
(FPCore (x y z) :precision binary64 (+ (+ (/ x 2.0) (* y x)) z))
double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x / 2.0d0) + (y * x)) + z
end function
public static double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
def code(x, y, z): return ((x / 2.0) + (y * x)) + z
function code(x, y, z) return Float64(Float64(Float64(x / 2.0) + Float64(y * x)) + z) end
function tmp = code(x, y, z) tmp = ((x / 2.0) + (y * x)) + z; end
code[x_, y_, z_] := N[(N[(N[(x / 2.0), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{2} + y \cdot x\right) + z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (/ x 2.0) (* y x)) z))
double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x / 2.0d0) + (y * x)) + z
end function
public static double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
def code(x, y, z): return ((x / 2.0) + (y * x)) + z
function code(x, y, z) return Float64(Float64(Float64(x / 2.0) + Float64(y * x)) + z) end
function tmp = code(x, y, z) tmp = ((x / 2.0) + (y * x)) + z; end
code[x_, y_, z_] := N[(N[(N[(x / 2.0), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{2} + y \cdot x\right) + z
\end{array}
(FPCore (x y z) :precision binary64 (fma (+ y 0.5) x z))
double code(double x, double y, double z) {
return fma((y + 0.5), x, z);
}
function code(x, y, z) return fma(Float64(y + 0.5), x, z) end
code[x_, y_, z_] := N[(N[(y + 0.5), $MachinePrecision] * x + z), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y + 0.5, x, z\right)
\end{array}
Initial program 100.0%
lift-+.f64N/A
lift-+.f64N/A
lift-/.f64N/A
div-invN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
*-commutativeN/A
lower-fma.f64N/A
lower-+.f64N/A
metadata-eval100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ (* x y) z))) (if (<= y -0.5) t_0 (if (<= y 0.5) (fma x 0.5 z) t_0))))
double code(double x, double y, double z) {
double t_0 = (x * y) + z;
double tmp;
if (y <= -0.5) {
tmp = t_0;
} else if (y <= 0.5) {
tmp = fma(x, 0.5, z);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x * y) + z) tmp = 0.0 if (y <= -0.5) tmp = t_0; elseif (y <= 0.5) tmp = fma(x, 0.5, z); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision]}, If[LessEqual[y, -0.5], t$95$0, If[LessEqual[y, 0.5], N[(x * 0.5 + z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot y + z\\
\mathbf{if}\;y \leq -0.5:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.5:\\
\;\;\;\;\mathsf{fma}\left(x, 0.5, z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.5 or 0.5 < y Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6498.4
Applied rewrites98.4%
if -0.5 < y < 0.5Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6498.6
Applied rewrites98.6%
Final simplification98.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- y -0.5) x))) (if (<= y -1.05e-16) t_0 (if (<= y 2.6e+25) (fma x 0.5 z) t_0))))
double code(double x, double y, double z) {
double t_0 = (y - -0.5) * x;
double tmp;
if (y <= -1.05e-16) {
tmp = t_0;
} else if (y <= 2.6e+25) {
tmp = fma(x, 0.5, z);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(y - -0.5) * x) tmp = 0.0 if (y <= -1.05e-16) tmp = t_0; elseif (y <= 2.6e+25) tmp = fma(x, 0.5, z); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - -0.5), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[y, -1.05e-16], t$95$0, If[LessEqual[y, 2.6e+25], N[(x * 0.5 + z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y - -0.5\right) \cdot x\\
\mathbf{if}\;y \leq -1.05 \cdot 10^{-16}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.6 \cdot 10^{+25}:\\
\;\;\;\;\mathsf{fma}\left(x, 0.5, z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.0500000000000001e-16 or 2.5999999999999998e25 < y Initial program 100.0%
Taylor expanded in z around 0
*-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
lower--.f6483.4
Applied rewrites83.4%
if -1.0500000000000001e-16 < y < 2.5999999999999998e25Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6498.3
Applied rewrites98.3%
(FPCore (x y z) :precision binary64 (if (<= y -2.45e+16) (* x y) (if (<= y 2.6e+25) (fma x 0.5 z) (* x y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.45e+16) {
tmp = x * y;
} else if (y <= 2.6e+25) {
tmp = fma(x, 0.5, z);
} else {
tmp = x * y;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -2.45e+16) tmp = Float64(x * y); elseif (y <= 2.6e+25) tmp = fma(x, 0.5, z); else tmp = Float64(x * y); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -2.45e+16], N[(x * y), $MachinePrecision], If[LessEqual[y, 2.6e+25], N[(x * 0.5 + z), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.45 \cdot 10^{+16}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq 2.6 \cdot 10^{+25}:\\
\;\;\;\;\mathsf{fma}\left(x, 0.5, z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -2.45e16 or 2.5999999999999998e25 < y Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6483.3
Applied rewrites83.3%
if -2.45e16 < y < 2.5999999999999998e25Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6496.0
Applied rewrites96.0%
Final simplification90.0%
(FPCore (x y z) :precision binary64 (if (<= y -0.5) (* x y) (if (<= y 0.5) (* 0.5 x) (* x y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.5) {
tmp = x * y;
} else if (y <= 0.5) {
tmp = 0.5 * x;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-0.5d0)) then
tmp = x * y
else if (y <= 0.5d0) then
tmp = 0.5d0 * x
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -0.5) {
tmp = x * y;
} else if (y <= 0.5) {
tmp = 0.5 * x;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -0.5: tmp = x * y elif y <= 0.5: tmp = 0.5 * x else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -0.5) tmp = Float64(x * y); elseif (y <= 0.5) tmp = Float64(0.5 * x); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -0.5) tmp = x * y; elseif (y <= 0.5) tmp = 0.5 * x; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -0.5], N[(x * y), $MachinePrecision], If[LessEqual[y, 0.5], N[(0.5 * x), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.5:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq 0.5:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -0.5 or 0.5 < y Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6479.7
Applied rewrites79.7%
if -0.5 < y < 0.5Initial program 100.0%
Taylor expanded in z around 0
*-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
lower--.f6448.8
Applied rewrites48.8%
Taylor expanded in y around 0
Applied rewrites47.5%
Final simplification63.6%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6441.4
Applied rewrites41.4%
Final simplification41.4%
herbie shell --seed 2024235
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2.0) (* y x)) z))