
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- y x) z x))
double code(double x, double y, double z) {
return fma((y - x), z, x);
}
function code(x, y, z) return fma(Float64(y - x), z, x) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, z, x\right)
\end{array}
Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (if (<= z -4.8e-100) (* z y) (if (<= z 1.8e-7) (* 1.0 x) (if (<= z 1.15e+24) (* z y) (* (- x) z)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -4.8e-100) {
tmp = z * y;
} else if (z <= 1.8e-7) {
tmp = 1.0 * x;
} else if (z <= 1.15e+24) {
tmp = z * y;
} else {
tmp = -x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-4.8d-100)) then
tmp = z * y
else if (z <= 1.8d-7) then
tmp = 1.0d0 * x
else if (z <= 1.15d+24) then
tmp = z * y
else
tmp = -x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -4.8e-100) {
tmp = z * y;
} else if (z <= 1.8e-7) {
tmp = 1.0 * x;
} else if (z <= 1.15e+24) {
tmp = z * y;
} else {
tmp = -x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -4.8e-100: tmp = z * y elif z <= 1.8e-7: tmp = 1.0 * x elif z <= 1.15e+24: tmp = z * y else: tmp = -x * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -4.8e-100) tmp = Float64(z * y); elseif (z <= 1.8e-7) tmp = Float64(1.0 * x); elseif (z <= 1.15e+24) tmp = Float64(z * y); else tmp = Float64(Float64(-x) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -4.8e-100) tmp = z * y; elseif (z <= 1.8e-7) tmp = 1.0 * x; elseif (z <= 1.15e+24) tmp = z * y; else tmp = -x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -4.8e-100], N[(z * y), $MachinePrecision], If[LessEqual[z, 1.8e-7], N[(1.0 * x), $MachinePrecision], If[LessEqual[z, 1.15e+24], N[(z * y), $MachinePrecision], N[((-x) * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.8 \cdot 10^{-100}:\\
\;\;\;\;z \cdot y\\
\mathbf{elif}\;z \leq 1.8 \cdot 10^{-7}:\\
\;\;\;\;1 \cdot x\\
\mathbf{elif}\;z \leq 1.15 \cdot 10^{+24}:\\
\;\;\;\;z \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(-x\right) \cdot z\\
\end{array}
\end{array}
if z < -4.8000000000000005e-100 or 1.79999999999999997e-7 < z < 1.15e24Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6462.3
Applied rewrites62.3%
if -4.8000000000000005e-100 < z < 1.79999999999999997e-7Initial program 100.0%
Taylor expanded in y around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6475.1
Applied rewrites75.1%
Taylor expanded in z around 0
Applied rewrites74.5%
if 1.15e24 < z Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
Applied rewrites67.8%
Final simplification68.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (- y x)))) (if (<= z -1.0) t_0 (if (<= z 0.00015) (+ (* z y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = z * (y - x);
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 0.00015) {
tmp = (z * y) + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (y - x)
if (z <= (-1.0d0)) then
tmp = t_0
else if (z <= 0.00015d0) then
tmp = (z * y) + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (y - x);
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 0.00015) {
tmp = (z * y) + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (y - x) tmp = 0 if z <= -1.0: tmp = t_0 elif z <= 0.00015: tmp = (z * y) + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(y - x)) tmp = 0.0 if (z <= -1.0) tmp = t_0; elseif (z <= 0.00015) tmp = Float64(Float64(z * y) + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (y - x); tmp = 0.0; if (z <= -1.0) tmp = t_0; elseif (z <= 0.00015) tmp = (z * y) + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.0], t$95$0, If[LessEqual[z, 0.00015], N[(N[(z * y), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(y - x\right)\\
\mathbf{if}\;z \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 0.00015:\\
\;\;\;\;z \cdot y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1 or 1.49999999999999987e-4 < z Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.5
Applied rewrites99.5%
if -1 < z < 1.49999999999999987e-4Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6499.0
Applied rewrites99.0%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (- y x)))) (if (<= z -4.6e-100) t_0 (if (<= z 8.6e-7) (* (- 1.0 z) x) t_0))))
double code(double x, double y, double z) {
double t_0 = z * (y - x);
double tmp;
if (z <= -4.6e-100) {
tmp = t_0;
} else if (z <= 8.6e-7) {
tmp = (1.0 - z) * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (y - x)
if (z <= (-4.6d-100)) then
tmp = t_0
else if (z <= 8.6d-7) then
tmp = (1.0d0 - z) * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (y - x);
double tmp;
if (z <= -4.6e-100) {
tmp = t_0;
} else if (z <= 8.6e-7) {
tmp = (1.0 - z) * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (y - x) tmp = 0 if z <= -4.6e-100: tmp = t_0 elif z <= 8.6e-7: tmp = (1.0 - z) * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(y - x)) tmp = 0.0 if (z <= -4.6e-100) tmp = t_0; elseif (z <= 8.6e-7) tmp = Float64(Float64(1.0 - z) * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (y - x); tmp = 0.0; if (z <= -4.6e-100) tmp = t_0; elseif (z <= 8.6e-7) tmp = (1.0 - z) * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -4.6e-100], t$95$0, If[LessEqual[z, 8.6e-7], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(y - x\right)\\
\mathbf{if}\;z \leq -4.6 \cdot 10^{-100}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 8.6 \cdot 10^{-7}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -4.59999999999999989e-100 or 8.6000000000000002e-7 < z Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6492.8
Applied rewrites92.8%
if -4.59999999999999989e-100 < z < 8.6000000000000002e-7Initial program 100.0%
Taylor expanded in y around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6475.1
Applied rewrites75.1%
Final simplification85.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- 1.0 z) x))) (if (<= x -1.7e-153) t_0 (if (<= x 5.1e-103) (* z y) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 - z) * x;
double tmp;
if (x <= -1.7e-153) {
tmp = t_0;
} else if (x <= 5.1e-103) {
tmp = z * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - z) * x
if (x <= (-1.7d-153)) then
tmp = t_0
else if (x <= 5.1d-103) then
tmp = z * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - z) * x;
double tmp;
if (x <= -1.7e-153) {
tmp = t_0;
} else if (x <= 5.1e-103) {
tmp = z * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - z) * x tmp = 0 if x <= -1.7e-153: tmp = t_0 elif x <= 5.1e-103: tmp = z * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - z) * x) tmp = 0.0 if (x <= -1.7e-153) tmp = t_0; elseif (x <= 5.1e-103) tmp = Float64(z * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - z) * x; tmp = 0.0; if (x <= -1.7e-153) tmp = t_0; elseif (x <= 5.1e-103) tmp = z * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -1.7e-153], t$95$0, If[LessEqual[x, 5.1e-103], N[(z * y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - z\right) \cdot x\\
\mathbf{if}\;x \leq -1.7 \cdot 10^{-153}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 5.1 \cdot 10^{-103}:\\
\;\;\;\;z \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.6999999999999999e-153 or 5.0999999999999998e-103 < x Initial program 100.0%
Taylor expanded in y around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6479.2
Applied rewrites79.2%
if -1.6999999999999999e-153 < x < 5.0999999999999998e-103Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6480.0
Applied rewrites80.0%
Final simplification79.4%
(FPCore (x y z) :precision binary64 (if (<= z -4.8e-100) (* z y) (if (<= z 1.8e-7) (* 1.0 x) (* z y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -4.8e-100) {
tmp = z * y;
} else if (z <= 1.8e-7) {
tmp = 1.0 * x;
} else {
tmp = z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-4.8d-100)) then
tmp = z * y
else if (z <= 1.8d-7) then
tmp = 1.0d0 * x
else
tmp = z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -4.8e-100) {
tmp = z * y;
} else if (z <= 1.8e-7) {
tmp = 1.0 * x;
} else {
tmp = z * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -4.8e-100: tmp = z * y elif z <= 1.8e-7: tmp = 1.0 * x else: tmp = z * y return tmp
function code(x, y, z) tmp = 0.0 if (z <= -4.8e-100) tmp = Float64(z * y); elseif (z <= 1.8e-7) tmp = Float64(1.0 * x); else tmp = Float64(z * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -4.8e-100) tmp = z * y; elseif (z <= 1.8e-7) tmp = 1.0 * x; else tmp = z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -4.8e-100], N[(z * y), $MachinePrecision], If[LessEqual[z, 1.8e-7], N[(1.0 * x), $MachinePrecision], N[(z * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.8 \cdot 10^{-100}:\\
\;\;\;\;z \cdot y\\
\mathbf{elif}\;z \leq 1.8 \cdot 10^{-7}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;z \cdot y\\
\end{array}
\end{array}
if z < -4.8000000000000005e-100 or 1.79999999999999997e-7 < z Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6454.1
Applied rewrites54.1%
if -4.8000000000000005e-100 < z < 1.79999999999999997e-7Initial program 100.0%
Taylor expanded in y around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6475.1
Applied rewrites75.1%
Taylor expanded in z around 0
Applied rewrites74.5%
Final simplification62.1%
(FPCore (x y z) :precision binary64 (* z y))
double code(double x, double y, double z) {
return z * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * y
end function
public static double code(double x, double y, double z) {
return z * y;
}
def code(x, y, z): return z * y
function code(x, y, z) return Float64(z * y) end
function tmp = code(x, y, z) tmp = z * y; end
code[x_, y_, z_] := N[(z * y), $MachinePrecision]
\begin{array}{l}
\\
z \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6443.9
Applied rewrites43.9%
Final simplification43.9%
herbie shell --seed 2024235
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))