
(FPCore (x y) :precision binary64 (sqrt (+ x y)))
double code(double x, double y) {
return sqrt((x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt((x + y))
end function
public static double code(double x, double y) {
return Math.sqrt((x + y));
}
def code(x, y): return math.sqrt((x + y))
function code(x, y) return sqrt(Float64(x + y)) end
function tmp = code(x, y) tmp = sqrt((x + y)); end
code[x_, y_] := N[Sqrt[N[(x + y), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (sqrt (+ x y)))
double code(double x, double y) {
return sqrt((x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt((x + y))
end function
public static double code(double x, double y) {
return Math.sqrt((x + y));
}
def code(x, y): return math.sqrt((x + y))
function code(x, y) return sqrt(Float64(x + y)) end
function tmp = code(x, y) tmp = sqrt((x + y)); end
code[x_, y_] := N[Sqrt[N[(x + y), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + y}
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (sqrt (fma (/ x y) y y)))
assert(x < y);
double code(double x, double y) {
return sqrt(fma((x / y), y, y));
}
x, y = sort([x, y]) function code(x, y) return sqrt(fma(Float64(x / y), y, y)) end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[Sqrt[N[(N[(x / y), $MachinePrecision] * y + y), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\sqrt{\mathsf{fma}\left(\frac{x}{y}, y, y\right)}
\end{array}
Initial program 100.0%
lift-+.f64N/A
flip3-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip3-+N/A
lift-+.f64N/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in y around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lower-/.f6488.3
Applied rewrites88.3%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (sqrt (+ x y)))
assert(x < y);
double code(double x, double y) {
return sqrt((x + y));
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt((x + y))
end function
assert x < y;
public static double code(double x, double y) {
return Math.sqrt((x + y));
}
[x, y] = sort([x, y]) def code(x, y): return math.sqrt((x + y))
x, y = sort([x, y]) function code(x, y) return sqrt(Float64(x + y)) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = sqrt((x + y));
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[Sqrt[N[(x + y), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\sqrt{x + y}
\end{array}
Initial program 100.0%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (sqrt y))
assert(x < y);
double code(double x, double y) {
return sqrt(y);
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(y)
end function
assert x < y;
public static double code(double x, double y) {
return Math.sqrt(y);
}
[x, y] = sort([x, y]) def code(x, y): return math.sqrt(y)
x, y = sort([x, y]) function code(x, y) return sqrt(y) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = sqrt(y);
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[Sqrt[y], $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\sqrt{y}
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
lower-sqrt.f6450.5
Applied rewrites50.5%
herbie shell --seed 2024235
(FPCore (x y)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, A"
:precision binary64
(sqrt (+ x y)))