
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
(FPCore (x y z t a) :precision binary64 (if (<= t 1e-164) (fma (/ (- z t) a) y x) (fma (/ y a) (- z t) x)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= 1e-164) {
tmp = fma(((z - t) / a), y, x);
} else {
tmp = fma((y / a), (z - t), x);
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (t <= 1e-164) tmp = fma(Float64(Float64(z - t) / a), y, x); else tmp = fma(Float64(y / a), Float64(z - t), x); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[t, 1e-164], N[(N[(N[(z - t), $MachinePrecision] / a), $MachinePrecision] * y + x), $MachinePrecision], N[(N[(y / a), $MachinePrecision] * N[(z - t), $MachinePrecision] + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 10^{-164}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z - t}{a}, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z - t, x\right)\\
\end{array}
\end{array}
if t < 9.99999999999999962e-165Initial program 92.3%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6498.8
Applied rewrites98.8%
if 9.99999999999999962e-165 < t Initial program 91.9%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6498.9
Applied rewrites98.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* y (- z t)) a)) (t_2 (* y (/ (- z t) a))))
(if (<= t_1 -5e+133)
t_2
(if (<= t_1 1e+56) (+ (/ (* y z) a) x) (if (<= t_1 1e+300) t_1 t_2)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = y * ((z - t) / a);
double tmp;
if (t_1 <= -5e+133) {
tmp = t_2;
} else if (t_1 <= 1e+56) {
tmp = ((y * z) / a) + x;
} else if (t_1 <= 1e+300) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y * (z - t)) / a
t_2 = y * ((z - t) / a)
if (t_1 <= (-5d+133)) then
tmp = t_2
else if (t_1 <= 1d+56) then
tmp = ((y * z) / a) + x
else if (t_1 <= 1d+300) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = y * ((z - t) / a);
double tmp;
if (t_1 <= -5e+133) {
tmp = t_2;
} else if (t_1 <= 1e+56) {
tmp = ((y * z) / a) + x;
} else if (t_1 <= 1e+300) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y * (z - t)) / a t_2 = y * ((z - t) / a) tmp = 0 if t_1 <= -5e+133: tmp = t_2 elif t_1 <= 1e+56: tmp = ((y * z) / a) + x elif t_1 <= 1e+300: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y * Float64(z - t)) / a) t_2 = Float64(y * Float64(Float64(z - t) / a)) tmp = 0.0 if (t_1 <= -5e+133) tmp = t_2; elseif (t_1 <= 1e+56) tmp = Float64(Float64(Float64(y * z) / a) + x); elseif (t_1 <= 1e+300) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y * (z - t)) / a; t_2 = y * ((z - t) / a); tmp = 0.0; if (t_1 <= -5e+133) tmp = t_2; elseif (t_1 <= 1e+56) tmp = ((y * z) / a) + x; elseif (t_1 <= 1e+300) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(N[(z - t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+133], t$95$2, If[LessEqual[t$95$1, 1e+56], N[(N[(N[(y * z), $MachinePrecision] / a), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, 1e+300], t$95$1, t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y \cdot \left(z - t\right)}{a}\\
t_2 := y \cdot \frac{z - t}{a}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+133}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{+56}:\\
\;\;\;\;\frac{y \cdot z}{a} + x\\
\mathbf{elif}\;t\_1 \leq 10^{+300}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -4.99999999999999961e133 or 1.0000000000000001e300 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 82.3%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6497.4
Applied rewrites97.4%
Taylor expanded in a around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6481.4
Applied rewrites81.4%
Applied rewrites95.2%
if -4.99999999999999961e133 < (/.f64 (*.f64 y (-.f64 z t)) a) < 1.00000000000000009e56Initial program 100.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6491.6
Applied rewrites91.6%
if 1.00000000000000009e56 < (/.f64 (*.f64 y (-.f64 z t)) a) < 1.0000000000000001e300Initial program 99.5%
Taylor expanded in a around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6486.1
Applied rewrites86.1%
Final simplification92.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* y (- z t)) a)) (t_2 (* y (/ (- z t) a))))
(if (<= t_1 -5e+133)
t_2
(if (<= t_1 2e+56) (fma (/ z a) y x) (if (<= t_1 1e+300) t_1 t_2)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = y * ((z - t) / a);
double tmp;
if (t_1 <= -5e+133) {
tmp = t_2;
} else if (t_1 <= 2e+56) {
tmp = fma((z / a), y, x);
} else if (t_1 <= 1e+300) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(y * Float64(z - t)) / a) t_2 = Float64(y * Float64(Float64(z - t) / a)) tmp = 0.0 if (t_1 <= -5e+133) tmp = t_2; elseif (t_1 <= 2e+56) tmp = fma(Float64(z / a), y, x); elseif (t_1 <= 1e+300) tmp = t_1; else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(N[(z - t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+133], t$95$2, If[LessEqual[t$95$1, 2e+56], N[(N[(z / a), $MachinePrecision] * y + x), $MachinePrecision], If[LessEqual[t$95$1, 1e+300], t$95$1, t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y \cdot \left(z - t\right)}{a}\\
t_2 := y \cdot \frac{z - t}{a}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+133}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+56}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{a}, y, x\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+300}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -4.99999999999999961e133 or 1.0000000000000001e300 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 82.3%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6497.4
Applied rewrites97.4%
Taylor expanded in a around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6481.4
Applied rewrites81.4%
Applied rewrites95.2%
if -4.99999999999999961e133 < (/.f64 (*.f64 y (-.f64 z t)) a) < 2.00000000000000018e56Initial program 100.0%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6491.6
Applied rewrites91.6%
if 2.00000000000000018e56 < (/.f64 (*.f64 y (-.f64 z t)) a) < 1.0000000000000001e300Initial program 99.5%
Taylor expanded in a around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6485.7
Applied rewrites85.7%
Final simplification92.5%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* y (- z t)) a))) (if (<= t_1 -5e+133) t_1 (if (<= t_1 2e+56) (fma (/ z a) y x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double tmp;
if (t_1 <= -5e+133) {
tmp = t_1;
} else if (t_1 <= 2e+56) {
tmp = fma((z / a), y, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(y * Float64(z - t)) / a) tmp = 0.0 if (t_1 <= -5e+133) tmp = t_1; elseif (t_1 <= 2e+56) tmp = fma(Float64(z / a), y, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+133], t$95$1, If[LessEqual[t$95$1, 2e+56], N[(N[(z / a), $MachinePrecision] * y + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+133}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+56}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{a}, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -4.99999999999999961e133 or 2.00000000000000018e56 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 85.9%
Taylor expanded in a around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6482.3
Applied rewrites82.3%
if -4.99999999999999961e133 < (/.f64 (*.f64 y (-.f64 z t)) a) < 2.00000000000000018e56Initial program 100.0%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6491.6
Applied rewrites91.6%
Final simplification86.5%
(FPCore (x y z t a) :precision binary64 (if (<= (/ (* y (- z t)) a) 2e+129) (fma (/ z a) y x) (* (/ y a) z)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((y * (z - t)) / a) <= 2e+129) {
tmp = fma((z / a), y, x);
} else {
tmp = (y / a) * z;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(y * Float64(z - t)) / a) <= 2e+129) tmp = fma(Float64(z / a), y, x); else tmp = Float64(Float64(y / a) * z); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], 2e+129], N[(N[(z / a), $MachinePrecision] * y + x), $MachinePrecision], N[(N[(y / a), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y \cdot \left(z - t\right)}{a} \leq 2 \cdot 10^{+129}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{a}, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot z\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < 2e129Initial program 95.0%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6475.9
Applied rewrites75.9%
if 2e129 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 84.5%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6491.5
Applied rewrites91.5%
Taylor expanded in z around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6451.0
Applied rewrites51.0%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (/ y a) (- t) x))) (if (<= t -5.2e+91) t_1 (if (<= t 2.15e-58) (fma (/ z a) y x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((y / a), -t, x);
double tmp;
if (t <= -5.2e+91) {
tmp = t_1;
} else if (t <= 2.15e-58) {
tmp = fma((z / a), y, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(y / a), Float64(-t), x) tmp = 0.0 if (t <= -5.2e+91) tmp = t_1; elseif (t <= 2.15e-58) tmp = fma(Float64(z / a), y, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y / a), $MachinePrecision] * (-t) + x), $MachinePrecision]}, If[LessEqual[t, -5.2e+91], t$95$1, If[LessEqual[t, 2.15e-58], N[(N[(z / a), $MachinePrecision] * y + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{a}, -t, x\right)\\
\mathbf{if}\;t \leq -5.2 \cdot 10^{+91}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 2.15 \cdot 10^{-58}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{a}, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -5.2000000000000001e91 or 2.15e-58 < t Initial program 90.1%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6490.5
Applied rewrites90.5%
if -5.2000000000000001e91 < t < 2.15e-58Initial program 93.9%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6488.5
Applied rewrites88.5%
(FPCore (x y z t a) :precision binary64 (if (<= t -6.8e+103) (* (/ (- t) a) y) (if (<= t 3e+65) (fma (/ z a) y x) (* (/ (- y) a) t))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -6.8e+103) {
tmp = (-t / a) * y;
} else if (t <= 3e+65) {
tmp = fma((z / a), y, x);
} else {
tmp = (-y / a) * t;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (t <= -6.8e+103) tmp = Float64(Float64(Float64(-t) / a) * y); elseif (t <= 3e+65) tmp = fma(Float64(z / a), y, x); else tmp = Float64(Float64(Float64(-y) / a) * t); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[t, -6.8e+103], N[(N[((-t) / a), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t, 3e+65], N[(N[(z / a), $MachinePrecision] * y + x), $MachinePrecision], N[(N[((-y) / a), $MachinePrecision] * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -6.8 \cdot 10^{+103}:\\
\;\;\;\;\frac{-t}{a} \cdot y\\
\mathbf{elif}\;t \leq 3 \cdot 10^{+65}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{a}, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-y}{a} \cdot t\\
\end{array}
\end{array}
if t < -6.7999999999999997e103Initial program 88.6%
Taylor expanded in t around inf
mul-1-negN/A
associate-*l/N/A
distribute-lft-neg-outN/A
lower-*.f64N/A
distribute-neg-fracN/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6469.8
Applied rewrites69.8%
if -6.7999999999999997e103 < t < 3.0000000000000002e65Initial program 94.1%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6486.5
Applied rewrites86.5%
if 3.0000000000000002e65 < t Initial program 89.3%
Taylor expanded in t around inf
mul-1-negN/A
associate-*l/N/A
distribute-lft-neg-outN/A
lower-*.f64N/A
distribute-neg-fracN/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6464.3
Applied rewrites64.3%
Applied rewrites73.0%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ (- t) a) y))) (if (<= t -6.8e+103) t_1 (if (<= t 3e+65) (fma (/ z a) y x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (-t / a) * y;
double tmp;
if (t <= -6.8e+103) {
tmp = t_1;
} else if (t <= 3e+65) {
tmp = fma((z / a), y, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(-t) / a) * y) tmp = 0.0 if (t <= -6.8e+103) tmp = t_1; elseif (t <= 3e+65) tmp = fma(Float64(z / a), y, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[((-t) / a), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t, -6.8e+103], t$95$1, If[LessEqual[t, 3e+65], N[(N[(z / a), $MachinePrecision] * y + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-t}{a} \cdot y\\
\mathbf{if}\;t \leq -6.8 \cdot 10^{+103}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 3 \cdot 10^{+65}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{a}, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -6.7999999999999997e103 or 3.0000000000000002e65 < t Initial program 88.9%
Taylor expanded in t around inf
mul-1-negN/A
associate-*l/N/A
distribute-lft-neg-outN/A
lower-*.f64N/A
distribute-neg-fracN/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6467.2
Applied rewrites67.2%
if -6.7999999999999997e103 < t < 3.0000000000000002e65Initial program 94.1%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6486.5
Applied rewrites86.5%
(FPCore (x y z t a) :precision binary64 (fma (/ y a) (- z t) x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), (z - t), x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), Float64(z - t), x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * N[(z - t), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, z - t, x\right)
\end{array}
Initial program 92.2%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6496.6
Applied rewrites96.6%
(FPCore (x y z t a) :precision binary64 (* (/ y a) z))
double code(double x, double y, double z, double t, double a) {
return (y / a) * z;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (y / a) * z
end function
public static double code(double x, double y, double z, double t, double a) {
return (y / a) * z;
}
def code(x, y, z, t, a): return (y / a) * z
function code(x, y, z, t, a) return Float64(Float64(y / a) * z) end
function tmp = code(x, y, z, t, a) tmp = (y / a) * z; end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{a} \cdot z
\end{array}
Initial program 92.2%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6495.8
Applied rewrites95.8%
Taylor expanded in z around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6432.4
Applied rewrites32.4%
(FPCore (x y z t a) :precision binary64 (* (/ z a) y))
double code(double x, double y, double z, double t, double a) {
return (z / a) * y;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (z / a) * y
end function
public static double code(double x, double y, double z, double t, double a) {
return (z / a) * y;
}
def code(x, y, z, t, a): return (z / a) * y
function code(x, y, z, t, a) return Float64(Float64(z / a) * y) end
function tmp = code(x, y, z, t, a) tmp = (z / a) * y; end
code[x_, y_, z_, t_, a_] := N[(N[(z / a), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{a} \cdot y
\end{array}
Initial program 92.2%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6429.1
Applied rewrites29.1%
Applied rewrites30.4%
Final simplification30.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ a (- z t))))
(if (< y -1.0761266216389975e-10)
(+ x (/ 1.0 (/ t_1 y)))
(if (< y 2.894426862792089e-49)
(+ x (/ (* y (- z t)) a))
(+ x (/ y t_1))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = a / (z - t)
if (y < (-1.0761266216389975d-10)) then
tmp = x + (1.0d0 / (t_1 / y))
else if (y < 2.894426862792089d-49) then
tmp = x + ((y * (z - t)) / a)
else
tmp = x + (y / t_1)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = a / (z - t) tmp = 0 if y < -1.0761266216389975e-10: tmp = x + (1.0 / (t_1 / y)) elif y < 2.894426862792089e-49: tmp = x + ((y * (z - t)) / a) else: tmp = x + (y / t_1) return tmp
function code(x, y, z, t, a) t_1 = Float64(a / Float64(z - t)) tmp = 0.0 if (y < -1.0761266216389975e-10) tmp = Float64(x + Float64(1.0 / Float64(t_1 / y))); elseif (y < 2.894426862792089e-49) tmp = Float64(x + Float64(Float64(y * Float64(z - t)) / a)); else tmp = Float64(x + Float64(y / t_1)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = a / (z - t); tmp = 0.0; if (y < -1.0761266216389975e-10) tmp = x + (1.0 / (t_1 / y)); elseif (y < 2.894426862792089e-49) tmp = x + ((y * (z - t)) / a); else tmp = x + (y / t_1); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -1.0761266216389975e-10], N[(x + N[(1.0 / N[(t$95$1 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[y, 2.894426862792089e-49], N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x + N[(y / t$95$1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{z - t}\\
\mathbf{if}\;y < -1.0761266216389975 \cdot 10^{-10}:\\
\;\;\;\;x + \frac{1}{\frac{t\_1}{y}}\\
\mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\
\;\;\;\;x + \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y}{t\_1}\\
\end{array}
\end{array}
herbie shell --seed 2024235
(FPCore (x y z t a)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, E"
:precision binary64
:alt
(! :herbie-platform default (if (< y -430450648655599/4000000000000000000000000) (+ x (/ 1 (/ (/ a (- z t)) y))) (if (< y 2894426862792089/10000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (* y (- z t)) a)) (+ x (/ y (/ a (- z t)))))))
(+ x (/ (* y (- z t)) a)))