
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (* t (- (/ x (- z y)) (/ y (- z y)))))
double code(double x, double y, double z, double t) {
return t * ((x / (z - y)) - (y / (z - y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t * ((x / (z - y)) - (y / (z - y)))
end function
public static double code(double x, double y, double z, double t) {
return t * ((x / (z - y)) - (y / (z - y)));
}
def code(x, y, z, t): return t * ((x / (z - y)) - (y / (z - y)))
function code(x, y, z, t) return Float64(t * Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y)))) end
function tmp = code(x, y, z, t) tmp = t * ((x / (z - y)) - (y / (z - y))); end
code[x_, y_, z_, t_] := N[(t * N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t \cdot \left(\frac{x}{z - y} - \frac{y}{z - y}\right)
\end{array}
Initial program 97.6%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower-/.f6497.6
Applied rewrites97.6%
Final simplification97.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- y x) (- y z))) (t_2 (* (/ t z) (- x y))))
(if (<= t_1 -1e+100)
(* (/ x z) t)
(if (<= t_1 -5e+18)
(/ (* (- x) t) y)
(if (<= t_1 0.6)
t_2
(if (<= t_1 2.0)
(* (/ y (- y z)) t)
(if (<= t_1 2e+104) (* (/ (- x) y) t) t_2)))))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) / (y - z);
double t_2 = (t / z) * (x - y);
double tmp;
if (t_1 <= -1e+100) {
tmp = (x / z) * t;
} else if (t_1 <= -5e+18) {
tmp = (-x * t) / y;
} else if (t_1 <= 0.6) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else if (t_1 <= 2e+104) {
tmp = (-x / y) * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) / (y - z)
t_2 = (t / z) * (x - y)
if (t_1 <= (-1d+100)) then
tmp = (x / z) * t
else if (t_1 <= (-5d+18)) then
tmp = (-x * t) / y
else if (t_1 <= 0.6d0) then
tmp = t_2
else if (t_1 <= 2.0d0) then
tmp = (y / (y - z)) * t
else if (t_1 <= 2d+104) then
tmp = (-x / y) * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) / (y - z);
double t_2 = (t / z) * (x - y);
double tmp;
if (t_1 <= -1e+100) {
tmp = (x / z) * t;
} else if (t_1 <= -5e+18) {
tmp = (-x * t) / y;
} else if (t_1 <= 0.6) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else if (t_1 <= 2e+104) {
tmp = (-x / y) * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) / (y - z) t_2 = (t / z) * (x - y) tmp = 0 if t_1 <= -1e+100: tmp = (x / z) * t elif t_1 <= -5e+18: tmp = (-x * t) / y elif t_1 <= 0.6: tmp = t_2 elif t_1 <= 2.0: tmp = (y / (y - z)) * t elif t_1 <= 2e+104: tmp = (-x / y) * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) / Float64(y - z)) t_2 = Float64(Float64(t / z) * Float64(x - y)) tmp = 0.0 if (t_1 <= -1e+100) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= -5e+18) tmp = Float64(Float64(Float64(-x) * t) / y); elseif (t_1 <= 0.6) tmp = t_2; elseif (t_1 <= 2.0) tmp = Float64(Float64(y / Float64(y - z)) * t); elseif (t_1 <= 2e+104) tmp = Float64(Float64(Float64(-x) / y) * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) / (y - z); t_2 = (t / z) * (x - y); tmp = 0.0; if (t_1 <= -1e+100) tmp = (x / z) * t; elseif (t_1 <= -5e+18) tmp = (-x * t) / y; elseif (t_1 <= 0.6) tmp = t_2; elseif (t_1 <= 2.0) tmp = (y / (y - z)) * t; elseif (t_1 <= 2e+104) tmp = (-x / y) * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+100], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, -5e+18], N[(N[((-x) * t), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$1, 0.6], t$95$2, If[LessEqual[t$95$1, 2.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e+104], N[(N[((-x) / y), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - x}{y - z}\\
t_2 := \frac{t}{z} \cdot \left(x - y\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+100}:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{+18}:\\
\;\;\;\;\frac{\left(-x\right) \cdot t}{y}\\
\mathbf{elif}\;t\_1 \leq 0.6:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{y}{y - z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+104}:\\
\;\;\;\;\frac{-x}{y} \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.00000000000000002e100Initial program 93.0%
Taylor expanded in y around 0
lower-/.f6465.4
Applied rewrites65.4%
if -1.00000000000000002e100 < (/.f64 (-.f64 x y) (-.f64 z y)) < -5e18Initial program 99.7%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites73.6%
Taylor expanded in x around inf
Applied rewrites73.6%
Applied rewrites73.7%
if -5e18 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978 or 2e104 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.0%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6486.9
Applied rewrites86.9%
Applied rewrites92.0%
if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
lift--.f64N/A
flip3--N/A
clear-numN/A
lower-*.f64N/A
Applied rewrites69.8%
Taylor expanded in x around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.1
Applied rewrites98.1%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e104Initial program 99.5%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites67.1%
Taylor expanded in x around inf
Applied rewrites60.6%
Final simplification87.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- y x) (- y z))) (t_2 (* (/ t z) x)))
(if (<= t_1 -1e+100)
(* (/ x z) t)
(if (<= t_1 -5e+18)
(/ (* (- x) t) y)
(if (<= t_1 2e-48)
t_2
(if (<= t_1 2.0)
(* (/ y (- y z)) t)
(if (<= t_1 2e+104) (* (/ (- x) y) t) t_2)))))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) / (y - z);
double t_2 = (t / z) * x;
double tmp;
if (t_1 <= -1e+100) {
tmp = (x / z) * t;
} else if (t_1 <= -5e+18) {
tmp = (-x * t) / y;
} else if (t_1 <= 2e-48) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else if (t_1 <= 2e+104) {
tmp = (-x / y) * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) / (y - z)
t_2 = (t / z) * x
if (t_1 <= (-1d+100)) then
tmp = (x / z) * t
else if (t_1 <= (-5d+18)) then
tmp = (-x * t) / y
else if (t_1 <= 2d-48) then
tmp = t_2
else if (t_1 <= 2.0d0) then
tmp = (y / (y - z)) * t
else if (t_1 <= 2d+104) then
tmp = (-x / y) * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) / (y - z);
double t_2 = (t / z) * x;
double tmp;
if (t_1 <= -1e+100) {
tmp = (x / z) * t;
} else if (t_1 <= -5e+18) {
tmp = (-x * t) / y;
} else if (t_1 <= 2e-48) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else if (t_1 <= 2e+104) {
tmp = (-x / y) * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) / (y - z) t_2 = (t / z) * x tmp = 0 if t_1 <= -1e+100: tmp = (x / z) * t elif t_1 <= -5e+18: tmp = (-x * t) / y elif t_1 <= 2e-48: tmp = t_2 elif t_1 <= 2.0: tmp = (y / (y - z)) * t elif t_1 <= 2e+104: tmp = (-x / y) * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) / Float64(y - z)) t_2 = Float64(Float64(t / z) * x) tmp = 0.0 if (t_1 <= -1e+100) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= -5e+18) tmp = Float64(Float64(Float64(-x) * t) / y); elseif (t_1 <= 2e-48) tmp = t_2; elseif (t_1 <= 2.0) tmp = Float64(Float64(y / Float64(y - z)) * t); elseif (t_1 <= 2e+104) tmp = Float64(Float64(Float64(-x) / y) * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) / (y - z); t_2 = (t / z) * x; tmp = 0.0; if (t_1 <= -1e+100) tmp = (x / z) * t; elseif (t_1 <= -5e+18) tmp = (-x * t) / y; elseif (t_1 <= 2e-48) tmp = t_2; elseif (t_1 <= 2.0) tmp = (y / (y - z)) * t; elseif (t_1 <= 2e+104) tmp = (-x / y) * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+100], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, -5e+18], N[(N[((-x) * t), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$1, 2e-48], t$95$2, If[LessEqual[t$95$1, 2.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e+104], N[(N[((-x) / y), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - x}{y - z}\\
t_2 := \frac{t}{z} \cdot x\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+100}:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{+18}:\\
\;\;\;\;\frac{\left(-x\right) \cdot t}{y}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-48}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{y}{y - z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+104}:\\
\;\;\;\;\frac{-x}{y} \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.00000000000000002e100Initial program 93.0%
Taylor expanded in y around 0
lower-/.f6465.4
Applied rewrites65.4%
if -1.00000000000000002e100 < (/.f64 (-.f64 x y) (-.f64 z y)) < -5e18Initial program 99.7%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites73.6%
Taylor expanded in x around inf
Applied rewrites73.6%
Applied rewrites73.7%
if -5e18 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.9999999999999999e-48 or 2e104 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.8%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower-/.f6495.8
Applied rewrites95.8%
lift-*.f64N/A
*-commutativeN/A
lift--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
sub-divN/A
lift--.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6495.7
Applied rewrites95.7%
Taylor expanded in y around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f6473.6
Applied rewrites73.6%
if 1.9999999999999999e-48 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
lift--.f64N/A
flip3--N/A
clear-numN/A
lower-*.f64N/A
Applied rewrites70.7%
Taylor expanded in x around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6496.1
Applied rewrites96.1%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e104Initial program 99.5%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites67.1%
Taylor expanded in x around inf
Applied rewrites60.6%
Final simplification79.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- y x) (- y z))) (t_2 (* (/ t z) x)))
(if (<= t_1 -1e+100)
(* (/ x z) t)
(if (<= t_1 -5e+18)
(/ (* (- x) t) y)
(if (<= t_1 0.6)
t_2
(if (<= t_1 2.0)
(fma t (/ z y) t)
(if (<= t_1 2e+104) (* (/ (- x) y) t) t_2)))))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) / (y - z);
double t_2 = (t / z) * x;
double tmp;
if (t_1 <= -1e+100) {
tmp = (x / z) * t;
} else if (t_1 <= -5e+18) {
tmp = (-x * t) / y;
} else if (t_1 <= 0.6) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else if (t_1 <= 2e+104) {
tmp = (-x / y) * t;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(y - x) / Float64(y - z)) t_2 = Float64(Float64(t / z) * x) tmp = 0.0 if (t_1 <= -1e+100) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= -5e+18) tmp = Float64(Float64(Float64(-x) * t) / y); elseif (t_1 <= 0.6) tmp = t_2; elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); elseif (t_1 <= 2e+104) tmp = Float64(Float64(Float64(-x) / y) * t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+100], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, -5e+18], N[(N[((-x) * t), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$1, 0.6], t$95$2, If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], If[LessEqual[t$95$1, 2e+104], N[(N[((-x) / y), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - x}{y - z}\\
t_2 := \frac{t}{z} \cdot x\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+100}:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{+18}:\\
\;\;\;\;\frac{\left(-x\right) \cdot t}{y}\\
\mathbf{elif}\;t\_1 \leq 0.6:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+104}:\\
\;\;\;\;\frac{-x}{y} \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.00000000000000002e100Initial program 93.0%
Taylor expanded in y around 0
lower-/.f6465.4
Applied rewrites65.4%
if -1.00000000000000002e100 < (/.f64 (-.f64 x y) (-.f64 z y)) < -5e18Initial program 99.7%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites73.6%
Taylor expanded in x around inf
Applied rewrites73.6%
Applied rewrites73.7%
if -5e18 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978 or 2e104 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower-/.f6496.0
Applied rewrites96.0%
lift-*.f64N/A
*-commutativeN/A
lift--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
sub-divN/A
lift--.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6495.9
Applied rewrites95.9%
Taylor expanded in y around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f6471.4
Applied rewrites71.4%
if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites98.7%
Taylor expanded in z around inf
Applied rewrites96.8%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e104Initial program 99.5%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites67.1%
Taylor expanded in x around inf
Applied rewrites60.6%
Final simplification78.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ (- x) y) t)) (t_2 (/ (- y x) (- y z))) (t_3 (* (/ t z) x)))
(if (<= t_2 -1e+100)
(* (/ x z) t)
(if (<= t_2 -5e+18)
t_1
(if (<= t_2 0.6)
t_3
(if (<= t_2 2.0) (fma t (/ z y) t) (if (<= t_2 2e+104) t_1 t_3)))))))
double code(double x, double y, double z, double t) {
double t_1 = (-x / y) * t;
double t_2 = (y - x) / (y - z);
double t_3 = (t / z) * x;
double tmp;
if (t_2 <= -1e+100) {
tmp = (x / z) * t;
} else if (t_2 <= -5e+18) {
tmp = t_1;
} else if (t_2 <= 0.6) {
tmp = t_3;
} else if (t_2 <= 2.0) {
tmp = fma(t, (z / y), t);
} else if (t_2 <= 2e+104) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(-x) / y) * t) t_2 = Float64(Float64(y - x) / Float64(y - z)) t_3 = Float64(Float64(t / z) * x) tmp = 0.0 if (t_2 <= -1e+100) tmp = Float64(Float64(x / z) * t); elseif (t_2 <= -5e+18) tmp = t_1; elseif (t_2 <= 0.6) tmp = t_3; elseif (t_2 <= 2.0) tmp = fma(t, Float64(z / y), t); elseif (t_2 <= 2e+104) tmp = t_1; else tmp = t_3; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[((-x) / y), $MachinePrecision] * t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+100], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$2, -5e+18], t$95$1, If[LessEqual[t$95$2, 0.6], t$95$3, If[LessEqual[t$95$2, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], If[LessEqual[t$95$2, 2e+104], t$95$1, t$95$3]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-x}{y} \cdot t\\
t_2 := \frac{y - x}{y - z}\\
t_3 := \frac{t}{z} \cdot x\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+100}:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{+18}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 0.6:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+104}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.00000000000000002e100Initial program 93.0%
Taylor expanded in y around 0
lower-/.f6465.4
Applied rewrites65.4%
if -1.00000000000000002e100 < (/.f64 (-.f64 x y) (-.f64 z y)) < -5e18 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e104Initial program 99.6%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites70.6%
Taylor expanded in x around inf
Applied rewrites67.6%
if -5e18 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978 or 2e104 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower-/.f6496.0
Applied rewrites96.0%
lift-*.f64N/A
*-commutativeN/A
lift--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
sub-divN/A
lift--.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6495.9
Applied rewrites95.9%
Taylor expanded in y around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f6471.4
Applied rewrites71.4%
if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites98.7%
Taylor expanded in z around inf
Applied rewrites96.8%
Final simplification78.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- y x) (- y z))) (t_2 (* (/ x (- z y)) t)))
(if (<= t_1 -1e-29)
t_2
(if (<= t_1 0.999)
(* (/ t (- y z)) (- y x))
(if (<= t_1 20.0) (fma t (/ (- z x) y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) / (y - z);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -1e-29) {
tmp = t_2;
} else if (t_1 <= 0.999) {
tmp = (t / (y - z)) * (y - x);
} else if (t_1 <= 20.0) {
tmp = fma(t, ((z - x) / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(y - x) / Float64(y - z)) t_2 = Float64(Float64(x / Float64(z - y)) * t) tmp = 0.0 if (t_1 <= -1e-29) tmp = t_2; elseif (t_1 <= 0.999) tmp = Float64(Float64(t / Float64(y - z)) * Float64(y - x)); elseif (t_1 <= 20.0) tmp = fma(t, Float64(Float64(z - x) / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-29], t$95$2, If[LessEqual[t$95$1, 0.999], N[(N[(t / N[(y - z), $MachinePrecision]), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 20.0], N[(t * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - x}{y - z}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-29}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.999:\\
\;\;\;\;\frac{t}{y - z} \cdot \left(y - x\right)\\
\mathbf{elif}\;t\_1 \leq 20:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999943e-30 or 20 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.8%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6493.8
Applied rewrites93.8%
if -9.99999999999999943e-30 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.998999999999999999Initial program 95.7%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.0
Applied rewrites99.0%
if 0.998999999999999999 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.3%
Final simplification97.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- y x) (- y z))) (t_2 (* (/ x (- z y)) t)))
(if (<= t_1 -1e-29)
t_2
(if (<= t_1 0.6)
(* (/ t z) (- x y))
(if (<= t_1 20.0) (fma t (/ (- z x) y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) / (y - z);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -1e-29) {
tmp = t_2;
} else if (t_1 <= 0.6) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 20.0) {
tmp = fma(t, ((z - x) / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(y - x) / Float64(y - z)) t_2 = Float64(Float64(x / Float64(z - y)) * t) tmp = 0.0 if (t_1 <= -1e-29) tmp = t_2; elseif (t_1 <= 0.6) tmp = Float64(Float64(t / z) * Float64(x - y)); elseif (t_1 <= 20.0) tmp = fma(t, Float64(Float64(z - x) / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-29], t$95$2, If[LessEqual[t$95$1, 0.6], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 20.0], N[(t * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - x}{y - z}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-29}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.6:\\
\;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
\mathbf{elif}\;t\_1 \leq 20:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999943e-30 or 20 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.8%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6493.8
Applied rewrites93.8%
if -9.99999999999999943e-30 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978Initial program 95.7%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6493.1
Applied rewrites93.1%
Applied rewrites98.9%
if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites98.7%
Final simplification96.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- y x) (- y z))) (t_2 (* (/ x (- z y)) t)))
(if (<= t_1 -1e-29)
t_2
(if (<= t_1 0.6)
(* (/ t z) (- x y))
(if (<= t_1 2.0) (* (/ y (- y z)) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) / (y - z);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -1e-29) {
tmp = t_2;
} else if (t_1 <= 0.6) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) / (y - z)
t_2 = (x / (z - y)) * t
if (t_1 <= (-1d-29)) then
tmp = t_2
else if (t_1 <= 0.6d0) then
tmp = (t / z) * (x - y)
else if (t_1 <= 2.0d0) then
tmp = (y / (y - z)) * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) / (y - z);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -1e-29) {
tmp = t_2;
} else if (t_1 <= 0.6) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) / (y - z) t_2 = (x / (z - y)) * t tmp = 0 if t_1 <= -1e-29: tmp = t_2 elif t_1 <= 0.6: tmp = (t / z) * (x - y) elif t_1 <= 2.0: tmp = (y / (y - z)) * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) / Float64(y - z)) t_2 = Float64(Float64(x / Float64(z - y)) * t) tmp = 0.0 if (t_1 <= -1e-29) tmp = t_2; elseif (t_1 <= 0.6) tmp = Float64(Float64(t / z) * Float64(x - y)); elseif (t_1 <= 2.0) tmp = Float64(Float64(y / Float64(y - z)) * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) / (y - z); t_2 = (x / (z - y)) * t; tmp = 0.0; if (t_1 <= -1e-29) tmp = t_2; elseif (t_1 <= 0.6) tmp = (t / z) * (x - y); elseif (t_1 <= 2.0) tmp = (y / (y - z)) * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-29], t$95$2, If[LessEqual[t$95$1, 0.6], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - x}{y - z}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-29}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.6:\\
\;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{y}{y - z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999943e-30 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6493.1
Applied rewrites93.1%
if -9.99999999999999943e-30 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978Initial program 95.7%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6493.1
Applied rewrites93.1%
Applied rewrites98.9%
if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
lift--.f64N/A
flip3--N/A
clear-numN/A
lower-*.f64N/A
Applied rewrites69.8%
Taylor expanded in x around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.1
Applied rewrites98.1%
Final simplification96.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- y x) (- y z))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 -2.0)
t_2
(if (<= t_1 0.6)
(* (/ t z) (- x y))
(if (<= t_1 20.0) (fma t (/ (- x) y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) / (y - z);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -2.0) {
tmp = t_2;
} else if (t_1 <= 0.6) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 20.0) {
tmp = fma(t, (-x / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(y - x) / Float64(y - z)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= -2.0) tmp = t_2; elseif (t_1 <= 0.6) tmp = Float64(Float64(t / z) * Float64(x - y)); elseif (t_1 <= 20.0) tmp = fma(t, Float64(Float64(-x) / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -2.0], t$95$2, If[LessEqual[t$95$1, 0.6], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 20.0], N[(t * N[((-x) / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - x}{y - z}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -2:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.6:\\
\;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
\mathbf{elif}\;t\_1 \leq 20:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{-x}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2 or 20 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.6%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6486.3
Applied rewrites86.3%
if -2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978Initial program 96.1%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6491.2
Applied rewrites91.2%
Applied rewrites96.6%
if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites98.7%
Taylor expanded in z around 0
Applied rewrites97.2%
Final simplification93.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- y x) (- y z))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 -2.0)
t_2
(if (<= t_1 0.6)
(* (/ t z) (- x y))
(if (<= t_1 20.0) (* (/ y (- y z)) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) / (y - z);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -2.0) {
tmp = t_2;
} else if (t_1 <= 0.6) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 20.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) / (y - z)
t_2 = (t / (z - y)) * x
if (t_1 <= (-2.0d0)) then
tmp = t_2
else if (t_1 <= 0.6d0) then
tmp = (t / z) * (x - y)
else if (t_1 <= 20.0d0) then
tmp = (y / (y - z)) * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) / (y - z);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -2.0) {
tmp = t_2;
} else if (t_1 <= 0.6) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 20.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) / (y - z) t_2 = (t / (z - y)) * x tmp = 0 if t_1 <= -2.0: tmp = t_2 elif t_1 <= 0.6: tmp = (t / z) * (x - y) elif t_1 <= 20.0: tmp = (y / (y - z)) * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) / Float64(y - z)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= -2.0) tmp = t_2; elseif (t_1 <= 0.6) tmp = Float64(Float64(t / z) * Float64(x - y)); elseif (t_1 <= 20.0) tmp = Float64(Float64(y / Float64(y - z)) * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) / (y - z); t_2 = (t / (z - y)) * x; tmp = 0.0; if (t_1 <= -2.0) tmp = t_2; elseif (t_1 <= 0.6) tmp = (t / z) * (x - y); elseif (t_1 <= 20.0) tmp = (y / (y - z)) * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -2.0], t$95$2, If[LessEqual[t$95$1, 0.6], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 20.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - x}{y - z}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -2:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.6:\\
\;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
\mathbf{elif}\;t\_1 \leq 20:\\
\;\;\;\;\frac{y}{y - z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2 or 20 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.6%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6486.3
Applied rewrites86.3%
if -2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978Initial program 96.1%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6491.2
Applied rewrites91.2%
Applied rewrites96.6%
if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20Initial program 99.9%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
lift--.f64N/A
flip3--N/A
clear-numN/A
lower-*.f64N/A
Applied rewrites70.1%
Taylor expanded in x around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6497.2
Applied rewrites97.2%
Final simplification93.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- y x) (- y z))) (t_2 (* (/ x z) t))) (if (<= t_1 0.6) t_2 (if (<= t_1 20.0) (fma t (/ z y) t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) / (y - z);
double t_2 = (x / z) * t;
double tmp;
if (t_1 <= 0.6) {
tmp = t_2;
} else if (t_1 <= 20.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(y - x) / Float64(y - z)) t_2 = Float64(Float64(x / z) * t) tmp = 0.0 if (t_1 <= 0.6) tmp = t_2; elseif (t_1 <= 20.0) tmp = fma(t, Float64(z / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, 0.6], t$95$2, If[LessEqual[t$95$1, 20.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - x}{y - z}\\
t_2 := \frac{x}{z} \cdot t\\
\mathbf{if}\;t\_1 \leq 0.6:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 20:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978 or 20 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.3%
Taylor expanded in y around 0
lower-/.f6461.1
Applied rewrites61.1%
if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites98.7%
Taylor expanded in z around inf
Applied rewrites95.9%
Final simplification72.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- y x) (- y z))) (t_2 (* (/ x z) t))) (if (<= t_1 0.6) t_2 (if (<= t_1 20.0) (* 1.0 t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) / (y - z);
double t_2 = (x / z) * t;
double tmp;
if (t_1 <= 0.6) {
tmp = t_2;
} else if (t_1 <= 20.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) / (y - z)
t_2 = (x / z) * t
if (t_1 <= 0.6d0) then
tmp = t_2
else if (t_1 <= 20.0d0) then
tmp = 1.0d0 * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) / (y - z);
double t_2 = (x / z) * t;
double tmp;
if (t_1 <= 0.6) {
tmp = t_2;
} else if (t_1 <= 20.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) / (y - z) t_2 = (x / z) * t tmp = 0 if t_1 <= 0.6: tmp = t_2 elif t_1 <= 20.0: tmp = 1.0 * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) / Float64(y - z)) t_2 = Float64(Float64(x / z) * t) tmp = 0.0 if (t_1 <= 0.6) tmp = t_2; elseif (t_1 <= 20.0) tmp = Float64(1.0 * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) / (y - z); t_2 = (x / z) * t; tmp = 0.0; if (t_1 <= 0.6) tmp = t_2; elseif (t_1 <= 20.0) tmp = 1.0 * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, 0.6], t$95$2, If[LessEqual[t$95$1, 20.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - x}{y - z}\\
t_2 := \frac{x}{z} \cdot t\\
\mathbf{if}\;t\_1 \leq 0.6:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 20:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978 or 20 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.3%
Taylor expanded in y around 0
lower-/.f6461.1
Applied rewrites61.1%
if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites94.4%
Final simplification72.3%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- y x) (- y z))) (t_2 (* (/ t z) x))) (if (<= t_1 0.6) t_2 (if (<= t_1 20.0) (* 1.0 t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) / (y - z);
double t_2 = (t / z) * x;
double tmp;
if (t_1 <= 0.6) {
tmp = t_2;
} else if (t_1 <= 20.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) / (y - z)
t_2 = (t / z) * x
if (t_1 <= 0.6d0) then
tmp = t_2
else if (t_1 <= 20.0d0) then
tmp = 1.0d0 * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) / (y - z);
double t_2 = (t / z) * x;
double tmp;
if (t_1 <= 0.6) {
tmp = t_2;
} else if (t_1 <= 20.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) / (y - z) t_2 = (t / z) * x tmp = 0 if t_1 <= 0.6: tmp = t_2 elif t_1 <= 20.0: tmp = 1.0 * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) / Float64(y - z)) t_2 = Float64(Float64(t / z) * x) tmp = 0.0 if (t_1 <= 0.6) tmp = t_2; elseif (t_1 <= 20.0) tmp = Float64(1.0 * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) / (y - z); t_2 = (t / z) * x; tmp = 0.0; if (t_1 <= 0.6) tmp = t_2; elseif (t_1 <= 20.0) tmp = 1.0 * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, 0.6], t$95$2, If[LessEqual[t$95$1, 20.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - x}{y - z}\\
t_2 := \frac{t}{z} \cdot x\\
\mathbf{if}\;t\_1 \leq 0.6:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 20:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978 or 20 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.3%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower-/.f6496.4
Applied rewrites96.4%
lift-*.f64N/A
*-commutativeN/A
lift--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
sub-divN/A
lift--.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6496.2
Applied rewrites96.2%
Taylor expanded in y around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f6458.9
Applied rewrites58.9%
if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites94.4%
Final simplification70.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- y x) (- y z))) (t_2 (/ (* t x) z))) (if (<= t_1 0.6) t_2 (if (<= t_1 20.0) (* 1.0 t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) / (y - z);
double t_2 = (t * x) / z;
double tmp;
if (t_1 <= 0.6) {
tmp = t_2;
} else if (t_1 <= 20.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) / (y - z)
t_2 = (t * x) / z
if (t_1 <= 0.6d0) then
tmp = t_2
else if (t_1 <= 20.0d0) then
tmp = 1.0d0 * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) / (y - z);
double t_2 = (t * x) / z;
double tmp;
if (t_1 <= 0.6) {
tmp = t_2;
} else if (t_1 <= 20.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) / (y - z) t_2 = (t * x) / z tmp = 0 if t_1 <= 0.6: tmp = t_2 elif t_1 <= 20.0: tmp = 1.0 * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) / Float64(y - z)) t_2 = Float64(Float64(t * x) / z) tmp = 0.0 if (t_1 <= 0.6) tmp = t_2; elseif (t_1 <= 20.0) tmp = Float64(1.0 * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) / (y - z); t_2 = (t * x) / z; tmp = 0.0; if (t_1 <= 0.6) tmp = t_2; elseif (t_1 <= 20.0) tmp = 1.0 * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, 0.6], t$95$2, If[LessEqual[t$95$1, 20.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - x}{y - z}\\
t_2 := \frac{t \cdot x}{z}\\
\mathbf{if}\;t\_1 \leq 0.6:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 20:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978 or 20 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.3%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6457.5
Applied rewrites57.5%
if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites94.4%
Final simplification69.9%
(FPCore (x y z t) :precision binary64 (* (/ (- y x) (- y z)) t))
double code(double x, double y, double z, double t) {
return ((y - x) / (y - z)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((y - x) / (y - z)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((y - x) / (y - z)) * t;
}
def code(x, y, z, t): return ((y - x) / (y - z)) * t
function code(x, y, z, t) return Float64(Float64(Float64(y - x) / Float64(y - z)) * t) end
function tmp = code(x, y, z, t) tmp = ((y - x) / (y - z)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{y - x}{y - z} \cdot t
\end{array}
Initial program 97.6%
Final simplification97.6%
(FPCore (x y z t) :precision binary64 (* 1.0 t))
double code(double x, double y, double z, double t) {
return 1.0 * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 * t
end function
public static double code(double x, double y, double z, double t) {
return 1.0 * t;
}
def code(x, y, z, t): return 1.0 * t
function code(x, y, z, t) return Float64(1.0 * t) end
function tmp = code(x, y, z, t) tmp = 1.0 * t; end
code[x_, y_, z_, t_] := N[(1.0 * t), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot t
\end{array}
Initial program 97.6%
Taylor expanded in y around inf
Applied rewrites34.2%
(FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((z - y) / (x - y))
end function
public static double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
def code(x, y, z, t): return t / ((z - y) / (x - y))
function code(x, y, z, t) return Float64(t / Float64(Float64(z - y) / Float64(x - y))) end
function tmp = code(x, y, z, t) tmp = t / ((z - y) / (x - y)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{z - y}{x - y}}
\end{array}
herbie shell --seed 2024235
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (/ t (/ (- z y) (- x y))))
(* (/ (- x y) (- z y)) t))