ab-angle->ABCF C

Time bar (total: 16.5s)

start0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated

analyze0.0ms (0%)

Memory
0.5MiB live, 0.5MiB allocated
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 16 computations (30.4% saved)

sample2.9s (17.6%)

Memory
75.1MiB live, 2 965.3MiB allocated
Samples
1.6s3 592×1valid
659.0ms4 664×0valid
Precisions
Click to see histograms. Total time spent on operations: 2.0s
ival-sin: 594.0ms (30.3% of total)
ival-cos: 375.0ms (19.1% of total)
ival-pow2: 284.0ms (14.5% of total)
ival-mult: 253.0ms (12.9% of total)
ival-add: 223.0ms (11.4% of total)
ival-div: 99.0ms (5% of total)
adjust: 67.0ms (3.4% of total)
ival-pi: 53.0ms (2.7% of total)
ival-true: 6.0ms (0.3% of total)
exact: 5.0ms (0.3% of total)
ival-assert: 3.0ms (0.2% of total)
Bogosity

explain249.0ms (1.5%)

Memory
0.4MiB live, 405.1MiB allocated
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1270-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1270-0-(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
00-0-(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
00-0-(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
00-0-a
00-0-(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-#s(literal 2 binary64)
00-0-b
00-0-(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1271
sin.f64(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1270
Confusion
Predicted +Predicted -
+630
-64129
Precision
0.49606299212598426
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+6300
-641128
Precision?
0.4921875
Recall?
1.0
Freqs
test
numberfreq
0129
2127
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
85.0ms250×1valid
29.0ms262×0valid
Compiler

Compiled 194 to 49 computations (74.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 87.0ms
ival-sin: 19.0ms (21.8% of total)
ival-cos: 19.0ms (21.8% of total)
ival-mult: 16.0ms (18.4% of total)
ival-pow2: 15.0ms (17.2% of total)
ival-div: 6.0ms (6.9% of total)
adjust: 5.0ms (5.7% of total)
ival-pi: 3.0ms (3.4% of total)
ival-add: 3.0ms (3.4% of total)
exact: 1.0ms (1.1% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

preprocess161.0ms (1%)

Memory
-10.0MiB live, 67.9MiB allocated
Algorithm
egg-herbie
Rules
1 316×unsub-neg
896×distribute-lft-neg-in
874×distribute-rgt-in
856×distribute-lft-in
512×distribute-rgt-neg-in
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
058198
1126192
2356192
31062192
41694192
52309192
63188192
73630192
83960192
94155192
104250192
114328192
124956192
135170192
145220192
155236192
165236192
175236192
185236192
195246192
01521
02521
13321
25921
38121
48221
08221
Stop Event
iter limit
saturated
iter limit
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
Symmetry

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 24 to 15 computations (37.5% saved)

eval0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated
Compiler

Compiled 3 to 3 computations (0% saved)

prune1.0ms (0%)

Memory
2.1MiB live, 2.1MiB allocated
Alt Table
Click to see full alt table
StatusAccuracyProgram
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 24 to 15 computations (37.5% saved)

simplify5.0ms (0%)

Memory
10.9MiB live, 10.9MiB allocated
Algorithm
egg-herbie
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
cost-diff0
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
cost-diff0
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Rules
88×lower-*.f32
82×lower-*.f64
32×associate-*r*
32×associate-*l*
28×lower-fma.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01583
02583
13383
25983
38183
48283
08283
Stop Event
iter limit
saturated
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))

localize84.0ms (0.5%)

Memory
-16.5MiB live, 181.7MiB allocated
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
accuracy0.2421875
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy0.3203125
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
accuracy27.634009619620457
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy28.01253071304257
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Samples
53.0ms125×1valid
15.0ms131×0valid
Compiler

Compiled 85 to 17 computations (80% saved)

Precisions
Click to see histograms. Total time spent on operations: 49.0ms
ival-sin: 13.0ms (26.7% of total)
ival-cos: 10.0ms (20.5% of total)
ival-mult: 8.0ms (16.4% of total)
ival-pow2: 8.0ms (16.4% of total)
ival-div: 3.0ms (6.2% of total)
adjust: 2.0ms (4.1% of total)
ival-pi: 2.0ms (4.1% of total)
ival-add: 2.0ms (4.1% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series40.0ms (0.2%)

Memory
-11.0MiB live, 57.9MiB allocated
Counts
7 → 144
Calls
Call 1
Inputs
#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
Outputs
#s(alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/180 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/180 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/180 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/180 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor inf b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor inf b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor inf b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor inf b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/180 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/180 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (* b (sin (* 1/180 (* angle (PI))))) (taylor inf angle) (#s(alt (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor -inf angle) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor -inf angle) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor -inf angle) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor -inf angle) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (taylor -inf angle) (#s(alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (taylor -inf angle) (#s(alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ())
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#s(alt (* a (cos (* 1/180 (* angle (PI))))) (taylor -inf angle) (#s(alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* a (cos (* 1/180 (* angle (PI))))) (taylor -inf angle) (#s(alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
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#s(alt (* b (sin (* 1/180 (* angle (PI))))) (taylor -inf angle) (#s(alt (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/180 (* angle (PI))))) (taylor -inf angle) (#s(alt (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/180 (* angle (PI))))) (taylor -inf angle) (#s(alt (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
Calls

9 calls:

TimeVariablePointExpression
16.0ms
a
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* b (sin (* (PI) (/ angle 180)))))
4.0ms
angle
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* b (sin (* (PI) (/ angle 180)))))
3.0ms
b
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* b (sin (* (PI) (/ angle 180)))))
2.0ms
angle
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* b (sin (* (PI) (/ angle 180)))))
2.0ms
b
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* b (sin (* (PI) (/ angle 180)))))

simplify233.0ms (1.4%)

Memory
-12.3MiB live, 255.1MiB allocated
Algorithm
egg-herbie
Rules
15 694×lower-fma.f64
15 694×lower-fma.f32
7 358×lower-*.f64
7 358×lower-*.f32
6 236×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01882006
15891994
222811960
343581960
449811960
553081960
663501960
774271960
877501960
099761892
Stop Event
iter limit
node limit
Counts
144 → 143
Calls
Call 1
Inputs
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
Outputs
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(fma.f64 (*.f64 (*.f64 angle angle) a) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(fma.f64 (*.f64 a (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (PI.f64)) (PI.f64) (*.f64 (*.f64 a (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle))) (*.f64 angle angle) a)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(*.f64 (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle)
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(*.f64 (fma.f64 (*.f64 b #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 b (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(*.f64 (fma.f64 (*.f64 b #s(literal 1/180 binary64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (PI.f64) (PI.f64))) (PI.f64) (*.f64 (*.f64 b (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) angle)
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)

rewrite158.0ms (1%)

Memory
2.4MiB live, 157.6MiB allocated
Rules
5 146×lower-fma.f64
5 146×lower-fma.f32
4 560×lower-*.f32
4 554×lower-*.f64
2 322×lower-pow.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01564
02564
18764
247964
3431364
0823264
Stop Event
iter limit
node limit
iter limit
Counts
7 → 217
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
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(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 1/2 binary64)))
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))

eval70.0ms (0.4%)

Memory
27.4MiB live, 109.4MiB allocated
Compiler

Compiled 15 426 to 1 192 computations (92.3% saved)

prune129.0ms (0.8%)

Memory
-41.5MiB live, 202.3MiB allocated
Pruning

49 alts after pruning (49 fresh and 0 done)

PrunedKeptTotal
New37549424
Fresh000
Picked101
Done000
Total37649425
Accuracy
80.6%
Counts
425 → 49
Alt Table
Click to see full alt table
StatusAccuracyProgram
64.4%
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
66.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
66.4%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
72.1%
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
66.4%
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
79.7%
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
66.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
59.6%
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (exp.f64 (log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
66.4%
(fma.f64 (exp.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b))) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
64.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a))) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
53.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
66.3%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
64.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 2 binary64)))
63.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))) #s(literal 2 binary64)))
63.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
66.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) #s(literal 2 binary64)))
63.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
74.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle)) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
64.5%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
64.5%
(+.f64 (pow.f64 (E.f64) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
55.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
64.7%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)))) #s(literal -1 binary64)))
40.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
34.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
55.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
55.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Compiler

Compiled 2 840 to 1 890 computations (33.5% saved)

simplify165.0ms (1%)

Memory
11.7MiB live, 87.6MiB allocated
Algorithm
egg-herbie
Localize:

Found 18 expressions of interest:

NewMetricScoreProgram
cost-diff0
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
cost-diff128
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
cost-diff12800
(exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
cost-diff0
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
cost-diff1088
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
cost-diff0
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a)
cost-diff0
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
cost-diff128
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
cost-diff0
(*.f64 a a)
cost-diff0
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
cost-diff1088
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))
cost-diff1600
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
Rules
2 704×lower-fma.f32
2 700×lower-fma.f64
1 834×lower-*.f32
1 804×lower-*.f64
900×unsub-neg
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
062574
0106602
1168548
2294500
3455500
4700500
51046500
61245500
71712500
82132500
92516500
102862500
113170500
123406500
133529500
143569500
153599500
163933500
174085500
184085500
194085500
204085500
214085500
04085492
Stop Event
iter limit
saturated
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))
a
(cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))
(sqrt.f64 (PI.f64))
(PI.f64)
#s(literal 180 binary64)
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal 1 binary64) angle)
#s(literal 1 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
a
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a)
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal -1/180 binary64))
angle
#s(literal -1/180 binary64)
a
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 2 binary64)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
b
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))
b
(sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (PI.f64) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) angle)
#s(literal 1 binary64)
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(*.f64 a a)
a
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal -1/180 binary64))
angle
#s(literal -1/180 binary64)
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 2 binary64)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
b
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)
a
(cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))
(sqrt.f64 (PI.f64))
(PI.f64)
#s(literal 180 binary64)
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))
(*.f64 angle (sqrt.f64 (PI.f64)))
(/.f64 #s(literal 1 binary64) angle)
#s(literal 1 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
a
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a)
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(PI.f64)
(*.f64 angle #s(literal -1/180 binary64))
(*.f64 #s(literal -1/180 binary64) angle)
angle
#s(literal -1/180 binary64)
a
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b)
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
#s(literal 2 binary64)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
b
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)
b
(sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (PI.f64) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) angle)
#s(literal 1 binary64)
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a))
(log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a)))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a))
(*.f64 a a)
a
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(PI.f64)
(*.f64 angle #s(literal -1/180 binary64))
(*.f64 #s(literal -1/180 binary64) angle)
angle
#s(literal -1/180 binary64)
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b)
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
#s(literal 2 binary64)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
b

localize554.0ms (3.3%)

Memory
30.0MiB live, 499.2MiB allocated
Localize:

Found 18 expressions of interest:

NewMetricScoreProgram
accuracy14.72509847090145
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
accuracy14.985828682875248
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
accuracy15.0211168249283
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
accuracy22.271937225935325
(log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))
accuracy0.23828125
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
accuracy14.530896230889235
(PI.f64)
accuracy14.725098470901456
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy14.754938902312189
(sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))
accuracy14.530896230889235
(PI.f64)
accuracy14.72509847090145
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
accuracy14.985828682875248
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
accuracy15.0211168249283
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
accuracy0
(*.f64 a a)
accuracy21.753086133901608
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
accuracy0.765625
(sqrt.f64 (PI.f64))
accuracy14.530896230889235
(PI.f64)
accuracy14.725098470901456
(cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))
accuracy14.754938902312189
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Samples
186.0ms142×1valid
89.0ms50×2valid
75.0ms53×1invalid
62.0ms0invalid
3.0ms5exit
2.0ms3valid
1.0ms0valid
Compiler

Compiled 574 to 56 computations (90.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 359.0ms
ival-cos: 119.0ms (33.1% of total)
ival-mult: 102.0ms (28.4% of total)
ival-pow2: 22.0ms (6.1% of total)
ival-div: 22.0ms (6.1% of total)
adjust: 21.0ms (5.8% of total)
ival-sin: 19.0ms (5.3% of total)
const: 17.0ms (4.7% of total)
ival-add: 11.0ms (3.1% of total)
ival-log: 9.0ms (2.5% of total)
ival-exp: 7.0ms (1.9% of total)
ival-sqrt: 5.0ms (1.4% of total)
ival-sub: 3.0ms (0.8% of total)
ival-pi: 3.0ms (0.8% of total)
exact: 1.0ms (0.3% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series147.0ms (0.9%)

Memory
-15.4MiB live, 174.4MiB allocated
Counts
26 → 480
Calls
Call 1
Inputs
#s(alt (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) (patch (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) #<representation binary64>) () ())
#s(alt (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (patch (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #<representation binary64>) () ())
#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (patch #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #<representation binary64>) () ())
#s(alt (*.f64 a a) (patch (*.f64 a a) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())
#s(alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())
#s(alt (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) (patch (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) #<representation binary64>) () ())
#s(alt (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (patch (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) #<representation binary64>) () ())
#s(alt (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (patch (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) #<representation binary64>) () ())
#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
#s(alt (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (patch (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) #<representation binary64>) () ())
#s(alt (fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) (patch (fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (patch (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #<representation binary64>) () ())
#s(alt (PI.f64) (patch (PI.f64) #<representation binary64>) () ())
#s(alt (sqrt.f64 (PI.f64)) (patch (sqrt.f64 (PI.f64)) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())
#s(alt (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) (patch (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())
#s(alt (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (patch (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #<representation binary64>) () ())
Outputs
#s(alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (patch #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (patch #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (patch #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (patch #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #<representation binary64>) () ())) ())
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#s(alt (+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (taylor 0 b) (#s(alt (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) (patch (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) #<representation binary64>) () ())) ())
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#s(alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (taylor -inf angle) (#s(alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (taylor -inf angle) (#s(alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (* a (cos (* 1/180 (* angle (PI))))) (taylor -inf angle) (#s(alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* a (cos (* 1/180 (* angle (PI))))) (taylor -inf angle) (#s(alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* a (cos (* 1/180 (* angle (PI))))) (taylor -inf angle) (#s(alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* a (cos (* 1/180 (* angle (PI))))) (taylor -inf angle) (#s(alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (cos (* -1/180 (* angle (PI))))) (taylor -inf angle) (#s(alt (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (patch (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (cos (* -1/180 (* angle (PI))))) (taylor -inf angle) (#s(alt (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (patch (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (cos (* -1/180 (* angle (PI))))) (taylor -inf angle) (#s(alt (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (patch (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (cos (* -1/180 (* angle (PI))))) (taylor -inf angle) (#s(alt (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (patch (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (taylor -inf angle) (#s(alt (fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) (patch (fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (taylor -inf angle) (#s(alt (fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) (patch (fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (taylor -inf angle) (#s(alt (fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) (patch (fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (taylor -inf angle) (#s(alt (fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) (patch (fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (patch (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (patch (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (patch (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (patch (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) (patch (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) (patch (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) (patch (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) (patch (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ())
#s(alt (log (* (pow a 2) (cos (* -1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (patch (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #<representation binary64>) () ())) ())
#s(alt (log (* (pow a 2) (cos (* -1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (patch (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #<representation binary64>) () ())) ())
#s(alt (log (* (pow a 2) (cos (* -1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (patch (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #<representation binary64>) () ())) ())
#s(alt (log (* (pow a 2) (cos (* -1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (patch (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #<representation binary64>) () ())) ())
Calls

9 calls:

TimeVariablePointExpression
40.0ms
a
@0
((* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (/ (sqrt (PI)) (/ 1 angle)) (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (* 2 (* (* 1/180 angle) (PI))) (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (* (cos (* (PI) (* angle -1/180))) a) (/ (/ (PI) 180) (/ 1 angle)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (/ (PI) 180) (/ 1 angle)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (exp (log (* (* a a) (cos (* (PI) (* angle -1/180)))))) (+ (* (exp (log (* (* a a) (cos (* (PI) (* angle -1/180)))))) (cos (* (PI) (* angle -1/180)))) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (sin (* (PI) (/ angle 180))) (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) (PI) (sqrt (PI)) (cos (* 2 (* (* 1/180 angle) (PI)))) (cos (* (PI) (* angle -1/180))) (sin (/ (/ (PI) 180) (/ 1 angle))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (log (* (* a a) (cos (* (PI) (* angle -1/180))))))
23.0ms
angle
@-inf
((* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (/ (sqrt (PI)) (/ 1 angle)) (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (* 2 (* (* 1/180 angle) (PI))) (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (* (cos (* (PI) (* angle -1/180))) a) (/ (/ (PI) 180) (/ 1 angle)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (/ (PI) 180) (/ 1 angle)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (exp (log (* (* a a) (cos (* (PI) (* angle -1/180)))))) (+ (* (exp (log (* (* a a) (cos (* (PI) (* angle -1/180)))))) (cos (* (PI) (* angle -1/180)))) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (sin (* (PI) (/ angle 180))) (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) (PI) (sqrt (PI)) (cos (* 2 (* (* 1/180 angle) (PI)))) (cos (* (PI) (* angle -1/180))) (sin (/ (/ (PI) 180) (/ 1 angle))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (log (* (* a a) (cos (* (PI) (* angle -1/180))))))
19.0ms
angle
@inf
((* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (/ (sqrt (PI)) (/ 1 angle)) (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (* 2 (* (* 1/180 angle) (PI))) (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (* (cos (* (PI) (* angle -1/180))) a) (/ (/ (PI) 180) (/ 1 angle)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (/ (PI) 180) (/ 1 angle)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (exp (log (* (* a a) (cos (* (PI) (* angle -1/180)))))) (+ (* (exp (log (* (* a a) (cos (* (PI) (* angle -1/180)))))) (cos (* (PI) (* angle -1/180)))) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (sin (* (PI) (/ angle 180))) (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) (PI) (sqrt (PI)) (cos (* 2 (* (* 1/180 angle) (PI)))) (cos (* (PI) (* angle -1/180))) (sin (/ (/ (PI) 180) (/ 1 angle))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (log (* (* a a) (cos (* (PI) (* angle -1/180))))))
14.0ms
a
@-inf
((* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (/ (sqrt (PI)) (/ 1 angle)) (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (* 2 (* (* 1/180 angle) (PI))) (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (* (cos (* (PI) (* angle -1/180))) a) (/ (/ (PI) 180) (/ 1 angle)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (/ (PI) 180) (/ 1 angle)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (exp (log (* (* a a) (cos (* (PI) (* angle -1/180)))))) (+ (* (exp (log (* (* a a) (cos (* (PI) (* angle -1/180)))))) (cos (* (PI) (* angle -1/180)))) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (sin (* (PI) (/ angle 180))) (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) (PI) (sqrt (PI)) (cos (* 2 (* (* 1/180 angle) (PI)))) (cos (* (PI) (* angle -1/180))) (sin (/ (/ (PI) 180) (/ 1 angle))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (log (* (* a a) (cos (* (PI) (* angle -1/180))))))
9.0ms
a
@inf
((* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (/ (sqrt (PI)) (/ 1 angle)) (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (* 2 (* (* 1/180 angle) (PI))) (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (* (cos (* (PI) (* angle -1/180))) a) (/ (/ (PI) 180) (/ 1 angle)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (/ (PI) 180) (/ 1 angle)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (exp (log (* (* a a) (cos (* (PI) (* angle -1/180)))))) (+ (* (exp (log (* (* a a) (cos (* (PI) (* angle -1/180)))))) (cos (* (PI) (* angle -1/180)))) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (sin (* (PI) (/ angle 180))) (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle)))) (PI) (sqrt (PI)) (cos (* 2 (* (* 1/180 angle) (PI)))) (cos (* (PI) (* angle -1/180))) (sin (/ (/ (PI) 180) (/ 1 angle))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (log (* (* a a) (cos (* (PI) (* angle -1/180))))))

simplify204.0ms (1.2%)

Memory
41.1MiB live, 189.4MiB allocated
Algorithm
egg-herbie
Rules
16 320×lower-fma.f64
16 320×lower-fma.f32
6 294×lower-*.f64
6 294×lower-*.f32
5 338×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
03007710
18867640
233137540
367127444
081657098
Stop Event
iter limit
node limit
Counts
480 → 478
Calls
Call 1
Inputs
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (log (cos (* -1/180 (* angle (PI))))) (* 2 (log a)))
(+ (log (cos (* -1/180 (* angle (PI))))) (* 2 (log a)))
(+ (log (cos (* -1/180 (* angle (PI))))) (* 2 (log a)))
(+ (log (cos (* -1/180 (* angle (PI))))) (* 2 (log a)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(+ (log (cos (* -1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))
(+ (log (cos (* -1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))
(+ (log (cos (* -1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))
(+ (log (cos (* -1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(+ (log (cos (* -1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(+ (log (cos (* -1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(+ (log (cos (* -1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(+ (log (cos (* -1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(pow a 2)
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(log (pow a 2))
(+ (log (pow a 2)) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ (log (pow a 2)) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))
(+ (log (pow a 2)) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(log (* (pow a 2) (cos (* -1/180 (* angle (PI))))))
(log (* (pow a 2) (cos (* -1/180 (* angle (PI))))))
(log (* (pow a 2) (cos (* -1/180 (* angle (PI))))))
(log (* (pow a 2) (cos (* -1/180 (* angle (PI))))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* a (cos (* -1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(log (* (pow a 2) (cos (* -1/180 (* angle (PI))))))
(log (* (pow a 2) (cos (* -1/180 (* angle (PI))))))
(log (* (pow a 2) (cos (* -1/180 (* angle (PI))))))
(log (* (pow a 2) (cos (* -1/180 (* angle (PI))))))
Outputs
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b))) #s(literal 1/2 binary64))) (*.f64 b b))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b))) #s(literal 1/2 binary64))) (*.f64 b b))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b))) #s(literal 1/2 binary64))) (*.f64 b b))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b))) #s(literal 1/2 binary64))) (*.f64 b b))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b))) #s(literal 1/2 binary64))) (*.f64 b b))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b))) #s(literal 1/2 binary64))) (*.f64 b b))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
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(* a (cos (* -1/180 (* angle (PI)))))
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(* a (cos (* -1/180 (* angle (PI)))))
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(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
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(+ (log (cos (* -1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))
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(+ (log (cos (* -1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))
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(+ (log (cos (* -1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))
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(+ (log (cos (* -1/180 (* angle (PI))))) (* -2 (log (/ 1 a))))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
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(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
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(* a (cos (* -1/180 (* angle (PI)))))
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(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)
(* a (cos (* -1/180 (* angle (PI)))))
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(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)) #s(literal 1 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)) #s(literal 1 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)) #s(literal 1 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(+ (log (cos (* -1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal -2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (log (cos (* -1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal -2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (log (cos (* -1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal -2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (log (cos (* -1/180 (* angle (PI))))) (* -2 (log (/ -1 a))))
(fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal -2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* angle (sqrt (PI)))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(* angle (sqrt (PI)))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(* angle (sqrt (PI)))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(* angle (sqrt (PI)))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/765275040000000 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle) angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(fma.f64 (*.f64 a (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (PI.f64)) (PI.f64) (*.f64 (*.f64 a (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle))) (*.f64 angle angle) a)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/765275040000000 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(fma.f64 (*.f64 a (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (PI.f64)) (PI.f64) (*.f64 (*.f64 a (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle))) (*.f64 angle angle) a)
(pow a 2)
(*.f64 a a)
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(log (pow a 2))
(log.f64 (*.f64 a a))
(+ (log (pow a 2)) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle (log.f64 (*.f64 a a)))
(+ (log (pow a 2)) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 (*.f64 a a)))
(+ (log (pow a 2)) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 #s(literal -1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/2125764000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle) (log.f64 (*.f64 a a)))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* angle (sqrt (PI)))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(* angle (sqrt (PI)))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(* angle (sqrt (PI)))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(* angle (sqrt (PI)))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(* 1/180 (* angle (PI)))
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(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
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(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
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(* angle (sqrt (PI)))
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(* angle (sqrt (PI)))
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(* angle (sqrt (PI)))
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)
(* a (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(* (pow a 2) (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(log (* (pow a 2) (cos (* -1/180 (* angle (PI))))))
(log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)))
(log (* (pow a 2) (cos (* -1/180 (* angle (PI))))))
(log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)))
(log (* (pow a 2) (cos (* -1/180 (* angle (PI))))))
(log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)))
(log (* (pow a 2) (cos (* -1/180 (* angle (PI))))))
(log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)))

rewrite214.0ms (1.3%)

Memory
5.5MiB live, 246.1MiB allocated
Rules
3 712×lower-*.f32
3 682×lower-*.f64
3 230×lower-fma.f32
3 226×lower-fma.f64
3 094×lower-/.f32
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
062308
0106274
1338240
21989240
08692240
Stop Event
iter limit
node limit
iter limit
Counts
26 → 1 343
Calls
Call 1
Inputs
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a)
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))
(PI.f64)
(sqrt.f64 (PI.f64))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))
Outputs
(*.f64 (/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64)))
(*.f64 (/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)) (/.f64 (neg.f64 (cbrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 (neg.f64 angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 180 binary64)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (*.f64 (neg.f64 angle) (sqrt.f64 (PI.f64))))
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 #s(literal 1/180 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (PI.f64) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 (neg.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal -1/180 binary64) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (/.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (neg.f64 (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 (PI.f64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1/180 binary64) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))
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(/.f64 #s(literal -1 binary64) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64)))
(/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64))
(/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))
(/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))
(/.f64 angle (*.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))))
(/.f64 angle (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal -1 binary64)))
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) angle) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)) (*.f64 #s(literal 1 binary64) (neg.f64 (sqrt.f64 (PI.f64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1 binary64) (neg.f64 (sqrt.f64 (PI.f64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(/.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (neg.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))))
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) angle) (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))))
(/.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))))
(/.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (/.f64 #s(literal -1 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal -180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))))
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) (neg.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))))
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))
(/.f64 (PI.f64) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(-.f64 (/.f64 #s(literal 0 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle))) (/.f64 (PI.f64) (neg.f64 (/.f64 #s(literal 180 binary64) angle))))
(-.f64 (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))) (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))))
(-.f64 (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))) (/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))))
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (neg.f64 angle))) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) (neg.f64 angle))))
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(-.f64 #s(literal 0 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))
(*.f64 (-.f64 (pow.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (log.f64 (/.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))
(*.f64 (fma.f64 #s(literal 8 binary64) (pow.f64 (log.f64 a) #s(literal 3 binary64)) (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))))
(/.f64 (+.f64 (pow.f64 (log.f64 a) #s(literal 3 binary64)) (pow.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 3 binary64))) (fma.f64 (log.f64 a) (log.f64 a) (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (*.f64 (log.f64 a) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))))))
(/.f64 (+.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)) (*.f64 #s(literal 8 binary64) (pow.f64 (log.f64 a) #s(literal 3 binary64)))) (+.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (log.f64 a) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))) (neg.f64 (log.f64 (/.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))
(/.f64 (neg.f64 (fma.f64 #s(literal 8 binary64) (pow.f64 (log.f64 a) #s(literal 3 binary64)) (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (log.f64 (/.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))
(/.f64 (fma.f64 #s(literal 8 binary64) (pow.f64 (log.f64 a) #s(literal 3 binary64)) (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (log.f64 (/.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) (-.f64 (pow.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) (fma.f64 #s(literal 8 binary64) (pow.f64 (log.f64 a) #s(literal 3 binary64)) (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 3 binary64)))))
(fma.f64 (log.f64 a) #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64) (log.f64 a))
(fma.f64 #s(literal 2 binary64) (log.f64 a) (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (log.f64 a))
(-.f64 (/.f64 (pow.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)) (log.f64 (/.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (/.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (log.f64 (/.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))
(+.f64 (log.f64 a) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)))
(+.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (log.f64 a))
(+.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a)))

eval533.0ms (3.2%)

Memory
33.2MiB live, 715.1MiB allocated
Compiler

Compiled 100 593 to 7 821 computations (92.2% saved)

prune603.0ms (3.6%)

Memory
-10.1MiB live, 1 187.0MiB allocated
Pruning

97 alts after pruning (96 fresh and 1 done)

PrunedKeptTotal
New2 802802 882
Fresh281644
Picked415
Done000
Total2 834972 931
Accuracy
80.9%
Counts
2 931 → 97
Alt Table
Click to see full alt table
StatusAccuracyProgram
62.1%
(fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
59.0%
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
64.4%
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
62.1%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/4 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (/.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
30.2%
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (neg.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))))
66.3%
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
66.4%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
62.1%
(fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/4 binary64))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
78.6%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
77.3%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
64.9%
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
60.1%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
60.7%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
61.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
65.0%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
62.1%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
66.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/4 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
66.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) b) b))
66.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1/2 binary64) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))) b) b))
66.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) b) b))
66.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b))
66.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))) b) b))
66.3%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) b) b))
66.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) b) b))
66.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
66.3%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))))) b) b))
66.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
66.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) b) b))
55.3%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
71.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) b) b))
59.6%
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (exp.f64 (log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
66.4%
(fma.f64 (exp.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b))) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
64.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a))) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
49.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
49.5%
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
51.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
53.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b))
46.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
53.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
59.0%
(fma.f64 #s(approx (exp (log (* (* a a) (cos (* (PI) (* angle -1/180)))))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
6.6%
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 6 binary64))) (fma.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))))
62.1%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))
66.3%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))))
65.9%
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
78.0%
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal -1/180 binary64)) (/.f64 (neg.f64 angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (neg.f64 angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
64.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 2 binary64)))
63.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))) #s(literal 2 binary64)))
63.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 angle (/.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
74.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle)) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
55.5%
(+.f64 #s(approx (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 #s(approx (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
56.5%
(*.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (/.f64 (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))))
64.7%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)))) #s(literal -1 binary64)))
40.4%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
34.4%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
55.6%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
55.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
54.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
40.1%
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b))) #s(literal 1/2 binary64))) (*.f64 b b)))
26.6%
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
55.7%
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
Compiler

Compiled 6 821 to 4 260 computations (37.5% saved)

simplify126.0ms (0.8%)

Memory
-1.5MiB live, 110.3MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
cost-diff64
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64))
cost-diff128
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))
cost-diff0
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
cost-diff128
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
cost-diff5824
(pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64))
cost-diff0
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)
cost-diff0
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
cost-diff128
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
cost-diff0
(*.f64 (PI.f64) (PI.f64))
cost-diff0
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))
cost-diff0
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))
cost-diff0
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
cost-diff384
(/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))
cost-diff1088
(/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))
Rules
7 154×lower-fma.f32
7 142×lower-fma.f64
3 808×lower-*.f32
3 744×lower-*.f64
1 650×lower-+.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
092914
0161906
1286846
2619842
31357842
42069842
52965842
63951842
75821842
08058830
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle)))))
a
(cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))
(cbrt.f64 (PI.f64))
(PI.f64)
(/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))
#s(literal 180 binary64)
(sqrt.f64 (PI.f64))
(/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))
(pow.f64 (PI.f64) #s(literal 1/6 binary64))
#s(literal 1/6 binary64)
(/.f64 #s(literal 1 binary64) angle)
#s(literal 1 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))
#s(literal 1/32400 binary64)
(*.f64 b b)
b
(*.f64 #s(literal -1/32400 binary64) (*.f64 a a))
#s(literal -1/32400 binary64)
(*.f64 a a)
a
(*.f64 angle angle)
angle
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 1/180 binary64)
a
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a)
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 angle #s(literal -1/180 binary64))
#s(literal -1/180 binary64)
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 2 binary64)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
b
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64))
(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)
(*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a)
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/90 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 1/2 binary64)
a
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a)
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 angle #s(literal -1/180 binary64))
#s(literal -1/180 binary64)
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 2 binary64)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
b
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a)
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal -1/180 binary64))
angle
#s(literal -1/180 binary64)
a
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))
#s(literal 2 binary64)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64)))
(*.f64 (PI.f64) (PI.f64))
(sqrt.f64 (PI.f64))
#s(literal 1/3 binary64)
(cbrt.f64 (sqrt.f64 (PI.f64)))
b
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) a) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) a) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle)))))
(*.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) a)
a
(cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))
(cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))
(/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))
(cbrt.f64 (PI.f64))
(PI.f64)
(/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))
#s(literal 180 binary64)
(sqrt.f64 (PI.f64))
(/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(pow.f64 (PI.f64) #s(literal 1/6 binary64))
#s(literal 1/6 binary64)
(/.f64 #s(literal 1 binary64) angle)
#s(literal 1 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))
(fma.f64 (*.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))
(*.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)) (PI.f64))
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))
(fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))
#s(literal 1/32400 binary64)
(*.f64 b b)
b
(*.f64 #s(literal -1/32400 binary64) (*.f64 a a))
(*.f64 (*.f64 a a) #s(literal -1/32400 binary64))
#s(literal -1/32400 binary64)
(*.f64 a a)
a
(*.f64 angle angle)
angle
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) b))
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 1/180 binary64)
a
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a)
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(*.f64 angle #s(literal -1/180 binary64))
(*.f64 #s(literal -1/180 binary64) angle)
#s(literal -1/180 binary64)
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)
(*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b)
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
#s(literal 2 binary64)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
b
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (sqrt.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a a) (*.f64 #s(literal 1/2 binary64) a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) b))
(pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64))
(sqrt.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a a) (*.f64 #s(literal 1/2 binary64) a)))
(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)
(*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a a) (*.f64 #s(literal 1/2 binary64) a))
(*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a)
(*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) a a) #s(literal 1/2 binary64))
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/90 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 1/2 binary64)
a
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a)
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(*.f64 angle #s(literal -1/180 binary64))
(*.f64 #s(literal -1/180 binary64) angle)
#s(literal -1/180 binary64)
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)
(*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b)
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
#s(literal 2 binary64)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
b
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)) (PI.f64))))) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a)
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(PI.f64)
(*.f64 angle #s(literal -1/180 binary64))
(*.f64 #s(literal -1/180 binary64) angle)
angle
#s(literal -1/180 binary64)
a
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) b)
(*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)) (PI.f64))))) #s(literal 1/2 binary64)) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b)
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)) (PI.f64))))) #s(literal 1/2 binary64)) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)) (PI.f64))))) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))
(*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)) (PI.f64))))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)) (PI.f64))))
#s(literal 2 binary64)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)) (PI.f64))))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)) (PI.f64))))
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64))
(cbrt.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)) (PI.f64)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)) (PI.f64))
(*.f64 (PI.f64) (PI.f64))
(sqrt.f64 (PI.f64))
#s(literal 1/3 binary64)
(cbrt.f64 (sqrt.f64 (PI.f64)))
b

localize1.1s (6.5%)

Memory
-113.5MiB live, 1 031.8MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy3.86559722684562
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b)
accuracy15.130962402374614
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))
accuracy26.778847115670544
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
accuracy27.44207377044865
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))
accuracy26.778847115670544
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
accuracy27.44207377044865
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
accuracy27.442073770448683
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
accuracy30.317472320000494
(pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64))
accuracy15.13096240237461
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
accuracy26.778847115670544
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
accuracy26.778847115670594
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
accuracy27.442073770448683
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
accuracy0.9687264153926188
(PI.f64)
accuracy3.988258544132264
(fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))
accuracy21.84524008395492
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))
accuracy23.00375954416819
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
accuracy0.984375
(sqrt.f64 (PI.f64))
accuracy0.984375
(cbrt.f64 (PI.f64))
accuracy26.778847115670594
(cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))
accuracy27.152391125895072
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Samples
692.0ms197×1valid
144.0ms50×2valid
32.0ms5exit
3.0ms0valid
3.0ms3valid
Compiler

Compiled 906 to 91 computations (90% saved)

Precisions
Click to see histograms. Total time spent on operations: 752.0ms
ival-mult: 417.0ms (55.5% of total)
ival-cos: 120.0ms (16% of total)
const: 46.0ms (6.1% of total)
adjust: 34.0ms (4.5% of total)
ival-pow: 30.0ms (4% of total)
ival-div: 27.0ms (3.6% of total)
ival-add: 18.0ms (2.4% of total)
ival-pow2: 17.0ms (2.3% of total)
ival-cbrt: 15.0ms (2% of total)
ival-sin: 10.0ms (1.3% of total)
ival-sqrt: 9.0ms (1.2% of total)
ival-sub: 5.0ms (0.7% of total)
ival-pi: 3.0ms (0.4% of total)
exact: 1.0ms (0.1% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

series186.0ms (1.1%)

Memory
-18.5MiB live, 266.5MiB allocated
Counts
30 → 504
Calls
Call 1
Inputs
#s(alt (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle)) (patch (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle)) #<representation binary64>) () ())
#s(alt (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (patch (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())
#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) (patch #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) #<representation binary64>) () ())
#s(alt (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) (patch (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (patch (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) #<representation binary64>) () ())
#s(alt (*.f64 (PI.f64) (PI.f64)) (patch (*.f64 (PI.f64) (PI.f64)) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())
#s(alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())
#s(alt (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) (patch (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) #<representation binary64>) () ())
#s(alt (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (patch (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #<representation binary64>) () ())
#s(alt (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (patch (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) #<representation binary64>) () ())
#s(alt (fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) (patch (fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())
#s(alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) (patch (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) #<representation binary64>) () ())
#s(alt (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (patch (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) #<representation binary64>) () ())
#s(alt (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) b)) (patch (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) b)) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle)))) (patch (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #<representation binary64>) () ())
#s(alt (cbrt.f64 (PI.f64)) (patch (cbrt.f64 (PI.f64)) #<representation binary64>) () ())
#s(alt (sqrt.f64 (PI.f64)) (patch (sqrt.f64 (PI.f64)) #<representation binary64>) () ())
#s(alt (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (patch (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) #<representation binary64>) () ())
#s(alt (PI.f64) (patch (PI.f64) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (patch (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())
#s(alt (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) (patch (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) #<representation binary64>) () ())
Outputs
#s(alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) (patch #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) (patch #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) #<representation binary64>) () ())) ())
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#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) (patch (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) #<representation binary64>) () ())) ())
#s(alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) (patch (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) #<representation binary64>) () ())) ())
#s(alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) (patch (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) #<representation binary64>) () ())) ())
#s(alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) (patch (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) #<representation binary64>) () ())) ())
Calls

9 calls:

TimeVariablePointExpression
42.0ms
angle
@0
((/ (pow (PI) 1/6) (/ 1 angle)) (/ (cbrt (PI)) (/ 180 (sqrt (PI)))) (+ (pow (* a (cos (* (/ (cbrt (PI)) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (/ (cbrt (PI)) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* (PI) (PI)) (* 2 (* (* 1/180 angle) (PI))) (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (* (cos (* (* angle (PI)) 1/180)) a) (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))))) (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) b) b)) (sin (* (PI) (/ angle 180))) (cos (* (/ (cbrt (PI)) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle)))) (cbrt (PI)) (sqrt (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a))) (PI) (cos (* 2 (* (* 1/180 angle) (PI)))) (cos (* (* angle (PI)) 1/180)) (cos (* (PI) (* angle -1/180))) (cos (* 1/90 (* angle (PI)))) (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) b))
29.0ms
a
@0
((/ (pow (PI) 1/6) (/ 1 angle)) (/ (cbrt (PI)) (/ 180 (sqrt (PI)))) (+ (pow (* a (cos (* (/ (cbrt (PI)) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (/ (cbrt (PI)) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* (PI) (PI)) (* 2 (* (* 1/180 angle) (PI))) (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (* (cos (* (* angle (PI)) 1/180)) a) (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))))) (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) b) b)) (sin (* (PI) (/ angle 180))) (cos (* (/ (cbrt (PI)) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle)))) (cbrt (PI)) (sqrt (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a))) (PI) (cos (* 2 (* (* 1/180 angle) (PI)))) (cos (* (* angle (PI)) 1/180)) (cos (* (PI) (* angle -1/180))) (cos (* 1/90 (* angle (PI)))) (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) b))
18.0ms
angle
@inf
((/ (pow (PI) 1/6) (/ 1 angle)) (/ (cbrt (PI)) (/ 180 (sqrt (PI)))) (+ (pow (* a (cos (* (/ (cbrt (PI)) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (/ (cbrt (PI)) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* (PI) (PI)) (* 2 (* (* 1/180 angle) (PI))) (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (* (cos (* (* angle (PI)) 1/180)) a) (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))))) (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) b) b)) (sin (* (PI) (/ angle 180))) (cos (* (/ (cbrt (PI)) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle)))) (cbrt (PI)) (sqrt (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a))) (PI) (cos (* 2 (* (* 1/180 angle) (PI)))) (cos (* (* angle (PI)) 1/180)) (cos (* (PI) (* angle -1/180))) (cos (* 1/90 (* angle (PI)))) (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) b))
17.0ms
angle
@-inf
((/ (pow (PI) 1/6) (/ 1 angle)) (/ (cbrt (PI)) (/ 180 (sqrt (PI)))) (+ (pow (* a (cos (* (/ (cbrt (PI)) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (/ (cbrt (PI)) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* (PI) (PI)) (* 2 (* (* 1/180 angle) (PI))) (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (* (cos (* (* angle (PI)) 1/180)) a) (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))))) (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) b) b)) (sin (* (PI) (/ angle 180))) (cos (* (/ (cbrt (PI)) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle)))) (cbrt (PI)) (sqrt (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a))) (PI) (cos (* 2 (* (* 1/180 angle) (PI)))) (cos (* (* angle (PI)) 1/180)) (cos (* (PI) (* angle -1/180))) (cos (* 1/90 (* angle (PI)))) (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) b))
12.0ms
b
@0
((/ (pow (PI) 1/6) (/ 1 angle)) (/ (cbrt (PI)) (/ 180 (sqrt (PI)))) (+ (pow (* a (cos (* (/ (cbrt (PI)) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (/ (cbrt (PI)) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* (PI) (PI)) (* 2 (* (* 1/180 angle) (PI))) (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (* (cos (* (* angle (PI)) 1/180)) a) (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))))) (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) b) b)) (sin (* (PI) (/ angle 180))) (cos (* (/ (cbrt (PI)) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle)))) (cbrt (PI)) (sqrt (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a))) (PI) (cos (* 2 (* (* 1/180 angle) (PI)))) (cos (* (* angle (PI)) 1/180)) (cos (* (PI) (* angle -1/180))) (cos (* 1/90 (* angle (PI)))) (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))) (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) b))

simplify273.0ms (1.7%)

Memory
9.4MiB live, 316.1MiB allocated
Algorithm
egg-herbie
Rules
26 670×lower-fma.f64
26 670×lower-fma.f32
6 990×lower-*.f64
6 990×lower-*.f32
6 330×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
03959629
112479474
247409362
086468824
Stop Event
iter limit
node limit
Counts
504 → 502
Calls
Call 1
Inputs
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* -1/32400 (pow a 2))
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(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* -1/32400 (* (pow a 2) (pow (PI) 2)))
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))
(* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* -1 (* a (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
(* -1 (* a (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
(* -1 (* a (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
(* -1 (* a (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
(* -1 (* (* (pow a 2) (cos (* -1/180 (* angle (PI))))) (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
(* (pow a 2) (+ (* -1 (* (cos (* -1/180 (* angle (PI)))) (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (+ (* -1 (* (cos (* -1/180 (* angle (PI)))) (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (+ (* -1 (* (cos (* -1/180 (* angle (PI)))) (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* -1/32400 (pow a 2))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(* (pow (* 1 (PI)) 1/6) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(pow a 2)
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/2 (* a (* (pow angle 2) (- (* 1/3149280000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* 1/2 (* a (* (pow angle 2) (- (* -1/765275040000000 (pow (PI) 6)) (* -1/64800 (* (pow (PI) 2) (- (* 1/3149280000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (* 1/2 (* a (- (* 1/3149280000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/25194240000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/4199040000 (* (pow a 2) (pow (PI) 4))) (* 1/2 (* (pow a 2) (- (* 1/3149280000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/25194240000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/4199040000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/2 (* (pow a 2) (- (* 1/3149280000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (* (pow angle 2) (+ (* -1/129600 (* (pow a 2) (* (pow (PI) 2) (- (* 1/3149280000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))) (+ (* -1/1632586752000000 (* (pow a 2) (pow (PI) 6))) (+ (* -1/24488801280000000 (* (pow a 2) (pow (PI) 6))) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* 1/2 (* (pow a 2) (- (* -1/765275040000000 (pow (PI) 6)) (* -1/64800 (* (pow (PI) 2) (- (* 1/3149280000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))))))))))))) (pow a 2))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(* 1/32400 (* (pow angle 2) (* b (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* b (pow (PI) 4)))) (* 1/32400 (* b (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* b (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* b (pow (PI) 8)))) (* 1/765275040000000 (* b (pow (PI) 6)))))))))
(* (pow (* 1 (PI)) 1/6) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* a (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* a (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* a (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (* (pow a 2) (cos (* -1/180 (* angle (PI))))) (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (* (pow a 2) (cos (* -1/180 (* angle (PI))))) (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (* (pow a 2) (cos (* -1/180 (* angle (PI))))) (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (* (pow a 2) (cos (* -1/180 (* angle (PI))))) (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow (* 1 (PI)) 1/6) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* a (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* a (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* a (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (* (pow a 2) (cos (* -1/180 (* angle (PI))))) (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (* (pow a 2) (cos (* -1/180 (* angle (PI))))) (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (* (pow a 2) (cos (* -1/180 (* angle (PI))))) (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (* (pow a 2) (cos (* -1/180 (* angle (PI))))) (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
Outputs
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64)) (*.f64 a a))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(* -1/32400 (* (pow a 2) (pow (PI) 2)))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) a) a)
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64))
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64))
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64))
(* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (* (pow a 2) (cos (* -1/180 (* angle (PI))))) (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)))
(+ (* (* (pow a 2) (cos (* -1/180 (* angle (PI))))) (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
(+ (* (* (pow a 2) (cos (* -1/180 (* angle (PI))))) (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
(+ (* (* (pow a 2) (cos (* -1/180 (* angle (PI))))) (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
(* -1/32400 (pow a 2))
(*.f64 #s(literal -1/32400 binary64) (*.f64 a a))
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b)
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b)
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b)
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* -1/32400 (pow a 2))
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(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
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(* (pow (* 1 (PI)) 1/6) angle)
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(* (pow (* 1 (PI)) 1/6) angle)
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(* (pow (* 1 (PI)) 1/6) angle)
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(* (pow (* 1 (PI)) 1/6) angle)
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(pow a 2)
(*.f64 a a)
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
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(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
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(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
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(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
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(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(fma.f64 (*.f64 a (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (PI.f64)) (PI.f64) (*.f64 (*.f64 a (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle))) (*.f64 angle angle) a)
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/2 (* a (* (pow angle 2) (- (* 1/3149280000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
(fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* 1/2 (* a (* (pow angle 2) (- (* -1/765275040000000 (pow (PI) 6)) (* -1/64800 (* (pow (PI) 2) (- (* 1/3149280000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (* 1/2 (* a (- (* 1/3149280000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/2 binary64) a)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/64800 binary64) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 angle angle))))) (*.f64 angle angle) a)
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/25194240000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/4199040000 (* (pow a 2) (pow (PI) 4))) (* 1/2 (* (pow a 2) (- (* 1/3149280000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) b) b (*.f64 (*.f64 a a) #s(literal 7/25194240000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) a) #s(literal 1/12597120000 binary64)) #s(literal 1/2 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/25194240000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/4199040000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/2 (* (pow a 2) (- (* 1/3149280000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (* (pow angle 2) (+ (* -1/129600 (* (pow a 2) (* (pow (PI) 2) (- (* 1/3149280000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))) (+ (* -1/1632586752000000 (* (pow a 2) (pow (PI) 6))) (+ (* -1/24488801280000000 (* (pow a 2) (pow (PI) 6))) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* 1/2 (* (pow a 2) (- (* -1/765275040000000 (pow (PI) 6)) (* -1/64800 (* (pow (PI) 2) (- (* 1/3149280000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))))))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/129600 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (PI.f64)) (PI.f64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/1530550080000000 binary64) (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) b) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) a) a) (fma.f64 (*.f64 #s(literal 1/64800 binary64) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) b) b (*.f64 (*.f64 a a) #s(literal 7/25194240000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) a) #s(literal 1/12597120000 binary64)) #s(literal 1/2 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
(* 1/32400 (* (pow angle 2) (* b (pow (PI) 2))))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) (*.f64 (PI.f64) (PI.f64)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* b (pow (PI) 4)))) (* 1/32400 (* b (pow (PI) 2)))))
(*.f64 (*.f64 b (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* b (pow (PI) 6))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) b) (PI.f64)) (PI.f64) (*.f64 (*.f64 b (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* b (pow (PI) 8)))) (* 1/765275040000000 (* b (pow (PI) 6)))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) b) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) b) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 b (fma.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))
(* (pow (* 1 (PI)) 1/6) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) angle)
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 a (/.f64 a (*.f64 angle angle)))) (*.f64 angle angle))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 a (/.f64 a (*.f64 angle angle)))) (*.f64 angle angle))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 a (/.f64 a (*.f64 angle angle)))) (*.f64 angle angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) a)
(* a (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) a)
(* a (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) a)
(* a (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) a)
(+ (* (* (pow a 2) (cos (* -1/180 (* angle (PI))))) (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
(+ (* (* (pow a 2) (cos (* -1/180 (* angle (PI))))) (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
(+ (* (* (pow a 2) (cos (* -1/180 (* angle (PI))))) (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
(+ (* (* (pow a 2) (cos (* -1/180 (* angle (PI))))) (sqrt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
(sin (* 1/180 (* angle (PI))))
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(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow (* 1 (PI)) 1/6) angle)
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
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(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
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(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
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(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
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(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(* 1/90 (* angle (PI)))
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(* 1/90 (* angle (PI)))
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b)
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b)
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b)
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b)

rewrite239.0ms (1.4%)

Memory
-6.4MiB live, 316.7MiB allocated
Rules
3 466×lower-*.f32
3 412×lower-*.f64
3 224×lower-fma.f32
3 214×lower-fma.f64
2 344×lower-/.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
092467
0161419
1525312
23687307
08291305
Stop Event
iter limit
node limit
iter limit
Counts
30 → 838
Calls
Call 1
Inputs
(/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))
(*.f64 (PI.f64) (PI.f64))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)
(pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))
(cbrt.f64 (PI.f64))
(sqrt.f64 (PI.f64))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))
(PI.f64)
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b)
Outputs
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal -1 binary64)) (neg.f64 angle))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) angle))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) angle)
(pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) #s(literal 1 binary64)) #s(literal -1 binary64))
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) #s(literal -1 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) (/.f64 #s(literal -1 binary64) angle))
(/.f64 (neg.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) #s(literal -1 binary64))
(/.f64 (neg.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (/.f64 #s(literal -1 binary64) angle))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) #s(literal 1 binary64))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64))))))
(/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64)))))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64)))))
(/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))
(neg.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal -1 binary64) angle)))
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal -1 binary64) angle)))
(exp.f64 (-.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)) #s(literal 1/3 binary64)) (*.f64 (log.f64 angle) #s(literal -1 binary64))))
(exp.f64 (-.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64)) (*.f64 (log.f64 angle) #s(literal -1 binary64))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal -1 binary64)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64)) (neg.f64 (sqrt.f64 (PI.f64))))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))
(*.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) #s(literal 1/180 binary64)))
(pow.f64 (/.f64 (*.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal -5/6 binary64))) #s(literal 1 binary64)) #s(literal -1 binary64))
(pow.f64 (*.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal -5/6 binary64))) #s(literal -1 binary64))
(/.f64 (neg.f64 (*.f64 (cbrt.f64 (PI.f64)) (neg.f64 (sqrt.f64 (PI.f64))))) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 (cbrt.f64 (PI.f64))))) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (neg.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64))) #s(literal -180 binary64))
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (cbrt.f64 (PI.f64)))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (neg.f64 (cbrt.f64 (PI.f64))) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (*.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal -5/6 binary64))) #s(literal 1 binary64))))
(/.f64 #s(literal -1 binary64) (neg.f64 (*.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal -5/6 binary64)))))
(/.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) #s(literal 180 binary64))
(/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal -5/6 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal -5/6 binary64))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (*.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal -5/6 binary64))))
(neg.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64)))))
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal -5/6 binary64)))) #s(literal -1 binary64)))
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(/.f64 (neg.f64 (*.f64 b (-.f64 #s(literal 1/8 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 3 binary64)) #s(literal 1/8 binary64))))) (neg.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))
(/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) #s(literal 1/4 binary64))) b) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
(/.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 3 binary64)) #s(literal 1/8 binary64))) b) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))
(/.f64 (*.f64 b (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) #s(literal 1/4 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
(/.f64 (*.f64 b (-.f64 #s(literal 1/8 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))
(fma.f64 #s(literal 1/2 binary64) b (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) b))
(fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))
(+.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) b))
(+.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))

eval467.0ms (2.8%)

Memory
40.1MiB live, 773.0MiB allocated
Compiler

Compiled 97 699 to 9 284 computations (90.5% saved)

prune724.0ms (4.4%)

Memory
11.1MiB live, 1 279.0MiB allocated
Pruning

125 alts after pruning (124 fresh and 1 done)

PrunedKeptTotal
New2 316492 365
Fresh167591
Picked505
Done011
Total2 3371252 462
Accuracy
81.0%
Counts
2 462 → 125
Alt Table
Click to see full alt table
StatusAccuracyProgram
62.1%
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
62.1%
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
59.3%
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
58.9%
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
58.0%
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
48.1%
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
66.4%
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
64.4%
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
62.1%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/4 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (/.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
30.2%
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (neg.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))))
66.3%
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
62.1%
(fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/4 binary64))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
62.1%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
61.7%
(fma.f64 (*.f64 (*.f64 (sqrt.f64 (+.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1 binary64))) (sqrt.f64 #s(literal 1/2 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
78.6%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
77.3%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
62.0%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (sqrt.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sqrt.f64 a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
62.1%
(fma.f64 (*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
62.0%
(fma.f64 (*.f64 (sqrt.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sqrt.f64 a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
64.9%
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
60.1%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
60.7%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
61.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
64.9%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
65.0%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))))) b) b))
65.0%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))))))) b) b))
64.9%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))))) b) b))
65.0%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))))))))) b) b))
65.0%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b))
65.0%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) b) b))
65.0%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
65.0%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) b) b))
53.9%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
70.1%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) b) b))
60.8%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
66.3%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) b))
66.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/4 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
66.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) b) b))
66.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1/2 binary64) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))) b) b))
66.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))) b) b))
66.3%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) b) b))
66.3%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))))) b) b))
55.3%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))) #s(literal 1 binary64)))) b) b))
62.1%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
64.5%
(fma.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
59.6%
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (exp.f64 (log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
60.6%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a)) #s(literal 1/2 binary64) (*.f64 (log.f64 a) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
66.4%
(fma.f64 (exp.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b))) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
64.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a))) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
49.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
49.5%
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
51.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
46.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
53.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
59.0%
(fma.f64 #s(approx (exp (log (* (* a a) (cos (* (PI) (* angle -1/180)))))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
12.6%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
6.6%
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 6 binary64))) (fma.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))))
62.1%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))
66.3%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))))
78.0%
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (/.f64 (sqrt.f64 (+.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1 binary64))) (sqrt.f64 #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (exp.f64 (-.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64)) (*.f64 (log.f64 angle) #s(literal -1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal -1/180 binary64)) (/.f64 (neg.f64 angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (neg.f64 angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
64.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 2 binary64)))
63.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))) #s(literal 2 binary64)))
63.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 angle (/.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
74.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle)) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
55.5%
(+.f64 #s(approx (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 #s(approx (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
56.5%
(*.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (/.f64 (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))))
64.7%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)))) #s(literal -1 binary64)))
40.4%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a)))
42.2%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 a a)))
40.3%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
15.6%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b)) (neg.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 a a) a) a)))) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a)))
40.3%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)))) (*.f64 angle angle) (*.f64 a a)))
42.1%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle)) (*.f64 a a)))
64.7%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a)))
34.4%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
55.6%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
24.2%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
37.9%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))))
55.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
54.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
26.6%
#s(approx (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
46.4%
#s(approx (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
60.3%
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
53.7%
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
55.7%
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
Compiler

Compiled 9 167 to 5 740 computations (37.4% saved)

simplify214.0ms (1.3%)

Memory
17.7MiB live, 289.2MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
cost-diff128
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
cost-diff320
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
cost-diff12800
(exp.f64 (log.f64 a))
cost-diff0
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
cost-diff1600
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
cost-diff0
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
cost-diff0
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
cost-diff0
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
cost-diff0
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
cost-diff0
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b))
cost-diff0
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))
cost-diff0
#s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))
cost-diff0
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
cost-diff384
(/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))
cost-diff1088
(/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))
Rules
26 516×lower-fma.f32
26 510×lower-fma.f64
3 980×lower-*.f32
3 908×lower-*.f64
2 270×lower-+.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0130817
0205800
1351771
2695751
31464751
42052751
52827751
64035751
76556751
08294747
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle)))))
a
(cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))
(*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64))
(pow.f64 (PI.f64) #s(literal 1/12 binary64))
(PI.f64)
#s(literal 1/12 binary64)
#s(literal 4 binary64)
(/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))
#s(literal 180 binary64)
(sqrt.f64 (PI.f64))
(/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))
(pow.f64 (PI.f64) #s(literal 1/6 binary64))
#s(literal 1/6 binary64)
(/.f64 #s(literal 1 binary64) angle)
#s(literal 1 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b))
#s(literal 1/32400 binary64)
(*.f64 (*.f64 (*.f64 angle angle) b) b)
(*.f64 (*.f64 angle angle) b)
(*.f64 angle angle)
angle
b
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
#s(literal -1/2 binary64)
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/90 binary64)
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/2 binary64)
(*.f64 b b)
b
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 a a)
a
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))))
b
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))
#s(literal 1/180 binary64)
(*.f64 angle (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(exp.f64 (log.f64 a))
(log.f64 a)
a
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal -1/180 binary64) angle)
#s(literal -1/180 binary64)
angle
(PI.f64)
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 angle #s(literal -1/180 binary64))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 2 binary64)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
b
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) a) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) a) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle)))))
(*.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) a)
a
(cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))
(cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))
(*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))
(/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))
(*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64))
(pow.f64 (PI.f64) #s(literal 1/12 binary64))
(PI.f64)
#s(literal 1/12 binary64)
#s(literal 4 binary64)
(/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))
#s(literal 180 binary64)
(sqrt.f64 (PI.f64))
(/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(pow.f64 (PI.f64) #s(literal 1/6 binary64))
#s(literal 1/6 binary64)
(/.f64 #s(literal 1 binary64) angle)
#s(literal 1 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64))))
#s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))
#s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b))
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64))
#s(literal 1/32400 binary64)
(*.f64 (*.f64 (*.f64 angle angle) b) b)
(*.f64 (*.f64 angle angle) b)
(*.f64 angle angle)
angle
b
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a a)))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a a))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
#s(literal -1/2 binary64)
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
#s(literal 1/90 binary64)
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(PI.f64)
angle
#s(literal 1/2 binary64)
(*.f64 b b)
b
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a a)))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a a))
(*.f64 a a)
a
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
#s(literal -1/180 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
b
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(*.f64 angle (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
(*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a))
(exp.f64 (log.f64 a))
a
(log.f64 a)
a
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal -1/180 binary64) angle)
#s(literal -1/180 binary64)
angle
(PI.f64)
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(*.f64 angle #s(literal -1/180 binary64))
(*.f64 #s(literal -1/180 binary64) angle)
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)
(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b)
(*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
#s(literal 2 binary64)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
b

localize915.0ms (5.5%)

Memory
50.7MiB live, 1 538.4MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy15.130962402374614
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
accuracy26.778847115670594
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
accuracy26.778847115670594
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
accuracy27.44207377044865
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
accuracy0.9687264153926188
(PI.f64)
accuracy0.984375
(sqrt.f64 (PI.f64))
accuracy26.778847115670594
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy27.152391125895072
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))
accuracy15.130962402374614
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
accuracy26.778847115670594
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
accuracy26.778847115670594
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
accuracy27.44207377044865
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
accuracy3.483809651249182
(*.f64 (*.f64 (*.f64 angle angle) b) b)
accuracy7.1007709707475914
(*.f64 (*.f64 angle angle) b)
accuracy23.00375954416819
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))))
accuracy33.00010933235156
#s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))
accuracy0.984375
(/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))
accuracy0.984375
(sqrt.f64 (PI.f64))
accuracy26.778847115670594
(cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))
accuracy27.152391125895072
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Samples
528.0ms195×1valid
164.0ms52×2valid
46.0ms5exit
4.0ms0valid
4.0ms3valid
Compiler

Compiled 740 to 109 computations (85.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 629.0ms
ival-mult: 150.0ms (23.8% of total)
ival-cos: 139.0ms (22.1% of total)
ival-pow: 94.0ms (14.9% of total)
const: 60.0ms (9.5% of total)
adjust: 45.0ms (7.2% of total)
ival-div: 38.0ms (6% of total)
ival-pow2: 27.0ms (4.3% of total)
ival-add: 24.0ms (3.8% of total)
ival-sin: 21.0ms (3.3% of total)
ival-log: 10.0ms (1.6% of total)
ival-exp: 10.0ms (1.6% of total)
ival-sqrt: 5.0ms (0.8% of total)
ival-sub: 3.0ms (0.5% of total)
ival-pi: 3.0ms (0.5% of total)
exact: 1.0ms (0.2% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

series124.0ms (0.7%)

Memory
-12.1MiB live, 221.2MiB allocated
Counts
33 → 612
Calls
Call 1
Inputs
#s(alt (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle)) (patch (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle)) #<representation binary64>) () ())
#s(alt (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (patch (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())
#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) (patch #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) #<representation binary64>) () ())
#s(alt #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))) (patch #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) (patch (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (patch (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) #<representation binary64>) () ())
#s(alt #s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch #s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())
#s(alt (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (patch (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())
#s(alt (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (patch (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (patch (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())
#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
#s(alt (exp.f64 (log.f64 a)) (patch (exp.f64 (log.f64 a)) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())
#s(alt (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())
#s(alt (fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) (patch (fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle)))) (patch (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #<representation binary64>) () ())
#s(alt (sqrt.f64 (PI.f64)) (patch (sqrt.f64 (PI.f64)) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 angle angle) b) (patch (*.f64 (*.f64 angle angle) b) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 angle angle) b) b) (patch (*.f64 (*.f64 (*.f64 angle angle) b) b) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (patch (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (PI.f64) (patch (PI.f64) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())
Outputs
#s(alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) (patch #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) #<representation binary64>) () ())) ())
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#s(alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) (patch (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) (patch (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) (patch (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) (patch (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/32400 (* (pow angle 2) (pow b 2))) (taylor inf angle) (#s(alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (patch (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) #<representation binary64>) () ())) ())
#s(alt (* 1/32400 (* (pow angle 2) (pow b 2))) (taylor inf angle) (#s(alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (patch (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) #<representation binary64>) () ())) ())
#s(alt (* 1/32400 (* (pow angle 2) (pow b 2))) (taylor inf angle) (#s(alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (patch (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) #<representation binary64>) () ())) ())
#s(alt (* 1/32400 (* (pow angle 2) (pow b 2))) (taylor inf angle) (#s(alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (patch (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (taylor inf angle) (#s(alt #s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch #s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (taylor inf angle) (#s(alt #s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch #s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (taylor inf angle) (#s(alt #s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch #s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (taylor inf angle) (#s(alt #s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch #s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (taylor inf angle) (#s(alt (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (patch (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (taylor inf angle) (#s(alt (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (patch (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (taylor inf angle) (#s(alt (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (patch (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (taylor inf angle) (#s(alt (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (patch (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (taylor inf angle) (#s(alt (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (patch (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #<representation binary64>) () ())) ())
#s(alt (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (taylor inf angle) (#s(alt (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (patch (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #<representation binary64>) () ())) ())
#s(alt (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (taylor inf angle) (#s(alt (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (patch (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #<representation binary64>) () ())) ())
#s(alt (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) (taylor inf angle) (#s(alt (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (patch (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (patch (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (patch (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (patch (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (patch (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
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#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ())
Calls

9 calls:

TimeVariablePointExpression
17.0ms
angle
@-inf
((/ (pow (PI) 1/6) (/ 1 angle)) (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (* (* 1/32400 (* (* (* angle angle) b) b)) (* (PI) (PI))) (* 1/32400 (* (* (* angle angle) b) b)) (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (+ (* (+ (* -1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (* b b)) (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (cos (* -1/180 (* (PI) angle))))) (+ (* -1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (cos (* 1/90 (* (PI) angle))) (* (* 1/180 (* angle (sqrt (PI)))) (sqrt (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* 1/180 (* angle (sqrt (PI)))) (sqrt (PI))))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (exp (log a)) (* 2 (* (* 1/180 angle) (PI))) (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (+ (* (* (exp (log a)) (* (cos (* (* -1/180 angle) (PI))) a)) (cos (* (PI) (* angle -1/180)))) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (sin (* (PI) (/ angle 180))) (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle)))) (sqrt (PI)) (* (* angle angle) b) (* (* (* angle angle) b) b) (cos (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle)) (sin (* (* 1/180 (* angle (sqrt (PI)))) (sqrt (PI)))) (cos (* (PI) (/ angle 180))) (PI) (cos (* 2 (* (* 1/180 angle) (PI)))) (cos (* (PI) (* angle -1/180))) (cos (* (* -1/180 angle) (PI))))
14.0ms
angle
@inf
((/ (pow (PI) 1/6) (/ 1 angle)) (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (* (* 1/32400 (* (* (* angle angle) b) b)) (* (PI) (PI))) (* 1/32400 (* (* (* angle angle) b) b)) (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (+ (* (+ (* -1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (* b b)) (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (cos (* -1/180 (* (PI) angle))))) (+ (* -1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (cos (* 1/90 (* (PI) angle))) (* (* 1/180 (* angle (sqrt (PI)))) (sqrt (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* 1/180 (* angle (sqrt (PI)))) (sqrt (PI))))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (exp (log a)) (* 2 (* (* 1/180 angle) (PI))) (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (+ (* (* (exp (log a)) (* (cos (* (* -1/180 angle) (PI))) a)) (cos (* (PI) (* angle -1/180)))) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (sin (* (PI) (/ angle 180))) (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle)))) (sqrt (PI)) (* (* angle angle) b) (* (* (* angle angle) b) b) (cos (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle)) (sin (* (* 1/180 (* angle (sqrt (PI)))) (sqrt (PI)))) (cos (* (PI) (/ angle 180))) (PI) (cos (* 2 (* (* 1/180 angle) (PI)))) (cos (* (PI) (* angle -1/180))) (cos (* (* -1/180 angle) (PI))))
13.0ms
angle
@0
((/ (pow (PI) 1/6) (/ 1 angle)) (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (* (* 1/32400 (* (* (* angle angle) b) b)) (* (PI) (PI))) (* 1/32400 (* (* (* angle angle) b) b)) (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (+ (* (+ (* -1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (* b b)) (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (cos (* -1/180 (* (PI) angle))))) (+ (* -1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (cos (* 1/90 (* (PI) angle))) (* (* 1/180 (* angle (sqrt (PI)))) (sqrt (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* 1/180 (* angle (sqrt (PI)))) (sqrt (PI))))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (exp (log a)) (* 2 (* (* 1/180 angle) (PI))) (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (+ (* (* (exp (log a)) (* (cos (* (* -1/180 angle) (PI))) a)) (cos (* (PI) (* angle -1/180)))) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (sin (* (PI) (/ angle 180))) (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle)))) (sqrt (PI)) (* (* angle angle) b) (* (* (* angle angle) b) b) (cos (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle)) (sin (* (* 1/180 (* angle (sqrt (PI)))) (sqrt (PI)))) (cos (* (PI) (/ angle 180))) (PI) (cos (* 2 (* (* 1/180 angle) (PI)))) (cos (* (PI) (* angle -1/180))) (cos (* (* -1/180 angle) (PI))))
8.0ms
a
@-inf
((/ (pow (PI) 1/6) (/ 1 angle)) (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (* (* 1/32400 (* (* (* angle angle) b) b)) (* (PI) (PI))) (* 1/32400 (* (* (* angle angle) b) b)) (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (+ (* (+ (* -1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (* b b)) (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (cos (* -1/180 (* (PI) angle))))) (+ (* -1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (cos (* 1/90 (* (PI) angle))) (* (* 1/180 (* angle (sqrt (PI)))) (sqrt (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* 1/180 (* angle (sqrt (PI)))) (sqrt (PI))))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (exp (log a)) (* 2 (* (* 1/180 angle) (PI))) (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (+ (* (* (exp (log a)) (* (cos (* (* -1/180 angle) (PI))) a)) (cos (* (PI) (* angle -1/180)))) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (sin (* (PI) (/ angle 180))) (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle)))) (sqrt (PI)) (* (* angle angle) b) (* (* (* angle angle) b) b) (cos (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle)) (sin (* (* 1/180 (* angle (sqrt (PI)))) (sqrt (PI)))) (cos (* (PI) (/ angle 180))) (PI) (cos (* 2 (* (* 1/180 angle) (PI)))) (cos (* (PI) (* angle -1/180))) (cos (* (* -1/180 angle) (PI))))
7.0ms
b
@-inf
((/ (pow (PI) 1/6) (/ 1 angle)) (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (* (* 1/32400 (* (* (* angle angle) b) b)) (* (PI) (PI))) (* 1/32400 (* (* (* angle angle) b) b)) (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (+ (* (+ (* -1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (* b b)) (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (cos (* -1/180 (* (PI) angle))))) (+ (* -1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (cos (* 1/90 (* (PI) angle))) (* (* 1/180 (* angle (sqrt (PI)))) (sqrt (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* 1/180 (* angle (sqrt (PI)))) (sqrt (PI))))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (exp (log a)) (* 2 (* (* 1/180 angle) (PI))) (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (+ (* (* (exp (log a)) (* (cos (* (* -1/180 angle) (PI))) a)) (cos (* (PI) (* angle -1/180)))) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (sin (* (PI) (/ angle 180))) (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle)))) (sqrt (PI)) (* (* angle angle) b) (* (* (* angle angle) b) b) (cos (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle)) (sin (* (* 1/180 (* angle (sqrt (PI)))) (sqrt (PI)))) (cos (* (PI) (/ angle 180))) (PI) (cos (* 2 (* (* 1/180 angle) (PI)))) (cos (* (PI) (* angle -1/180))) (cos (* (* -1/180 angle) (PI))))

simplify262.0ms (1.6%)

Memory
-2.6MiB live, 300.3MiB allocated
Algorithm
egg-herbie
Rules
17 058×lower-fma.f64
17 058×lower-fma.f32
6 348×lower-*.f64
6 348×lower-*.f32
4 830×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
030410436
192510258
2342910142
3751910022
081049542
Stop Event
iter limit
node limit
Counts
612 → 599
Calls
Call 1
Inputs
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow angle 2) b)
(* (pow angle 2) b)
(* (pow angle 2) b)
(* (pow angle 2) b)
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (pow b 2)))))
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (pow b 2)))))
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (pow b 2)))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow angle 2) b)
(* (pow angle 2) b)
(* (pow angle 2) b)
(* (pow angle 2) b)
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (pow b 2)))))
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (pow b 2)))))
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (pow b 2)))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow angle 2) b)
(* (pow angle 2) b)
(* (pow angle 2) b)
(* (pow angle 2) b)
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
a
a
a
a
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
a
a
a
a
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
a
a
a
a
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow (* 1 (PI)) 1/6) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(pow a 2)
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6)))))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6))))))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* (pow angle 2) b)
(* (pow angle 2) b)
(* (pow angle 2) b)
(* (pow angle 2) b)
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* (pow (* 1 (PI)) 1/6) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* (pow angle 2) b)
(* (pow angle 2) b)
(* (pow angle 2) b)
(* (pow angle 2) b)
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(* (pow (* 1 (PI)) 1/6) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* (pow angle 2) b)
(* (pow angle 2) b)
(* (pow angle 2) b)
(* (pow angle 2) b)
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
Outputs
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64)) (*.f64 a a))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)
(* 1/32400 (* (pow angle 2) (pow b 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)
(* 1/32400 (* (pow angle 2) (pow b 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)
(* 1/32400 (* (pow angle 2) (pow b 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)
(* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
(* (pow angle 2) b)
(*.f64 (*.f64 angle angle) b)
(* (pow angle 2) b)
(*.f64 (*.f64 angle angle) b)
(* (pow angle 2) b)
(*.f64 (*.f64 angle angle) b)
(* (pow angle 2) b)
(*.f64 (*.f64 angle angle) b)
(* (pow angle 2) (pow b 2))
(*.f64 (*.f64 (*.f64 b b) angle) angle)
(* (pow angle 2) (pow b 2))
(*.f64 (*.f64 (*.f64 b b) angle) angle)
(* (pow angle 2) (pow b 2))
(*.f64 (*.f64 (*.f64 b b) angle) angle)
(* (pow angle 2) (pow b 2))
(*.f64 (*.f64 (*.f64 b b) angle) angle)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))))
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(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
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(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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a
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a
a
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(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (/.f64 (PI.f64) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)) (*.f64 a a))
(* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(fma.f64 #s(literal 1 binary64) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(fma.f64 #s(literal 1 binary64) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(fma.f64 #s(literal 1 binary64) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(fma.f64 #s(literal 1 binary64) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(fma.f64 #s(literal 1 binary64) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (+ (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(fma.f64 #s(literal 1 binary64) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
a
a
a
a
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(fma.f64 #s(literal 1 binary64) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(fma.f64 #s(literal 1 binary64) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(fma.f64 #s(literal 1 binary64) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow (* 1 (PI)) 1/6) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) angle)
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)
(* 1/32400 (* (pow angle 2) (pow b 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)
(* 1/32400 (* (pow angle 2) (pow b 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)
(* 1/32400 (* (pow angle 2) (pow b 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle)
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))
(*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle) angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6)))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(fma.f64 (*.f64 (*.f64 angle angle) a) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(fma.f64 (*.f64 a (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (PI.f64)) (PI.f64) (*.f64 (*.f64 a (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle))) (*.f64 angle angle) a)
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle)
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle) angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
(* (pow angle 2) b)
(*.f64 (*.f64 angle angle) b)
(* (pow angle 2) b)
(*.f64 (*.f64 angle angle) b)
(* (pow angle 2) b)
(*.f64 (*.f64 angle angle) b)
(* (pow angle 2) b)
(*.f64 (*.f64 angle angle) b)
(* (pow angle 2) (pow b 2))
(*.f64 (*.f64 (*.f64 b b) angle) angle)
(* (pow angle 2) (pow b 2))
(*.f64 (*.f64 (*.f64 b b) angle) angle)
(* (pow angle 2) (pow b 2))
(*.f64 (*.f64 (*.f64 b b) angle) angle)
(* (pow angle 2) (pow b 2))
(*.f64 (*.f64 (*.f64 b b) angle) angle)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
(* (pow (* 1 (PI)) 1/6) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) angle)
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
(* 1/32400 (* (pow angle 2) (pow b 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)
(* 1/32400 (* (pow angle 2) (pow b 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)
(* 1/32400 (* (pow angle 2) (pow b 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)
(* 1/32400 (* (pow angle 2) (pow b 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(* (pow angle 2) b)
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(* (pow angle 2) b)
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(* (pow angle 2) b)
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(* (pow angle 2) b)
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(cos (* -1/180 (* angle (PI))))
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(cos (* -1/180 (* angle (PI))))
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(cos (* -1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
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(cos (* 1/90 (* angle (PI))))
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(cos (* 1/90 (* angle (PI))))
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(cos (* 1/90 (* angle (PI))))
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(cos (* -1/180 (* angle (PI))))
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(cos (* -1/180 (* angle (PI))))
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(cos (* -1/180 (* angle (PI))))
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(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(* (pow (* 1 (PI)) 1/6) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) angle)
(* (pow (* 1 (PI)) 1/6) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) angle)
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(* 1/32400 (* (pow angle 2) (pow b 2)))
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(* 1/32400 (* (pow angle 2) (pow b 2)))
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(* 1/32400 (* (pow angle 2) (pow b 2)))
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(* 1/32400 (* (pow angle 2) (pow b 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI)))))) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(* (pow angle 2) b)
(*.f64 (*.f64 angle angle) b)
(* (pow angle 2) b)
(*.f64 (*.f64 angle angle) b)
(* (pow angle 2) b)
(*.f64 (*.f64 angle angle) b)
(* (pow angle 2) b)
(*.f64 (*.f64 angle angle) b)
(* (pow angle 2) (pow b 2))
(*.f64 (*.f64 (*.f64 b b) angle) angle)
(* (pow angle 2) (pow b 2))
(*.f64 (*.f64 (*.f64 b b) angle) angle)
(* (pow angle 2) (pow b 2))
(*.f64 (*.f64 (*.f64 b b) angle) angle)
(* (pow angle 2) (pow b 2))
(*.f64 (*.f64 (*.f64 b b) angle) angle)
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))

rewrite208.0ms (1.3%)

Memory
1.3MiB live, 260.0MiB allocated
Rules
4 010×lower-fma.f32
4 004×lower-fma.f64
3 978×lower-*.f32
3 910×lower-*.f64
2 074×lower-/.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0130505
0205536
1604404
23789386
08350379
Stop Event
iter limit
node limit
iter limit
Counts
33 → 769
Calls
Call 1
Inputs
(/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(exp.f64 (log.f64 a))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))
(sqrt.f64 (PI.f64))
(*.f64 (*.f64 angle angle) b)
(*.f64 (*.f64 (*.f64 angle angle) b) b)
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(PI.f64)
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
Outputs
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal -1/12 binary64)) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal 1/12 binary64))) #s(literal -1 binary64)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal -1 binary64)) (neg.f64 angle))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) angle))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) angle)
(pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) #s(literal 1 binary64)) #s(literal -1 binary64))
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) #s(literal -1 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) (/.f64 #s(literal -1 binary64) angle))
(/.f64 (neg.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) #s(literal -1 binary64))
(/.f64 (neg.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (/.f64 #s(literal -1 binary64) angle))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) #s(literal 1 binary64))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64))))))
(/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64)))))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64)))))
(/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))
(neg.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal -1 binary64) angle)))
(exp.f64 (-.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (*.f64 (log.f64 angle) #s(literal -1 binary64))))
(exp.f64 (-.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/12 binary64)) #s(literal 2 binary64)) (*.f64 (log.f64 angle) #s(literal -1 binary64))))
(exp.f64 (-.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64)) (*.f64 (log.f64 angle) #s(literal -1 binary64))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal -1 binary64)))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal -1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal -2/3 binary64)) #s(literal -1 binary64)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64)) (neg.f64 (sqrt.f64 (PI.f64))))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) #s(literal 1/180 binary64))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (PI.f64) #s(literal -5/6 binary64)) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (pow.f64 (pow.f64 (PI.f64) #s(literal -1/3 binary64)) #s(literal -1 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))
(pow.f64 (/.f64 (*.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal -5/6 binary64))) #s(literal 1 binary64)) #s(literal -1 binary64))
(pow.f64 (*.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal -5/6 binary64))) #s(literal -1 binary64))
(/.f64 (neg.f64 (*.f64 (cbrt.f64 (PI.f64)) (neg.f64 (sqrt.f64 (PI.f64))))) #s(literal 180 binary64))
(/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (neg.f64 (cbrt.f64 (PI.f64))))) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (neg.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64))
(/.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 (cbrt.f64 (PI.f64)))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (neg.f64 (cbrt.f64 (PI.f64))) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (*.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal -5/6 binary64))) #s(literal 1 binary64))))
(/.f64 #s(literal -1 binary64) (neg.f64 (*.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal -5/6 binary64)))))
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (*.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal -5/6 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal -5/6 binary64))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (*.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal -5/6 binary64))))
(neg.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) (sqrt.f64 (PI.f64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal -5/6 binary64)))) #s(literal -1 binary64)))
(*.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))
(*.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)))))
(pow.f64 (/.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)))) #s(literal -1 binary64))
(pow.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 6 binary64)))) #s(literal -1 binary64))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))))
(/.f64 (neg.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64))))) (neg.f64 (neg.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))
(/.f64 (neg.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 6 binary64))))) (neg.f64 (neg.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)))) (neg.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64))) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))))
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(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1/3 binary64)) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)) #s(literal 1/3 binary64)) (pow.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 3 binary64)))
(*.f64 (pow.f64 (*.f64 (PI.f64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)) #s(literal 1/2 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (pow.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) #s(literal 1/2 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(*.f64 #s(literal 1 binary64) (PI.f64))
(*.f64 (PI.f64) (log.f64 (E.f64)))
(*.f64 (PI.f64) #s(literal 1 binary64))
(pow.f64 (E.f64) (log.f64 (PI.f64)))
(pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 6 binary64))
(pow.f64 (PI.f64) #s(literal 1 binary64))
(cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))
(sqrt.f64 (*.f64 (PI.f64) (PI.f64)))
(fabs.f64 (PI.f64))
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 1/2 binary64)))
(exp.f64 (log.f64 (PI.f64)))
(log.f64 (exp.f64 (PI.f64)))
(PI.f64)
(*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)))) #s(literal -1 binary64))
(/.f64 (neg.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))
(/.f64 (-.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64))) #s(literal 1 binary64))
(/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))
(fma.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (exp.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (exp.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))
(cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(+.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))

eval475.0ms (2.9%)

Memory
29.5MiB live, 714.8MiB allocated
Compiler

Compiled 71 022 to 7 363 computations (89.6% saved)

prune904.0ms (5.5%)

Memory
-140.2MiB live, 1 280.2MiB allocated
Pruning

134 alts after pruning (133 fresh and 1 done)

PrunedKeptTotal
New2 044482 092
Fresh3485119
Picked505
Done011
Total2 0831342 217
Accuracy
81.2%
Counts
2 217 → 134
Alt Table
Click to see full alt table
StatusAccuracyProgram
62.1%
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
62.1%
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
58.9%
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
58.0%
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
48.1%
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
66.4%
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
64.4%
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
62.1%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/4 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (/.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
30.2%
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (neg.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))))
66.3%
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
62.1%
(fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/4 binary64))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
62.1%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
61.7%
(fma.f64 (*.f64 (*.f64 (sqrt.f64 (+.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1 binary64))) (sqrt.f64 #s(literal 1/2 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
78.6%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
77.3%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
62.0%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (sqrt.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sqrt.f64 a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
62.0%
(fma.f64 (*.f64 (sqrt.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sqrt.f64 a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
55.8%
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
61.0%
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 (/.f64 #s(literal 1/8 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (/.f64 (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) b) b))
65.0%
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64))))))) b) b))
65.0%
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))))))) b) b))
54.2%
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
60.1%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
61.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
64.9%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
65.0%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))))) b) b))
64.9%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))))) b) b))
65.0%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))))))))) b) b))
65.0%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) b) b))
65.0%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
53.9%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
66.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/4 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
66.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) b) b))
66.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1/2 binary64) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))) b) b))
66.4%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))) b) b))
66.3%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) b) b))
55.3%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))) #s(literal 1 binary64)))) b) b))
62.1%
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
59.6%
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (exp.f64 (log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
66.4%
(fma.f64 (exp.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b))) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
64.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a))) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
49.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
49.5%
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
51.9%
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
46.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
53.6%
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
59.0%
(fma.f64 #s(approx (exp (log (* (* a a) (cos (* (PI) (* angle -1/180)))))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
12.6%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
62.1%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))
66.3%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))))
78.0%
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64))))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (exp.f64 (-.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64)) (*.f64 (log.f64 angle) #s(literal -1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (exp.f64 (-.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64)) (*.f64 (log.f64 angle) #s(literal -1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (neg.f64 angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
64.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 2 binary64)))
63.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))) #s(literal 2 binary64)))
63.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64))))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 #s(approx (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
79.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
56.5%
(*.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (/.f64 (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))))
64.7%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)))) #s(literal -1 binary64)))
34.4%
#s(approx (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
55.6%
#s(approx (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
42.2%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 a a)))
40.3%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
15.6%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b)) (neg.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 a a) a) a)))) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a)))
40.3%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)))) (*.f64 angle angle) (*.f64 a a)))
64.7%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a)))
24.2%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
37.8%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
37.9%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64))))
37.9%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
34.3%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)) (*.f64 (PI.f64) (PI.f64)))))
40.3%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64)))))
37.8%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))))
40.3%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (*.f64 b angle))) (*.f64 (PI.f64) (PI.f64)))))
38.2%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (*.f64 b angle) b))) (*.f64 (PI.f64) (PI.f64)))))
37.1%
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 b b)))) (*.f64 (PI.f64) (PI.f64)))))
55.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
54.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
26.6%
#s(approx (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
46.4%
#s(approx (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
55.7%
#s(approx (+ (* (* (exp (log a)) (* (cos (* (* -1/180 angle) (PI))) a)) (cos (* (PI) (* angle -1/180)))) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
60.3%
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
60.3%
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
60.4%
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64)) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
60.5%
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
60.3%
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
54.7%
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64)) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
53.8%
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
53.6%
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
52.7%
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
57.1%
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64)) angle))))))
53.0%
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) angle))))))
53.7%
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(approx (cos (* -1/180 (* (PI) angle))) #s(literal 1 binary64)))))
60.4%
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
53.1%
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
60.2%
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (-.f64 (/.f64 #s(literal 1/8 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (/.f64 (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
14.5%
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))
53.7%
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
Compiler

Compiled 12 140 to 4 150 computations (65.8% saved)

regimes488.0ms (2.9%)

Memory
64.3MiB live, 780.5MiB allocated
Counts
227 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 b b)))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (*.f64 b angle) b))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (*.f64 b angle))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b)) (neg.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 a a) a) a)))) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (* (exp (log a)) (* (cos (* (* -1/180 angle) (PI))) a)) (cos (* (PI) (* angle -1/180)))) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(approx (cos (* -1/180 (* (PI) angle))) #s(literal 1 binary64)))))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 #s(approx (exp (log (* (* a a) (cos (* (PI) (* angle -1/180)))))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))) #s(literal 1 binary64)))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) b) b))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) b))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (*.f64 (sqrt.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sqrt.f64 a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (sqrt.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sqrt.f64 a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (*.f64 (sqrt.f64 (+.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1 binary64))) (sqrt.f64 #s(literal 1/2 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/4 binary64))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))) b) b))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 angle (/.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (neg.f64 angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (/.f64 (sqrt.f64 (+.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1 binary64))) (sqrt.f64 #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)))) #s(literal -1 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal -1/180 binary64)) (/.f64 (neg.f64 angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/4 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/4 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (/.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (E.f64) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64)) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64)) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64)) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (exp.f64 (log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1/2 binary64) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))) b) b))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64))))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a)) #s(literal 1/2 binary64) (*.f64 (log.f64 a) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64))))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))))) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))))))) b) b))
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (exp.f64 (-.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64)) (*.f64 (log.f64 angle) #s(literal -1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (-.f64 (/.f64 #s(literal 1/8 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (/.f64 (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (exp.f64 (-.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64)) (*.f64 (log.f64 angle) #s(literal -1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64))))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(*.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (/.f64 (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 6 binary64))) (fma.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))))
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 (/.f64 #s(literal 1/8 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (/.f64 (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) b) b))
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (neg.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))))))) b) b))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 6 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 4 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))))))))) b) b))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
Calls

6 calls:

109.0ms
b
92.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
74.0ms
(/.f64 angle #s(literal 180 binary64))
73.0ms
angle
64.0ms
a
Results
AccuracySegmentsBranch
79.9%1a
79.9%1b
79.9%1angle
79.9%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.9%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes432.0ms (2.6%)

Memory
25.1MiB live, 727.3MiB allocated
Counts
201 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 b b)))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (*.f64 b angle) b))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (*.f64 b angle))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b)) (neg.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 a a) a) a)))) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (* (exp (log a)) (* (cos (* (* -1/180 angle) (PI))) a)) (cos (* (PI) (* angle -1/180)))) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(approx (cos (* -1/180 (* (PI) angle))) #s(literal 1 binary64)))))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 #s(approx (exp (log (* (* a a) (cos (* (PI) (* angle -1/180)))))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))) #s(literal 1 binary64)))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) b) b))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) b))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (*.f64 (sqrt.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sqrt.f64 a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (sqrt.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sqrt.f64 a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (*.f64 (sqrt.f64 (+.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1 binary64))) (sqrt.f64 #s(literal 1/2 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/4 binary64))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))) b) b))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 angle (/.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (neg.f64 angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a))) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (exp.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b))) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (/.f64 (sqrt.f64 (+.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1 binary64))) (sqrt.f64 #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)))) #s(literal -1 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal -1/180 binary64)) (/.f64 (neg.f64 angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/4 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/4 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (/.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (E.f64) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64)) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64)) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64)) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (exp.f64 (log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1/2 binary64) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))) b) b))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64))))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a)) #s(literal 1/2 binary64) (*.f64 (log.f64 a) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64))))))) b) b))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

90.0ms
(/.f64 angle #s(literal 180 binary64))
76.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
76.0ms
b
57.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
56.0ms
angle
Results
AccuracySegmentsBranch
79.8%1b
79.8%1a
79.8%1angle
79.8%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.8%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes444.0ms (2.7%)

Memory
-14.2MiB live, 744.1MiB allocated
Counts
185 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 b b)))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (*.f64 b angle) b))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (*.f64 b angle))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b)) (neg.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 a a) a) a)))) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (* (exp (log a)) (* (cos (* (* -1/180 angle) (PI))) a)) (cos (* (PI) (* angle -1/180)))) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(approx (cos (* -1/180 (* (PI) angle))) #s(literal 1 binary64)))))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 #s(approx (exp (log (* (* a a) (cos (* (PI) (* angle -1/180)))))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))) #s(literal 1 binary64)))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) b) b))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) b))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (*.f64 (sqrt.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sqrt.f64 a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (sqrt.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sqrt.f64 a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (*.f64 (sqrt.f64 (+.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1 binary64))) (sqrt.f64 #s(literal 1/2 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/4 binary64))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))) b) b))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 angle (/.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (neg.f64 angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a))) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (exp.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b))) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (/.f64 (sqrt.f64 (+.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1 binary64))) (sqrt.f64 #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)))) #s(literal -1 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal -1/180 binary64)) (/.f64 (neg.f64 angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/4 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/4 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (/.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (E.f64) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64)) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64)) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64)) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (exp.f64 (log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1/2 binary64) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))))) b) b))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64))))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 12 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

92.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
83.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
60.0ms
b
59.0ms
angle
59.0ms
a
Results
AccuracySegmentsBranch
79.8%1angle
79.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.8%1(/.f64 angle #s(literal 180 binary64))
79.8%1b
79.8%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%1a
Compiler

Compiled 50 to 36 computations (28% saved)

regimes296.0ms (1.8%)

Memory
-13.9MiB live, 712.7MiB allocated
Counts
146 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 b b)))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (*.f64 b angle) b))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (*.f64 b angle))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b)) (neg.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 a a) a) a)))) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (* (exp (log a)) (* (cos (* (* -1/180 angle) (PI))) a)) (cos (* (PI) (* angle -1/180)))) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(approx (cos (* -1/180 (* (PI) angle))) #s(literal 1 binary64)))))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 #s(approx (exp (log (* (* a a) (cos (* (PI) (* angle -1/180)))))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))) #s(literal 1 binary64)))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) b) b))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) b))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (*.f64 (sqrt.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sqrt.f64 a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (sqrt.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sqrt.f64 a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (*.f64 (sqrt.f64 (+.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1 binary64))) (sqrt.f64 #s(literal 1/2 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/4 binary64))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))) b) b))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 angle (/.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (neg.f64 angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a))) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (exp.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b))) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (/.f64 (sqrt.f64 (+.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1 binary64))) (sqrt.f64 #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)))) #s(literal -1 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal -1/180 binary64)) (/.f64 (neg.f64 angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
Calls

6 calls:

76.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
45.0ms
(/.f64 angle #s(literal 180 binary64))
44.0ms
b
43.0ms
a
40.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
79.8%1angle
79.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.8%1(/.f64 angle #s(literal 180 binary64))
79.8%1b
79.8%1a
79.8%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes227.0ms (1.4%)

Memory
-0.4MiB live, 473.4MiB allocated
Counts
117 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 b b)))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (*.f64 b angle) b))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (*.f64 b angle))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b)) (neg.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 a a) a) a)))) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (* (exp (log a)) (* (cos (* (* -1/180 angle) (PI))) a)) (cos (* (PI) (* angle -1/180)))) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) #s(approx (cos (* (* (PI) 1/180) angle)) #s(literal 1 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(approx (cos (* -1/180 (* (PI) angle))) #s(literal 1 binary64)))))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 #s(approx (exp (log (* (* a a) (cos (* (PI) (* angle -1/180)))))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))) #s(literal 1 binary64)))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) b) b))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))) b))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(approx (cos (* (* angle (PI)) 1/180)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) a) a))
(fma.f64 (pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1/2 binary64)) (*.f64 #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sqrt.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (*.f64 (sqrt.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sqrt.f64 a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (sqrt.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sqrt.f64 a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (*.f64 (sqrt.f64 (+.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1 binary64))) (sqrt.f64 #s(literal 1/2 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/4 binary64))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))))) b) b))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(fma.f64 (*.f64 (exp.f64 (log.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) #s(literal 1 binary64)))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 angle (/.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) #s(approx (cos (* (PI) (* angle -1/180))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (neg.f64 angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
Outputs
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
Calls

6 calls:

57.0ms
angle
33.0ms
(/.f64 angle #s(literal 180 binary64))
33.0ms
b
32.0ms
a
32.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
79.8%1b
79.8%1angle
79.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.8%1(/.f64 angle #s(literal 180 binary64))
79.8%1a
79.8%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes72.0ms (0.4%)

Memory
12.4MiB live, 142.9MiB allocated
Counts
38 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 b b)))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (*.f64 b angle) b))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (*.f64 b angle))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b)) (neg.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 a a) a) a)))) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (* (exp (log a)) (* (cos (* (* -1/180 angle) (PI))) a)) (cos (* (PI) (* angle -1/180)))) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
Outputs
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
Calls

6 calls:

13.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
12.0ms
a
12.0ms
angle
11.0ms
(/.f64 angle #s(literal 180 binary64))
11.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
79.8%1b
79.8%1a
79.8%1angle
79.8%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.8%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes67.0ms (0.4%)

Memory
1.2MiB live, 123.1MiB allocated
Counts
37 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 b b)))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (*.f64 b angle) b))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (*.f64 b angle))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b)) (neg.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 a a) a) a)))) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (* (exp (log a)) (* (cos (* (* -1/180 angle) (PI))) a)) (cos (* (PI) (* angle -1/180)))) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (* (* (cos (* (* angle (PI)) 1/180)) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
Outputs
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

12.0ms
angle
11.0ms
(/.f64 angle #s(literal 180 binary64))
11.0ms
b
10.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
10.0ms
a
Results
AccuracySegmentsBranch
79.7%1a
79.7%1b
79.7%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%1angle
79.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.7%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes63.0ms (0.4%)

Memory
-15.0MiB live, 144.2MiB allocated
Counts
33 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 b b)))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (*.f64 b angle) b))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (*.f64 b angle))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b)) (neg.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 (*.f64 a a) a) a)))) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (* (pow (* (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) a) a) 1/2) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (* (cos (* (PI) (* angle -1/180))) a) (* (cos (* (PI) (* angle -1/180))) a)) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI))))))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (* (exp (log a)) (* (cos (* (* -1/180 angle) (PI))) a)) (cos (* (PI) (* angle -1/180)))) (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (pow (pow (PI) 1/12) 4) (/ 180 (sqrt (PI)))) (/ (pow (PI) 1/6) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (*.f64 b angle))) (*.f64 (PI.f64) (PI.f64)))))
Calls

6 calls:

11.0ms
(/.f64 angle #s(literal 180 binary64))
10.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
10.0ms
a
10.0ms
angle
10.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
69.3%3angle
69.3%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
69.3%3(/.f64 angle #s(literal 180 binary64))
71.8%3a
73.8%3b
64.7%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes4.0ms (0%)

Memory
12.3MiB live, 12.3MiB allocated
Counts
9 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 b b)))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (*.f64 b angle) b))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (*.f64 b angle))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (*.f64 b angle))) (*.f64 (PI.f64) (PI.f64)))))
Calls

1 calls:

3.0ms
b
Results
AccuracySegmentsBranch
71.1%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes5.0ms (0%)

Memory
-26.9MiB live, 12.6MiB allocated
Counts
3 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 b b)))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (*.f64 b angle) b))) (*.f64 (PI.f64) (PI.f64)))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (*.f64 b angle) b))) (*.f64 (PI.f64) (PI.f64)))))
Calls

2 calls:

2.0ms
a
2.0ms
b
Results
AccuracySegmentsBranch
64.3%2a
69.1%2b
Compiler

Compiled 8 to 6 computations (25% saved)

regimes7.0ms (0%)

Memory
21.1MiB live, 21.1MiB allocated
Counts
2 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 b b)))) (*.f64 (PI.f64) (PI.f64)))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 b b)))) (*.f64 (PI.f64) (PI.f64)))))
Calls

4 calls:

2.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
b
2.0ms
angle
Results
AccuracySegmentsBranch
57.7%2angle
57.7%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
57.7%2(/.f64 angle #s(literal 180 binary64))
66.8%2b
Compiler

Compiled 22 to 18 computations (18.2% saved)

regimes9.0ms (0.1%)

Memory
-11.2MiB live, 28.2MiB allocated
Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Calls

6 calls:

2.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
1.0ms
b
1.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
1.0ms
angle
Results
AccuracySegmentsBranch
55.7%1angle
55.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
55.7%1(/.f64 angle #s(literal 180 binary64))
55.7%1a
55.7%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
55.7%1b
Compiler

Compiled 50 to 36 computations (28% saved)

bsearch74.0ms (0.4%)

Memory
9.9MiB live, 168.0MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
38.0ms
1.9849267197388386e+150
9.6275703128264e+156
31.0ms
3.0366042561011476e-64
2.443570894814089e-61
Samples
45.0ms146×1valid
13.0ms126×0valid
Compiler

Compiled 636 to 380 computations (40.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 47.0ms
ival-cos: 11.0ms (23.4% of total)
ival-sin: 10.0ms (21.3% of total)
ival-pow2: 9.0ms (19.1% of total)
ival-mult: 8.0ms (17% of total)
ival-div: 3.0ms (6.4% of total)
adjust: 3.0ms (6.4% of total)
ival-pi: 2.0ms (4.3% of total)
ival-add: 2.0ms (4.3% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch39.0ms (0.2%)

Memory
3.7MiB live, 83.4MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
36.0ms
7.0984593073061315e+115
1.2980339420179832e+124
Samples
21.0ms66×1valid
9.0ms78×0valid
Compiler

Compiled 270 to 164 computations (39.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 23.0ms
ival-cos: 6.0ms (25.6% of total)
ival-sin: 5.0ms (21.3% of total)
ival-mult: 4.0ms (17% of total)
ival-pow2: 4.0ms (17% of total)
ival-div: 2.0ms (8.5% of total)
adjust: 1.0ms (4.3% of total)
ival-pi: 1.0ms (4.3% of total)
ival-add: 1.0ms (4.3% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
4.3MiB live, 4.3MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
7.0984593073061315e+115
1.2980339420179832e+124
Compiler

Compiled 270 to 173 computations (35.9% saved)

bsearch1.0ms (0%)

Memory
3.1MiB live, 3.1MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
7.0984593073061315e+115
1.2980339420179832e+124
Compiler

Compiled 270 to 173 computations (35.9% saved)

simplify10.0ms (0.1%)

Memory
-20.8MiB live, 17.3MiB allocated
Algorithm
egg-herbie
Rules
62×*-commutative_binary64
14×+-commutative_binary64
1-exp_binary64
1-exp_binary32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0133664
1174664
Stop Event
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(if (<=.f64 b #s(literal 5094851926441913/463168356949264781694283940034751631413079938662562256157830336031652518559744 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (if (<=.f64 b #s(literal 640000000000000010993620727819340235545158661395549126894869020492802000818040666885288111543115083694242941410786741426363592092491072399976611165765632 binary64)) #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (*.f64 b angle))) (*.f64 (PI.f64) (PI.f64)))))))
(if (<=.f64 b #s(literal 9500000000000000410284540203896439655248180524864647459393152221278413292157651950211721108118061539745540911010938880 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (*.f64 b angle))) (*.f64 (PI.f64) (PI.f64))))))
(if (<=.f64 b #s(literal 9500000000000000410284540203896439655248180524864647459393152221278413292157651950211721108118061539745540911010938880 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (*.f64 b angle) b))) (*.f64 (PI.f64) (PI.f64))))))
(if (<=.f64 b #s(literal 9500000000000000410284540203896439655248180524864647459393152221278413292157651950211721108118061539745540911010938880 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 b b)))) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 2 binary64))))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))) b) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))) b) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) b) #s(literal 2 binary64)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(if (<=.f64 b #s(literal 5094851926441913/463168356949264781694283940034751631413079938662562256157830336031652518559744 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (if (<=.f64 b #s(literal 640000000000000010993620727819340235545158661395549126894869020492802000818040666885288111543115083694242941410786741426363592092491072399976611165765632 binary64)) #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (*.f64 b angle))) (*.f64 (PI.f64) (PI.f64)))))))
(if (<=.f64 b #s(literal 5094851926441913/463168356949264781694283940034751631413079938662562256157830336031652518559744 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (if (<=.f64 b #s(literal 640000000000000010993620727819340235545158661395549126894869020492802000818040666885288111543115083694242941410786741426363592092491072399976611165765632 binary64)) #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 b angle) (*.f64 b angle)) #s(literal 1/32400 binary64)))))))
(if (<=.f64 b #s(literal 9500000000000000410284540203896439655248180524864647459393152221278413292157651950211721108118061539745540911010938880 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b angle) (*.f64 b angle))) (*.f64 (PI.f64) (PI.f64))))))
(if (<=.f64 b #s(literal 9500000000000000410284540203896439655248180524864647459393152221278413292157651950211721108118061539745540911010938880 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 b angle) (*.f64 b angle)) #s(literal 1/32400 binary64))))))
(if (<=.f64 b #s(literal 9500000000000000410284540203896439655248180524864647459393152221278413292157651950211721108118061539745540911010938880 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (*.f64 b angle) b))) (*.f64 (PI.f64) (PI.f64))))))
(if (<=.f64 b #s(literal 9500000000000000410284540203896439655248180524864647459393152221278413292157651950211721108118061539745540911010938880 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b angle) b) angle) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))))
(if (<=.f64 b #s(literal 9500000000000000410284540203896439655248180524864647459393152221278413292157651950211721108118061539745540911010938880 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 b b)))) (*.f64 (PI.f64) (PI.f64))))))
(if (<=.f64 b #s(literal 9500000000000000410284540203896439655248180524864647459393152221278413292157651950211721108118061539745540911010938880 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* b b)) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) angle) angle) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))

soundness1.5s (9.3%)

Memory
7.5MiB live, 1 446.2MiB allocated
Rules
26 670×lower-fma.f64
26 670×lower-fma.f32
17 058×lower-fma.f64
17 058×lower-fma.f32
16 320×lower-fma.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01882006
15891994
222811960
343581960
449811960
553081960
663501960
774271960
877501960
099761892
062308
0106274
1338240
21989240
08692240
030410436
192510258
2342910142
3751910022
081049542
03007710
18867640
233137540
367127444
081657098
092467
0161419
1525312
23687307
08291305
03959629
112479474
247409362
086468824
0130505
0205536
1604404
23789386
08350379
01564
02564
18764
247964
3431364
0823264
Stop Event
fuel
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
iter limit
node limit
Compiler

Compiled 1 315 to 664 computations (49.5% saved)

preprocess110.0ms (0.7%)

Memory
14.0MiB live, 252.3MiB allocated
Remove

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 2 356 to 1 464 computations (37.9% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated

Profiling

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