Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1

Percentage Accurate: 97.0% → 97.0%
Time: 8.6s
Alternatives: 15
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t):
	return ((x - y) / (z - y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x - y) / (z - y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y} \cdot t
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 15 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 97.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t):
	return ((x - y) / (z - y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x - y) / (z - y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y} \cdot t
\end{array}

Alternative 1: 97.0% accurate, 0.6× speedup?

\[\begin{array}{l} \\ t \cdot \left(\frac{x}{z - y} - \frac{y}{z - y}\right) \end{array} \]
(FPCore (x y z t) :precision binary64 (* t (- (/ x (- z y)) (/ y (- z y)))))
double code(double x, double y, double z, double t) {
	return t * ((x / (z - y)) - (y / (z - y)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = t * ((x / (z - y)) - (y / (z - y)))
end function
public static double code(double x, double y, double z, double t) {
	return t * ((x / (z - y)) - (y / (z - y)));
}
def code(x, y, z, t):
	return t * ((x / (z - y)) - (y / (z - y)))
function code(x, y, z, t)
	return Float64(t * Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))))
end
function tmp = code(x, y, z, t)
	tmp = t * ((x / (z - y)) - (y / (z - y)));
end
code[x_, y_, z_, t_] := N[(t * N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
t \cdot \left(\frac{x}{z - y} - \frac{y}{z - y}\right)
\end{array}
Derivation
  1. Initial program 97.6%

    \[\frac{x - y}{z - y} \cdot t \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
    2. lift--.f64N/A

      \[\leadsto \frac{\color{blue}{x - y}}{z - y} \cdot t \]
    3. div-subN/A

      \[\leadsto \color{blue}{\left(\frac{x}{z - y} - \frac{y}{z - y}\right)} \cdot t \]
    4. lower--.f64N/A

      \[\leadsto \color{blue}{\left(\frac{x}{z - y} - \frac{y}{z - y}\right)} \cdot t \]
    5. lower-/.f64N/A

      \[\leadsto \left(\color{blue}{\frac{x}{z - y}} - \frac{y}{z - y}\right) \cdot t \]
    6. lower-/.f6497.6

      \[\leadsto \left(\frac{x}{z - y} - \color{blue}{\frac{y}{z - y}}\right) \cdot t \]
  4. Applied rewrites97.6%

    \[\leadsto \color{blue}{\left(\frac{x}{z - y} - \frac{y}{z - y}\right)} \cdot t \]
  5. Final simplification97.6%

    \[\leadsto t \cdot \left(\frac{x}{z - y} - \frac{y}{z - y}\right) \]
  6. Add Preprocessing

Alternative 2: 79.4% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{y - x}{y - z}\\ t_2 := \frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+100}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq -5 \cdot 10^{+18}:\\ \;\;\;\;\frac{\left(-x\right) \cdot t}{y}\\ \mathbf{elif}\;t\_1 \leq 0.6:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\frac{y}{y - z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+104}:\\ \;\;\;\;\frac{-x}{y} \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (- y x) (- y z))) (t_2 (* (/ t z) (- x y))))
   (if (<= t_1 -1e+100)
     (* (/ x z) t)
     (if (<= t_1 -5e+18)
       (/ (* (- x) t) y)
       (if (<= t_1 0.6)
         t_2
         (if (<= t_1 2.0)
           (* (/ y (- y z)) t)
           (if (<= t_1 2e+104) (* (/ (- x) y) t) t_2)))))))
double code(double x, double y, double z, double t) {
	double t_1 = (y - x) / (y - z);
	double t_2 = (t / z) * (x - y);
	double tmp;
	if (t_1 <= -1e+100) {
		tmp = (x / z) * t;
	} else if (t_1 <= -5e+18) {
		tmp = (-x * t) / y;
	} else if (t_1 <= 0.6) {
		tmp = t_2;
	} else if (t_1 <= 2.0) {
		tmp = (y / (y - z)) * t;
	} else if (t_1 <= 2e+104) {
		tmp = (-x / y) * t;
	} else {
		tmp = t_2;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = (y - x) / (y - z)
    t_2 = (t / z) * (x - y)
    if (t_1 <= (-1d+100)) then
        tmp = (x / z) * t
    else if (t_1 <= (-5d+18)) then
        tmp = (-x * t) / y
    else if (t_1 <= 0.6d0) then
        tmp = t_2
    else if (t_1 <= 2.0d0) then
        tmp = (y / (y - z)) * t
    else if (t_1 <= 2d+104) then
        tmp = (-x / y) * t
    else
        tmp = t_2
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = (y - x) / (y - z);
	double t_2 = (t / z) * (x - y);
	double tmp;
	if (t_1 <= -1e+100) {
		tmp = (x / z) * t;
	} else if (t_1 <= -5e+18) {
		tmp = (-x * t) / y;
	} else if (t_1 <= 0.6) {
		tmp = t_2;
	} else if (t_1 <= 2.0) {
		tmp = (y / (y - z)) * t;
	} else if (t_1 <= 2e+104) {
		tmp = (-x / y) * t;
	} else {
		tmp = t_2;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (y - x) / (y - z)
	t_2 = (t / z) * (x - y)
	tmp = 0
	if t_1 <= -1e+100:
		tmp = (x / z) * t
	elif t_1 <= -5e+18:
		tmp = (-x * t) / y
	elif t_1 <= 0.6:
		tmp = t_2
	elif t_1 <= 2.0:
		tmp = (y / (y - z)) * t
	elif t_1 <= 2e+104:
		tmp = (-x / y) * t
	else:
		tmp = t_2
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(y - x) / Float64(y - z))
	t_2 = Float64(Float64(t / z) * Float64(x - y))
	tmp = 0.0
	if (t_1 <= -1e+100)
		tmp = Float64(Float64(x / z) * t);
	elseif (t_1 <= -5e+18)
		tmp = Float64(Float64(Float64(-x) * t) / y);
	elseif (t_1 <= 0.6)
		tmp = t_2;
	elseif (t_1 <= 2.0)
		tmp = Float64(Float64(y / Float64(y - z)) * t);
	elseif (t_1 <= 2e+104)
		tmp = Float64(Float64(Float64(-x) / y) * t);
	else
		tmp = t_2;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (y - x) / (y - z);
	t_2 = (t / z) * (x - y);
	tmp = 0.0;
	if (t_1 <= -1e+100)
		tmp = (x / z) * t;
	elseif (t_1 <= -5e+18)
		tmp = (-x * t) / y;
	elseif (t_1 <= 0.6)
		tmp = t_2;
	elseif (t_1 <= 2.0)
		tmp = (y / (y - z)) * t;
	elseif (t_1 <= 2e+104)
		tmp = (-x / y) * t;
	else
		tmp = t_2;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+100], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, -5e+18], N[(N[((-x) * t), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$1, 0.6], t$95$2, If[LessEqual[t$95$1, 2.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e+104], N[(N[((-x) / y), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{y - x}{y - z}\\
t_2 := \frac{t}{z} \cdot \left(x - y\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+100}:\\
\;\;\;\;\frac{x}{z} \cdot t\\

\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{+18}:\\
\;\;\;\;\frac{\left(-x\right) \cdot t}{y}\\

\mathbf{elif}\;t\_1 \leq 0.6:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{y}{y - z} \cdot t\\

\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+104}:\\
\;\;\;\;\frac{-x}{y} \cdot t\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 5 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.00000000000000002e100

    1. Initial program 93.0%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
    4. Step-by-step derivation
      1. lower-/.f6465.4

        \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
    5. Applied rewrites65.4%

      \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

    if -1.00000000000000002e100 < (/.f64 (-.f64 x y) (-.f64 z y)) < -5e18

    1. Initial program 99.7%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
    4. Step-by-step derivation
      1. associate--l+N/A

        \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
      2. distribute-lft-out--N/A

        \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
      3. div-subN/A

        \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
      4. +-commutativeN/A

        \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
      5. mul-1-negN/A

        \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
      6. distribute-lft-out--N/A

        \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
      7. associate-/l*N/A

        \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
      8. distribute-rgt-neg-inN/A

        \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
      9. mul-1-negN/A

        \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
      10. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
    5. Applied rewrites73.6%

      \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
    6. Taylor expanded in x around inf

      \[\leadsto -1 \cdot \color{blue}{\frac{t \cdot x}{y}} \]
    7. Step-by-step derivation
      1. Applied rewrites73.6%

        \[\leadsto \left(-t\right) \cdot \color{blue}{\frac{x}{y}} \]
      2. Step-by-step derivation
        1. Applied rewrites73.7%

          \[\leadsto \frac{\left(-x\right) \cdot t}{y} \]

        if -5e18 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978 or 2e104 < (/.f64 (-.f64 x y) (-.f64 z y))

        1. Initial program 96.0%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
        4. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
          2. *-commutativeN/A

            \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
          3. lower-*.f64N/A

            \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
          4. lower--.f6486.9

            \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
        5. Applied rewrites86.9%

          \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]
        6. Step-by-step derivation
          1. Applied rewrites92.0%

            \[\leadsto \frac{t}{z} \cdot \color{blue}{\left(x - y\right)} \]

          if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

          1. Initial program 99.9%

            \[\frac{x - y}{z - y} \cdot t \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift-*.f64N/A

              \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
            2. lift-/.f64N/A

              \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
            3. associate-*l/N/A

              \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
            4. clear-numN/A

              \[\leadsto \color{blue}{\frac{1}{\frac{z - y}{\left(x - y\right) \cdot t}}} \]
            5. associate-/r/N/A

              \[\leadsto \color{blue}{\frac{1}{z - y} \cdot \left(\left(x - y\right) \cdot t\right)} \]
            6. lift--.f64N/A

              \[\leadsto \frac{1}{\color{blue}{z - y}} \cdot \left(\left(x - y\right) \cdot t\right) \]
            7. flip3--N/A

              \[\leadsto \frac{1}{\color{blue}{\frac{{z}^{3} - {y}^{3}}{z \cdot z + \left(y \cdot y + z \cdot y\right)}}} \cdot \left(\left(x - y\right) \cdot t\right) \]
            8. clear-numN/A

              \[\leadsto \color{blue}{\frac{z \cdot z + \left(y \cdot y + z \cdot y\right)}{{z}^{3} - {y}^{3}}} \cdot \left(\left(x - y\right) \cdot t\right) \]
            9. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{z \cdot z + \left(y \cdot y + z \cdot y\right)}{{z}^{3} - {y}^{3}} \cdot \left(\left(x - y\right) \cdot t\right)} \]
          4. Applied rewrites69.8%

            \[\leadsto \color{blue}{\frac{-1}{y - z} \cdot \left(t \cdot \left(x - y\right)\right)} \]
          5. Taylor expanded in x around 0

            \[\leadsto \color{blue}{\frac{t \cdot y}{y - z}} \]
          6. Step-by-step derivation
            1. associate-/l*N/A

              \[\leadsto \color{blue}{t \cdot \frac{y}{y - z}} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{t \cdot \frac{y}{y - z}} \]
            3. lower-/.f64N/A

              \[\leadsto t \cdot \color{blue}{\frac{y}{y - z}} \]
            4. lower--.f6498.1

              \[\leadsto t \cdot \frac{y}{\color{blue}{y - z}} \]
          7. Applied rewrites98.1%

            \[\leadsto \color{blue}{t \cdot \frac{y}{y - z}} \]

          if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e104

          1. Initial program 99.5%

            \[\frac{x - y}{z - y} \cdot t \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
          4. Step-by-step derivation
            1. associate--l+N/A

              \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
            2. distribute-lft-out--N/A

              \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
            3. div-subN/A

              \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
            4. +-commutativeN/A

              \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
            5. mul-1-negN/A

              \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
            6. distribute-lft-out--N/A

              \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
            7. associate-/l*N/A

              \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
            8. distribute-rgt-neg-inN/A

              \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
            9. mul-1-negN/A

              \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
            10. lower-fma.f64N/A

              \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
          5. Applied rewrites67.1%

            \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
          6. Taylor expanded in x around inf

            \[\leadsto -1 \cdot \color{blue}{\frac{t \cdot x}{y}} \]
          7. Step-by-step derivation
            1. Applied rewrites60.6%

              \[\leadsto \left(-t\right) \cdot \color{blue}{\frac{x}{y}} \]
          8. Recombined 5 regimes into one program.
          9. Final simplification87.2%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -1 \cdot 10^{+100}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq -5 \cdot 10^{+18}:\\ \;\;\;\;\frac{\left(-x\right) \cdot t}{y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 0.6:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;\frac{y}{y - z} \cdot t\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2 \cdot 10^{+104}:\\ \;\;\;\;\frac{-x}{y} \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \end{array} \]
          10. Add Preprocessing

          Alternative 3: 69.9% accurate, 0.2× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{y - x}{y - z}\\ t_2 := \frac{x}{z} \cdot t\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+100}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq -5 \cdot 10^{+18}:\\ \;\;\;\;\frac{\left(-x\right) \cdot t}{y}\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-48}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\frac{y}{y - z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+104}:\\ \;\;\;\;\frac{-x}{y} \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
          (FPCore (x y z t)
           :precision binary64
           (let* ((t_1 (/ (- y x) (- y z))) (t_2 (* (/ x z) t)))
             (if (<= t_1 -1e+100)
               t_2
               (if (<= t_1 -5e+18)
                 (/ (* (- x) t) y)
                 (if (<= t_1 2e-48)
                   t_2
                   (if (<= t_1 2.0)
                     (* (/ y (- y z)) t)
                     (if (<= t_1 2e+104) (* (/ (- x) y) t) t_2)))))))
          double code(double x, double y, double z, double t) {
          	double t_1 = (y - x) / (y - z);
          	double t_2 = (x / z) * t;
          	double tmp;
          	if (t_1 <= -1e+100) {
          		tmp = t_2;
          	} else if (t_1 <= -5e+18) {
          		tmp = (-x * t) / y;
          	} else if (t_1 <= 2e-48) {
          		tmp = t_2;
          	} else if (t_1 <= 2.0) {
          		tmp = (y / (y - z)) * t;
          	} else if (t_1 <= 2e+104) {
          		tmp = (-x / y) * t;
          	} else {
          		tmp = t_2;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z, t)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8) :: t_1
              real(8) :: t_2
              real(8) :: tmp
              t_1 = (y - x) / (y - z)
              t_2 = (x / z) * t
              if (t_1 <= (-1d+100)) then
                  tmp = t_2
              else if (t_1 <= (-5d+18)) then
                  tmp = (-x * t) / y
              else if (t_1 <= 2d-48) then
                  tmp = t_2
              else if (t_1 <= 2.0d0) then
                  tmp = (y / (y - z)) * t
              else if (t_1 <= 2d+104) then
                  tmp = (-x / y) * t
              else
                  tmp = t_2
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z, double t) {
          	double t_1 = (y - x) / (y - z);
          	double t_2 = (x / z) * t;
          	double tmp;
          	if (t_1 <= -1e+100) {
          		tmp = t_2;
          	} else if (t_1 <= -5e+18) {
          		tmp = (-x * t) / y;
          	} else if (t_1 <= 2e-48) {
          		tmp = t_2;
          	} else if (t_1 <= 2.0) {
          		tmp = (y / (y - z)) * t;
          	} else if (t_1 <= 2e+104) {
          		tmp = (-x / y) * t;
          	} else {
          		tmp = t_2;
          	}
          	return tmp;
          }
          
          def code(x, y, z, t):
          	t_1 = (y - x) / (y - z)
          	t_2 = (x / z) * t
          	tmp = 0
          	if t_1 <= -1e+100:
          		tmp = t_2
          	elif t_1 <= -5e+18:
          		tmp = (-x * t) / y
          	elif t_1 <= 2e-48:
          		tmp = t_2
          	elif t_1 <= 2.0:
          		tmp = (y / (y - z)) * t
          	elif t_1 <= 2e+104:
          		tmp = (-x / y) * t
          	else:
          		tmp = t_2
          	return tmp
          
          function code(x, y, z, t)
          	t_1 = Float64(Float64(y - x) / Float64(y - z))
          	t_2 = Float64(Float64(x / z) * t)
          	tmp = 0.0
          	if (t_1 <= -1e+100)
          		tmp = t_2;
          	elseif (t_1 <= -5e+18)
          		tmp = Float64(Float64(Float64(-x) * t) / y);
          	elseif (t_1 <= 2e-48)
          		tmp = t_2;
          	elseif (t_1 <= 2.0)
          		tmp = Float64(Float64(y / Float64(y - z)) * t);
          	elseif (t_1 <= 2e+104)
          		tmp = Float64(Float64(Float64(-x) / y) * t);
          	else
          		tmp = t_2;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z, t)
          	t_1 = (y - x) / (y - z);
          	t_2 = (x / z) * t;
          	tmp = 0.0;
          	if (t_1 <= -1e+100)
          		tmp = t_2;
          	elseif (t_1 <= -5e+18)
          		tmp = (-x * t) / y;
          	elseif (t_1 <= 2e-48)
          		tmp = t_2;
          	elseif (t_1 <= 2.0)
          		tmp = (y / (y - z)) * t;
          	elseif (t_1 <= 2e+104)
          		tmp = (-x / y) * t;
          	else
          		tmp = t_2;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+100], t$95$2, If[LessEqual[t$95$1, -5e+18], N[(N[((-x) * t), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$1, 2e-48], t$95$2, If[LessEqual[t$95$1, 2.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e+104], N[(N[((-x) / y), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_1 := \frac{y - x}{y - z}\\
          t_2 := \frac{x}{z} \cdot t\\
          \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+100}:\\
          \;\;\;\;t\_2\\
          
          \mathbf{elif}\;t\_1 \leq -5 \cdot 10^{+18}:\\
          \;\;\;\;\frac{\left(-x\right) \cdot t}{y}\\
          
          \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-48}:\\
          \;\;\;\;t\_2\\
          
          \mathbf{elif}\;t\_1 \leq 2:\\
          \;\;\;\;\frac{y}{y - z} \cdot t\\
          
          \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+104}:\\
          \;\;\;\;\frac{-x}{y} \cdot t\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_2\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 4 regimes
          2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.00000000000000002e100 or -5e18 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.9999999999999999e-48 or 2e104 < (/.f64 (-.f64 x y) (-.f64 z y))

            1. Initial program 95.1%

              \[\frac{x - y}{z - y} \cdot t \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
            4. Step-by-step derivation
              1. lower-/.f6470.9

                \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
            5. Applied rewrites70.9%

              \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

            if -1.00000000000000002e100 < (/.f64 (-.f64 x y) (-.f64 z y)) < -5e18

            1. Initial program 99.7%

              \[\frac{x - y}{z - y} \cdot t \]
            2. Add Preprocessing
            3. Taylor expanded in y around inf

              \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
            4. Step-by-step derivation
              1. associate--l+N/A

                \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
              2. distribute-lft-out--N/A

                \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
              3. div-subN/A

                \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
              4. +-commutativeN/A

                \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
              5. mul-1-negN/A

                \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
              6. distribute-lft-out--N/A

                \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
              7. associate-/l*N/A

                \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
              8. distribute-rgt-neg-inN/A

                \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
              9. mul-1-negN/A

                \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
              10. lower-fma.f64N/A

                \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
            5. Applied rewrites73.6%

              \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
            6. Taylor expanded in x around inf

              \[\leadsto -1 \cdot \color{blue}{\frac{t \cdot x}{y}} \]
            7. Step-by-step derivation
              1. Applied rewrites73.6%

                \[\leadsto \left(-t\right) \cdot \color{blue}{\frac{x}{y}} \]
              2. Step-by-step derivation
                1. Applied rewrites73.7%

                  \[\leadsto \frac{\left(-x\right) \cdot t}{y} \]

                if 1.9999999999999999e-48 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                1. Initial program 99.9%

                  \[\frac{x - y}{z - y} \cdot t \]
                2. Add Preprocessing
                3. Step-by-step derivation
                  1. lift-*.f64N/A

                    \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
                  2. lift-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
                  3. associate-*l/N/A

                    \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
                  4. clear-numN/A

                    \[\leadsto \color{blue}{\frac{1}{\frac{z - y}{\left(x - y\right) \cdot t}}} \]
                  5. associate-/r/N/A

                    \[\leadsto \color{blue}{\frac{1}{z - y} \cdot \left(\left(x - y\right) \cdot t\right)} \]
                  6. lift--.f64N/A

                    \[\leadsto \frac{1}{\color{blue}{z - y}} \cdot \left(\left(x - y\right) \cdot t\right) \]
                  7. flip3--N/A

                    \[\leadsto \frac{1}{\color{blue}{\frac{{z}^{3} - {y}^{3}}{z \cdot z + \left(y \cdot y + z \cdot y\right)}}} \cdot \left(\left(x - y\right) \cdot t\right) \]
                  8. clear-numN/A

                    \[\leadsto \color{blue}{\frac{z \cdot z + \left(y \cdot y + z \cdot y\right)}{{z}^{3} - {y}^{3}}} \cdot \left(\left(x - y\right) \cdot t\right) \]
                  9. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{z \cdot z + \left(y \cdot y + z \cdot y\right)}{{z}^{3} - {y}^{3}} \cdot \left(\left(x - y\right) \cdot t\right)} \]
                4. Applied rewrites70.7%

                  \[\leadsto \color{blue}{\frac{-1}{y - z} \cdot \left(t \cdot \left(x - y\right)\right)} \]
                5. Taylor expanded in x around 0

                  \[\leadsto \color{blue}{\frac{t \cdot y}{y - z}} \]
                6. Step-by-step derivation
                  1. associate-/l*N/A

                    \[\leadsto \color{blue}{t \cdot \frac{y}{y - z}} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{t \cdot \frac{y}{y - z}} \]
                  3. lower-/.f64N/A

                    \[\leadsto t \cdot \color{blue}{\frac{y}{y - z}} \]
                  4. lower--.f6496.1

                    \[\leadsto t \cdot \frac{y}{\color{blue}{y - z}} \]
                7. Applied rewrites96.1%

                  \[\leadsto \color{blue}{t \cdot \frac{y}{y - z}} \]

                if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e104

                1. Initial program 99.5%

                  \[\frac{x - y}{z - y} \cdot t \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
                4. Step-by-step derivation
                  1. associate--l+N/A

                    \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
                  2. distribute-lft-out--N/A

                    \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
                  3. div-subN/A

                    \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
                  4. +-commutativeN/A

                    \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
                  5. mul-1-negN/A

                    \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
                  6. distribute-lft-out--N/A

                    \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
                  7. associate-/l*N/A

                    \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
                  8. distribute-rgt-neg-inN/A

                    \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
                  9. mul-1-negN/A

                    \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
                  10. lower-fma.f64N/A

                    \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
                5. Applied rewrites67.1%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
                6. Taylor expanded in x around inf

                  \[\leadsto -1 \cdot \color{blue}{\frac{t \cdot x}{y}} \]
                7. Step-by-step derivation
                  1. Applied rewrites60.6%

                    \[\leadsto \left(-t\right) \cdot \color{blue}{\frac{x}{y}} \]
                8. Recombined 4 regimes into one program.
                9. Final simplification79.3%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -1 \cdot 10^{+100}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq -5 \cdot 10^{+18}:\\ \;\;\;\;\frac{\left(-x\right) \cdot t}{y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2 \cdot 10^{-48}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;\frac{y}{y - z} \cdot t\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2 \cdot 10^{+104}:\\ \;\;\;\;\frac{-x}{y} \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \end{array} \]
                10. Add Preprocessing

                Alternative 4: 69.6% accurate, 0.2× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{y - x}{y - z}\\ t_2 := \frac{x}{z} \cdot t\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+100}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq -5 \cdot 10^{+18}:\\ \;\;\;\;\frac{\left(-x\right) \cdot t}{y}\\ \mathbf{elif}\;t\_1 \leq 0.6:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+104}:\\ \;\;\;\;\frac{-x}{y} \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                (FPCore (x y z t)
                 :precision binary64
                 (let* ((t_1 (/ (- y x) (- y z))) (t_2 (* (/ x z) t)))
                   (if (<= t_1 -1e+100)
                     t_2
                     (if (<= t_1 -5e+18)
                       (/ (* (- x) t) y)
                       (if (<= t_1 0.6)
                         t_2
                         (if (<= t_1 2.0)
                           (fma t (/ z y) t)
                           (if (<= t_1 2e+104) (* (/ (- x) y) t) t_2)))))))
                double code(double x, double y, double z, double t) {
                	double t_1 = (y - x) / (y - z);
                	double t_2 = (x / z) * t;
                	double tmp;
                	if (t_1 <= -1e+100) {
                		tmp = t_2;
                	} else if (t_1 <= -5e+18) {
                		tmp = (-x * t) / y;
                	} else if (t_1 <= 0.6) {
                		tmp = t_2;
                	} else if (t_1 <= 2.0) {
                		tmp = fma(t, (z / y), t);
                	} else if (t_1 <= 2e+104) {
                		tmp = (-x / y) * t;
                	} else {
                		tmp = t_2;
                	}
                	return tmp;
                }
                
                function code(x, y, z, t)
                	t_1 = Float64(Float64(y - x) / Float64(y - z))
                	t_2 = Float64(Float64(x / z) * t)
                	tmp = 0.0
                	if (t_1 <= -1e+100)
                		tmp = t_2;
                	elseif (t_1 <= -5e+18)
                		tmp = Float64(Float64(Float64(-x) * t) / y);
                	elseif (t_1 <= 0.6)
                		tmp = t_2;
                	elseif (t_1 <= 2.0)
                		tmp = fma(t, Float64(z / y), t);
                	elseif (t_1 <= 2e+104)
                		tmp = Float64(Float64(Float64(-x) / y) * t);
                	else
                		tmp = t_2;
                	end
                	return tmp
                end
                
                code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+100], t$95$2, If[LessEqual[t$95$1, -5e+18], N[(N[((-x) * t), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$1, 0.6], t$95$2, If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], If[LessEqual[t$95$1, 2e+104], N[(N[((-x) / y), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_1 := \frac{y - x}{y - z}\\
                t_2 := \frac{x}{z} \cdot t\\
                \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+100}:\\
                \;\;\;\;t\_2\\
                
                \mathbf{elif}\;t\_1 \leq -5 \cdot 10^{+18}:\\
                \;\;\;\;\frac{\left(-x\right) \cdot t}{y}\\
                
                \mathbf{elif}\;t\_1 \leq 0.6:\\
                \;\;\;\;t\_2\\
                
                \mathbf{elif}\;t\_1 \leq 2:\\
                \;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
                
                \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+104}:\\
                \;\;\;\;\frac{-x}{y} \cdot t\\
                
                \mathbf{else}:\\
                \;\;\;\;t\_2\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 4 regimes
                2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.00000000000000002e100 or -5e18 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978 or 2e104 < (/.f64 (-.f64 x y) (-.f64 z y))

                  1. Initial program 95.3%

                    \[\frac{x - y}{z - y} \cdot t \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around 0

                    \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                  4. Step-by-step derivation
                    1. lower-/.f6469.2

                      \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                  5. Applied rewrites69.2%

                    \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                  if -1.00000000000000002e100 < (/.f64 (-.f64 x y) (-.f64 z y)) < -5e18

                  1. Initial program 99.7%

                    \[\frac{x - y}{z - y} \cdot t \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around inf

                    \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
                  4. Step-by-step derivation
                    1. associate--l+N/A

                      \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
                    2. distribute-lft-out--N/A

                      \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
                    3. div-subN/A

                      \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
                    4. +-commutativeN/A

                      \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
                    5. mul-1-negN/A

                      \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
                    6. distribute-lft-out--N/A

                      \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
                    7. associate-/l*N/A

                      \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
                    8. distribute-rgt-neg-inN/A

                      \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
                    9. mul-1-negN/A

                      \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
                    10. lower-fma.f64N/A

                      \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
                  5. Applied rewrites73.6%

                    \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
                  6. Taylor expanded in x around inf

                    \[\leadsto -1 \cdot \color{blue}{\frac{t \cdot x}{y}} \]
                  7. Step-by-step derivation
                    1. Applied rewrites73.6%

                      \[\leadsto \left(-t\right) \cdot \color{blue}{\frac{x}{y}} \]
                    2. Step-by-step derivation
                      1. Applied rewrites73.7%

                        \[\leadsto \frac{\left(-x\right) \cdot t}{y} \]

                      if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                      1. Initial program 99.9%

                        \[\frac{x - y}{z - y} \cdot t \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around inf

                        \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
                      4. Step-by-step derivation
                        1. associate--l+N/A

                          \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
                        2. distribute-lft-out--N/A

                          \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
                        3. div-subN/A

                          \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
                        4. +-commutativeN/A

                          \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
                        5. mul-1-negN/A

                          \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
                        6. distribute-lft-out--N/A

                          \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
                        7. associate-/l*N/A

                          \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
                        8. distribute-rgt-neg-inN/A

                          \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
                        9. mul-1-negN/A

                          \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
                        10. lower-fma.f64N/A

                          \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
                      5. Applied rewrites98.7%

                        \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
                      6. Taylor expanded in z around inf

                        \[\leadsto \mathsf{fma}\left(t, \frac{z}{\color{blue}{y}}, t\right) \]
                      7. Step-by-step derivation
                        1. Applied rewrites96.8%

                          \[\leadsto \mathsf{fma}\left(t, \frac{z}{\color{blue}{y}}, t\right) \]

                        if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e104

                        1. Initial program 99.5%

                          \[\frac{x - y}{z - y} \cdot t \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around inf

                          \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
                        4. Step-by-step derivation
                          1. associate--l+N/A

                            \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
                          2. distribute-lft-out--N/A

                            \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
                          3. div-subN/A

                            \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
                          4. +-commutativeN/A

                            \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
                          5. mul-1-negN/A

                            \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
                          6. distribute-lft-out--N/A

                            \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
                          7. associate-/l*N/A

                            \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
                          8. distribute-rgt-neg-inN/A

                            \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
                          9. mul-1-negN/A

                            \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
                          10. lower-fma.f64N/A

                            \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
                        5. Applied rewrites67.1%

                          \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
                        6. Taylor expanded in x around inf

                          \[\leadsto -1 \cdot \color{blue}{\frac{t \cdot x}{y}} \]
                        7. Step-by-step derivation
                          1. Applied rewrites60.6%

                            \[\leadsto \left(-t\right) \cdot \color{blue}{\frac{x}{y}} \]
                        8. Recombined 4 regimes into one program.
                        9. Final simplification78.1%

                          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -1 \cdot 10^{+100}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq -5 \cdot 10^{+18}:\\ \;\;\;\;\frac{\left(-x\right) \cdot t}{y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 0.6:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2 \cdot 10^{+104}:\\ \;\;\;\;\frac{-x}{y} \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \end{array} \]
                        10. Add Preprocessing

                        Alternative 5: 70.0% accurate, 0.2× speedup?

                        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{-x}{y} \cdot t\\ t_2 := \frac{y - x}{y - z}\\ t_3 := \frac{x}{z} \cdot t\\ \mathbf{if}\;t\_2 \leq -1 \cdot 10^{+100}:\\ \;\;\;\;t\_3\\ \mathbf{elif}\;t\_2 \leq -5 \cdot 10^{+18}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_2 \leq 0.6:\\ \;\;\;\;t\_3\\ \mathbf{elif}\;t\_2 \leq 2:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\ \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+104}:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;t\_3\\ \end{array} \end{array} \]
                        (FPCore (x y z t)
                         :precision binary64
                         (let* ((t_1 (* (/ (- x) y) t)) (t_2 (/ (- y x) (- y z))) (t_3 (* (/ x z) t)))
                           (if (<= t_2 -1e+100)
                             t_3
                             (if (<= t_2 -5e+18)
                               t_1
                               (if (<= t_2 0.6)
                                 t_3
                                 (if (<= t_2 2.0) (fma t (/ z y) t) (if (<= t_2 2e+104) t_1 t_3)))))))
                        double code(double x, double y, double z, double t) {
                        	double t_1 = (-x / y) * t;
                        	double t_2 = (y - x) / (y - z);
                        	double t_3 = (x / z) * t;
                        	double tmp;
                        	if (t_2 <= -1e+100) {
                        		tmp = t_3;
                        	} else if (t_2 <= -5e+18) {
                        		tmp = t_1;
                        	} else if (t_2 <= 0.6) {
                        		tmp = t_3;
                        	} else if (t_2 <= 2.0) {
                        		tmp = fma(t, (z / y), t);
                        	} else if (t_2 <= 2e+104) {
                        		tmp = t_1;
                        	} else {
                        		tmp = t_3;
                        	}
                        	return tmp;
                        }
                        
                        function code(x, y, z, t)
                        	t_1 = Float64(Float64(Float64(-x) / y) * t)
                        	t_2 = Float64(Float64(y - x) / Float64(y - z))
                        	t_3 = Float64(Float64(x / z) * t)
                        	tmp = 0.0
                        	if (t_2 <= -1e+100)
                        		tmp = t_3;
                        	elseif (t_2 <= -5e+18)
                        		tmp = t_1;
                        	elseif (t_2 <= 0.6)
                        		tmp = t_3;
                        	elseif (t_2 <= 2.0)
                        		tmp = fma(t, Float64(z / y), t);
                        	elseif (t_2 <= 2e+104)
                        		tmp = t_1;
                        	else
                        		tmp = t_3;
                        	end
                        	return tmp
                        end
                        
                        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[((-x) / y), $MachinePrecision] * t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+100], t$95$3, If[LessEqual[t$95$2, -5e+18], t$95$1, If[LessEqual[t$95$2, 0.6], t$95$3, If[LessEqual[t$95$2, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], If[LessEqual[t$95$2, 2e+104], t$95$1, t$95$3]]]]]]]]
                        
                        \begin{array}{l}
                        
                        \\
                        \begin{array}{l}
                        t_1 := \frac{-x}{y} \cdot t\\
                        t_2 := \frac{y - x}{y - z}\\
                        t_3 := \frac{x}{z} \cdot t\\
                        \mathbf{if}\;t\_2 \leq -1 \cdot 10^{+100}:\\
                        \;\;\;\;t\_3\\
                        
                        \mathbf{elif}\;t\_2 \leq -5 \cdot 10^{+18}:\\
                        \;\;\;\;t\_1\\
                        
                        \mathbf{elif}\;t\_2 \leq 0.6:\\
                        \;\;\;\;t\_3\\
                        
                        \mathbf{elif}\;t\_2 \leq 2:\\
                        \;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
                        
                        \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+104}:\\
                        \;\;\;\;t\_1\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;t\_3\\
                        
                        
                        \end{array}
                        \end{array}
                        
                        Derivation
                        1. Split input into 3 regimes
                        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.00000000000000002e100 or -5e18 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978 or 2e104 < (/.f64 (-.f64 x y) (-.f64 z y))

                          1. Initial program 95.3%

                            \[\frac{x - y}{z - y} \cdot t \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around 0

                            \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                          4. Step-by-step derivation
                            1. lower-/.f6469.2

                              \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                          5. Applied rewrites69.2%

                            \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                          if -1.00000000000000002e100 < (/.f64 (-.f64 x y) (-.f64 z y)) < -5e18 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e104

                          1. Initial program 99.6%

                            \[\frac{x - y}{z - y} \cdot t \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around inf

                            \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
                          4. Step-by-step derivation
                            1. associate--l+N/A

                              \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
                            2. distribute-lft-out--N/A

                              \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
                            3. div-subN/A

                              \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
                            4. +-commutativeN/A

                              \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
                            5. mul-1-negN/A

                              \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
                            6. distribute-lft-out--N/A

                              \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
                            7. associate-/l*N/A

                              \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
                            8. distribute-rgt-neg-inN/A

                              \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
                            9. mul-1-negN/A

                              \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
                            10. lower-fma.f64N/A

                              \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
                          5. Applied rewrites70.6%

                            \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
                          6. Taylor expanded in x around inf

                            \[\leadsto -1 \cdot \color{blue}{\frac{t \cdot x}{y}} \]
                          7. Step-by-step derivation
                            1. Applied rewrites67.6%

                              \[\leadsto \left(-t\right) \cdot \color{blue}{\frac{x}{y}} \]

                            if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                            1. Initial program 99.9%

                              \[\frac{x - y}{z - y} \cdot t \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around inf

                              \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
                            4. Step-by-step derivation
                              1. associate--l+N/A

                                \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
                              2. distribute-lft-out--N/A

                                \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
                              3. div-subN/A

                                \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
                              4. +-commutativeN/A

                                \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
                              5. mul-1-negN/A

                                \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
                              6. distribute-lft-out--N/A

                                \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
                              7. associate-/l*N/A

                                \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
                              8. distribute-rgt-neg-inN/A

                                \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
                              9. mul-1-negN/A

                                \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
                              10. lower-fma.f64N/A

                                \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
                            5. Applied rewrites98.7%

                              \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
                            6. Taylor expanded in z around inf

                              \[\leadsto \mathsf{fma}\left(t, \frac{z}{\color{blue}{y}}, t\right) \]
                            7. Step-by-step derivation
                              1. Applied rewrites96.8%

                                \[\leadsto \mathsf{fma}\left(t, \frac{z}{\color{blue}{y}}, t\right) \]
                            8. Recombined 3 regimes into one program.
                            9. Final simplification78.1%

                              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -1 \cdot 10^{+100}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq -5 \cdot 10^{+18}:\\ \;\;\;\;\frac{-x}{y} \cdot t\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 0.6:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2 \cdot 10^{+104}:\\ \;\;\;\;\frac{-x}{y} \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \end{array} \]
                            10. Add Preprocessing

                            Alternative 6: 80.3% accurate, 0.2× speedup?

                            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \mathsf{fma}\left(t, \frac{-x}{y}, t\right)\\ t_2 := \frac{y - x}{y - z}\\ t_3 := \frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{if}\;t\_2 \leq -1 \cdot 10^{+100}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;t\_2 \leq -2:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_2 \leq 0.6:\\ \;\;\;\;t\_3\\ \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+104}:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;t\_3\\ \end{array} \end{array} \]
                            (FPCore (x y z t)
                             :precision binary64
                             (let* ((t_1 (fma t (/ (- x) y) t))
                                    (t_2 (/ (- y x) (- y z)))
                                    (t_3 (* (/ t z) (- x y))))
                               (if (<= t_2 -1e+100)
                                 (* (/ x z) t)
                                 (if (<= t_2 -2.0)
                                   t_1
                                   (if (<= t_2 0.6) t_3 (if (<= t_2 2e+104) t_1 t_3))))))
                            double code(double x, double y, double z, double t) {
                            	double t_1 = fma(t, (-x / y), t);
                            	double t_2 = (y - x) / (y - z);
                            	double t_3 = (t / z) * (x - y);
                            	double tmp;
                            	if (t_2 <= -1e+100) {
                            		tmp = (x / z) * t;
                            	} else if (t_2 <= -2.0) {
                            		tmp = t_1;
                            	} else if (t_2 <= 0.6) {
                            		tmp = t_3;
                            	} else if (t_2 <= 2e+104) {
                            		tmp = t_1;
                            	} else {
                            		tmp = t_3;
                            	}
                            	return tmp;
                            }
                            
                            function code(x, y, z, t)
                            	t_1 = fma(t, Float64(Float64(-x) / y), t)
                            	t_2 = Float64(Float64(y - x) / Float64(y - z))
                            	t_3 = Float64(Float64(t / z) * Float64(x - y))
                            	tmp = 0.0
                            	if (t_2 <= -1e+100)
                            		tmp = Float64(Float64(x / z) * t);
                            	elseif (t_2 <= -2.0)
                            		tmp = t_1;
                            	elseif (t_2 <= 0.6)
                            		tmp = t_3;
                            	elseif (t_2 <= 2e+104)
                            		tmp = t_1;
                            	else
                            		tmp = t_3;
                            	end
                            	return tmp
                            end
                            
                            code[x_, y_, z_, t_] := Block[{t$95$1 = N[(t * N[((-x) / y), $MachinePrecision] + t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+100], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$2, -2.0], t$95$1, If[LessEqual[t$95$2, 0.6], t$95$3, If[LessEqual[t$95$2, 2e+104], t$95$1, t$95$3]]]]]]]
                            
                            \begin{array}{l}
                            
                            \\
                            \begin{array}{l}
                            t_1 := \mathsf{fma}\left(t, \frac{-x}{y}, t\right)\\
                            t_2 := \frac{y - x}{y - z}\\
                            t_3 := \frac{t}{z} \cdot \left(x - y\right)\\
                            \mathbf{if}\;t\_2 \leq -1 \cdot 10^{+100}:\\
                            \;\;\;\;\frac{x}{z} \cdot t\\
                            
                            \mathbf{elif}\;t\_2 \leq -2:\\
                            \;\;\;\;t\_1\\
                            
                            \mathbf{elif}\;t\_2 \leq 0.6:\\
                            \;\;\;\;t\_3\\
                            
                            \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+104}:\\
                            \;\;\;\;t\_1\\
                            
                            \mathbf{else}:\\
                            \;\;\;\;t\_3\\
                            
                            
                            \end{array}
                            \end{array}
                            
                            Derivation
                            1. Split input into 3 regimes
                            2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.00000000000000002e100

                              1. Initial program 93.0%

                                \[\frac{x - y}{z - y} \cdot t \]
                              2. Add Preprocessing
                              3. Taylor expanded in y around 0

                                \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                              4. Step-by-step derivation
                                1. lower-/.f6465.4

                                  \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                              5. Applied rewrites65.4%

                                \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                              if -1.00000000000000002e100 < (/.f64 (-.f64 x y) (-.f64 z y)) < -2 or 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e104

                              1. Initial program 99.8%

                                \[\frac{x - y}{z - y} \cdot t \]
                              2. Add Preprocessing
                              3. Taylor expanded in y around inf

                                \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
                              4. Step-by-step derivation
                                1. associate--l+N/A

                                  \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
                                2. distribute-lft-out--N/A

                                  \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
                                3. div-subN/A

                                  \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
                                4. +-commutativeN/A

                                  \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
                                5. mul-1-negN/A

                                  \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
                                6. distribute-lft-out--N/A

                                  \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
                                7. associate-/l*N/A

                                  \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
                                8. distribute-rgt-neg-inN/A

                                  \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
                                9. mul-1-negN/A

                                  \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
                                10. lower-fma.f64N/A

                                  \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
                              5. Applied rewrites88.4%

                                \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
                              6. Taylor expanded in z around 0

                                \[\leadsto \mathsf{fma}\left(t, \frac{-1 \cdot x}{y}, t\right) \]
                              7. Step-by-step derivation
                                1. Applied rewrites87.4%

                                  \[\leadsto \mathsf{fma}\left(t, \frac{-x}{y}, t\right) \]

                                if -2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978 or 2e104 < (/.f64 (-.f64 x y) (-.f64 z y))

                                1. Initial program 95.8%

                                  \[\frac{x - y}{z - y} \cdot t \]
                                2. Add Preprocessing
                                3. Taylor expanded in z around inf

                                  \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                                4. Step-by-step derivation
                                  1. lower-/.f64N/A

                                    \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                                  2. *-commutativeN/A

                                    \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                                  3. lower-*.f64N/A

                                    \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                                  4. lower--.f6488.3

                                    \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
                                5. Applied rewrites88.3%

                                  \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]
                                6. Step-by-step derivation
                                  1. Applied rewrites93.7%

                                    \[\leadsto \frac{t}{z} \cdot \color{blue}{\left(x - y\right)} \]
                                7. Recombined 3 regimes into one program.
                                8. Final simplification87.4%

                                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -1 \cdot 10^{+100}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq -2:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{-x}{y}, t\right)\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 0.6:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2 \cdot 10^{+104}:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{-x}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \end{array} \]
                                9. Add Preprocessing

                                Alternative 7: 93.7% accurate, 0.3× speedup?

                                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{y - x}{y - z}\\ t_2 := \frac{x}{z - y} \cdot t\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-29}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 0.999:\\ \;\;\;\;\frac{t}{y - z} \cdot \left(y - x\right)\\ \mathbf{elif}\;t\_1 \leq 20:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                                (FPCore (x y z t)
                                 :precision binary64
                                 (let* ((t_1 (/ (- y x) (- y z))) (t_2 (* (/ x (- z y)) t)))
                                   (if (<= t_1 -1e-29)
                                     t_2
                                     (if (<= t_1 0.999)
                                       (* (/ t (- y z)) (- y x))
                                       (if (<= t_1 20.0) (fma t (/ (- z x) y) t) t_2)))))
                                double code(double x, double y, double z, double t) {
                                	double t_1 = (y - x) / (y - z);
                                	double t_2 = (x / (z - y)) * t;
                                	double tmp;
                                	if (t_1 <= -1e-29) {
                                		tmp = t_2;
                                	} else if (t_1 <= 0.999) {
                                		tmp = (t / (y - z)) * (y - x);
                                	} else if (t_1 <= 20.0) {
                                		tmp = fma(t, ((z - x) / y), t);
                                	} else {
                                		tmp = t_2;
                                	}
                                	return tmp;
                                }
                                
                                function code(x, y, z, t)
                                	t_1 = Float64(Float64(y - x) / Float64(y - z))
                                	t_2 = Float64(Float64(x / Float64(z - y)) * t)
                                	tmp = 0.0
                                	if (t_1 <= -1e-29)
                                		tmp = t_2;
                                	elseif (t_1 <= 0.999)
                                		tmp = Float64(Float64(t / Float64(y - z)) * Float64(y - x));
                                	elseif (t_1 <= 20.0)
                                		tmp = fma(t, Float64(Float64(z - x) / y), t);
                                	else
                                		tmp = t_2;
                                	end
                                	return tmp
                                end
                                
                                code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-29], t$95$2, If[LessEqual[t$95$1, 0.999], N[(N[(t / N[(y - z), $MachinePrecision]), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 20.0], N[(t * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
                                
                                \begin{array}{l}
                                
                                \\
                                \begin{array}{l}
                                t_1 := \frac{y - x}{y - z}\\
                                t_2 := \frac{x}{z - y} \cdot t\\
                                \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-29}:\\
                                \;\;\;\;t\_2\\
                                
                                \mathbf{elif}\;t\_1 \leq 0.999:\\
                                \;\;\;\;\frac{t}{y - z} \cdot \left(y - x\right)\\
                                
                                \mathbf{elif}\;t\_1 \leq 20:\\
                                \;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\
                                
                                \mathbf{else}:\\
                                \;\;\;\;t\_2\\
                                
                                
                                \end{array}
                                \end{array}
                                
                                Derivation
                                1. Split input into 3 regimes
                                2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999943e-30 or 20 < (/.f64 (-.f64 x y) (-.f64 z y))

                                  1. Initial program 96.8%

                                    \[\frac{x - y}{z - y} \cdot t \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in x around inf

                                    \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
                                  4. Step-by-step derivation
                                    1. lower-/.f64N/A

                                      \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
                                    2. lower--.f6493.8

                                      \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
                                  5. Applied rewrites93.8%

                                    \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]

                                  if -9.99999999999999943e-30 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.998999999999999999

                                  1. Initial program 95.7%

                                    \[\frac{x - y}{z - y} \cdot t \]
                                  2. Add Preprocessing
                                  3. Step-by-step derivation
                                    1. lift-*.f64N/A

                                      \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
                                    2. lift-/.f64N/A

                                      \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
                                    3. associate-*l/N/A

                                      \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
                                    4. associate-/l*N/A

                                      \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z - y}} \]
                                    5. *-commutativeN/A

                                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
                                    6. lower-*.f64N/A

                                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
                                    7. lower-/.f6499.0

                                      \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot \left(x - y\right) \]
                                  4. Applied rewrites99.0%

                                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]

                                  if 0.998999999999999999 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20

                                  1. Initial program 100.0%

                                    \[\frac{x - y}{z - y} \cdot t \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in y around inf

                                    \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
                                  4. Step-by-step derivation
                                    1. associate--l+N/A

                                      \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
                                    2. distribute-lft-out--N/A

                                      \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
                                    3. div-subN/A

                                      \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
                                    4. +-commutativeN/A

                                      \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
                                    5. mul-1-negN/A

                                      \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
                                    6. distribute-lft-out--N/A

                                      \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
                                    7. associate-/l*N/A

                                      \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
                                    8. distribute-rgt-neg-inN/A

                                      \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
                                    9. mul-1-negN/A

                                      \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
                                    10. lower-fma.f64N/A

                                      \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
                                  5. Applied rewrites99.3%

                                    \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
                                3. Recombined 3 regimes into one program.
                                4. Final simplification97.1%

                                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -1 \cdot 10^{-29}:\\ \;\;\;\;\frac{x}{z - y} \cdot t\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 0.999:\\ \;\;\;\;\frac{t}{y - z} \cdot \left(y - x\right)\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 20:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z - y} \cdot t\\ \end{array} \]
                                5. Add Preprocessing

                                Alternative 8: 93.4% accurate, 0.3× speedup?

                                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{y - x}{y - z}\\ t_2 := \frac{x}{z - y} \cdot t\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-29}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 0.6:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;t\_1 \leq 20:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                                (FPCore (x y z t)
                                 :precision binary64
                                 (let* ((t_1 (/ (- y x) (- y z))) (t_2 (* (/ x (- z y)) t)))
                                   (if (<= t_1 -1e-29)
                                     t_2
                                     (if (<= t_1 0.6)
                                       (* (/ t z) (- x y))
                                       (if (<= t_1 20.0) (fma t (/ (- z x) y) t) t_2)))))
                                double code(double x, double y, double z, double t) {
                                	double t_1 = (y - x) / (y - z);
                                	double t_2 = (x / (z - y)) * t;
                                	double tmp;
                                	if (t_1 <= -1e-29) {
                                		tmp = t_2;
                                	} else if (t_1 <= 0.6) {
                                		tmp = (t / z) * (x - y);
                                	} else if (t_1 <= 20.0) {
                                		tmp = fma(t, ((z - x) / y), t);
                                	} else {
                                		tmp = t_2;
                                	}
                                	return tmp;
                                }
                                
                                function code(x, y, z, t)
                                	t_1 = Float64(Float64(y - x) / Float64(y - z))
                                	t_2 = Float64(Float64(x / Float64(z - y)) * t)
                                	tmp = 0.0
                                	if (t_1 <= -1e-29)
                                		tmp = t_2;
                                	elseif (t_1 <= 0.6)
                                		tmp = Float64(Float64(t / z) * Float64(x - y));
                                	elseif (t_1 <= 20.0)
                                		tmp = fma(t, Float64(Float64(z - x) / y), t);
                                	else
                                		tmp = t_2;
                                	end
                                	return tmp
                                end
                                
                                code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-29], t$95$2, If[LessEqual[t$95$1, 0.6], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 20.0], N[(t * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
                                
                                \begin{array}{l}
                                
                                \\
                                \begin{array}{l}
                                t_1 := \frac{y - x}{y - z}\\
                                t_2 := \frac{x}{z - y} \cdot t\\
                                \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-29}:\\
                                \;\;\;\;t\_2\\
                                
                                \mathbf{elif}\;t\_1 \leq 0.6:\\
                                \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
                                
                                \mathbf{elif}\;t\_1 \leq 20:\\
                                \;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\
                                
                                \mathbf{else}:\\
                                \;\;\;\;t\_2\\
                                
                                
                                \end{array}
                                \end{array}
                                
                                Derivation
                                1. Split input into 3 regimes
                                2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999943e-30 or 20 < (/.f64 (-.f64 x y) (-.f64 z y))

                                  1. Initial program 96.8%

                                    \[\frac{x - y}{z - y} \cdot t \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in x around inf

                                    \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
                                  4. Step-by-step derivation
                                    1. lower-/.f64N/A

                                      \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
                                    2. lower--.f6493.8

                                      \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
                                  5. Applied rewrites93.8%

                                    \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]

                                  if -9.99999999999999943e-30 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978

                                  1. Initial program 95.7%

                                    \[\frac{x - y}{z - y} \cdot t \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in z around inf

                                    \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                                  4. Step-by-step derivation
                                    1. lower-/.f64N/A

                                      \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                                    2. *-commutativeN/A

                                      \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                                    3. lower-*.f64N/A

                                      \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                                    4. lower--.f6493.1

                                      \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
                                  5. Applied rewrites93.1%

                                    \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]
                                  6. Step-by-step derivation
                                    1. Applied rewrites98.9%

                                      \[\leadsto \frac{t}{z} \cdot \color{blue}{\left(x - y\right)} \]

                                    if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20

                                    1. Initial program 99.9%

                                      \[\frac{x - y}{z - y} \cdot t \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in y around inf

                                      \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
                                    4. Step-by-step derivation
                                      1. associate--l+N/A

                                        \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
                                      2. distribute-lft-out--N/A

                                        \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
                                      3. div-subN/A

                                        \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
                                      4. +-commutativeN/A

                                        \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
                                      5. mul-1-negN/A

                                        \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
                                      6. distribute-lft-out--N/A

                                        \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
                                      7. associate-/l*N/A

                                        \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
                                      8. distribute-rgt-neg-inN/A

                                        \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
                                      9. mul-1-negN/A

                                        \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
                                      10. lower-fma.f64N/A

                                        \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
                                    5. Applied rewrites98.7%

                                      \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
                                  7. Recombined 3 regimes into one program.
                                  8. Final simplification96.9%

                                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -1 \cdot 10^{-29}:\\ \;\;\;\;\frac{x}{z - y} \cdot t\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 0.6:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 20:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z - y} \cdot t\\ \end{array} \]
                                  9. Add Preprocessing

                                  Alternative 9: 93.1% accurate, 0.3× speedup?

                                  \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{y - x}{y - z}\\ t_2 := \frac{x}{z - y} \cdot t\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-29}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 0.6:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\frac{y}{y - z} \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                                  (FPCore (x y z t)
                                   :precision binary64
                                   (let* ((t_1 (/ (- y x) (- y z))) (t_2 (* (/ x (- z y)) t)))
                                     (if (<= t_1 -1e-29)
                                       t_2
                                       (if (<= t_1 0.6)
                                         (* (/ t z) (- x y))
                                         (if (<= t_1 2.0) (* (/ y (- y z)) t) t_2)))))
                                  double code(double x, double y, double z, double t) {
                                  	double t_1 = (y - x) / (y - z);
                                  	double t_2 = (x / (z - y)) * t;
                                  	double tmp;
                                  	if (t_1 <= -1e-29) {
                                  		tmp = t_2;
                                  	} else if (t_1 <= 0.6) {
                                  		tmp = (t / z) * (x - y);
                                  	} else if (t_1 <= 2.0) {
                                  		tmp = (y / (y - z)) * t;
                                  	} else {
                                  		tmp = t_2;
                                  	}
                                  	return tmp;
                                  }
                                  
                                  real(8) function code(x, y, z, t)
                                      real(8), intent (in) :: x
                                      real(8), intent (in) :: y
                                      real(8), intent (in) :: z
                                      real(8), intent (in) :: t
                                      real(8) :: t_1
                                      real(8) :: t_2
                                      real(8) :: tmp
                                      t_1 = (y - x) / (y - z)
                                      t_2 = (x / (z - y)) * t
                                      if (t_1 <= (-1d-29)) then
                                          tmp = t_2
                                      else if (t_1 <= 0.6d0) then
                                          tmp = (t / z) * (x - y)
                                      else if (t_1 <= 2.0d0) then
                                          tmp = (y / (y - z)) * t
                                      else
                                          tmp = t_2
                                      end if
                                      code = tmp
                                  end function
                                  
                                  public static double code(double x, double y, double z, double t) {
                                  	double t_1 = (y - x) / (y - z);
                                  	double t_2 = (x / (z - y)) * t;
                                  	double tmp;
                                  	if (t_1 <= -1e-29) {
                                  		tmp = t_2;
                                  	} else if (t_1 <= 0.6) {
                                  		tmp = (t / z) * (x - y);
                                  	} else if (t_1 <= 2.0) {
                                  		tmp = (y / (y - z)) * t;
                                  	} else {
                                  		tmp = t_2;
                                  	}
                                  	return tmp;
                                  }
                                  
                                  def code(x, y, z, t):
                                  	t_1 = (y - x) / (y - z)
                                  	t_2 = (x / (z - y)) * t
                                  	tmp = 0
                                  	if t_1 <= -1e-29:
                                  		tmp = t_2
                                  	elif t_1 <= 0.6:
                                  		tmp = (t / z) * (x - y)
                                  	elif t_1 <= 2.0:
                                  		tmp = (y / (y - z)) * t
                                  	else:
                                  		tmp = t_2
                                  	return tmp
                                  
                                  function code(x, y, z, t)
                                  	t_1 = Float64(Float64(y - x) / Float64(y - z))
                                  	t_2 = Float64(Float64(x / Float64(z - y)) * t)
                                  	tmp = 0.0
                                  	if (t_1 <= -1e-29)
                                  		tmp = t_2;
                                  	elseif (t_1 <= 0.6)
                                  		tmp = Float64(Float64(t / z) * Float64(x - y));
                                  	elseif (t_1 <= 2.0)
                                  		tmp = Float64(Float64(y / Float64(y - z)) * t);
                                  	else
                                  		tmp = t_2;
                                  	end
                                  	return tmp
                                  end
                                  
                                  function tmp_2 = code(x, y, z, t)
                                  	t_1 = (y - x) / (y - z);
                                  	t_2 = (x / (z - y)) * t;
                                  	tmp = 0.0;
                                  	if (t_1 <= -1e-29)
                                  		tmp = t_2;
                                  	elseif (t_1 <= 0.6)
                                  		tmp = (t / z) * (x - y);
                                  	elseif (t_1 <= 2.0)
                                  		tmp = (y / (y - z)) * t;
                                  	else
                                  		tmp = t_2;
                                  	end
                                  	tmp_2 = tmp;
                                  end
                                  
                                  code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-29], t$95$2, If[LessEqual[t$95$1, 0.6], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]
                                  
                                  \begin{array}{l}
                                  
                                  \\
                                  \begin{array}{l}
                                  t_1 := \frac{y - x}{y - z}\\
                                  t_2 := \frac{x}{z - y} \cdot t\\
                                  \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-29}:\\
                                  \;\;\;\;t\_2\\
                                  
                                  \mathbf{elif}\;t\_1 \leq 0.6:\\
                                  \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
                                  
                                  \mathbf{elif}\;t\_1 \leq 2:\\
                                  \;\;\;\;\frac{y}{y - z} \cdot t\\
                                  
                                  \mathbf{else}:\\
                                  \;\;\;\;t\_2\\
                                  
                                  
                                  \end{array}
                                  \end{array}
                                  
                                  Derivation
                                  1. Split input into 3 regimes
                                  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999943e-30 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                                    1. Initial program 96.9%

                                      \[\frac{x - y}{z - y} \cdot t \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in x around inf

                                      \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
                                    4. Step-by-step derivation
                                      1. lower-/.f64N/A

                                        \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
                                      2. lower--.f6493.1

                                        \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
                                    5. Applied rewrites93.1%

                                      \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]

                                    if -9.99999999999999943e-30 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978

                                    1. Initial program 95.7%

                                      \[\frac{x - y}{z - y} \cdot t \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in z around inf

                                      \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                                    4. Step-by-step derivation
                                      1. lower-/.f64N/A

                                        \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                                      2. *-commutativeN/A

                                        \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                                      3. lower-*.f64N/A

                                        \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                                      4. lower--.f6493.1

                                        \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
                                    5. Applied rewrites93.1%

                                      \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]
                                    6. Step-by-step derivation
                                      1. Applied rewrites98.9%

                                        \[\leadsto \frac{t}{z} \cdot \color{blue}{\left(x - y\right)} \]

                                      if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                                      1. Initial program 99.9%

                                        \[\frac{x - y}{z - y} \cdot t \]
                                      2. Add Preprocessing
                                      3. Step-by-step derivation
                                        1. lift-*.f64N/A

                                          \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
                                        2. lift-/.f64N/A

                                          \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
                                        3. associate-*l/N/A

                                          \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
                                        4. clear-numN/A

                                          \[\leadsto \color{blue}{\frac{1}{\frac{z - y}{\left(x - y\right) \cdot t}}} \]
                                        5. associate-/r/N/A

                                          \[\leadsto \color{blue}{\frac{1}{z - y} \cdot \left(\left(x - y\right) \cdot t\right)} \]
                                        6. lift--.f64N/A

                                          \[\leadsto \frac{1}{\color{blue}{z - y}} \cdot \left(\left(x - y\right) \cdot t\right) \]
                                        7. flip3--N/A

                                          \[\leadsto \frac{1}{\color{blue}{\frac{{z}^{3} - {y}^{3}}{z \cdot z + \left(y \cdot y + z \cdot y\right)}}} \cdot \left(\left(x - y\right) \cdot t\right) \]
                                        8. clear-numN/A

                                          \[\leadsto \color{blue}{\frac{z \cdot z + \left(y \cdot y + z \cdot y\right)}{{z}^{3} - {y}^{3}}} \cdot \left(\left(x - y\right) \cdot t\right) \]
                                        9. lower-*.f64N/A

                                          \[\leadsto \color{blue}{\frac{z \cdot z + \left(y \cdot y + z \cdot y\right)}{{z}^{3} - {y}^{3}} \cdot \left(\left(x - y\right) \cdot t\right)} \]
                                      4. Applied rewrites69.8%

                                        \[\leadsto \color{blue}{\frac{-1}{y - z} \cdot \left(t \cdot \left(x - y\right)\right)} \]
                                      5. Taylor expanded in x around 0

                                        \[\leadsto \color{blue}{\frac{t \cdot y}{y - z}} \]
                                      6. Step-by-step derivation
                                        1. associate-/l*N/A

                                          \[\leadsto \color{blue}{t \cdot \frac{y}{y - z}} \]
                                        2. lower-*.f64N/A

                                          \[\leadsto \color{blue}{t \cdot \frac{y}{y - z}} \]
                                        3. lower-/.f64N/A

                                          \[\leadsto t \cdot \color{blue}{\frac{y}{y - z}} \]
                                        4. lower--.f6498.1

                                          \[\leadsto t \cdot \frac{y}{\color{blue}{y - z}} \]
                                      7. Applied rewrites98.1%

                                        \[\leadsto \color{blue}{t \cdot \frac{y}{y - z}} \]
                                    7. Recombined 3 regimes into one program.
                                    8. Final simplification96.4%

                                      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -1 \cdot 10^{-29}:\\ \;\;\;\;\frac{x}{z - y} \cdot t\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 0.6:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;\frac{y}{y - z} \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z - y} \cdot t\\ \end{array} \]
                                    9. Add Preprocessing

                                    Alternative 10: 91.6% accurate, 0.3× speedup?

                                    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{y - x}{y - z}\\ t_2 := \frac{t}{z - y} \cdot x\\ \mathbf{if}\;t\_1 \leq -2:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 0.6:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;t\_1 \leq 20:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{-x}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                                    (FPCore (x y z t)
                                     :precision binary64
                                     (let* ((t_1 (/ (- y x) (- y z))) (t_2 (* (/ t (- z y)) x)))
                                       (if (<= t_1 -2.0)
                                         t_2
                                         (if (<= t_1 0.6)
                                           (* (/ t z) (- x y))
                                           (if (<= t_1 20.0) (fma t (/ (- x) y) t) t_2)))))
                                    double code(double x, double y, double z, double t) {
                                    	double t_1 = (y - x) / (y - z);
                                    	double t_2 = (t / (z - y)) * x;
                                    	double tmp;
                                    	if (t_1 <= -2.0) {
                                    		tmp = t_2;
                                    	} else if (t_1 <= 0.6) {
                                    		tmp = (t / z) * (x - y);
                                    	} else if (t_1 <= 20.0) {
                                    		tmp = fma(t, (-x / y), t);
                                    	} else {
                                    		tmp = t_2;
                                    	}
                                    	return tmp;
                                    }
                                    
                                    function code(x, y, z, t)
                                    	t_1 = Float64(Float64(y - x) / Float64(y - z))
                                    	t_2 = Float64(Float64(t / Float64(z - y)) * x)
                                    	tmp = 0.0
                                    	if (t_1 <= -2.0)
                                    		tmp = t_2;
                                    	elseif (t_1 <= 0.6)
                                    		tmp = Float64(Float64(t / z) * Float64(x - y));
                                    	elseif (t_1 <= 20.0)
                                    		tmp = fma(t, Float64(Float64(-x) / y), t);
                                    	else
                                    		tmp = t_2;
                                    	end
                                    	return tmp
                                    end
                                    
                                    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -2.0], t$95$2, If[LessEqual[t$95$1, 0.6], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 20.0], N[(t * N[((-x) / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
                                    
                                    \begin{array}{l}
                                    
                                    \\
                                    \begin{array}{l}
                                    t_1 := \frac{y - x}{y - z}\\
                                    t_2 := \frac{t}{z - y} \cdot x\\
                                    \mathbf{if}\;t\_1 \leq -2:\\
                                    \;\;\;\;t\_2\\
                                    
                                    \mathbf{elif}\;t\_1 \leq 0.6:\\
                                    \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
                                    
                                    \mathbf{elif}\;t\_1 \leq 20:\\
                                    \;\;\;\;\mathsf{fma}\left(t, \frac{-x}{y}, t\right)\\
                                    
                                    \mathbf{else}:\\
                                    \;\;\;\;t\_2\\
                                    
                                    
                                    \end{array}
                                    \end{array}
                                    
                                    Derivation
                                    1. Split input into 3 regimes
                                    2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2 or 20 < (/.f64 (-.f64 x y) (-.f64 z y))

                                      1. Initial program 96.6%

                                        \[\frac{x - y}{z - y} \cdot t \]
                                      2. Add Preprocessing
                                      3. Step-by-step derivation
                                        1. lift-/.f64N/A

                                          \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
                                        2. lift--.f64N/A

                                          \[\leadsto \frac{\color{blue}{x - y}}{z - y} \cdot t \]
                                        3. div-subN/A

                                          \[\leadsto \color{blue}{\left(\frac{x}{z - y} - \frac{y}{z - y}\right)} \cdot t \]
                                        4. lower--.f64N/A

                                          \[\leadsto \color{blue}{\left(\frac{x}{z - y} - \frac{y}{z - y}\right)} \cdot t \]
                                        5. lower-/.f64N/A

                                          \[\leadsto \left(\color{blue}{\frac{x}{z - y}} - \frac{y}{z - y}\right) \cdot t \]
                                        6. lower-/.f6496.6

                                          \[\leadsto \left(\frac{x}{z - y} - \color{blue}{\frac{y}{z - y}}\right) \cdot t \]
                                      4. Applied rewrites96.6%

                                        \[\leadsto \color{blue}{\left(\frac{x}{z - y} - \frac{y}{z - y}\right)} \cdot t \]
                                      5. Step-by-step derivation
                                        1. lift-*.f64N/A

                                          \[\leadsto \color{blue}{\left(\frac{x}{z - y} - \frac{y}{z - y}\right) \cdot t} \]
                                        2. *-commutativeN/A

                                          \[\leadsto \color{blue}{t \cdot \left(\frac{x}{z - y} - \frac{y}{z - y}\right)} \]
                                        3. lift--.f64N/A

                                          \[\leadsto t \cdot \color{blue}{\left(\frac{x}{z - y} - \frac{y}{z - y}\right)} \]
                                        4. lift-/.f64N/A

                                          \[\leadsto t \cdot \left(\color{blue}{\frac{x}{z - y}} - \frac{y}{z - y}\right) \]
                                        5. lift-/.f64N/A

                                          \[\leadsto t \cdot \left(\frac{x}{z - y} - \color{blue}{\frac{y}{z - y}}\right) \]
                                        6. sub-divN/A

                                          \[\leadsto t \cdot \color{blue}{\frac{x - y}{z - y}} \]
                                        7. lift--.f64N/A

                                          \[\leadsto t \cdot \frac{\color{blue}{x - y}}{z - y} \]
                                        8. clear-numN/A

                                          \[\leadsto t \cdot \color{blue}{\frac{1}{\frac{z - y}{x - y}}} \]
                                        9. un-div-invN/A

                                          \[\leadsto \color{blue}{\frac{t}{\frac{z - y}{x - y}}} \]
                                        10. lower-/.f64N/A

                                          \[\leadsto \color{blue}{\frac{t}{\frac{z - y}{x - y}}} \]
                                        11. lower-/.f6496.4

                                          \[\leadsto \frac{t}{\color{blue}{\frac{z - y}{x - y}}} \]
                                      6. Applied rewrites96.4%

                                        \[\leadsto \color{blue}{\frac{t}{\frac{z - y}{x - y}}} \]
                                      7. Taylor expanded in x around inf

                                        \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                                      8. Step-by-step derivation
                                        1. associate-*l/N/A

                                          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                        2. lower-*.f64N/A

                                          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                        3. lower-/.f64N/A

                                          \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                                        4. lower--.f6486.3

                                          \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                                      9. Applied rewrites86.3%

                                        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

                                      if -2 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978

                                      1. Initial program 96.1%

                                        \[\frac{x - y}{z - y} \cdot t \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in z around inf

                                        \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                                      4. Step-by-step derivation
                                        1. lower-/.f64N/A

                                          \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                                        2. *-commutativeN/A

                                          \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                                        3. lower-*.f64N/A

                                          \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                                        4. lower--.f6491.2

                                          \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
                                      5. Applied rewrites91.2%

                                        \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]
                                      6. Step-by-step derivation
                                        1. Applied rewrites96.6%

                                          \[\leadsto \frac{t}{z} \cdot \color{blue}{\left(x - y\right)} \]

                                        if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20

                                        1. Initial program 99.9%

                                          \[\frac{x - y}{z - y} \cdot t \]
                                        2. Add Preprocessing
                                        3. Taylor expanded in y around inf

                                          \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
                                        4. Step-by-step derivation
                                          1. associate--l+N/A

                                            \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
                                          2. distribute-lft-out--N/A

                                            \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
                                          3. div-subN/A

                                            \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
                                          4. +-commutativeN/A

                                            \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
                                          5. mul-1-negN/A

                                            \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
                                          6. distribute-lft-out--N/A

                                            \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
                                          7. associate-/l*N/A

                                            \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
                                          8. distribute-rgt-neg-inN/A

                                            \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
                                          9. mul-1-negN/A

                                            \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
                                          10. lower-fma.f64N/A

                                            \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
                                        5. Applied rewrites98.7%

                                          \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
                                        6. Taylor expanded in z around 0

                                          \[\leadsto \mathsf{fma}\left(t, \frac{-1 \cdot x}{y}, t\right) \]
                                        7. Step-by-step derivation
                                          1. Applied rewrites97.2%

                                            \[\leadsto \mathsf{fma}\left(t, \frac{-x}{y}, t\right) \]
                                        8. Recombined 3 regimes into one program.
                                        9. Final simplification93.1%

                                          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -2:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 0.6:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 20:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{-x}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \end{array} \]
                                        10. Add Preprocessing

                                        Alternative 11: 70.6% accurate, 0.4× speedup?

                                        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{y - x}{y - z}\\ t_2 := \frac{x}{z} \cdot t\\ \mathbf{if}\;t\_1 \leq 0.6:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 20:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                                        (FPCore (x y z t)
                                         :precision binary64
                                         (let* ((t_1 (/ (- y x) (- y z))) (t_2 (* (/ x z) t)))
                                           (if (<= t_1 0.6) t_2 (if (<= t_1 20.0) (fma t (/ z y) t) t_2))))
                                        double code(double x, double y, double z, double t) {
                                        	double t_1 = (y - x) / (y - z);
                                        	double t_2 = (x / z) * t;
                                        	double tmp;
                                        	if (t_1 <= 0.6) {
                                        		tmp = t_2;
                                        	} else if (t_1 <= 20.0) {
                                        		tmp = fma(t, (z / y), t);
                                        	} else {
                                        		tmp = t_2;
                                        	}
                                        	return tmp;
                                        }
                                        
                                        function code(x, y, z, t)
                                        	t_1 = Float64(Float64(y - x) / Float64(y - z))
                                        	t_2 = Float64(Float64(x / z) * t)
                                        	tmp = 0.0
                                        	if (t_1 <= 0.6)
                                        		tmp = t_2;
                                        	elseif (t_1 <= 20.0)
                                        		tmp = fma(t, Float64(z / y), t);
                                        	else
                                        		tmp = t_2;
                                        	end
                                        	return tmp
                                        end
                                        
                                        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, 0.6], t$95$2, If[LessEqual[t$95$1, 20.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]
                                        
                                        \begin{array}{l}
                                        
                                        \\
                                        \begin{array}{l}
                                        t_1 := \frac{y - x}{y - z}\\
                                        t_2 := \frac{x}{z} \cdot t\\
                                        \mathbf{if}\;t\_1 \leq 0.6:\\
                                        \;\;\;\;t\_2\\
                                        
                                        \mathbf{elif}\;t\_1 \leq 20:\\
                                        \;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
                                        
                                        \mathbf{else}:\\
                                        \;\;\;\;t\_2\\
                                        
                                        
                                        \end{array}
                                        \end{array}
                                        
                                        Derivation
                                        1. Split input into 2 regimes
                                        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978 or 20 < (/.f64 (-.f64 x y) (-.f64 z y))

                                          1. Initial program 96.3%

                                            \[\frac{x - y}{z - y} \cdot t \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in y around 0

                                            \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                                          4. Step-by-step derivation
                                            1. lower-/.f6461.1

                                              \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                                          5. Applied rewrites61.1%

                                            \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                                          if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20

                                          1. Initial program 99.9%

                                            \[\frac{x - y}{z - y} \cdot t \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in y around inf

                                            \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
                                          4. Step-by-step derivation
                                            1. associate--l+N/A

                                              \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
                                            2. distribute-lft-out--N/A

                                              \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
                                            3. div-subN/A

                                              \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
                                            4. +-commutativeN/A

                                              \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
                                            5. mul-1-negN/A

                                              \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
                                            6. distribute-lft-out--N/A

                                              \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
                                            7. associate-/l*N/A

                                              \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
                                            8. distribute-rgt-neg-inN/A

                                              \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
                                            9. mul-1-negN/A

                                              \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
                                            10. lower-fma.f64N/A

                                              \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
                                          5. Applied rewrites98.7%

                                            \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
                                          6. Taylor expanded in z around inf

                                            \[\leadsto \mathsf{fma}\left(t, \frac{z}{\color{blue}{y}}, t\right) \]
                                          7. Step-by-step derivation
                                            1. Applied rewrites95.9%

                                              \[\leadsto \mathsf{fma}\left(t, \frac{z}{\color{blue}{y}}, t\right) \]
                                          8. Recombined 2 regimes into one program.
                                          9. Final simplification72.8%

                                            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq 0.6:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 20:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \end{array} \]
                                          10. Add Preprocessing

                                          Alternative 12: 70.4% accurate, 0.4× speedup?

                                          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{y - x}{y - z}\\ t_2 := \frac{x}{z} \cdot t\\ \mathbf{if}\;t\_1 \leq 0.6:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 20:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                                          (FPCore (x y z t)
                                           :precision binary64
                                           (let* ((t_1 (/ (- y x) (- y z))) (t_2 (* (/ x z) t)))
                                             (if (<= t_1 0.6) t_2 (if (<= t_1 20.0) (* 1.0 t) t_2))))
                                          double code(double x, double y, double z, double t) {
                                          	double t_1 = (y - x) / (y - z);
                                          	double t_2 = (x / z) * t;
                                          	double tmp;
                                          	if (t_1 <= 0.6) {
                                          		tmp = t_2;
                                          	} else if (t_1 <= 20.0) {
                                          		tmp = 1.0 * t;
                                          	} else {
                                          		tmp = t_2;
                                          	}
                                          	return tmp;
                                          }
                                          
                                          real(8) function code(x, y, z, t)
                                              real(8), intent (in) :: x
                                              real(8), intent (in) :: y
                                              real(8), intent (in) :: z
                                              real(8), intent (in) :: t
                                              real(8) :: t_1
                                              real(8) :: t_2
                                              real(8) :: tmp
                                              t_1 = (y - x) / (y - z)
                                              t_2 = (x / z) * t
                                              if (t_1 <= 0.6d0) then
                                                  tmp = t_2
                                              else if (t_1 <= 20.0d0) then
                                                  tmp = 1.0d0 * t
                                              else
                                                  tmp = t_2
                                              end if
                                              code = tmp
                                          end function
                                          
                                          public static double code(double x, double y, double z, double t) {
                                          	double t_1 = (y - x) / (y - z);
                                          	double t_2 = (x / z) * t;
                                          	double tmp;
                                          	if (t_1 <= 0.6) {
                                          		tmp = t_2;
                                          	} else if (t_1 <= 20.0) {
                                          		tmp = 1.0 * t;
                                          	} else {
                                          		tmp = t_2;
                                          	}
                                          	return tmp;
                                          }
                                          
                                          def code(x, y, z, t):
                                          	t_1 = (y - x) / (y - z)
                                          	t_2 = (x / z) * t
                                          	tmp = 0
                                          	if t_1 <= 0.6:
                                          		tmp = t_2
                                          	elif t_1 <= 20.0:
                                          		tmp = 1.0 * t
                                          	else:
                                          		tmp = t_2
                                          	return tmp
                                          
                                          function code(x, y, z, t)
                                          	t_1 = Float64(Float64(y - x) / Float64(y - z))
                                          	t_2 = Float64(Float64(x / z) * t)
                                          	tmp = 0.0
                                          	if (t_1 <= 0.6)
                                          		tmp = t_2;
                                          	elseif (t_1 <= 20.0)
                                          		tmp = Float64(1.0 * t);
                                          	else
                                          		tmp = t_2;
                                          	end
                                          	return tmp
                                          end
                                          
                                          function tmp_2 = code(x, y, z, t)
                                          	t_1 = (y - x) / (y - z);
                                          	t_2 = (x / z) * t;
                                          	tmp = 0.0;
                                          	if (t_1 <= 0.6)
                                          		tmp = t_2;
                                          	elseif (t_1 <= 20.0)
                                          		tmp = 1.0 * t;
                                          	else
                                          		tmp = t_2;
                                          	end
                                          	tmp_2 = tmp;
                                          end
                                          
                                          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, 0.6], t$95$2, If[LessEqual[t$95$1, 20.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]
                                          
                                          \begin{array}{l}
                                          
                                          \\
                                          \begin{array}{l}
                                          t_1 := \frac{y - x}{y - z}\\
                                          t_2 := \frac{x}{z} \cdot t\\
                                          \mathbf{if}\;t\_1 \leq 0.6:\\
                                          \;\;\;\;t\_2\\
                                          
                                          \mathbf{elif}\;t\_1 \leq 20:\\
                                          \;\;\;\;1 \cdot t\\
                                          
                                          \mathbf{else}:\\
                                          \;\;\;\;t\_2\\
                                          
                                          
                                          \end{array}
                                          \end{array}
                                          
                                          Derivation
                                          1. Split input into 2 regimes
                                          2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978 or 20 < (/.f64 (-.f64 x y) (-.f64 z y))

                                            1. Initial program 96.3%

                                              \[\frac{x - y}{z - y} \cdot t \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in y around 0

                                              \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                                            4. Step-by-step derivation
                                              1. lower-/.f6461.1

                                                \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                                            5. Applied rewrites61.1%

                                              \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                                            if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20

                                            1. Initial program 99.9%

                                              \[\frac{x - y}{z - y} \cdot t \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in y around inf

                                              \[\leadsto \color{blue}{1} \cdot t \]
                                            4. Step-by-step derivation
                                              1. Applied rewrites94.4%

                                                \[\leadsto \color{blue}{1} \cdot t \]
                                            5. Recombined 2 regimes into one program.
                                            6. Final simplification72.3%

                                              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq 0.6:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 20:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \end{array} \]
                                            7. Add Preprocessing

                                            Alternative 13: 68.5% accurate, 0.4× speedup?

                                            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{y - x}{y - z}\\ t_2 := \frac{t \cdot x}{z}\\ \mathbf{if}\;t\_1 \leq 0.6:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 20:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                                            (FPCore (x y z t)
                                             :precision binary64
                                             (let* ((t_1 (/ (- y x) (- y z))) (t_2 (/ (* t x) z)))
                                               (if (<= t_1 0.6) t_2 (if (<= t_1 20.0) (* 1.0 t) t_2))))
                                            double code(double x, double y, double z, double t) {
                                            	double t_1 = (y - x) / (y - z);
                                            	double t_2 = (t * x) / z;
                                            	double tmp;
                                            	if (t_1 <= 0.6) {
                                            		tmp = t_2;
                                            	} else if (t_1 <= 20.0) {
                                            		tmp = 1.0 * t;
                                            	} else {
                                            		tmp = t_2;
                                            	}
                                            	return tmp;
                                            }
                                            
                                            real(8) function code(x, y, z, t)
                                                real(8), intent (in) :: x
                                                real(8), intent (in) :: y
                                                real(8), intent (in) :: z
                                                real(8), intent (in) :: t
                                                real(8) :: t_1
                                                real(8) :: t_2
                                                real(8) :: tmp
                                                t_1 = (y - x) / (y - z)
                                                t_2 = (t * x) / z
                                                if (t_1 <= 0.6d0) then
                                                    tmp = t_2
                                                else if (t_1 <= 20.0d0) then
                                                    tmp = 1.0d0 * t
                                                else
                                                    tmp = t_2
                                                end if
                                                code = tmp
                                            end function
                                            
                                            public static double code(double x, double y, double z, double t) {
                                            	double t_1 = (y - x) / (y - z);
                                            	double t_2 = (t * x) / z;
                                            	double tmp;
                                            	if (t_1 <= 0.6) {
                                            		tmp = t_2;
                                            	} else if (t_1 <= 20.0) {
                                            		tmp = 1.0 * t;
                                            	} else {
                                            		tmp = t_2;
                                            	}
                                            	return tmp;
                                            }
                                            
                                            def code(x, y, z, t):
                                            	t_1 = (y - x) / (y - z)
                                            	t_2 = (t * x) / z
                                            	tmp = 0
                                            	if t_1 <= 0.6:
                                            		tmp = t_2
                                            	elif t_1 <= 20.0:
                                            		tmp = 1.0 * t
                                            	else:
                                            		tmp = t_2
                                            	return tmp
                                            
                                            function code(x, y, z, t)
                                            	t_1 = Float64(Float64(y - x) / Float64(y - z))
                                            	t_2 = Float64(Float64(t * x) / z)
                                            	tmp = 0.0
                                            	if (t_1 <= 0.6)
                                            		tmp = t_2;
                                            	elseif (t_1 <= 20.0)
                                            		tmp = Float64(1.0 * t);
                                            	else
                                            		tmp = t_2;
                                            	end
                                            	return tmp
                                            end
                                            
                                            function tmp_2 = code(x, y, z, t)
                                            	t_1 = (y - x) / (y - z);
                                            	t_2 = (t * x) / z;
                                            	tmp = 0.0;
                                            	if (t_1 <= 0.6)
                                            		tmp = t_2;
                                            	elseif (t_1 <= 20.0)
                                            		tmp = 1.0 * t;
                                            	else
                                            		tmp = t_2;
                                            	end
                                            	tmp_2 = tmp;
                                            end
                                            
                                            code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, 0.6], t$95$2, If[LessEqual[t$95$1, 20.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]
                                            
                                            \begin{array}{l}
                                            
                                            \\
                                            \begin{array}{l}
                                            t_1 := \frac{y - x}{y - z}\\
                                            t_2 := \frac{t \cdot x}{z}\\
                                            \mathbf{if}\;t\_1 \leq 0.6:\\
                                            \;\;\;\;t\_2\\
                                            
                                            \mathbf{elif}\;t\_1 \leq 20:\\
                                            \;\;\;\;1 \cdot t\\
                                            
                                            \mathbf{else}:\\
                                            \;\;\;\;t\_2\\
                                            
                                            
                                            \end{array}
                                            \end{array}
                                            
                                            Derivation
                                            1. Split input into 2 regimes
                                            2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978 or 20 < (/.f64 (-.f64 x y) (-.f64 z y))

                                              1. Initial program 96.3%

                                                \[\frac{x - y}{z - y} \cdot t \]
                                              2. Add Preprocessing
                                              3. Taylor expanded in y around 0

                                                \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                              4. Step-by-step derivation
                                                1. lower-/.f64N/A

                                                  \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                                2. *-commutativeN/A

                                                  \[\leadsto \frac{\color{blue}{x \cdot t}}{z} \]
                                                3. lower-*.f6457.5

                                                  \[\leadsto \frac{\color{blue}{x \cdot t}}{z} \]
                                              5. Applied rewrites57.5%

                                                \[\leadsto \color{blue}{\frac{x \cdot t}{z}} \]

                                              if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 20

                                              1. Initial program 99.9%

                                                \[\frac{x - y}{z - y} \cdot t \]
                                              2. Add Preprocessing
                                              3. Taylor expanded in y around inf

                                                \[\leadsto \color{blue}{1} \cdot t \]
                                              4. Step-by-step derivation
                                                1. Applied rewrites94.4%

                                                  \[\leadsto \color{blue}{1} \cdot t \]
                                              5. Recombined 2 regimes into one program.
                                              6. Final simplification69.9%

                                                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq 0.6:\\ \;\;\;\;\frac{t \cdot x}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 20:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z}\\ \end{array} \]
                                              7. Add Preprocessing

                                              Alternative 14: 97.0% accurate, 1.0× speedup?

                                              \[\begin{array}{l} \\ \frac{y - x}{y - z} \cdot t \end{array} \]
                                              (FPCore (x y z t) :precision binary64 (* (/ (- y x) (- y z)) t))
                                              double code(double x, double y, double z, double t) {
                                              	return ((y - x) / (y - z)) * t;
                                              }
                                              
                                              real(8) function code(x, y, z, t)
                                                  real(8), intent (in) :: x
                                                  real(8), intent (in) :: y
                                                  real(8), intent (in) :: z
                                                  real(8), intent (in) :: t
                                                  code = ((y - x) / (y - z)) * t
                                              end function
                                              
                                              public static double code(double x, double y, double z, double t) {
                                              	return ((y - x) / (y - z)) * t;
                                              }
                                              
                                              def code(x, y, z, t):
                                              	return ((y - x) / (y - z)) * t
                                              
                                              function code(x, y, z, t)
                                              	return Float64(Float64(Float64(y - x) / Float64(y - z)) * t)
                                              end
                                              
                                              function tmp = code(x, y, z, t)
                                              	tmp = ((y - x) / (y - z)) * t;
                                              end
                                              
                                              code[x_, y_, z_, t_] := N[(N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
                                              
                                              \begin{array}{l}
                                              
                                              \\
                                              \frac{y - x}{y - z} \cdot t
                                              \end{array}
                                              
                                              Derivation
                                              1. Initial program 97.6%

                                                \[\frac{x - y}{z - y} \cdot t \]
                                              2. Add Preprocessing
                                              3. Final simplification97.6%

                                                \[\leadsto \frac{y - x}{y - z} \cdot t \]
                                              4. Add Preprocessing

                                              Alternative 15: 34.5% accurate, 3.8× speedup?

                                              \[\begin{array}{l} \\ 1 \cdot t \end{array} \]
                                              (FPCore (x y z t) :precision binary64 (* 1.0 t))
                                              double code(double x, double y, double z, double t) {
                                              	return 1.0 * t;
                                              }
                                              
                                              real(8) function code(x, y, z, t)
                                                  real(8), intent (in) :: x
                                                  real(8), intent (in) :: y
                                                  real(8), intent (in) :: z
                                                  real(8), intent (in) :: t
                                                  code = 1.0d0 * t
                                              end function
                                              
                                              public static double code(double x, double y, double z, double t) {
                                              	return 1.0 * t;
                                              }
                                              
                                              def code(x, y, z, t):
                                              	return 1.0 * t
                                              
                                              function code(x, y, z, t)
                                              	return Float64(1.0 * t)
                                              end
                                              
                                              function tmp = code(x, y, z, t)
                                              	tmp = 1.0 * t;
                                              end
                                              
                                              code[x_, y_, z_, t_] := N[(1.0 * t), $MachinePrecision]
                                              
                                              \begin{array}{l}
                                              
                                              \\
                                              1 \cdot t
                                              \end{array}
                                              
                                              Derivation
                                              1. Initial program 97.6%

                                                \[\frac{x - y}{z - y} \cdot t \]
                                              2. Add Preprocessing
                                              3. Taylor expanded in y around inf

                                                \[\leadsto \color{blue}{1} \cdot t \]
                                              4. Step-by-step derivation
                                                1. Applied rewrites34.2%

                                                  \[\leadsto \color{blue}{1} \cdot t \]
                                                2. Add Preprocessing

                                                Developer Target 1: 97.0% accurate, 0.8× speedup?

                                                \[\begin{array}{l} \\ \frac{t}{\frac{z - y}{x - y}} \end{array} \]
                                                (FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
                                                double code(double x, double y, double z, double t) {
                                                	return t / ((z - y) / (x - y));
                                                }
                                                
                                                real(8) function code(x, y, z, t)
                                                    real(8), intent (in) :: x
                                                    real(8), intent (in) :: y
                                                    real(8), intent (in) :: z
                                                    real(8), intent (in) :: t
                                                    code = t / ((z - y) / (x - y))
                                                end function
                                                
                                                public static double code(double x, double y, double z, double t) {
                                                	return t / ((z - y) / (x - y));
                                                }
                                                
                                                def code(x, y, z, t):
                                                	return t / ((z - y) / (x - y))
                                                
                                                function code(x, y, z, t)
                                                	return Float64(t / Float64(Float64(z - y) / Float64(x - y)))
                                                end
                                                
                                                function tmp = code(x, y, z, t)
                                                	tmp = t / ((z - y) / (x - y));
                                                end
                                                
                                                code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                                                
                                                \begin{array}{l}
                                                
                                                \\
                                                \frac{t}{\frac{z - y}{x - y}}
                                                \end{array}
                                                

                                                Reproduce

                                                ?
                                                herbie shell --seed 2024235 
                                                (FPCore (x y z t)
                                                  :name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
                                                  :precision binary64
                                                
                                                  :alt
                                                  (! :herbie-platform default (/ t (/ (- z y) (- x y))))
                                                
                                                  (* (/ (- x y) (- z y)) t))