Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1

Percentage Accurate: 28.2% → 32.4%
Time: 14.3s
Alternatives: 4
Speedup: 24.5×

Specification

?
\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 4 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 28.2% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Alternative 1: 32.4% accurate, 0.5× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ \begin{array}{l} t_1 := \cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right)\\ x\_s \cdot \begin{array}{l} \mathbf{if}\;t\_1 \cdot \left(\cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\_m\right) \leq 10^{+150}:\\ \;\;\;\;\left(\cos \left(\frac{\left(\left(\left(\frac{-1}{\mathsf{fma}\left(-2, y, 1\right)} \cdot \mathsf{fma}\left(2, y, -1\right)\right) \cdot \mathsf{fma}\left(2, y, 1\right)\right) \cdot z\right) \cdot t}{16}\right) \cdot x\_m\right) \cdot t\_1\\ \mathbf{else}:\\ \;\;\;\;1 \cdot \left(1 \cdot x\_m\right)\\ \end{array} \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z t a b)
 :precision binary64
 (let* ((t_1 (cos (/ (* (* b (+ (* a 2.0) 1.0)) t) 16.0))))
   (*
    x_s
    (if (<=
         (* t_1 (* (cos (/ (* t (* z (+ 1.0 (* 2.0 y)))) 16.0)) x_m))
         1e+150)
      (*
       (*
        (cos
         (/
          (*
           (*
            (* (* (/ -1.0 (fma -2.0 y 1.0)) (fma 2.0 y -1.0)) (fma 2.0 y 1.0))
            z)
           t)
          16.0))
        x_m)
       t_1)
      (* 1.0 (* 1.0 x_m))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
	double t_1 = cos((((b * ((a * 2.0) + 1.0)) * t) / 16.0));
	double tmp;
	if ((t_1 * (cos(((t * (z * (1.0 + (2.0 * y)))) / 16.0)) * x_m)) <= 1e+150) {
		tmp = (cos(((((((-1.0 / fma(-2.0, y, 1.0)) * fma(2.0, y, -1.0)) * fma(2.0, y, 1.0)) * z) * t) / 16.0)) * x_m) * t_1;
	} else {
		tmp = 1.0 * (1.0 * x_m);
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z, t, a, b)
	t_1 = cos(Float64(Float64(Float64(b * Float64(Float64(a * 2.0) + 1.0)) * t) / 16.0))
	tmp = 0.0
	if (Float64(t_1 * Float64(cos(Float64(Float64(t * Float64(z * Float64(1.0 + Float64(2.0 * y)))) / 16.0)) * x_m)) <= 1e+150)
		tmp = Float64(Float64(cos(Float64(Float64(Float64(Float64(Float64(Float64(-1.0 / fma(-2.0, y, 1.0)) * fma(2.0, y, -1.0)) * fma(2.0, y, 1.0)) * z) * t) / 16.0)) * x_m) * t_1);
	else
		tmp = Float64(1.0 * Float64(1.0 * x_m));
	end
	return Float64(x_s * tmp)
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Cos[N[(N[(N[(b * N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(t$95$1 * N[(N[Cos[N[(N[(t * N[(z * N[(1.0 + N[(2.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision], 1e+150], N[(N[(N[Cos[N[(N[(N[(N[(N[(N[(-1.0 / N[(-2.0 * y + 1.0), $MachinePrecision]), $MachinePrecision] * N[(2.0 * y + -1.0), $MachinePrecision]), $MachinePrecision] * N[(2.0 * y + 1.0), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * x$95$m), $MachinePrecision] * t$95$1), $MachinePrecision], N[(1.0 * N[(1.0 * x$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
\begin{array}{l}
t_1 := \cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_1 \cdot \left(\cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\_m\right) \leq 10^{+150}:\\
\;\;\;\;\left(\cos \left(\frac{\left(\left(\left(\frac{-1}{\mathsf{fma}\left(-2, y, 1\right)} \cdot \mathsf{fma}\left(2, y, -1\right)\right) \cdot \mathsf{fma}\left(2, y, 1\right)\right) \cdot z\right) \cdot t}{16}\right) \cdot x\_m\right) \cdot t\_1\\

\mathbf{else}:\\
\;\;\;\;1 \cdot \left(1 \cdot x\_m\right)\\


\end{array}
\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 9.99999999999999981e149

    1. Initial program 49.0%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-+.f64N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\color{blue}{\left(y \cdot 2 + 1\right)} \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      2. flip-+N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\color{blue}{\frac{\left(y \cdot 2\right) \cdot \left(y \cdot 2\right) - 1 \cdot 1}{y \cdot 2 - 1}} \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      3. div-invN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\color{blue}{\left(\left(\left(y \cdot 2\right) \cdot \left(y \cdot 2\right) - 1 \cdot 1\right) \cdot \frac{1}{y \cdot 2 - 1}\right)} \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      4. metadata-evalN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\left(\left(y \cdot 2\right) \cdot \left(y \cdot 2\right) - \color{blue}{1}\right) \cdot \frac{1}{y \cdot 2 - 1}\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      5. difference-of-sqr-1N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\color{blue}{\left(\left(y \cdot 2 + 1\right) \cdot \left(y \cdot 2 - 1\right)\right)} \cdot \frac{1}{y \cdot 2 - 1}\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      6. lift-+.f64N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\left(\color{blue}{\left(y \cdot 2 + 1\right)} \cdot \left(y \cdot 2 - 1\right)\right) \cdot \frac{1}{y \cdot 2 - 1}\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      7. associate-*l*N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\color{blue}{\left(\left(y \cdot 2 + 1\right) \cdot \left(\left(y \cdot 2 - 1\right) \cdot \frac{1}{y \cdot 2 - 1}\right)\right)} \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      8. lower-*.f64N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\color{blue}{\left(\left(y \cdot 2 + 1\right) \cdot \left(\left(y \cdot 2 - 1\right) \cdot \frac{1}{y \cdot 2 - 1}\right)\right)} \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      9. lift-+.f64N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\color{blue}{\left(y \cdot 2 + 1\right)} \cdot \left(\left(y \cdot 2 - 1\right) \cdot \frac{1}{y \cdot 2 - 1}\right)\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      10. lift-*.f64N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\left(\color{blue}{y \cdot 2} + 1\right) \cdot \left(\left(y \cdot 2 - 1\right) \cdot \frac{1}{y \cdot 2 - 1}\right)\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      11. *-commutativeN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\left(\color{blue}{2 \cdot y} + 1\right) \cdot \left(\left(y \cdot 2 - 1\right) \cdot \frac{1}{y \cdot 2 - 1}\right)\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      12. lower-fma.f64N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\color{blue}{\mathsf{fma}\left(2, y, 1\right)} \cdot \left(\left(y \cdot 2 - 1\right) \cdot \frac{1}{y \cdot 2 - 1}\right)\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      13. lower-*.f64N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\mathsf{fma}\left(2, y, 1\right) \cdot \color{blue}{\left(\left(y \cdot 2 - 1\right) \cdot \frac{1}{y \cdot 2 - 1}\right)}\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      14. sub-negN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\mathsf{fma}\left(2, y, 1\right) \cdot \left(\color{blue}{\left(y \cdot 2 + \left(\mathsf{neg}\left(1\right)\right)\right)} \cdot \frac{1}{y \cdot 2 - 1}\right)\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      15. lift-*.f64N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\mathsf{fma}\left(2, y, 1\right) \cdot \left(\left(\color{blue}{y \cdot 2} + \left(\mathsf{neg}\left(1\right)\right)\right) \cdot \frac{1}{y \cdot 2 - 1}\right)\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      16. *-commutativeN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\mathsf{fma}\left(2, y, 1\right) \cdot \left(\left(\color{blue}{2 \cdot y} + \left(\mathsf{neg}\left(1\right)\right)\right) \cdot \frac{1}{y \cdot 2 - 1}\right)\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      17. metadata-evalN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\mathsf{fma}\left(2, y, 1\right) \cdot \left(\left(2 \cdot y + \color{blue}{-1}\right) \cdot \frac{1}{y \cdot 2 - 1}\right)\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      18. lower-fma.f64N/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\mathsf{fma}\left(2, y, 1\right) \cdot \left(\color{blue}{\mathsf{fma}\left(2, y, -1\right)} \cdot \frac{1}{y \cdot 2 - 1}\right)\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      19. frac-2negN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\mathsf{fma}\left(2, y, 1\right) \cdot \left(\mathsf{fma}\left(2, y, -1\right) \cdot \color{blue}{\frac{\mathsf{neg}\left(1\right)}{\mathsf{neg}\left(\left(y \cdot 2 - 1\right)\right)}}\right)\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      20. metadata-evalN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\mathsf{fma}\left(2, y, 1\right) \cdot \left(\mathsf{fma}\left(2, y, -1\right) \cdot \frac{\color{blue}{-1}}{\mathsf{neg}\left(\left(y \cdot 2 - 1\right)\right)}\right)\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      21. sub-negN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\mathsf{fma}\left(2, y, 1\right) \cdot \left(\mathsf{fma}\left(2, y, -1\right) \cdot \frac{-1}{\mathsf{neg}\left(\color{blue}{\left(y \cdot 2 + \left(\mathsf{neg}\left(1\right)\right)\right)}\right)}\right)\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      22. metadata-evalN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\mathsf{fma}\left(2, y, 1\right) \cdot \left(\mathsf{fma}\left(2, y, -1\right) \cdot \frac{-1}{\mathsf{neg}\left(\left(y \cdot 2 + \color{blue}{-1}\right)\right)}\right)\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      23. distribute-neg-inN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\mathsf{fma}\left(2, y, 1\right) \cdot \left(\mathsf{fma}\left(2, y, -1\right) \cdot \frac{-1}{\color{blue}{\left(\mathsf{neg}\left(y \cdot 2\right)\right) + \left(\mathsf{neg}\left(-1\right)\right)}}\right)\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      24. metadata-evalN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\mathsf{fma}\left(2, y, 1\right) \cdot \left(\mathsf{fma}\left(2, y, -1\right) \cdot \frac{-1}{\left(\mathsf{neg}\left(y \cdot 2\right)\right) + \color{blue}{1}}\right)\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      25. +-commutativeN/A

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(\mathsf{fma}\left(2, y, 1\right) \cdot \left(\mathsf{fma}\left(2, y, -1\right) \cdot \frac{-1}{\color{blue}{1 + \left(\mathsf{neg}\left(y \cdot 2\right)\right)}}\right)\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    4. Applied rewrites49.2%

      \[\leadsto \left(x \cdot \cos \left(\frac{\left(\color{blue}{\left(\mathsf{fma}\left(2, y, 1\right) \cdot \left(\mathsf{fma}\left(2, y, -1\right) \cdot \frac{-1}{\mathsf{fma}\left(-2, y, 1\right)}\right)\right)} \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]

    if 9.99999999999999981e149 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

    1. Initial program 5.4%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    4. Step-by-step derivation
      1. Applied rewrites8.8%

        \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      2. Taylor expanded in b around 0

        \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
      3. Step-by-step derivation
        1. Applied rewrites13.3%

          \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
      4. Recombined 2 regimes into one program.
      5. Final simplification30.6%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right) \cdot \left(\cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\right) \leq 10^{+150}:\\ \;\;\;\;\left(\cos \left(\frac{\left(\left(\left(\frac{-1}{\mathsf{fma}\left(-2, y, 1\right)} \cdot \mathsf{fma}\left(2, y, -1\right)\right) \cdot \mathsf{fma}\left(2, y, 1\right)\right) \cdot z\right) \cdot t}{16}\right) \cdot x\right) \cdot \cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right)\\ \mathbf{else}:\\ \;\;\;\;1 \cdot \left(1 \cdot x\right)\\ \end{array} \]
      6. Add Preprocessing

      Alternative 2: 32.6% accurate, 0.5× speedup?

      \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ \begin{array}{l} t_1 := \cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right)\\ x\_s \cdot \begin{array}{l} \mathbf{if}\;t\_1 \cdot \left(\cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\_m\right) \leq 10^{+281}:\\ \;\;\;\;\left(\cos \left(\left(t \cdot z\right) \cdot \frac{1}{\frac{-16}{\mathsf{fma}\left(-2, y, -1\right)}}\right) \cdot x\_m\right) \cdot t\_1\\ \mathbf{else}:\\ \;\;\;\;1 \cdot \left(1 \cdot x\_m\right)\\ \end{array} \end{array} \end{array} \]
      x\_m = (fabs.f64 x)
      x\_s = (copysign.f64 #s(literal 1 binary64) x)
      (FPCore (x_s x_m y z t a b)
       :precision binary64
       (let* ((t_1 (cos (/ (* (* b (+ (* a 2.0) 1.0)) t) 16.0))))
         (*
          x_s
          (if (<=
               (* t_1 (* (cos (/ (* t (* z (+ 1.0 (* 2.0 y)))) 16.0)) x_m))
               1e+281)
            (* (* (cos (* (* t z) (/ 1.0 (/ -16.0 (fma -2.0 y -1.0))))) x_m) t_1)
            (* 1.0 (* 1.0 x_m))))))
      x\_m = fabs(x);
      x\_s = copysign(1.0, x);
      double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
      	double t_1 = cos((((b * ((a * 2.0) + 1.0)) * t) / 16.0));
      	double tmp;
      	if ((t_1 * (cos(((t * (z * (1.0 + (2.0 * y)))) / 16.0)) * x_m)) <= 1e+281) {
      		tmp = (cos(((t * z) * (1.0 / (-16.0 / fma(-2.0, y, -1.0))))) * x_m) * t_1;
      	} else {
      		tmp = 1.0 * (1.0 * x_m);
      	}
      	return x_s * tmp;
      }
      
      x\_m = abs(x)
      x\_s = copysign(1.0, x)
      function code(x_s, x_m, y, z, t, a, b)
      	t_1 = cos(Float64(Float64(Float64(b * Float64(Float64(a * 2.0) + 1.0)) * t) / 16.0))
      	tmp = 0.0
      	if (Float64(t_1 * Float64(cos(Float64(Float64(t * Float64(z * Float64(1.0 + Float64(2.0 * y)))) / 16.0)) * x_m)) <= 1e+281)
      		tmp = Float64(Float64(cos(Float64(Float64(t * z) * Float64(1.0 / Float64(-16.0 / fma(-2.0, y, -1.0))))) * x_m) * t_1);
      	else
      		tmp = Float64(1.0 * Float64(1.0 * x_m));
      	end
      	return Float64(x_s * tmp)
      end
      
      x\_m = N[Abs[x], $MachinePrecision]
      x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
      code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Cos[N[(N[(N[(b * N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(t$95$1 * N[(N[Cos[N[(N[(t * N[(z * N[(1.0 + N[(2.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision], 1e+281], N[(N[(N[Cos[N[(N[(t * z), $MachinePrecision] * N[(1.0 / N[(-16.0 / N[(-2.0 * y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * x$95$m), $MachinePrecision] * t$95$1), $MachinePrecision], N[(1.0 * N[(1.0 * x$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
      
      \begin{array}{l}
      x\_m = \left|x\right|
      \\
      x\_s = \mathsf{copysign}\left(1, x\right)
      
      \\
      \begin{array}{l}
      t_1 := \cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right)\\
      x\_s \cdot \begin{array}{l}
      \mathbf{if}\;t\_1 \cdot \left(\cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\_m\right) \leq 10^{+281}:\\
      \;\;\;\;\left(\cos \left(\left(t \cdot z\right) \cdot \frac{1}{\frac{-16}{\mathsf{fma}\left(-2, y, -1\right)}}\right) \cdot x\_m\right) \cdot t\_1\\
      
      \mathbf{else}:\\
      \;\;\;\;1 \cdot \left(1 \cdot x\_m\right)\\
      
      
      \end{array}
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1e281

        1. Initial program 47.4%

          \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
        2. Add Preprocessing
        3. Step-by-step derivation
          1. lift-/.f64N/A

            \[\leadsto \left(x \cdot \cos \color{blue}{\left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          2. clear-numN/A

            \[\leadsto \left(x \cdot \cos \color{blue}{\left(\frac{1}{\frac{16}{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}}\right)}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          3. lift-*.f64N/A

            \[\leadsto \left(x \cdot \cos \left(\frac{1}{\frac{16}{\color{blue}{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}}}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          4. lift-*.f64N/A

            \[\leadsto \left(x \cdot \cos \left(\frac{1}{\frac{16}{\color{blue}{\left(\left(y \cdot 2 + 1\right) \cdot z\right)} \cdot t}}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          5. associate-*l*N/A

            \[\leadsto \left(x \cdot \cos \left(\frac{1}{\frac{16}{\color{blue}{\left(y \cdot 2 + 1\right) \cdot \left(z \cdot t\right)}}}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          6. associate-/r*N/A

            \[\leadsto \left(x \cdot \cos \left(\frac{1}{\color{blue}{\frac{\frac{16}{y \cdot 2 + 1}}{z \cdot t}}}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          7. associate-/r/N/A

            \[\leadsto \left(x \cdot \cos \color{blue}{\left(\frac{1}{\frac{16}{y \cdot 2 + 1}} \cdot \left(z \cdot t\right)\right)}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          8. lower-*.f64N/A

            \[\leadsto \left(x \cdot \cos \color{blue}{\left(\frac{1}{\frac{16}{y \cdot 2 + 1}} \cdot \left(z \cdot t\right)\right)}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
        4. Applied rewrites47.5%

          \[\leadsto \left(x \cdot \cos \color{blue}{\left(\frac{1}{\frac{-16}{\mathsf{fma}\left(-2, y, -1\right)}} \cdot \left(t \cdot z\right)\right)}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]

        if 1e281 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

        1. Initial program 1.3%

          \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
        4. Step-by-step derivation
          1. Applied rewrites4.9%

            \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          2. Taylor expanded in b around 0

            \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
          3. Step-by-step derivation
            1. Applied rewrites10.5%

              \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
          4. Recombined 2 regimes into one program.
          5. Final simplification30.6%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right) \cdot \left(\cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\right) \leq 10^{+281}:\\ \;\;\;\;\left(\cos \left(\left(t \cdot z\right) \cdot \frac{1}{\frac{-16}{\mathsf{fma}\left(-2, y, -1\right)}}\right) \cdot x\right) \cdot \cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right)\\ \mathbf{else}:\\ \;\;\;\;1 \cdot \left(1 \cdot x\right)\\ \end{array} \]
          6. Add Preprocessing

          Alternative 3: 32.4% accurate, 0.5× speedup?

          \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ \begin{array}{l} t_1 := \cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right) \cdot \left(\cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\_m\right)\\ x\_s \cdot \begin{array}{l} \mathbf{if}\;t\_1 \leq 10^{+150}:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;1 \cdot \left(1 \cdot x\_m\right)\\ \end{array} \end{array} \end{array} \]
          x\_m = (fabs.f64 x)
          x\_s = (copysign.f64 #s(literal 1 binary64) x)
          (FPCore (x_s x_m y z t a b)
           :precision binary64
           (let* ((t_1
                   (*
                    (cos (/ (* (* b (+ (* a 2.0) 1.0)) t) 16.0))
                    (* (cos (/ (* t (* z (+ 1.0 (* 2.0 y)))) 16.0)) x_m))))
             (* x_s (if (<= t_1 1e+150) t_1 (* 1.0 (* 1.0 x_m))))))
          x\_m = fabs(x);
          x\_s = copysign(1.0, x);
          double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
          	double t_1 = cos((((b * ((a * 2.0) + 1.0)) * t) / 16.0)) * (cos(((t * (z * (1.0 + (2.0 * y)))) / 16.0)) * x_m);
          	double tmp;
          	if (t_1 <= 1e+150) {
          		tmp = t_1;
          	} else {
          		tmp = 1.0 * (1.0 * x_m);
          	}
          	return x_s * tmp;
          }
          
          x\_m = abs(x)
          x\_s = copysign(1.0d0, x)
          real(8) function code(x_s, x_m, y, z, t, a, b)
              real(8), intent (in) :: x_s
              real(8), intent (in) :: x_m
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8), intent (in) :: a
              real(8), intent (in) :: b
              real(8) :: t_1
              real(8) :: tmp
              t_1 = cos((((b * ((a * 2.0d0) + 1.0d0)) * t) / 16.0d0)) * (cos(((t * (z * (1.0d0 + (2.0d0 * y)))) / 16.0d0)) * x_m)
              if (t_1 <= 1d+150) then
                  tmp = t_1
              else
                  tmp = 1.0d0 * (1.0d0 * x_m)
              end if
              code = x_s * tmp
          end function
          
          x\_m = Math.abs(x);
          x\_s = Math.copySign(1.0, x);
          public static double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
          	double t_1 = Math.cos((((b * ((a * 2.0) + 1.0)) * t) / 16.0)) * (Math.cos(((t * (z * (1.0 + (2.0 * y)))) / 16.0)) * x_m);
          	double tmp;
          	if (t_1 <= 1e+150) {
          		tmp = t_1;
          	} else {
          		tmp = 1.0 * (1.0 * x_m);
          	}
          	return x_s * tmp;
          }
          
          x\_m = math.fabs(x)
          x\_s = math.copysign(1.0, x)
          def code(x_s, x_m, y, z, t, a, b):
          	t_1 = math.cos((((b * ((a * 2.0) + 1.0)) * t) / 16.0)) * (math.cos(((t * (z * (1.0 + (2.0 * y)))) / 16.0)) * x_m)
          	tmp = 0
          	if t_1 <= 1e+150:
          		tmp = t_1
          	else:
          		tmp = 1.0 * (1.0 * x_m)
          	return x_s * tmp
          
          x\_m = abs(x)
          x\_s = copysign(1.0, x)
          function code(x_s, x_m, y, z, t, a, b)
          	t_1 = Float64(cos(Float64(Float64(Float64(b * Float64(Float64(a * 2.0) + 1.0)) * t) / 16.0)) * Float64(cos(Float64(Float64(t * Float64(z * Float64(1.0 + Float64(2.0 * y)))) / 16.0)) * x_m))
          	tmp = 0.0
          	if (t_1 <= 1e+150)
          		tmp = t_1;
          	else
          		tmp = Float64(1.0 * Float64(1.0 * x_m));
          	end
          	return Float64(x_s * tmp)
          end
          
          x\_m = abs(x);
          x\_s = sign(x) * abs(1.0);
          function tmp_2 = code(x_s, x_m, y, z, t, a, b)
          	t_1 = cos((((b * ((a * 2.0) + 1.0)) * t) / 16.0)) * (cos(((t * (z * (1.0 + (2.0 * y)))) / 16.0)) * x_m);
          	tmp = 0.0;
          	if (t_1 <= 1e+150)
          		tmp = t_1;
          	else
          		tmp = 1.0 * (1.0 * x_m);
          	end
          	tmp_2 = x_s * tmp;
          end
          
          x\_m = N[Abs[x], $MachinePrecision]
          x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
          code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[Cos[N[(N[(N[(b * N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * N[(N[Cos[N[(N[(t * N[(z * N[(1.0 + N[(2.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$1, 1e+150], t$95$1, N[(1.0 * N[(1.0 * x$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
          
          \begin{array}{l}
          x\_m = \left|x\right|
          \\
          x\_s = \mathsf{copysign}\left(1, x\right)
          
          \\
          \begin{array}{l}
          t_1 := \cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right) \cdot \left(\cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\_m\right)\\
          x\_s \cdot \begin{array}{l}
          \mathbf{if}\;t\_1 \leq 10^{+150}:\\
          \;\;\;\;t\_1\\
          
          \mathbf{else}:\\
          \;\;\;\;1 \cdot \left(1 \cdot x\_m\right)\\
          
          
          \end{array}
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 9.99999999999999981e149

            1. Initial program 49.0%

              \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
            2. Add Preprocessing

            if 9.99999999999999981e149 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

            1. Initial program 5.4%

              \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
            4. Step-by-step derivation
              1. Applied rewrites8.8%

                \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
              2. Taylor expanded in b around 0

                \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
              3. Step-by-step derivation
                1. Applied rewrites13.3%

                  \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
              4. Recombined 2 regimes into one program.
              5. Final simplification30.4%

                \[\leadsto \begin{array}{l} \mathbf{if}\;\cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right) \cdot \left(\cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\right) \leq 10^{+150}:\\ \;\;\;\;\cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right) \cdot \left(\cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\right)\\ \mathbf{else}:\\ \;\;\;\;1 \cdot \left(1 \cdot x\right)\\ \end{array} \]
              6. Add Preprocessing

              Alternative 4: 31.3% accurate, 24.5× speedup?

              \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \left(1 \cdot \left(1 \cdot x\_m\right)\right) \end{array} \]
              x\_m = (fabs.f64 x)
              x\_s = (copysign.f64 #s(literal 1 binary64) x)
              (FPCore (x_s x_m y z t a b) :precision binary64 (* x_s (* 1.0 (* 1.0 x_m))))
              x\_m = fabs(x);
              x\_s = copysign(1.0, x);
              double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
              	return x_s * (1.0 * (1.0 * x_m));
              }
              
              x\_m = abs(x)
              x\_s = copysign(1.0d0, x)
              real(8) function code(x_s, x_m, y, z, t, a, b)
                  real(8), intent (in) :: x_s
                  real(8), intent (in) :: x_m
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8), intent (in) :: a
                  real(8), intent (in) :: b
                  code = x_s * (1.0d0 * (1.0d0 * x_m))
              end function
              
              x\_m = Math.abs(x);
              x\_s = Math.copySign(1.0, x);
              public static double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
              	return x_s * (1.0 * (1.0 * x_m));
              }
              
              x\_m = math.fabs(x)
              x\_s = math.copysign(1.0, x)
              def code(x_s, x_m, y, z, t, a, b):
              	return x_s * (1.0 * (1.0 * x_m))
              
              x\_m = abs(x)
              x\_s = copysign(1.0, x)
              function code(x_s, x_m, y, z, t, a, b)
              	return Float64(x_s * Float64(1.0 * Float64(1.0 * x_m)))
              end
              
              x\_m = abs(x);
              x\_s = sign(x) * abs(1.0);
              function tmp = code(x_s, x_m, y, z, t, a, b)
              	tmp = x_s * (1.0 * (1.0 * x_m));
              end
              
              x\_m = N[Abs[x], $MachinePrecision]
              x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
              code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := N[(x$95$s * N[(1.0 * N[(1.0 * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
              
              \begin{array}{l}
              x\_m = \left|x\right|
              \\
              x\_s = \mathsf{copysign}\left(1, x\right)
              
              \\
              x\_s \cdot \left(1 \cdot \left(1 \cdot x\_m\right)\right)
              \end{array}
              
              Derivation
              1. Initial program 26.3%

                \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
              2. Add Preprocessing
              3. Taylor expanded in z around 0

                \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
              4. Step-by-step derivation
                1. Applied rewrites27.2%

                  \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
                2. Taylor expanded in b around 0

                  \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
                3. Step-by-step derivation
                  1. Applied rewrites29.0%

                    \[\leadsto \left(x \cdot 1\right) \cdot \color{blue}{1} \]
                  2. Final simplification29.0%

                    \[\leadsto 1 \cdot \left(1 \cdot x\right) \]
                  3. Add Preprocessing

                  Developer Target 1: 30.8% accurate, 1.1× speedup?

                  \[\begin{array}{l} \\ x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right) \end{array} \]
                  (FPCore (x y z t a b)
                   :precision binary64
                   (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
                  double code(double x, double y, double z, double t, double a, double b) {
                  	return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
                  }
                  
                  real(8) function code(x, y, z, t, a, b)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8), intent (in) :: t
                      real(8), intent (in) :: a
                      real(8), intent (in) :: b
                      code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
                  end function
                  
                  public static double code(double x, double y, double z, double t, double a, double b) {
                  	return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
                  }
                  
                  def code(x, y, z, t, a, b):
                  	return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
                  
                  function code(x, y, z, t, a, b)
                  	return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0))))))
                  end
                  
                  function tmp = code(x, y, z, t, a, b)
                  	tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0)))));
                  end
                  
                  code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
                  
                  \begin{array}{l}
                  
                  \\
                  x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
                  \end{array}
                  

                  Reproduce

                  ?
                  herbie shell --seed 2024235 
                  (FPCore (x y z t a b)
                    :name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
                    :precision binary64
                  
                    :alt
                    (! :herbie-platform default (* x (cos (* (/ b 16) (/ t (+ (- 1 (* a 2)) (pow (* a 2) 2)))))))
                  
                    (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))