
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1.5e-275) (* (* (- 2.0) (* (sqrt (/ -1.0 y)) (sqrt (- (+ z x))))) y) (* (/ (* (sqrt (+ x y)) 2.0) (sqrt z)) z)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.5e-275) {
tmp = (-2.0 * (sqrt((-1.0 / y)) * sqrt(-(z + x)))) * y;
} else {
tmp = ((sqrt((x + y)) * 2.0) / sqrt(z)) * z;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.5d-275)) then
tmp = (-2.0d0 * (sqrt(((-1.0d0) / y)) * sqrt(-(z + x)))) * y
else
tmp = ((sqrt((x + y)) * 2.0d0) / sqrt(z)) * z
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.5e-275) {
tmp = (-2.0 * (Math.sqrt((-1.0 / y)) * Math.sqrt(-(z + x)))) * y;
} else {
tmp = ((Math.sqrt((x + y)) * 2.0) / Math.sqrt(z)) * z;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1.5e-275: tmp = (-2.0 * (math.sqrt((-1.0 / y)) * math.sqrt(-(z + x)))) * y else: tmp = ((math.sqrt((x + y)) * 2.0) / math.sqrt(z)) * z return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.5e-275) tmp = Float64(Float64(Float64(-2.0) * Float64(sqrt(Float64(-1.0 / y)) * sqrt(Float64(-Float64(z + x))))) * y); else tmp = Float64(Float64(Float64(sqrt(Float64(x + y)) * 2.0) / sqrt(z)) * z); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1.5e-275)
tmp = (-2.0 * (sqrt((-1.0 / y)) * sqrt(-(z + x)))) * y;
else
tmp = ((sqrt((x + y)) * 2.0) / sqrt(z)) * z;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.5e-275], N[(N[((-2.0) * N[(N[Sqrt[N[(-1.0 / y), $MachinePrecision]], $MachinePrecision] * N[Sqrt[(-N[(z + x), $MachinePrecision])], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], N[(N[(N[(N[Sqrt[N[(x + y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] / N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.5 \cdot 10^{-275}:\\
\;\;\;\;\left(\left(-2\right) \cdot \left(\sqrt{\frac{-1}{y}} \cdot \sqrt{-\left(z + x\right)}\right)\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{x + y} \cdot 2}{\sqrt{z}} \cdot z\\
\end{array}
\end{array}
if y < -1.5e-275Initial program 78.4%
lift-sqrt.f64N/A
lift-+.f64N/A
flip3-+N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
lower-/.f64N/A
Applied rewrites78.2%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites0.9%
Taylor expanded in y around -inf
Applied rewrites63.8%
Applied rewrites70.1%
if -1.5e-275 < y Initial program 72.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites37.7%
Taylor expanded in z around inf
Applied rewrites47.3%
Applied rewrites52.8%
Final simplification61.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -1.85e+46)
(* (* (sqrt (/ x y)) -2.0) y)
(if (<= y 1.35e-302)
(* (sqrt (fma y x (* z x))) 2.0)
(* (/ (* (sqrt (+ x y)) 2.0) (sqrt z)) z))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.85e+46) {
tmp = (sqrt((x / y)) * -2.0) * y;
} else if (y <= 1.35e-302) {
tmp = sqrt(fma(y, x, (z * x))) * 2.0;
} else {
tmp = ((sqrt((x + y)) * 2.0) / sqrt(z)) * z;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.85e+46) tmp = Float64(Float64(sqrt(Float64(x / y)) * -2.0) * y); elseif (y <= 1.35e-302) tmp = Float64(sqrt(fma(y, x, Float64(z * x))) * 2.0); else tmp = Float64(Float64(Float64(sqrt(Float64(x + y)) * 2.0) / sqrt(z)) * z); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.85e+46], N[(N[(N[Sqrt[N[(x / y), $MachinePrecision]], $MachinePrecision] * -2.0), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[y, 1.35e-302], N[(N[Sqrt[N[(y * x + N[(z * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[(N[Sqrt[N[(x + y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] / N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.85 \cdot 10^{+46}:\\
\;\;\;\;\left(\sqrt{\frac{x}{y}} \cdot -2\right) \cdot y\\
\mathbf{elif}\;y \leq 1.35 \cdot 10^{-302}:\\
\;\;\;\;\sqrt{\mathsf{fma}\left(y, x, z \cdot x\right)} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{x + y} \cdot 2}{\sqrt{z}} \cdot z\\
\end{array}
\end{array}
if y < -1.84999999999999995e46Initial program 65.7%
lift-sqrt.f64N/A
lift-+.f64N/A
flip3-+N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
lower-/.f64N/A
Applied rewrites65.6%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites0.9%
Taylor expanded in y around -inf
Applied rewrites79.3%
Taylor expanded in z around 0
Applied rewrites39.9%
if -1.84999999999999995e46 < y < 1.35000000000000003e-302Initial program 87.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6462.4
Applied rewrites62.4%
Applied rewrites62.4%
if 1.35000000000000003e-302 < y Initial program 72.1%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites37.4%
Taylor expanded in z around inf
Applied rewrites47.4%
Applied rewrites52.6%
Final simplification53.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1.5e-275) (* (* (- 2.0) (/ (sqrt (- (+ z x))) (sqrt (- y)))) y) (* (/ (* (sqrt (+ x y)) 2.0) (sqrt z)) z)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.5e-275) {
tmp = (-2.0 * (sqrt(-(z + x)) / sqrt(-y))) * y;
} else {
tmp = ((sqrt((x + y)) * 2.0) / sqrt(z)) * z;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.5d-275)) then
tmp = (-2.0d0 * (sqrt(-(z + x)) / sqrt(-y))) * y
else
tmp = ((sqrt((x + y)) * 2.0d0) / sqrt(z)) * z
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.5e-275) {
tmp = (-2.0 * (Math.sqrt(-(z + x)) / Math.sqrt(-y))) * y;
} else {
tmp = ((Math.sqrt((x + y)) * 2.0) / Math.sqrt(z)) * z;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1.5e-275: tmp = (-2.0 * (math.sqrt(-(z + x)) / math.sqrt(-y))) * y else: tmp = ((math.sqrt((x + y)) * 2.0) / math.sqrt(z)) * z return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.5e-275) tmp = Float64(Float64(Float64(-2.0) * Float64(sqrt(Float64(-Float64(z + x))) / sqrt(Float64(-y)))) * y); else tmp = Float64(Float64(Float64(sqrt(Float64(x + y)) * 2.0) / sqrt(z)) * z); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1.5e-275)
tmp = (-2.0 * (sqrt(-(z + x)) / sqrt(-y))) * y;
else
tmp = ((sqrt((x + y)) * 2.0) / sqrt(z)) * z;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.5e-275], N[(N[((-2.0) * N[(N[Sqrt[(-N[(z + x), $MachinePrecision])], $MachinePrecision] / N[Sqrt[(-y)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], N[(N[(N[(N[Sqrt[N[(x + y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] / N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.5 \cdot 10^{-275}:\\
\;\;\;\;\left(\left(-2\right) \cdot \frac{\sqrt{-\left(z + x\right)}}{\sqrt{-y}}\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{x + y} \cdot 2}{\sqrt{z}} \cdot z\\
\end{array}
\end{array}
if y < -1.5e-275Initial program 78.4%
lift-sqrt.f64N/A
lift-+.f64N/A
flip3-+N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
lower-/.f64N/A
Applied rewrites78.2%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites0.9%
Taylor expanded in y around -inf
Applied rewrites63.8%
Applied rewrites70.1%
if -1.5e-275 < y Initial program 72.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites37.7%
Taylor expanded in z around inf
Applied rewrites47.3%
Applied rewrites52.8%
Final simplification61.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -1.85e+46)
(* (* (sqrt (/ x y)) -2.0) y)
(if (<= y 5.5e-222)
(* (sqrt (fma y (+ z x) (* z x))) 2.0)
(* (/ (* (sqrt z) 2.0) (sqrt y)) y))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.85e+46) {
tmp = (sqrt((x / y)) * -2.0) * y;
} else if (y <= 5.5e-222) {
tmp = sqrt(fma(y, (z + x), (z * x))) * 2.0;
} else {
tmp = ((sqrt(z) * 2.0) / sqrt(y)) * y;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.85e+46) tmp = Float64(Float64(sqrt(Float64(x / y)) * -2.0) * y); elseif (y <= 5.5e-222) tmp = Float64(sqrt(fma(y, Float64(z + x), Float64(z * x))) * 2.0); else tmp = Float64(Float64(Float64(sqrt(z) * 2.0) / sqrt(y)) * y); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.85e+46], N[(N[(N[Sqrt[N[(x / y), $MachinePrecision]], $MachinePrecision] * -2.0), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[y, 5.5e-222], N[(N[Sqrt[N[(y * N[(z + x), $MachinePrecision] + N[(z * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[(N[Sqrt[z], $MachinePrecision] * 2.0), $MachinePrecision] / N[Sqrt[y], $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.85 \cdot 10^{+46}:\\
\;\;\;\;\left(\sqrt{\frac{x}{y}} \cdot -2\right) \cdot y\\
\mathbf{elif}\;y \leq 5.5 \cdot 10^{-222}:\\
\;\;\;\;\sqrt{\mathsf{fma}\left(y, z + x, z \cdot x\right)} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{z} \cdot 2}{\sqrt{y}} \cdot y\\
\end{array}
\end{array}
if y < -1.84999999999999995e46Initial program 65.7%
lift-sqrt.f64N/A
lift-+.f64N/A
flip3-+N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
lower-/.f64N/A
Applied rewrites65.6%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites0.9%
Taylor expanded in y around -inf
Applied rewrites79.3%
Taylor expanded in z around 0
Applied rewrites39.9%
if -1.84999999999999995e46 < y < 5.50000000000000003e-222Initial program 85.5%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6485.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6485.5
Applied rewrites85.5%
if 5.50000000000000003e-222 < y Initial program 71.3%
lift-sqrt.f64N/A
lift-+.f64N/A
flip3-+N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
lower-/.f64N/A
Applied rewrites70.8%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites53.0%
Taylor expanded in x around 0
Applied rewrites41.2%
Applied rewrites45.4%
Final simplification59.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -1.85e+46)
(* (* (sqrt (/ x y)) -2.0) y)
(if (<= y 9.5e-16)
(* (sqrt (fma y (+ z x) (* z x))) 2.0)
(* (* (sqrt (/ (+ x y) z)) 2.0) z))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.85e+46) {
tmp = (sqrt((x / y)) * -2.0) * y;
} else if (y <= 9.5e-16) {
tmp = sqrt(fma(y, (z + x), (z * x))) * 2.0;
} else {
tmp = (sqrt(((x + y) / z)) * 2.0) * z;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.85e+46) tmp = Float64(Float64(sqrt(Float64(x / y)) * -2.0) * y); elseif (y <= 9.5e-16) tmp = Float64(sqrt(fma(y, Float64(z + x), Float64(z * x))) * 2.0); else tmp = Float64(Float64(sqrt(Float64(Float64(x + y) / z)) * 2.0) * z); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.85e+46], N[(N[(N[Sqrt[N[(x / y), $MachinePrecision]], $MachinePrecision] * -2.0), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[y, 9.5e-16], N[(N[Sqrt[N[(y * N[(z + x), $MachinePrecision] + N[(z * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] / z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * z), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.85 \cdot 10^{+46}:\\
\;\;\;\;\left(\sqrt{\frac{x}{y}} \cdot -2\right) \cdot y\\
\mathbf{elif}\;y \leq 9.5 \cdot 10^{-16}:\\
\;\;\;\;\sqrt{\mathsf{fma}\left(y, z + x, z \cdot x\right)} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\left(\sqrt{\frac{x + y}{z}} \cdot 2\right) \cdot z\\
\end{array}
\end{array}
if y < -1.84999999999999995e46Initial program 65.7%
lift-sqrt.f64N/A
lift-+.f64N/A
flip3-+N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
lower-/.f64N/A
Applied rewrites65.6%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites0.9%
Taylor expanded in y around -inf
Applied rewrites79.3%
Taylor expanded in z around 0
Applied rewrites39.9%
if -1.84999999999999995e46 < y < 9.5000000000000005e-16Initial program 86.8%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6486.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6486.8
Applied rewrites86.8%
if 9.5000000000000005e-16 < y Initial program 58.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites44.9%
Taylor expanded in z around inf
Applied rewrites53.0%
Final simplification68.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -1.85e+46)
(* (* (sqrt (/ x y)) -2.0) y)
(if (<= y 6e+100)
(* (sqrt (fma y (+ z x) (* z x))) 2.0)
(* (* (sqrt (/ y z)) 2.0) z))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.85e+46) {
tmp = (sqrt((x / y)) * -2.0) * y;
} else if (y <= 6e+100) {
tmp = sqrt(fma(y, (z + x), (z * x))) * 2.0;
} else {
tmp = (sqrt((y / z)) * 2.0) * z;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.85e+46) tmp = Float64(Float64(sqrt(Float64(x / y)) * -2.0) * y); elseif (y <= 6e+100) tmp = Float64(sqrt(fma(y, Float64(z + x), Float64(z * x))) * 2.0); else tmp = Float64(Float64(sqrt(Float64(y / z)) * 2.0) * z); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.85e+46], N[(N[(N[Sqrt[N[(x / y), $MachinePrecision]], $MachinePrecision] * -2.0), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[y, 6e+100], N[(N[Sqrt[N[(y * N[(z + x), $MachinePrecision] + N[(z * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[Sqrt[N[(y / z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * z), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.85 \cdot 10^{+46}:\\
\;\;\;\;\left(\sqrt{\frac{x}{y}} \cdot -2\right) \cdot y\\
\mathbf{elif}\;y \leq 6 \cdot 10^{+100}:\\
\;\;\;\;\sqrt{\mathsf{fma}\left(y, z + x, z \cdot x\right)} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\left(\sqrt{\frac{y}{z}} \cdot 2\right) \cdot z\\
\end{array}
\end{array}
if y < -1.84999999999999995e46Initial program 65.7%
lift-sqrt.f64N/A
lift-+.f64N/A
flip3-+N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
lower-/.f64N/A
Applied rewrites65.6%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites0.9%
Taylor expanded in y around -inf
Applied rewrites79.3%
Taylor expanded in z around 0
Applied rewrites39.9%
if -1.84999999999999995e46 < y < 5.99999999999999971e100Initial program 87.2%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6487.2
lift-*.f64N/A
*-commutativeN/A
lower-*.f6487.2
Applied rewrites87.2%
if 5.99999999999999971e100 < y Initial program 45.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites43.5%
Taylor expanded in x around 0
Applied rewrites52.6%
Final simplification71.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 6e+100) (* (sqrt (fma y (+ z x) (* z x))) 2.0) (* (* (sqrt (/ y z)) 2.0) z)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 6e+100) {
tmp = sqrt(fma(y, (z + x), (z * x))) * 2.0;
} else {
tmp = (sqrt((y / z)) * 2.0) * z;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 6e+100) tmp = Float64(sqrt(fma(y, Float64(z + x), Float64(z * x))) * 2.0); else tmp = Float64(Float64(sqrt(Float64(y / z)) * 2.0) * z); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 6e+100], N[(N[Sqrt[N[(y * N[(z + x), $MachinePrecision] + N[(z * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[Sqrt[N[(y / z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6 \cdot 10^{+100}:\\
\;\;\;\;\sqrt{\mathsf{fma}\left(y, z + x, z \cdot x\right)} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\left(\sqrt{\frac{y}{z}} \cdot 2\right) \cdot z\\
\end{array}
\end{array}
if y < 5.99999999999999971e100Initial program 81.8%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6481.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6481.9
Applied rewrites81.9%
if 5.99999999999999971e100 < y Initial program 45.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites43.5%
Taylor expanded in x around 0
Applied rewrites52.6%
Final simplification76.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -5.5e-251) (* (sqrt (* (+ z y) x)) 2.0) (* (sqrt (* (+ x y) z)) 2.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -5.5e-251) {
tmp = sqrt(((z + y) * x)) * 2.0;
} else {
tmp = sqrt(((x + y) * z)) * 2.0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5.5d-251)) then
tmp = sqrt(((z + y) * x)) * 2.0d0
else
tmp = sqrt(((x + y) * z)) * 2.0d0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5.5e-251) {
tmp = Math.sqrt(((z + y) * x)) * 2.0;
} else {
tmp = Math.sqrt(((x + y) * z)) * 2.0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -5.5e-251: tmp = math.sqrt(((z + y) * x)) * 2.0 else: tmp = math.sqrt(((x + y) * z)) * 2.0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -5.5e-251) tmp = Float64(sqrt(Float64(Float64(z + y) * x)) * 2.0); else tmp = Float64(sqrt(Float64(Float64(x + y) * z)) * 2.0); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -5.5e-251)
tmp = sqrt(((z + y) * x)) * 2.0;
else
tmp = sqrt(((x + y) * z)) * 2.0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -5.5e-251], N[(N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.5 \cdot 10^{-251}:\\
\;\;\;\;\sqrt{\left(z + y\right) \cdot x} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(x + y\right) \cdot z} \cdot 2\\
\end{array}
\end{array}
if y < -5.5e-251Initial program 77.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6446.9
Applied rewrites46.9%
if -5.5e-251 < y Initial program 74.1%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6453.9
Applied rewrites53.9%
Final simplification50.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -4e-238) (* (sqrt (* x y)) 2.0) (* (sqrt (* (+ x y) z)) 2.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -4e-238) {
tmp = sqrt((x * y)) * 2.0;
} else {
tmp = sqrt(((x + y) * z)) * 2.0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4d-238)) then
tmp = sqrt((x * y)) * 2.0d0
else
tmp = sqrt(((x + y) * z)) * 2.0d0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4e-238) {
tmp = Math.sqrt((x * y)) * 2.0;
} else {
tmp = Math.sqrt(((x + y) * z)) * 2.0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -4e-238: tmp = math.sqrt((x * y)) * 2.0 else: tmp = math.sqrt(((x + y) * z)) * 2.0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -4e-238) tmp = Float64(sqrt(Float64(x * y)) * 2.0); else tmp = Float64(sqrt(Float64(Float64(x + y) * z)) * 2.0); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -4e-238)
tmp = sqrt((x * y)) * 2.0;
else
tmp = sqrt(((x + y) * z)) * 2.0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -4e-238], N[(N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4 \cdot 10^{-238}:\\
\;\;\;\;\sqrt{x \cdot y} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(x + y\right) \cdot z} \cdot 2\\
\end{array}
\end{array}
if y < -4e-238Initial program 77.2%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6433.2
Applied rewrites33.2%
if -4e-238 < y Initial program 74.3%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6454.2
Applied rewrites54.2%
Final simplification44.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* (sqrt (fma y (+ z x) (* z x))) 2.0))
assert(x < y && y < z);
double code(double x, double y, double z) {
return sqrt(fma(y, (z + x), (z * x))) * 2.0;
}
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(sqrt(fma(y, Float64(z + x), Float64(z * x))) * 2.0) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[Sqrt[N[(y * N[(z + x), $MachinePrecision] + N[(z * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{\mathsf{fma}\left(y, z + x, z \cdot x\right)} \cdot 2
\end{array}
Initial program 75.6%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6475.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6475.8
Applied rewrites75.8%
Final simplification75.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1.32e-244) (* (sqrt (* x y)) 2.0) (* (sqrt (* z y)) 2.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.32e-244) {
tmp = sqrt((x * y)) * 2.0;
} else {
tmp = sqrt((z * y)) * 2.0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.32d-244)) then
tmp = sqrt((x * y)) * 2.0d0
else
tmp = sqrt((z * y)) * 2.0d0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.32e-244) {
tmp = Math.sqrt((x * y)) * 2.0;
} else {
tmp = Math.sqrt((z * y)) * 2.0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1.32e-244: tmp = math.sqrt((x * y)) * 2.0 else: tmp = math.sqrt((z * y)) * 2.0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.32e-244) tmp = Float64(sqrt(Float64(x * y)) * 2.0); else tmp = Float64(sqrt(Float64(z * y)) * 2.0); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1.32e-244)
tmp = sqrt((x * y)) * 2.0;
else
tmp = sqrt((z * y)) * 2.0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.32e-244], N[(N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.32 \cdot 10^{-244}:\\
\;\;\;\;\sqrt{x \cdot y} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\sqrt{z \cdot y} \cdot 2\\
\end{array}
\end{array}
if y < -1.32e-244Initial program 77.2%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6433.2
Applied rewrites33.2%
if -1.32e-244 < y Initial program 74.3%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6424.7
Applied rewrites24.7%
Final simplification28.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* (sqrt (* x y)) 2.0))
assert(x < y && y < z);
double code(double x, double y, double z) {
return sqrt((x * y)) * 2.0;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt((x * y)) * 2.0d0
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return Math.sqrt((x * y)) * 2.0;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return math.sqrt((x * y)) * 2.0
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(sqrt(Float64(x * y)) * 2.0) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = sqrt((x * y)) * 2.0;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{x \cdot y} \cdot 2
\end{array}
Initial program 75.6%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6427.0
Applied rewrites27.0%
Final simplification27.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024235
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))