
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (- z x) y x))
double code(double x, double y, double z) {
return fma((z - x), y, x);
}
function code(x, y, z) return fma(Float64(z - x), y, x) end
code[x_, y_, z_] := N[(N[(z - x), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z - x, y, x\right)
\end{array}
Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- x) y)))
(if (<= y -1.0)
t_0
(if (<= y 2.4e-126) (* 1.0 x) (if (<= y 2.3e+25) (* y z) t_0)))))
double code(double x, double y, double z) {
double t_0 = -x * y;
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 2.4e-126) {
tmp = 1.0 * x;
} else if (y <= 2.3e+25) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -x * y
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 2.4d-126) then
tmp = 1.0d0 * x
else if (y <= 2.3d+25) then
tmp = y * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -x * y;
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 2.4e-126) {
tmp = 1.0 * x;
} else if (y <= 2.3e+25) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -x * y tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 2.4e-126: tmp = 1.0 * x elif y <= 2.3e+25: tmp = y * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-x) * y) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 2.4e-126) tmp = Float64(1.0 * x); elseif (y <= 2.3e+25) tmp = Float64(y * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -x * y; tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 2.4e-126) tmp = 1.0 * x; elseif (y <= 2.3e+25) tmp = y * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-x) * y), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 2.4e-126], N[(1.0 * x), $MachinePrecision], If[LessEqual[y, 2.3e+25], N[(y * z), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-x\right) \cdot y\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.4 \cdot 10^{-126}:\\
\;\;\;\;1 \cdot x\\
\mathbf{elif}\;y \leq 2.3 \cdot 10^{+25}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 2.2999999999999998e25 < y Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.8
Applied rewrites98.8%
Taylor expanded in z around 0
Applied rewrites59.9%
if -1 < y < 2.40000000000000007e-126Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6479.5
Applied rewrites79.5%
Taylor expanded in y around 0
Applied rewrites78.2%
if 2.40000000000000007e-126 < y < 2.2999999999999998e25Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6466.8
Applied rewrites66.8%
Final simplification67.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- z x)))) (if (<= y -1.0) t_0 (if (<= y 1.0) (+ (* y z) x) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = (y * z) + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (z - x)
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = (y * z) + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = (y * z) + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (z - x) tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 1.0: tmp = (y * z) + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(z - x)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(Float64(y * z) + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (z - x); tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = (y * z) + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(N[(y * z), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(z - x\right)\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;y \cdot z + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.3
Applied rewrites98.3%
if -1 < y < 1Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6498.7
Applied rewrites98.7%
Final simplification98.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- z x)))) (if (<= y -3400.0) t_0 (if (<= y 2.4e-126) (* (- 1.0 y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -3400.0) {
tmp = t_0;
} else if (y <= 2.4e-126) {
tmp = (1.0 - y) * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (z - x)
if (y <= (-3400.0d0)) then
tmp = t_0
else if (y <= 2.4d-126) then
tmp = (1.0d0 - y) * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -3400.0) {
tmp = t_0;
} else if (y <= 2.4e-126) {
tmp = (1.0 - y) * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (z - x) tmp = 0 if y <= -3400.0: tmp = t_0 elif y <= 2.4e-126: tmp = (1.0 - y) * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(z - x)) tmp = 0.0 if (y <= -3400.0) tmp = t_0; elseif (y <= 2.4e-126) tmp = Float64(Float64(1.0 - y) * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (z - x); tmp = 0.0; if (y <= -3400.0) tmp = t_0; elseif (y <= 2.4e-126) tmp = (1.0 - y) * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3400.0], t$95$0, If[LessEqual[y, 2.4e-126], N[(N[(1.0 - y), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(z - x\right)\\
\mathbf{if}\;y \leq -3400:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.4 \cdot 10^{-126}:\\
\;\;\;\;\left(1 - y\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -3400 or 2.40000000000000007e-126 < y Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6493.6
Applied rewrites93.6%
if -3400 < y < 2.40000000000000007e-126Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6479.9
Applied rewrites79.9%
Final simplification88.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- 1.0 y) x))) (if (<= x -1.15e-114) t_0 (if (<= x 6.5e-123) (* y z) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * x;
double tmp;
if (x <= -1.15e-114) {
tmp = t_0;
} else if (x <= 6.5e-123) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - y) * x
if (x <= (-1.15d-114)) then
tmp = t_0
else if (x <= 6.5d-123) then
tmp = y * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * x;
double tmp;
if (x <= -1.15e-114) {
tmp = t_0;
} else if (x <= 6.5e-123) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * x tmp = 0 if x <= -1.15e-114: tmp = t_0 elif x <= 6.5e-123: tmp = y * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * x) tmp = 0.0 if (x <= -1.15e-114) tmp = t_0; elseif (x <= 6.5e-123) tmp = Float64(y * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * x; tmp = 0.0; if (x <= -1.15e-114) tmp = t_0; elseif (x <= 6.5e-123) tmp = y * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -1.15e-114], t$95$0, If[LessEqual[x, 6.5e-123], N[(y * z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot x\\
\mathbf{if}\;x \leq -1.15 \cdot 10^{-114}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 6.5 \cdot 10^{-123}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.15e-114 or 6.49999999999999938e-123 < x Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6482.8
Applied rewrites82.8%
if -1.15e-114 < x < 6.49999999999999938e-123Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6473.9
Applied rewrites73.9%
Final simplification79.9%
(FPCore (x y z) :precision binary64 (if (<= y -3400.0) (* y z) (if (<= y 2.4e-126) (* 1.0 x) (* y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3400.0) {
tmp = y * z;
} else if (y <= 2.4e-126) {
tmp = 1.0 * x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3400.0d0)) then
tmp = y * z
else if (y <= 2.4d-126) then
tmp = 1.0d0 * x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3400.0) {
tmp = y * z;
} else if (y <= 2.4e-126) {
tmp = 1.0 * x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3400.0: tmp = y * z elif y <= 2.4e-126: tmp = 1.0 * x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3400.0) tmp = Float64(y * z); elseif (y <= 2.4e-126) tmp = Float64(1.0 * x); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3400.0) tmp = y * z; elseif (y <= 2.4e-126) tmp = 1.0 * x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3400.0], N[(y * z), $MachinePrecision], If[LessEqual[y, 2.4e-126], N[(1.0 * x), $MachinePrecision], N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3400:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 2.4 \cdot 10^{-126}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < -3400 or 2.40000000000000007e-126 < y Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6452.9
Applied rewrites52.9%
if -3400 < y < 2.40000000000000007e-126Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6479.9
Applied rewrites79.9%
Taylor expanded in y around 0
Applied rewrites77.0%
Final simplification62.5%
(FPCore (x y z) :precision binary64 (* y z))
double code(double x, double y, double z) {
return y * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * z
end function
public static double code(double x, double y, double z) {
return y * z;
}
def code(x, y, z): return y * z
function code(x, y, z) return Float64(y * z) end
function tmp = code(x, y, z) tmp = y * z; end
code[x_, y_, z_] := N[(y * z), $MachinePrecision]
\begin{array}{l}
\\
y \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6440.8
Applied rewrites40.8%
Final simplification40.8%
herbie shell --seed 2024235
(FPCore (x y z)
:name "SynthBasics:oscSampleBasedAux from YampaSynth-0.2"
:precision binary64
(+ x (* y (- z x))))