
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (fma (/ (- x y) z) 4.0 -2.0))
double code(double x, double y, double z) {
return fma(((x - y) / z), 4.0, -2.0);
}
function code(x, y, z) return fma(Float64(Float64(x - y) / z), 4.0, -2.0) end
code[x_, y_, z_] := N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x - y}{z}, 4, -2\right)
\end{array}
Initial program 100.0%
lift--.f64N/A
flip--N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip--N/A
lift--.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in z around inf
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* x 4.0) z)) (t_1 (/ (* (- (- x y) (* 0.5 z)) 4.0) z)))
(if (<= t_1 -10000000.0)
t_0
(if (<= t_1 -1.0) -2.0 (if (<= t_1 2e+104) t_0 (/ (* -4.0 y) z))))))
double code(double x, double y, double z) {
double t_0 = (x * 4.0) / z;
double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
double tmp;
if (t_1 <= -10000000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else if (t_1 <= 2e+104) {
tmp = t_0;
} else {
tmp = (-4.0 * y) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x * 4.0d0) / z
t_1 = (((x - y) - (0.5d0 * z)) * 4.0d0) / z
if (t_1 <= (-10000000.0d0)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else if (t_1 <= 2d+104) then
tmp = t_0
else
tmp = ((-4.0d0) * y) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x * 4.0) / z;
double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
double tmp;
if (t_1 <= -10000000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else if (t_1 <= 2e+104) {
tmp = t_0;
} else {
tmp = (-4.0 * y) / z;
}
return tmp;
}
def code(x, y, z): t_0 = (x * 4.0) / z t_1 = (((x - y) - (0.5 * z)) * 4.0) / z tmp = 0 if t_1 <= -10000000.0: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 elif t_1 <= 2e+104: tmp = t_0 else: tmp = (-4.0 * y) / z return tmp
function code(x, y, z) t_0 = Float64(Float64(x * 4.0) / z) t_1 = Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z) tmp = 0.0 if (t_1 <= -10000000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; elseif (t_1 <= 2e+104) tmp = t_0; else tmp = Float64(Float64(-4.0 * y) / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x * 4.0) / z; t_1 = (((x - y) - (0.5 * z)) * 4.0) / z; tmp = 0.0; if (t_1 <= -10000000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; elseif (t_1 <= 2e+104) tmp = t_0; else tmp = (-4.0 * y) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 4.0), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -10000000.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, If[LessEqual[t$95$1, 2e+104], t$95$0, N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot 4}{z}\\
t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\
\mathbf{if}\;t\_1 \leq -10000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+104}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-4 \cdot y}{z}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e7 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 2e104Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6459.1
Applied rewrites59.1%
if -1e7 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites96.8%
if 2e104 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6459.3
Applied rewrites59.3%
Final simplification72.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ 4.0 z) x)) (t_1 (/ (* (- (- x y) (* 0.5 z)) 4.0) z)))
(if (<= t_1 -10000000.0)
t_0
(if (<= t_1 -1.0) -2.0 (if (<= t_1 2e+104) t_0 (/ (* -4.0 y) z))))))
double code(double x, double y, double z) {
double t_0 = (4.0 / z) * x;
double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
double tmp;
if (t_1 <= -10000000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else if (t_1 <= 2e+104) {
tmp = t_0;
} else {
tmp = (-4.0 * y) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (4.0d0 / z) * x
t_1 = (((x - y) - (0.5d0 * z)) * 4.0d0) / z
if (t_1 <= (-10000000.0d0)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else if (t_1 <= 2d+104) then
tmp = t_0
else
tmp = ((-4.0d0) * y) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 / z) * x;
double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
double tmp;
if (t_1 <= -10000000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else if (t_1 <= 2e+104) {
tmp = t_0;
} else {
tmp = (-4.0 * y) / z;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 / z) * x t_1 = (((x - y) - (0.5 * z)) * 4.0) / z tmp = 0 if t_1 <= -10000000.0: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 elif t_1 <= 2e+104: tmp = t_0 else: tmp = (-4.0 * y) / z return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 / z) * x) t_1 = Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z) tmp = 0.0 if (t_1 <= -10000000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; elseif (t_1 <= 2e+104) tmp = t_0; else tmp = Float64(Float64(-4.0 * y) / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 / z) * x; t_1 = (((x - y) - (0.5 * z)) * 4.0) / z; tmp = 0.0; if (t_1 <= -10000000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; elseif (t_1 <= 2e+104) tmp = t_0; else tmp = (-4.0 * y) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 / z), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -10000000.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, If[LessEqual[t$95$1, 2e+104], t$95$0, N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4}{z} \cdot x\\
t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\
\mathbf{if}\;t\_1 \leq -10000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+104}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-4 \cdot y}{z}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e7 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 2e104Initial program 100.0%
Taylor expanded in x around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6458.9
Applied rewrites58.9%
if -1e7 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites96.8%
if 2e104 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6459.3
Applied rewrites59.3%
Final simplification72.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ 4.0 z) x)) (t_1 (/ (* (- (- x y) (* 0.5 z)) 4.0) z)))
(if (<= t_1 -10000000.0)
t_0
(if (<= t_1 -1.0) -2.0 (if (<= t_1 2e+104) t_0 (* (/ -4.0 z) y))))))
double code(double x, double y, double z) {
double t_0 = (4.0 / z) * x;
double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
double tmp;
if (t_1 <= -10000000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else if (t_1 <= 2e+104) {
tmp = t_0;
} else {
tmp = (-4.0 / z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (4.0d0 / z) * x
t_1 = (((x - y) - (0.5d0 * z)) * 4.0d0) / z
if (t_1 <= (-10000000.0d0)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else if (t_1 <= 2d+104) then
tmp = t_0
else
tmp = ((-4.0d0) / z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 / z) * x;
double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
double tmp;
if (t_1 <= -10000000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else if (t_1 <= 2e+104) {
tmp = t_0;
} else {
tmp = (-4.0 / z) * y;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 / z) * x t_1 = (((x - y) - (0.5 * z)) * 4.0) / z tmp = 0 if t_1 <= -10000000.0: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 elif t_1 <= 2e+104: tmp = t_0 else: tmp = (-4.0 / z) * y return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 / z) * x) t_1 = Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z) tmp = 0.0 if (t_1 <= -10000000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; elseif (t_1 <= 2e+104) tmp = t_0; else tmp = Float64(Float64(-4.0 / z) * y); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 / z) * x; t_1 = (((x - y) - (0.5 * z)) * 4.0) / z; tmp = 0.0; if (t_1 <= -10000000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; elseif (t_1 <= 2e+104) tmp = t_0; else tmp = (-4.0 / z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 / z), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -10000000.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, If[LessEqual[t$95$1, 2e+104], t$95$0, N[(N[(-4.0 / z), $MachinePrecision] * y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4}{z} \cdot x\\
t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\
\mathbf{if}\;t\_1 \leq -10000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+104}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-4}{z} \cdot y\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e7 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 2e104Initial program 100.0%
Taylor expanded in x around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6458.9
Applied rewrites58.9%
if -1e7 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites96.8%
if 2e104 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in y around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6459.1
Applied rewrites59.1%
Final simplification72.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* (- x y) 4.0) z)) (t_1 (/ (* (- (- x y) (* 0.5 z)) 4.0) z))) (if (<= t_1 -2e+31) t_0 (if (<= t_1 1e+14) (fma (/ x z) 4.0 -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = ((x - y) * 4.0) / z;
double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
double tmp;
if (t_1 <= -2e+31) {
tmp = t_0;
} else if (t_1 <= 1e+14) {
tmp = fma((x / z), 4.0, -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(x - y) * 4.0) / z) t_1 = Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z) tmp = 0.0 if (t_1 <= -2e+31) tmp = t_0; elseif (t_1 <= 1e+14) tmp = fma(Float64(x / z), 4.0, -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x - y), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+31], t$95$0, If[LessEqual[t$95$1, 1e+14], N[(N[(x / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x - y\right) \cdot 4}{z}\\
t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+31}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{+14}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1.9999999999999999e31 or 1e14 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in z around 0
lower--.f64100.0
Applied rewrites100.0%
if -1.9999999999999999e31 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 1e14Initial program 100.0%
lift--.f64N/A
flip--N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip--N/A
lift--.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-frac-negN/A
distribute-lft-neg-inN/A
metadata-evalN/A
distribute-lft-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6498.4
Applied rewrites98.4%
Applied rewrites98.4%
Final simplification99.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ -4.0 z) y)) (t_1 (/ (* (- (- x y) (* 0.5 z)) 4.0) z))) (if (<= t_1 -2e+31) t_0 (if (<= t_1 -1.0) -2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 / z) * y;
double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
double tmp;
if (t_1 <= -2e+31) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((-4.0d0) / z) * y
t_1 = (((x - y) - (0.5d0 * z)) * 4.0d0) / z
if (t_1 <= (-2d+31)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 / z) * y;
double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
double tmp;
if (t_1 <= -2e+31) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 / z) * y t_1 = (((x - y) - (0.5 * z)) * 4.0) / z tmp = 0 if t_1 <= -2e+31: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 / z) * y) t_1 = Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z) tmp = 0.0 if (t_1 <= -2e+31) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 / z) * y; t_1 = (((x - y) - (0.5 * z)) * 4.0) / z; tmp = 0.0; if (t_1 <= -2e+31) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / z), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+31], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4}{z} \cdot y\\
t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+31}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1.9999999999999999e31 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in y around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6448.9
Applied rewrites48.9%
if -1.9999999999999999e31 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites92.2%
Final simplification64.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (/ x z) 4.0 -2.0))) (if (<= x -3.6e+85) t_0 (if (<= x 2.5e-73) (fma -4.0 (/ y z) -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((x / z), 4.0, -2.0);
double tmp;
if (x <= -3.6e+85) {
tmp = t_0;
} else if (x <= 2.5e-73) {
tmp = fma(-4.0, (y / z), -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(x / z), 4.0, -2.0) tmp = 0.0 if (x <= -3.6e+85) tmp = t_0; elseif (x <= 2.5e-73) tmp = fma(-4.0, Float64(y / z), -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision]}, If[LessEqual[x, -3.6e+85], t$95$0, If[LessEqual[x, 2.5e-73], N[(-4.0 * N[(y / z), $MachinePrecision] + -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\
\mathbf{if}\;x \leq -3.6 \cdot 10^{+85}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.5 \cdot 10^{-73}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{y}{z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -3.5999999999999998e85 or 2.4999999999999999e-73 < x Initial program 100.0%
lift--.f64N/A
flip--N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip--N/A
lift--.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-frac-negN/A
distribute-lft-neg-inN/A
metadata-evalN/A
distribute-lft-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6485.9
Applied rewrites85.9%
Applied rewrites86.1%
if -3.5999999999999998e85 < x < 2.4999999999999999e-73Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites90.5%
Applied rewrites90.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (/ 4.0 z) x -2.0))) (if (<= x -3.6e+85) t_0 (if (<= x 2.5e-73) (fma -4.0 (/ y z) -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((4.0 / z), x, -2.0);
double tmp;
if (x <= -3.6e+85) {
tmp = t_0;
} else if (x <= 2.5e-73) {
tmp = fma(-4.0, (y / z), -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(4.0 / z), x, -2.0) tmp = 0.0 if (x <= -3.6e+85) tmp = t_0; elseif (x <= 2.5e-73) tmp = fma(-4.0, Float64(y / z), -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 / z), $MachinePrecision] * x + -2.0), $MachinePrecision]}, If[LessEqual[x, -3.6e+85], t$95$0, If[LessEqual[x, 2.5e-73], N[(-4.0 * N[(y / z), $MachinePrecision] + -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{4}{z}, x, -2\right)\\
\mathbf{if}\;x \leq -3.6 \cdot 10^{+85}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.5 \cdot 10^{-73}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{y}{z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -3.5999999999999998e85 or 2.4999999999999999e-73 < x Initial program 100.0%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6485.9
Applied rewrites85.9%
if -3.5999999999999998e85 < x < 2.4999999999999999e-73Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites90.5%
Applied rewrites90.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* x 4.0) z))) (if (<= x -8.8e+145) t_0 (if (<= x 4.6e+135) (fma -4.0 (/ y z) -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (x * 4.0) / z;
double tmp;
if (x <= -8.8e+145) {
tmp = t_0;
} else if (x <= 4.6e+135) {
tmp = fma(-4.0, (y / z), -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x * 4.0) / z) tmp = 0.0 if (x <= -8.8e+145) tmp = t_0; elseif (x <= 4.6e+135) tmp = fma(-4.0, Float64(y / z), -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[x, -8.8e+145], t$95$0, If[LessEqual[x, 4.6e+135], N[(-4.0 * N[(y / z), $MachinePrecision] + -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot 4}{z}\\
\mathbf{if}\;x \leq -8.8 \cdot 10^{+145}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 4.6 \cdot 10^{+135}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{y}{z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -8.80000000000000035e145 or 4.6000000000000002e135 < x Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6486.4
Applied rewrites86.4%
if -8.80000000000000035e145 < x < 4.6000000000000002e135Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites82.5%
Applied rewrites82.5%
(FPCore (x y z) :precision binary64 (fma (/ 4.0 z) (- x y) -2.0))
double code(double x, double y, double z) {
return fma((4.0 / z), (x - y), -2.0);
}
function code(x, y, z) return fma(Float64(4.0 / z), Float64(x - y), -2.0) end
code[x_, y_, z_] := N[(N[(4.0 / z), $MachinePrecision] * N[(x - y), $MachinePrecision] + -2.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{4}{z}, x - y, -2\right)
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6499.8
Applied rewrites99.8%
(FPCore (x y z) :precision binary64 -2.0)
double code(double x, double y, double z) {
return -2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -2.0d0
end function
public static double code(double x, double y, double z) {
return -2.0;
}
def code(x, y, z): return -2.0
function code(x, y, z) return -2.0 end
function tmp = code(x, y, z) tmp = -2.0; end
code[x_, y_, z_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites35.6%
(FPCore (x y z) :precision binary64 (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z)))))
double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * (x / z)) - (2.0d0 + (4.0d0 * (y / z)))
end function
public static double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
def code(x, y, z): return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)))
function code(x, y, z) return Float64(Float64(4.0 * Float64(x / z)) - Float64(2.0 + Float64(4.0 * Float64(y / z)))) end
function tmp = code(x, y, z) tmp = (4.0 * (x / z)) - (2.0 + (4.0 * (y / z))); end
code[x_, y_, z_] := N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 + N[(4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)
\end{array}
herbie shell --seed 2024235
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* 4 (/ x z)) (+ 2 (* 4 (/ y z)))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))