
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ (/ (* (- (+ (* 0.75 y) x) z) 4.0) y) 1.0))
double code(double x, double y, double z) {
return (((((0.75 * y) + x) - z) * 4.0) / y) + 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((((0.75d0 * y) + x) - z) * 4.0d0) / y) + 1.0d0
end function
public static double code(double x, double y, double z) {
return (((((0.75 * y) + x) - z) * 4.0) / y) + 1.0;
}
def code(x, y, z): return (((((0.75 * y) + x) - z) * 4.0) / y) + 1.0
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) + 1.0) end
function tmp = code(x, y, z) tmp = (((((0.75 * y) + x) - z) * 4.0) / y) + 1.0; end
code[x_, y_, z_] := N[(N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y} + 1
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ x y) 4.0)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
(if (<= t_1 -10.0)
t_0
(if (<= t_1 1e+16) 4.0 (if (<= t_1 2e+62) t_0 (/ (* -4.0 z) y))))))
double code(double x, double y, double z) {
double t_0 = (x / y) * 4.0;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -10.0) {
tmp = t_0;
} else if (t_1 <= 1e+16) {
tmp = 4.0;
} else if (t_1 <= 2e+62) {
tmp = t_0;
} else {
tmp = (-4.0 * z) / y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x / y) * 4.0d0
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-10.0d0)) then
tmp = t_0
else if (t_1 <= 1d+16) then
tmp = 4.0d0
else if (t_1 <= 2d+62) then
tmp = t_0
else
tmp = ((-4.0d0) * z) / y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x / y) * 4.0;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -10.0) {
tmp = t_0;
} else if (t_1 <= 1e+16) {
tmp = 4.0;
} else if (t_1 <= 2e+62) {
tmp = t_0;
} else {
tmp = (-4.0 * z) / y;
}
return tmp;
}
def code(x, y, z): t_0 = (x / y) * 4.0 t_1 = ((((0.75 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -10.0: tmp = t_0 elif t_1 <= 1e+16: tmp = 4.0 elif t_1 <= 2e+62: tmp = t_0 else: tmp = (-4.0 * z) / y return tmp
function code(x, y, z) t_0 = Float64(Float64(x / y) * 4.0) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -10.0) tmp = t_0; elseif (t_1 <= 1e+16) tmp = 4.0; elseif (t_1 <= 2e+62) tmp = t_0; else tmp = Float64(Float64(-4.0 * z) / y); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x / y) * 4.0; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -10.0) tmp = t_0; elseif (t_1 <= 1e+16) tmp = 4.0; elseif (t_1 <= 2e+62) tmp = t_0; else tmp = (-4.0 * z) / y; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -10.0], t$95$0, If[LessEqual[t$95$1, 1e+16], 4.0, If[LessEqual[t$95$1, 2e+62], t$95$0, N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} \cdot 4\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -10:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{+16}:\\
\;\;\;\;4\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+62}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-4 \cdot z}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -10 or 1e16 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 2.00000000000000007e62Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6459.1
Applied rewrites59.1%
if -10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 1e16Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites97.1%
if 2.00000000000000007e62 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6456.3
Applied rewrites56.3%
Applied rewrites56.5%
Final simplification70.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ x y) 4.0)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
(if (<= t_1 -10.0)
t_0
(if (<= t_1 1e+16) 4.0 (if (<= t_1 2e+62) t_0 (* (/ -4.0 y) z))))))
double code(double x, double y, double z) {
double t_0 = (x / y) * 4.0;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -10.0) {
tmp = t_0;
} else if (t_1 <= 1e+16) {
tmp = 4.0;
} else if (t_1 <= 2e+62) {
tmp = t_0;
} else {
tmp = (-4.0 / y) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x / y) * 4.0d0
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-10.0d0)) then
tmp = t_0
else if (t_1 <= 1d+16) then
tmp = 4.0d0
else if (t_1 <= 2d+62) then
tmp = t_0
else
tmp = ((-4.0d0) / y) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x / y) * 4.0;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -10.0) {
tmp = t_0;
} else if (t_1 <= 1e+16) {
tmp = 4.0;
} else if (t_1 <= 2e+62) {
tmp = t_0;
} else {
tmp = (-4.0 / y) * z;
}
return tmp;
}
def code(x, y, z): t_0 = (x / y) * 4.0 t_1 = ((((0.75 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -10.0: tmp = t_0 elif t_1 <= 1e+16: tmp = 4.0 elif t_1 <= 2e+62: tmp = t_0 else: tmp = (-4.0 / y) * z return tmp
function code(x, y, z) t_0 = Float64(Float64(x / y) * 4.0) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -10.0) tmp = t_0; elseif (t_1 <= 1e+16) tmp = 4.0; elseif (t_1 <= 2e+62) tmp = t_0; else tmp = Float64(Float64(-4.0 / y) * z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x / y) * 4.0; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -10.0) tmp = t_0; elseif (t_1 <= 1e+16) tmp = 4.0; elseif (t_1 <= 2e+62) tmp = t_0; else tmp = (-4.0 / y) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -10.0], t$95$0, If[LessEqual[t$95$1, 1e+16], 4.0, If[LessEqual[t$95$1, 2e+62], t$95$0, N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} \cdot 4\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -10:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{+16}:\\
\;\;\;\;4\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+62}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-4}{y} \cdot z\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -10 or 1e16 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 2.00000000000000007e62Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6459.1
Applied rewrites59.1%
if -10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 1e16Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites97.1%
if 2.00000000000000007e62 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6456.3
Applied rewrites56.3%
Final simplification70.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (/ (* (- x z) 4.0) y) 1.0))
(t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
(if (<= t_1 -1000000000.0)
t_0
(if (<= t_1 1e+16) (fma -4.0 (/ z y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (((x - z) * 4.0) / y) + 1.0;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -1000000000.0) {
tmp = t_0;
} else if (t_1 <= 1e+16) {
tmp = fma(-4.0, (z / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(Float64(x - z) * 4.0) / y) + 1.0) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -1000000000.0) tmp = t_0; elseif (t_1 <= 1e+16) tmp = fma(-4.0, Float64(z / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(x - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000000.0], t$95$0, If[LessEqual[t$95$1, 1e+16], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x - z\right) \cdot 4}{y} + 1\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -1000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{+16}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e9 or 1e16 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
lower--.f6499.8
Applied rewrites99.8%
if -1e9 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 1e16Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
metadata-evalN/A
associate-+l+N/A
Applied rewrites100.0%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ (- x z) y) 4.0)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
(if (<= t_1 -1000000000.0)
t_0
(if (<= t_1 1e+16) (fma -4.0 (/ z y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = ((x - z) / y) * 4.0;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -1000000000.0) {
tmp = t_0;
} else if (t_1 <= 1e+16) {
tmp = fma(-4.0, (z / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(x - z) / y) * 4.0) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -1000000000.0) tmp = t_0; elseif (t_1 <= 1e+16) tmp = fma(-4.0, Float64(z / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000000.0], t$95$0, If[LessEqual[t$95$1, 1e+16], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - z}{y} \cdot 4\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -1000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{+16}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e9 or 1e16 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6499.8
Applied rewrites99.8%
if -1e9 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 1e16Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
metadata-evalN/A
associate-+l+N/A
Applied rewrites100.0%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ 4.0 y) (- x z))) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
(if (<= t_1 -1000000000.0)
t_0
(if (<= t_1 1e+16) (fma -4.0 (/ z y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (4.0 / y) * (x - z);
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -1000000000.0) {
tmp = t_0;
} else if (t_1 <= 1e+16) {
tmp = fma(-4.0, (z / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 / y) * Float64(x - z)) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -1000000000.0) tmp = t_0; elseif (t_1 <= 1e+16) tmp = fma(-4.0, Float64(z / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 / y), $MachinePrecision] * N[(x - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000000.0], t$95$0, If[LessEqual[t$95$1, 1e+16], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4}{y} \cdot \left(x - z\right)\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -1000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{+16}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e9 or 1e16 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
remove-double-negN/A
mul-1-negN/A
*-commutativeN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
remove-double-negN/A
mul-1-negN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-outN/A
mul-1-negN/A
*-commutativeN/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
Applied rewrites99.5%
if -1e9 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 1e16Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
metadata-evalN/A
associate-+l+N/A
Applied rewrites100.0%
Final simplification99.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ -4.0 y) z)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y))) (if (<= t_1 -10.0) t_0 (if (<= t_1 5.0) 4.0 t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -10.0) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((-4.0d0) / y) * z
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-10.0d0)) then
tmp = t_0
else if (t_1 <= 5.0d0) then
tmp = 4.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -10.0) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 / y) * z t_1 = ((((0.75 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -10.0: tmp = t_0 elif t_1 <= 5.0: tmp = 4.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 / y) * z) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -10.0) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 / y) * z; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -10.0) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -10.0], t$95$0, If[LessEqual[t$95$1, 5.0], 4.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4}{y} \cdot z\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -10:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;4\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -10 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6450.4
Applied rewrites50.4%
if -10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites99.3%
Final simplification65.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (/ 4.0 y) x 4.0))) (if (<= x -4.5e+76) t_0 (if (<= x 4.2e+69) (fma -4.0 (/ z y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((4.0 / y), x, 4.0);
double tmp;
if (x <= -4.5e+76) {
tmp = t_0;
} else if (x <= 4.2e+69) {
tmp = fma(-4.0, (z / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(4.0 / y), x, 4.0) tmp = 0.0 if (x <= -4.5e+76) tmp = t_0; elseif (x <= 4.2e+69) tmp = fma(-4.0, Float64(z / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 / y), $MachinePrecision] * x + 4.0), $MachinePrecision]}, If[LessEqual[x, -4.5e+76], t$95$0, If[LessEqual[x, 4.2e+69], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\
\mathbf{if}\;x \leq -4.5 \cdot 10^{+76}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 4.2 \cdot 10^{+69}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -4.4999999999999997e76 or 4.2000000000000003e69 < x Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites90.4%
Taylor expanded in z around 0
+-commutativeN/A
remove-double-negN/A
mul-1-negN/A
unsub-negN/A
div-subN/A
associate-*r/N/A
*-inversesN/A
metadata-evalN/A
mul-1-negN/A
distribute-frac-negN/A
unsub-negN/A
remove-double-negN/A
distribute-lft-inN/A
associate-+r+N/A
metadata-evalN/A
metadata-evalN/A
+-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
Applied rewrites90.4%
if -4.4999999999999997e76 < x < 4.2000000000000003e69Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
metadata-evalN/A
associate-+l+N/A
Applied rewrites91.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ x y) 4.0))) (if (<= x -1.05e+84) t_0 (if (<= x 1.6e+93) (fma -4.0 (/ z y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (x / y) * 4.0;
double tmp;
if (x <= -1.05e+84) {
tmp = t_0;
} else if (x <= 1.6e+93) {
tmp = fma(-4.0, (z / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x / y) * 4.0) tmp = 0.0 if (x <= -1.05e+84) tmp = t_0; elseif (x <= 1.6e+93) tmp = fma(-4.0, Float64(z / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision]}, If[LessEqual[x, -1.05e+84], t$95$0, If[LessEqual[x, 1.6e+93], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} \cdot 4\\
\mathbf{if}\;x \leq -1.05 \cdot 10^{+84}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.6 \cdot 10^{+93}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.05000000000000009e84 or 1.6000000000000001e93 < x Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6479.6
Applied rewrites79.6%
if -1.05000000000000009e84 < x < 1.6000000000000001e93Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
metadata-evalN/A
associate-+l+N/A
Applied rewrites90.1%
(FPCore (x y z) :precision binary64 4.0)
double code(double x, double y, double z) {
return 4.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0
end function
public static double code(double x, double y, double z) {
return 4.0;
}
def code(x, y, z): return 4.0
function code(x, y, z) return 4.0 end
function tmp = code(x, y, z) tmp = 4.0; end
code[x_, y_, z_] := 4.0
\begin{array}{l}
\\
4
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites33.0%
herbie shell --seed 2024235
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))