
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (+ (* (- 1.0 t) (* z 2.0)) 2.0) (* t z)))) (if (<= t_1 INFINITY) (+ (/ x y) t_1) (+ -2.0 (/ x y)))))
double code(double x, double y, double z, double t) {
double t_1 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = (x / y) + t_1;
} else {
tmp = -2.0 + (x / y);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z);
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = (x / y) + t_1;
} else {
tmp = -2.0 + (x / y);
}
return tmp;
}
def code(x, y, z, t): t_1 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z) tmp = 0 if t_1 <= math.inf: tmp = (x / y) + t_1 else: tmp = -2.0 + (x / y) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(1.0 - t) * Float64(z * 2.0)) + 2.0) / Float64(t * z)) tmp = 0.0 if (t_1 <= Inf) tmp = Float64(Float64(x / y) + t_1); else tmp = Float64(-2.0 + Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z); tmp = 0.0; if (t_1 <= Inf) tmp = (x / y) + t_1; else tmp = -2.0 + (x / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(1.0 - t), $MachinePrecision] * N[(z * 2.0), $MachinePrecision]), $MachinePrecision] + 2.0), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], N[(N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision], N[(-2.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(1 - t\right) \cdot \left(z \cdot 2\right) + 2}{t \cdot z}\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{x}{y} + t\_1\\
\mathbf{else}:\\
\;\;\;\;-2 + \frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 99.9%
if +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 0.0%
Taylor expanded in t around inf
Applied rewrites100.0%
Final simplification99.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ -2.0 (/ x y)))
(t_2 (/ (+ (* (- 1.0 t) (* z 2.0)) 2.0) (* t z))))
(if (<= t_2 -2e+165)
(/ 2.0 (* t z))
(if (<= t_2 2000000000000.0)
t_1
(if (<= t_2 1e+274)
(/ 2.0 t)
(if (<= t_2 INFINITY) (/ (/ 2.0 z) t) t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = -2.0 + (x / y);
double t_2 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z);
double tmp;
if (t_2 <= -2e+165) {
tmp = 2.0 / (t * z);
} else if (t_2 <= 2000000000000.0) {
tmp = t_1;
} else if (t_2 <= 1e+274) {
tmp = 2.0 / t;
} else if (t_2 <= ((double) INFINITY)) {
tmp = (2.0 / z) / t;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = -2.0 + (x / y);
double t_2 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z);
double tmp;
if (t_2 <= -2e+165) {
tmp = 2.0 / (t * z);
} else if (t_2 <= 2000000000000.0) {
tmp = t_1;
} else if (t_2 <= 1e+274) {
tmp = 2.0 / t;
} else if (t_2 <= Double.POSITIVE_INFINITY) {
tmp = (2.0 / z) / t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = -2.0 + (x / y) t_2 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z) tmp = 0 if t_2 <= -2e+165: tmp = 2.0 / (t * z) elif t_2 <= 2000000000000.0: tmp = t_1 elif t_2 <= 1e+274: tmp = 2.0 / t elif t_2 <= math.inf: tmp = (2.0 / z) / t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(-2.0 + Float64(x / y)) t_2 = Float64(Float64(Float64(Float64(1.0 - t) * Float64(z * 2.0)) + 2.0) / Float64(t * z)) tmp = 0.0 if (t_2 <= -2e+165) tmp = Float64(2.0 / Float64(t * z)); elseif (t_2 <= 2000000000000.0) tmp = t_1; elseif (t_2 <= 1e+274) tmp = Float64(2.0 / t); elseif (t_2 <= Inf) tmp = Float64(Float64(2.0 / z) / t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = -2.0 + (x / y); t_2 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z); tmp = 0.0; if (t_2 <= -2e+165) tmp = 2.0 / (t * z); elseif (t_2 <= 2000000000000.0) tmp = t_1; elseif (t_2 <= 1e+274) tmp = 2.0 / t; elseif (t_2 <= Inf) tmp = (2.0 / z) / t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(-2.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(1.0 - t), $MachinePrecision] * N[(z * 2.0), $MachinePrecision]), $MachinePrecision] + 2.0), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+165], N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2000000000000.0], t$95$1, If[LessEqual[t$95$2, 1e+274], N[(2.0 / t), $MachinePrecision], If[LessEqual[t$95$2, Infinity], N[(N[(2.0 / z), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := -2 + \frac{x}{y}\\
t_2 := \frac{\left(1 - t\right) \cdot \left(z \cdot 2\right) + 2}{t \cdot z}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+165}:\\
\;\;\;\;\frac{2}{t \cdot z}\\
\mathbf{elif}\;t\_2 \leq 2000000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+274}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;\frac{\frac{2}{z}}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -1.9999999999999998e165Initial program 99.9%
Taylor expanded in z around 0
lower-/.f64N/A
lower-*.f6473.2
Applied rewrites73.2%
if -1.9999999999999998e165 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 2e12 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 78.3%
Taylor expanded in t around inf
Applied rewrites88.0%
if 2e12 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 9.99999999999999921e273Initial program 99.7%
Taylor expanded in t around 0
Applied rewrites75.3%
Taylor expanded in z around inf
Applied rewrites48.4%
if 9.99999999999999921e273 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 99.9%
Taylor expanded in z around 0
lower-/.f64N/A
lower-*.f6486.5
Applied rewrites86.5%
Applied rewrites86.5%
Final simplification76.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* t z)))
(t_2 (+ -2.0 (/ x y)))
(t_3 (/ (+ (* (- 1.0 t) (* z 2.0)) 2.0) (* t z))))
(if (<= t_3 -2e+165)
t_1
(if (<= t_3 2000000000000.0)
t_2
(if (<= t_3 1e+274)
(/ 2.0 t)
(if (<= t_3 INFINITY) (- t_1 2.0) t_2))))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (t * z);
double t_2 = -2.0 + (x / y);
double t_3 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z);
double tmp;
if (t_3 <= -2e+165) {
tmp = t_1;
} else if (t_3 <= 2000000000000.0) {
tmp = t_2;
} else if (t_3 <= 1e+274) {
tmp = 2.0 / t;
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_1 - 2.0;
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (t * z);
double t_2 = -2.0 + (x / y);
double t_3 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z);
double tmp;
if (t_3 <= -2e+165) {
tmp = t_1;
} else if (t_3 <= 2000000000000.0) {
tmp = t_2;
} else if (t_3 <= 1e+274) {
tmp = 2.0 / t;
} else if (t_3 <= Double.POSITIVE_INFINITY) {
tmp = t_1 - 2.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = 2.0 / (t * z) t_2 = -2.0 + (x / y) t_3 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z) tmp = 0 if t_3 <= -2e+165: tmp = t_1 elif t_3 <= 2000000000000.0: tmp = t_2 elif t_3 <= 1e+274: tmp = 2.0 / t elif t_3 <= math.inf: tmp = t_1 - 2.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(t * z)) t_2 = Float64(-2.0 + Float64(x / y)) t_3 = Float64(Float64(Float64(Float64(1.0 - t) * Float64(z * 2.0)) + 2.0) / Float64(t * z)) tmp = 0.0 if (t_3 <= -2e+165) tmp = t_1; elseif (t_3 <= 2000000000000.0) tmp = t_2; elseif (t_3 <= 1e+274) tmp = Float64(2.0 / t); elseif (t_3 <= Inf) tmp = Float64(t_1 - 2.0); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 2.0 / (t * z); t_2 = -2.0 + (x / y); t_3 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z); tmp = 0.0; if (t_3 <= -2e+165) tmp = t_1; elseif (t_3 <= 2000000000000.0) tmp = t_2; elseif (t_3 <= 1e+274) tmp = 2.0 / t; elseif (t_3 <= Inf) tmp = t_1 - 2.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(-2.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(1.0 - t), $MachinePrecision] * N[(z * 2.0), $MachinePrecision]), $MachinePrecision] + 2.0), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -2e+165], t$95$1, If[LessEqual[t$95$3, 2000000000000.0], t$95$2, If[LessEqual[t$95$3, 1e+274], N[(2.0 / t), $MachinePrecision], If[LessEqual[t$95$3, Infinity], N[(t$95$1 - 2.0), $MachinePrecision], t$95$2]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{t \cdot z}\\
t_2 := -2 + \frac{x}{y}\\
t_3 := \frac{\left(1 - t\right) \cdot \left(z \cdot 2\right) + 2}{t \cdot z}\\
\mathbf{if}\;t\_3 \leq -2 \cdot 10^{+165}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 2000000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 10^{+274}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_1 - 2\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -1.9999999999999998e165Initial program 99.9%
Taylor expanded in z around 0
lower-/.f64N/A
lower-*.f6473.2
Applied rewrites73.2%
if -1.9999999999999998e165 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 2e12 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 78.3%
Taylor expanded in t around inf
Applied rewrites88.0%
if 2e12 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 9.99999999999999921e273Initial program 99.7%
Taylor expanded in t around 0
Applied rewrites75.3%
Taylor expanded in z around inf
Applied rewrites48.4%
if 9.99999999999999921e273 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 99.9%
Taylor expanded in t around 0
associate-+r+N/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
associate-+r+N/A
remove-double-negN/A
unsub-negN/A
div-subN/A
distribute-frac-negN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
lower--.f64N/A
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites86.5%
Final simplification76.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* t z)))
(t_2 (+ -2.0 (/ x y)))
(t_3 (/ (+ (* (- 1.0 t) (* z 2.0)) 2.0) (* t z))))
(if (<= t_3 -2e+165)
t_1
(if (<= t_3 2000000000000.0)
t_2
(if (<= t_3 1e+274) (/ 2.0 t) (if (<= t_3 INFINITY) t_1 t_2))))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (t * z);
double t_2 = -2.0 + (x / y);
double t_3 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z);
double tmp;
if (t_3 <= -2e+165) {
tmp = t_1;
} else if (t_3 <= 2000000000000.0) {
tmp = t_2;
} else if (t_3 <= 1e+274) {
tmp = 2.0 / t;
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (t * z);
double t_2 = -2.0 + (x / y);
double t_3 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z);
double tmp;
if (t_3 <= -2e+165) {
tmp = t_1;
} else if (t_3 <= 2000000000000.0) {
tmp = t_2;
} else if (t_3 <= 1e+274) {
tmp = 2.0 / t;
} else if (t_3 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = 2.0 / (t * z) t_2 = -2.0 + (x / y) t_3 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z) tmp = 0 if t_3 <= -2e+165: tmp = t_1 elif t_3 <= 2000000000000.0: tmp = t_2 elif t_3 <= 1e+274: tmp = 2.0 / t elif t_3 <= math.inf: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(t * z)) t_2 = Float64(-2.0 + Float64(x / y)) t_3 = Float64(Float64(Float64(Float64(1.0 - t) * Float64(z * 2.0)) + 2.0) / Float64(t * z)) tmp = 0.0 if (t_3 <= -2e+165) tmp = t_1; elseif (t_3 <= 2000000000000.0) tmp = t_2; elseif (t_3 <= 1e+274) tmp = Float64(2.0 / t); elseif (t_3 <= Inf) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 2.0 / (t * z); t_2 = -2.0 + (x / y); t_3 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z); tmp = 0.0; if (t_3 <= -2e+165) tmp = t_1; elseif (t_3 <= 2000000000000.0) tmp = t_2; elseif (t_3 <= 1e+274) tmp = 2.0 / t; elseif (t_3 <= Inf) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(-2.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(1.0 - t), $MachinePrecision] * N[(z * 2.0), $MachinePrecision]), $MachinePrecision] + 2.0), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -2e+165], t$95$1, If[LessEqual[t$95$3, 2000000000000.0], t$95$2, If[LessEqual[t$95$3, 1e+274], N[(2.0 / t), $MachinePrecision], If[LessEqual[t$95$3, Infinity], t$95$1, t$95$2]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{t \cdot z}\\
t_2 := -2 + \frac{x}{y}\\
t_3 := \frac{\left(1 - t\right) \cdot \left(z \cdot 2\right) + 2}{t \cdot z}\\
\mathbf{if}\;t\_3 \leq -2 \cdot 10^{+165}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 2000000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 10^{+274}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -1.9999999999999998e165 or 9.99999999999999921e273 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 99.9%
Taylor expanded in z around 0
lower-/.f64N/A
lower-*.f6477.5
Applied rewrites77.5%
if -1.9999999999999998e165 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 2e12 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 78.3%
Taylor expanded in t around inf
Applied rewrites88.0%
if 2e12 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 9.99999999999999921e273Initial program 99.7%
Taylor expanded in t around 0
Applied rewrites75.3%
Taylor expanded in z around inf
Applied rewrites48.4%
Final simplification76.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (fma z 2.0 2.0) (* t z)))
(t_2 (/ (+ (* (- 1.0 t) (* z 2.0)) 2.0) (* t z)))
(t_3 (+ -2.0 (/ x y))))
(if (<= t_2 -2e+105)
t_1
(if (<= t_2 2000000000000.0) t_3 (if (<= t_2 INFINITY) t_1 t_3)))))
double code(double x, double y, double z, double t) {
double t_1 = fma(z, 2.0, 2.0) / (t * z);
double t_2 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z);
double t_3 = -2.0 + (x / y);
double tmp;
if (t_2 <= -2e+105) {
tmp = t_1;
} else if (t_2 <= 2000000000000.0) {
tmp = t_3;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(fma(z, 2.0, 2.0) / Float64(t * z)) t_2 = Float64(Float64(Float64(Float64(1.0 - t) * Float64(z * 2.0)) + 2.0) / Float64(t * z)) t_3 = Float64(-2.0 + Float64(x / y)) tmp = 0.0 if (t_2 <= -2e+105) tmp = t_1; elseif (t_2 <= 2000000000000.0) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * 2.0 + 2.0), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(1.0 - t), $MachinePrecision] * N[(z * 2.0), $MachinePrecision]), $MachinePrecision] + 2.0), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(-2.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+105], t$95$1, If[LessEqual[t$95$2, 2000000000000.0], t$95$3, If[LessEqual[t$95$2, Infinity], t$95$1, t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(z, 2, 2\right)}{t \cdot z}\\
t_2 := \frac{\left(1 - t\right) \cdot \left(z \cdot 2\right) + 2}{t \cdot z}\\
t_3 := -2 + \frac{x}{y}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+105}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2000000000000:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -1.9999999999999999e105 or 2e12 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 99.8%
Taylor expanded in t around 0
Applied rewrites80.9%
if -1.9999999999999999e105 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 2e12 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 76.0%
Taylor expanded in t around inf
Applied rewrites93.1%
Final simplification86.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ 2.0 (* t z)) (/ x y))))
(if (<= (/ x y) -1e+25)
t_1
(if (<= (/ x y) 5e+35) (fma (+ 1.0 z) (/ (/ 2.0 t) z) -2.0) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (2.0 / (t * z)) + (x / y);
double tmp;
if ((x / y) <= -1e+25) {
tmp = t_1;
} else if ((x / y) <= 5e+35) {
tmp = fma((1.0 + z), ((2.0 / t) / z), -2.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(2.0 / Float64(t * z)) + Float64(x / y)) tmp = 0.0 if (Float64(x / y) <= -1e+25) tmp = t_1; elseif (Float64(x / y) <= 5e+35) tmp = fma(Float64(1.0 + z), Float64(Float64(2.0 / t) / z), -2.0); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision] + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -1e+25], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 5e+35], N[(N[(1.0 + z), $MachinePrecision] * N[(N[(2.0 / t), $MachinePrecision] / z), $MachinePrecision] + -2.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{t \cdot z} + \frac{x}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -1 \cdot 10^{+25}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 5 \cdot 10^{+35}:\\
\;\;\;\;\mathsf{fma}\left(1 + z, \frac{\frac{2}{t}}{z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -1.00000000000000009e25 or 5.00000000000000021e35 < (/.f64 x y) Initial program 89.0%
Taylor expanded in z around 0
Applied rewrites95.0%
if -1.00000000000000009e25 < (/.f64 x y) < 5.00000000000000021e35Initial program 88.2%
Taylor expanded in y around inf
Applied rewrites95.2%
Applied rewrites95.4%
Final simplification95.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* t z))) (t_2 (+ t_1 (/ x y))))
(if (<= (/ x y) -1e+23)
t_2
(if (<= (/ x y) 5e+35) (fma (+ 1.0 z) t_1 -2.0) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (t * z);
double t_2 = t_1 + (x / y);
double tmp;
if ((x / y) <= -1e+23) {
tmp = t_2;
} else if ((x / y) <= 5e+35) {
tmp = fma((1.0 + z), t_1, -2.0);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(t * z)) t_2 = Float64(t_1 + Float64(x / y)) tmp = 0.0 if (Float64(x / y) <= -1e+23) tmp = t_2; elseif (Float64(x / y) <= 5e+35) tmp = fma(Float64(1.0 + z), t_1, -2.0); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -1e+23], t$95$2, If[LessEqual[N[(x / y), $MachinePrecision], 5e+35], N[(N[(1.0 + z), $MachinePrecision] * t$95$1 + -2.0), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{t \cdot z}\\
t_2 := t\_1 + \frac{x}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -1 \cdot 10^{+23}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;\frac{x}{y} \leq 5 \cdot 10^{+35}:\\
\;\;\;\;\mathsf{fma}\left(1 + z, t\_1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x y) < -9.9999999999999992e22 or 5.00000000000000021e35 < (/.f64 x y) Initial program 89.0%
Taylor expanded in z around 0
Applied rewrites95.1%
if -9.9999999999999992e22 < (/.f64 x y) < 5.00000000000000021e35Initial program 88.2%
Taylor expanded in y around inf
Applied rewrites95.2%
Final simplification95.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (- (/ 2.0 t) 2.0) (/ x y))))
(if (<= (/ x y) -1e-12)
t_1
(if (<= (/ x y) 0.001) (fma (+ 1.0 z) (/ 2.0 (* t z)) -2.0) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((2.0 / t) - 2.0) + (x / y);
double tmp;
if ((x / y) <= -1e-12) {
tmp = t_1;
} else if ((x / y) <= 0.001) {
tmp = fma((1.0 + z), (2.0 / (t * z)), -2.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(2.0 / t) - 2.0) + Float64(x / y)) tmp = 0.0 if (Float64(x / y) <= -1e-12) tmp = t_1; elseif (Float64(x / y) <= 0.001) tmp = fma(Float64(1.0 + z), Float64(2.0 / Float64(t * z)), -2.0); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(2.0 / t), $MachinePrecision] - 2.0), $MachinePrecision] + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -1e-12], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 0.001], N[(N[(1.0 + z), $MachinePrecision] * N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision] + -2.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(\frac{2}{t} - 2\right) + \frac{x}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -1 \cdot 10^{-12}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 0.001:\\
\;\;\;\;\mathsf{fma}\left(1 + z, \frac{2}{t \cdot z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -9.9999999999999998e-13 or 1e-3 < (/.f64 x y) Initial program 89.6%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
metadata-evalN/A
sub-negN/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6480.3
Applied rewrites80.3%
if -9.9999999999999998e-13 < (/.f64 x y) < 1e-3Initial program 87.5%
Taylor expanded in y around inf
Applied rewrites99.2%
Final simplification89.9%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) 2e+61) (- (/ (fma (/ x y) t (- (/ 2.0 z) -2.0)) t) 2.0) (+ (/ 2.0 (* t z)) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= 2e+61) {
tmp = (fma((x / y), t, ((2.0 / z) - -2.0)) / t) - 2.0;
} else {
tmp = (2.0 / (t * z)) + (x / y);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= 2e+61) tmp = Float64(Float64(fma(Float64(x / y), t, Float64(Float64(2.0 / z) - -2.0)) / t) - 2.0); else tmp = Float64(Float64(2.0 / Float64(t * z)) + Float64(x / y)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], 2e+61], N[(N[(N[(N[(x / y), $MachinePrecision] * t + N[(N[(2.0 / z), $MachinePrecision] - -2.0), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision] - 2.0), $MachinePrecision], N[(N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision] + N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq 2 \cdot 10^{+61}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{x}{y}, t, \frac{2}{z} - -2\right)}{t} - 2\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{t \cdot z} + \frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < 1.9999999999999999e61Initial program 88.0%
Taylor expanded in t around 0
associate-+r+N/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
associate-+r+N/A
remove-double-negN/A
unsub-negN/A
div-subN/A
distribute-frac-negN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
lower--.f64N/A
Applied rewrites96.2%
if 1.9999999999999999e61 < (/.f64 x y) Initial program 90.7%
Taylor expanded in z around 0
Applied rewrites99.2%
Final simplification96.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ 2.0 t) (/ x y))))
(if (<= (/ x y) -1e+25)
t_1
(if (<= (/ x y) 0.02) (fma (+ 1.0 z) (/ 2.0 (* t z)) -2.0) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (2.0 / t) + (x / y);
double tmp;
if ((x / y) <= -1e+25) {
tmp = t_1;
} else if ((x / y) <= 0.02) {
tmp = fma((1.0 + z), (2.0 / (t * z)), -2.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(2.0 / t) + Float64(x / y)) tmp = 0.0 if (Float64(x / y) <= -1e+25) tmp = t_1; elseif (Float64(x / y) <= 0.02) tmp = fma(Float64(1.0 + z), Float64(2.0 / Float64(t * z)), -2.0); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 / t), $MachinePrecision] + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -1e+25], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 0.02], N[(N[(1.0 + z), $MachinePrecision] * N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision] + -2.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{t} + \frac{x}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -1 \cdot 10^{+25}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 0.02:\\
\;\;\;\;\mathsf{fma}\left(1 + z, \frac{2}{t \cdot z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -1.00000000000000009e25 or 0.0200000000000000004 < (/.f64 x y) Initial program 88.8%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
metadata-evalN/A
sub-negN/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6479.7
Applied rewrites79.7%
Taylor expanded in t around 0
Applied rewrites79.4%
if -1.00000000000000009e25 < (/.f64 x y) < 0.0200000000000000004Initial program 88.3%
Taylor expanded in y around inf
Applied rewrites97.1%
Final simplification89.0%
(FPCore (x y z t)
:precision binary64
(if (<= (/ x y) -1e+25)
(/ x y)
(if (<= (/ x y) 4e+63)
(fma (+ 1.0 z) (/ 2.0 (* t z)) -2.0)
(+ -2.0 (/ x y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -1e+25) {
tmp = x / y;
} else if ((x / y) <= 4e+63) {
tmp = fma((1.0 + z), (2.0 / (t * z)), -2.0);
} else {
tmp = -2.0 + (x / y);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -1e+25) tmp = Float64(x / y); elseif (Float64(x / y) <= 4e+63) tmp = fma(Float64(1.0 + z), Float64(2.0 / Float64(t * z)), -2.0); else tmp = Float64(-2.0 + Float64(x / y)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -1e+25], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 4e+63], N[(N[(1.0 + z), $MachinePrecision] * N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision] + -2.0), $MachinePrecision], N[(-2.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -1 \cdot 10^{+25}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 4 \cdot 10^{+63}:\\
\;\;\;\;\mathsf{fma}\left(1 + z, \frac{2}{t \cdot z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;-2 + \frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -1.00000000000000009e25Initial program 85.7%
Taylor expanded in y around 0
lower-/.f6474.3
Applied rewrites74.3%
if -1.00000000000000009e25 < (/.f64 x y) < 4.00000000000000023e63Initial program 88.8%
Taylor expanded in y around inf
Applied rewrites93.6%
if 4.00000000000000023e63 < (/.f64 x y) Initial program 90.4%
Taylor expanded in t around inf
Applied rewrites78.7%
Final simplification86.8%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -4.5e+23) (/ x y) (if (<= (/ x y) 8.5e-12) (- (/ 2.0 t) 2.0) (+ -2.0 (/ x y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -4.5e+23) {
tmp = x / y;
} else if ((x / y) <= 8.5e-12) {
tmp = (2.0 / t) - 2.0;
} else {
tmp = -2.0 + (x / y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-4.5d+23)) then
tmp = x / y
else if ((x / y) <= 8.5d-12) then
tmp = (2.0d0 / t) - 2.0d0
else
tmp = (-2.0d0) + (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -4.5e+23) {
tmp = x / y;
} else if ((x / y) <= 8.5e-12) {
tmp = (2.0 / t) - 2.0;
} else {
tmp = -2.0 + (x / y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -4.5e+23: tmp = x / y elif (x / y) <= 8.5e-12: tmp = (2.0 / t) - 2.0 else: tmp = -2.0 + (x / y) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -4.5e+23) tmp = Float64(x / y); elseif (Float64(x / y) <= 8.5e-12) tmp = Float64(Float64(2.0 / t) - 2.0); else tmp = Float64(-2.0 + Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -4.5e+23) tmp = x / y; elseif ((x / y) <= 8.5e-12) tmp = (2.0 / t) - 2.0; else tmp = -2.0 + (x / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -4.5e+23], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 8.5e-12], N[(N[(2.0 / t), $MachinePrecision] - 2.0), $MachinePrecision], N[(-2.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -4.5 \cdot 10^{+23}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 8.5 \cdot 10^{-12}:\\
\;\;\;\;\frac{2}{t} - 2\\
\mathbf{else}:\\
\;\;\;\;-2 + \frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -4.49999999999999979e23Initial program 85.7%
Taylor expanded in y around 0
lower-/.f6474.3
Applied rewrites74.3%
if -4.49999999999999979e23 < (/.f64 x y) < 8.4999999999999997e-12Initial program 88.0%
Taylor expanded in y around inf
Applied rewrites98.1%
Taylor expanded in z around inf
Applied rewrites67.0%
if 8.4999999999999997e-12 < (/.f64 x y) Initial program 91.6%
Taylor expanded in t around inf
Applied rewrites69.2%
Final simplification69.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -4.5e+23) (/ x y) (if (<= (/ x y) 2.6e+35) (- (/ 2.0 t) 2.0) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -4.5e+23) {
tmp = x / y;
} else if ((x / y) <= 2.6e+35) {
tmp = (2.0 / t) - 2.0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-4.5d+23)) then
tmp = x / y
else if ((x / y) <= 2.6d+35) then
tmp = (2.0d0 / t) - 2.0d0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -4.5e+23) {
tmp = x / y;
} else if ((x / y) <= 2.6e+35) {
tmp = (2.0 / t) - 2.0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -4.5e+23: tmp = x / y elif (x / y) <= 2.6e+35: tmp = (2.0 / t) - 2.0 else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -4.5e+23) tmp = Float64(x / y); elseif (Float64(x / y) <= 2.6e+35) tmp = Float64(Float64(2.0 / t) - 2.0); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -4.5e+23) tmp = x / y; elseif ((x / y) <= 2.6e+35) tmp = (2.0 / t) - 2.0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -4.5e+23], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 2.6e+35], N[(N[(2.0 / t), $MachinePrecision] - 2.0), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -4.5 \cdot 10^{+23}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 2.6 \cdot 10^{+35}:\\
\;\;\;\;\frac{2}{t} - 2\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -4.49999999999999979e23 or 2.60000000000000007e35 < (/.f64 x y) Initial program 89.0%
Taylor expanded in y around 0
lower-/.f6473.7
Applied rewrites73.7%
if -4.49999999999999979e23 < (/.f64 x y) < 2.60000000000000007e35Initial program 88.2%
Taylor expanded in y around inf
Applied rewrites95.2%
Taylor expanded in z around inf
Applied rewrites65.4%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -8.5e-6) (/ x y) (if (<= (/ x y) 2.0) -2.0 (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -8.5e-6) {
tmp = x / y;
} else if ((x / y) <= 2.0) {
tmp = -2.0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-8.5d-6)) then
tmp = x / y
else if ((x / y) <= 2.0d0) then
tmp = -2.0d0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -8.5e-6) {
tmp = x / y;
} else if ((x / y) <= 2.0) {
tmp = -2.0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -8.5e-6: tmp = x / y elif (x / y) <= 2.0: tmp = -2.0 else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -8.5e-6) tmp = Float64(x / y); elseif (Float64(x / y) <= 2.0) tmp = -2.0; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -8.5e-6) tmp = x / y; elseif ((x / y) <= 2.0) tmp = -2.0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -8.5e-6], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 2.0], -2.0, N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -8.5 \cdot 10^{-6}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 2:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -8.4999999999999999e-6 or 2 < (/.f64 x y) Initial program 89.4%
Taylor expanded in y around 0
lower-/.f6468.2
Applied rewrites68.2%
if -8.4999999999999999e-6 < (/.f64 x y) < 2Initial program 87.8%
Taylor expanded in y around inf
Applied rewrites98.3%
Taylor expanded in t around inf
Applied rewrites43.2%
(FPCore (x y z t) :precision binary64 (if (<= t -6800000000.0) -2.0 (if (<= t 1.25e+14) (/ 2.0 t) -2.0)))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -6800000000.0) {
tmp = -2.0;
} else if (t <= 1.25e+14) {
tmp = 2.0 / t;
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-6800000000.0d0)) then
tmp = -2.0d0
else if (t <= 1.25d+14) then
tmp = 2.0d0 / t
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -6800000000.0) {
tmp = -2.0;
} else if (t <= 1.25e+14) {
tmp = 2.0 / t;
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -6800000000.0: tmp = -2.0 elif t <= 1.25e+14: tmp = 2.0 / t else: tmp = -2.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -6800000000.0) tmp = -2.0; elseif (t <= 1.25e+14) tmp = Float64(2.0 / t); else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -6800000000.0) tmp = -2.0; elseif (t <= 1.25e+14) tmp = 2.0 / t; else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -6800000000.0], -2.0, If[LessEqual[t, 1.25e+14], N[(2.0 / t), $MachinePrecision], -2.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -6800000000:\\
\;\;\;\;-2\\
\mathbf{elif}\;t \leq 1.25 \cdot 10^{+14}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if t < -6.8e9 or 1.25e14 < t Initial program 75.2%
Taylor expanded in y around inf
Applied rewrites61.0%
Taylor expanded in t around inf
Applied rewrites49.3%
if -6.8e9 < t < 1.25e14Initial program 99.8%
Taylor expanded in t around 0
Applied rewrites74.2%
Taylor expanded in z around inf
Applied rewrites33.0%
(FPCore (x y z t) :precision binary64 -2.0)
double code(double x, double y, double z, double t) {
return -2.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -2.0d0
end function
public static double code(double x, double y, double z, double t) {
return -2.0;
}
def code(x, y, z, t): return -2.0
function code(x, y, z, t) return -2.0 end
function tmp = code(x, y, z, t) tmp = -2.0; end
code[x_, y_, z_, t_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 88.5%
Taylor expanded in y around inf
Applied rewrites68.3%
Taylor expanded in t around inf
Applied rewrites23.7%
(FPCore (x y z t) :precision binary64 (- (/ (+ (/ 2.0 z) 2.0) t) (- 2.0 (/ x y))))
double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((2.0d0 / z) + 2.0d0) / t) - (2.0d0 - (x / y))
end function
public static double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
def code(x, y, z, t): return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(2.0 / z) + 2.0) / t) - Float64(2.0 - Float64(x / y))) end
function tmp = code(x, y, z, t) tmp = (((2.0 / z) + 2.0) / t) - (2.0 - (x / y)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(2.0 / z), $MachinePrecision] + 2.0), $MachinePrecision] / t), $MachinePrecision] - N[(2.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{2}{z} + 2}{t} - \left(2 - \frac{x}{y}\right)
\end{array}
herbie shell --seed 2024235
(FPCore (x y z t)
:name "Data.HashTable.ST.Basic:computeOverhead from hashtables-1.2.0.2"
:precision binary64
:alt
(! :herbie-platform default (- (/ (+ (/ 2 z) 2) t) (- 2 (/ x y))))
(+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))