
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
(FPCore (x y z) :precision binary64 (fma z 5.0 (* x (+ y z))))
double code(double x, double y, double z) {
return fma(z, 5.0, (x * (y + z)));
}
function code(x, y, z) return fma(z, 5.0, Float64(x * Float64(y + z))) end
code[x_, y_, z_] := N[(z * 5.0 + N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, 5, x \cdot \left(y + z\right)\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= x -6e-15) (* x y) (if (<= x 7.2e-25) (* 5.0 z) (if (<= x 4e+112) (* x y) (* x z)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -6e-15) {
tmp = x * y;
} else if (x <= 7.2e-25) {
tmp = 5.0 * z;
} else if (x <= 4e+112) {
tmp = x * y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-6d-15)) then
tmp = x * y
else if (x <= 7.2d-25) then
tmp = 5.0d0 * z
else if (x <= 4d+112) then
tmp = x * y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -6e-15) {
tmp = x * y;
} else if (x <= 7.2e-25) {
tmp = 5.0 * z;
} else if (x <= 4e+112) {
tmp = x * y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -6e-15: tmp = x * y elif x <= 7.2e-25: tmp = 5.0 * z elif x <= 4e+112: tmp = x * y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -6e-15) tmp = Float64(x * y); elseif (x <= 7.2e-25) tmp = Float64(5.0 * z); elseif (x <= 4e+112) tmp = Float64(x * y); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -6e-15) tmp = x * y; elseif (x <= 7.2e-25) tmp = 5.0 * z; elseif (x <= 4e+112) tmp = x * y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -6e-15], N[(x * y), $MachinePrecision], If[LessEqual[x, 7.2e-25], N[(5.0 * z), $MachinePrecision], If[LessEqual[x, 4e+112], N[(x * y), $MachinePrecision], N[(x * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6 \cdot 10^{-15}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 7.2 \cdot 10^{-25}:\\
\;\;\;\;5 \cdot z\\
\mathbf{elif}\;x \leq 4 \cdot 10^{+112}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -6e-15 or 7.1999999999999998e-25 < x < 3.9999999999999997e112Initial program 100.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6463.9
Applied rewrites63.9%
if -6e-15 < x < 7.1999999999999998e-25Initial program 99.9%
Taylor expanded in x around 0
lower-*.f6470.4
Applied rewrites70.4%
if 3.9999999999999997e112 < x Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites69.5%
Final simplification67.8%
(FPCore (x y z) :precision binary64 (if (<= x -5.0) (* x (+ y z)) (if (<= x 5.0) (fma z 5.0 (* x y)) (fma z x (* x y)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -5.0) {
tmp = x * (y + z);
} else if (x <= 5.0) {
tmp = fma(z, 5.0, (x * y));
} else {
tmp = fma(z, x, (x * y));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -5.0) tmp = Float64(x * Float64(y + z)); elseif (x <= 5.0) tmp = fma(z, 5.0, Float64(x * y)); else tmp = fma(z, x, Float64(x * y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -5.0], N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 5.0], N[(z * 5.0 + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(z * x + N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5:\\
\;\;\;\;x \cdot \left(y + z\right)\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;\mathsf{fma}\left(z, 5, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x \cdot y\right)\\
\end{array}
\end{array}
if x < -5Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
if -5 < x < 5Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6499.3
Applied rewrites99.3%
if 5 < x Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.4
Applied rewrites99.4%
Applied rewrites99.4%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (if (<= x -5.0) (* x (+ y z)) (if (<= x 5.0) (fma y x (* 5.0 z)) (fma z x (* x y)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -5.0) {
tmp = x * (y + z);
} else if (x <= 5.0) {
tmp = fma(y, x, (5.0 * z));
} else {
tmp = fma(z, x, (x * y));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -5.0) tmp = Float64(x * Float64(y + z)); elseif (x <= 5.0) tmp = fma(y, x, Float64(5.0 * z)); else tmp = fma(z, x, Float64(x * y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -5.0], N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 5.0], N[(y * x + N[(5.0 * z), $MachinePrecision]), $MachinePrecision], N[(z * x + N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5:\\
\;\;\;\;x \cdot \left(y + z\right)\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;\mathsf{fma}\left(y, x, 5 \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x \cdot y\right)\\
\end{array}
\end{array}
if x < -5Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
if -5 < x < 5Initial program 99.9%
lift-+.f64N/A
lift-*.f64N/A
lift-+.f64N/A
distribute-rgt-inN/A
associate-+l+N/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
Applied rewrites99.3%
if 5 < x Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.4
Applied rewrites99.4%
Applied rewrites99.4%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (if (<= y -3.7e-40) (fma z x (* x y)) (if (<= y 9.5e+18) (* (- x -5.0) z) (* x (+ y z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.7e-40) {
tmp = fma(z, x, (x * y));
} else if (y <= 9.5e+18) {
tmp = (x - -5.0) * z;
} else {
tmp = x * (y + z);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -3.7e-40) tmp = fma(z, x, Float64(x * y)); elseif (y <= 9.5e+18) tmp = Float64(Float64(x - -5.0) * z); else tmp = Float64(x * Float64(y + z)); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -3.7e-40], N[(z * x + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 9.5e+18], N[(N[(x - -5.0), $MachinePrecision] * z), $MachinePrecision], N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.7 \cdot 10^{-40}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x \cdot y\right)\\
\mathbf{elif}\;y \leq 9.5 \cdot 10^{+18}:\\
\;\;\;\;\left(x - -5\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + z\right)\\
\end{array}
\end{array}
if y < -3.69999999999999998e-40Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6480.9
Applied rewrites80.9%
Applied rewrites81.0%
if -3.69999999999999998e-40 < y < 9.5e18Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
lower--.f6487.2
Applied rewrites87.2%
if 9.5e18 < y Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6488.1
Applied rewrites88.1%
Final simplification85.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y z)))) (if (<= y -3.7e-40) t_0 (if (<= y 9.5e+18) (* (- x -5.0) z) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (y <= -3.7e-40) {
tmp = t_0;
} else if (y <= 9.5e+18) {
tmp = (x - -5.0) * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y + z)
if (y <= (-3.7d-40)) then
tmp = t_0
else if (y <= 9.5d+18) then
tmp = (x - (-5.0d0)) * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (y <= -3.7e-40) {
tmp = t_0;
} else if (y <= 9.5e+18) {
tmp = (x - -5.0) * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y + z) tmp = 0 if y <= -3.7e-40: tmp = t_0 elif y <= 9.5e+18: tmp = (x - -5.0) * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y + z)) tmp = 0.0 if (y <= -3.7e-40) tmp = t_0; elseif (y <= 9.5e+18) tmp = Float64(Float64(x - -5.0) * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y + z); tmp = 0.0; if (y <= -3.7e-40) tmp = t_0; elseif (y <= 9.5e+18) tmp = (x - -5.0) * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.7e-40], t$95$0, If[LessEqual[y, 9.5e+18], N[(N[(x - -5.0), $MachinePrecision] * z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + z\right)\\
\mathbf{if}\;y \leq -3.7 \cdot 10^{-40}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 9.5 \cdot 10^{+18}:\\
\;\;\;\;\left(x - -5\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -3.69999999999999998e-40 or 9.5e18 < y Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6484.7
Applied rewrites84.7%
if -3.69999999999999998e-40 < y < 9.5e18Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
lower--.f6487.2
Applied rewrites87.2%
Final simplification85.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y z)))) (if (<= x -6e-15) t_0 (if (<= x 7.2e-25) (* 5.0 z) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -6e-15) {
tmp = t_0;
} else if (x <= 7.2e-25) {
tmp = 5.0 * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y + z)
if (x <= (-6d-15)) then
tmp = t_0
else if (x <= 7.2d-25) then
tmp = 5.0d0 * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -6e-15) {
tmp = t_0;
} else if (x <= 7.2e-25) {
tmp = 5.0 * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y + z) tmp = 0 if x <= -6e-15: tmp = t_0 elif x <= 7.2e-25: tmp = 5.0 * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y + z)) tmp = 0.0 if (x <= -6e-15) tmp = t_0; elseif (x <= 7.2e-25) tmp = Float64(5.0 * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y + z); tmp = 0.0; if (x <= -6e-15) tmp = t_0; elseif (x <= 7.2e-25) tmp = 5.0 * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -6e-15], t$95$0, If[LessEqual[x, 7.2e-25], N[(5.0 * z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + z\right)\\
\mathbf{if}\;x \leq -6 \cdot 10^{-15}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 7.2 \cdot 10^{-25}:\\
\;\;\;\;5 \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -6e-15 or 7.1999999999999998e-25 < x Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6497.5
Applied rewrites97.5%
if -6e-15 < x < 7.1999999999999998e-25Initial program 99.9%
Taylor expanded in x around 0
lower-*.f6470.4
Applied rewrites70.4%
Final simplification85.1%
(FPCore (x y z) :precision binary64 (if (<= x -0.00166) (* x z) (if (<= x 5.0) (* 5.0 z) (* x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -0.00166) {
tmp = x * z;
} else if (x <= 5.0) {
tmp = 5.0 * z;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-0.00166d0)) then
tmp = x * z
else if (x <= 5.0d0) then
tmp = 5.0d0 * z
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -0.00166) {
tmp = x * z;
} else if (x <= 5.0) {
tmp = 5.0 * z;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -0.00166: tmp = x * z elif x <= 5.0: tmp = 5.0 * z else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -0.00166) tmp = Float64(x * z); elseif (x <= 5.0) tmp = Float64(5.0 * z); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -0.00166) tmp = x * z; elseif (x <= 5.0) tmp = 5.0 * z; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -0.00166], N[(x * z), $MachinePrecision], If[LessEqual[x, 5.0], N[(5.0 * z), $MachinePrecision], N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.00166:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;5 \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -0.00166 or 5 < x Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.7
Applied rewrites99.7%
Taylor expanded in z around inf
Applied rewrites52.6%
if -0.00166 < x < 5Initial program 99.9%
Taylor expanded in x around 0
lower-*.f6467.3
Applied rewrites67.3%
Final simplification59.8%
(FPCore (x y z) :precision binary64 (fma y x (* (+ x 5.0) z)))
double code(double x, double y, double z) {
return fma(y, x, ((x + 5.0) * z));
}
function code(x, y, z) return fma(y, x, Float64(Float64(x + 5.0) * z)) end
code[x_, y_, z_] := N[(y * x + N[(N[(x + 5.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, \left(x + 5\right) \cdot z\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
lift-*.f64N/A
lift-+.f64N/A
distribute-rgt-inN/A
associate-+l+N/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-+.f6498.4
Applied rewrites98.4%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (* x z))
double code(double x, double y, double z) {
return x * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * z
end function
public static double code(double x, double y, double z) {
return x * z;
}
def code(x, y, z): return x * z
function code(x, y, z) return Float64(x * z) end
function tmp = code(x, y, z) tmp = x * z; end
code[x_, y_, z_] := N[(x * z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot z
\end{array}
Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6467.8
Applied rewrites67.8%
Taylor expanded in z around inf
Applied rewrites28.6%
Final simplification28.6%
(FPCore (x y z) :precision binary64 (+ (* (+ x 5.0) z) (* x y)))
double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x + 5.0d0) * z) + (x * y)
end function
public static double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
def code(x, y, z): return ((x + 5.0) * z) + (x * y)
function code(x, y, z) return Float64(Float64(Float64(x + 5.0) * z) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = ((x + 5.0) * z) + (x * y); end
code[x_, y_, z_] := N[(N[(N[(x + 5.0), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 5\right) \cdot z + x \cdot y
\end{array}
herbie shell --seed 2024235
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"
:precision binary64
:alt
(! :herbie-platform default (+ (* (+ x 5) z) (* x y)))
(+ (* x (+ y z)) (* z 5.0)))