
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- t y) (- z y)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((t - y) * (z - y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((t - y) * (z - y)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((t - y) * (z - y)));
}
def code(x, y, z, t): return 1.0 - (x / ((t - y) * (z - y)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((t - y) * (z - y))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}
\end{array}
Initial program 98.7%
Final simplification98.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- t y) (- y z))))
(t_2 (- 1.0 (/ x (* (- t y) (- z y))))))
(if (<= t_2 -400.0) t_1 (if (<= t_2 2.0) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (y - z));
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -400.0) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((t - y) * (y - z))
t_2 = 1.0d0 - (x / ((t - y) * (z - y)))
if (t_2 <= (-400.0d0)) then
tmp = t_1
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (y - z));
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -400.0) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((t - y) * (y - z)) t_2 = 1.0 - (x / ((t - y) * (z - y))) tmp = 0 if t_2 <= -400.0: tmp = t_1 elif t_2 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(y - z))) t_2 = Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) tmp = 0.0 if (t_2 <= -400.0) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((t - y) * (y - z)); t_2 = 1.0 - (x / ((t - y) * (z - y))); tmp = 0.0; if (t_2 <= -400.0) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -400.0], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(y - z\right)}\\
t_2 := 1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_2 \leq -400:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -400 or 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 94.5%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6492.3
Applied rewrites92.3%
if -400 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites99.4%
Final simplification97.7%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (- 1.0 (/ x (* t z)))) (t_2 (- 1.0 (/ x (* (- t y) (- z y)))))) (if (<= t_2 -400.0) t_1 (if (<= t_2 2.0) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / (t * z));
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -400.0) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 1.0d0 - (x / (t * z))
t_2 = 1.0d0 - (x / ((t - y) * (z - y)))
if (t_2 <= (-400.0d0)) then
tmp = t_1
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / (t * z));
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -400.0) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 - (x / (t * z)) t_2 = 1.0 - (x / ((t - y) * (z - y))) tmp = 0 if t_2 <= -400.0: tmp = t_1 elif t_2 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(t * z))) t_2 = Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) tmp = 0.0 if (t_2 <= -400.0) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 - (x / (t * z)); t_2 = 1.0 - (x / ((t - y) * (z - y))); tmp = 0.0; if (t_2 <= -400.0) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -400.0], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{t \cdot z}\\
t_2 := 1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_2 \leq -400:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -400 or 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 94.5%
Taylor expanded in y around 0
lower-*.f6446.9
Applied rewrites46.9%
if -400 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites99.4%
Final simplification86.7%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 98.7%
Taylor expanded in t around inf
Applied rewrites76.1%
herbie shell --seed 2024235
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))