
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (+ 1.0 z) (+ y x)))
double code(double x, double y, double z) {
return (1.0 + z) * (y + x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 + z) * (y + x)
end function
public static double code(double x, double y, double z) {
return (1.0 + z) * (y + x);
}
def code(x, y, z): return (1.0 + z) * (y + x)
function code(x, y, z) return Float64(Float64(1.0 + z) * Float64(y + x)) end
function tmp = code(x, y, z) tmp = (1.0 + z) * (y + x); end
code[x_, y_, z_] := N[(N[(1.0 + z), $MachinePrecision] * N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 + z\right) \cdot \left(y + x\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= (+ 1.0 z) -4e+235) (* z x) (if (<= (+ 1.0 z) -2e+15) (* z y) (if (<= (+ 1.0 z) 2.0) (+ y x) (* z y)))))
double code(double x, double y, double z) {
double tmp;
if ((1.0 + z) <= -4e+235) {
tmp = z * x;
} else if ((1.0 + z) <= -2e+15) {
tmp = z * y;
} else if ((1.0 + z) <= 2.0) {
tmp = y + x;
} else {
tmp = z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((1.0d0 + z) <= (-4d+235)) then
tmp = z * x
else if ((1.0d0 + z) <= (-2d+15)) then
tmp = z * y
else if ((1.0d0 + z) <= 2.0d0) then
tmp = y + x
else
tmp = z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((1.0 + z) <= -4e+235) {
tmp = z * x;
} else if ((1.0 + z) <= -2e+15) {
tmp = z * y;
} else if ((1.0 + z) <= 2.0) {
tmp = y + x;
} else {
tmp = z * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (1.0 + z) <= -4e+235: tmp = z * x elif (1.0 + z) <= -2e+15: tmp = z * y elif (1.0 + z) <= 2.0: tmp = y + x else: tmp = z * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(1.0 + z) <= -4e+235) tmp = Float64(z * x); elseif (Float64(1.0 + z) <= -2e+15) tmp = Float64(z * y); elseif (Float64(1.0 + z) <= 2.0) tmp = Float64(y + x); else tmp = Float64(z * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((1.0 + z) <= -4e+235) tmp = z * x; elseif ((1.0 + z) <= -2e+15) tmp = z * y; elseif ((1.0 + z) <= 2.0) tmp = y + x; else tmp = z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(1.0 + z), $MachinePrecision], -4e+235], N[(z * x), $MachinePrecision], If[LessEqual[N[(1.0 + z), $MachinePrecision], -2e+15], N[(z * y), $MachinePrecision], If[LessEqual[N[(1.0 + z), $MachinePrecision], 2.0], N[(y + x), $MachinePrecision], N[(z * y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 + z \leq -4 \cdot 10^{+235}:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;1 + z \leq -2 \cdot 10^{+15}:\\
\;\;\;\;z \cdot y\\
\mathbf{elif}\;1 + z \leq 2:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;z \cdot y\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -4.0000000000000002e235Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6440.4
Applied rewrites40.4%
Taylor expanded in z around inf
Applied rewrites40.4%
if -4.0000000000000002e235 < (+.f64 z #s(literal 1 binary64)) < -2e15 or 2 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6450.9
Applied rewrites50.9%
Taylor expanded in z around inf
Applied rewrites50.9%
if -2e15 < (+.f64 z #s(literal 1 binary64)) < 2Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6497.5
Applied rewrites97.5%
Final simplification73.7%
(FPCore (x y z) :precision binary64 (if (<= (+ 1.0 z) -2e+15) (* z x) (if (<= (+ 1.0 z) 1e+17) (+ y x) (* z x))))
double code(double x, double y, double z) {
double tmp;
if ((1.0 + z) <= -2e+15) {
tmp = z * x;
} else if ((1.0 + z) <= 1e+17) {
tmp = y + x;
} else {
tmp = z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((1.0d0 + z) <= (-2d+15)) then
tmp = z * x
else if ((1.0d0 + z) <= 1d+17) then
tmp = y + x
else
tmp = z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((1.0 + z) <= -2e+15) {
tmp = z * x;
} else if ((1.0 + z) <= 1e+17) {
tmp = y + x;
} else {
tmp = z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (1.0 + z) <= -2e+15: tmp = z * x elif (1.0 + z) <= 1e+17: tmp = y + x else: tmp = z * x return tmp
function code(x, y, z) tmp = 0.0 if (Float64(1.0 + z) <= -2e+15) tmp = Float64(z * x); elseif (Float64(1.0 + z) <= 1e+17) tmp = Float64(y + x); else tmp = Float64(z * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((1.0 + z) <= -2e+15) tmp = z * x; elseif ((1.0 + z) <= 1e+17) tmp = y + x; else tmp = z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(1.0 + z), $MachinePrecision], -2e+15], N[(z * x), $MachinePrecision], If[LessEqual[N[(1.0 + z), $MachinePrecision], 1e+17], N[(y + x), $MachinePrecision], N[(z * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 + z \leq -2 \cdot 10^{+15}:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;1 + z \leq 10^{+17}:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;z \cdot x\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -2e15 or 1e17 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6454.7
Applied rewrites54.7%
Taylor expanded in z around inf
Applied rewrites54.6%
if -2e15 < (+.f64 z #s(literal 1 binary64)) < 1e17Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6495.5
Applied rewrites95.5%
Final simplification75.6%
(FPCore (x y z) :precision binary64 (if (<= (+ y x) -4e-218) (fma z x x) (fma z y y)))
double code(double x, double y, double z) {
double tmp;
if ((y + x) <= -4e-218) {
tmp = fma(z, x, x);
} else {
tmp = fma(z, y, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(y + x) <= -4e-218) tmp = fma(z, x, x); else tmp = fma(z, y, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(y + x), $MachinePrecision], -4e-218], N[(z * x + x), $MachinePrecision], N[(z * y + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -4 \cdot 10^{-218}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, y, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -4.0000000000000001e-218Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6451.5
Applied rewrites51.5%
if -4.0000000000000001e-218 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6452.1
Applied rewrites52.1%
Final simplification51.9%
(FPCore (x y z) :precision binary64 (+ y x))
double code(double x, double y, double z) {
return y + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + x
end function
public static double code(double x, double y, double z) {
return y + x;
}
def code(x, y, z): return y + x
function code(x, y, z) return Float64(y + x) end
function tmp = code(x, y, z) tmp = y + x; end
code[x_, y_, z_] := N[(y + x), $MachinePrecision]
\begin{array}{l}
\\
y + x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6450.7
Applied rewrites50.7%
herbie shell --seed 2024235
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))