
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- z y) x y))
double code(double x, double y, double z) {
return fma((z - y), x, y);
}
function code(x, y, z) return fma(Float64(z - y), x, y) end
code[x_, y_, z_] := N[(N[(z - y), $MachinePrecision] * x + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z - y, x, y\right)
\end{array}
Initial program 95.3%
Taylor expanded in z around 0
+-commutativeN/A
distribute-rgt-out--N/A
unsub-negN/A
mul-1-negN/A
*-lft-identityN/A
+-commutativeN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
distribute-lft-out--N/A
unsub-negN/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z y) x))) (if (<= x -27.0) t_0 (if (<= x 6.8e-56) (* (- 1.0 x) y) t_0))))
double code(double x, double y, double z) {
double t_0 = (z - y) * x;
double tmp;
if (x <= -27.0) {
tmp = t_0;
} else if (x <= 6.8e-56) {
tmp = (1.0 - x) * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (z - y) * x
if (x <= (-27.0d0)) then
tmp = t_0
else if (x <= 6.8d-56) then
tmp = (1.0d0 - x) * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (z - y) * x;
double tmp;
if (x <= -27.0) {
tmp = t_0;
} else if (x <= 6.8e-56) {
tmp = (1.0 - x) * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (z - y) * x tmp = 0 if x <= -27.0: tmp = t_0 elif x <= 6.8e-56: tmp = (1.0 - x) * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(z - y) * x) tmp = 0.0 if (x <= -27.0) tmp = t_0; elseif (x <= 6.8e-56) tmp = Float64(Float64(1.0 - x) * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z - y) * x; tmp = 0.0; if (x <= -27.0) tmp = t_0; elseif (x <= 6.8e-56) tmp = (1.0 - x) * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z - y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -27.0], t$95$0, If[LessEqual[x, 6.8e-56], N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(z - y\right) \cdot x\\
\mathbf{if}\;x \leq -27:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 6.8 \cdot 10^{-56}:\\
\;\;\;\;\left(1 - x\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -27 or 6.79999999999999964e-56 < x Initial program 91.6%
Taylor expanded in x around inf
*-commutativeN/A
+-commutativeN/A
remove-double-negN/A
mul-1-negN/A
mul-1-negN/A
distribute-neg-inN/A
lower-*.f64N/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
unsub-negN/A
lower--.f6495.0
Applied rewrites95.0%
if -27 < x < 6.79999999999999964e-56Initial program 100.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6474.9
Applied rewrites74.9%
(FPCore (x y z) :precision binary64 (if (<= z -5.8e+64) (* z x) (if (<= z 2.3e+94) (* (- 1.0 x) y) (* z x))))
double code(double x, double y, double z) {
double tmp;
if (z <= -5.8e+64) {
tmp = z * x;
} else if (z <= 2.3e+94) {
tmp = (1.0 - x) * y;
} else {
tmp = z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-5.8d+64)) then
tmp = z * x
else if (z <= 2.3d+94) then
tmp = (1.0d0 - x) * y
else
tmp = z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -5.8e+64) {
tmp = z * x;
} else if (z <= 2.3e+94) {
tmp = (1.0 - x) * y;
} else {
tmp = z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -5.8e+64: tmp = z * x elif z <= 2.3e+94: tmp = (1.0 - x) * y else: tmp = z * x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -5.8e+64) tmp = Float64(z * x); elseif (z <= 2.3e+94) tmp = Float64(Float64(1.0 - x) * y); else tmp = Float64(z * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -5.8e+64) tmp = z * x; elseif (z <= 2.3e+94) tmp = (1.0 - x) * y; else tmp = z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -5.8e+64], N[(z * x), $MachinePrecision], If[LessEqual[z, 2.3e+94], N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision], N[(z * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.8 \cdot 10^{+64}:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;z \leq 2.3 \cdot 10^{+94}:\\
\;\;\;\;\left(1 - x\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot x\\
\end{array}
\end{array}
if z < -5.79999999999999986e64 or 2.3e94 < z Initial program 90.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6478.2
Applied rewrites78.2%
if -5.79999999999999986e64 < z < 2.3e94Initial program 97.6%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6480.1
Applied rewrites80.1%
(FPCore (x y z) :precision binary64 (if (<= x -1.0) (* (- y) x) (if (<= x 6.8e-56) (* 1.0 y) (* z x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.0) {
tmp = -y * x;
} else if (x <= 6.8e-56) {
tmp = 1.0 * y;
} else {
tmp = z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -y * x
else if (x <= 6.8d-56) then
tmp = 1.0d0 * y
else
tmp = z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.0) {
tmp = -y * x;
} else if (x <= 6.8e-56) {
tmp = 1.0 * y;
} else {
tmp = z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.0: tmp = -y * x elif x <= 6.8e-56: tmp = 1.0 * y else: tmp = z * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-y) * x); elseif (x <= 6.8e-56) tmp = Float64(1.0 * y); else tmp = Float64(z * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.0) tmp = -y * x; elseif (x <= 6.8e-56) tmp = 1.0 * y; else tmp = z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.0], N[((-y) * x), $MachinePrecision], If[LessEqual[x, 6.8e-56], N[(1.0 * y), $MachinePrecision], N[(z * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\left(-y\right) \cdot x\\
\mathbf{elif}\;x \leq 6.8 \cdot 10^{-56}:\\
\;\;\;\;1 \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot x\\
\end{array}
\end{array}
if x < -1Initial program 88.1%
Taylor expanded in x around inf
*-commutativeN/A
+-commutativeN/A
remove-double-negN/A
mul-1-negN/A
mul-1-negN/A
distribute-neg-inN/A
lower-*.f64N/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
unsub-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites61.7%
if -1 < x < 6.79999999999999964e-56Initial program 100.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6474.9
Applied rewrites74.9%
Taylor expanded in x around 0
Applied rewrites73.7%
if 6.79999999999999964e-56 < x Initial program 94.1%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6458.4
Applied rewrites58.4%
(FPCore (x y z) :precision binary64 (if (<= x -2.5e-28) (* z x) (if (<= x 6.8e-56) (* 1.0 y) (* z x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.5e-28) {
tmp = z * x;
} else if (x <= 6.8e-56) {
tmp = 1.0 * y;
} else {
tmp = z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.5d-28)) then
tmp = z * x
else if (x <= 6.8d-56) then
tmp = 1.0d0 * y
else
tmp = z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.5e-28) {
tmp = z * x;
} else if (x <= 6.8e-56) {
tmp = 1.0 * y;
} else {
tmp = z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.5e-28: tmp = z * x elif x <= 6.8e-56: tmp = 1.0 * y else: tmp = z * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.5e-28) tmp = Float64(z * x); elseif (x <= 6.8e-56) tmp = Float64(1.0 * y); else tmp = Float64(z * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.5e-28) tmp = z * x; elseif (x <= 6.8e-56) tmp = 1.0 * y; else tmp = z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.5e-28], N[(z * x), $MachinePrecision], If[LessEqual[x, 6.8e-56], N[(1.0 * y), $MachinePrecision], N[(z * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.5 \cdot 10^{-28}:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;x \leq 6.8 \cdot 10^{-56}:\\
\;\;\;\;1 \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot x\\
\end{array}
\end{array}
if x < -2.5000000000000001e-28 or 6.79999999999999964e-56 < x Initial program 91.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6451.5
Applied rewrites51.5%
if -2.5000000000000001e-28 < x < 6.79999999999999964e-56Initial program 100.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6475.1
Applied rewrites75.1%
Taylor expanded in x around 0
Applied rewrites75.1%
(FPCore (x y z) :precision binary64 (* z x))
double code(double x, double y, double z) {
return z * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * x
end function
public static double code(double x, double y, double z) {
return z * x;
}
def code(x, y, z): return z * x
function code(x, y, z) return Float64(z * x) end
function tmp = code(x, y, z) tmp = z * x; end
code[x_, y_, z_] := N[(z * x), $MachinePrecision]
\begin{array}{l}
\\
z \cdot x
\end{array}
Initial program 95.3%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6441.0
Applied rewrites41.0%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024235
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (- y (* x (- y z))))
(+ (* (- 1.0 x) y) (* x z)))