
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
z_m = (fabs.f64 z)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z_m)
:precision binary64
(*
x_s
(*
y_s
(if (<= z_m 3.5e+191)
(/ (/ 1.0 y_m) (fma (* x_m z_m) z_m x_m))
(/ (/ 1.0 z_m) (* (* x_m z_m) y_m))))))z_m = fabs(z);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z_m);
double code(double x_s, double y_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 3.5e+191) {
tmp = (1.0 / y_m) / fma((x_m * z_m), z_m, x_m);
} else {
tmp = (1.0 / z_m) / ((x_m * z_m) * y_m);
}
return x_s * (y_s * tmp);
}
z_m = abs(z) y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(x_s, y_s, x_m, y_m, z_m) tmp = 0.0 if (z_m <= 3.5e+191) tmp = Float64(Float64(1.0 / y_m) / fma(Float64(x_m * z_m), z_m, x_m)); else tmp = Float64(Float64(1.0 / z_m) / Float64(Float64(x_m * z_m) * y_m)); end return Float64(x_s * Float64(y_s * tmp)) end
z_m = N[Abs[z], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(x$95$s * N[(y$95$s * If[LessEqual[z$95$m, 3.5e+191], N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(N[(x$95$m * z$95$m), $MachinePrecision] * z$95$m + x$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / z$95$m), $MachinePrecision] / N[(N[(x$95$m * z$95$m), $MachinePrecision] * y$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 3.5 \cdot 10^{+191}:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{\mathsf{fma}\left(x\_m \cdot z\_m, z\_m, x\_m\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{z\_m}}{\left(x\_m \cdot z\_m\right) \cdot y\_m}\\
\end{array}\right)
\end{array}
if z < 3.4999999999999997e191Initial program 91.8%
lift-/.f64N/A
clear-numN/A
lift-*.f64N/A
associate-/l*N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lift-/.f64N/A
associate-/r/N/A
/-rgt-identityN/A
lower-*.f6490.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6490.8
Applied rewrites90.8%
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
+-commutativeN/A
distribute-lft-inN/A
lift-*.f64N/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f6494.2
Applied rewrites94.2%
if 3.4999999999999997e191 < z Initial program 71.1%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6471.1
Applied rewrites71.1%
Applied rewrites99.8%
z_m = (fabs.f64 z)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z_m)
:precision binary64
(*
x_s
(*
y_s
(if (<= (* (+ (* z_m z_m) 1.0) y_m) 1e+307)
(/ (/ 1.0 x_m) (fma (* y_m z_m) z_m y_m))
(/ (/ 1.0 (* (* x_m z_m) y_m)) z_m)))))z_m = fabs(z);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z_m);
double code(double x_s, double y_s, double x_m, double y_m, double z_m) {
double tmp;
if ((((z_m * z_m) + 1.0) * y_m) <= 1e+307) {
tmp = (1.0 / x_m) / fma((y_m * z_m), z_m, y_m);
} else {
tmp = (1.0 / ((x_m * z_m) * y_m)) / z_m;
}
return x_s * (y_s * tmp);
}
z_m = abs(z) y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(x_s, y_s, x_m, y_m, z_m) tmp = 0.0 if (Float64(Float64(Float64(z_m * z_m) + 1.0) * y_m) <= 1e+307) tmp = Float64(Float64(1.0 / x_m) / fma(Float64(y_m * z_m), z_m, y_m)); else tmp = Float64(Float64(1.0 / Float64(Float64(x_m * z_m) * y_m)) / z_m); end return Float64(x_s * Float64(y_s * tmp)) end
z_m = N[Abs[z], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(N[(N[(z$95$m * z$95$m), $MachinePrecision] + 1.0), $MachinePrecision] * y$95$m), $MachinePrecision], 1e+307], N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(N[(y$95$m * z$95$m), $MachinePrecision] * z$95$m + y$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[(N[(x$95$m * z$95$m), $MachinePrecision] * y$95$m), $MachinePrecision]), $MachinePrecision] / z$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;\left(z\_m \cdot z\_m + 1\right) \cdot y\_m \leq 10^{+307}:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{\mathsf{fma}\left(y\_m \cdot z\_m, z\_m, y\_m\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{\left(x\_m \cdot z\_m\right) \cdot y\_m}}{z\_m}\\
\end{array}\right)
\end{array}
if (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) < 9.99999999999999986e306Initial program 92.9%
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
lift-*.f64N/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6497.5
Applied rewrites97.5%
if 9.99999999999999986e306 < (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) Initial program 72.5%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6472.5
Applied rewrites72.5%
Applied rewrites97.6%
Applied rewrites92.8%
Applied rewrites94.4%
Final simplification96.8%
z_m = (fabs.f64 z)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z_m)
:precision binary64
(*
x_s
(*
y_s
(if (<= (* (+ (* z_m z_m) 1.0) y_m) 1e+307)
(/ 1.0 (* (fma (* y_m z_m) z_m y_m) x_m))
(/ (/ 1.0 (* (* x_m z_m) y_m)) z_m)))))z_m = fabs(z);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z_m);
double code(double x_s, double y_s, double x_m, double y_m, double z_m) {
double tmp;
if ((((z_m * z_m) + 1.0) * y_m) <= 1e+307) {
tmp = 1.0 / (fma((y_m * z_m), z_m, y_m) * x_m);
} else {
tmp = (1.0 / ((x_m * z_m) * y_m)) / z_m;
}
return x_s * (y_s * tmp);
}
z_m = abs(z) y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(x_s, y_s, x_m, y_m, z_m) tmp = 0.0 if (Float64(Float64(Float64(z_m * z_m) + 1.0) * y_m) <= 1e+307) tmp = Float64(1.0 / Float64(fma(Float64(y_m * z_m), z_m, y_m) * x_m)); else tmp = Float64(Float64(1.0 / Float64(Float64(x_m * z_m) * y_m)) / z_m); end return Float64(x_s * Float64(y_s * tmp)) end
z_m = N[Abs[z], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(N[(N[(z$95$m * z$95$m), $MachinePrecision] + 1.0), $MachinePrecision] * y$95$m), $MachinePrecision], 1e+307], N[(1.0 / N[(N[(N[(y$95$m * z$95$m), $MachinePrecision] * z$95$m + y$95$m), $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[(N[(x$95$m * z$95$m), $MachinePrecision] * y$95$m), $MachinePrecision]), $MachinePrecision] / z$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;\left(z\_m \cdot z\_m + 1\right) \cdot y\_m \leq 10^{+307}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(y\_m \cdot z\_m, z\_m, y\_m\right) \cdot x\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{\left(x\_m \cdot z\_m\right) \cdot y\_m}}{z\_m}\\
\end{array}\right)
\end{array}
if (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) < 9.99999999999999986e306Initial program 92.9%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6492.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f6492.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6492.0
Applied rewrites92.0%
lift-*.f64N/A
lift-fma.f64N/A
distribute-lft1-inN/A
associate-*l*N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6496.6
lift-*.f64N/A
*-commutativeN/A
lower-*.f6496.6
Applied rewrites96.6%
if 9.99999999999999986e306 < (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) Initial program 72.5%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6472.5
Applied rewrites72.5%
Applied rewrites97.6%
Applied rewrites92.8%
Applied rewrites94.4%
Final simplification96.2%
z_m = (fabs.f64 z)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z_m)
:precision binary64
(*
x_s
(*
y_s
(if (<= (* (+ (* z_m z_m) 1.0) y_m) 1e+307)
(/ 1.0 (* (fma (* y_m z_m) z_m y_m) x_m))
(/ (/ 1.0 z_m) (* (* x_m z_m) y_m))))))z_m = fabs(z);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z_m);
double code(double x_s, double y_s, double x_m, double y_m, double z_m) {
double tmp;
if ((((z_m * z_m) + 1.0) * y_m) <= 1e+307) {
tmp = 1.0 / (fma((y_m * z_m), z_m, y_m) * x_m);
} else {
tmp = (1.0 / z_m) / ((x_m * z_m) * y_m);
}
return x_s * (y_s * tmp);
}
z_m = abs(z) y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(x_s, y_s, x_m, y_m, z_m) tmp = 0.0 if (Float64(Float64(Float64(z_m * z_m) + 1.0) * y_m) <= 1e+307) tmp = Float64(1.0 / Float64(fma(Float64(y_m * z_m), z_m, y_m) * x_m)); else tmp = Float64(Float64(1.0 / z_m) / Float64(Float64(x_m * z_m) * y_m)); end return Float64(x_s * Float64(y_s * tmp)) end
z_m = N[Abs[z], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(N[(N[(z$95$m * z$95$m), $MachinePrecision] + 1.0), $MachinePrecision] * y$95$m), $MachinePrecision], 1e+307], N[(1.0 / N[(N[(N[(y$95$m * z$95$m), $MachinePrecision] * z$95$m + y$95$m), $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / z$95$m), $MachinePrecision] / N[(N[(x$95$m * z$95$m), $MachinePrecision] * y$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;\left(z\_m \cdot z\_m + 1\right) \cdot y\_m \leq 10^{+307}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(y\_m \cdot z\_m, z\_m, y\_m\right) \cdot x\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{z\_m}}{\left(x\_m \cdot z\_m\right) \cdot y\_m}\\
\end{array}\right)
\end{array}
if (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) < 9.99999999999999986e306Initial program 92.9%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6492.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f6492.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6492.0
Applied rewrites92.0%
lift-*.f64N/A
lift-fma.f64N/A
distribute-lft1-inN/A
associate-*l*N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6496.6
lift-*.f64N/A
*-commutativeN/A
lower-*.f6496.6
Applied rewrites96.6%
if 9.99999999999999986e306 < (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) Initial program 72.5%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6472.5
Applied rewrites72.5%
Applied rewrites94.5%
Final simplification96.2%
z_m = (fabs.f64 z)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z_m)
:precision binary64
(*
x_s
(*
y_s
(if (<= (* (+ (* z_m z_m) 1.0) y_m) 1e+307)
(/ 1.0 (* (fma (* y_m z_m) z_m y_m) x_m))
(/ 1.0 (* (* (* x_m z_m) y_m) z_m))))))z_m = fabs(z);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z_m);
double code(double x_s, double y_s, double x_m, double y_m, double z_m) {
double tmp;
if ((((z_m * z_m) + 1.0) * y_m) <= 1e+307) {
tmp = 1.0 / (fma((y_m * z_m), z_m, y_m) * x_m);
} else {
tmp = 1.0 / (((x_m * z_m) * y_m) * z_m);
}
return x_s * (y_s * tmp);
}
z_m = abs(z) y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(x_s, y_s, x_m, y_m, z_m) tmp = 0.0 if (Float64(Float64(Float64(z_m * z_m) + 1.0) * y_m) <= 1e+307) tmp = Float64(1.0 / Float64(fma(Float64(y_m * z_m), z_m, y_m) * x_m)); else tmp = Float64(1.0 / Float64(Float64(Float64(x_m * z_m) * y_m) * z_m)); end return Float64(x_s * Float64(y_s * tmp)) end
z_m = N[Abs[z], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(N[(N[(z$95$m * z$95$m), $MachinePrecision] + 1.0), $MachinePrecision] * y$95$m), $MachinePrecision], 1e+307], N[(1.0 / N[(N[(N[(y$95$m * z$95$m), $MachinePrecision] * z$95$m + y$95$m), $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(N[(x$95$m * z$95$m), $MachinePrecision] * y$95$m), $MachinePrecision] * z$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;\left(z\_m \cdot z\_m + 1\right) \cdot y\_m \leq 10^{+307}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(y\_m \cdot z\_m, z\_m, y\_m\right) \cdot x\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\left(\left(x\_m \cdot z\_m\right) \cdot y\_m\right) \cdot z\_m}\\
\end{array}\right)
\end{array}
if (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) < 9.99999999999999986e306Initial program 92.9%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6492.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f6492.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6492.0
Applied rewrites92.0%
lift-*.f64N/A
lift-fma.f64N/A
distribute-lft1-inN/A
associate-*l*N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6496.6
lift-*.f64N/A
*-commutativeN/A
lower-*.f6496.6
Applied rewrites96.6%
if 9.99999999999999986e306 < (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) Initial program 72.5%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6472.5
Applied rewrites72.5%
Applied rewrites93.9%
Final simplification96.1%
z_m = (fabs.f64 z)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z_m)
:precision binary64
(*
x_s
(*
y_s
(if (<= (* (+ (* z_m z_m) 1.0) y_m) 1e+307)
(/ 1.0 (* (* (fma z_m z_m 1.0) y_m) x_m))
(/ 1.0 (* (* (* x_m z_m) y_m) z_m))))))z_m = fabs(z);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z_m);
double code(double x_s, double y_s, double x_m, double y_m, double z_m) {
double tmp;
if ((((z_m * z_m) + 1.0) * y_m) <= 1e+307) {
tmp = 1.0 / ((fma(z_m, z_m, 1.0) * y_m) * x_m);
} else {
tmp = 1.0 / (((x_m * z_m) * y_m) * z_m);
}
return x_s * (y_s * tmp);
}
z_m = abs(z) y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(x_s, y_s, x_m, y_m, z_m) tmp = 0.0 if (Float64(Float64(Float64(z_m * z_m) + 1.0) * y_m) <= 1e+307) tmp = Float64(1.0 / Float64(Float64(fma(z_m, z_m, 1.0) * y_m) * x_m)); else tmp = Float64(1.0 / Float64(Float64(Float64(x_m * z_m) * y_m) * z_m)); end return Float64(x_s * Float64(y_s * tmp)) end
z_m = N[Abs[z], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(N[(N[(z$95$m * z$95$m), $MachinePrecision] + 1.0), $MachinePrecision] * y$95$m), $MachinePrecision], 1e+307], N[(1.0 / N[(N[(N[(z$95$m * z$95$m + 1.0), $MachinePrecision] * y$95$m), $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(N[(x$95$m * z$95$m), $MachinePrecision] * y$95$m), $MachinePrecision] * z$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;\left(z\_m \cdot z\_m + 1\right) \cdot y\_m \leq 10^{+307}:\\
\;\;\;\;\frac{1}{\left(\mathsf{fma}\left(z\_m, z\_m, 1\right) \cdot y\_m\right) \cdot x\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\left(\left(x\_m \cdot z\_m\right) \cdot y\_m\right) \cdot z\_m}\\
\end{array}\right)
\end{array}
if (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) < 9.99999999999999986e306Initial program 92.9%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6492.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f6492.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6492.0
Applied rewrites92.0%
if 9.99999999999999986e306 < (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) Initial program 72.5%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6472.5
Applied rewrites72.5%
Applied rewrites93.9%
Final simplification92.4%
z_m = (fabs.f64 z)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z_m)
:precision binary64
(*
x_s
(*
y_s
(if (<= (* z_m z_m) 5e+186)
(/ (- -1.0) (* (* x_m y_m) (fma z_m z_m 1.0)))
(/ 1.0 (* (* y_m z_m) (* x_m z_m)))))))z_m = fabs(z);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z_m);
double code(double x_s, double y_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 5e+186) {
tmp = -(-1.0) / ((x_m * y_m) * fma(z_m, z_m, 1.0));
} else {
tmp = 1.0 / ((y_m * z_m) * (x_m * z_m));
}
return x_s * (y_s * tmp);
}
z_m = abs(z) y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(x_s, y_s, x_m, y_m, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 5e+186) tmp = Float64(Float64(-(-1.0)) / Float64(Float64(x_m * y_m) * fma(z_m, z_m, 1.0))); else tmp = Float64(1.0 / Float64(Float64(y_m * z_m) * Float64(x_m * z_m))); end return Float64(x_s * Float64(y_s * tmp)) end
z_m = N[Abs[z], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 5e+186], N[((--1.0) / N[(N[(x$95$m * y$95$m), $MachinePrecision] * N[(z$95$m * z$95$m + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(y$95$m * z$95$m), $MachinePrecision] * N[(x$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \cdot z\_m \leq 5 \cdot 10^{+186}:\\
\;\;\;\;\frac{--1}{\left(x\_m \cdot y\_m\right) \cdot \mathsf{fma}\left(z\_m, z\_m, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\left(y\_m \cdot z\_m\right) \cdot \left(x\_m \cdot z\_m\right)}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 4.99999999999999954e186Initial program 97.8%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
frac-2negN/A
metadata-evalN/A
lower-/.f64N/A
distribute-rgt-neg-inN/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
neg-mul-1N/A
associate-*r*N/A
metadata-evalN/A
distribute-rgt-neg-inN/A
*-rgt-identityN/A
lower-*.f64N/A
lower-neg.f6496.7
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6496.7
Applied rewrites96.7%
if 4.99999999999999954e186 < (*.f64 z z) Initial program 75.4%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6475.3
Applied rewrites75.3%
Applied rewrites98.8%
Final simplification97.6%
z_m = (fabs.f64 z)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z_m)
:precision binary64
(*
x_s
(*
y_s
(if (<= z_m 1.15e+126)
(/ (/ 1.0 y_m) (* (fma z_m z_m 1.0) x_m))
(/ (/ 1.0 (* x_m z_m)) (* y_m z_m))))))z_m = fabs(z);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z_m);
double code(double x_s, double y_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 1.15e+126) {
tmp = (1.0 / y_m) / (fma(z_m, z_m, 1.0) * x_m);
} else {
tmp = (1.0 / (x_m * z_m)) / (y_m * z_m);
}
return x_s * (y_s * tmp);
}
z_m = abs(z) y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(x_s, y_s, x_m, y_m, z_m) tmp = 0.0 if (z_m <= 1.15e+126) tmp = Float64(Float64(1.0 / y_m) / Float64(fma(z_m, z_m, 1.0) * x_m)); else tmp = Float64(Float64(1.0 / Float64(x_m * z_m)) / Float64(y_m * z_m)); end return Float64(x_s * Float64(y_s * tmp)) end
z_m = N[Abs[z], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(x$95$s * N[(y$95$s * If[LessEqual[z$95$m, 1.15e+126], N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(N[(z$95$m * z$95$m + 1.0), $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[(x$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(y$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 1.15 \cdot 10^{+126}:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{\mathsf{fma}\left(z\_m, z\_m, 1\right) \cdot x\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x\_m \cdot z\_m}}{y\_m \cdot z\_m}\\
\end{array}\right)
\end{array}
if z < 1.15e126Initial program 93.5%
lift-/.f64N/A
clear-numN/A
lift-*.f64N/A
associate-/l*N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lift-/.f64N/A
associate-/r/N/A
/-rgt-identityN/A
lower-*.f6492.3
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6492.3
Applied rewrites92.3%
if 1.15e126 < z Initial program 70.8%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6470.8
Applied rewrites70.8%
Applied rewrites99.8%
Final simplification93.9%
z_m = (fabs.f64 z) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z_m) :precision binary64 (* x_s (* y_s (if (<= z_m 1.0) (/ (/ 1.0 x_m) y_m) (/ 1.0 (* (* (* x_m z_m) z_m) y_m))))))
z_m = fabs(z);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z_m);
double code(double x_s, double y_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 1.0) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = 1.0 / (((x_m * z_m) * z_m) * y_m);
}
return x_s * (y_s * tmp);
}
z_m = abs(z)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if (z_m <= 1.0d0) then
tmp = (1.0d0 / x_m) / y_m
else
tmp = 1.0d0 / (((x_m * z_m) * z_m) * y_m)
end if
code = x_s * (y_s * tmp)
end function
z_m = Math.abs(z);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z_m;
public static double code(double x_s, double y_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 1.0) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = 1.0 / (((x_m * z_m) * z_m) * y_m);
}
return x_s * (y_s * tmp);
}
z_m = math.fabs(z) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(x_s, y_s, x_m, y_m, z_m): tmp = 0 if z_m <= 1.0: tmp = (1.0 / x_m) / y_m else: tmp = 1.0 / (((x_m * z_m) * z_m) * y_m) return x_s * (y_s * tmp)
z_m = abs(z) y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(x_s, y_s, x_m, y_m, z_m) tmp = 0.0 if (z_m <= 1.0) tmp = Float64(Float64(1.0 / x_m) / y_m); else tmp = Float64(1.0 / Float64(Float64(Float64(x_m * z_m) * z_m) * y_m)); end return Float64(x_s * Float64(y_s * tmp)) end
z_m = abs(z);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(x_s, y_s, x_m, y_m, z_m)
tmp = 0.0;
if (z_m <= 1.0)
tmp = (1.0 / x_m) / y_m;
else
tmp = 1.0 / (((x_m * z_m) * z_m) * y_m);
end
tmp_2 = x_s * (y_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(x$95$s * N[(y$95$s * If[LessEqual[z$95$m, 1.0], N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision], N[(1.0 / N[(N[(N[(x$95$m * z$95$m), $MachinePrecision] * z$95$m), $MachinePrecision] * y$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 1:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\left(\left(x\_m \cdot z\_m\right) \cdot z\_m\right) \cdot y\_m}\\
\end{array}\right)
\end{array}
if z < 1Initial program 93.8%
Taylor expanded in z around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6465.7
Applied rewrites65.7%
Applied rewrites66.3%
if 1 < z Initial program 79.0%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6478.7
Applied rewrites78.7%
Applied rewrites79.6%
Applied rewrites86.0%
Final simplification73.2%
z_m = (fabs.f64 z) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z_m) :precision binary64 (* x_s (* y_s (if (<= z_m 1.0) (/ (/ 1.0 x_m) y_m) (/ 1.0 (* (* y_m z_m) (* x_m z_m)))))))
z_m = fabs(z);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z_m);
double code(double x_s, double y_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 1.0) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = 1.0 / ((y_m * z_m) * (x_m * z_m));
}
return x_s * (y_s * tmp);
}
z_m = abs(z)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if (z_m <= 1.0d0) then
tmp = (1.0d0 / x_m) / y_m
else
tmp = 1.0d0 / ((y_m * z_m) * (x_m * z_m))
end if
code = x_s * (y_s * tmp)
end function
z_m = Math.abs(z);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z_m;
public static double code(double x_s, double y_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 1.0) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = 1.0 / ((y_m * z_m) * (x_m * z_m));
}
return x_s * (y_s * tmp);
}
z_m = math.fabs(z) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(x_s, y_s, x_m, y_m, z_m): tmp = 0 if z_m <= 1.0: tmp = (1.0 / x_m) / y_m else: tmp = 1.0 / ((y_m * z_m) * (x_m * z_m)) return x_s * (y_s * tmp)
z_m = abs(z) y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(x_s, y_s, x_m, y_m, z_m) tmp = 0.0 if (z_m <= 1.0) tmp = Float64(Float64(1.0 / x_m) / y_m); else tmp = Float64(1.0 / Float64(Float64(y_m * z_m) * Float64(x_m * z_m))); end return Float64(x_s * Float64(y_s * tmp)) end
z_m = abs(z);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(x_s, y_s, x_m, y_m, z_m)
tmp = 0.0;
if (z_m <= 1.0)
tmp = (1.0 / x_m) / y_m;
else
tmp = 1.0 / ((y_m * z_m) * (x_m * z_m));
end
tmp_2 = x_s * (y_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(x$95$s * N[(y$95$s * If[LessEqual[z$95$m, 1.0], N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision], N[(1.0 / N[(N[(y$95$m * z$95$m), $MachinePrecision] * N[(x$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 1:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\left(y\_m \cdot z\_m\right) \cdot \left(x\_m \cdot z\_m\right)}\\
\end{array}\right)
\end{array}
if z < 1Initial program 93.8%
Taylor expanded in z around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6465.7
Applied rewrites65.7%
Applied rewrites66.3%
if 1 < z Initial program 79.0%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6478.7
Applied rewrites78.7%
Applied rewrites94.5%
Final simplification76.1%
z_m = (fabs.f64 z) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z_m) :precision binary64 (* x_s (* y_s (/ (/ 1.0 x_m) y_m))))
z_m = fabs(z);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z_m);
double code(double x_s, double y_s, double x_m, double y_m, double z_m) {
return x_s * (y_s * ((1.0 / x_m) / y_m));
}
z_m = abs(z)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
code = x_s * (y_s * ((1.0d0 / x_m) / y_m))
end function
z_m = Math.abs(z);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z_m;
public static double code(double x_s, double y_s, double x_m, double y_m, double z_m) {
return x_s * (y_s * ((1.0 / x_m) / y_m));
}
z_m = math.fabs(z) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(x_s, y_s, x_m, y_m, z_m): return x_s * (y_s * ((1.0 / x_m) / y_m))
z_m = abs(z) y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(x_s, y_s, x_m, y_m, z_m) return Float64(x_s * Float64(y_s * Float64(Float64(1.0 / x_m) / y_m))) end
z_m = abs(z);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp = code(x_s, y_s, x_m, y_m, z_m)
tmp = x_s * (y_s * ((1.0 / x_m) / y_m));
end
z_m = N[Abs[z], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(x$95$s * N[(y$95$s * N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
x\_s \cdot \left(y\_s \cdot \frac{\frac{1}{x\_m}}{y\_m}\right)
\end{array}
Initial program 88.7%
Taylor expanded in z around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6449.2
Applied rewrites49.2%
Applied rewrites49.6%
z_m = (fabs.f64 z) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z_m) :precision binary64 (* x_s (* y_s (/ 1.0 (* x_m y_m)))))
z_m = fabs(z);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z_m);
double code(double x_s, double y_s, double x_m, double y_m, double z_m) {
return x_s * (y_s * (1.0 / (x_m * y_m)));
}
z_m = abs(z)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
code = x_s * (y_s * (1.0d0 / (x_m * y_m)))
end function
z_m = Math.abs(z);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z_m;
public static double code(double x_s, double y_s, double x_m, double y_m, double z_m) {
return x_s * (y_s * (1.0 / (x_m * y_m)));
}
z_m = math.fabs(z) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(x_s, y_s, x_m, y_m, z_m): return x_s * (y_s * (1.0 / (x_m * y_m)))
z_m = abs(z) y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(x_s, y_s, x_m, y_m, z_m) return Float64(x_s * Float64(y_s * Float64(1.0 / Float64(x_m * y_m)))) end
z_m = abs(z);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp = code(x_s, y_s, x_m, y_m, z_m)
tmp = x_s * (y_s * (1.0 / (x_m * y_m)));
end
z_m = N[Abs[z], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(x$95$s * N[(y$95$s * N[(1.0 / N[(x$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
x\_s \cdot \left(y\_s \cdot \frac{1}{x\_m \cdot y\_m}\right)
\end{array}
Initial program 88.7%
Taylor expanded in z around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6449.2
Applied rewrites49.2%
Final simplification49.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
(if (< t_1 (- INFINITY))
t_2
(if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * z) t_1 = y * t_0 t_2 = (1.0 / y) / (t_0 * x) tmp = 0 if t_1 < -math.inf: tmp = t_2 elif t_1 < 8.680743250567252e+305: tmp = (1.0 / x) / (t_0 * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * z)) t_1 = Float64(y * t_0) t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x)) tmp = 0.0 if (t_1 < Float64(-Inf)) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * z); t_1 = y * t_0; t_2 = (1.0 / y) / (t_0 * x); tmp = 0.0; if (t_1 < -Inf) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = (1.0 / x) / (t_0 * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t\_0\\
t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\
\mathbf{if}\;t\_1 < -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024235
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (if (< (* y (+ 1 (* z z))) -inf.0) (/ (/ 1 y) (* (+ 1 (* z z)) x)) (if (< (* y (+ 1 (* z z))) 868074325056725200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (/ 1 x) (* (+ 1 (* z z)) y)) (/ (/ 1 y) (* (+ 1 (* z z)) x)))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))