
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ normAngle (sin normAngle))))
(fma
(fma
n0_i
(- (* -0.5 (* (* normAngle normAngle) u)) (* t_0 (cos normAngle)))
(* t_0 n1_i))
u
n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = normAngle / sinf(normAngle);
return fmaf(fmaf(n0_i, ((-0.5f * ((normAngle * normAngle) * u)) - (t_0 * cosf(normAngle))), (t_0 * n1_i)), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(normAngle / sin(normAngle)) return fma(fma(n0_i, Float32(Float32(Float32(-0.5) * Float32(Float32(normAngle * normAngle) * u)) - Float32(t_0 * cos(normAngle))), Float32(t_0 * n1_i)), u, n0_i) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{normAngle}{\sin normAngle}\\
\mathsf{fma}\left(\mathsf{fma}\left(n0\_i, -0.5 \cdot \left(\left(normAngle \cdot normAngle\right) \cdot u\right) - t\_0 \cdot \cos normAngle, t\_0 \cdot n1\_i\right), u, n0\_i\right)
\end{array}
\end{array}
Initial program 96.5%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.3%
Final simplification99.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(fma
(fma
(fma
(fma
(* 0.00205026455026455 n1_i)
(* normAngle normAngle)
(fma n1_i 0.019444444444444445 (* 0.022222222222222223 n0_i)))
(* normAngle normAngle)
(fma 0.16666666666666666 n1_i (* (fma u -0.5 0.3333333333333333) n0_i)))
(* normAngle normAngle)
(- n1_i n0_i))
u
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(fmaf(fmaf(fmaf((0.00205026455026455f * n1_i), (normAngle * normAngle), fmaf(n1_i, 0.019444444444444445f, (0.022222222222222223f * n0_i))), (normAngle * normAngle), fmaf(0.16666666666666666f, n1_i, (fmaf(u, -0.5f, 0.3333333333333333f) * n0_i))), (normAngle * normAngle), (n1_i - n0_i)), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(fma(fma(fma(Float32(Float32(0.00205026455026455) * n1_i), Float32(normAngle * normAngle), fma(n1_i, Float32(0.019444444444444445), Float32(Float32(0.022222222222222223) * n0_i))), Float32(normAngle * normAngle), fma(Float32(0.16666666666666666), n1_i, Float32(fma(u, Float32(-0.5), Float32(0.3333333333333333)) * n0_i))), Float32(normAngle * normAngle), Float32(n1_i - n0_i)), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(0.00205026455026455 \cdot n1\_i, normAngle \cdot normAngle, \mathsf{fma}\left(n1\_i, 0.019444444444444445, 0.022222222222222223 \cdot n0\_i\right)\right), normAngle \cdot normAngle, \mathsf{fma}\left(0.16666666666666666, n1\_i, \mathsf{fma}\left(u, -0.5, 0.3333333333333333\right) \cdot n0\_i\right)\right), normAngle \cdot normAngle, n1\_i - n0\_i\right), u, n0\_i\right)
\end{array}
Initial program 96.5%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.3%
Taylor expanded in normAngle around 0
Applied rewrites99.2%
Taylor expanded in n0_i around 0
Applied rewrites99.2%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(fma
(fma
(*
(* (fma n1_i 0.019444444444444445 (* 0.022222222222222223 n0_i)) u)
normAngle)
normAngle
(*
(fma 0.16666666666666666 n1_i (* (fma u -0.5 0.3333333333333333) n0_i))
u))
(* normAngle normAngle)
(fma (- n1_i n0_i) u n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(fmaf(((fmaf(n1_i, 0.019444444444444445f, (0.022222222222222223f * n0_i)) * u) * normAngle), normAngle, (fmaf(0.16666666666666666f, n1_i, (fmaf(u, -0.5f, 0.3333333333333333f) * n0_i)) * u)), (normAngle * normAngle), fmaf((n1_i - n0_i), u, n0_i));
}
function code(normAngle, u, n0_i, n1_i) return fma(fma(Float32(Float32(fma(n1_i, Float32(0.019444444444444445), Float32(Float32(0.022222222222222223) * n0_i)) * u) * normAngle), normAngle, Float32(fma(Float32(0.16666666666666666), n1_i, Float32(fma(u, Float32(-0.5), Float32(0.3333333333333333)) * n0_i)) * u)), Float32(normAngle * normAngle), fma(Float32(n1_i - n0_i), u, n0_i)) end
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(\left(\mathsf{fma}\left(n1\_i, 0.019444444444444445, 0.022222222222222223 \cdot n0\_i\right) \cdot u\right) \cdot normAngle, normAngle, \mathsf{fma}\left(0.16666666666666666, n1\_i, \mathsf{fma}\left(u, -0.5, 0.3333333333333333\right) \cdot n0\_i\right) \cdot u\right), normAngle \cdot normAngle, \mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)\right)
\end{array}
Initial program 96.5%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.3%
Taylor expanded in normAngle around 0
Applied rewrites99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(fma
(fma
(fma
(* (fma n1_i 0.019444444444444445 (* 0.022222222222222223 n0_i)) normAngle)
normAngle
(fma 0.16666666666666666 n1_i (* (fma u -0.5 0.3333333333333333) n0_i)))
(* normAngle normAngle)
(- n1_i n0_i))
u
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(fmaf(fmaf((fmaf(n1_i, 0.019444444444444445f, (0.022222222222222223f * n0_i)) * normAngle), normAngle, fmaf(0.16666666666666666f, n1_i, (fmaf(u, -0.5f, 0.3333333333333333f) * n0_i))), (normAngle * normAngle), (n1_i - n0_i)), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(fma(fma(Float32(fma(n1_i, Float32(0.019444444444444445), Float32(Float32(0.022222222222222223) * n0_i)) * normAngle), normAngle, fma(Float32(0.16666666666666666), n1_i, Float32(fma(u, Float32(-0.5), Float32(0.3333333333333333)) * n0_i))), Float32(normAngle * normAngle), Float32(n1_i - n0_i)), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(n1\_i, 0.019444444444444445, 0.022222222222222223 \cdot n0\_i\right) \cdot normAngle, normAngle, \mathsf{fma}\left(0.16666666666666666, n1\_i, \mathsf{fma}\left(u, -0.5, 0.3333333333333333\right) \cdot n0\_i\right)\right), normAngle \cdot normAngle, n1\_i - n0\_i\right), u, n0\_i\right)
\end{array}
Initial program 96.5%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.3%
Taylor expanded in normAngle around 0
Applied rewrites99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(fma
(fma
(*
(fma 0.16666666666666666 n1_i (* (fma u -0.5 0.3333333333333333) n0_i))
normAngle)
normAngle
(- n1_i n0_i))
u
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(fmaf((fmaf(0.16666666666666666f, n1_i, (fmaf(u, -0.5f, 0.3333333333333333f) * n0_i)) * normAngle), normAngle, (n1_i - n0_i)), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(fma(Float32(fma(Float32(0.16666666666666666), n1_i, Float32(fma(u, Float32(-0.5), Float32(0.3333333333333333)) * n0_i)) * normAngle), normAngle, Float32(n1_i - n0_i)), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, n1\_i, \mathsf{fma}\left(u, -0.5, 0.3333333333333333\right) \cdot n0\_i\right) \cdot normAngle, normAngle, n1\_i - n0\_i\right), u, n0\_i\right)
\end{array}
Initial program 96.5%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.3%
Taylor expanded in normAngle around 0
Applied rewrites99.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (fma (* -0.16666666666666666 (* normAngle normAngle)) (- (* -2.0 n0_i) n1_i) (- n1_i n0_i)) u n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(fmaf((-0.16666666666666666f * (normAngle * normAngle)), ((-2.0f * n0_i) - n1_i), (n1_i - n0_i)), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(fma(Float32(Float32(-0.16666666666666666) * Float32(normAngle * normAngle)), Float32(Float32(Float32(-2.0) * n0_i) - n1_i), Float32(n1_i - n0_i)), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(-0.16666666666666666 \cdot \left(normAngle \cdot normAngle\right), -2 \cdot n0\_i - n1\_i, n1\_i - n0\_i\right), u, n0\_i\right)
\end{array}
Initial program 96.5%
Taylor expanded in normAngle around 0
Applied rewrites99.0%
Taylor expanded in u around 0
Applied rewrites98.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (* (- 1.0 u) n0_i)))
(if (<= n0_i -2.00000006274879e-22)
t_0
(if (<= n0_i 2.4999999206638063e-21) (* n1_i u) t_0))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = (1.0f - u) * n0_i;
float tmp;
if (n0_i <= -2.00000006274879e-22f) {
tmp = t_0;
} else if (n0_i <= 2.4999999206638063e-21f) {
tmp = n1_i * u;
} else {
tmp = t_0;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
real(4) :: tmp
t_0 = (1.0e0 - u) * n0_i
if (n0_i <= (-2.00000006274879e-22)) then
tmp = t_0
else if (n0_i <= 2.4999999206638063e-21) then
tmp = n1_i * u
else
tmp = t_0
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(Float32(1.0) - u) * n0_i) tmp = Float32(0.0) if (n0_i <= Float32(-2.00000006274879e-22)) tmp = t_0; elseif (n0_i <= Float32(2.4999999206638063e-21)) tmp = Float32(n1_i * u); else tmp = t_0; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) t_0 = (single(1.0) - u) * n0_i; tmp = single(0.0); if (n0_i <= single(-2.00000006274879e-22)) tmp = t_0; elseif (n0_i <= single(2.4999999206638063e-21)) tmp = n1_i * u; else tmp = t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot n0\_i\\
\mathbf{if}\;n0\_i \leq -2.00000006274879 \cdot 10^{-22}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;n0\_i \leq 2.4999999206638063 \cdot 10^{-21}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if n0_i < -2.00000006e-22 or 2.49999992e-21 < n0_i Initial program 97.8%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3298.4
Applied rewrites98.4%
Taylor expanded in n0_i around inf
Applied rewrites76.8%
if -2.00000006e-22 < n0_i < 2.49999992e-21Initial program 95.0%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3296.8
Applied rewrites96.8%
Taylor expanded in n0_i around 0
Applied rewrites65.7%
Final simplification71.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -5.999999809593135e-20) (* 1.0 n0_i) (if (<= n0_i 2.4999999206638063e-21) (* n1_i u) (* 1.0 n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -5.999999809593135e-20f) {
tmp = 1.0f * n0_i;
} else if (n0_i <= 2.4999999206638063e-21f) {
tmp = n1_i * u;
} else {
tmp = 1.0f * n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-5.999999809593135e-20)) then
tmp = 1.0e0 * n0_i
else if (n0_i <= 2.4999999206638063e-21) then
tmp = n1_i * u
else
tmp = 1.0e0 * n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-5.999999809593135e-20)) tmp = Float32(Float32(1.0) * n0_i); elseif (n0_i <= Float32(2.4999999206638063e-21)) tmp = Float32(n1_i * u); else tmp = Float32(Float32(1.0) * n0_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-5.999999809593135e-20)) tmp = single(1.0) * n0_i; elseif (n0_i <= single(2.4999999206638063e-21)) tmp = n1_i * u; else tmp = single(1.0) * n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -5.999999809593135 \cdot 10^{-20}:\\
\;\;\;\;1 \cdot n0\_i\\
\mathbf{elif}\;n0\_i \leq 2.4999999206638063 \cdot 10^{-21}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;1 \cdot n0\_i\\
\end{array}
\end{array}
if n0_i < -5.99999981e-20 or 2.49999992e-21 < n0_i Initial program 97.7%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3299.2
Applied rewrites99.2%
Taylor expanded in n0_i around inf
Applied rewrites80.0%
Taylor expanded in u around 0
Applied rewrites60.3%
if -5.99999981e-20 < n0_i < 2.49999992e-21Initial program 95.3%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3296.2
Applied rewrites96.2%
Taylor expanded in n0_i around 0
Applied rewrites63.2%
Final simplification61.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (- n1_i n0_i) u n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((n1_i - n0_i), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(n1_i - n0_i), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)
\end{array}
Initial program 96.5%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.3%
Taylor expanded in normAngle around 0
+-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
mul-1-negN/A
*-commutativeN/A
associate-*r*N/A
associate-+l+N/A
*-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
lower-fma.f32N/A
mul-1-negN/A
unsub-negN/A
lower--.f3297.9
Applied rewrites97.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* n1_i u))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n1_i * u;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n1_i * u
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n1_i * u) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n1_i * u; end
\begin{array}{l}
\\
n1\_i \cdot u
\end{array}
Initial program 96.5%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3297.7
Applied rewrites97.7%
Taylor expanded in n0_i around 0
Applied rewrites41.2%
Final simplification41.2%
herbie shell --seed 2024235
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))