
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma (log (- u (* (- u 1.0) (exp (/ -2.0 v))))) v 1.0))
float code(float u, float v) {
return fmaf(logf((u - ((u - 1.0f) * expf((-2.0f / v))))), v, 1.0f);
}
function code(u, v) return fma(log(Float32(u - Float32(Float32(u - Float32(1.0)) * exp(Float32(Float32(-2.0) / v))))), v, Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(\log \left(u - \left(u - 1\right) \cdot e^{\frac{-2}{v}}\right), v, 1\right)
\end{array}
Initial program 99.5%
Applied rewrites99.5%
lift-fma.f32N/A
lower-+.f32N/A
*-commutativeN/A
lower-*.f3299.5
Applied rewrites99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (fma (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)) v 1.0))
float code(float u, float v) {
return fmaf(logf(fmaf((1.0f - u), expf((-2.0f / v)), u)), v, 1.0f);
}
function code(u, v) return fma(log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)), v, Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(\log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right), v, 1\right)
\end{array}
Initial program 99.5%
Applied rewrites99.5%
(FPCore (u v) :precision binary32 (fma (log (+ (exp (/ -2.0 v)) u)) v 1.0))
float code(float u, float v) {
return fmaf(logf((expf((-2.0f / v)) + u)), v, 1.0f);
}
function code(u, v) return fma(log(Float32(exp(Float32(Float32(-2.0) / v)) + u)), v, Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(\log \left(e^{\frac{-2}{v}} + u\right), v, 1\right)
\end{array}
Initial program 99.5%
Applied rewrites99.5%
lift-fma.f32N/A
lower-+.f32N/A
*-commutativeN/A
lower-*.f3299.5
Applied rewrites99.5%
Taylor expanded in u around 0
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-exp.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f3296.6
Applied rewrites96.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(-
(fma (- 1.0 u) -2.0 1.0)
(/
(-
(* (* (fma -4.0 (- 1.0 u) 4.0) (- 1.0 u)) -0.5)
(/
(fma
(/ (* (fma (fma (fma -96.0 u 192.0) u -112.0) u 16.0) u) v)
0.041666666666666664
(*
(fma
(* (- u 1.0) (- u 1.0))
(fma 16.0 (- 1.0 u) -24.0)
(* 8.0 (- 1.0 u)))
-0.16666666666666666))
v))
v))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = fmaf((1.0f - u), -2.0f, 1.0f) - ((((fmaf(-4.0f, (1.0f - u), 4.0f) * (1.0f - u)) * -0.5f) - (fmaf(((fmaf(fmaf(fmaf(-96.0f, u, 192.0f), u, -112.0f), u, 16.0f) * u) / v), 0.041666666666666664f, (fmaf(((u - 1.0f) * (u - 1.0f)), fmaf(16.0f, (1.0f - u), -24.0f), (8.0f * (1.0f - u))) * -0.16666666666666666f)) / v)) / v);
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(fma(Float32(Float32(1.0) - u), Float32(-2.0), Float32(1.0)) - Float32(Float32(Float32(Float32(fma(Float32(-4.0), Float32(Float32(1.0) - u), Float32(4.0)) * Float32(Float32(1.0) - u)) * Float32(-0.5)) - Float32(fma(Float32(Float32(fma(fma(fma(Float32(-96.0), u, Float32(192.0)), u, Float32(-112.0)), u, Float32(16.0)) * u) / v), Float32(0.041666666666666664), Float32(fma(Float32(Float32(u - Float32(1.0)) * Float32(u - Float32(1.0))), fma(Float32(16.0), Float32(Float32(1.0) - u), Float32(-24.0)), Float32(Float32(8.0) * Float32(Float32(1.0) - u))) * Float32(-0.16666666666666666))) / v)) / v)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(1 - u, -2, 1\right) - \frac{\left(\mathsf{fma}\left(-4, 1 - u, 4\right) \cdot \left(1 - u\right)\right) \cdot -0.5 - \frac{\mathsf{fma}\left(\frac{\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-96, u, 192\right), u, -112\right), u, 16\right) \cdot u}{v}, 0.041666666666666664, \mathsf{fma}\left(\left(u - 1\right) \cdot \left(u - 1\right), \mathsf{fma}\left(16, 1 - u, -24\right), 8 \cdot \left(1 - u\right)\right) \cdot -0.16666666666666666\right)}{v}}{v}\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites90.4%
if 0.200000003 < v Initial program 92.3%
Taylor expanded in v around -inf
Applied rewrites73.4%
Taylor expanded in u around 0
Applied rewrites73.4%
Final simplification89.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(-
(fma (- 1.0 u) -2.0 1.0)
(/
(-
(* (* (fma -4.0 (- 1.0 u) 4.0) (- 1.0 u)) -0.5)
(/
(fma
(/ (* (fma (fma 192.0 u -112.0) u 16.0) u) v)
0.041666666666666664
(*
(fma
(* (- u 1.0) (- u 1.0))
(fma 16.0 (- 1.0 u) -24.0)
(* 8.0 (- 1.0 u)))
-0.16666666666666666))
v))
v))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = fmaf((1.0f - u), -2.0f, 1.0f) - ((((fmaf(-4.0f, (1.0f - u), 4.0f) * (1.0f - u)) * -0.5f) - (fmaf(((fmaf(fmaf(192.0f, u, -112.0f), u, 16.0f) * u) / v), 0.041666666666666664f, (fmaf(((u - 1.0f) * (u - 1.0f)), fmaf(16.0f, (1.0f - u), -24.0f), (8.0f * (1.0f - u))) * -0.16666666666666666f)) / v)) / v);
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(fma(Float32(Float32(1.0) - u), Float32(-2.0), Float32(1.0)) - Float32(Float32(Float32(Float32(fma(Float32(-4.0), Float32(Float32(1.0) - u), Float32(4.0)) * Float32(Float32(1.0) - u)) * Float32(-0.5)) - Float32(fma(Float32(Float32(fma(fma(Float32(192.0), u, Float32(-112.0)), u, Float32(16.0)) * u) / v), Float32(0.041666666666666664), Float32(fma(Float32(Float32(u - Float32(1.0)) * Float32(u - Float32(1.0))), fma(Float32(16.0), Float32(Float32(1.0) - u), Float32(-24.0)), Float32(Float32(8.0) * Float32(Float32(1.0) - u))) * Float32(-0.16666666666666666))) / v)) / v)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(1 - u, -2, 1\right) - \frac{\left(\mathsf{fma}\left(-4, 1 - u, 4\right) \cdot \left(1 - u\right)\right) \cdot -0.5 - \frac{\mathsf{fma}\left(\frac{\mathsf{fma}\left(\mathsf{fma}\left(192, u, -112\right), u, 16\right) \cdot u}{v}, 0.041666666666666664, \mathsf{fma}\left(\left(u - 1\right) \cdot \left(u - 1\right), \mathsf{fma}\left(16, 1 - u, -24\right), 8 \cdot \left(1 - u\right)\right) \cdot -0.16666666666666666\right)}{v}}{v}\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites90.4%
if 0.200000003 < v Initial program 92.3%
Taylor expanded in v around -inf
Applied rewrites73.4%
Taylor expanded in u around 0
Applied rewrites69.1%
Final simplification89.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(-
(fma 2.0 u -1.0)
(/
(fma
(/
(fma
(* (- u 1.0) (- u 1.0))
(fma 16.0 (- 1.0 u) -24.0)
(* 8.0 (- 1.0 u)))
v)
0.16666666666666666
(* (* (fma -4.0 (- 1.0 u) 4.0) (- 1.0 u)) -0.5))
v))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = fmaf(2.0f, u, -1.0f) - (fmaf((fmaf(((u - 1.0f) * (u - 1.0f)), fmaf(16.0f, (1.0f - u), -24.0f), (8.0f * (1.0f - u))) / v), 0.16666666666666666f, ((fmaf(-4.0f, (1.0f - u), 4.0f) * (1.0f - u)) * -0.5f)) / v);
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(fma(Float32(2.0), u, Float32(-1.0)) - Float32(fma(Float32(fma(Float32(Float32(u - Float32(1.0)) * Float32(u - Float32(1.0))), fma(Float32(16.0), Float32(Float32(1.0) - u), Float32(-24.0)), Float32(Float32(8.0) * Float32(Float32(1.0) - u))) / v), Float32(0.16666666666666666), Float32(Float32(fma(Float32(-4.0), Float32(Float32(1.0) - u), Float32(4.0)) * Float32(Float32(1.0) - u)) * Float32(-0.5))) / v)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(2, u, -1\right) - \frac{\mathsf{fma}\left(\frac{\mathsf{fma}\left(\left(u - 1\right) \cdot \left(u - 1\right), \mathsf{fma}\left(16, 1 - u, -24\right), 8 \cdot \left(1 - u\right)\right)}{v}, 0.16666666666666666, \left(\mathsf{fma}\left(-4, 1 - u, 4\right) \cdot \left(1 - u\right)\right) \cdot -0.5\right)}{v}\\
\end{array}
\end{array}
if v < 0.150000006Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites90.6%
if 0.150000006 < v Initial program 92.6%
Taylor expanded in v around -inf
associate-+r+N/A
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
Applied rewrites64.3%
Taylor expanded in u around 0
Applied rewrites64.6%
Final simplification89.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(-
(fma (- 1.0 u) -2.0 1.0)
(/
(fma
(/ (* (fma (fma -16.0 u 24.0) u -8.0) u) v)
0.16666666666666666
(* (* (fma -4.0 (- 1.0 u) 4.0) (- 1.0 u)) -0.5))
v))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = fmaf((1.0f - u), -2.0f, 1.0f) - (fmaf(((fmaf(fmaf(-16.0f, u, 24.0f), u, -8.0f) * u) / v), 0.16666666666666666f, ((fmaf(-4.0f, (1.0f - u), 4.0f) * (1.0f - u)) * -0.5f)) / v);
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(fma(Float32(Float32(1.0) - u), Float32(-2.0), Float32(1.0)) - Float32(fma(Float32(Float32(fma(fma(Float32(-16.0), u, Float32(24.0)), u, Float32(-8.0)) * u) / v), Float32(0.16666666666666666), Float32(Float32(fma(Float32(-4.0), Float32(Float32(1.0) - u), Float32(4.0)) * Float32(Float32(1.0) - u)) * Float32(-0.5))) / v)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(1 - u, -2, 1\right) - \frac{\mathsf{fma}\left(\frac{\mathsf{fma}\left(\mathsf{fma}\left(-16, u, 24\right), u, -8\right) \cdot u}{v}, 0.16666666666666666, \left(\mathsf{fma}\left(-4, 1 - u, 4\right) \cdot \left(1 - u\right)\right) \cdot -0.5\right)}{v}\\
\end{array}
\end{array}
if v < 0.150000006Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites90.6%
if 0.150000006 < v Initial program 92.6%
Taylor expanded in v around -inf
associate-+r+N/A
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
Applied rewrites64.3%
Taylor expanded in u around 0
Applied rewrites64.3%
Final simplification89.2%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
Taylor expanded in v around 0
Applied rewrites86.0%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0
Applied rewrites4.8%
herbie shell --seed 2024235
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))