
(FPCore (x y z t a b) :precision binary64 (/ (+ (* x y) (* z (- t a))) (+ y (* z (- b y)))))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * (t - a))) / (y + (z * (b - y)));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * (t - a))) / (y + (z * (b - y)))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * (t - a))) / (y + (z * (b - y)));
}
def code(x, y, z, t, a, b): return ((x * y) + (z * (t - a))) / (y + (z * (b - y)))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * Float64(t - a))) / Float64(y + Float64(z * Float64(b - y)))) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * (t - a))) / (y + (z * (b - y))); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * N[(t - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(y + N[(z * N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y + z \cdot \left(t - a\right)}{y + z \cdot \left(b - y\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (/ (+ (* x y) (* z (- t a))) (+ y (* z (- b y)))))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * (t - a))) / (y + (z * (b - y)));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * (t - a))) / (y + (z * (b - y)))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * (t - a))) / (y + (z * (b - y)));
}
def code(x, y, z, t, a, b): return ((x * y) + (z * (t - a))) / (y + (z * (b - y)))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * Float64(t - a))) / Float64(y + Float64(z * Float64(b - y)))) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * (t - a))) / (y + (z * (b - y))); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * N[(t - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(y + N[(z * N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y + z \cdot \left(t - a\right)}{y + z \cdot \left(b - y\right)}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (* (- b y) z) y))
(t_2 (* (- t a) z))
(t_3 (/ (fma y x t_2) t_1))
(t_4 (/ (+ t_2 (* y x)) t_1))
(t_5 (/ (- a t) (- y b))))
(if (<= t_4 (- INFINITY))
t_5
(if (<= t_4 -5e-267)
t_3
(if (<= t_4 0.0)
(/ 1.0 (fma (- b y) (* (/ 1.0 (fma (- t a) z (* y x))) z) (/ 1.0 x)))
(if (<= t_4 2e+304) t_3 t_5))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = ((b - y) * z) + y;
double t_2 = (t - a) * z;
double t_3 = fma(y, x, t_2) / t_1;
double t_4 = (t_2 + (y * x)) / t_1;
double t_5 = (a - t) / (y - b);
double tmp;
if (t_4 <= -((double) INFINITY)) {
tmp = t_5;
} else if (t_4 <= -5e-267) {
tmp = t_3;
} else if (t_4 <= 0.0) {
tmp = 1.0 / fma((b - y), ((1.0 / fma((t - a), z, (y * x))) * z), (1.0 / x));
} else if (t_4 <= 2e+304) {
tmp = t_3;
} else {
tmp = t_5;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(b - y) * z) + y) t_2 = Float64(Float64(t - a) * z) t_3 = Float64(fma(y, x, t_2) / t_1) t_4 = Float64(Float64(t_2 + Float64(y * x)) / t_1) t_5 = Float64(Float64(a - t) / Float64(y - b)) tmp = 0.0 if (t_4 <= Float64(-Inf)) tmp = t_5; elseif (t_4 <= -5e-267) tmp = t_3; elseif (t_4 <= 0.0) tmp = Float64(1.0 / fma(Float64(b - y), Float64(Float64(1.0 / fma(Float64(t - a), z, Float64(y * x))) * z), Float64(1.0 / x))); elseif (t_4 <= 2e+304) tmp = t_3; else tmp = t_5; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(b - y), $MachinePrecision] * z), $MachinePrecision] + y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t - a), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * x + t$95$2), $MachinePrecision] / t$95$1), $MachinePrecision]}, Block[{t$95$4 = N[(N[(t$95$2 + N[(y * x), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]}, Block[{t$95$5 = N[(N[(a - t), $MachinePrecision] / N[(y - b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, (-Infinity)], t$95$5, If[LessEqual[t$95$4, -5e-267], t$95$3, If[LessEqual[t$95$4, 0.0], N[(1.0 / N[(N[(b - y), $MachinePrecision] * N[(N[(1.0 / N[(N[(t - a), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision] + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 2e+304], t$95$3, t$95$5]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(b - y\right) \cdot z + y\\
t_2 := \left(t - a\right) \cdot z\\
t_3 := \frac{\mathsf{fma}\left(y, x, t\_2\right)}{t\_1}\\
t_4 := \frac{t\_2 + y \cdot x}{t\_1}\\
t_5 := \frac{a - t}{y - b}\\
\mathbf{if}\;t\_4 \leq -\infty:\\
\;\;\;\;t\_5\\
\mathbf{elif}\;t\_4 \leq -5 \cdot 10^{-267}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_4 \leq 0:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(b - y, \frac{1}{\mathsf{fma}\left(t - a, z, y \cdot x\right)} \cdot z, \frac{1}{x}\right)}\\
\mathbf{elif}\;t\_4 \leq 2 \cdot 10^{+304}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_5\\
\end{array}
\end{array}
if (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) < -inf.0 or 1.9999999999999999e304 < (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) Initial program 10.3%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f64N/A
lower--.f6470.3
Applied rewrites70.3%
if -inf.0 < (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) < -4.9999999999999999e-267 or -0.0 < (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) < 1.9999999999999999e304Initial program 99.7%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.7
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.7
Applied rewrites99.7%
if -4.9999999999999999e-267 < (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) < -0.0Initial program 20.9%
lift-/.f64N/A
div-invN/A
lift-+.f64N/A
flip-+N/A
clear-numN/A
frac-timesN/A
metadata-evalN/A
lower-/.f64N/A
lower-*.f64N/A
Applied rewrites20.9%
lift-*.f64N/A
lift-fma.f64N/A
distribute-rgt-inN/A
associate-*l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
un-div-invN/A
lower-/.f6496.4
lift-*.f64N/A
*-commutativeN/A
lift-*.f6496.4
Applied rewrites96.4%
Taylor expanded in z around 0
lower-/.f6496.4
Applied rewrites96.4%
Final simplification90.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ (* (- t a) z) (* y x)) (+ (* (- b y) z) y)))
(t_2 (fma (- t a) z (* y x))))
(if (<= t_1 -5e+303)
(-
(/ x (- 1.0 z))
(/
(fma (- t a) (/ z (- z 1.0)) (/ (* (* z x) b) (* (- 1.0 z) (- 1.0 z))))
y))
(if (<= t_1 2e+304)
(/ 1.0 (fma (- b y) (* (/ 1.0 t_2) z) (/ y t_2)))
(/ (- a t) (- y b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (((t - a) * z) + (y * x)) / (((b - y) * z) + y);
double t_2 = fma((t - a), z, (y * x));
double tmp;
if (t_1 <= -5e+303) {
tmp = (x / (1.0 - z)) - (fma((t - a), (z / (z - 1.0)), (((z * x) * b) / ((1.0 - z) * (1.0 - z)))) / y);
} else if (t_1 <= 2e+304) {
tmp = 1.0 / fma((b - y), ((1.0 / t_2) * z), (y / t_2));
} else {
tmp = (a - t) / (y - b);
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(Float64(t - a) * z) + Float64(y * x)) / Float64(Float64(Float64(b - y) * z) + y)) t_2 = fma(Float64(t - a), z, Float64(y * x)) tmp = 0.0 if (t_1 <= -5e+303) tmp = Float64(Float64(x / Float64(1.0 - z)) - Float64(fma(Float64(t - a), Float64(z / Float64(z - 1.0)), Float64(Float64(Float64(z * x) * b) / Float64(Float64(1.0 - z) * Float64(1.0 - z)))) / y)); elseif (t_1 <= 2e+304) tmp = Float64(1.0 / fma(Float64(b - y), Float64(Float64(1.0 / t_2) * z), Float64(y / t_2))); else tmp = Float64(Float64(a - t) / Float64(y - b)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(N[(t - a), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(b - y), $MachinePrecision] * z), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t - a), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+303], N[(N[(x / N[(1.0 - z), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(t - a), $MachinePrecision] * N[(z / N[(z - 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(z * x), $MachinePrecision] * b), $MachinePrecision] / N[(N[(1.0 - z), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+304], N[(1.0 / N[(N[(b - y), $MachinePrecision] * N[(N[(1.0 / t$95$2), $MachinePrecision] * z), $MachinePrecision] + N[(y / t$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a - t), $MachinePrecision] / N[(y - b), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(t - a\right) \cdot z + y \cdot x}{\left(b - y\right) \cdot z + y}\\
t_2 := \mathsf{fma}\left(t - a, z, y \cdot x\right)\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+303}:\\
\;\;\;\;\frac{x}{1 - z} - \frac{\mathsf{fma}\left(t - a, \frac{z}{z - 1}, \frac{\left(z \cdot x\right) \cdot b}{\left(1 - z\right) \cdot \left(1 - z\right)}\right)}{y}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+304}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(b - y, \frac{1}{t\_2} \cdot z, \frac{y}{t\_2}\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{a - t}{y - b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) < -4.9999999999999997e303Initial program 16.8%
Taylor expanded in y around -inf
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
Applied rewrites70.7%
if -4.9999999999999997e303 < (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) < 1.9999999999999999e304Initial program 88.0%
lift-/.f64N/A
div-invN/A
lift-+.f64N/A
flip-+N/A
clear-numN/A
frac-timesN/A
metadata-evalN/A
lower-/.f64N/A
lower-*.f64N/A
Applied rewrites87.2%
lift-*.f64N/A
lift-fma.f64N/A
distribute-rgt-inN/A
associate-*l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
un-div-invN/A
lower-/.f6497.6
lift-*.f64N/A
*-commutativeN/A
lift-*.f6497.6
Applied rewrites97.6%
if 1.9999999999999999e304 < (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) Initial program 10.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f64N/A
lower--.f6473.6
Applied rewrites73.6%
Final simplification89.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (fma (- t a) z (* y x)))
(t_2 (/ (- a t) (- y b)))
(t_3 (/ (+ (* (- t a) z) (* y x)) (+ (* (- b y) z) y))))
(if (<= t_3 -5e+303)
t_2
(if (<= t_3 2e+304)
(/ 1.0 (fma (- b y) (* (/ 1.0 t_1) z) (/ y t_1)))
t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma((t - a), z, (y * x));
double t_2 = (a - t) / (y - b);
double t_3 = (((t - a) * z) + (y * x)) / (((b - y) * z) + y);
double tmp;
if (t_3 <= -5e+303) {
tmp = t_2;
} else if (t_3 <= 2e+304) {
tmp = 1.0 / fma((b - y), ((1.0 / t_1) * z), (y / t_1));
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = fma(Float64(t - a), z, Float64(y * x)) t_2 = Float64(Float64(a - t) / Float64(y - b)) t_3 = Float64(Float64(Float64(Float64(t - a) * z) + Float64(y * x)) / Float64(Float64(Float64(b - y) * z) + y)) tmp = 0.0 if (t_3 <= -5e+303) tmp = t_2; elseif (t_3 <= 2e+304) tmp = Float64(1.0 / fma(Float64(b - y), Float64(Float64(1.0 / t_1) * z), Float64(y / t_1))); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(t - a), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a - t), $MachinePrecision] / N[(y - b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(t - a), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(b - y), $MachinePrecision] * z), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -5e+303], t$95$2, If[LessEqual[t$95$3, 2e+304], N[(1.0 / N[(N[(b - y), $MachinePrecision] * N[(N[(1.0 / t$95$1), $MachinePrecision] * z), $MachinePrecision] + N[(y / t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(t - a, z, y \cdot x\right)\\
t_2 := \frac{a - t}{y - b}\\
t_3 := \frac{\left(t - a\right) \cdot z + y \cdot x}{\left(b - y\right) \cdot z + y}\\
\mathbf{if}\;t\_3 \leq -5 \cdot 10^{+303}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+304}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(b - y, \frac{1}{t\_1} \cdot z, \frac{y}{t\_1}\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) < -4.9999999999999997e303 or 1.9999999999999999e304 < (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) Initial program 11.4%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f64N/A
lower--.f6470.7
Applied rewrites70.7%
if -4.9999999999999997e303 < (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) < 1.9999999999999999e304Initial program 88.0%
lift-/.f64N/A
div-invN/A
lift-+.f64N/A
flip-+N/A
clear-numN/A
frac-timesN/A
metadata-evalN/A
lower-/.f64N/A
lower-*.f64N/A
Applied rewrites87.2%
lift-*.f64N/A
lift-fma.f64N/A
distribute-rgt-inN/A
associate-*l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
un-div-invN/A
lower-/.f6497.6
lift-*.f64N/A
*-commutativeN/A
lift-*.f6497.6
Applied rewrites97.6%
Final simplification89.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (- a t) (- y b))))
(if (<= z -4.8e-8)
t_1
(if (<= z -5.5e-221)
(/ x (+ (/ (* b z) y) 1.0))
(if (<= z 7.8e-178)
(/ (fma t z (* y x)) (- y (* z y)))
(if (<= z 580000000.0) (* (/ y (fma (- b y) z y)) x) t_1))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a - t) / (y - b);
double tmp;
if (z <= -4.8e-8) {
tmp = t_1;
} else if (z <= -5.5e-221) {
tmp = x / (((b * z) / y) + 1.0);
} else if (z <= 7.8e-178) {
tmp = fma(t, z, (y * x)) / (y - (z * y));
} else if (z <= 580000000.0) {
tmp = (y / fma((b - y), z, y)) * x;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a - t) / Float64(y - b)) tmp = 0.0 if (z <= -4.8e-8) tmp = t_1; elseif (z <= -5.5e-221) tmp = Float64(x / Float64(Float64(Float64(b * z) / y) + 1.0)); elseif (z <= 7.8e-178) tmp = Float64(fma(t, z, Float64(y * x)) / Float64(y - Float64(z * y))); elseif (z <= 580000000.0) tmp = Float64(Float64(y / fma(Float64(b - y), z, y)) * x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a - t), $MachinePrecision] / N[(y - b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -4.8e-8], t$95$1, If[LessEqual[z, -5.5e-221], N[(x / N[(N[(N[(b * z), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 7.8e-178], N[(N[(t * z + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(y - N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 580000000.0], N[(N[(y / N[(N[(b - y), $MachinePrecision] * z + y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a - t}{y - b}\\
\mathbf{if}\;z \leq -4.8 \cdot 10^{-8}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -5.5 \cdot 10^{-221}:\\
\;\;\;\;\frac{x}{\frac{b \cdot z}{y} + 1}\\
\mathbf{elif}\;z \leq 7.8 \cdot 10^{-178}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, z, y \cdot x\right)}{y - z \cdot y}\\
\mathbf{elif}\;z \leq 580000000:\\
\;\;\;\;\frac{y}{\mathsf{fma}\left(b - y, z, y\right)} \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -4.79999999999999997e-8 or 5.8e8 < z Initial program 44.3%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f64N/A
lower--.f6481.9
Applied rewrites81.9%
if -4.79999999999999997e-8 < z < -5.49999999999999966e-221Initial program 83.2%
lift-/.f64N/A
div-invN/A
lift-+.f64N/A
flip-+N/A
clear-numN/A
frac-timesN/A
metadata-evalN/A
lower-/.f64N/A
lower-*.f64N/A
Applied rewrites83.0%
lift-*.f64N/A
lift-fma.f64N/A
distribute-rgt-inN/A
associate-*l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
un-div-invN/A
lower-/.f6480.6
lift-*.f64N/A
*-commutativeN/A
lift-*.f6480.6
Applied rewrites80.6%
Taylor expanded in x around inf
lower-/.f64N/A
lower-+.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f6462.9
Applied rewrites62.9%
Taylor expanded in b around inf
Applied rewrites62.9%
if -5.49999999999999966e-221 < z < 7.8000000000000005e-178Initial program 99.7%
Taylor expanded in a around 0
lower-/.f64N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6488.6
Applied rewrites88.6%
Taylor expanded in b around 0
Applied rewrites71.6%
if 7.8000000000000005e-178 < z < 5.8e8Initial program 79.4%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6459.0
Applied rewrites59.0%
Final simplification74.4%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (- a t) (- y b))))
(if (<= z -1.6e+43)
t_1
(if (<= z 9.2e+45) (/ (fma y x (* (- t a) z)) (+ (* (- b y) z) y)) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a - t) / (y - b);
double tmp;
if (z <= -1.6e+43) {
tmp = t_1;
} else if (z <= 9.2e+45) {
tmp = fma(y, x, ((t - a) * z)) / (((b - y) * z) + y);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a - t) / Float64(y - b)) tmp = 0.0 if (z <= -1.6e+43) tmp = t_1; elseif (z <= 9.2e+45) tmp = Float64(fma(y, x, Float64(Float64(t - a) * z)) / Float64(Float64(Float64(b - y) * z) + y)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a - t), $MachinePrecision] / N[(y - b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.6e+43], t$95$1, If[LessEqual[z, 9.2e+45], N[(N[(y * x + N[(N[(t - a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(b - y), $MachinePrecision] * z), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a - t}{y - b}\\
\mathbf{if}\;z \leq -1.6 \cdot 10^{+43}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 9.2 \cdot 10^{+45}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, \left(t - a\right) \cdot z\right)}{\left(b - y\right) \cdot z + y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.60000000000000007e43 or 9.20000000000000049e45 < z Initial program 34.8%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f64N/A
lower--.f6484.4
Applied rewrites84.4%
if -1.60000000000000007e43 < z < 9.20000000000000049e45Initial program 88.3%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6488.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6488.3
Applied rewrites88.3%
Final simplification86.6%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (- a t) (- y b))))
(if (<= z -0.27)
t_1
(if (<= z 2.1e+14) (/ (fma t z (* y x)) (fma (- b y) z y)) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a - t) / (y - b);
double tmp;
if (z <= -0.27) {
tmp = t_1;
} else if (z <= 2.1e+14) {
tmp = fma(t, z, (y * x)) / fma((b - y), z, y);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a - t) / Float64(y - b)) tmp = 0.0 if (z <= -0.27) tmp = t_1; elseif (z <= 2.1e+14) tmp = Float64(fma(t, z, Float64(y * x)) / fma(Float64(b - y), z, y)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a - t), $MachinePrecision] / N[(y - b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -0.27], t$95$1, If[LessEqual[z, 2.1e+14], N[(N[(t * z + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(N[(b - y), $MachinePrecision] * z + y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a - t}{y - b}\\
\mathbf{if}\;z \leq -0.27:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 2.1 \cdot 10^{+14}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, z, y \cdot x\right)}{\mathsf{fma}\left(b - y, z, y\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -0.27000000000000002 or 2.1e14 < z Initial program 42.3%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f64N/A
lower--.f6482.6
Applied rewrites82.6%
if -0.27000000000000002 < z < 2.1e14Initial program 88.8%
Taylor expanded in a around 0
lower-/.f64N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6476.3
Applied rewrites76.3%
Final simplification79.6%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (- a t) (- y b))))
(if (<= z -9e-7)
t_1
(if (<= z 580000000.0) (* (/ y (fma (- b y) z y)) x) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a - t) / (y - b);
double tmp;
if (z <= -9e-7) {
tmp = t_1;
} else if (z <= 580000000.0) {
tmp = (y / fma((b - y), z, y)) * x;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a - t) / Float64(y - b)) tmp = 0.0 if (z <= -9e-7) tmp = t_1; elseif (z <= 580000000.0) tmp = Float64(Float64(y / fma(Float64(b - y), z, y)) * x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a - t), $MachinePrecision] / N[(y - b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -9e-7], t$95$1, If[LessEqual[z, 580000000.0], N[(N[(y / N[(N[(b - y), $MachinePrecision] * z + y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a - t}{y - b}\\
\mathbf{if}\;z \leq -9 \cdot 10^{-7}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 580000000:\\
\;\;\;\;\frac{y}{\mathsf{fma}\left(b - y, z, y\right)} \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -8.99999999999999959e-7 or 5.8e8 < z Initial program 44.3%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f64N/A
lower--.f6481.9
Applied rewrites81.9%
if -8.99999999999999959e-7 < z < 5.8e8Initial program 88.3%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6458.0
Applied rewrites58.0%
Final simplification71.2%
(FPCore (x y z t a b)
:precision binary64
(if (<= z -1.25e+128)
(/ (- t a) (- y))
(if (<= z -2.2e-10)
(/ (- t a) b)
(if (<= z 3.5) (/ x (- 1.0 z)) (/ a (- y b))))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (z <= -1.25e+128) {
tmp = (t - a) / -y;
} else if (z <= -2.2e-10) {
tmp = (t - a) / b;
} else if (z <= 3.5) {
tmp = x / (1.0 - z);
} else {
tmp = a / (y - b);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (z <= (-1.25d+128)) then
tmp = (t - a) / -y
else if (z <= (-2.2d-10)) then
tmp = (t - a) / b
else if (z <= 3.5d0) then
tmp = x / (1.0d0 - z)
else
tmp = a / (y - b)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (z <= -1.25e+128) {
tmp = (t - a) / -y;
} else if (z <= -2.2e-10) {
tmp = (t - a) / b;
} else if (z <= 3.5) {
tmp = x / (1.0 - z);
} else {
tmp = a / (y - b);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if z <= -1.25e+128: tmp = (t - a) / -y elif z <= -2.2e-10: tmp = (t - a) / b elif z <= 3.5: tmp = x / (1.0 - z) else: tmp = a / (y - b) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (z <= -1.25e+128) tmp = Float64(Float64(t - a) / Float64(-y)); elseif (z <= -2.2e-10) tmp = Float64(Float64(t - a) / b); elseif (z <= 3.5) tmp = Float64(x / Float64(1.0 - z)); else tmp = Float64(a / Float64(y - b)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (z <= -1.25e+128) tmp = (t - a) / -y; elseif (z <= -2.2e-10) tmp = (t - a) / b; elseif (z <= 3.5) tmp = x / (1.0 - z); else tmp = a / (y - b); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[z, -1.25e+128], N[(N[(t - a), $MachinePrecision] / (-y)), $MachinePrecision], If[LessEqual[z, -2.2e-10], N[(N[(t - a), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[z, 3.5], N[(x / N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(a / N[(y - b), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.25 \cdot 10^{+128}:\\
\;\;\;\;\frac{t - a}{-y}\\
\mathbf{elif}\;z \leq -2.2 \cdot 10^{-10}:\\
\;\;\;\;\frac{t - a}{b}\\
\mathbf{elif}\;z \leq 3.5:\\
\;\;\;\;\frac{x}{1 - z}\\
\mathbf{else}:\\
\;\;\;\;\frac{a}{y - b}\\
\end{array}
\end{array}
if z < -1.25e128Initial program 18.9%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6419.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f6419.0
Applied rewrites19.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f64N/A
lower--.f6490.2
Applied rewrites90.2%
Taylor expanded in b around 0
Applied rewrites70.2%
if -1.25e128 < z < -2.1999999999999999e-10Initial program 76.3%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6459.2
Applied rewrites59.2%
if -2.1999999999999999e-10 < z < 3.5Initial program 88.2%
Taylor expanded in y around inf
lower-/.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6449.4
Applied rewrites49.4%
if 3.5 < z Initial program 50.7%
Taylor expanded in a around inf
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
neg-mul-1N/A
lower-neg.f64N/A
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6444.0
Applied rewrites44.0%
Taylor expanded in z around inf
Applied rewrites55.8%
Final simplification56.1%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (/ (- a t) (- y b)))) (if (<= z -3.7e-16) t_1 (if (<= z 0.00078) (/ x (- 1.0 z)) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a - t) / (y - b);
double tmp;
if (z <= -3.7e-16) {
tmp = t_1;
} else if (z <= 0.00078) {
tmp = x / (1.0 - z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = (a - t) / (y - b)
if (z <= (-3.7d-16)) then
tmp = t_1
else if (z <= 0.00078d0) then
tmp = x / (1.0d0 - z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a - t) / (y - b);
double tmp;
if (z <= -3.7e-16) {
tmp = t_1;
} else if (z <= 0.00078) {
tmp = x / (1.0 - z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (a - t) / (y - b) tmp = 0 if z <= -3.7e-16: tmp = t_1 elif z <= 0.00078: tmp = x / (1.0 - z) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a - t) / Float64(y - b)) tmp = 0.0 if (z <= -3.7e-16) tmp = t_1; elseif (z <= 0.00078) tmp = Float64(x / Float64(1.0 - z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (a - t) / (y - b); tmp = 0.0; if (z <= -3.7e-16) tmp = t_1; elseif (z <= 0.00078) tmp = x / (1.0 - z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a - t), $MachinePrecision] / N[(y - b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -3.7e-16], t$95$1, If[LessEqual[z, 0.00078], N[(x / N[(1.0 - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a - t}{y - b}\\
\mathbf{if}\;z \leq -3.7 \cdot 10^{-16}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 0.00078:\\
\;\;\;\;\frac{x}{1 - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -3.7e-16 or 7.79999999999999986e-4 < z Initial program 44.8%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f64N/A
lower--.f6480.4
Applied rewrites80.4%
if -3.7e-16 < z < 7.79999999999999986e-4Initial program 88.8%
Taylor expanded in y around inf
lower-/.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6450.1
Applied rewrites50.1%
Final simplification67.1%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (/ x (- 1.0 z)))) (if (<= y -6900000000.0) t_1 (if (<= y 1.95) (/ (- t a) b) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x / (1.0 - z);
double tmp;
if (y <= -6900000000.0) {
tmp = t_1;
} else if (y <= 1.95) {
tmp = (t - a) / b;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = x / (1.0d0 - z)
if (y <= (-6900000000.0d0)) then
tmp = t_1
else if (y <= 1.95d0) then
tmp = (t - a) / b
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x / (1.0 - z);
double tmp;
if (y <= -6900000000.0) {
tmp = t_1;
} else if (y <= 1.95) {
tmp = (t - a) / b;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = x / (1.0 - z) tmp = 0 if y <= -6900000000.0: tmp = t_1 elif y <= 1.95: tmp = (t - a) / b else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(x / Float64(1.0 - z)) tmp = 0.0 if (y <= -6900000000.0) tmp = t_1; elseif (y <= 1.95) tmp = Float64(Float64(t - a) / b); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = x / (1.0 - z); tmp = 0.0; if (y <= -6900000000.0) tmp = t_1; elseif (y <= 1.95) tmp = (t - a) / b; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x / N[(1.0 - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -6900000000.0], t$95$1, If[LessEqual[y, 1.95], N[(N[(t - a), $MachinePrecision] / b), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{1 - z}\\
\mathbf{if}\;y \leq -6900000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 1.95:\\
\;\;\;\;\frac{t - a}{b}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -6.9e9 or 1.94999999999999996 < y Initial program 50.8%
Taylor expanded in y around inf
lower-/.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6448.3
Applied rewrites48.3%
if -6.9e9 < y < 1.94999999999999996Initial program 79.7%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6460.0
Applied rewrites60.0%
(FPCore (x y z t a b) :precision binary64 (if (<= z -3.9e-16) (/ t (- b y)) (if (<= z 1.1e+16) (/ x (- 1.0 z)) (/ (- a) b))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (z <= -3.9e-16) {
tmp = t / (b - y);
} else if (z <= 1.1e+16) {
tmp = x / (1.0 - z);
} else {
tmp = -a / b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (z <= (-3.9d-16)) then
tmp = t / (b - y)
else if (z <= 1.1d+16) then
tmp = x / (1.0d0 - z)
else
tmp = -a / b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (z <= -3.9e-16) {
tmp = t / (b - y);
} else if (z <= 1.1e+16) {
tmp = x / (1.0 - z);
} else {
tmp = -a / b;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if z <= -3.9e-16: tmp = t / (b - y) elif z <= 1.1e+16: tmp = x / (1.0 - z) else: tmp = -a / b return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (z <= -3.9e-16) tmp = Float64(t / Float64(b - y)); elseif (z <= 1.1e+16) tmp = Float64(x / Float64(1.0 - z)); else tmp = Float64(Float64(-a) / b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (z <= -3.9e-16) tmp = t / (b - y); elseif (z <= 1.1e+16) tmp = x / (1.0 - z); else tmp = -a / b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[z, -3.9e-16], N[(t / N[(b - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.1e+16], N[(x / N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[((-a) / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.9 \cdot 10^{-16}:\\
\;\;\;\;\frac{t}{b - y}\\
\mathbf{elif}\;z \leq 1.1 \cdot 10^{+16}:\\
\;\;\;\;\frac{x}{1 - z}\\
\mathbf{else}:\\
\;\;\;\;\frac{-a}{b}\\
\end{array}
\end{array}
if z < -3.89999999999999977e-16Initial program 40.1%
Taylor expanded in a around 0
lower-/.f64N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6432.2
Applied rewrites32.2%
Taylor expanded in z around inf
Applied rewrites52.7%
if -3.89999999999999977e-16 < z < 1.1e16Initial program 88.3%
Taylor expanded in y around inf
lower-/.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6448.9
Applied rewrites48.9%
if 1.1e16 < z Initial program 49.8%
Taylor expanded in a around inf
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
neg-mul-1N/A
lower-neg.f64N/A
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6444.4
Applied rewrites44.4%
Taylor expanded in b around inf
Applied rewrites39.8%
(FPCore (x y z t a b) :precision binary64 (if (<= z -3.9e-16) (/ t (- b y)) (if (<= z 1.05e+15) (fma x z x) (/ (- a) b))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (z <= -3.9e-16) {
tmp = t / (b - y);
} else if (z <= 1.05e+15) {
tmp = fma(x, z, x);
} else {
tmp = -a / b;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (z <= -3.9e-16) tmp = Float64(t / Float64(b - y)); elseif (z <= 1.05e+15) tmp = fma(x, z, x); else tmp = Float64(Float64(-a) / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[z, -3.9e-16], N[(t / N[(b - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.05e+15], N[(x * z + x), $MachinePrecision], N[((-a) / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.9 \cdot 10^{-16}:\\
\;\;\;\;\frac{t}{b - y}\\
\mathbf{elif}\;z \leq 1.05 \cdot 10^{+15}:\\
\;\;\;\;\mathsf{fma}\left(x, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-a}{b}\\
\end{array}
\end{array}
if z < -3.89999999999999977e-16Initial program 40.1%
Taylor expanded in a around 0
lower-/.f64N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6432.2
Applied rewrites32.2%
Taylor expanded in z around inf
Applied rewrites52.7%
if -3.89999999999999977e-16 < z < 1.05e15Initial program 88.3%
Taylor expanded in y around inf
lower-/.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6448.9
Applied rewrites48.9%
Taylor expanded in z around 0
Applied rewrites48.7%
if 1.05e15 < z Initial program 49.8%
Taylor expanded in a around inf
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
neg-mul-1N/A
lower-neg.f64N/A
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6444.4
Applied rewrites44.4%
Taylor expanded in b around inf
Applied rewrites39.8%
(FPCore (x y z t a b) :precision binary64 (if (<= z -9e-7) (/ t b) (if (<= z 1.05e+15) (fma x z x) (/ (- a) b))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (z <= -9e-7) {
tmp = t / b;
} else if (z <= 1.05e+15) {
tmp = fma(x, z, x);
} else {
tmp = -a / b;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (z <= -9e-7) tmp = Float64(t / b); elseif (z <= 1.05e+15) tmp = fma(x, z, x); else tmp = Float64(Float64(-a) / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[z, -9e-7], N[(t / b), $MachinePrecision], If[LessEqual[z, 1.05e+15], N[(x * z + x), $MachinePrecision], N[((-a) / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9 \cdot 10^{-7}:\\
\;\;\;\;\frac{t}{b}\\
\mathbf{elif}\;z \leq 1.05 \cdot 10^{+15}:\\
\;\;\;\;\mathsf{fma}\left(x, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-a}{b}\\
\end{array}
\end{array}
if z < -8.99999999999999959e-7Initial program 39.7%
Taylor expanded in a around 0
lower-/.f64N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6431.6
Applied rewrites31.6%
Taylor expanded in y around 0
Applied rewrites26.6%
if -8.99999999999999959e-7 < z < 1.05e15Initial program 87.7%
Taylor expanded in y around inf
lower-/.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6448.2
Applied rewrites48.2%
Taylor expanded in z around 0
Applied rewrites47.9%
if 1.05e15 < z Initial program 49.8%
Taylor expanded in a around inf
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
neg-mul-1N/A
lower-neg.f64N/A
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6444.4
Applied rewrites44.4%
Taylor expanded in b around inf
Applied rewrites39.8%
(FPCore (x y z t a b) :precision binary64 (if (<= y -6.1e-5) (* 1.0 x) (if (<= y 1.6e-75) (/ t b) (fma x z x))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -6.1e-5) {
tmp = 1.0 * x;
} else if (y <= 1.6e-75) {
tmp = t / b;
} else {
tmp = fma(x, z, x);
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (y <= -6.1e-5) tmp = Float64(1.0 * x); elseif (y <= 1.6e-75) tmp = Float64(t / b); else tmp = fma(x, z, x); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[y, -6.1e-5], N[(1.0 * x), $MachinePrecision], If[LessEqual[y, 1.6e-75], N[(t / b), $MachinePrecision], N[(x * z + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.1 \cdot 10^{-5}:\\
\;\;\;\;1 \cdot x\\
\mathbf{elif}\;y \leq 1.6 \cdot 10^{-75}:\\
\;\;\;\;\frac{t}{b}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, z, x\right)\\
\end{array}
\end{array}
if y < -6.09999999999999987e-5Initial program 56.5%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6456.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6456.5
Applied rewrites56.5%
Taylor expanded in x around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6442.8
Applied rewrites42.8%
Taylor expanded in z around 0
Applied rewrites31.6%
if -6.09999999999999987e-5 < y < 1.59999999999999988e-75Initial program 78.4%
Taylor expanded in a around 0
lower-/.f64N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6450.7
Applied rewrites50.7%
Taylor expanded in y around 0
Applied rewrites36.2%
if 1.59999999999999988e-75 < y Initial program 54.1%
Taylor expanded in y around inf
lower-/.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6445.8
Applied rewrites45.8%
Taylor expanded in z around 0
Applied rewrites34.8%
Final simplification34.4%
(FPCore (x y z t a b) :precision binary64 (* 1.0 x))
double code(double x, double y, double z, double t, double a, double b) {
return 1.0 * x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 1.0d0 * x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return 1.0 * x;
}
def code(x, y, z, t, a, b): return 1.0 * x
function code(x, y, z, t, a, b) return Float64(1.0 * x) end
function tmp = code(x, y, z, t, a, b) tmp = 1.0 * x; end
code[x_, y_, z_, t_, a_, b_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 64.1%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6464.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6464.1
Applied rewrites64.1%
Taylor expanded in x around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6432.4
Applied rewrites32.4%
Taylor expanded in z around 0
Applied rewrites23.4%
Final simplification23.4%
(FPCore (x y z t a b) :precision binary64 (* z x))
double code(double x, double y, double z, double t, double a, double b) {
return z * x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = z * x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return z * x;
}
def code(x, y, z, t, a, b): return z * x
function code(x, y, z, t, a, b) return Float64(z * x) end
function tmp = code(x, y, z, t, a, b) tmp = z * x; end
code[x_, y_, z_, t_, a_, b_] := N[(z * x), $MachinePrecision]
\begin{array}{l}
\\
z \cdot x
\end{array}
Initial program 64.1%
Taylor expanded in y around inf
lower-/.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6431.5
Applied rewrites31.5%
Taylor expanded in z around 0
Applied rewrites23.3%
Taylor expanded in z around inf
Applied rewrites3.2%
Final simplification3.2%
(FPCore (x y z t a b) :precision binary64 (- (/ (+ (* z t) (* y x)) (+ y (* z (- b y)))) (/ a (+ (- b y) (/ y z)))))
double code(double x, double y, double z, double t, double a, double b) {
return (((z * t) + (y * x)) / (y + (z * (b - y)))) - (a / ((b - y) + (y / z)));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (((z * t) + (y * x)) / (y + (z * (b - y)))) - (a / ((b - y) + (y / z)))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (((z * t) + (y * x)) / (y + (z * (b - y)))) - (a / ((b - y) + (y / z)));
}
def code(x, y, z, t, a, b): return (((z * t) + (y * x)) / (y + (z * (b - y)))) - (a / ((b - y) + (y / z)))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(Float64(z * t) + Float64(y * x)) / Float64(y + Float64(z * Float64(b - y)))) - Float64(a / Float64(Float64(b - y) + Float64(y / z)))) end
function tmp = code(x, y, z, t, a, b) tmp = (((z * t) + (y * x)) / (y + (z * (b - y)))) - (a / ((b - y) + (y / z))); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(N[(z * t), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(y + N[(z * N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(N[(b - y), $MachinePrecision] + N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{z \cdot t + y \cdot x}{y + z \cdot \left(b - y\right)} - \frac{a}{\left(b - y\right) + \frac{y}{z}}
\end{array}
herbie shell --seed 2024235
(FPCore (x y z t a b)
:name "Development.Shake.Progress:decay from shake-0.15.5"
:precision binary64
:alt
(! :herbie-platform default (- (/ (+ (* z t) (* y x)) (+ y (* z (- b y)))) (/ a (+ (- b y) (/ y z)))))
(/ (+ (* x y) (* z (- t a))) (+ y (* z (- b y)))))