Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H

Percentage Accurate: 100.0% → 100.0%
Time: 6.3s
Alternatives: 8
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \left(x + y\right) \cdot \left(1 - z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
	return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
	return (x + y) * (1.0 - z);
}
def code(x, y, z):
	return (x + y) * (1.0 - z)
function code(x, y, z)
	return Float64(Float64(x + y) * Float64(1.0 - z))
end
function tmp = code(x, y, z)
	tmp = (x + y) * (1.0 - z);
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 8 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x + y\right) \cdot \left(1 - z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
	return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
	return (x + y) * (1.0 - z);
}
def code(x, y, z):
	return (x + y) * (1.0 - z)
function code(x, y, z)
	return Float64(Float64(x + y) * Float64(1.0 - z))
end
function tmp = code(x, y, z)
	tmp = (x + y) * (1.0 - z);
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}

Alternative 1: 100.0% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(x + y, -z, x + y\right) \end{array} \]
(FPCore (x y z) :precision binary64 (fma (+ x y) (- z) (+ x y)))
double code(double x, double y, double z) {
	return fma((x + y), -z, (x + y));
}
function code(x, y, z)
	return fma(Float64(x + y), Float64(-z), Float64(x + y))
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * (-z) + N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(x + y, -z, x + y\right)
\end{array}
Derivation
  1. Initial program 100.0%

    \[\left(x + y\right) \cdot \left(1 - z\right) \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-*.f64N/A

      \[\leadsto \color{blue}{\left(x + y\right) \cdot \left(1 - z\right)} \]
    2. lift--.f64N/A

      \[\leadsto \left(x + y\right) \cdot \color{blue}{\left(1 - z\right)} \]
    3. sub-negN/A

      \[\leadsto \left(x + y\right) \cdot \color{blue}{\left(1 + \left(\mathsf{neg}\left(z\right)\right)\right)} \]
    4. +-commutativeN/A

      \[\leadsto \left(x + y\right) \cdot \color{blue}{\left(\left(\mathsf{neg}\left(z\right)\right) + 1\right)} \]
    5. distribute-lft-inN/A

      \[\leadsto \color{blue}{\left(x + y\right) \cdot \left(\mathsf{neg}\left(z\right)\right) + \left(x + y\right) \cdot 1} \]
    6. *-rgt-identityN/A

      \[\leadsto \left(x + y\right) \cdot \left(\mathsf{neg}\left(z\right)\right) + \color{blue}{\left(x + y\right)} \]
    7. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(x + y, \mathsf{neg}\left(z\right), x + y\right)} \]
    8. lift-+.f64N/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{x + y}, \mathsf{neg}\left(z\right), x + y\right) \]
    9. +-commutativeN/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{y + x}, \mathsf{neg}\left(z\right), x + y\right) \]
    10. lower-+.f64N/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{y + x}, \mathsf{neg}\left(z\right), x + y\right) \]
    11. lower-neg.f64100.0

      \[\leadsto \mathsf{fma}\left(y + x, \color{blue}{-z}, x + y\right) \]
    12. lift-+.f64N/A

      \[\leadsto \mathsf{fma}\left(y + x, \mathsf{neg}\left(z\right), \color{blue}{x + y}\right) \]
    13. +-commutativeN/A

      \[\leadsto \mathsf{fma}\left(y + x, \mathsf{neg}\left(z\right), \color{blue}{y + x}\right) \]
    14. lower-+.f64100.0

      \[\leadsto \mathsf{fma}\left(y + x, -z, \color{blue}{y + x}\right) \]
  4. Applied rewrites100.0%

    \[\leadsto \color{blue}{\mathsf{fma}\left(y + x, -z, y + x\right)} \]
  5. Final simplification100.0%

    \[\leadsto \mathsf{fma}\left(x + y, -z, x + y\right) \]
  6. Add Preprocessing

Alternative 2: 74.1% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(-z\right) \cdot y\\ \mathbf{if}\;1 - z \leq -1000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;1 - z \leq 2 \cdot 10^{+17}:\\ \;\;\;\;x + y\\ \mathbf{elif}\;1 - z \leq 4 \cdot 10^{+227}:\\ \;\;\;\;t\_0\\ \mathbf{else}:\\ \;\;\;\;\left(-z\right) \cdot x\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (* (- z) y)))
   (if (<= (- 1.0 z) -1000.0)
     t_0
     (if (<= (- 1.0 z) 2e+17)
       (+ x y)
       (if (<= (- 1.0 z) 4e+227) t_0 (* (- z) x))))))
double code(double x, double y, double z) {
	double t_0 = -z * y;
	double tmp;
	if ((1.0 - z) <= -1000.0) {
		tmp = t_0;
	} else if ((1.0 - z) <= 2e+17) {
		tmp = x + y;
	} else if ((1.0 - z) <= 4e+227) {
		tmp = t_0;
	} else {
		tmp = -z * x;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = -z * y
    if ((1.0d0 - z) <= (-1000.0d0)) then
        tmp = t_0
    else if ((1.0d0 - z) <= 2d+17) then
        tmp = x + y
    else if ((1.0d0 - z) <= 4d+227) then
        tmp = t_0
    else
        tmp = -z * x
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = -z * y;
	double tmp;
	if ((1.0 - z) <= -1000.0) {
		tmp = t_0;
	} else if ((1.0 - z) <= 2e+17) {
		tmp = x + y;
	} else if ((1.0 - z) <= 4e+227) {
		tmp = t_0;
	} else {
		tmp = -z * x;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = -z * y
	tmp = 0
	if (1.0 - z) <= -1000.0:
		tmp = t_0
	elif (1.0 - z) <= 2e+17:
		tmp = x + y
	elif (1.0 - z) <= 4e+227:
		tmp = t_0
	else:
		tmp = -z * x
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(-z) * y)
	tmp = 0.0
	if (Float64(1.0 - z) <= -1000.0)
		tmp = t_0;
	elseif (Float64(1.0 - z) <= 2e+17)
		tmp = Float64(x + y);
	elseif (Float64(1.0 - z) <= 4e+227)
		tmp = t_0;
	else
		tmp = Float64(Float64(-z) * x);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = -z * y;
	tmp = 0.0;
	if ((1.0 - z) <= -1000.0)
		tmp = t_0;
	elseif ((1.0 - z) <= 2e+17)
		tmp = x + y;
	elseif ((1.0 - z) <= 4e+227)
		tmp = t_0;
	else
		tmp = -z * x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * y), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -1000.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 2e+17], N[(x + y), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 4e+227], t$95$0, N[((-z) * x), $MachinePrecision]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot y\\
\mathbf{if}\;1 - z \leq -1000:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;1 - z \leq 2 \cdot 10^{+17}:\\
\;\;\;\;x + y\\

\mathbf{elif}\;1 - z \leq 4 \cdot 10^{+227}:\\
\;\;\;\;t\_0\\

\mathbf{else}:\\
\;\;\;\;\left(-z\right) \cdot x\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (-.f64 #s(literal 1 binary64) z) < -1e3 or 2e17 < (-.f64 #s(literal 1 binary64) z) < 4.0000000000000004e227

    1. Initial program 100.0%

      \[\left(x + y\right) \cdot \left(1 - z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{y \cdot \left(1 - z\right)} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
      3. lower--.f6451.3

        \[\leadsto \color{blue}{\left(1 - z\right)} \cdot y \]
    5. Applied rewrites51.3%

      \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
    6. Taylor expanded in z around inf

      \[\leadsto \left(-1 \cdot z\right) \cdot y \]
    7. Step-by-step derivation
      1. Applied rewrites51.3%

        \[\leadsto \left(-z\right) \cdot y \]

      if -1e3 < (-.f64 #s(literal 1 binary64) z) < 2e17

      1. Initial program 100.0%

        \[\left(x + y\right) \cdot \left(1 - z\right) \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto \color{blue}{x + y} \]
      4. Step-by-step derivation
        1. +-commutativeN/A

          \[\leadsto \color{blue}{y + x} \]
        2. lower-+.f6495.5

          \[\leadsto \color{blue}{y + x} \]
      5. Applied rewrites95.5%

        \[\leadsto \color{blue}{y + x} \]

      if 4.0000000000000004e227 < (-.f64 #s(literal 1 binary64) z)

      1. Initial program 99.9%

        \[\left(x + y\right) \cdot \left(1 - z\right) \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
      4. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
        2. lower-*.f64N/A

          \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
        3. lower--.f6440.4

          \[\leadsto \color{blue}{\left(1 - z\right)} \cdot x \]
      5. Applied rewrites40.4%

        \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
      6. Taylor expanded in z around inf

        \[\leadsto \left(-1 \cdot z\right) \cdot x \]
      7. Step-by-step derivation
        1. Applied rewrites40.4%

          \[\leadsto \left(-z\right) \cdot x \]
      8. Recombined 3 regimes into one program.
      9. Final simplification73.3%

        \[\leadsto \begin{array}{l} \mathbf{if}\;1 - z \leq -1000:\\ \;\;\;\;\left(-z\right) \cdot y\\ \mathbf{elif}\;1 - z \leq 2 \cdot 10^{+17}:\\ \;\;\;\;x + y\\ \mathbf{elif}\;1 - z \leq 4 \cdot 10^{+227}:\\ \;\;\;\;\left(-z\right) \cdot y\\ \mathbf{else}:\\ \;\;\;\;\left(-z\right) \cdot x\\ \end{array} \]
      10. Add Preprocessing

      Alternative 3: 75.2% accurate, 0.5× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(-z\right) \cdot x\\ \mathbf{if}\;1 - z \leq -1000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;1 - z \leq 2:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
      (FPCore (x y z)
       :precision binary64
       (let* ((t_0 (* (- z) x)))
         (if (<= (- 1.0 z) -1000.0) t_0 (if (<= (- 1.0 z) 2.0) (+ x y) t_0))))
      double code(double x, double y, double z) {
      	double t_0 = -z * x;
      	double tmp;
      	if ((1.0 - z) <= -1000.0) {
      		tmp = t_0;
      	} else if ((1.0 - z) <= 2.0) {
      		tmp = x + y;
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: t_0
          real(8) :: tmp
          t_0 = -z * x
          if ((1.0d0 - z) <= (-1000.0d0)) then
              tmp = t_0
          else if ((1.0d0 - z) <= 2.0d0) then
              tmp = x + y
          else
              tmp = t_0
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z) {
      	double t_0 = -z * x;
      	double tmp;
      	if ((1.0 - z) <= -1000.0) {
      		tmp = t_0;
      	} else if ((1.0 - z) <= 2.0) {
      		tmp = x + y;
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      def code(x, y, z):
      	t_0 = -z * x
      	tmp = 0
      	if (1.0 - z) <= -1000.0:
      		tmp = t_0
      	elif (1.0 - z) <= 2.0:
      		tmp = x + y
      	else:
      		tmp = t_0
      	return tmp
      
      function code(x, y, z)
      	t_0 = Float64(Float64(-z) * x)
      	tmp = 0.0
      	if (Float64(1.0 - z) <= -1000.0)
      		tmp = t_0;
      	elseif (Float64(1.0 - z) <= 2.0)
      		tmp = Float64(x + y);
      	else
      		tmp = t_0;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z)
      	t_0 = -z * x;
      	tmp = 0.0;
      	if ((1.0 - z) <= -1000.0)
      		tmp = t_0;
      	elseif ((1.0 - z) <= 2.0)
      		tmp = x + y;
      	else
      		tmp = t_0;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -1000.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(x + y), $MachinePrecision], t$95$0]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := \left(-z\right) \cdot x\\
      \mathbf{if}\;1 - z \leq -1000:\\
      \;\;\;\;t\_0\\
      
      \mathbf{elif}\;1 - z \leq 2:\\
      \;\;\;\;x + y\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_0\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (-.f64 #s(literal 1 binary64) z) < -1e3 or 2 < (-.f64 #s(literal 1 binary64) z)

        1. Initial program 100.0%

          \[\left(x + y\right) \cdot \left(1 - z\right) \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
          3. lower--.f6454.2

            \[\leadsto \color{blue}{\left(1 - z\right)} \cdot x \]
        5. Applied rewrites54.2%

          \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
        6. Taylor expanded in z around inf

          \[\leadsto \left(-1 \cdot z\right) \cdot x \]
        7. Step-by-step derivation
          1. Applied rewrites53.7%

            \[\leadsto \left(-z\right) \cdot x \]

          if -1e3 < (-.f64 #s(literal 1 binary64) z) < 2

          1. Initial program 100.0%

            \[\left(x + y\right) \cdot \left(1 - z\right) \]
          2. Add Preprocessing
          3. Taylor expanded in z around 0

            \[\leadsto \color{blue}{x + y} \]
          4. Step-by-step derivation
            1. +-commutativeN/A

              \[\leadsto \color{blue}{y + x} \]
            2. lower-+.f6497.5

              \[\leadsto \color{blue}{y + x} \]
          5. Applied rewrites97.5%

            \[\leadsto \color{blue}{y + x} \]
        8. Recombined 2 regimes into one program.
        9. Final simplification75.6%

          \[\leadsto \begin{array}{l} \mathbf{if}\;1 - z \leq -1000:\\ \;\;\;\;\left(-z\right) \cdot x\\ \mathbf{elif}\;1 - z \leq 2:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;\left(-z\right) \cdot x\\ \end{array} \]
        10. Add Preprocessing

        Alternative 4: 51.9% accurate, 0.7× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x + y \leq -4 \cdot 10^{-218}:\\ \;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(-z, y, y\right)\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (if (<= (+ x y) -4e-218) (fma (- z) x x) (fma (- z) y y)))
        double code(double x, double y, double z) {
        	double tmp;
        	if ((x + y) <= -4e-218) {
        		tmp = fma(-z, x, x);
        	} else {
        		tmp = fma(-z, y, y);
        	}
        	return tmp;
        }
        
        function code(x, y, z)
        	tmp = 0.0
        	if (Float64(x + y) <= -4e-218)
        		tmp = fma(Float64(-z), x, x);
        	else
        		tmp = fma(Float64(-z), y, y);
        	end
        	return tmp
        end
        
        code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -4e-218], N[((-z) * x + x), $MachinePrecision], N[((-z) * y + y), $MachinePrecision]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        \mathbf{if}\;x + y \leq -4 \cdot 10^{-218}:\\
        \;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
        
        \mathbf{else}:\\
        \;\;\;\;\mathsf{fma}\left(-z, y, y\right)\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if (+.f64 x y) < -4.0000000000000001e-218

          1. Initial program 99.9%

            \[\left(x + y\right) \cdot \left(1 - z\right) \]
          2. Add Preprocessing
          3. Taylor expanded in y around 0

            \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
          4. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
            3. lower--.f6451.5

              \[\leadsto \color{blue}{\left(1 - z\right)} \cdot x \]
          5. Applied rewrites51.5%

            \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
          6. Step-by-step derivation
            1. Applied rewrites51.5%

              \[\leadsto \mathsf{fma}\left(-z, \color{blue}{x}, x\right) \]

            if -4.0000000000000001e-218 < (+.f64 x y)

            1. Initial program 100.0%

              \[\left(x + y\right) \cdot \left(1 - z\right) \]
            2. Add Preprocessing
            3. Taylor expanded in y around inf

              \[\leadsto \color{blue}{y \cdot \left(1 - z\right)} \]
            4. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
              3. lower--.f6452.1

                \[\leadsto \color{blue}{\left(1 - z\right)} \cdot y \]
            5. Applied rewrites52.1%

              \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
            6. Step-by-step derivation
              1. Applied rewrites52.1%

                \[\leadsto \mathsf{fma}\left(-z, \color{blue}{y}, y\right) \]
            7. Recombined 2 regimes into one program.
            8. Add Preprocessing

            Alternative 5: 51.9% accurate, 0.7× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x + y \leq -4 \cdot 10^{-218}:\\ \;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\ \mathbf{else}:\\ \;\;\;\;\left(1 - z\right) \cdot y\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (if (<= (+ x y) -4e-218) (fma (- z) x x) (* (- 1.0 z) y)))
            double code(double x, double y, double z) {
            	double tmp;
            	if ((x + y) <= -4e-218) {
            		tmp = fma(-z, x, x);
            	} else {
            		tmp = (1.0 - z) * y;
            	}
            	return tmp;
            }
            
            function code(x, y, z)
            	tmp = 0.0
            	if (Float64(x + y) <= -4e-218)
            		tmp = fma(Float64(-z), x, x);
            	else
            		tmp = Float64(Float64(1.0 - z) * y);
            	end
            	return tmp
            end
            
            code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -4e-218], N[((-z) * x + x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            \mathbf{if}\;x + y \leq -4 \cdot 10^{-218}:\\
            \;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
            
            \mathbf{else}:\\
            \;\;\;\;\left(1 - z\right) \cdot y\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if (+.f64 x y) < -4.0000000000000001e-218

              1. Initial program 99.9%

                \[\left(x + y\right) \cdot \left(1 - z\right) \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
              4. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
                3. lower--.f6451.5

                  \[\leadsto \color{blue}{\left(1 - z\right)} \cdot x \]
              5. Applied rewrites51.5%

                \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
              6. Step-by-step derivation
                1. Applied rewrites51.5%

                  \[\leadsto \mathsf{fma}\left(-z, \color{blue}{x}, x\right) \]

                if -4.0000000000000001e-218 < (+.f64 x y)

                1. Initial program 100.0%

                  \[\left(x + y\right) \cdot \left(1 - z\right) \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{y \cdot \left(1 - z\right)} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
                  3. lower--.f6452.1

                    \[\leadsto \color{blue}{\left(1 - z\right)} \cdot y \]
                5. Applied rewrites52.1%

                  \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
              7. Recombined 2 regimes into one program.
              8. Add Preprocessing

              Alternative 6: 51.9% accurate, 0.7× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x + y \leq -4 \cdot 10^{-218}:\\ \;\;\;\;\left(1 - z\right) \cdot x\\ \mathbf{else}:\\ \;\;\;\;\left(1 - z\right) \cdot y\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (if (<= (+ x y) -4e-218) (* (- 1.0 z) x) (* (- 1.0 z) y)))
              double code(double x, double y, double z) {
              	double tmp;
              	if ((x + y) <= -4e-218) {
              		tmp = (1.0 - z) * x;
              	} else {
              		tmp = (1.0 - z) * y;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8) :: tmp
                  if ((x + y) <= (-4d-218)) then
                      tmp = (1.0d0 - z) * x
                  else
                      tmp = (1.0d0 - z) * y
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z) {
              	double tmp;
              	if ((x + y) <= -4e-218) {
              		tmp = (1.0 - z) * x;
              	} else {
              		tmp = (1.0 - z) * y;
              	}
              	return tmp;
              }
              
              def code(x, y, z):
              	tmp = 0
              	if (x + y) <= -4e-218:
              		tmp = (1.0 - z) * x
              	else:
              		tmp = (1.0 - z) * y
              	return tmp
              
              function code(x, y, z)
              	tmp = 0.0
              	if (Float64(x + y) <= -4e-218)
              		tmp = Float64(Float64(1.0 - z) * x);
              	else
              		tmp = Float64(Float64(1.0 - z) * y);
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z)
              	tmp = 0.0;
              	if ((x + y) <= -4e-218)
              		tmp = (1.0 - z) * x;
              	else
              		tmp = (1.0 - z) * y;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -4e-218], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              \mathbf{if}\;x + y \leq -4 \cdot 10^{-218}:\\
              \;\;\;\;\left(1 - z\right) \cdot x\\
              
              \mathbf{else}:\\
              \;\;\;\;\left(1 - z\right) \cdot y\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (+.f64 x y) < -4.0000000000000001e-218

                1. Initial program 99.9%

                  \[\left(x + y\right) \cdot \left(1 - z\right) \]
                2. Add Preprocessing
                3. Taylor expanded in y around 0

                  \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
                  3. lower--.f6451.5

                    \[\leadsto \color{blue}{\left(1 - z\right)} \cdot x \]
                5. Applied rewrites51.5%

                  \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]

                if -4.0000000000000001e-218 < (+.f64 x y)

                1. Initial program 100.0%

                  \[\left(x + y\right) \cdot \left(1 - z\right) \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{y \cdot \left(1 - z\right)} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
                  3. lower--.f6452.1

                    \[\leadsto \color{blue}{\left(1 - z\right)} \cdot y \]
                5. Applied rewrites52.1%

                  \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
              3. Recombined 2 regimes into one program.
              4. Add Preprocessing

              Alternative 7: 100.0% accurate, 1.0× speedup?

              \[\begin{array}{l} \\ \left(1 - z\right) \cdot \left(x + y\right) \end{array} \]
              (FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
              double code(double x, double y, double z) {
              	return (1.0 - z) * (x + y);
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  code = (1.0d0 - z) * (x + y)
              end function
              
              public static double code(double x, double y, double z) {
              	return (1.0 - z) * (x + y);
              }
              
              def code(x, y, z):
              	return (1.0 - z) * (x + y)
              
              function code(x, y, z)
              	return Float64(Float64(1.0 - z) * Float64(x + y))
              end
              
              function tmp = code(x, y, z)
              	tmp = (1.0 - z) * (x + y);
              end
              
              code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              \left(1 - z\right) \cdot \left(x + y\right)
              \end{array}
              
              Derivation
              1. Initial program 100.0%

                \[\left(x + y\right) \cdot \left(1 - z\right) \]
              2. Add Preprocessing
              3. Final simplification100.0%

                \[\leadsto \left(1 - z\right) \cdot \left(x + y\right) \]
              4. Add Preprocessing

              Alternative 8: 50.5% accurate, 3.0× speedup?

              \[\begin{array}{l} \\ x + y \end{array} \]
              (FPCore (x y z) :precision binary64 (+ x y))
              double code(double x, double y, double z) {
              	return x + y;
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  code = x + y
              end function
              
              public static double code(double x, double y, double z) {
              	return x + y;
              }
              
              def code(x, y, z):
              	return x + y
              
              function code(x, y, z)
              	return Float64(x + y)
              end
              
              function tmp = code(x, y, z)
              	tmp = x + y;
              end
              
              code[x_, y_, z_] := N[(x + y), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              x + y
              \end{array}
              
              Derivation
              1. Initial program 100.0%

                \[\left(x + y\right) \cdot \left(1 - z\right) \]
              2. Add Preprocessing
              3. Taylor expanded in z around 0

                \[\leadsto \color{blue}{x + y} \]
              4. Step-by-step derivation
                1. +-commutativeN/A

                  \[\leadsto \color{blue}{y + x} \]
                2. lower-+.f6450.4

                  \[\leadsto \color{blue}{y + x} \]
              5. Applied rewrites50.4%

                \[\leadsto \color{blue}{y + x} \]
              6. Final simplification50.4%

                \[\leadsto x + y \]
              7. Add Preprocessing

              Reproduce

              ?
              herbie shell --seed 2024235 
              (FPCore (x y z)
                :name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
                :precision binary64
                (* (+ x y) (- 1.0 z)))