
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (* (cos y) x) (* (sin y) z)))
double code(double x, double y, double z) {
return (cos(y) * x) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cos(y) * x) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (Math.cos(y) * x) - (Math.sin(y) * z);
}
def code(x, y, z): return (math.cos(y) * x) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(cos(y) * x) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (cos(y) * x) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos y \cdot x - \sin y \cdot z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (cos y) x)))
(if (<= x -1.05e+25)
t_0
(if (<= x 2.4e+120) (- (* 1.0 x) (* (sin y) z)) t_0))))
double code(double x, double y, double z) {
double t_0 = cos(y) * x;
double tmp;
if (x <= -1.05e+25) {
tmp = t_0;
} else if (x <= 2.4e+120) {
tmp = (1.0 * x) - (sin(y) * z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = cos(y) * x
if (x <= (-1.05d+25)) then
tmp = t_0
else if (x <= 2.4d+120) then
tmp = (1.0d0 * x) - (sin(y) * z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.cos(y) * x;
double tmp;
if (x <= -1.05e+25) {
tmp = t_0;
} else if (x <= 2.4e+120) {
tmp = (1.0 * x) - (Math.sin(y) * z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.cos(y) * x tmp = 0 if x <= -1.05e+25: tmp = t_0 elif x <= 2.4e+120: tmp = (1.0 * x) - (math.sin(y) * z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(cos(y) * x) tmp = 0.0 if (x <= -1.05e+25) tmp = t_0; elseif (x <= 2.4e+120) tmp = Float64(Float64(1.0 * x) - Float64(sin(y) * z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = cos(y) * x; tmp = 0.0; if (x <= -1.05e+25) tmp = t_0; elseif (x <= 2.4e+120) tmp = (1.0 * x) - (sin(y) * z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -1.05e+25], t$95$0, If[LessEqual[x, 2.4e+120], N[(N[(1.0 * x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos y \cdot x\\
\mathbf{if}\;x \leq -1.05 \cdot 10^{+25}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.4 \cdot 10^{+120}:\\
\;\;\;\;1 \cdot x - \sin y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.05e25 or 2.40000000000000001e120 < x Initial program 99.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6491.3
Applied rewrites91.3%
if -1.05e25 < x < 2.40000000000000001e120Initial program 99.8%
Taylor expanded in y around 0
Applied rewrites83.7%
Final simplification86.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (cos y) x)))
(if (<= y -3.8e+230)
(* (- z) (sin y))
(if (<= y -1.35e-5) t_0 (if (<= y 2e-9) (fma (- z) y x) t_0)))))
double code(double x, double y, double z) {
double t_0 = cos(y) * x;
double tmp;
if (y <= -3.8e+230) {
tmp = -z * sin(y);
} else if (y <= -1.35e-5) {
tmp = t_0;
} else if (y <= 2e-9) {
tmp = fma(-z, y, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(cos(y) * x) tmp = 0.0 if (y <= -3.8e+230) tmp = Float64(Float64(-z) * sin(y)); elseif (y <= -1.35e-5) tmp = t_0; elseif (y <= 2e-9) tmp = fma(Float64(-z), y, x); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[y, -3.8e+230], N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, -1.35e-5], t$95$0, If[LessEqual[y, 2e-9], N[((-z) * y + x), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos y \cdot x\\
\mathbf{if}\;y \leq -3.8 \cdot 10^{+230}:\\
\;\;\;\;\left(-z\right) \cdot \sin y\\
\mathbf{elif}\;y \leq -1.35 \cdot 10^{-5}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2 \cdot 10^{-9}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -3.8e230Initial program 99.8%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6470.0
Applied rewrites70.0%
if -3.8e230 < y < -1.3499999999999999e-5 or 2.00000000000000012e-9 < y Initial program 99.6%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6459.4
Applied rewrites59.4%
if -1.3499999999999999e-5 < y < 2.00000000000000012e-9Initial program 100.0%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (cos y) x))) (if (<= y -1.35e-5) t_0 (if (<= y 2e-9) (fma (- z) y x) t_0))))
double code(double x, double y, double z) {
double t_0 = cos(y) * x;
double tmp;
if (y <= -1.35e-5) {
tmp = t_0;
} else if (y <= 2e-9) {
tmp = fma(-z, y, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(cos(y) * x) tmp = 0.0 if (y <= -1.35e-5) tmp = t_0; elseif (y <= 2e-9) tmp = fma(Float64(-z), y, x); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[y, -1.35e-5], t$95$0, If[LessEqual[y, 2e-9], N[((-z) * y + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos y \cdot x\\
\mathbf{if}\;y \leq -1.35 \cdot 10^{-5}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2 \cdot 10^{-9}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.3499999999999999e-5 or 2.00000000000000012e-9 < y Initial program 99.6%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6456.7
Applied rewrites56.7%
if -1.3499999999999999e-5 < y < 2.00000000000000012e-9Initial program 100.0%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (if (<= z -4.8e+25) (* (- y) z) (* 1.0 x)))
double code(double x, double y, double z) {
double tmp;
if (z <= -4.8e+25) {
tmp = -y * z;
} else {
tmp = 1.0 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-4.8d+25)) then
tmp = -y * z
else
tmp = 1.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -4.8e+25) {
tmp = -y * z;
} else {
tmp = 1.0 * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -4.8e+25: tmp = -y * z else: tmp = 1.0 * x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -4.8e+25) tmp = Float64(Float64(-y) * z); else tmp = Float64(1.0 * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -4.8e+25) tmp = -y * z; else tmp = 1.0 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -4.8e+25], N[((-y) * z), $MachinePrecision], N[(1.0 * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.8 \cdot 10^{+25}:\\
\;\;\;\;\left(-y\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;1 \cdot x\\
\end{array}
\end{array}
if z < -4.79999999999999992e25Initial program 99.9%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6451.3
Applied rewrites51.3%
Taylor expanded in z around inf
Applied rewrites38.8%
if -4.79999999999999992e25 < z Initial program 99.8%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6452.8
Applied rewrites52.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-sin.f64N/A
lower-cos.f6494.6
Applied rewrites94.6%
Taylor expanded in y around 0
Applied rewrites44.5%
(FPCore (x y z) :precision binary64 (fma (- z) y x))
double code(double x, double y, double z) {
return fma(-z, y, x);
}
function code(x, y, z) return fma(Float64(-z), y, x) end
code[x_, y_, z_] := N[((-z) * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-z, y, x\right)
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6452.5
Applied rewrites52.5%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6452.5
Applied rewrites52.5%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6452.5
Applied rewrites52.5%
(FPCore (x y z) :precision binary64 (* 1.0 x))
double code(double x, double y, double z) {
return 1.0 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 * x
end function
public static double code(double x, double y, double z) {
return 1.0 * x;
}
def code(x, y, z): return 1.0 * x
function code(x, y, z) return Float64(1.0 * x) end
function tmp = code(x, y, z) tmp = 1.0 * x; end
code[x_, y_, z_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6452.5
Applied rewrites52.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-sin.f64N/A
lower-cos.f6492.7
Applied rewrites92.7%
Taylor expanded in y around 0
Applied rewrites38.5%
herbie shell --seed 2024235
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))