
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ (* (/ z t) (- y x)) x))
double code(double x, double y, double z, double t) {
return ((z / t) * (y - x)) + x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((z / t) * (y - x)) + x
end function
public static double code(double x, double y, double z, double t) {
return ((z / t) * (y - x)) + x;
}
def code(x, y, z, t): return ((z / t) * (y - x)) + x
function code(x, y, z, t) return Float64(Float64(Float64(z / t) * Float64(y - x)) + x) end
function tmp = code(x, y, z, t) tmp = ((z / t) * (y - x)) + x; end
code[x_, y_, z_, t_] := N[(N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t} \cdot \left(y - x\right) + x
\end{array}
Initial program 99.1%
Final simplification99.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z (- y x)) t)))
(if (<= (/ z t) -20.0)
t_1
(if (<= (/ z t) 200.0) (+ (* (/ y t) z) x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z * (y - x)) / t;
double tmp;
if ((z / t) <= -20.0) {
tmp = t_1;
} else if ((z / t) <= 200.0) {
tmp = ((y / t) * z) + x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * (y - x)) / t
if ((z / t) <= (-20.0d0)) then
tmp = t_1
else if ((z / t) <= 200.0d0) then
tmp = ((y / t) * z) + x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * (y - x)) / t;
double tmp;
if ((z / t) <= -20.0) {
tmp = t_1;
} else if ((z / t) <= 200.0) {
tmp = ((y / t) * z) + x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * (y - x)) / t tmp = 0 if (z / t) <= -20.0: tmp = t_1 elif (z / t) <= 200.0: tmp = ((y / t) * z) + x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * Float64(y - x)) / t) tmp = 0.0 if (Float64(z / t) <= -20.0) tmp = t_1; elseif (Float64(z / t) <= 200.0) tmp = Float64(Float64(Float64(y / t) * z) + x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * (y - x)) / t; tmp = 0.0; if ((z / t) <= -20.0) tmp = t_1; elseif ((z / t) <= 200.0) tmp = ((y / t) * z) + x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -20.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 200.0], N[(N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot \left(y - x\right)}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -20:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 200:\\
\;\;\;\;\frac{y}{t} \cdot z + x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -20 or 200 < (/.f64 z t) Initial program 99.1%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6494.0
Applied rewrites94.0%
if -20 < (/.f64 z t) < 200Initial program 99.0%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6494.9
Applied rewrites94.9%
Final simplification94.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* z (- y x)) t))) (if (<= (/ z t) -2e-22) t_1 (if (<= (/ z t) 1.0) (- x (* (/ z t) x)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z * (y - x)) / t;
double tmp;
if ((z / t) <= -2e-22) {
tmp = t_1;
} else if ((z / t) <= 1.0) {
tmp = x - ((z / t) * x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * (y - x)) / t
if ((z / t) <= (-2d-22)) then
tmp = t_1
else if ((z / t) <= 1.0d0) then
tmp = x - ((z / t) * x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * (y - x)) / t;
double tmp;
if ((z / t) <= -2e-22) {
tmp = t_1;
} else if ((z / t) <= 1.0) {
tmp = x - ((z / t) * x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * (y - x)) / t tmp = 0 if (z / t) <= -2e-22: tmp = t_1 elif (z / t) <= 1.0: tmp = x - ((z / t) * x) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * Float64(y - x)) / t) tmp = 0.0 if (Float64(z / t) <= -2e-22) tmp = t_1; elseif (Float64(z / t) <= 1.0) tmp = Float64(x - Float64(Float64(z / t) * x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * (y - x)) / t; tmp = 0.0; if ((z / t) <= -2e-22) tmp = t_1; elseif ((z / t) <= 1.0) tmp = x - ((z / t) * x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e-22], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 1.0], N[(x - N[(N[(z / t), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot \left(y - x\right)}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-22}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 1:\\
\;\;\;\;x - \frac{z}{t} \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -2.0000000000000001e-22 or 1 < (/.f64 z t) Initial program 99.1%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6491.5
Applied rewrites91.5%
if -2.0000000000000001e-22 < (/.f64 z t) < 1Initial program 99.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.0
Applied rewrites99.0%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6478.7
Applied rewrites78.7%
Final simplification85.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z (- y x)) t)))
(if (<= (/ z t) -2e-126)
t_1
(if (<= (/ z t) 2e-12) (- x (* (/ x t) z)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z * (y - x)) / t;
double tmp;
if ((z / t) <= -2e-126) {
tmp = t_1;
} else if ((z / t) <= 2e-12) {
tmp = x - ((x / t) * z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * (y - x)) / t
if ((z / t) <= (-2d-126)) then
tmp = t_1
else if ((z / t) <= 2d-12) then
tmp = x - ((x / t) * z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * (y - x)) / t;
double tmp;
if ((z / t) <= -2e-126) {
tmp = t_1;
} else if ((z / t) <= 2e-12) {
tmp = x - ((x / t) * z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * (y - x)) / t tmp = 0 if (z / t) <= -2e-126: tmp = t_1 elif (z / t) <= 2e-12: tmp = x - ((x / t) * z) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * Float64(y - x)) / t) tmp = 0.0 if (Float64(z / t) <= -2e-126) tmp = t_1; elseif (Float64(z / t) <= 2e-12) tmp = Float64(x - Float64(Float64(x / t) * z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * (y - x)) / t; tmp = 0.0; if ((z / t) <= -2e-126) tmp = t_1; elseif ((z / t) <= 2e-12) tmp = x - ((x / t) * z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e-126], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 2e-12], N[(x - N[(N[(x / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot \left(y - x\right)}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-126}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{-12}:\\
\;\;\;\;x - \frac{x}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1.9999999999999999e-126 or 1.99999999999999996e-12 < (/.f64 z t) Initial program 99.2%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6485.6
Applied rewrites85.6%
if -1.9999999999999999e-126 < (/.f64 z t) < 1.99999999999999996e-12Initial program 98.9%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6479.9
Applied rewrites79.9%
Final simplification83.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (- x (* (/ x t) z)))) (if (<= x -9.5e-69) t_1 (if (<= x 1.22e-148) (* (/ z t) y) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x - ((x / t) * z);
double tmp;
if (x <= -9.5e-69) {
tmp = t_1;
} else if (x <= 1.22e-148) {
tmp = (z / t) * y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x - ((x / t) * z)
if (x <= (-9.5d-69)) then
tmp = t_1
else if (x <= 1.22d-148) then
tmp = (z / t) * y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x - ((x / t) * z);
double tmp;
if (x <= -9.5e-69) {
tmp = t_1;
} else if (x <= 1.22e-148) {
tmp = (z / t) * y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x - ((x / t) * z) tmp = 0 if x <= -9.5e-69: tmp = t_1 elif x <= 1.22e-148: tmp = (z / t) * y else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x - Float64(Float64(x / t) * z)) tmp = 0.0 if (x <= -9.5e-69) tmp = t_1; elseif (x <= 1.22e-148) tmp = Float64(Float64(z / t) * y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x - ((x / t) * z); tmp = 0.0; if (x <= -9.5e-69) tmp = t_1; elseif (x <= 1.22e-148) tmp = (z / t) * y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x - N[(N[(x / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -9.5e-69], t$95$1, If[LessEqual[x, 1.22e-148], N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - \frac{x}{t} \cdot z\\
\mathbf{if}\;x \leq -9.5 \cdot 10^{-69}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 1.22 \cdot 10^{-148}:\\
\;\;\;\;\frac{z}{t} \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -9.50000000000000094e-69 or 1.21999999999999992e-148 < x Initial program 99.9%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6476.4
Applied rewrites76.4%
if -9.50000000000000094e-69 < x < 1.21999999999999992e-148Initial program 96.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6496.9
Applied rewrites96.9%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6474.1
Applied rewrites74.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (/ z t) y))) (if (<= y -4e+31) t_1 (if (<= y 140.0) (* (- x) (/ z t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z / t) * y;
double tmp;
if (y <= -4e+31) {
tmp = t_1;
} else if (y <= 140.0) {
tmp = -x * (z / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z / t) * y
if (y <= (-4d+31)) then
tmp = t_1
else if (y <= 140.0d0) then
tmp = -x * (z / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z / t) * y;
double tmp;
if (y <= -4e+31) {
tmp = t_1;
} else if (y <= 140.0) {
tmp = -x * (z / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z / t) * y tmp = 0 if y <= -4e+31: tmp = t_1 elif y <= 140.0: tmp = -x * (z / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z / t) * y) tmp = 0.0 if (y <= -4e+31) tmp = t_1; elseif (y <= 140.0) tmp = Float64(Float64(-x) * Float64(z / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z / t) * y; tmp = 0.0; if (y <= -4e+31) tmp = t_1; elseif (y <= 140.0) tmp = -x * (z / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -4e+31], t$95$1, If[LessEqual[y, 140.0], N[((-x) * N[(z / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z}{t} \cdot y\\
\mathbf{if}\;y \leq -4 \cdot 10^{+31}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 140:\\
\;\;\;\;\left(-x\right) \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -3.9999999999999999e31 or 140 < y Initial program 98.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.9
Applied rewrites98.9%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6460.3
Applied rewrites60.3%
if -3.9999999999999999e31 < y < 140Initial program 99.2%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.7
Applied rewrites55.7%
Taylor expanded in y around 0
Applied rewrites41.8%
Applied rewrites44.7%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (/ z t) y))) (if (<= y -2.8e-52) t_1 (if (<= y 60.0) (/ (* (- x) z) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z / t) * y;
double tmp;
if (y <= -2.8e-52) {
tmp = t_1;
} else if (y <= 60.0) {
tmp = (-x * z) / t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z / t) * y
if (y <= (-2.8d-52)) then
tmp = t_1
else if (y <= 60.0d0) then
tmp = (-x * z) / t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z / t) * y;
double tmp;
if (y <= -2.8e-52) {
tmp = t_1;
} else if (y <= 60.0) {
tmp = (-x * z) / t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z / t) * y tmp = 0 if y <= -2.8e-52: tmp = t_1 elif y <= 60.0: tmp = (-x * z) / t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z / t) * y) tmp = 0.0 if (y <= -2.8e-52) tmp = t_1; elseif (y <= 60.0) tmp = Float64(Float64(Float64(-x) * z) / t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z / t) * y; tmp = 0.0; if (y <= -2.8e-52) tmp = t_1; elseif (y <= 60.0) tmp = (-x * z) / t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -2.8e-52], t$95$1, If[LessEqual[y, 60.0], N[(N[((-x) * z), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z}{t} \cdot y\\
\mathbf{if}\;y \leq -2.8 \cdot 10^{-52}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 60:\\
\;\;\;\;\frac{\left(-x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -2.79999999999999995e-52 or 60 < y Initial program 99.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.0
Applied rewrites99.0%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6458.8
Applied rewrites58.8%
if -2.79999999999999995e-52 < y < 60Initial program 99.1%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6454.5
Applied rewrites54.5%
Taylor expanded in y around 0
Applied rewrites43.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (/ z t) y))) (if (<= y -2.8e-52) t_1 (if (<= y 140.0) (* (/ (- x) t) z) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z / t) * y;
double tmp;
if (y <= -2.8e-52) {
tmp = t_1;
} else if (y <= 140.0) {
tmp = (-x / t) * z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z / t) * y
if (y <= (-2.8d-52)) then
tmp = t_1
else if (y <= 140.0d0) then
tmp = (-x / t) * z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z / t) * y;
double tmp;
if (y <= -2.8e-52) {
tmp = t_1;
} else if (y <= 140.0) {
tmp = (-x / t) * z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z / t) * y tmp = 0 if y <= -2.8e-52: tmp = t_1 elif y <= 140.0: tmp = (-x / t) * z else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z / t) * y) tmp = 0.0 if (y <= -2.8e-52) tmp = t_1; elseif (y <= 140.0) tmp = Float64(Float64(Float64(-x) / t) * z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z / t) * y; tmp = 0.0; if (y <= -2.8e-52) tmp = t_1; elseif (y <= 140.0) tmp = (-x / t) * z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -2.8e-52], t$95$1, If[LessEqual[y, 140.0], N[(N[((-x) / t), $MachinePrecision] * z), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z}{t} \cdot y\\
\mathbf{if}\;y \leq -2.8 \cdot 10^{-52}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 140:\\
\;\;\;\;\frac{-x}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -2.79999999999999995e-52 or 140 < y Initial program 99.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.0
Applied rewrites99.0%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6458.8
Applied rewrites58.8%
if -2.79999999999999995e-52 < y < 140Initial program 99.1%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6454.5
Applied rewrites54.5%
Taylor expanded in y around 0
Applied rewrites40.1%
(FPCore (x y z t) :precision binary64 (if (<= z -2.65e+41) (* (/ y t) z) (/ (* z y) t)))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -2.65e+41) {
tmp = (y / t) * z;
} else {
tmp = (z * y) / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-2.65d+41)) then
tmp = (y / t) * z
else
tmp = (z * y) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -2.65e+41) {
tmp = (y / t) * z;
} else {
tmp = (z * y) / t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= -2.65e+41: tmp = (y / t) * z else: tmp = (z * y) / t return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= -2.65e+41) tmp = Float64(Float64(y / t) * z); else tmp = Float64(Float64(z * y) / t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= -2.65e+41) tmp = (y / t) * z; else tmp = (z * y) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, -2.65e+41], N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision], N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.65 \cdot 10^{+41}:\\
\;\;\;\;\frac{y}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{z \cdot y}{t}\\
\end{array}
\end{array}
if z < -2.6499999999999998e41Initial program 98.0%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6452.4
Applied rewrites52.4%
if -2.6499999999999998e41 < z Initial program 99.3%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6430.4
Applied rewrites30.4%
Applied rewrites34.7%
Final simplification38.4%
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
return fma((z / t), (y - x), x);
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(y - x), x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Initial program 99.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.1
Applied rewrites99.1%
(FPCore (x y z t) :precision binary64 (* (/ z t) y))
double code(double x, double y, double z, double t) {
return (z / t) * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z / t) * y
end function
public static double code(double x, double y, double z, double t) {
return (z / t) * y;
}
def code(x, y, z, t): return (z / t) * y
function code(x, y, z, t) return Float64(Float64(z / t) * y) end
function tmp = code(x, y, z, t) tmp = (z / t) * y; end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t} \cdot y
\end{array}
Initial program 99.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.1
Applied rewrites99.1%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6439.5
Applied rewrites39.5%
(FPCore (x y z t) :precision binary64 (* (/ y t) z))
double code(double x, double y, double z, double t) {
return (y / t) * z;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y / t) * z
end function
public static double code(double x, double y, double z, double t) {
return (y / t) * z;
}
def code(x, y, z, t): return (y / t) * z
function code(x, y, z, t) return Float64(Float64(y / t) * z) end
function tmp = code(x, y, z, t) tmp = (y / t) * z; end
code[x_, y_, z_, t_] := N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{t} \cdot z
\end{array}
Initial program 99.1%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6435.0
Applied rewrites35.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024235
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))