
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (* 2.0 x) (+ x y)))
double code(double x, double y) {
return (2.0 * x) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 * x) * (x + y)
end function
public static double code(double x, double y) {
return (2.0 * x) * (x + y);
}
def code(x, y): return (2.0 * x) * (x + y)
function code(x, y) return Float64(Float64(2.0 * x) * Float64(x + y)) end
function tmp = code(x, y) tmp = (2.0 * x) * (x + y); end
code[x_, y_] := N[(N[(2.0 * x), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot x\right) \cdot \left(x + y\right)
\end{array}
Initial program 96.1%
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-*.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* x y) 2.0))) (if (<= y -1.75e+21) t_0 (if (<= y 1.4e-8) (* (* 2.0 x) x) t_0))))
double code(double x, double y) {
double t_0 = (x * y) * 2.0;
double tmp;
if (y <= -1.75e+21) {
tmp = t_0;
} else if (y <= 1.4e-8) {
tmp = (2.0 * x) * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x * y) * 2.0d0
if (y <= (-1.75d+21)) then
tmp = t_0
else if (y <= 1.4d-8) then
tmp = (2.0d0 * x) * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * y) * 2.0;
double tmp;
if (y <= -1.75e+21) {
tmp = t_0;
} else if (y <= 1.4e-8) {
tmp = (2.0 * x) * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (x * y) * 2.0 tmp = 0 if y <= -1.75e+21: tmp = t_0 elif y <= 1.4e-8: tmp = (2.0 * x) * x else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(x * y) * 2.0) tmp = 0.0 if (y <= -1.75e+21) tmp = t_0; elseif (y <= 1.4e-8) tmp = Float64(Float64(2.0 * x) * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x * y) * 2.0; tmp = 0.0; if (y <= -1.75e+21) tmp = t_0; elseif (y <= 1.4e-8) tmp = (2.0 * x) * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * y), $MachinePrecision] * 2.0), $MachinePrecision]}, If[LessEqual[y, -1.75e+21], t$95$0, If[LessEqual[y, 1.4e-8], N[(N[(2.0 * x), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x \cdot y\right) \cdot 2\\
\mathbf{if}\;y \leq -1.75 \cdot 10^{+21}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.4 \cdot 10^{-8}:\\
\;\;\;\;\left(2 \cdot x\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.75e21 or 1.4e-8 < y Initial program 92.1%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6480.6
Applied rewrites80.6%
if -1.75e21 < y < 1.4e-8Initial program 100.0%
Taylor expanded in y around 0
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6488.8
Applied rewrites88.8%
Final simplification84.8%
(FPCore (x y) :precision binary64 (* (* 2.0 x) x))
double code(double x, double y) {
return (2.0 * x) * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 * x) * x
end function
public static double code(double x, double y) {
return (2.0 * x) * x;
}
def code(x, y): return (2.0 * x) * x
function code(x, y) return Float64(Float64(2.0 * x) * x) end
function tmp = code(x, y) tmp = (2.0 * x) * x; end
code[x_, y_] := N[(N[(2.0 * x), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot x\right) \cdot x
\end{array}
Initial program 96.1%
Taylor expanded in y around 0
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6460.2
Applied rewrites60.2%
(FPCore (x y) :precision binary64 (* (* x 2.0) (+ x y)))
double code(double x, double y) {
return (x * 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x + y);
}
def code(x, y): return (x * 2.0) * (x + y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x + y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x + y\right)
\end{array}
herbie shell --seed 2024235
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (* (* x 2) (+ x y)))
(* 2.0 (+ (* x x) (* x y))))