
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 73.5%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
associate-/l/N/A
*-inversesN/A
lower--.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
lift-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (* (* 2.0 x) y))))
(if (<= y -1.9e+118)
(/ -0.5 x)
(if (<= y -6.5e-151)
t_0
(if (<= y 5.2e-168) (/ 0.5 y) (if (<= y 1.48e+97) t_0 (/ -0.5 x)))))))
double code(double x, double y) {
double t_0 = (x - y) / ((2.0 * x) * y);
double tmp;
if (y <= -1.9e+118) {
tmp = -0.5 / x;
} else if (y <= -6.5e-151) {
tmp = t_0;
} else if (y <= 5.2e-168) {
tmp = 0.5 / y;
} else if (y <= 1.48e+97) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / ((2.0d0 * x) * y)
if (y <= (-1.9d+118)) then
tmp = (-0.5d0) / x
else if (y <= (-6.5d-151)) then
tmp = t_0
else if (y <= 5.2d-168) then
tmp = 0.5d0 / y
else if (y <= 1.48d+97) then
tmp = t_0
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / ((2.0 * x) * y);
double tmp;
if (y <= -1.9e+118) {
tmp = -0.5 / x;
} else if (y <= -6.5e-151) {
tmp = t_0;
} else if (y <= 5.2e-168) {
tmp = 0.5 / y;
} else if (y <= 1.48e+97) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / ((2.0 * x) * y) tmp = 0 if y <= -1.9e+118: tmp = -0.5 / x elif y <= -6.5e-151: tmp = t_0 elif y <= 5.2e-168: tmp = 0.5 / y elif y <= 1.48e+97: tmp = t_0 else: tmp = -0.5 / x return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(Float64(2.0 * x) * y)) tmp = 0.0 if (y <= -1.9e+118) tmp = Float64(-0.5 / x); elseif (y <= -6.5e-151) tmp = t_0; elseif (y <= 5.2e-168) tmp = Float64(0.5 / y); elseif (y <= 1.48e+97) tmp = t_0; else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / ((2.0 * x) * y); tmp = 0.0; if (y <= -1.9e+118) tmp = -0.5 / x; elseif (y <= -6.5e-151) tmp = t_0; elseif (y <= 5.2e-168) tmp = 0.5 / y; elseif (y <= 1.48e+97) tmp = t_0; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(N[(2.0 * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.9e+118], N[(-0.5 / x), $MachinePrecision], If[LessEqual[y, -6.5e-151], t$95$0, If[LessEqual[y, 5.2e-168], N[(0.5 / y), $MachinePrecision], If[LessEqual[y, 1.48e+97], t$95$0, N[(-0.5 / x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{\left(2 \cdot x\right) \cdot y}\\
\mathbf{if}\;y \leq -1.9 \cdot 10^{+118}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;y \leq -6.5 \cdot 10^{-151}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 5.2 \cdot 10^{-168}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;y \leq 1.48 \cdot 10^{+97}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if y < -1.90000000000000008e118 or 1.47999999999999996e97 < y Initial program 61.4%
Taylor expanded in y around inf
lower-/.f6484.3
Applied rewrites84.3%
if -1.90000000000000008e118 < y < -6.4999999999999994e-151 or 5.2000000000000002e-168 < y < 1.47999999999999996e97Initial program 85.7%
if -6.4999999999999994e-151 < y < 5.2000000000000002e-168Initial program 68.9%
Taylor expanded in y around 0
lower-/.f6490.1
Applied rewrites90.1%
Final simplification86.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (/ 0.5 (* x y)) (- x y))))
(if (<= y -9e+83)
(/ -0.5 x)
(if (<= y -1e-147)
t_0
(if (<= y 5.2e-168) (/ 0.5 y) (if (<= y 1.48e+97) t_0 (/ -0.5 x)))))))
double code(double x, double y) {
double t_0 = (0.5 / (x * y)) * (x - y);
double tmp;
if (y <= -9e+83) {
tmp = -0.5 / x;
} else if (y <= -1e-147) {
tmp = t_0;
} else if (y <= 5.2e-168) {
tmp = 0.5 / y;
} else if (y <= 1.48e+97) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (0.5d0 / (x * y)) * (x - y)
if (y <= (-9d+83)) then
tmp = (-0.5d0) / x
else if (y <= (-1d-147)) then
tmp = t_0
else if (y <= 5.2d-168) then
tmp = 0.5d0 / y
else if (y <= 1.48d+97) then
tmp = t_0
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (0.5 / (x * y)) * (x - y);
double tmp;
if (y <= -9e+83) {
tmp = -0.5 / x;
} else if (y <= -1e-147) {
tmp = t_0;
} else if (y <= 5.2e-168) {
tmp = 0.5 / y;
} else if (y <= 1.48e+97) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): t_0 = (0.5 / (x * y)) * (x - y) tmp = 0 if y <= -9e+83: tmp = -0.5 / x elif y <= -1e-147: tmp = t_0 elif y <= 5.2e-168: tmp = 0.5 / y elif y <= 1.48e+97: tmp = t_0 else: tmp = -0.5 / x return tmp
function code(x, y) t_0 = Float64(Float64(0.5 / Float64(x * y)) * Float64(x - y)) tmp = 0.0 if (y <= -9e+83) tmp = Float64(-0.5 / x); elseif (y <= -1e-147) tmp = t_0; elseif (y <= 5.2e-168) tmp = Float64(0.5 / y); elseif (y <= 1.48e+97) tmp = t_0; else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) t_0 = (0.5 / (x * y)) * (x - y); tmp = 0.0; if (y <= -9e+83) tmp = -0.5 / x; elseif (y <= -1e-147) tmp = t_0; elseif (y <= 5.2e-168) tmp = 0.5 / y; elseif (y <= 1.48e+97) tmp = t_0; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(0.5 / N[(x * y), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -9e+83], N[(-0.5 / x), $MachinePrecision], If[LessEqual[y, -1e-147], t$95$0, If[LessEqual[y, 5.2e-168], N[(0.5 / y), $MachinePrecision], If[LessEqual[y, 1.48e+97], t$95$0, N[(-0.5 / x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{0.5}{x \cdot y} \cdot \left(x - y\right)\\
\mathbf{if}\;y \leq -9 \cdot 10^{+83}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;y \leq -1 \cdot 10^{-147}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 5.2 \cdot 10^{-168}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;y \leq 1.48 \cdot 10^{+97}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if y < -8.9999999999999999e83 or 1.47999999999999996e97 < y Initial program 61.2%
Taylor expanded in y around inf
lower-/.f6482.4
Applied rewrites82.4%
if -8.9999999999999999e83 < y < -9.9999999999999997e-148 or 5.2000000000000002e-168 < y < 1.47999999999999996e97Initial program 87.6%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
lift-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f6486.6
Applied rewrites86.6%
if -9.9999999999999997e-148 < y < 5.2000000000000002e-168Initial program 68.9%
Taylor expanded in y around 0
lower-/.f6490.1
Applied rewrites90.1%
Final simplification85.9%
(FPCore (x y) :precision binary64 (if (<= y -1.8e-73) (/ -0.5 x) (if (<= y 9e-21) (/ 0.5 y) (/ -0.5 x))))
double code(double x, double y) {
double tmp;
if (y <= -1.8e-73) {
tmp = -0.5 / x;
} else if (y <= 9e-21) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.8d-73)) then
tmp = (-0.5d0) / x
else if (y <= 9d-21) then
tmp = 0.5d0 / y
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.8e-73) {
tmp = -0.5 / x;
} else if (y <= 9e-21) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.8e-73: tmp = -0.5 / x elif y <= 9e-21: tmp = 0.5 / y else: tmp = -0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= -1.8e-73) tmp = Float64(-0.5 / x); elseif (y <= 9e-21) tmp = Float64(0.5 / y); else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.8e-73) tmp = -0.5 / x; elseif (y <= 9e-21) tmp = 0.5 / y; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.8e-73], N[(-0.5 / x), $MachinePrecision], If[LessEqual[y, 9e-21], N[(0.5 / y), $MachinePrecision], N[(-0.5 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.8 \cdot 10^{-73}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;y \leq 9 \cdot 10^{-21}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if y < -1.8e-73 or 8.99999999999999936e-21 < y Initial program 73.1%
Taylor expanded in y around inf
lower-/.f6476.4
Applied rewrites76.4%
if -1.8e-73 < y < 8.99999999999999936e-21Initial program 74.2%
Taylor expanded in y around 0
lower-/.f6481.6
Applied rewrites81.6%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 73.5%
Taylor expanded in y around inf
lower-/.f6453.4
Applied rewrites53.4%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024235
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))