
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= x -1e+192) (* x x) (fma x x (* (fma 2.0 x y) y))))
assert(x < y);
double code(double x, double y) {
double tmp;
if (x <= -1e+192) {
tmp = x * x;
} else {
tmp = fma(x, x, (fma(2.0, x, y) * y));
}
return tmp;
}
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (x <= -1e+192) tmp = Float64(x * x); else tmp = fma(x, x, Float64(fma(2.0, x, y) * y)); end return tmp end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[x, -1e+192], N[(x * x), $MachinePrecision], N[(x * x + N[(N[(2.0 * x + y), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \cdot 10^{+192}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \mathsf{fma}\left(2, x, y\right) \cdot y\right)\\
\end{array}
\end{array}
if x < -1.00000000000000004e192Initial program 82.8%
Taylor expanded in y around 0
unpow2N/A
lower-*.f64100.0
Applied rewrites100.0%
if -1.00000000000000004e192 < x Initial program 96.5%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-outN/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.2
Applied rewrites98.2%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= y 6e-5) (fma x x (* (* 2.0 x) y)) (* y y)))
assert(x < y);
double code(double x, double y) {
double tmp;
if (y <= 6e-5) {
tmp = fma(x, x, ((2.0 * x) * y));
} else {
tmp = y * y;
}
return tmp;
}
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (y <= 6e-5) tmp = fma(x, x, Float64(Float64(2.0 * x) * y)); else tmp = Float64(y * y); end return tmp end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[y, 6e-5], N[(x * x + N[(N[(2.0 * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(y * y), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6 \cdot 10^{-5}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(2 \cdot x\right) \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot y\\
\end{array}
\end{array}
if y < 6.00000000000000015e-5Initial program 96.2%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-outN/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6497.8
Applied rewrites97.8%
Taylor expanded in y around 0
lower-*.f6466.2
Applied rewrites66.2%
if 6.00000000000000015e-5 < y Initial program 91.7%
Taylor expanded in y around inf
unpow2N/A
lower-*.f6481.7
Applied rewrites81.7%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= y 6e-5) (* (fma y 2.0 x) x) (* y y)))
assert(x < y);
double code(double x, double y) {
double tmp;
if (y <= 6e-5) {
tmp = fma(y, 2.0, x) * x;
} else {
tmp = y * y;
}
return tmp;
}
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (y <= 6e-5) tmp = Float64(fma(y, 2.0, x) * x); else tmp = Float64(y * y); end return tmp end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[y, 6e-5], N[(N[(y * 2.0 + x), $MachinePrecision] * x), $MachinePrecision], N[(y * y), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6 \cdot 10^{-5}:\\
\;\;\;\;\mathsf{fma}\left(y, 2, x\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot y\\
\end{array}
\end{array}
if y < 6.00000000000000015e-5Initial program 96.2%
Taylor expanded in y around 0
+-commutativeN/A
metadata-evalN/A
distribute-lft-neg-inN/A
associate-*l*N/A
*-commutativeN/A
unsub-negN/A
associate-*r*N/A
*-commutativeN/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
unpow2N/A
unsub-negN/A
distribute-lft-neg-outN/A
mul-1-negN/A
associate-/l*N/A
associate-*l/N/A
associate-*r*N/A
metadata-evalN/A
associate-*r/N/A
distribute-rgt1-inN/A
Applied rewrites68.3%
if 6.00000000000000015e-5 < y Initial program 91.7%
Taylor expanded in y around inf
unpow2N/A
lower-*.f6481.7
Applied rewrites81.7%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= x -5.1e-71) (* x x) (* (fma 2.0 x y) y)))
assert(x < y);
double code(double x, double y) {
double tmp;
if (x <= -5.1e-71) {
tmp = x * x;
} else {
tmp = fma(2.0, x, y) * y;
}
return tmp;
}
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (x <= -5.1e-71) tmp = Float64(x * x); else tmp = Float64(fma(2.0, x, y) * y); end return tmp end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[x, -5.1e-71], N[(x * x), $MachinePrecision], N[(N[(2.0 * x + y), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.1 \cdot 10^{-71}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(2, x, y\right) \cdot y\\
\end{array}
\end{array}
if x < -5.1000000000000003e-71Initial program 92.7%
Taylor expanded in y around 0
unpow2N/A
lower-*.f6479.6
Applied rewrites79.6%
if -5.1000000000000003e-71 < x Initial program 96.0%
Taylor expanded in y around inf
unpow2N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
associate-*r/N/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
lower-fma.f6465.5
Applied rewrites65.5%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= y 0.001) (* x x) (* y y)))
assert(x < y);
double code(double x, double y) {
double tmp;
if (y <= 0.001) {
tmp = x * x;
} else {
tmp = y * y;
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 0.001d0) then
tmp = x * x
else
tmp = y * y
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y) {
double tmp;
if (y <= 0.001) {
tmp = x * x;
} else {
tmp = y * y;
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y): tmp = 0 if y <= 0.001: tmp = x * x else: tmp = y * y return tmp
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (y <= 0.001) tmp = Float64(x * x); else tmp = Float64(y * y); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y)
tmp = 0.0;
if (y <= 0.001)
tmp = x * x;
else
tmp = y * y;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[y, 0.001], N[(x * x), $MachinePrecision], N[(y * y), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 0.001:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot y\\
\end{array}
\end{array}
if y < 1e-3Initial program 96.2%
Taylor expanded in y around 0
unpow2N/A
lower-*.f6468.6
Applied rewrites68.6%
if 1e-3 < y Initial program 91.7%
Taylor expanded in y around inf
unpow2N/A
lower-*.f6481.7
Applied rewrites81.7%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (* x x))
assert(x < y);
double code(double x, double y) {
return x * x;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * x
end function
assert x < y;
public static double code(double x, double y) {
return x * x;
}
[x, y] = sort([x, y]) def code(x, y): return x * x
x, y = sort([x, y]) function code(x, y) return Float64(x * x) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = x * x;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
x \cdot x
\end{array}
Initial program 94.9%
Taylor expanded in y around 0
unpow2N/A
lower-*.f6459.3
Applied rewrites59.3%
(FPCore (x y) :precision binary64 (+ (* x x) (+ (* y y) (* (* x y) 2.0))))
double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + ((y * y) + ((x * y) * 2.0d0))
end function
public static double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
def code(x, y): return (x * x) + ((y * y) + ((x * y) * 2.0))
function code(x, y) return Float64(Float64(x * x) + Float64(Float64(y * y) + Float64(Float64(x * y) * 2.0))) end
function tmp = code(x, y) tmp = (x * x) + ((y * y) + ((x * y) * 2.0)); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \left(y \cdot y + \left(x \cdot y\right) \cdot 2\right)
\end{array}
herbie shell --seed 2024235
(FPCore (x y)
:name "Examples.Basics.ProofTests:f4 from sbv-4.4"
:precision binary64
:alt
(! :herbie-platform default (+ (* x x) (+ (* y y) (* (* x y) 2))))
(+ (+ (* x x) (* (* x 2.0) y)) (* y y)))