16666666666666666\right) \cdot z, y \cdot y, z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -6.5e6 or 7800 < y Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6435.7
Applied rewrites35.7%
if -6.5e6 < y < 7800Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites98.6%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
Applied rewrites97.7%
Final simplification66.2%
(FPCore (x y z)
:precision binary64
(if (<= y -1720000.0)
(+ 1.0 x)
(if (<= y 30.0)
(fma (- (* (fma 0.16666666666666666 (* z y) -0.5) y) z) y (+ 1.0 x))
(+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1720000.0) {
tmp = 1.0 + x;
} else if (y <= 30.0) {
tmp = fma(((fma(0.16666666666666666, (z * y), -0.5) * y) - z), y, (1.0 + x));
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -1720000.0) tmp = Float64(1.0 + x); elseif (y <= 30.0) tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), -0.5) * y) - z), y, Float64(1.0 + x)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -1720000.0], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 30.0], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + -0.5), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1720000:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 30:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -1.72e6 or 30 < y Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6435.6
Applied rewrites35.6%
if -1.72e6 < y < 30Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6498.2
Applied rewrites98.2%
(FPCore (x y z)
:precision binary64
(if (<= y -2.9e+49)
(+ 1.0 x)
(if (<= y 8500.0)
(- (+ 1.0 x) (* (* (fma -0.16666666666666666 (* y y) 1.0) z) y))
(+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.9e+49) {
tmp = 1.0 + x;
} else if (y <= 8500.0) {
tmp = (1.0 + x) - ((fma(-0.16666666666666666, (y * y), 1.0) * z) * y);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -2.9e+49) tmp = Float64(1.0 + x); elseif (y <= 8500.0) tmp = Float64(Float64(1.0 + x) - Float64(Float64(fma(-0.16666666666666666, Float64(y * y), 1.0) * z) * y)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -2.9e+49], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 8500.0], N[(N[(1.0 + x), $MachinePrecision] - N[(N[(N[(-0.16666666666666666 * N[(y * y), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.9 \cdot 10^{+49}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 8500:\\
\;\;\;\;\left(1 + x\right) - \left(\mathsf{fma}\left(-0.16666666666666666, y \cdot y, 1\right) \cdot z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -2.9e49 or 8500 < y Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6435.1
Applied rewrites35.1%
if -2.9e49 < y < 8500Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites98.7%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
+-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
associate-*l*N/A
*-rgt-identityN/A
distribute-lft-outN/A
lower-*.f64N/A
lower-fma.f64N/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6493.9
Applied rewrites93.9%
Taylor expanded in y around 0
Applied rewrites94.8%
Final simplification66.1%
(FPCore (x y z)
:precision binary64
(if (<= y -2.9e+49)
(+ 1.0 x)
(if (<= y 180.0)
(- (+ 1.0 x) (* (* (fma -0.16666666666666666 (* y y) 1.0) y) z))
(+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.9e+49) {
tmp = 1.0 + x;
} else if (y <= 180.0) {
tmp = (1.0 + x) - ((fma(-0.16666666666666666, (y * y), 1.0) * y) * z);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -2.9e+49) tmp = Float64(1.0 + x); elseif (y <= 180.0) tmp = Float64(Float64(1.0 + x) - Float64(Float64(fma(-0.16666666666666666, Float64(y * y), 1.0) * y) * z)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -2.9e+49], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 180.0], N[(N[(1.0 + x), $MachinePrecision] - N[(N[(N[(-0.16666666666666666 * N[(y * y), $MachinePrecision] + 1.0), $MachinePrecision] * y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.9 \cdot 10^{+49}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 180:\\
\;\;\;\;\left(1 + x\right) - \left(\mathsf{fma}\left(-0.16666666666666666, y \cdot y, 1\right) \cdot y\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -2.9e49 or 180 < y Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6435.1
Applied rewrites35.1%
if -2.9e49 < y < 180Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites99.2%
Taylor expanded in y around 0
associate-*r*N/A
distribute-rgt1-inN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6495.3
Applied rewrites95.3%
Final simplification66.1%
(FPCore (x y z) :precision binary64 (if (<= y -1100000000000.0) (+ 1.0 x) (if (<= y 11.0) (fma (- (* -0.5 y) z) y (+ 1.0 x)) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1100000000000.0) {
tmp = 1.0 + x;
} else if (y <= 11.0) {
tmp = fma(((-0.5 * y) - z), y, (1.0 + x));
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -1100000000000.0) tmp = Float64(1.0 + x); elseif (y <= 11.0) tmp = fma(Float64(Float64(-0.5 * y) - z), y, Float64(1.0 + x)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -1100000000000.0], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 11.0], N[(N[(N[(-0.5 * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1100000000000:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 11:\\
\;\;\;\;\mathsf{fma}\left(-0.5 \cdot y - z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -1.1e12 or 11 < y Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6435.1
Applied rewrites35.1%
if -1.1e12 < y < 11Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-+.f6498.1
Applied rewrites98.1%
(FPCore (x y z) :precision binary64 (if (<= y -360000000000.0) (+ 1.0 x) (if (<= y 9.5) (- x (fma z y -1.0)) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -360000000000.0) {
tmp = 1.0 + x;
} else if (y <= 9.5) {
tmp = x - fma(z, y, -1.0);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -360000000000.0) tmp = Float64(1.0 + x); elseif (y <= 9.5) tmp = Float64(x - fma(z, y, -1.0)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -360000000000.0], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 9.5], N[(x - N[(z * y + -1.0), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -360000000000:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 9.5:\\
\;\;\;\;x - \mathsf{fma}\left(z, y, -1\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -3.6e11 or 9.5 < y Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6435.1
Applied rewrites35.1%
if -3.6e11 < y < 9.5Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f6497.9
Applied rewrites97.9%
(FPCore (x y z) :precision binary64 (if (<= x -6.4e-12) (+ 1.0 x) (if (<= x 0.72) (fma (- z) y 1.0) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -6.4e-12) {
tmp = 1.0 + x;
} else if (x <= 0.72) {
tmp = fma(-z, y, 1.0);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -6.4e-12) tmp = Float64(1.0 + x); elseif (x <= 0.72) tmp = fma(Float64(-z), y, 1.0); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -6.4e-12], N[(1.0 + x), $MachinePrecision], If[LessEqual[x, 0.72], N[((-z) * y + 1.0), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.4 \cdot 10^{-12}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;x \leq 0.72:\\
\;\;\;\;\mathsf{fma}\left(-z, y, 1\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if x < -6.4000000000000002e-12 or 0.71999999999999997 < x Initial program 100.0%
Taylor expanded in y around 0
lower-+.f6482.6
Applied rewrites82.6%
if -6.4000000000000002e-12 < x < 0.71999999999999997Initial program 99.9%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-+.f6443.3
Applied rewrites43.3%
Taylor expanded in x around 0
Applied rewrites43.0%
Taylor expanded in z around inf
Applied rewrites44.8%
(FPCore (x y z) :precision binary64 (if (<= z -6.4e+217) (* (- z) y) (+ 1.0 x)))
double code(double x, double y, double z) {
double tmp;
if (z <= -6.4e+217) {
tmp = -z * y;
} else {
tmp = 1.0 + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-6.4d+217)) then
tmp = -z * y
else
tmp = 1.0d0 + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -6.4e+217) {
tmp = -z * y;
} else {
tmp = 1.0 + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -6.4e+217: tmp = -z * y else: tmp = 1.0 + x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -6.4e+217) tmp = Float64(Float64(-z) * y); else tmp = Float64(1.0 + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -6.4e+217) tmp = -z * y; else tmp = 1.0 + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -6.4e+217], N[((-z) * y), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.4 \cdot 10^{+217}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if z < -6.4000000000000001e217Initial program 99.9%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-+.f6462.7
Applied rewrites62.7%
Taylor expanded in z around inf
Applied rewrites47.7%
if -6.4000000000000001e217 < z Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6461.9
Applied rewrites61.9%
(FPCore (x y z) :precision binary64 (+ 1.0 x))
double code(double x, double y, double z) {
return 1.0 + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + x
end function
public static double code(double x, double y, double z) {
return 1.0 + x;
}
def code(x, y, z): return 1.0 + x
function code(x, y, z) return Float64(1.0 + x) end
function tmp = code(x, y, z) tmp = 1.0 + x; end
code[x_, y_, z_] := N[(1.0 + x), $MachinePrecision]
\begin{array}{l}
\\
1 + x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6458.4
Applied rewrites58.4%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6458.4
Applied rewrites58.4%
Taylor expanded in x around 0
Applied rewrites18.8%
herbie shell --seed 2024236
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))