
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma (/ z (fma a z (- t))) y (/ x (fma (- z) a t))))
(t_2 (/ (- x (* z y)) (- t (* a z)))))
(if (<= t_2 -1e-309)
t_1
(if (<= t_2 0.0)
(-
(/ y a)
(/
(fma
t
(- (/ (fma (/ y (* (- a) a)) t (/ x a)) (* a z)) (/ y (* a a)))
(/ x a))
z))
(if (<= t_2 INFINITY) t_1 (/ y a))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((z / fma(a, z, -t)), y, (x / fma(-z, a, t)));
double t_2 = (x - (z * y)) / (t - (a * z));
double tmp;
if (t_2 <= -1e-309) {
tmp = t_1;
} else if (t_2 <= 0.0) {
tmp = (y / a) - (fma(t, ((fma((y / (-a * a)), t, (x / a)) / (a * z)) - (y / (a * a))), (x / a)) / z);
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = y / a;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(z / fma(a, z, Float64(-t))), y, Float64(x / fma(Float64(-z), a, t))) t_2 = Float64(Float64(x - Float64(z * y)) / Float64(t - Float64(a * z))) tmp = 0.0 if (t_2 <= -1e-309) tmp = t_1; elseif (t_2 <= 0.0) tmp = Float64(Float64(y / a) - Float64(fma(t, Float64(Float64(fma(Float64(y / Float64(Float64(-a) * a)), t, Float64(x / a)) / Float64(a * z)) - Float64(y / Float64(a * a))), Float64(x / a)) / z)); elseif (t_2 <= Inf) tmp = t_1; else tmp = Float64(y / a); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z / N[(a * z + (-t)), $MachinePrecision]), $MachinePrecision] * y + N[(x / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e-309], t$95$1, If[LessEqual[t$95$2, 0.0], N[(N[(y / a), $MachinePrecision] - N[(N[(t * N[(N[(N[(N[(y / N[((-a) * a), $MachinePrecision]), $MachinePrecision] * t + N[(x / a), $MachinePrecision]), $MachinePrecision] / N[(a * z), $MachinePrecision]), $MachinePrecision] - N[(y / N[(a * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(x / a), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, Infinity], t$95$1, N[(y / a), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{z}{\mathsf{fma}\left(a, z, -t\right)}, y, \frac{x}{\mathsf{fma}\left(-z, a, t\right)}\right)\\
t_2 := \frac{x - z \cdot y}{t - a \cdot z}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{-309}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 0:\\
\;\;\;\;\frac{y}{a} - \frac{\mathsf{fma}\left(t, \frac{\mathsf{fma}\left(\frac{y}{\left(-a\right) \cdot a}, t, \frac{x}{a}\right)}{a \cdot z} - \frac{y}{a \cdot a}, \frac{x}{a}\right)}{z}\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -1.000000000000002e-309 or -0.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 91.5%
Taylor expanded in y around 0
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites97.4%
if -1.000000000000002e-309 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -0.0Initial program 45.4%
Taylor expanded in z around -inf
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f64N/A
lower-/.f64N/A
Applied rewrites76.9%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification95.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))) (t_2 (/ (- x (* z y)) t_1)))
(if (<= t_2 1e+267)
(/ (fma (- z) y x) t_1)
(if (<= t_2 INFINITY) (fma (/ z (fma a z (- t))) y (/ x t)) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x - (z * y)) / t_1;
double tmp;
if (t_2 <= 1e+267) {
tmp = fma(-z, y, x) / t_1;
} else if (t_2 <= ((double) INFINITY)) {
tmp = fma((z / fma(a, z, -t)), y, (x / t));
} else {
tmp = y / a;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) t_2 = Float64(Float64(x - Float64(z * y)) / t_1) tmp = 0.0 if (t_2 <= 1e+267) tmp = Float64(fma(Float64(-z), y, x) / t_1); elseif (t_2 <= Inf) tmp = fma(Float64(z / fma(a, z, Float64(-t))), y, Float64(x / t)); else tmp = Float64(y / a); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, 1e+267], N[(N[((-z) * y + x), $MachinePrecision] / t$95$1), $MachinePrecision], If[LessEqual[t$95$2, Infinity], N[(N[(z / N[(a * z + (-t)), $MachinePrecision]), $MachinePrecision] * y + N[(x / t), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
t_2 := \frac{x - z \cdot y}{t\_1}\\
\mathbf{if}\;t\_2 \leq 10^{+267}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, y, x\right)}{t\_1}\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{\mathsf{fma}\left(a, z, -t\right)}, y, \frac{x}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 9.9999999999999997e266Initial program 90.4%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6490.4
Applied rewrites90.4%
if 9.9999999999999997e266 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 45.9%
Taylor expanded in y around 0
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites99.8%
Taylor expanded in a around 0
Applied rewrites96.7%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification91.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))) (t_2 (/ (- x (* z y)) t_1)))
(if (<= t_2 1e+267)
(/ (fma (- z) y x) t_1)
(if (<= t_2 INFINITY) (fma (- y) (/ z t) (/ x t)) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x - (z * y)) / t_1;
double tmp;
if (t_2 <= 1e+267) {
tmp = fma(-z, y, x) / t_1;
} else if (t_2 <= ((double) INFINITY)) {
tmp = fma(-y, (z / t), (x / t));
} else {
tmp = y / a;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) t_2 = Float64(Float64(x - Float64(z * y)) / t_1) tmp = 0.0 if (t_2 <= 1e+267) tmp = Float64(fma(Float64(-z), y, x) / t_1); elseif (t_2 <= Inf) tmp = fma(Float64(-y), Float64(z / t), Float64(x / t)); else tmp = Float64(y / a); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, 1e+267], N[(N[((-z) * y + x), $MachinePrecision] / t$95$1), $MachinePrecision], If[LessEqual[t$95$2, Infinity], N[((-y) * N[(z / t), $MachinePrecision] + N[(x / t), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
t_2 := \frac{x - z \cdot y}{t\_1}\\
\mathbf{if}\;t\_2 \leq 10^{+267}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, y, x\right)}{t\_1}\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(-y, \frac{z}{t}, \frac{x}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 9.9999999999999997e266Initial program 90.4%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6490.4
Applied rewrites90.4%
if 9.9999999999999997e266 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 45.9%
Taylor expanded in a around 0
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6440.0
Applied rewrites40.0%
Applied rewrites73.3%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification89.5%
(FPCore (x y z t a) :precision binary64 (if (<= (/ (- x (* z y)) (- t (* a z))) INFINITY) (fma (/ z (fma a z (- t))) y (/ x (fma (- z) a t))) (/ y a)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x - (z * y)) / (t - (a * z))) <= ((double) INFINITY)) {
tmp = fma((z / fma(a, z, -t)), y, (x / fma(-z, a, t)));
} else {
tmp = y / a;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(x - Float64(z * y)) / Float64(t - Float64(a * z))) <= Inf) tmp = fma(Float64(z / fma(a, z, Float64(-t))), y, Float64(x / fma(Float64(-z), a, t))); else tmp = Float64(y / a); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(z / N[(a * z + (-t)), $MachinePrecision]), $MachinePrecision] * y + N[(x / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - z \cdot y}{t - a \cdot z} \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{\mathsf{fma}\left(a, z, -t\right)}, y, \frac{x}{\mathsf{fma}\left(-z, a, t\right)}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 86.5%
Taylor expanded in y around 0
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites91.8%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification92.2%
(FPCore (x y z t a)
:precision binary64
(if (<= z -1.02e+74)
(/ y a)
(if (<= z 1.26e+29)
(/ x (fma (- z) a t))
(if (<= z 1.2e+109) (* (/ z (fma a z (- t))) y) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.02e+74) {
tmp = y / a;
} else if (z <= 1.26e+29) {
tmp = x / fma(-z, a, t);
} else if (z <= 1.2e+109) {
tmp = (z / fma(a, z, -t)) * y;
} else {
tmp = y / a;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.02e+74) tmp = Float64(y / a); elseif (z <= 1.26e+29) tmp = Float64(x / fma(Float64(-z), a, t)); elseif (z <= 1.2e+109) tmp = Float64(Float64(z / fma(a, z, Float64(-t))) * y); else tmp = Float64(y / a); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.02e+74], N[(y / a), $MachinePrecision], If[LessEqual[z, 1.26e+29], N[(x / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.2e+109], N[(N[(z / N[(a * z + (-t)), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.02 \cdot 10^{+74}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 1.26 \cdot 10^{+29}:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(-z, a, t\right)}\\
\mathbf{elif}\;z \leq 1.2 \cdot 10^{+109}:\\
\;\;\;\;\frac{z}{\mathsf{fma}\left(a, z, -t\right)} \cdot y\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -1.02000000000000005e74 or 1.19999999999999994e109 < z Initial program 54.4%
Taylor expanded in z around inf
lower-/.f6466.5
Applied rewrites66.5%
if -1.02000000000000005e74 < z < 1.26e29Initial program 99.8%
Taylor expanded in y around 0
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6475.5
Applied rewrites75.5%
if 1.26e29 < z < 1.19999999999999994e109Initial program 74.3%
Taylor expanded in y around inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
associate-*r*N/A
distribute-lft-neg-outN/A
mul-1-negN/A
remove-double-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6447.9
Applied rewrites47.9%
Applied rewrites63.2%
(FPCore (x y z t a)
:precision binary64
(if (<= z -1.02e+74)
(/ y a)
(if (<= z 1.26e+29)
(/ x (fma (- z) a t))
(if (<= z 7.6e+108) (* (/ y (fma a z (- t))) z) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.02e+74) {
tmp = y / a;
} else if (z <= 1.26e+29) {
tmp = x / fma(-z, a, t);
} else if (z <= 7.6e+108) {
tmp = (y / fma(a, z, -t)) * z;
} else {
tmp = y / a;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.02e+74) tmp = Float64(y / a); elseif (z <= 1.26e+29) tmp = Float64(x / fma(Float64(-z), a, t)); elseif (z <= 7.6e+108) tmp = Float64(Float64(y / fma(a, z, Float64(-t))) * z); else tmp = Float64(y / a); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.02e+74], N[(y / a), $MachinePrecision], If[LessEqual[z, 1.26e+29], N[(x / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 7.6e+108], N[(N[(y / N[(a * z + (-t)), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.02 \cdot 10^{+74}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 1.26 \cdot 10^{+29}:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(-z, a, t\right)}\\
\mathbf{elif}\;z \leq 7.6 \cdot 10^{+108}:\\
\;\;\;\;\frac{y}{\mathsf{fma}\left(a, z, -t\right)} \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -1.02000000000000005e74 or 7.60000000000000015e108 < z Initial program 54.4%
Taylor expanded in z around inf
lower-/.f6466.5
Applied rewrites66.5%
if -1.02000000000000005e74 < z < 1.26e29Initial program 99.8%
Taylor expanded in y around 0
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6475.5
Applied rewrites75.5%
if 1.26e29 < z < 7.60000000000000015e108Initial program 74.3%
Taylor expanded in y around inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
associate-*r*N/A
distribute-lft-neg-outN/A
mul-1-negN/A
remove-double-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6447.9
Applied rewrites47.9%
Applied rewrites58.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- y (/ x z)) a)))
(if (<= z -5.2e+147)
t_1
(if (<= z 2.2e+216) (/ (- x (* z y)) (- t (* a z))) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double tmp;
if (z <= -5.2e+147) {
tmp = t_1;
} else if (z <= 2.2e+216) {
tmp = (x - (z * y)) / (t - (a * z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (y - (x / z)) / a
if (z <= (-5.2d+147)) then
tmp = t_1
else if (z <= 2.2d+216) then
tmp = (x - (z * y)) / (t - (a * z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double tmp;
if (z <= -5.2e+147) {
tmp = t_1;
} else if (z <= 2.2e+216) {
tmp = (x - (z * y)) / (t - (a * z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y - (x / z)) / a tmp = 0 if z <= -5.2e+147: tmp = t_1 elif z <= 2.2e+216: tmp = (x - (z * y)) / (t - (a * z)) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y - Float64(x / z)) / a) tmp = 0.0 if (z <= -5.2e+147) tmp = t_1; elseif (z <= 2.2e+216) tmp = Float64(Float64(x - Float64(z * y)) / Float64(t - Float64(a * z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y - (x / z)) / a; tmp = 0.0; if (z <= -5.2e+147) tmp = t_1; elseif (z <= 2.2e+216) tmp = (x - (z * y)) / (t - (a * z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[z, -5.2e+147], t$95$1, If[LessEqual[z, 2.2e+216], N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - \frac{x}{z}}{a}\\
\mathbf{if}\;z \leq -5.2 \cdot 10^{+147}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 2.2 \cdot 10^{+216}:\\
\;\;\;\;\frac{x - z \cdot y}{t - a \cdot z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -5.1999999999999997e147 or 2.2e216 < z Initial program 45.0%
Taylor expanded in y around 0
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites66.0%
Taylor expanded in a around inf
Applied rewrites81.4%
if -5.1999999999999997e147 < z < 2.2e216Initial program 91.4%
Final simplification89.4%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (- y (/ x z)) a))) (if (<= z -3.2e+30) t_1 (if (<= z 9.2e+24) (/ x (fma (- z) a t)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double tmp;
if (z <= -3.2e+30) {
tmp = t_1;
} else if (z <= 9.2e+24) {
tmp = x / fma(-z, a, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(y - Float64(x / z)) / a) tmp = 0.0 if (z <= -3.2e+30) tmp = t_1; elseif (z <= 9.2e+24) tmp = Float64(x / fma(Float64(-z), a, t)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[z, -3.2e+30], t$95$1, If[LessEqual[z, 9.2e+24], N[(x / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - \frac{x}{z}}{a}\\
\mathbf{if}\;z \leq -3.2 \cdot 10^{+30}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 9.2 \cdot 10^{+24}:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(-z, a, t\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -3.19999999999999973e30 or 9.1999999999999996e24 < z Initial program 61.2%
Taylor expanded in y around 0
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites76.9%
Taylor expanded in a around inf
Applied rewrites69.5%
if -3.19999999999999973e30 < z < 9.1999999999999996e24Initial program 99.8%
Taylor expanded in y around 0
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6475.9
Applied rewrites75.9%
(FPCore (x y z t a) :precision binary64 (if (<= z -3.2e+30) (/ y a) (if (<= z 7.6e-184) (/ x t) (if (<= z 1.8e+29) (/ x (* (- a) z)) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -3.2e+30) {
tmp = y / a;
} else if (z <= 7.6e-184) {
tmp = x / t;
} else if (z <= 1.8e+29) {
tmp = x / (-a * z);
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-3.2d+30)) then
tmp = y / a
else if (z <= 7.6d-184) then
tmp = x / t
else if (z <= 1.8d+29) then
tmp = x / (-a * z)
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -3.2e+30) {
tmp = y / a;
} else if (z <= 7.6e-184) {
tmp = x / t;
} else if (z <= 1.8e+29) {
tmp = x / (-a * z);
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -3.2e+30: tmp = y / a elif z <= 7.6e-184: tmp = x / t elif z <= 1.8e+29: tmp = x / (-a * z) else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -3.2e+30) tmp = Float64(y / a); elseif (z <= 7.6e-184) tmp = Float64(x / t); elseif (z <= 1.8e+29) tmp = Float64(x / Float64(Float64(-a) * z)); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -3.2e+30) tmp = y / a; elseif (z <= 7.6e-184) tmp = x / t; elseif (z <= 1.8e+29) tmp = x / (-a * z); else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -3.2e+30], N[(y / a), $MachinePrecision], If[LessEqual[z, 7.6e-184], N[(x / t), $MachinePrecision], If[LessEqual[z, 1.8e+29], N[(x / N[((-a) * z), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.2 \cdot 10^{+30}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 7.6 \cdot 10^{-184}:\\
\;\;\;\;\frac{x}{t}\\
\mathbf{elif}\;z \leq 1.8 \cdot 10^{+29}:\\
\;\;\;\;\frac{x}{\left(-a\right) \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -3.19999999999999973e30 or 1.79999999999999988e29 < z Initial program 60.5%
Taylor expanded in z around inf
lower-/.f6458.0
Applied rewrites58.0%
if -3.19999999999999973e30 < z < 7.60000000000000033e-184Initial program 99.8%
Taylor expanded in z around 0
lower-/.f6460.1
Applied rewrites60.1%
if 7.60000000000000033e-184 < z < 1.79999999999999988e29Initial program 99.8%
Taylor expanded in y around 0
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6465.8
Applied rewrites65.8%
Taylor expanded in a around inf
Applied rewrites45.1%
(FPCore (x y z t a) :precision binary64 (if (<= z -1.02e+74) (/ y a) (if (<= z 3e+77) (/ x (fma (- z) a t)) (/ y a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.02e+74) {
tmp = y / a;
} else if (z <= 3e+77) {
tmp = x / fma(-z, a, t);
} else {
tmp = y / a;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.02e+74) tmp = Float64(y / a); elseif (z <= 3e+77) tmp = Float64(x / fma(Float64(-z), a, t)); else tmp = Float64(y / a); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.02e+74], N[(y / a), $MachinePrecision], If[LessEqual[z, 3e+77], N[(x / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.02 \cdot 10^{+74}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 3 \cdot 10^{+77}:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(-z, a, t\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -1.02000000000000005e74 or 2.9999999999999998e77 < z Initial program 56.6%
Taylor expanded in z around inf
lower-/.f6462.7
Applied rewrites62.7%
if -1.02000000000000005e74 < z < 2.9999999999999998e77Initial program 98.0%
Taylor expanded in y around 0
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6473.4
Applied rewrites73.4%
(FPCore (x y z t a) :precision binary64 (if (<= z -3.2e+30) (/ y a) (if (<= z 8.5e+25) (/ x t) (/ y a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -3.2e+30) {
tmp = y / a;
} else if (z <= 8.5e+25) {
tmp = x / t;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-3.2d+30)) then
tmp = y / a
else if (z <= 8.5d+25) then
tmp = x / t
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -3.2e+30) {
tmp = y / a;
} else if (z <= 8.5e+25) {
tmp = x / t;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -3.2e+30: tmp = y / a elif z <= 8.5e+25: tmp = x / t else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -3.2e+30) tmp = Float64(y / a); elseif (z <= 8.5e+25) tmp = Float64(x / t); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -3.2e+30) tmp = y / a; elseif (z <= 8.5e+25) tmp = x / t; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -3.2e+30], N[(y / a), $MachinePrecision], If[LessEqual[z, 8.5e+25], N[(x / t), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.2 \cdot 10^{+30}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 8.5 \cdot 10^{+25}:\\
\;\;\;\;\frac{x}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -3.19999999999999973e30 or 8.5000000000000007e25 < z Initial program 60.8%
Taylor expanded in z around inf
lower-/.f6457.6
Applied rewrites57.6%
if -3.19999999999999973e30 < z < 8.5000000000000007e25Initial program 99.8%
Taylor expanded in z around 0
lower-/.f6450.6
Applied rewrites50.6%
(FPCore (x y z t a) :precision binary64 (/ x t))
double code(double x, double y, double z, double t, double a) {
return x / t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x / t
end function
public static double code(double x, double y, double z, double t, double a) {
return x / t;
}
def code(x, y, z, t, a): return x / t
function code(x, y, z, t, a) return Float64(x / t) end
function tmp = code(x, y, z, t, a) tmp = x / t; end
code[x_, y_, z_, t_, a_] := N[(x / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{t}
\end{array}
Initial program 82.1%
Taylor expanded in z around 0
lower-/.f6435.1
Applied rewrites35.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))) (t_2 (- (/ x t_1) (/ y (- (/ t z) a)))))
(if (< z -32113435955957344.0)
t_2
(if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 t_1)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t - (a * z)
t_2 = (x / t_1) - (y / ((t / z) - a))
if (z < (-32113435955957344.0d0)) then
tmp = t_2
else if (z < 3.5139522372978296d-86) then
tmp = (x - (y * z)) * (1.0d0 / t_1)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (a * z) t_2 = (x / t_1) - (y / ((t / z) - a)) tmp = 0 if z < -32113435955957344.0: tmp = t_2 elif z < 3.5139522372978296e-86: tmp = (x - (y * z)) * (1.0 / t_1) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) t_2 = Float64(Float64(x / t_1) - Float64(y / Float64(Float64(t / z) - a))) tmp = 0.0 if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = Float64(Float64(x - Float64(y * z)) * Float64(1.0 / t_1)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (a * z); t_2 = (x / t_1) - (y / ((t / z) - a)); tmp = 0.0; if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = (x - (y * z)) * (1.0 / t_1); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / t$95$1), $MachinePrecision] - N[(y / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -32113435955957344.0], t$95$2, If[Less[z, 3.5139522372978296e-86], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
t_2 := \frac{x}{t\_1} - \frac{y}{\frac{t}{z} - a}\\
\mathbf{if}\;z < -32113435955957344:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\
\;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024235
(FPCore (x y z t a)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:alt
(! :herbie-platform default (if (< z -32113435955957344) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 4392440296622287/125000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (- x (* y z)) (/ 1 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))))))
(/ (- x (* y z)) (- t (* a z))))