Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, G

Percentage Accurate: 83.6% → 98.6%
Time: 9.9s
Alternatives: 5
Speedup: 15.6×

Specification

?
\[\begin{array}{l} \\ x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
	return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
	return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z):
	return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z)
	return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y))
end
function tmp = code(x, y, z)
	tmp = x + (exp((y * log((y / (z + y))))) / y);
end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 5 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 83.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
	return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
	return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z):
	return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z)
	return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y))
end
function tmp = code(x, y, z)
	tmp = x + (exp((y * log((y / (z + y))))) / y);
end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}

Alternative 1: 98.6% accurate, 1.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{e^{-z}}{y} + x\\ \mathbf{if}\;y \leq -1.9 \cdot 10^{+34}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq 1.42 \cdot 10^{-21}:\\ \;\;\;\;\frac{1}{y} + x\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (+ (/ (exp (- z)) y) x)))
   (if (<= y -1.9e+34) t_0 (if (<= y 1.42e-21) (+ (/ 1.0 y) x) t_0))))
double code(double x, double y, double z) {
	double t_0 = (exp(-z) / y) + x;
	double tmp;
	if (y <= -1.9e+34) {
		tmp = t_0;
	} else if (y <= 1.42e-21) {
		tmp = (1.0 / y) + x;
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (exp(-z) / y) + x
    if (y <= (-1.9d+34)) then
        tmp = t_0
    else if (y <= 1.42d-21) then
        tmp = (1.0d0 / y) + x
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (Math.exp(-z) / y) + x;
	double tmp;
	if (y <= -1.9e+34) {
		tmp = t_0;
	} else if (y <= 1.42e-21) {
		tmp = (1.0 / y) + x;
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (math.exp(-z) / y) + x
	tmp = 0
	if y <= -1.9e+34:
		tmp = t_0
	elif y <= 1.42e-21:
		tmp = (1.0 / y) + x
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(exp(Float64(-z)) / y) + x)
	tmp = 0.0
	if (y <= -1.9e+34)
		tmp = t_0;
	elseif (y <= 1.42e-21)
		tmp = Float64(Float64(1.0 / y) + x);
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (exp(-z) / y) + x;
	tmp = 0.0;
	if (y <= -1.9e+34)
		tmp = t_0;
	elseif (y <= 1.42e-21)
		tmp = (1.0 / y) + x;
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[y, -1.9e+34], t$95$0, If[LessEqual[y, 1.42e-21], N[(N[(1.0 / y), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{e^{-z}}{y} + x\\
\mathbf{if}\;y \leq -1.9 \cdot 10^{+34}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;y \leq 1.42 \cdot 10^{-21}:\\
\;\;\;\;\frac{1}{y} + x\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -1.9000000000000001e34 or 1.42e-21 < y

    1. Initial program 87.9%

      \[x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto x + \frac{e^{\color{blue}{-1 \cdot z}}}{y} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto x + \frac{e^{\color{blue}{\mathsf{neg}\left(z\right)}}}{y} \]
      2. lower-neg.f64100.0

        \[\leadsto x + \frac{e^{\color{blue}{-z}}}{y} \]
    5. Applied rewrites100.0%

      \[\leadsto x + \frac{e^{\color{blue}{-z}}}{y} \]

    if -1.9000000000000001e34 < y < 1.42e-21

    1. Initial program 84.3%

      \[x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto x + \frac{\color{blue}{1}}{y} \]
    4. Step-by-step derivation
      1. Applied rewrites100.0%

        \[\leadsto x + \frac{\color{blue}{1}}{y} \]
    5. Recombined 2 regimes into one program.
    6. Final simplification100.0%

      \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -1.9 \cdot 10^{+34}:\\ \;\;\;\;\frac{e^{-z}}{y} + x\\ \mathbf{elif}\;y \leq 1.42 \cdot 10^{-21}:\\ \;\;\;\;\frac{1}{y} + x\\ \mathbf{else}:\\ \;\;\;\;\frac{e^{-z}}{y} + x\\ \end{array} \]
    7. Add Preprocessing

    Alternative 2: 84.7% accurate, 7.5× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -3.4 \cdot 10^{+197}:\\ \;\;\;\;\frac{z \cdot z}{y} \cdot 0.5 + x\\ \mathbf{else}:\\ \;\;\;\;\frac{1}{y} + x\\ \end{array} \end{array} \]
    (FPCore (x y z)
     :precision binary64
     (if (<= z -3.4e+197) (+ (* (/ (* z z) y) 0.5) x) (+ (/ 1.0 y) x)))
    double code(double x, double y, double z) {
    	double tmp;
    	if (z <= -3.4e+197) {
    		tmp = (((z * z) / y) * 0.5) + x;
    	} else {
    		tmp = (1.0 / y) + x;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8) :: tmp
        if (z <= (-3.4d+197)) then
            tmp = (((z * z) / y) * 0.5d0) + x
        else
            tmp = (1.0d0 / y) + x
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z) {
    	double tmp;
    	if (z <= -3.4e+197) {
    		tmp = (((z * z) / y) * 0.5) + x;
    	} else {
    		tmp = (1.0 / y) + x;
    	}
    	return tmp;
    }
    
    def code(x, y, z):
    	tmp = 0
    	if z <= -3.4e+197:
    		tmp = (((z * z) / y) * 0.5) + x
    	else:
    		tmp = (1.0 / y) + x
    	return tmp
    
    function code(x, y, z)
    	tmp = 0.0
    	if (z <= -3.4e+197)
    		tmp = Float64(Float64(Float64(Float64(z * z) / y) * 0.5) + x);
    	else
    		tmp = Float64(Float64(1.0 / y) + x);
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z)
    	tmp = 0.0;
    	if (z <= -3.4e+197)
    		tmp = (((z * z) / y) * 0.5) + x;
    	else
    		tmp = (1.0 / y) + x;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_] := If[LessEqual[z, -3.4e+197], N[(N[(N[(N[(z * z), $MachinePrecision] / y), $MachinePrecision] * 0.5), $MachinePrecision] + x), $MachinePrecision], N[(N[(1.0 / y), $MachinePrecision] + x), $MachinePrecision]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    \mathbf{if}\;z \leq -3.4 \cdot 10^{+197}:\\
    \;\;\;\;\frac{z \cdot z}{y} \cdot 0.5 + x\\
    
    \mathbf{else}:\\
    \;\;\;\;\frac{1}{y} + x\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if z < -3.40000000000000017e197

      1. Initial program 67.9%

        \[x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y} \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto x + \color{blue}{\left(z \cdot \left(z \cdot \left(\frac{1}{2} \cdot \frac{1}{y} + \frac{1}{2} \cdot \frac{1}{{y}^{2}}\right) - \frac{1}{y}\right) + \frac{1}{y}\right)} \]
      4. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto x + \left(\color{blue}{\left(z \cdot \left(\frac{1}{2} \cdot \frac{1}{y} + \frac{1}{2} \cdot \frac{1}{{y}^{2}}\right) - \frac{1}{y}\right) \cdot z} + \frac{1}{y}\right) \]
        2. lower-fma.f64N/A

          \[\leadsto x + \color{blue}{\mathsf{fma}\left(z \cdot \left(\frac{1}{2} \cdot \frac{1}{y} + \frac{1}{2} \cdot \frac{1}{{y}^{2}}\right) - \frac{1}{y}, z, \frac{1}{y}\right)} \]
      5. Applied rewrites47.1%

        \[\leadsto x + \color{blue}{\mathsf{fma}\left(\mathsf{fma}\left(\frac{z}{y}, \frac{0.5}{y} + 0.5, \frac{-1}{y}\right), z, \frac{1}{y}\right)} \]
      6. Taylor expanded in y around inf

        \[\leadsto x + \frac{1 + z \cdot \left(\frac{1}{2} \cdot z - 1\right)}{\color{blue}{y}} \]
      7. Applied rewrites89.8%

        \[\leadsto x + \frac{\mathsf{fma}\left(\mathsf{fma}\left(0.5, z, -1\right), z, 1\right)}{\color{blue}{y}} \]
      8. Taylor expanded in z around inf

        \[\leadsto x + \frac{1}{2} \cdot \frac{{z}^{2}}{\color{blue}{y}} \]
      9. Step-by-step derivation
        1. Applied rewrites89.8%

          \[\leadsto x + \frac{z \cdot z}{y} \cdot 0.5 \]

        if -3.40000000000000017e197 < z

        1. Initial program 87.1%

          \[x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y} \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto x + \frac{\color{blue}{1}}{y} \]
        4. Step-by-step derivation
          1. Applied rewrites91.4%

            \[\leadsto x + \frac{\color{blue}{1}}{y} \]
        5. Recombined 2 regimes into one program.
        6. Final simplification91.3%

          \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -3.4 \cdot 10^{+197}:\\ \;\;\;\;\frac{z \cdot z}{y} \cdot 0.5 + x\\ \mathbf{else}:\\ \;\;\;\;\frac{1}{y} + x\\ \end{array} \]
        7. Add Preprocessing

        Alternative 3: 85.5% accurate, 8.7× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq 1.42 \cdot 10^{-21}:\\ \;\;\;\;\frac{1}{y} + x\\ \mathbf{else}:\\ \;\;\;\;\frac{1}{\mathsf{fma}\left(z, y, y\right)} + x\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (if (<= y 1.42e-21) (+ (/ 1.0 y) x) (+ (/ 1.0 (fma z y y)) x)))
        double code(double x, double y, double z) {
        	double tmp;
        	if (y <= 1.42e-21) {
        		tmp = (1.0 / y) + x;
        	} else {
        		tmp = (1.0 / fma(z, y, y)) + x;
        	}
        	return tmp;
        }
        
        function code(x, y, z)
        	tmp = 0.0
        	if (y <= 1.42e-21)
        		tmp = Float64(Float64(1.0 / y) + x);
        	else
        		tmp = Float64(Float64(1.0 / fma(z, y, y)) + x);
        	end
        	return tmp
        end
        
        code[x_, y_, z_] := If[LessEqual[y, 1.42e-21], N[(N[(1.0 / y), $MachinePrecision] + x), $MachinePrecision], N[(N[(1.0 / N[(z * y + y), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        \mathbf{if}\;y \leq 1.42 \cdot 10^{-21}:\\
        \;\;\;\;\frac{1}{y} + x\\
        
        \mathbf{else}:\\
        \;\;\;\;\frac{1}{\mathsf{fma}\left(z, y, y\right)} + x\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if y < 1.42e-21

          1. Initial program 85.7%

            \[x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y} \]
          2. Add Preprocessing
          3. Taylor expanded in z around 0

            \[\leadsto x + \frac{\color{blue}{1}}{y} \]
          4. Step-by-step derivation
            1. Applied rewrites91.5%

              \[\leadsto x + \frac{\color{blue}{1}}{y} \]

            if 1.42e-21 < y

            1. Initial program 88.0%

              \[x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y} \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto x + \color{blue}{\left(-1 \cdot \frac{z}{y} + \frac{1}{y}\right)} \]
            4. Step-by-step derivation
              1. +-commutativeN/A

                \[\leadsto x + \color{blue}{\left(\frac{1}{y} + -1 \cdot \frac{z}{y}\right)} \]
              2. mul-1-negN/A

                \[\leadsto x + \left(\frac{1}{y} + \color{blue}{\left(\mathsf{neg}\left(\frac{z}{y}\right)\right)}\right) \]
              3. unsub-negN/A

                \[\leadsto x + \color{blue}{\left(\frac{1}{y} - \frac{z}{y}\right)} \]
              4. lower--.f64N/A

                \[\leadsto x + \color{blue}{\left(\frac{1}{y} - \frac{z}{y}\right)} \]
              5. lower-/.f64N/A

                \[\leadsto x + \left(\color{blue}{\frac{1}{y}} - \frac{z}{y}\right) \]
              6. lower-/.f6473.4

                \[\leadsto x + \left(\frac{1}{y} - \color{blue}{\frac{z}{y}}\right) \]
            5. Applied rewrites73.4%

              \[\leadsto x + \color{blue}{\left(\frac{1}{y} - \frac{z}{y}\right)} \]
            6. Step-by-step derivation
              1. Applied rewrites73.4%

                \[\leadsto x + \frac{1}{\color{blue}{\frac{y}{1 - z}}} \]
              2. Taylor expanded in z around 0

                \[\leadsto x + \frac{1}{y + \color{blue}{y \cdot z}} \]
              3. Step-by-step derivation
                1. Applied rewrites87.9%

                  \[\leadsto x + \frac{1}{\mathsf{fma}\left(z, \color{blue}{y}, y\right)} \]
              4. Recombined 2 regimes into one program.
              5. Final simplification90.4%

                \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq 1.42 \cdot 10^{-21}:\\ \;\;\;\;\frac{1}{y} + x\\ \mathbf{else}:\\ \;\;\;\;\frac{1}{\mathsf{fma}\left(z, y, y\right)} + x\\ \end{array} \]
              6. Add Preprocessing

              Alternative 4: 84.1% accurate, 15.6× speedup?

              \[\begin{array}{l} \\ \frac{1}{y} + x \end{array} \]
              (FPCore (x y z) :precision binary64 (+ (/ 1.0 y) x))
              double code(double x, double y, double z) {
              	return (1.0 / y) + x;
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  code = (1.0d0 / y) + x
              end function
              
              public static double code(double x, double y, double z) {
              	return (1.0 / y) + x;
              }
              
              def code(x, y, z):
              	return (1.0 / y) + x
              
              function code(x, y, z)
              	return Float64(Float64(1.0 / y) + x)
              end
              
              function tmp = code(x, y, z)
              	tmp = (1.0 / y) + x;
              end
              
              code[x_, y_, z_] := N[(N[(1.0 / y), $MachinePrecision] + x), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              \frac{1}{y} + x
              \end{array}
              
              Derivation
              1. Initial program 86.4%

                \[x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in z around 0

                \[\leadsto x + \frac{\color{blue}{1}}{y} \]
              4. Step-by-step derivation
                1. Applied rewrites88.6%

                  \[\leadsto x + \frac{\color{blue}{1}}{y} \]
                2. Final simplification88.6%

                  \[\leadsto \frac{1}{y} + x \]
                3. Add Preprocessing

                Alternative 5: 39.8% accurate, 19.5× speedup?

                \[\begin{array}{l} \\ \frac{1}{y} \end{array} \]
                (FPCore (x y z) :precision binary64 (/ 1.0 y))
                double code(double x, double y, double z) {
                	return 1.0 / y;
                }
                
                real(8) function code(x, y, z)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    code = 1.0d0 / y
                end function
                
                public static double code(double x, double y, double z) {
                	return 1.0 / y;
                }
                
                def code(x, y, z):
                	return 1.0 / y
                
                function code(x, y, z)
                	return Float64(1.0 / y)
                end
                
                function tmp = code(x, y, z)
                	tmp = 1.0 / y;
                end
                
                code[x_, y_, z_] := N[(1.0 / y), $MachinePrecision]
                
                \begin{array}{l}
                
                \\
                \frac{1}{y}
                \end{array}
                
                Derivation
                1. Initial program 86.4%

                  \[x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y} \]
                2. Add Preprocessing
                3. Taylor expanded in y around 0

                  \[\leadsto \color{blue}{\frac{1}{y}} \]
                4. Step-by-step derivation
                  1. lower-/.f6440.4

                    \[\leadsto \color{blue}{\frac{1}{y}} \]
                5. Applied rewrites40.4%

                  \[\leadsto \color{blue}{\frac{1}{y}} \]
                6. Add Preprocessing

                Developer Target 1: 90.7% accurate, 0.7× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{y}{z + y} < 7.11541576 \cdot 10^{-315}:\\ \;\;\;\;x + \frac{e^{\frac{-1}{z}}}{y}\\ \mathbf{else}:\\ \;\;\;\;x + \frac{e^{\log \left({\left(\frac{y}{y + z}\right)}^{y}\right)}}{y}\\ \end{array} \end{array} \]
                (FPCore (x y z)
                 :precision binary64
                 (if (< (/ y (+ z y)) 7.11541576e-315)
                   (+ x (/ (exp (/ -1.0 z)) y))
                   (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
                double code(double x, double y, double z) {
                	double tmp;
                	if ((y / (z + y)) < 7.11541576e-315) {
                		tmp = x + (exp((-1.0 / z)) / y);
                	} else {
                		tmp = x + (exp(log(pow((y / (y + z)), y))) / y);
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8) :: tmp
                    if ((y / (z + y)) < 7.11541576d-315) then
                        tmp = x + (exp(((-1.0d0) / z)) / y)
                    else
                        tmp = x + (exp(log(((y / (y + z)) ** y))) / y)
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z) {
                	double tmp;
                	if ((y / (z + y)) < 7.11541576e-315) {
                		tmp = x + (Math.exp((-1.0 / z)) / y);
                	} else {
                		tmp = x + (Math.exp(Math.log(Math.pow((y / (y + z)), y))) / y);
                	}
                	return tmp;
                }
                
                def code(x, y, z):
                	tmp = 0
                	if (y / (z + y)) < 7.11541576e-315:
                		tmp = x + (math.exp((-1.0 / z)) / y)
                	else:
                		tmp = x + (math.exp(math.log(math.pow((y / (y + z)), y))) / y)
                	return tmp
                
                function code(x, y, z)
                	tmp = 0.0
                	if (Float64(y / Float64(z + y)) < 7.11541576e-315)
                		tmp = Float64(x + Float64(exp(Float64(-1.0 / z)) / y));
                	else
                		tmp = Float64(x + Float64(exp(log((Float64(y / Float64(y + z)) ^ y))) / y));
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z)
                	tmp = 0.0;
                	if ((y / (z + y)) < 7.11541576e-315)
                		tmp = x + (exp((-1.0 / z)) / y);
                	else
                		tmp = x + (exp(log(((y / (y + z)) ^ y))) / y);
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_] := If[Less[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision], 7.11541576e-315], N[(x + N[(N[Exp[N[(-1.0 / z), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Exp[N[Log[N[Power[N[(y / N[(y + z), $MachinePrecision]), $MachinePrecision], y], $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                \mathbf{if}\;\frac{y}{z + y} < 7.11541576 \cdot 10^{-315}:\\
                \;\;\;\;x + \frac{e^{\frac{-1}{z}}}{y}\\
                
                \mathbf{else}:\\
                \;\;\;\;x + \frac{e^{\log \left({\left(\frac{y}{y + z}\right)}^{y}\right)}}{y}\\
                
                
                \end{array}
                \end{array}
                

                Reproduce

                ?
                herbie shell --seed 2024235 
                (FPCore (x y z)
                  :name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, G"
                  :precision binary64
                
                  :alt
                  (! :herbie-platform default (if (< (/ y (+ z y)) 17788539399477/2500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (exp (/ -1 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
                
                  (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))