
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_1 (- INFINITY))
(* (/ y (* (- -1.0 x) (- x (* t z)))) z)
(if (<= t_1 5e+167) t_1 (/ (+ (/ y t) x) (- x -1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (y / ((-1.0 - x) * (x - (t * z)))) * z;
} else if (t_1 <= 5e+167) {
tmp = t_1;
} else {
tmp = ((y / t) + x) / (x - -1.0);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = (y / ((-1.0 - x) * (x - (t * z)))) * z;
} else if (t_1 <= 5e+167) {
tmp = t_1;
} else {
tmp = ((y / t) + x) / (x - -1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_1 <= -math.inf: tmp = (y / ((-1.0 - x) * (x - (t * z)))) * z elif t_1 <= 5e+167: tmp = t_1 else: tmp = ((y / t) + x) / (x - -1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(y / Float64(Float64(-1.0 - x) * Float64(x - Float64(t * z)))) * z); elseif (t_1 <= 5e+167) tmp = t_1; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_1 <= -Inf) tmp = (y / ((-1.0 - x) * (x - (t * z)))) * z; elseif (t_1 <= 5e+167) tmp = t_1; else tmp = ((y / t) + x) / (x - -1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(y / N[(N[(-1.0 - x), $MachinePrecision] * N[(x - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$1, 5e+167], t$95$1, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{y}{\left(-1 - x\right) \cdot \left(x - t \cdot z\right)} \cdot z\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+167}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x - -1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 48.9%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6448.8
Applied rewrites48.8%
Applied rewrites80.5%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.9999999999999997e167Initial program 99.4%
if 4.9999999999999997e167 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 36.6%
Taylor expanded in z around inf
lower-/.f6487.2
Applied rewrites87.2%
Final simplification97.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- -1.0 x) (- x (* t z))))
(t_2 (/ (* z y) t_1))
(t_3 (- (* t z) x))
(t_4 (/ (- x (/ (- x (* z y)) t_3)) (- x -1.0))))
(if (<= t_4 (- INFINITY))
(* (/ y t_1) z)
(if (<= t_4 -20000000000.0)
t_2
(if (<= t_4 5e-6)
(/ (- x (/ (- (/ x z) y) t)) (- x -1.0))
(if (<= t_4 2.0)
(/ (- x (/ x t_3)) (- x -1.0))
(if (<= t_4 5e+167) t_2 (/ (+ (/ y t) x) (- x -1.0)))))))))
double code(double x, double y, double z, double t) {
double t_1 = (-1.0 - x) * (x - (t * z));
double t_2 = (z * y) / t_1;
double t_3 = (t * z) - x;
double t_4 = (x - ((x - (z * y)) / t_3)) / (x - -1.0);
double tmp;
if (t_4 <= -((double) INFINITY)) {
tmp = (y / t_1) * z;
} else if (t_4 <= -20000000000.0) {
tmp = t_2;
} else if (t_4 <= 5e-6) {
tmp = (x - (((x / z) - y) / t)) / (x - -1.0);
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_3)) / (x - -1.0);
} else if (t_4 <= 5e+167) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (x - -1.0);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (-1.0 - x) * (x - (t * z));
double t_2 = (z * y) / t_1;
double t_3 = (t * z) - x;
double t_4 = (x - ((x - (z * y)) / t_3)) / (x - -1.0);
double tmp;
if (t_4 <= -Double.POSITIVE_INFINITY) {
tmp = (y / t_1) * z;
} else if (t_4 <= -20000000000.0) {
tmp = t_2;
} else if (t_4 <= 5e-6) {
tmp = (x - (((x / z) - y) / t)) / (x - -1.0);
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_3)) / (x - -1.0);
} else if (t_4 <= 5e+167) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (x - -1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (-1.0 - x) * (x - (t * z)) t_2 = (z * y) / t_1 t_3 = (t * z) - x t_4 = (x - ((x - (z * y)) / t_3)) / (x - -1.0) tmp = 0 if t_4 <= -math.inf: tmp = (y / t_1) * z elif t_4 <= -20000000000.0: tmp = t_2 elif t_4 <= 5e-6: tmp = (x - (((x / z) - y) / t)) / (x - -1.0) elif t_4 <= 2.0: tmp = (x - (x / t_3)) / (x - -1.0) elif t_4 <= 5e+167: tmp = t_2 else: tmp = ((y / t) + x) / (x - -1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(-1.0 - x) * Float64(x - Float64(t * z))) t_2 = Float64(Float64(z * y) / t_1) t_3 = Float64(Float64(t * z) - x) t_4 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / t_3)) / Float64(x - -1.0)) tmp = 0.0 if (t_4 <= Float64(-Inf)) tmp = Float64(Float64(y / t_1) * z); elseif (t_4 <= -20000000000.0) tmp = t_2; elseif (t_4 <= 5e-6) tmp = Float64(Float64(x - Float64(Float64(Float64(x / z) - y) / t)) / Float64(x - -1.0)); elseif (t_4 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_3)) / Float64(x - -1.0)); elseif (t_4 <= 5e+167) tmp = t_2; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (-1.0 - x) * (x - (t * z)); t_2 = (z * y) / t_1; t_3 = (t * z) - x; t_4 = (x - ((x - (z * y)) / t_3)) / (x - -1.0); tmp = 0.0; if (t_4 <= -Inf) tmp = (y / t_1) * z; elseif (t_4 <= -20000000000.0) tmp = t_2; elseif (t_4 <= 5e-6) tmp = (x - (((x / z) - y) / t)) / (x - -1.0); elseif (t_4 <= 2.0) tmp = (x - (x / t_3)) / (x - -1.0); elseif (t_4 <= 5e+167) tmp = t_2; else tmp = ((y / t) + x) / (x - -1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(-1.0 - x), $MachinePrecision] * N[(x - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * y), $MachinePrecision] / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t$95$3), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, (-Infinity)], N[(N[(y / t$95$1), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$4, -20000000000.0], t$95$2, If[LessEqual[t$95$4, 5e-6], N[(N[(x - N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 2.0], N[(N[(x - N[(x / t$95$3), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 5e+167], t$95$2, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(-1 - x\right) \cdot \left(x - t \cdot z\right)\\
t_2 := \frac{z \cdot y}{t\_1}\\
t_3 := t \cdot z - x\\
t_4 := \frac{x - \frac{x - z \cdot y}{t\_3}}{x - -1}\\
\mathbf{if}\;t\_4 \leq -\infty:\\
\;\;\;\;\frac{y}{t\_1} \cdot z\\
\mathbf{elif}\;t\_4 \leq -20000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_4 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\frac{x - \frac{\frac{x}{z} - y}{t}}{x - -1}\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_3}}{x - -1}\\
\mathbf{elif}\;t\_4 \leq 5 \cdot 10^{+167}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x - -1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 48.9%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6448.8
Applied rewrites48.8%
Applied rewrites80.5%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e10 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.9999999999999997e167Initial program 99.5%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.2
Applied rewrites98.2%
if -2e10 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000041e-6Initial program 98.4%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
sub-negN/A
mul-1-negN/A
remove-double-negN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6498.0
Applied rewrites98.0%
if 5.00000000000000041e-6 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.7
Applied rewrites99.7%
if 4.9999999999999997e167 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 36.6%
Taylor expanded in z around inf
lower-/.f6487.2
Applied rewrites87.2%
Final simplification96.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- -1.0 x) (- x (* t z))))
(t_2 (/ (* z y) t_1))
(t_3 (- (* t z) x))
(t_4 (/ (- x (/ (- x (* z y)) t_3)) (- x -1.0))))
(if (<= t_4 (- INFINITY))
(* (/ y t_1) z)
(if (<= t_4 -20000000000.0)
t_2
(if (<= t_4 5e-6)
(/ (+ (/ (- (* z y) x) (* t z)) x) (- x -1.0))
(if (<= t_4 2.0)
(/ (- x (/ x t_3)) (- x -1.0))
(if (<= t_4 5e+167) t_2 (/ (+ (/ y t) x) (- x -1.0)))))))))
double code(double x, double y, double z, double t) {
double t_1 = (-1.0 - x) * (x - (t * z));
double t_2 = (z * y) / t_1;
double t_3 = (t * z) - x;
double t_4 = (x - ((x - (z * y)) / t_3)) / (x - -1.0);
double tmp;
if (t_4 <= -((double) INFINITY)) {
tmp = (y / t_1) * z;
} else if (t_4 <= -20000000000.0) {
tmp = t_2;
} else if (t_4 <= 5e-6) {
tmp = ((((z * y) - x) / (t * z)) + x) / (x - -1.0);
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_3)) / (x - -1.0);
} else if (t_4 <= 5e+167) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (x - -1.0);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (-1.0 - x) * (x - (t * z));
double t_2 = (z * y) / t_1;
double t_3 = (t * z) - x;
double t_4 = (x - ((x - (z * y)) / t_3)) / (x - -1.0);
double tmp;
if (t_4 <= -Double.POSITIVE_INFINITY) {
tmp = (y / t_1) * z;
} else if (t_4 <= -20000000000.0) {
tmp = t_2;
} else if (t_4 <= 5e-6) {
tmp = ((((z * y) - x) / (t * z)) + x) / (x - -1.0);
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_3)) / (x - -1.0);
} else if (t_4 <= 5e+167) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (x - -1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (-1.0 - x) * (x - (t * z)) t_2 = (z * y) / t_1 t_3 = (t * z) - x t_4 = (x - ((x - (z * y)) / t_3)) / (x - -1.0) tmp = 0 if t_4 <= -math.inf: tmp = (y / t_1) * z elif t_4 <= -20000000000.0: tmp = t_2 elif t_4 <= 5e-6: tmp = ((((z * y) - x) / (t * z)) + x) / (x - -1.0) elif t_4 <= 2.0: tmp = (x - (x / t_3)) / (x - -1.0) elif t_4 <= 5e+167: tmp = t_2 else: tmp = ((y / t) + x) / (x - -1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(-1.0 - x) * Float64(x - Float64(t * z))) t_2 = Float64(Float64(z * y) / t_1) t_3 = Float64(Float64(t * z) - x) t_4 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / t_3)) / Float64(x - -1.0)) tmp = 0.0 if (t_4 <= Float64(-Inf)) tmp = Float64(Float64(y / t_1) * z); elseif (t_4 <= -20000000000.0) tmp = t_2; elseif (t_4 <= 5e-6) tmp = Float64(Float64(Float64(Float64(Float64(z * y) - x) / Float64(t * z)) + x) / Float64(x - -1.0)); elseif (t_4 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_3)) / Float64(x - -1.0)); elseif (t_4 <= 5e+167) tmp = t_2; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (-1.0 - x) * (x - (t * z)); t_2 = (z * y) / t_1; t_3 = (t * z) - x; t_4 = (x - ((x - (z * y)) / t_3)) / (x - -1.0); tmp = 0.0; if (t_4 <= -Inf) tmp = (y / t_1) * z; elseif (t_4 <= -20000000000.0) tmp = t_2; elseif (t_4 <= 5e-6) tmp = ((((z * y) - x) / (t * z)) + x) / (x - -1.0); elseif (t_4 <= 2.0) tmp = (x - (x / t_3)) / (x - -1.0); elseif (t_4 <= 5e+167) tmp = t_2; else tmp = ((y / t) + x) / (x - -1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(-1.0 - x), $MachinePrecision] * N[(x - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * y), $MachinePrecision] / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t$95$3), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, (-Infinity)], N[(N[(y / t$95$1), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$4, -20000000000.0], t$95$2, If[LessEqual[t$95$4, 5e-6], N[(N[(N[(N[(N[(z * y), $MachinePrecision] - x), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 2.0], N[(N[(x - N[(x / t$95$3), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 5e+167], t$95$2, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(-1 - x\right) \cdot \left(x - t \cdot z\right)\\
t_2 := \frac{z \cdot y}{t\_1}\\
t_3 := t \cdot z - x\\
t_4 := \frac{x - \frac{x - z \cdot y}{t\_3}}{x - -1}\\
\mathbf{if}\;t\_4 \leq -\infty:\\
\;\;\;\;\frac{y}{t\_1} \cdot z\\
\mathbf{elif}\;t\_4 \leq -20000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_4 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\frac{\frac{z \cdot y - x}{t \cdot z} + x}{x - -1}\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_3}}{x - -1}\\
\mathbf{elif}\;t\_4 \leq 5 \cdot 10^{+167}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x - -1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 48.9%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6448.8
Applied rewrites48.8%
Applied rewrites80.5%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e10 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.9999999999999997e167Initial program 99.5%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.2
Applied rewrites98.2%
if -2e10 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000041e-6Initial program 98.4%
Taylor expanded in t around inf
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6496.4
Applied rewrites96.4%
if 5.00000000000000041e-6 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.7
Applied rewrites99.7%
if 4.9999999999999997e167 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 36.6%
Taylor expanded in z around inf
lower-/.f6487.2
Applied rewrites87.2%
Final simplification96.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (- x -1.0)))
(t_2 (* (- -1.0 x) (- x (* t z))))
(t_3 (/ (* z y) t_2))
(t_4 (- (* t z) x))
(t_5 (/ (- x (/ (- x (* z y)) t_4)) (- x -1.0))))
(if (<= t_5 (- INFINITY))
(* (/ y t_2) z)
(if (<= t_5 -1.0)
t_3
(if (<= t_5 2e-27)
t_1
(if (<= t_5 2.0)
(/ (- x (/ x t_4)) (- x -1.0))
(if (<= t_5 5e+167) t_3 t_1)))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x - -1.0);
double t_2 = (-1.0 - x) * (x - (t * z));
double t_3 = (z * y) / t_2;
double t_4 = (t * z) - x;
double t_5 = (x - ((x - (z * y)) / t_4)) / (x - -1.0);
double tmp;
if (t_5 <= -((double) INFINITY)) {
tmp = (y / t_2) * z;
} else if (t_5 <= -1.0) {
tmp = t_3;
} else if (t_5 <= 2e-27) {
tmp = t_1;
} else if (t_5 <= 2.0) {
tmp = (x - (x / t_4)) / (x - -1.0);
} else if (t_5 <= 5e+167) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x - -1.0);
double t_2 = (-1.0 - x) * (x - (t * z));
double t_3 = (z * y) / t_2;
double t_4 = (t * z) - x;
double t_5 = (x - ((x - (z * y)) / t_4)) / (x - -1.0);
double tmp;
if (t_5 <= -Double.POSITIVE_INFINITY) {
tmp = (y / t_2) * z;
} else if (t_5 <= -1.0) {
tmp = t_3;
} else if (t_5 <= 2e-27) {
tmp = t_1;
} else if (t_5 <= 2.0) {
tmp = (x - (x / t_4)) / (x - -1.0);
} else if (t_5 <= 5e+167) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (x - -1.0) t_2 = (-1.0 - x) * (x - (t * z)) t_3 = (z * y) / t_2 t_4 = (t * z) - x t_5 = (x - ((x - (z * y)) / t_4)) / (x - -1.0) tmp = 0 if t_5 <= -math.inf: tmp = (y / t_2) * z elif t_5 <= -1.0: tmp = t_3 elif t_5 <= 2e-27: tmp = t_1 elif t_5 <= 2.0: tmp = (x - (x / t_4)) / (x - -1.0) elif t_5 <= 5e+167: tmp = t_3 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)) t_2 = Float64(Float64(-1.0 - x) * Float64(x - Float64(t * z))) t_3 = Float64(Float64(z * y) / t_2) t_4 = Float64(Float64(t * z) - x) t_5 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / t_4)) / Float64(x - -1.0)) tmp = 0.0 if (t_5 <= Float64(-Inf)) tmp = Float64(Float64(y / t_2) * z); elseif (t_5 <= -1.0) tmp = t_3; elseif (t_5 <= 2e-27) tmp = t_1; elseif (t_5 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_4)) / Float64(x - -1.0)); elseif (t_5 <= 5e+167) tmp = t_3; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (x - -1.0); t_2 = (-1.0 - x) * (x - (t * z)); t_3 = (z * y) / t_2; t_4 = (t * z) - x; t_5 = (x - ((x - (z * y)) / t_4)) / (x - -1.0); tmp = 0.0; if (t_5 <= -Inf) tmp = (y / t_2) * z; elseif (t_5 <= -1.0) tmp = t_3; elseif (t_5 <= 2e-27) tmp = t_1; elseif (t_5 <= 2.0) tmp = (x - (x / t_4)) / (x - -1.0); elseif (t_5 <= 5e+167) tmp = t_3; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(-1.0 - x), $MachinePrecision] * N[(x - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(z * y), $MachinePrecision] / t$95$2), $MachinePrecision]}, Block[{t$95$4 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$5 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t$95$4), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$5, (-Infinity)], N[(N[(y / t$95$2), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$5, -1.0], t$95$3, If[LessEqual[t$95$5, 2e-27], t$95$1, If[LessEqual[t$95$5, 2.0], N[(N[(x - N[(x / t$95$4), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$5, 5e+167], t$95$3, t$95$1]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x - -1}\\
t_2 := \left(-1 - x\right) \cdot \left(x - t \cdot z\right)\\
t_3 := \frac{z \cdot y}{t\_2}\\
t_4 := t \cdot z - x\\
t_5 := \frac{x - \frac{x - z \cdot y}{t\_4}}{x - -1}\\
\mathbf{if}\;t\_5 \leq -\infty:\\
\;\;\;\;\frac{y}{t\_2} \cdot z\\
\mathbf{elif}\;t\_5 \leq -1:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_5 \leq 2 \cdot 10^{-27}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_5 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_4}}{x - -1}\\
\mathbf{elif}\;t\_5 \leq 5 \cdot 10^{+167}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 48.9%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6448.8
Applied rewrites48.8%
Applied rewrites80.5%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.9999999999999997e167Initial program 99.5%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6495.5
Applied rewrites95.5%
if -1 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000001e-27 or 4.9999999999999997e167 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 80.5%
Taylor expanded in z around inf
lower-/.f6481.3
Applied rewrites81.3%
if 2.0000000000000001e-27 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.0
Applied rewrites99.0%
Final simplification91.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (- x -1.0)))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0)))
(t_3 (* (- -1.0 x) (- x (* t z))))
(t_4 (/ (* z y) t_3)))
(if (<= t_2 (- INFINITY))
(* (/ y t_3) z)
(if (<= t_2 -1.0)
t_4
(if (<= t_2 0.9999999999965637)
t_1
(if (<= t_2 2.0) 1.0 (if (<= t_2 5e+167) t_4 t_1)))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x - -1.0);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double t_3 = (-1.0 - x) * (x - (t * z));
double t_4 = (z * y) / t_3;
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = (y / t_3) * z;
} else if (t_2 <= -1.0) {
tmp = t_4;
} else if (t_2 <= 0.9999999999965637) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else if (t_2 <= 5e+167) {
tmp = t_4;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x - -1.0);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double t_3 = (-1.0 - x) * (x - (t * z));
double t_4 = (z * y) / t_3;
double tmp;
if (t_2 <= -Double.POSITIVE_INFINITY) {
tmp = (y / t_3) * z;
} else if (t_2 <= -1.0) {
tmp = t_4;
} else if (t_2 <= 0.9999999999965637) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else if (t_2 <= 5e+167) {
tmp = t_4;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (x - -1.0) t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) t_3 = (-1.0 - x) * (x - (t * z)) t_4 = (z * y) / t_3 tmp = 0 if t_2 <= -math.inf: tmp = (y / t_3) * z elif t_2 <= -1.0: tmp = t_4 elif t_2 <= 0.9999999999965637: tmp = t_1 elif t_2 <= 2.0: tmp = 1.0 elif t_2 <= 5e+167: tmp = t_4 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) t_3 = Float64(Float64(-1.0 - x) * Float64(x - Float64(t * z))) t_4 = Float64(Float64(z * y) / t_3) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = Float64(Float64(y / t_3) * z); elseif (t_2 <= -1.0) tmp = t_4; elseif (t_2 <= 0.9999999999965637) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; elseif (t_2 <= 5e+167) tmp = t_4; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (x - -1.0); t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); t_3 = (-1.0 - x) * (x - (t * z)); t_4 = (z * y) / t_3; tmp = 0.0; if (t_2 <= -Inf) tmp = (y / t_3) * z; elseif (t_2 <= -1.0) tmp = t_4; elseif (t_2 <= 0.9999999999965637) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; elseif (t_2 <= 5e+167) tmp = t_4; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(-1.0 - x), $MachinePrecision] * N[(x - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(z * y), $MachinePrecision] / t$95$3), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], N[(N[(y / t$95$3), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$2, -1.0], t$95$4, If[LessEqual[t$95$2, 0.9999999999965637], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, If[LessEqual[t$95$2, 5e+167], t$95$4, t$95$1]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x - -1}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
t_3 := \left(-1 - x\right) \cdot \left(x - t \cdot z\right)\\
t_4 := \frac{z \cdot y}{t\_3}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;\frac{y}{t\_3} \cdot z\\
\mathbf{elif}\;t\_2 \leq -1:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_2 \leq 0.9999999999965637:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+167}:\\
\;\;\;\;t\_4\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 48.9%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6448.8
Applied rewrites48.8%
Applied rewrites80.5%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.9999999999999997e167Initial program 99.5%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6495.5
Applied rewrites95.5%
if -1 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.999999999996563749 or 4.9999999999999997e167 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 82.0%
Taylor expanded in z around inf
lower-/.f6481.6
Applied rewrites81.6%
if 0.999999999996563749 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites98.5%
Final simplification91.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (- x -1.0)))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_2 0.9999999999965637)
t_1
(if (<= t_2 2.0)
1.0
(if (<= t_2 5e+167) (* (/ y (* (- -1.0 x) (- x (* t z)))) z) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x - -1.0);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_2 <= 0.9999999999965637) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else if (t_2 <= 5e+167) {
tmp = (y / ((-1.0 - x) * (x - (t * z)))) * z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((y / t) + x) / (x - (-1.0d0))
t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
if (t_2 <= 0.9999999999965637d0) then
tmp = t_1
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else if (t_2 <= 5d+167) then
tmp = (y / (((-1.0d0) - x) * (x - (t * z)))) * z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x - -1.0);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_2 <= 0.9999999999965637) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else if (t_2 <= 5e+167) {
tmp = (y / ((-1.0 - x) * (x - (t * z)))) * z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (x - -1.0) t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_2 <= 0.9999999999965637: tmp = t_1 elif t_2 <= 2.0: tmp = 1.0 elif t_2 <= 5e+167: tmp = (y / ((-1.0 - x) * (x - (t * z)))) * z else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_2 <= 0.9999999999965637) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; elseif (t_2 <= 5e+167) tmp = Float64(Float64(y / Float64(Float64(-1.0 - x) * Float64(x - Float64(t * z)))) * z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (x - -1.0); t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_2 <= 0.9999999999965637) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; elseif (t_2 <= 5e+167) tmp = (y / ((-1.0 - x) * (x - (t * z)))) * z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 0.9999999999965637], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, If[LessEqual[t$95$2, 5e+167], N[(N[(y / N[(N[(-1.0 - x), $MachinePrecision] * N[(x - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x - -1}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_2 \leq 0.9999999999965637:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+167}:\\
\;\;\;\;\frac{y}{\left(-1 - x\right) \cdot \left(x - t \cdot z\right)} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.999999999996563749 or 4.9999999999999997e167 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 80.6%
Taylor expanded in z around inf
lower-/.f6475.6
Applied rewrites75.6%
if 0.999999999996563749 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites98.5%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.9999999999999997e167Initial program 99.8%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Applied rewrites85.8%
Final simplification87.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_1 5e-6)
(/ (+ (/ y t) x) 1.0)
(if (<= t_1 1e+27)
1.0
(if (<= t_1 5e+167) (/ (* z y) (* (- x) (- x -1.0))) (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= 5e-6) {
tmp = ((y / t) + x) / 1.0;
} else if (t_1 <= 1e+27) {
tmp = 1.0;
} else if (t_1 <= 5e+167) {
tmp = (z * y) / (-x * (x - -1.0));
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
if (t_1 <= 5d-6) then
tmp = ((y / t) + x) / 1.0d0
else if (t_1 <= 1d+27) then
tmp = 1.0d0
else if (t_1 <= 5d+167) then
tmp = (z * y) / (-x * (x - (-1.0d0)))
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= 5e-6) {
tmp = ((y / t) + x) / 1.0;
} else if (t_1 <= 1e+27) {
tmp = 1.0;
} else if (t_1 <= 5e+167) {
tmp = (z * y) / (-x * (x - -1.0));
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_1 <= 5e-6: tmp = ((y / t) + x) / 1.0 elif t_1 <= 1e+27: tmp = 1.0 elif t_1 <= 5e+167: tmp = (z * y) / (-x * (x - -1.0)) else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_1 <= 5e-6) tmp = Float64(Float64(Float64(y / t) + x) / 1.0); elseif (t_1 <= 1e+27) tmp = 1.0; elseif (t_1 <= 5e+167) tmp = Float64(Float64(z * y) / Float64(Float64(-x) * Float64(x - -1.0))); else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_1 <= 5e-6) tmp = ((y / t) + x) / 1.0; elseif (t_1 <= 1e+27) tmp = 1.0; elseif (t_1 <= 5e+167) tmp = (z * y) / (-x * (x - -1.0)); else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-6], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$1, 1e+27], 1.0, If[LessEqual[t$95$1, 5e+167], N[(N[(z * y), $MachinePrecision] / N[((-x) * N[(x - -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1}\\
\mathbf{elif}\;t\_1 \leq 10^{+27}:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+167}:\\
\;\;\;\;\frac{z \cdot y}{\left(-x\right) \cdot \left(x - -1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000041e-6Initial program 90.9%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lift--.f64N/A
flip--N/A
clear-numN/A
clear-numN/A
flip--N/A
lift--.f64N/A
un-div-invN/A
lower-/.f64N/A
Applied rewrites90.7%
Taylor expanded in z around inf
lower-/.f6472.6
Applied rewrites72.6%
Taylor expanded in x around 0
Applied rewrites71.1%
if 5.00000000000000041e-6 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e27Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites96.9%
if 1e27 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.9999999999999997e167Initial program 99.7%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in t around 0
Applied rewrites74.1%
if 4.9999999999999997e167 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 36.6%
Taylor expanded in x around 0
lower-/.f6464.4
Applied rewrites64.4%
Final simplification83.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_1 -1e-49)
(/ y (* (- x -1.0) t))
(if (<= t_1 0.9999999999965637)
(/ x (- x -1.0))
(if (<= t_1 2.0) 1.0 (/ (/ y t) (- x -1.0)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -1e-49) {
tmp = y / ((x - -1.0) * t);
} else if (t_1 <= 0.9999999999965637) {
tmp = x / (x - -1.0);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = (y / t) / (x - -1.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
if (t_1 <= (-1d-49)) then
tmp = y / ((x - (-1.0d0)) * t)
else if (t_1 <= 0.9999999999965637d0) then
tmp = x / (x - (-1.0d0))
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = (y / t) / (x - (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -1e-49) {
tmp = y / ((x - -1.0) * t);
} else if (t_1 <= 0.9999999999965637) {
tmp = x / (x - -1.0);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = (y / t) / (x - -1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_1 <= -1e-49: tmp = y / ((x - -1.0) * t) elif t_1 <= 0.9999999999965637: tmp = x / (x - -1.0) elif t_1 <= 2.0: tmp = 1.0 else: tmp = (y / t) / (x - -1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_1 <= -1e-49) tmp = Float64(y / Float64(Float64(x - -1.0) * t)); elseif (t_1 <= 0.9999999999965637) tmp = Float64(x / Float64(x - -1.0)); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(Float64(y / t) / Float64(x - -1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_1 <= -1e-49) tmp = y / ((x - -1.0) * t); elseif (t_1 <= 0.9999999999965637) tmp = x / (x - -1.0); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = (y / t) / (x - -1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-49], N[(y / N[(N[(x - -1.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 0.9999999999965637], N[(x / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(N[(y / t), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-49}:\\
\;\;\;\;\frac{y}{\left(x - -1\right) \cdot t}\\
\mathbf{elif}\;t\_1 \leq 0.9999999999965637:\\
\;\;\;\;\frac{x}{x - -1}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t}}{x - -1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -9.99999999999999936e-50Initial program 83.4%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6466.2
Applied rewrites66.2%
Taylor expanded in t around inf
Applied rewrites57.0%
if -9.99999999999999936e-50 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.999999999996563749Initial program 98.0%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6453.5
Applied rewrites53.5%
if 0.999999999996563749 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites98.5%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 60.5%
Taylor expanded in x around 0
lower-/.f6453.1
Applied rewrites53.1%
Final simplification75.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ y (* (- x -1.0) t)))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_2 -1e-49)
t_1
(if (<= t_2 0.9999999999965637)
(/ x (- x -1.0))
(if (<= t_2 2.0) 1.0 t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = y / ((x - -1.0) * t);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_2 <= -1e-49) {
tmp = t_1;
} else if (t_2 <= 0.9999999999965637) {
tmp = x / (x - -1.0);
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = y / ((x - (-1.0d0)) * t)
t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
if (t_2 <= (-1d-49)) then
tmp = t_1
else if (t_2 <= 0.9999999999965637d0) then
tmp = x / (x - (-1.0d0))
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y / ((x - -1.0) * t);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_2 <= -1e-49) {
tmp = t_1;
} else if (t_2 <= 0.9999999999965637) {
tmp = x / (x - -1.0);
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y / ((x - -1.0) * t) t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_2 <= -1e-49: tmp = t_1 elif t_2 <= 0.9999999999965637: tmp = x / (x - -1.0) elif t_2 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y / Float64(Float64(x - -1.0) * t)) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_2 <= -1e-49) tmp = t_1; elseif (t_2 <= 0.9999999999965637) tmp = Float64(x / Float64(x - -1.0)); elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y / ((x - -1.0) * t); t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_2 <= -1e-49) tmp = t_1; elseif (t_2 <= 0.9999999999965637) tmp = x / (x - -1.0); elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y / N[(N[(x - -1.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e-49], t$95$1, If[LessEqual[t$95$2, 0.9999999999965637], N[(x / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{\left(x - -1\right) \cdot t}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{-49}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 0.9999999999965637:\\
\;\;\;\;\frac{x}{x - -1}\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -9.99999999999999936e-50 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 73.3%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6463.6
Applied rewrites63.6%
Taylor expanded in t around inf
Applied rewrites55.2%
if -9.99999999999999936e-50 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.999999999996563749Initial program 98.0%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6453.5
Applied rewrites53.5%
if 0.999999999996563749 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites98.5%
Final simplification75.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_1 -1e-49)
(/ y t)
(if (<= t_1 0.9999999999965637)
(/ x (- x -1.0))
(if (<= t_1 2.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -1e-49) {
tmp = y / t;
} else if (t_1 <= 0.9999999999965637) {
tmp = x / (x - -1.0);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
if (t_1 <= (-1d-49)) then
tmp = y / t
else if (t_1 <= 0.9999999999965637d0) then
tmp = x / (x - (-1.0d0))
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -1e-49) {
tmp = y / t;
} else if (t_1 <= 0.9999999999965637) {
tmp = x / (x - -1.0);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_1 <= -1e-49: tmp = y / t elif t_1 <= 0.9999999999965637: tmp = x / (x - -1.0) elif t_1 <= 2.0: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_1 <= -1e-49) tmp = Float64(y / t); elseif (t_1 <= 0.9999999999965637) tmp = Float64(x / Float64(x - -1.0)); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_1 <= -1e-49) tmp = y / t; elseif (t_1 <= 0.9999999999965637) tmp = x / (x - -1.0); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-49], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 0.9999999999965637], N[(x / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-49}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 0.9999999999965637:\\
\;\;\;\;\frac{x}{x - -1}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -9.99999999999999936e-50 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 73.3%
Taylor expanded in x around 0
lower-/.f6454.6
Applied rewrites54.6%
if -9.99999999999999936e-50 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.999999999996563749Initial program 98.0%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6453.5
Applied rewrites53.5%
if 0.999999999996563749 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites98.5%
Final simplification75.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_1 -1e-49)
(/ y t)
(if (<= t_1 5e-8) (* (- 1.0 x) x) (if (<= t_1 2.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -1e-49) {
tmp = y / t;
} else if (t_1 <= 5e-8) {
tmp = (1.0 - x) * x;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
if (t_1 <= (-1d-49)) then
tmp = y / t
else if (t_1 <= 5d-8) then
tmp = (1.0d0 - x) * x
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= -1e-49) {
tmp = y / t;
} else if (t_1 <= 5e-8) {
tmp = (1.0 - x) * x;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_1 <= -1e-49: tmp = y / t elif t_1 <= 5e-8: tmp = (1.0 - x) * x elif t_1 <= 2.0: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_1 <= -1e-49) tmp = Float64(y / t); elseif (t_1 <= 5e-8) tmp = Float64(Float64(1.0 - x) * x); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_1 <= -1e-49) tmp = y / t; elseif (t_1 <= 5e-8) tmp = (1.0 - x) * x; elseif (t_1 <= 2.0) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-49], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 5e-8], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-49}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-8}:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -9.99999999999999936e-50 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 73.3%
Taylor expanded in x around 0
lower-/.f6454.6
Applied rewrites54.6%
if -9.99999999999999936e-50 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.9999999999999998e-8Initial program 97.9%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lift--.f64N/A
flip--N/A
clear-numN/A
clear-numN/A
flip--N/A
lift--.f64N/A
un-div-invN/A
lower-/.f64N/A
Applied rewrites97.6%
Taylor expanded in x around 0
lower-/.f6428.7
Applied rewrites28.7%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6453.6
Applied rewrites53.6%
Taylor expanded in x around 0
Applied rewrites53.6%
if 4.9999999999999998e-8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites97.6%
Final simplification75.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (- x -1.0)))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_2 0.9999999999965637) t_1 (if (<= t_2 1.2) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x - -1.0);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_2 <= 0.9999999999965637) {
tmp = t_1;
} else if (t_2 <= 1.2) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((y / t) + x) / (x - (-1.0d0))
t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
if (t_2 <= 0.9999999999965637d0) then
tmp = t_1
else if (t_2 <= 1.2d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x - -1.0);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_2 <= 0.9999999999965637) {
tmp = t_1;
} else if (t_2 <= 1.2) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (x - -1.0) t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_2 <= 0.9999999999965637: tmp = t_1 elif t_2 <= 1.2: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x - -1.0)) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_2 <= 0.9999999999965637) tmp = t_1; elseif (t_2 <= 1.2) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (x - -1.0); t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_2 <= 0.9999999999965637) tmp = t_1; elseif (t_2 <= 1.2) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 0.9999999999965637], t$95$1, If[LessEqual[t$95$2, 1.2], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x - -1}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_2 \leq 0.9999999999965637:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 1.2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.999999999996563749 or 1.19999999999999996 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 82.8%
Taylor expanded in z around inf
lower-/.f6471.9
Applied rewrites71.9%
if 0.999999999996563749 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.19999999999999996Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites99.2%
Final simplification84.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0))))
(if (<= t_1 5e-6)
(/ (+ (/ y t) x) 1.0)
(if (<= t_1 2.0) 1.0 (/ (/ y t) (- x -1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= 5e-6) {
tmp = ((y / t) + x) / 1.0;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = (y / t) / (x - -1.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))
if (t_1 <= 5d-6) then
tmp = ((y / t) + x) / 1.0d0
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = (y / t) / (x - (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0);
double tmp;
if (t_1 <= 5e-6) {
tmp = ((y / t) + x) / 1.0;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = (y / t) / (x - -1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0) tmp = 0 if t_1 <= 5e-6: tmp = ((y / t) + x) / 1.0 elif t_1 <= 2.0: tmp = 1.0 else: tmp = (y / t) / (x - -1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) tmp = 0.0 if (t_1 <= 5e-6) tmp = Float64(Float64(Float64(y / t) + x) / 1.0); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(Float64(y / t) / Float64(x - -1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0); tmp = 0.0; if (t_1 <= 5e-6) tmp = ((y / t) + x) / 1.0; elseif (t_1 <= 2.0) tmp = 1.0; else tmp = (y / t) / (x - -1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-6], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(N[(y / t), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t}}{x - -1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000041e-6Initial program 90.9%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lift--.f64N/A
flip--N/A
clear-numN/A
clear-numN/A
flip--N/A
lift--.f64N/A
un-div-invN/A
lower-/.f64N/A
Applied rewrites90.7%
Taylor expanded in z around inf
lower-/.f6472.6
Applied rewrites72.6%
Taylor expanded in x around 0
Applied rewrites71.1%
if 5.00000000000000041e-6 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites98.3%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 60.5%
Taylor expanded in x around 0
lower-/.f6453.1
Applied rewrites53.1%
Final simplification81.5%
(FPCore (x y z t) :precision binary64 (if (<= (/ (- x (/ (- x (* z y)) (- (* t z) x))) (- x -1.0)) 5e-8) (* (- 1.0 x) x) 1.0))
double code(double x, double y, double z, double t) {
double tmp;
if (((x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0)) <= 5e-8) {
tmp = (1.0 - x) * x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x - ((x - (z * y)) / ((t * z) - x))) / (x - (-1.0d0))) <= 5d-8) then
tmp = (1.0d0 - x) * x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0)) <= 5e-8) {
tmp = (1.0 - x) * x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0)) <= 5e-8: tmp = (1.0 - x) * x else: tmp = 1.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(x - -1.0)) <= 5e-8) tmp = Float64(Float64(1.0 - x) * x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x - ((x - (z * y)) / ((t * z) - x))) / (x - -1.0)) <= 5e-8) tmp = (1.0 - x) * x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], 5e-8], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{x - -1} \leq 5 \cdot 10^{-8}:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.9999999999999998e-8Initial program 90.8%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lift--.f64N/A
flip--N/A
clear-numN/A
clear-numN/A
flip--N/A
lift--.f64N/A
un-div-invN/A
lower-/.f64N/A
Applied rewrites90.6%
Taylor expanded in x around 0
lower-/.f6442.5
Applied rewrites42.5%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6435.7
Applied rewrites35.7%
Taylor expanded in x around 0
Applied rewrites32.4%
if 4.9999999999999998e-8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 90.9%
Taylor expanded in z around 0
Applied rewrites79.7%
Final simplification62.0%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 90.8%
Taylor expanded in z around 0
Applied rewrites52.1%
(FPCore (x y z t) :precision binary64 (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
def code(x, y, z, t): return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(y / Float64(t - Float64(x / z))) - Float64(x / Float64(Float64(t * z) - x)))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(y / N[(t - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1}
\end{array}
herbie shell --seed 2024235
(FPCore (x y z t)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, A"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1)))
(/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))