
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
(FPCore (x y) :precision binary64 (let* ((t_0 (- (+ y x) 2.0))) (- (/ y t_0) (/ x t_0))))
double code(double x, double y) {
double t_0 = (y + x) - 2.0;
return (y / t_0) - (x / t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y + x) - 2.0d0
code = (y / t_0) - (x / t_0)
end function
public static double code(double x, double y) {
double t_0 = (y + x) - 2.0;
return (y / t_0) - (x / t_0);
}
def code(x, y): t_0 = (y + x) - 2.0 return (y / t_0) - (x / t_0)
function code(x, y) t_0 = Float64(Float64(y + x) - 2.0) return Float64(Float64(y / t_0) - Float64(x / t_0)) end
function tmp = code(x, y) t_0 = (y + x) - 2.0; tmp = (y / t_0) - (x / t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]}, N[(N[(y / t$95$0), $MachinePrecision] - N[(x / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y + x\right) - 2\\
\frac{y}{t\_0} - \frac{x}{t\_0}
\end{array}
\end{array}
Initial program 100.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- y x) (- (+ y x) 2.0))) (t_1 (/ x (- 2.0 x))))
(if (<= t_0 -2e-15)
t_1
(if (<= t_0 2e-156) (* -0.5 y) (if (<= t_0 2e-10) t_1 1.0)))))
double code(double x, double y) {
double t_0 = (y - x) / ((y + x) - 2.0);
double t_1 = x / (2.0 - x);
double tmp;
if (t_0 <= -2e-15) {
tmp = t_1;
} else if (t_0 <= 2e-156) {
tmp = -0.5 * y;
} else if (t_0 <= 2e-10) {
tmp = t_1;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / ((y + x) - 2.0d0)
t_1 = x / (2.0d0 - x)
if (t_0 <= (-2d-15)) then
tmp = t_1
else if (t_0 <= 2d-156) then
tmp = (-0.5d0) * y
else if (t_0 <= 2d-10) then
tmp = t_1
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y - x) / ((y + x) - 2.0);
double t_1 = x / (2.0 - x);
double tmp;
if (t_0 <= -2e-15) {
tmp = t_1;
} else if (t_0 <= 2e-156) {
tmp = -0.5 * y;
} else if (t_0 <= 2e-10) {
tmp = t_1;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = (y - x) / ((y + x) - 2.0) t_1 = x / (2.0 - x) tmp = 0 if t_0 <= -2e-15: tmp = t_1 elif t_0 <= 2e-156: tmp = -0.5 * y elif t_0 <= 2e-10: tmp = t_1 else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(Float64(y - x) / Float64(Float64(y + x) - 2.0)) t_1 = Float64(x / Float64(2.0 - x)) tmp = 0.0 if (t_0 <= -2e-15) tmp = t_1; elseif (t_0 <= 2e-156) tmp = Float64(-0.5 * y); elseif (t_0 <= 2e-10) tmp = t_1; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = (y - x) / ((y + x) - 2.0); t_1 = x / (2.0 - x); tmp = 0.0; if (t_0 <= -2e-15) tmp = t_1; elseif (t_0 <= 2e-156) tmp = -0.5 * y; elseif (t_0 <= 2e-10) tmp = t_1; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-15], t$95$1, If[LessEqual[t$95$0, 2e-156], N[(-0.5 * y), $MachinePrecision], If[LessEqual[t$95$0, 2e-10], t$95$1, 1.0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{\left(y + x\right) - 2}\\
t_1 := \frac{x}{2 - x}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-15}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-156}:\\
\;\;\;\;-0.5 \cdot y\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-10}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -2.0000000000000002e-15 or 2.00000000000000008e-156 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 2.00000000000000007e-10Initial program 99.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6496.7
Applied rewrites96.7%
if -2.0000000000000002e-15 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 2.00000000000000008e-156Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites5.3%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
sub-negN/A
lower--.f6462.5
Applied rewrites62.5%
Taylor expanded in y around 0
Applied rewrites62.5%
if 2.00000000000000007e-10 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites96.9%
Final simplification90.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- y x) (- (+ y x) 2.0))))
(if (<= t_0 -2e-15)
-1.0
(if (<= t_0 2e-156)
(* -0.5 y)
(if (<= t_0 2e-10) (* (fma 0.25 x 0.5) x) 1.0)))))
double code(double x, double y) {
double t_0 = (y - x) / ((y + x) - 2.0);
double tmp;
if (t_0 <= -2e-15) {
tmp = -1.0;
} else if (t_0 <= 2e-156) {
tmp = -0.5 * y;
} else if (t_0 <= 2e-10) {
tmp = fma(0.25, x, 0.5) * x;
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y - x) / Float64(Float64(y + x) - 2.0)) tmp = 0.0 if (t_0 <= -2e-15) tmp = -1.0; elseif (t_0 <= 2e-156) tmp = Float64(-0.5 * y); elseif (t_0 <= 2e-10) tmp = Float64(fma(0.25, x, 0.5) * x); else tmp = 1.0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-15], -1.0, If[LessEqual[t$95$0, 2e-156], N[(-0.5 * y), $MachinePrecision], If[LessEqual[t$95$0, 2e-10], N[(N[(0.25 * x + 0.5), $MachinePrecision] * x), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{\left(y + x\right) - 2}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-15}:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-156}:\\
\;\;\;\;-0.5 \cdot y\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-10}:\\
\;\;\;\;\mathsf{fma}\left(0.25, x, 0.5\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -2.0000000000000002e-15Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites95.8%
if -2.0000000000000002e-15 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 2.00000000000000008e-156Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites5.3%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
sub-negN/A
lower--.f6462.5
Applied rewrites62.5%
Taylor expanded in y around 0
Applied rewrites62.5%
if 2.00000000000000008e-156 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 2.00000000000000007e-10Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6478.9
Applied rewrites78.9%
Taylor expanded in x around 0
Applied rewrites78.8%
if 2.00000000000000007e-10 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites96.9%
Final simplification89.6%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- y x) (- (+ y x) 2.0))))
(if (<= t_0 -2e-15)
-1.0
(if (<= t_0 2e-156) (* -0.5 y) (if (<= t_0 2e-10) (* 0.5 x) 1.0)))))
double code(double x, double y) {
double t_0 = (y - x) / ((y + x) - 2.0);
double tmp;
if (t_0 <= -2e-15) {
tmp = -1.0;
} else if (t_0 <= 2e-156) {
tmp = -0.5 * y;
} else if (t_0 <= 2e-10) {
tmp = 0.5 * x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / ((y + x) - 2.0d0)
if (t_0 <= (-2d-15)) then
tmp = -1.0d0
else if (t_0 <= 2d-156) then
tmp = (-0.5d0) * y
else if (t_0 <= 2d-10) then
tmp = 0.5d0 * x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y - x) / ((y + x) - 2.0);
double tmp;
if (t_0 <= -2e-15) {
tmp = -1.0;
} else if (t_0 <= 2e-156) {
tmp = -0.5 * y;
} else if (t_0 <= 2e-10) {
tmp = 0.5 * x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = (y - x) / ((y + x) - 2.0) tmp = 0 if t_0 <= -2e-15: tmp = -1.0 elif t_0 <= 2e-156: tmp = -0.5 * y elif t_0 <= 2e-10: tmp = 0.5 * x else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(Float64(y - x) / Float64(Float64(y + x) - 2.0)) tmp = 0.0 if (t_0 <= -2e-15) tmp = -1.0; elseif (t_0 <= 2e-156) tmp = Float64(-0.5 * y); elseif (t_0 <= 2e-10) tmp = Float64(0.5 * x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = (y - x) / ((y + x) - 2.0); tmp = 0.0; if (t_0 <= -2e-15) tmp = -1.0; elseif (t_0 <= 2e-156) tmp = -0.5 * y; elseif (t_0 <= 2e-10) tmp = 0.5 * x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-15], -1.0, If[LessEqual[t$95$0, 2e-156], N[(-0.5 * y), $MachinePrecision], If[LessEqual[t$95$0, 2e-10], N[(0.5 * x), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{\left(y + x\right) - 2}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-15}:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-156}:\\
\;\;\;\;-0.5 \cdot y\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-10}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -2.0000000000000002e-15Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites95.8%
if -2.0000000000000002e-15 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 2.00000000000000008e-156Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites5.3%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
sub-negN/A
lower--.f6462.5
Applied rewrites62.5%
Taylor expanded in y around 0
Applied rewrites62.5%
if 2.00000000000000008e-156 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 2.00000000000000007e-10Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6478.9
Applied rewrites78.9%
Taylor expanded in x around 0
Applied rewrites76.1%
if 2.00000000000000007e-10 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites96.9%
Final simplification89.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- y x) (- (+ y x) 2.0))))
(if (<= t_0 -2e-15)
(/ x (- 2.0 x))
(if (<= t_0 2e-10) (/ (- x y) 2.0) (- 1.0 (/ (+ x x) y))))))
double code(double x, double y) {
double t_0 = (y - x) / ((y + x) - 2.0);
double tmp;
if (t_0 <= -2e-15) {
tmp = x / (2.0 - x);
} else if (t_0 <= 2e-10) {
tmp = (x - y) / 2.0;
} else {
tmp = 1.0 - ((x + x) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / ((y + x) - 2.0d0)
if (t_0 <= (-2d-15)) then
tmp = x / (2.0d0 - x)
else if (t_0 <= 2d-10) then
tmp = (x - y) / 2.0d0
else
tmp = 1.0d0 - ((x + x) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y - x) / ((y + x) - 2.0);
double tmp;
if (t_0 <= -2e-15) {
tmp = x / (2.0 - x);
} else if (t_0 <= 2e-10) {
tmp = (x - y) / 2.0;
} else {
tmp = 1.0 - ((x + x) / y);
}
return tmp;
}
def code(x, y): t_0 = (y - x) / ((y + x) - 2.0) tmp = 0 if t_0 <= -2e-15: tmp = x / (2.0 - x) elif t_0 <= 2e-10: tmp = (x - y) / 2.0 else: tmp = 1.0 - ((x + x) / y) return tmp
function code(x, y) t_0 = Float64(Float64(y - x) / Float64(Float64(y + x) - 2.0)) tmp = 0.0 if (t_0 <= -2e-15) tmp = Float64(x / Float64(2.0 - x)); elseif (t_0 <= 2e-10) tmp = Float64(Float64(x - y) / 2.0); else tmp = Float64(1.0 - Float64(Float64(x + x) / y)); end return tmp end
function tmp_2 = code(x, y) t_0 = (y - x) / ((y + x) - 2.0); tmp = 0.0; if (t_0 <= -2e-15) tmp = x / (2.0 - x); elseif (t_0 <= 2e-10) tmp = (x - y) / 2.0; else tmp = 1.0 - ((x + x) / y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-15], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2e-10], N[(N[(x - y), $MachinePrecision] / 2.0), $MachinePrecision], N[(1.0 - N[(N[(x + x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{\left(y + x\right) - 2}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-15}:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-10}:\\
\;\;\;\;\frac{x - y}{2}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x + x}{y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -2.0000000000000002e-15Initial program 99.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6498.9
Applied rewrites98.9%
if -2.0000000000000002e-15 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 2.00000000000000007e-10Initial program 100.0%
Taylor expanded in x around 0
lower--.f6499.4
Applied rewrites99.4%
Taylor expanded in y around 0
Applied rewrites99.4%
if 2.00000000000000007e-10 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
associate-*r/N/A
associate-*r/N/A
div-subN/A
distribute-lft-out--N/A
*-commutativeN/A
associate-/l*N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
associate--r+N/A
*-lft-identityN/A
distribute-rgt-out--N/A
metadata-evalN/A
*-commutativeN/A
associate-/l*N/A
associate-*l/N/A
*-commutativeN/A
mul-1-negN/A
unsub-negN/A
Applied rewrites98.9%
Taylor expanded in x around inf
Applied rewrites98.3%
Final simplification98.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- y x) (- (+ y x) 2.0))))
(if (<= t_0 -2e-15)
(/ x (- 2.0 x))
(if (<= t_0 2e-10) (/ (- x y) 2.0) (/ y (+ -2.0 y))))))
double code(double x, double y) {
double t_0 = (y - x) / ((y + x) - 2.0);
double tmp;
if (t_0 <= -2e-15) {
tmp = x / (2.0 - x);
} else if (t_0 <= 2e-10) {
tmp = (x - y) / 2.0;
} else {
tmp = y / (-2.0 + y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / ((y + x) - 2.0d0)
if (t_0 <= (-2d-15)) then
tmp = x / (2.0d0 - x)
else if (t_0 <= 2d-10) then
tmp = (x - y) / 2.0d0
else
tmp = y / ((-2.0d0) + y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y - x) / ((y + x) - 2.0);
double tmp;
if (t_0 <= -2e-15) {
tmp = x / (2.0 - x);
} else if (t_0 <= 2e-10) {
tmp = (x - y) / 2.0;
} else {
tmp = y / (-2.0 + y);
}
return tmp;
}
def code(x, y): t_0 = (y - x) / ((y + x) - 2.0) tmp = 0 if t_0 <= -2e-15: tmp = x / (2.0 - x) elif t_0 <= 2e-10: tmp = (x - y) / 2.0 else: tmp = y / (-2.0 + y) return tmp
function code(x, y) t_0 = Float64(Float64(y - x) / Float64(Float64(y + x) - 2.0)) tmp = 0.0 if (t_0 <= -2e-15) tmp = Float64(x / Float64(2.0 - x)); elseif (t_0 <= 2e-10) tmp = Float64(Float64(x - y) / 2.0); else tmp = Float64(y / Float64(-2.0 + y)); end return tmp end
function tmp_2 = code(x, y) t_0 = (y - x) / ((y + x) - 2.0); tmp = 0.0; if (t_0 <= -2e-15) tmp = x / (2.0 - x); elseif (t_0 <= 2e-10) tmp = (x - y) / 2.0; else tmp = y / (-2.0 + y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-15], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2e-10], N[(N[(x - y), $MachinePrecision] / 2.0), $MachinePrecision], N[(y / N[(-2.0 + y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{\left(y + x\right) - 2}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-15}:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-10}:\\
\;\;\;\;\frac{x - y}{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{-2 + y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -2.0000000000000002e-15Initial program 99.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6498.9
Applied rewrites98.9%
if -2.0000000000000002e-15 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 2.00000000000000007e-10Initial program 100.0%
Taylor expanded in x around 0
lower--.f6499.4
Applied rewrites99.4%
Taylor expanded in y around 0
Applied rewrites99.4%
if 2.00000000000000007e-10 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
sub-negN/A
distribute-lft-inN/A
metadata-evalN/A
metadata-evalN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval98.1
Applied rewrites98.1%
Final simplification98.7%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- y x) (- (+ y x) 2.0)))) (if (<= t_0 -0.5) -1.0 (if (<= t_0 2e-10) (* 0.5 x) 1.0))))
double code(double x, double y) {
double t_0 = (y - x) / ((y + x) - 2.0);
double tmp;
if (t_0 <= -0.5) {
tmp = -1.0;
} else if (t_0 <= 2e-10) {
tmp = 0.5 * x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / ((y + x) - 2.0d0)
if (t_0 <= (-0.5d0)) then
tmp = -1.0d0
else if (t_0 <= 2d-10) then
tmp = 0.5d0 * x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y - x) / ((y + x) - 2.0);
double tmp;
if (t_0 <= -0.5) {
tmp = -1.0;
} else if (t_0 <= 2e-10) {
tmp = 0.5 * x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = (y - x) / ((y + x) - 2.0) tmp = 0 if t_0 <= -0.5: tmp = -1.0 elif t_0 <= 2e-10: tmp = 0.5 * x else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(Float64(y - x) / Float64(Float64(y + x) - 2.0)) tmp = 0.0 if (t_0 <= -0.5) tmp = -1.0; elseif (t_0 <= 2e-10) tmp = Float64(0.5 * x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = (y - x) / ((y + x) - 2.0); tmp = 0.0; if (t_0 <= -0.5) tmp = -1.0; elseif (t_0 <= 2e-10) tmp = 0.5 * x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], -1.0, If[LessEqual[t$95$0, 2e-10], N[(0.5 * x), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{\left(y + x\right) - 2}\\
\mathbf{if}\;t\_0 \leq -0.5:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-10}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites98.3%
if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 2.00000000000000007e-10Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6452.0
Applied rewrites52.0%
Taylor expanded in x around 0
Applied rewrites50.3%
if 2.00000000000000007e-10 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites96.9%
Final simplification86.5%
(FPCore (x y) :precision binary64 (if (<= (/ (- y x) (- (+ y x) 2.0)) -0.5) (- (/ (fma y 2.0 -2.0) x) 1.0) (/ (- x y) (- 2.0 y))))
double code(double x, double y) {
double tmp;
if (((y - x) / ((y + x) - 2.0)) <= -0.5) {
tmp = (fma(y, 2.0, -2.0) / x) - 1.0;
} else {
tmp = (x - y) / (2.0 - y);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(y - x) / Float64(Float64(y + x) - 2.0)) <= -0.5) tmp = Float64(Float64(fma(y, 2.0, -2.0) / x) - 1.0); else tmp = Float64(Float64(x - y) / Float64(2.0 - y)); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(y - x), $MachinePrecision] / N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision], -0.5], N[(N[(N[(y * 2.0 + -2.0), $MachinePrecision] / x), $MachinePrecision] - 1.0), $MachinePrecision], N[(N[(x - y), $MachinePrecision] / N[(2.0 - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y - x}{\left(y + x\right) - 2} \leq -0.5:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, 2, -2\right)}{x} - 1\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{2 - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5Initial program 99.9%
Taylor expanded in x around inf
+-commutativeN/A
associate--r+N/A
associate-*r/N/A
associate-*r/N/A
metadata-evalN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
*-commutativeN/A
lower-fma.f64N/A
metadata-eval99.7
Applied rewrites99.7%
if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in x around 0
lower--.f6498.2
Applied rewrites98.2%
Final simplification98.8%
(FPCore (x y) :precision binary64 (if (<= (/ (- y x) (- (+ y x) 2.0)) -2e-15) (/ x (- 2.0 x)) (/ (- x y) (- 2.0 y))))
double code(double x, double y) {
double tmp;
if (((y - x) / ((y + x) - 2.0)) <= -2e-15) {
tmp = x / (2.0 - x);
} else {
tmp = (x - y) / (2.0 - y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y - x) / ((y + x) - 2.0d0)) <= (-2d-15)) then
tmp = x / (2.0d0 - x)
else
tmp = (x - y) / (2.0d0 - y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((y - x) / ((y + x) - 2.0)) <= -2e-15) {
tmp = x / (2.0 - x);
} else {
tmp = (x - y) / (2.0 - y);
}
return tmp;
}
def code(x, y): tmp = 0 if ((y - x) / ((y + x) - 2.0)) <= -2e-15: tmp = x / (2.0 - x) else: tmp = (x - y) / (2.0 - y) return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(y - x) / Float64(Float64(y + x) - 2.0)) <= -2e-15) tmp = Float64(x / Float64(2.0 - x)); else tmp = Float64(Float64(x - y) / Float64(2.0 - y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y - x) / ((y + x) - 2.0)) <= -2e-15) tmp = x / (2.0 - x); else tmp = (x - y) / (2.0 - y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(y - x), $MachinePrecision] / N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision], -2e-15], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] / N[(2.0 - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y - x}{\left(y + x\right) - 2} \leq -2 \cdot 10^{-15}:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{2 - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -2.0000000000000002e-15Initial program 99.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6498.9
Applied rewrites98.9%
if -2.0000000000000002e-15 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in x around 0
lower--.f6498.6
Applied rewrites98.6%
Final simplification98.7%
(FPCore (x y) :precision binary64 (if (<= (/ (- y x) (- (+ y x) 2.0)) -2e-15) (/ x (- 2.0 x)) (/ y (+ -2.0 y))))
double code(double x, double y) {
double tmp;
if (((y - x) / ((y + x) - 2.0)) <= -2e-15) {
tmp = x / (2.0 - x);
} else {
tmp = y / (-2.0 + y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y - x) / ((y + x) - 2.0d0)) <= (-2d-15)) then
tmp = x / (2.0d0 - x)
else
tmp = y / ((-2.0d0) + y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((y - x) / ((y + x) - 2.0)) <= -2e-15) {
tmp = x / (2.0 - x);
} else {
tmp = y / (-2.0 + y);
}
return tmp;
}
def code(x, y): tmp = 0 if ((y - x) / ((y + x) - 2.0)) <= -2e-15: tmp = x / (2.0 - x) else: tmp = y / (-2.0 + y) return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(y - x) / Float64(Float64(y + x) - 2.0)) <= -2e-15) tmp = Float64(x / Float64(2.0 - x)); else tmp = Float64(y / Float64(-2.0 + y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y - x) / ((y + x) - 2.0)) <= -2e-15) tmp = x / (2.0 - x); else tmp = y / (-2.0 + y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(y - x), $MachinePrecision] / N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision], -2e-15], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], N[(y / N[(-2.0 + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y - x}{\left(y + x\right) - 2} \leq -2 \cdot 10^{-15}:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{-2 + y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -2.0000000000000002e-15Initial program 99.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6498.9
Applied rewrites98.9%
if -2.0000000000000002e-15 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
sub-negN/A
distribute-lft-inN/A
metadata-evalN/A
metadata-evalN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval81.0
Applied rewrites81.0%
Final simplification88.4%
(FPCore (x y) :precision binary64 (if (<= (/ (- y x) (- (+ y x) 2.0)) -1e-310) -1.0 1.0))
double code(double x, double y) {
double tmp;
if (((y - x) / ((y + x) - 2.0)) <= -1e-310) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y - x) / ((y + x) - 2.0d0)) <= (-1d-310)) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((y - x) / ((y + x) - 2.0)) <= -1e-310) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((y - x) / ((y + x) - 2.0)) <= -1e-310: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(y - x) / Float64(Float64(y + x) - 2.0)) <= -1e-310) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y - x) / ((y + x) - 2.0)) <= -1e-310) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(y - x), $MachinePrecision] / N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision], -1e-310], -1.0, 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y - x}{\left(y + x\right) - 2} \leq -1 \cdot 10^{-310}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -9.999999999999969e-311Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites70.9%
if -9.999999999999969e-311 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites83.0%
Final simplification76.2%
(FPCore (x y) :precision binary64 (/ (- y x) (- (+ y x) 2.0)))
double code(double x, double y) {
return (y - x) / ((y + x) - 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y - x) / ((y + x) - 2.0d0)
end function
public static double code(double x, double y) {
return (y - x) / ((y + x) - 2.0);
}
def code(x, y): return (y - x) / ((y + x) - 2.0)
function code(x, y) return Float64(Float64(y - x) / Float64(Float64(y + x) - 2.0)) end
function tmp = code(x, y) tmp = (y - x) / ((y + x) - 2.0); end
code[x_, y_] := N[(N[(y - x), $MachinePrecision] / N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y - x}{\left(y + x\right) - 2}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites40.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (- 2.0 (+ x y)))) (- (/ x t_0) (/ y t_0))))
double code(double x, double y) {
double t_0 = 2.0 - (x + y);
return (x / t_0) - (y / t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = 2.0d0 - (x + y)
code = (x / t_0) - (y / t_0)
end function
public static double code(double x, double y) {
double t_0 = 2.0 - (x + y);
return (x / t_0) - (y / t_0);
}
def code(x, y): t_0 = 2.0 - (x + y) return (x / t_0) - (y / t_0)
function code(x, y) t_0 = Float64(2.0 - Float64(x + y)) return Float64(Float64(x / t_0) - Float64(y / t_0)) end
function tmp = code(x, y) t_0 = 2.0 - (x + y); tmp = (x / t_0) - (y / t_0); end
code[x_, y_] := Block[{t$95$0 = N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]}, N[(N[(x / t$95$0), $MachinePrecision] - N[(y / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 2 - \left(x + y\right)\\
\frac{x}{t\_0} - \frac{y}{t\_0}
\end{array}
\end{array}
herbie shell --seed 2024235
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, C"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- 2 (+ x y))) (/ y (- 2 (+ x y)))))
(/ (- x y) (- 2.0 (+ x y))))