Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B

Percentage Accurate: 99.8% → 100.0%
Time: 8.4s
Alternatives: 11
Speedup: 1.3×

Specification

?
\[\begin{array}{l} \\ \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
	return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
	return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z):
	return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z)
	return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z)
end
function tmp = code(x, y, z)
	tmp = (4.0 * ((x - y) - (z * 0.5))) / z;
end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}

\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 11 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
	return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
	return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z):
	return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z)
	return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z)
end
function tmp = code(x, y, z)
	tmp = (4.0 * ((x - y) - (z * 0.5))) / z;
end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}

\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}

Alternative 1: 100.0% accurate, 1.3× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\frac{x - y}{z}, 4, -2\right) \end{array} \]
(FPCore (x y z) :precision binary64 (fma (/ (- x y) z) 4.0 -2.0))
double code(double x, double y, double z) {
	return fma(((x - y) / z), 4.0, -2.0);
}
function code(x, y, z)
	return fma(Float64(Float64(x - y) / z), 4.0, -2.0)
end
code[x_, y_, z_] := N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\frac{x - y}{z}, 4, -2\right)
\end{array}
Derivation
  1. Initial program 100.0%

    \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift--.f64N/A

      \[\leadsto \frac{4 \cdot \left(\color{blue}{\left(x - y\right)} - z \cdot \frac{1}{2}\right)}{z} \]
    2. flip--N/A

      \[\leadsto \frac{4 \cdot \left(\color{blue}{\frac{x \cdot x - y \cdot y}{x + y}} - z \cdot \frac{1}{2}\right)}{z} \]
    3. clear-numN/A

      \[\leadsto \frac{4 \cdot \left(\color{blue}{\frac{1}{\frac{x + y}{x \cdot x - y \cdot y}}} - z \cdot \frac{1}{2}\right)}{z} \]
    4. lower-/.f64N/A

      \[\leadsto \frac{4 \cdot \left(\color{blue}{\frac{1}{\frac{x + y}{x \cdot x - y \cdot y}}} - z \cdot \frac{1}{2}\right)}{z} \]
    5. clear-numN/A

      \[\leadsto \frac{4 \cdot \left(\frac{1}{\color{blue}{\frac{1}{\frac{x \cdot x - y \cdot y}{x + y}}}} - z \cdot \frac{1}{2}\right)}{z} \]
    6. flip--N/A

      \[\leadsto \frac{4 \cdot \left(\frac{1}{\frac{1}{\color{blue}{x - y}}} - z \cdot \frac{1}{2}\right)}{z} \]
    7. lift--.f64N/A

      \[\leadsto \frac{4 \cdot \left(\frac{1}{\frac{1}{\color{blue}{x - y}}} - z \cdot \frac{1}{2}\right)}{z} \]
    8. lower-/.f6499.9

      \[\leadsto \frac{4 \cdot \left(\frac{1}{\color{blue}{\frac{1}{x - y}}} - z \cdot 0.5\right)}{z} \]
  4. Applied rewrites99.9%

    \[\leadsto \frac{4 \cdot \left(\color{blue}{\frac{1}{\frac{1}{x - y}}} - z \cdot 0.5\right)}{z} \]
  5. Taylor expanded in z around inf

    \[\leadsto \color{blue}{4 \cdot \frac{x - y}{z} - 2} \]
  6. Step-by-step derivation
    1. sub-negN/A

      \[\leadsto \color{blue}{4 \cdot \frac{x - y}{z} + \left(\mathsf{neg}\left(2\right)\right)} \]
    2. *-commutativeN/A

      \[\leadsto \color{blue}{\frac{x - y}{z} \cdot 4} + \left(\mathsf{neg}\left(2\right)\right) \]
    3. metadata-evalN/A

      \[\leadsto \frac{x - y}{z} \cdot 4 + \color{blue}{-2} \]
    4. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - y}{z}, 4, -2\right)} \]
    5. lower-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - y}{z}}, 4, -2\right) \]
    6. lower--.f64100.0

      \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - y}}{z}, 4, -2\right) \]
  7. Applied rewrites100.0%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - y}{z}, 4, -2\right)} \]
  8. Add Preprocessing

Alternative 2: 66.3% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x \cdot 4}{z}\\ t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\ \mathbf{if}\;t\_1 \leq -10000000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq -1:\\ \;\;\;\;-2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+104}:\\ \;\;\;\;t\_0\\ \mathbf{else}:\\ \;\;\;\;\frac{-4 \cdot y}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (* x 4.0) z)) (t_1 (/ (* (- (- x y) (* 0.5 z)) 4.0) z)))
   (if (<= t_1 -10000000.0)
     t_0
     (if (<= t_1 -1.0) -2.0 (if (<= t_1 2e+104) t_0 (/ (* -4.0 y) z))))))
double code(double x, double y, double z) {
	double t_0 = (x * 4.0) / z;
	double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
	double tmp;
	if (t_1 <= -10000000.0) {
		tmp = t_0;
	} else if (t_1 <= -1.0) {
		tmp = -2.0;
	} else if (t_1 <= 2e+104) {
		tmp = t_0;
	} else {
		tmp = (-4.0 * y) / z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = (x * 4.0d0) / z
    t_1 = (((x - y) - (0.5d0 * z)) * 4.0d0) / z
    if (t_1 <= (-10000000.0d0)) then
        tmp = t_0
    else if (t_1 <= (-1.0d0)) then
        tmp = -2.0d0
    else if (t_1 <= 2d+104) then
        tmp = t_0
    else
        tmp = ((-4.0d0) * y) / z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (x * 4.0) / z;
	double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
	double tmp;
	if (t_1 <= -10000000.0) {
		tmp = t_0;
	} else if (t_1 <= -1.0) {
		tmp = -2.0;
	} else if (t_1 <= 2e+104) {
		tmp = t_0;
	} else {
		tmp = (-4.0 * y) / z;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (x * 4.0) / z
	t_1 = (((x - y) - (0.5 * z)) * 4.0) / z
	tmp = 0
	if t_1 <= -10000000.0:
		tmp = t_0
	elif t_1 <= -1.0:
		tmp = -2.0
	elif t_1 <= 2e+104:
		tmp = t_0
	else:
		tmp = (-4.0 * y) / z
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(x * 4.0) / z)
	t_1 = Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z)
	tmp = 0.0
	if (t_1 <= -10000000.0)
		tmp = t_0;
	elseif (t_1 <= -1.0)
		tmp = -2.0;
	elseif (t_1 <= 2e+104)
		tmp = t_0;
	else
		tmp = Float64(Float64(-4.0 * y) / z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (x * 4.0) / z;
	t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
	tmp = 0.0;
	if (t_1 <= -10000000.0)
		tmp = t_0;
	elseif (t_1 <= -1.0)
		tmp = -2.0;
	elseif (t_1 <= 2e+104)
		tmp = t_0;
	else
		tmp = (-4.0 * y) / z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 4.0), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -10000000.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, If[LessEqual[t$95$1, 2e+104], t$95$0, N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x \cdot 4}{z}\\
t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\
\mathbf{if}\;t\_1 \leq -10000000:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\

\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+104}:\\
\;\;\;\;t\_0\\

\mathbf{else}:\\
\;\;\;\;\frac{-4 \cdot y}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e7 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 2e104

    1. Initial program 100.0%

      \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \frac{\color{blue}{4 \cdot x}}{z} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{x \cdot 4}}{z} \]
      2. lower-*.f6459.1

        \[\leadsto \frac{\color{blue}{x \cdot 4}}{z} \]
    5. Applied rewrites59.1%

      \[\leadsto \frac{\color{blue}{x \cdot 4}}{z} \]

    if -1e7 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1

    1. Initial program 100.0%

      \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{-2} \]
    4. Step-by-step derivation
      1. Applied rewrites96.8%

        \[\leadsto \color{blue}{-2} \]

      if 2e104 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z)

      1. Initial program 100.0%

        \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \frac{\color{blue}{-4 \cdot y}}{z} \]
      4. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto \frac{\color{blue}{y \cdot -4}}{z} \]
        2. lower-*.f6459.3

          \[\leadsto \frac{\color{blue}{y \cdot -4}}{z} \]
      5. Applied rewrites59.3%

        \[\leadsto \frac{\color{blue}{y \cdot -4}}{z} \]
    5. Recombined 3 regimes into one program.
    6. Final simplification72.2%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \leq -10000000:\\ \;\;\;\;\frac{x \cdot 4}{z}\\ \mathbf{elif}\;\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \leq -1:\\ \;\;\;\;-2\\ \mathbf{elif}\;\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \leq 2 \cdot 10^{+104}:\\ \;\;\;\;\frac{x \cdot 4}{z}\\ \mathbf{else}:\\ \;\;\;\;\frac{-4 \cdot y}{z}\\ \end{array} \]
    7. Add Preprocessing

    Alternative 3: 66.3% accurate, 0.2× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x \cdot 4}{z}\\ t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\ \mathbf{if}\;t\_1 \leq -10000000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq -1:\\ \;\;\;\;-2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+104}:\\ \;\;\;\;t\_0\\ \mathbf{else}:\\ \;\;\;\;\frac{-4}{z} \cdot y\\ \end{array} \end{array} \]
    (FPCore (x y z)
     :precision binary64
     (let* ((t_0 (/ (* x 4.0) z)) (t_1 (/ (* (- (- x y) (* 0.5 z)) 4.0) z)))
       (if (<= t_1 -10000000.0)
         t_0
         (if (<= t_1 -1.0) -2.0 (if (<= t_1 2e+104) t_0 (* (/ -4.0 z) y))))))
    double code(double x, double y, double z) {
    	double t_0 = (x * 4.0) / z;
    	double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
    	double tmp;
    	if (t_1 <= -10000000.0) {
    		tmp = t_0;
    	} else if (t_1 <= -1.0) {
    		tmp = -2.0;
    	} else if (t_1 <= 2e+104) {
    		tmp = t_0;
    	} else {
    		tmp = (-4.0 / z) * y;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8) :: t_0
        real(8) :: t_1
        real(8) :: tmp
        t_0 = (x * 4.0d0) / z
        t_1 = (((x - y) - (0.5d0 * z)) * 4.0d0) / z
        if (t_1 <= (-10000000.0d0)) then
            tmp = t_0
        else if (t_1 <= (-1.0d0)) then
            tmp = -2.0d0
        else if (t_1 <= 2d+104) then
            tmp = t_0
        else
            tmp = ((-4.0d0) / z) * y
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z) {
    	double t_0 = (x * 4.0) / z;
    	double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
    	double tmp;
    	if (t_1 <= -10000000.0) {
    		tmp = t_0;
    	} else if (t_1 <= -1.0) {
    		tmp = -2.0;
    	} else if (t_1 <= 2e+104) {
    		tmp = t_0;
    	} else {
    		tmp = (-4.0 / z) * y;
    	}
    	return tmp;
    }
    
    def code(x, y, z):
    	t_0 = (x * 4.0) / z
    	t_1 = (((x - y) - (0.5 * z)) * 4.0) / z
    	tmp = 0
    	if t_1 <= -10000000.0:
    		tmp = t_0
    	elif t_1 <= -1.0:
    		tmp = -2.0
    	elif t_1 <= 2e+104:
    		tmp = t_0
    	else:
    		tmp = (-4.0 / z) * y
    	return tmp
    
    function code(x, y, z)
    	t_0 = Float64(Float64(x * 4.0) / z)
    	t_1 = Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z)
    	tmp = 0.0
    	if (t_1 <= -10000000.0)
    		tmp = t_0;
    	elseif (t_1 <= -1.0)
    		tmp = -2.0;
    	elseif (t_1 <= 2e+104)
    		tmp = t_0;
    	else
    		tmp = Float64(Float64(-4.0 / z) * y);
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z)
    	t_0 = (x * 4.0) / z;
    	t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
    	tmp = 0.0;
    	if (t_1 <= -10000000.0)
    		tmp = t_0;
    	elseif (t_1 <= -1.0)
    		tmp = -2.0;
    	elseif (t_1 <= 2e+104)
    		tmp = t_0;
    	else
    		tmp = (-4.0 / z) * y;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 4.0), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -10000000.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, If[LessEqual[t$95$1, 2e+104], t$95$0, N[(N[(-4.0 / z), $MachinePrecision] * y), $MachinePrecision]]]]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_0 := \frac{x \cdot 4}{z}\\
    t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\
    \mathbf{if}\;t\_1 \leq -10000000:\\
    \;\;\;\;t\_0\\
    
    \mathbf{elif}\;t\_1 \leq -1:\\
    \;\;\;\;-2\\
    
    \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+104}:\\
    \;\;\;\;t\_0\\
    
    \mathbf{else}:\\
    \;\;\;\;\frac{-4}{z} \cdot y\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 3 regimes
    2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e7 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 2e104

      1. Initial program 100.0%

        \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \frac{\color{blue}{4 \cdot x}}{z} \]
      4. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto \frac{\color{blue}{x \cdot 4}}{z} \]
        2. lower-*.f6459.1

          \[\leadsto \frac{\color{blue}{x \cdot 4}}{z} \]
      5. Applied rewrites59.1%

        \[\leadsto \frac{\color{blue}{x \cdot 4}}{z} \]

      if -1e7 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1

      1. Initial program 100.0%

        \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{-2} \]
      4. Step-by-step derivation
        1. Applied rewrites96.8%

          \[\leadsto \color{blue}{-2} \]

        if 2e104 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z)

        1. Initial program 100.0%

          \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{-4 \cdot \frac{y}{z}} \]
        4. Step-by-step derivation
          1. *-lft-identityN/A

            \[\leadsto -4 \cdot \frac{\color{blue}{1 \cdot y}}{z} \]
          2. associate-*l/N/A

            \[\leadsto -4 \cdot \color{blue}{\left(\frac{1}{z} \cdot y\right)} \]
          3. associate-*l*N/A

            \[\leadsto \color{blue}{\left(-4 \cdot \frac{1}{z}\right) \cdot y} \]
          4. metadata-evalN/A

            \[\leadsto \left(\color{blue}{\left(\mathsf{neg}\left(4\right)\right)} \cdot \frac{1}{z}\right) \cdot y \]
          5. distribute-lft-neg-inN/A

            \[\leadsto \color{blue}{\left(\mathsf{neg}\left(4 \cdot \frac{1}{z}\right)\right)} \cdot y \]
          6. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(\mathsf{neg}\left(4 \cdot \frac{1}{z}\right)\right) \cdot y} \]
          7. associate-*r/N/A

            \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{4 \cdot 1}{z}}\right)\right) \cdot y \]
          8. metadata-evalN/A

            \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{4}}{z}\right)\right) \cdot y \]
          9. distribute-neg-fracN/A

            \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(4\right)}{z}} \cdot y \]
          10. metadata-evalN/A

            \[\leadsto \frac{\color{blue}{-4}}{z} \cdot y \]
          11. lower-/.f6459.1

            \[\leadsto \color{blue}{\frac{-4}{z}} \cdot y \]
        5. Applied rewrites59.1%

          \[\leadsto \color{blue}{\frac{-4}{z} \cdot y} \]
      5. Recombined 3 regimes into one program.
      6. Final simplification72.2%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \leq -10000000:\\ \;\;\;\;\frac{x \cdot 4}{z}\\ \mathbf{elif}\;\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \leq -1:\\ \;\;\;\;-2\\ \mathbf{elif}\;\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \leq 2 \cdot 10^{+104}:\\ \;\;\;\;\frac{x \cdot 4}{z}\\ \mathbf{else}:\\ \;\;\;\;\frac{-4}{z} \cdot y\\ \end{array} \]
      7. Add Preprocessing

      Alternative 4: 97.6% accurate, 0.3× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{\left(x - y\right) \cdot 4}{z}\\ t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+31}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 10^{+14}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
      (FPCore (x y z)
       :precision binary64
       (let* ((t_0 (/ (* (- x y) 4.0) z)) (t_1 (/ (* (- (- x y) (* 0.5 z)) 4.0) z)))
         (if (<= t_1 -2e+31) t_0 (if (<= t_1 1e+14) (fma (/ x z) 4.0 -2.0) t_0))))
      double code(double x, double y, double z) {
      	double t_0 = ((x - y) * 4.0) / z;
      	double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
      	double tmp;
      	if (t_1 <= -2e+31) {
      		tmp = t_0;
      	} else if (t_1 <= 1e+14) {
      		tmp = fma((x / z), 4.0, -2.0);
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      function code(x, y, z)
      	t_0 = Float64(Float64(Float64(x - y) * 4.0) / z)
      	t_1 = Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z)
      	tmp = 0.0
      	if (t_1 <= -2e+31)
      		tmp = t_0;
      	elseif (t_1 <= 1e+14)
      		tmp = fma(Float64(x / z), 4.0, -2.0);
      	else
      		tmp = t_0;
      	end
      	return tmp
      end
      
      code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x - y), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+31], t$95$0, If[LessEqual[t$95$1, 1e+14], N[(N[(x / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision], t$95$0]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := \frac{\left(x - y\right) \cdot 4}{z}\\
      t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\
      \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+31}:\\
      \;\;\;\;t\_0\\
      
      \mathbf{elif}\;t\_1 \leq 10^{+14}:\\
      \;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_0\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1.9999999999999999e31 or 1e14 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z)

        1. Initial program 100.0%

          \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \frac{4 \cdot \color{blue}{\left(x - y\right)}}{z} \]
        4. Step-by-step derivation
          1. lower--.f64100.0

            \[\leadsto \frac{4 \cdot \color{blue}{\left(x - y\right)}}{z} \]
        5. Applied rewrites100.0%

          \[\leadsto \frac{4 \cdot \color{blue}{\left(x - y\right)}}{z} \]

        if -1.9999999999999999e31 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 1e14

        1. Initial program 100.0%

          \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \color{blue}{4 \cdot \frac{x - \frac{1}{2} \cdot z}{z}} \]
        4. Step-by-step derivation
          1. div-subN/A

            \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{z} - \frac{\frac{1}{2} \cdot z}{z}\right)} \]
          2. sub-negN/A

            \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{z} + \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right)\right)} \]
          3. distribute-lft-inN/A

            \[\leadsto \color{blue}{4 \cdot \frac{x}{z} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right)} \]
          4. *-lft-identityN/A

            \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{z} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
          5. associate-*l/N/A

            \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{z} \cdot x\right)} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
          6. associate-*l*N/A

            \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{z}\right) \cdot x} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
          7. associate-/l*N/A

            \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{2} \cdot \frac{z}{z}}\right)\right) \]
          8. *-inversesN/A

            \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\frac{1}{2} \cdot \color{blue}{1}\right)\right) \]
          9. metadata-evalN/A

            \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{2}}\right)\right) \]
          10. metadata-evalN/A

            \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \color{blue}{\frac{-1}{2}} \]
          11. metadata-evalN/A

            \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + \color{blue}{-2} \]
          12. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(4 \cdot \frac{1}{z}, x, -2\right)} \]
          13. associate-*r/N/A

            \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4 \cdot 1}{z}}, x, -2\right) \]
          14. metadata-evalN/A

            \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{4}}{z}, x, -2\right) \]
          15. lower-/.f6498.4

            \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4}{z}}, x, -2\right) \]
        5. Applied rewrites98.4%

          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{z}, x, -2\right)} \]
        6. Step-by-step derivation
          1. Applied rewrites98.4%

            \[\leadsto \mathsf{fma}\left(\frac{x}{z}, \color{blue}{4}, -2\right) \]
        7. Recombined 2 regimes into one program.
        8. Final simplification99.4%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \leq -2 \cdot 10^{+31}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot 4}{z}\\ \mathbf{elif}\;\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \leq 10^{+14}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot 4}{z}\\ \end{array} \]
        9. Add Preprocessing

        Alternative 5: 65.9% accurate, 0.3× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4}{z} \cdot y\\ t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+31}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq -1:\\ \;\;\;\;-2\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (* (/ -4.0 z) y)) (t_1 (/ (* (- (- x y) (* 0.5 z)) 4.0) z)))
           (if (<= t_1 -2e+31) t_0 (if (<= t_1 -1.0) -2.0 t_0))))
        double code(double x, double y, double z) {
        	double t_0 = (-4.0 / z) * y;
        	double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
        	double tmp;
        	if (t_1 <= -2e+31) {
        		tmp = t_0;
        	} else if (t_1 <= -1.0) {
        		tmp = -2.0;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: t_1
            real(8) :: tmp
            t_0 = ((-4.0d0) / z) * y
            t_1 = (((x - y) - (0.5d0 * z)) * 4.0d0) / z
            if (t_1 <= (-2d+31)) then
                tmp = t_0
            else if (t_1 <= (-1.0d0)) then
                tmp = -2.0d0
            else
                tmp = t_0
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double t_0 = (-4.0 / z) * y;
        	double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
        	double tmp;
        	if (t_1 <= -2e+31) {
        		tmp = t_0;
        	} else if (t_1 <= -1.0) {
        		tmp = -2.0;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	t_0 = (-4.0 / z) * y
        	t_1 = (((x - y) - (0.5 * z)) * 4.0) / z
        	tmp = 0
        	if t_1 <= -2e+31:
        		tmp = t_0
        	elif t_1 <= -1.0:
        		tmp = -2.0
        	else:
        		tmp = t_0
        	return tmp
        
        function code(x, y, z)
        	t_0 = Float64(Float64(-4.0 / z) * y)
        	t_1 = Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z)
        	tmp = 0.0
        	if (t_1 <= -2e+31)
        		tmp = t_0;
        	elseif (t_1 <= -1.0)
        		tmp = -2.0;
        	else
        		tmp = t_0;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	t_0 = (-4.0 / z) * y;
        	t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
        	tmp = 0.0;
        	if (t_1 <= -2e+31)
        		tmp = t_0;
        	elseif (t_1 <= -1.0)
        		tmp = -2.0;
        	else
        		tmp = t_0;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / z), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+31], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, t$95$0]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{-4}{z} \cdot y\\
        t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\
        \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+31}:\\
        \;\;\;\;t\_0\\
        
        \mathbf{elif}\;t\_1 \leq -1:\\
        \;\;\;\;-2\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_0\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1.9999999999999999e31 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z)

          1. Initial program 100.0%

            \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \color{blue}{-4 \cdot \frac{y}{z}} \]
          4. Step-by-step derivation
            1. *-lft-identityN/A

              \[\leadsto -4 \cdot \frac{\color{blue}{1 \cdot y}}{z} \]
            2. associate-*l/N/A

              \[\leadsto -4 \cdot \color{blue}{\left(\frac{1}{z} \cdot y\right)} \]
            3. associate-*l*N/A

              \[\leadsto \color{blue}{\left(-4 \cdot \frac{1}{z}\right) \cdot y} \]
            4. metadata-evalN/A

              \[\leadsto \left(\color{blue}{\left(\mathsf{neg}\left(4\right)\right)} \cdot \frac{1}{z}\right) \cdot y \]
            5. distribute-lft-neg-inN/A

              \[\leadsto \color{blue}{\left(\mathsf{neg}\left(4 \cdot \frac{1}{z}\right)\right)} \cdot y \]
            6. lower-*.f64N/A

              \[\leadsto \color{blue}{\left(\mathsf{neg}\left(4 \cdot \frac{1}{z}\right)\right) \cdot y} \]
            7. associate-*r/N/A

              \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{4 \cdot 1}{z}}\right)\right) \cdot y \]
            8. metadata-evalN/A

              \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{4}}{z}\right)\right) \cdot y \]
            9. distribute-neg-fracN/A

              \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(4\right)}{z}} \cdot y \]
            10. metadata-evalN/A

              \[\leadsto \frac{\color{blue}{-4}}{z} \cdot y \]
            11. lower-/.f6448.9

              \[\leadsto \color{blue}{\frac{-4}{z}} \cdot y \]
          5. Applied rewrites48.9%

            \[\leadsto \color{blue}{\frac{-4}{z} \cdot y} \]

          if -1.9999999999999999e31 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1

          1. Initial program 100.0%

            \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
          2. Add Preprocessing
          3. Taylor expanded in z around inf

            \[\leadsto \color{blue}{-2} \]
          4. Step-by-step derivation
            1. Applied rewrites92.2%

              \[\leadsto \color{blue}{-2} \]
          5. Recombined 2 regimes into one program.
          6. Final simplification64.8%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \leq -2 \cdot 10^{+31}:\\ \;\;\;\;\frac{-4}{z} \cdot y\\ \mathbf{elif}\;\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z} \leq -1:\\ \;\;\;\;-2\\ \mathbf{else}:\\ \;\;\;\;\frac{-4}{z} \cdot y\\ \end{array} \]
          7. Add Preprocessing

          Alternative 6: 85.3% accurate, 0.9× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := \mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\ \mathbf{if}\;x \leq -3.6 \cdot 10^{+85}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq 2.5 \cdot 10^{-73}:\\ \;\;\;\;\left(-0.5 - \frac{y}{z}\right) \cdot 4\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (let* ((t_0 (fma (/ x z) 4.0 -2.0)))
             (if (<= x -3.6e+85) t_0 (if (<= x 2.5e-73) (* (- -0.5 (/ y z)) 4.0) t_0))))
          double code(double x, double y, double z) {
          	double t_0 = fma((x / z), 4.0, -2.0);
          	double tmp;
          	if (x <= -3.6e+85) {
          		tmp = t_0;
          	} else if (x <= 2.5e-73) {
          		tmp = (-0.5 - (y / z)) * 4.0;
          	} else {
          		tmp = t_0;
          	}
          	return tmp;
          }
          
          function code(x, y, z)
          	t_0 = fma(Float64(x / z), 4.0, -2.0)
          	tmp = 0.0
          	if (x <= -3.6e+85)
          		tmp = t_0;
          	elseif (x <= 2.5e-73)
          		tmp = Float64(Float64(-0.5 - Float64(y / z)) * 4.0);
          	else
          		tmp = t_0;
          	end
          	return tmp
          end
          
          code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision]}, If[LessEqual[x, -3.6e+85], t$95$0, If[LessEqual[x, 2.5e-73], N[(N[(-0.5 - N[(y / z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision], t$95$0]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := \mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\
          \mathbf{if}\;x \leq -3.6 \cdot 10^{+85}:\\
          \;\;\;\;t\_0\\
          
          \mathbf{elif}\;x \leq 2.5 \cdot 10^{-73}:\\
          \;\;\;\;\left(-0.5 - \frac{y}{z}\right) \cdot 4\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_0\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if x < -3.5999999999999998e85 or 2.4999999999999999e-73 < x

            1. Initial program 100.0%

              \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{4 \cdot \frac{x - \frac{1}{2} \cdot z}{z}} \]
            4. Step-by-step derivation
              1. div-subN/A

                \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{z} - \frac{\frac{1}{2} \cdot z}{z}\right)} \]
              2. sub-negN/A

                \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{z} + \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right)\right)} \]
              3. distribute-lft-inN/A

                \[\leadsto \color{blue}{4 \cdot \frac{x}{z} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right)} \]
              4. *-lft-identityN/A

                \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{z} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
              5. associate-*l/N/A

                \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{z} \cdot x\right)} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
              6. associate-*l*N/A

                \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{z}\right) \cdot x} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
              7. associate-/l*N/A

                \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{2} \cdot \frac{z}{z}}\right)\right) \]
              8. *-inversesN/A

                \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\frac{1}{2} \cdot \color{blue}{1}\right)\right) \]
              9. metadata-evalN/A

                \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{2}}\right)\right) \]
              10. metadata-evalN/A

                \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \color{blue}{\frac{-1}{2}} \]
              11. metadata-evalN/A

                \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + \color{blue}{-2} \]
              12. lower-fma.f64N/A

                \[\leadsto \color{blue}{\mathsf{fma}\left(4 \cdot \frac{1}{z}, x, -2\right)} \]
              13. associate-*r/N/A

                \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4 \cdot 1}{z}}, x, -2\right) \]
              14. metadata-evalN/A

                \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{4}}{z}, x, -2\right) \]
              15. lower-/.f6485.9

                \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4}{z}}, x, -2\right) \]
            5. Applied rewrites85.9%

              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{z}, x, -2\right)} \]
            6. Step-by-step derivation
              1. Applied rewrites86.1%

                \[\leadsto \mathsf{fma}\left(\frac{x}{z}, \color{blue}{4}, -2\right) \]

              if -3.5999999999999998e85 < x < 2.4999999999999999e-73

              1. Initial program 100.0%

                \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
              2. Add Preprocessing
              3. Taylor expanded in x around 0

                \[\leadsto \color{blue}{-4 \cdot \frac{y + \frac{1}{2} \cdot z}{z}} \]
              4. Applied rewrites90.5%

                \[\leadsto \color{blue}{\left(-0.5 - \frac{y}{z}\right) \cdot 4} \]
            7. Recombined 2 regimes into one program.
            8. Add Preprocessing

            Alternative 7: 85.2% accurate, 0.9× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_0 := \mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\ \mathbf{if}\;x \leq -3.6 \cdot 10^{+85}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq 2.5 \cdot 10^{-73}:\\ \;\;\;\;\mathsf{fma}\left(\frac{-4}{z}, y, -2\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (let* ((t_0 (fma (/ x z) 4.0 -2.0)))
               (if (<= x -3.6e+85) t_0 (if (<= x 2.5e-73) (fma (/ -4.0 z) y -2.0) t_0))))
            double code(double x, double y, double z) {
            	double t_0 = fma((x / z), 4.0, -2.0);
            	double tmp;
            	if (x <= -3.6e+85) {
            		tmp = t_0;
            	} else if (x <= 2.5e-73) {
            		tmp = fma((-4.0 / z), y, -2.0);
            	} else {
            		tmp = t_0;
            	}
            	return tmp;
            }
            
            function code(x, y, z)
            	t_0 = fma(Float64(x / z), 4.0, -2.0)
            	tmp = 0.0
            	if (x <= -3.6e+85)
            		tmp = t_0;
            	elseif (x <= 2.5e-73)
            		tmp = fma(Float64(-4.0 / z), y, -2.0);
            	else
            		tmp = t_0;
            	end
            	return tmp
            end
            
            code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision]}, If[LessEqual[x, -3.6e+85], t$95$0, If[LessEqual[x, 2.5e-73], N[(N[(-4.0 / z), $MachinePrecision] * y + -2.0), $MachinePrecision], t$95$0]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_0 := \mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\
            \mathbf{if}\;x \leq -3.6 \cdot 10^{+85}:\\
            \;\;\;\;t\_0\\
            
            \mathbf{elif}\;x \leq 2.5 \cdot 10^{-73}:\\
            \;\;\;\;\mathsf{fma}\left(\frac{-4}{z}, y, -2\right)\\
            
            \mathbf{else}:\\
            \;\;\;\;t\_0\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if x < -3.5999999999999998e85 or 2.4999999999999999e-73 < x

              1. Initial program 100.0%

                \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{4 \cdot \frac{x - \frac{1}{2} \cdot z}{z}} \]
              4. Step-by-step derivation
                1. div-subN/A

                  \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{z} - \frac{\frac{1}{2} \cdot z}{z}\right)} \]
                2. sub-negN/A

                  \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{z} + \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right)\right)} \]
                3. distribute-lft-inN/A

                  \[\leadsto \color{blue}{4 \cdot \frac{x}{z} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right)} \]
                4. *-lft-identityN/A

                  \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{z} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
                5. associate-*l/N/A

                  \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{z} \cdot x\right)} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
                6. associate-*l*N/A

                  \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{z}\right) \cdot x} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
                7. associate-/l*N/A

                  \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{2} \cdot \frac{z}{z}}\right)\right) \]
                8. *-inversesN/A

                  \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\frac{1}{2} \cdot \color{blue}{1}\right)\right) \]
                9. metadata-evalN/A

                  \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{2}}\right)\right) \]
                10. metadata-evalN/A

                  \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \color{blue}{\frac{-1}{2}} \]
                11. metadata-evalN/A

                  \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + \color{blue}{-2} \]
                12. lower-fma.f64N/A

                  \[\leadsto \color{blue}{\mathsf{fma}\left(4 \cdot \frac{1}{z}, x, -2\right)} \]
                13. associate-*r/N/A

                  \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4 \cdot 1}{z}}, x, -2\right) \]
                14. metadata-evalN/A

                  \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{4}}{z}, x, -2\right) \]
                15. lower-/.f6485.9

                  \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4}{z}}, x, -2\right) \]
              5. Applied rewrites85.9%

                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{z}, x, -2\right)} \]
              6. Step-by-step derivation
                1. Applied rewrites86.1%

                  \[\leadsto \mathsf{fma}\left(\frac{x}{z}, \color{blue}{4}, -2\right) \]

                if -3.5999999999999998e85 < x < 2.4999999999999999e-73

                1. Initial program 100.0%

                  \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                2. Add Preprocessing
                3. Step-by-step derivation
                  1. lift--.f64N/A

                    \[\leadsto \frac{4 \cdot \left(\color{blue}{\left(x - y\right)} - z \cdot \frac{1}{2}\right)}{z} \]
                  2. flip--N/A

                    \[\leadsto \frac{4 \cdot \left(\color{blue}{\frac{x \cdot x - y \cdot y}{x + y}} - z \cdot \frac{1}{2}\right)}{z} \]
                  3. clear-numN/A

                    \[\leadsto \frac{4 \cdot \left(\color{blue}{\frac{1}{\frac{x + y}{x \cdot x - y \cdot y}}} - z \cdot \frac{1}{2}\right)}{z} \]
                  4. lower-/.f64N/A

                    \[\leadsto \frac{4 \cdot \left(\color{blue}{\frac{1}{\frac{x + y}{x \cdot x - y \cdot y}}} - z \cdot \frac{1}{2}\right)}{z} \]
                  5. clear-numN/A

                    \[\leadsto \frac{4 \cdot \left(\frac{1}{\color{blue}{\frac{1}{\frac{x \cdot x - y \cdot y}{x + y}}}} - z \cdot \frac{1}{2}\right)}{z} \]
                  6. flip--N/A

                    \[\leadsto \frac{4 \cdot \left(\frac{1}{\frac{1}{\color{blue}{x - y}}} - z \cdot \frac{1}{2}\right)}{z} \]
                  7. lift--.f64N/A

                    \[\leadsto \frac{4 \cdot \left(\frac{1}{\frac{1}{\color{blue}{x - y}}} - z \cdot \frac{1}{2}\right)}{z} \]
                  8. lower-/.f6499.9

                    \[\leadsto \frac{4 \cdot \left(\frac{1}{\color{blue}{\frac{1}{x - y}}} - z \cdot 0.5\right)}{z} \]
                4. Applied rewrites99.9%

                  \[\leadsto \frac{4 \cdot \left(\color{blue}{\frac{1}{\frac{1}{x - y}}} - z \cdot 0.5\right)}{z} \]
                5. Taylor expanded in z around inf

                  \[\leadsto \color{blue}{4 \cdot \frac{x - y}{z} - 2} \]
                6. Step-by-step derivation
                  1. sub-negN/A

                    \[\leadsto \color{blue}{4 \cdot \frac{x - y}{z} + \left(\mathsf{neg}\left(2\right)\right)} \]
                  2. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{x - y}{z} \cdot 4} + \left(\mathsf{neg}\left(2\right)\right) \]
                  3. metadata-evalN/A

                    \[\leadsto \frac{x - y}{z} \cdot 4 + \color{blue}{-2} \]
                  4. lower-fma.f64N/A

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - y}{z}, 4, -2\right)} \]
                  5. lower-/.f64N/A

                    \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - y}{z}}, 4, -2\right) \]
                  6. lower--.f64100.0

                    \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - y}}{z}, 4, -2\right) \]
                7. Applied rewrites100.0%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - y}{z}, 4, -2\right)} \]
                8. Taylor expanded in x around 0

                  \[\leadsto -4 \cdot \frac{y}{z} - \color{blue}{2} \]
                9. Step-by-step derivation
                  1. Applied rewrites90.3%

                    \[\leadsto \mathsf{fma}\left(\frac{-4}{z}, \color{blue}{y}, -2\right) \]
                10. Recombined 2 regimes into one program.
                11. Add Preprocessing

                Alternative 8: 80.6% accurate, 0.9× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4 \cdot y}{z}\\ \mathbf{if}\;y \leq -3.55 \cdot 10^{+109}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq 5.5 \cdot 10^{+162}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
                (FPCore (x y z)
                 :precision binary64
                 (let* ((t_0 (/ (* -4.0 y) z)))
                   (if (<= y -3.55e+109) t_0 (if (<= y 5.5e+162) (fma (/ x z) 4.0 -2.0) t_0))))
                double code(double x, double y, double z) {
                	double t_0 = (-4.0 * y) / z;
                	double tmp;
                	if (y <= -3.55e+109) {
                		tmp = t_0;
                	} else if (y <= 5.5e+162) {
                		tmp = fma((x / z), 4.0, -2.0);
                	} else {
                		tmp = t_0;
                	}
                	return tmp;
                }
                
                function code(x, y, z)
                	t_0 = Float64(Float64(-4.0 * y) / z)
                	tmp = 0.0
                	if (y <= -3.55e+109)
                		tmp = t_0;
                	elseif (y <= 5.5e+162)
                		tmp = fma(Float64(x / z), 4.0, -2.0);
                	else
                		tmp = t_0;
                	end
                	return tmp
                end
                
                code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[y, -3.55e+109], t$95$0, If[LessEqual[y, 5.5e+162], N[(N[(x / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision], t$95$0]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_0 := \frac{-4 \cdot y}{z}\\
                \mathbf{if}\;y \leq -3.55 \cdot 10^{+109}:\\
                \;\;\;\;t\_0\\
                
                \mathbf{elif}\;y \leq 5.5 \cdot 10^{+162}:\\
                \;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\
                
                \mathbf{else}:\\
                \;\;\;\;t\_0\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 2 regimes
                2. if y < -3.5500000000000001e109 or 5.49999999999999966e162 < y

                  1. Initial program 99.9%

                    \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around inf

                    \[\leadsto \frac{\color{blue}{-4 \cdot y}}{z} \]
                  4. Step-by-step derivation
                    1. *-commutativeN/A

                      \[\leadsto \frac{\color{blue}{y \cdot -4}}{z} \]
                    2. lower-*.f6474.6

                      \[\leadsto \frac{\color{blue}{y \cdot -4}}{z} \]
                  5. Applied rewrites74.6%

                    \[\leadsto \frac{\color{blue}{y \cdot -4}}{z} \]

                  if -3.5500000000000001e109 < y < 5.49999999999999966e162

                  1. Initial program 100.0%

                    \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around 0

                    \[\leadsto \color{blue}{4 \cdot \frac{x - \frac{1}{2} \cdot z}{z}} \]
                  4. Step-by-step derivation
                    1. div-subN/A

                      \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{z} - \frac{\frac{1}{2} \cdot z}{z}\right)} \]
                    2. sub-negN/A

                      \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{z} + \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right)\right)} \]
                    3. distribute-lft-inN/A

                      \[\leadsto \color{blue}{4 \cdot \frac{x}{z} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right)} \]
                    4. *-lft-identityN/A

                      \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{z} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
                    5. associate-*l/N/A

                      \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{z} \cdot x\right)} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
                    6. associate-*l*N/A

                      \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{z}\right) \cdot x} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
                    7. associate-/l*N/A

                      \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{2} \cdot \frac{z}{z}}\right)\right) \]
                    8. *-inversesN/A

                      \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\frac{1}{2} \cdot \color{blue}{1}\right)\right) \]
                    9. metadata-evalN/A

                      \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{2}}\right)\right) \]
                    10. metadata-evalN/A

                      \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \color{blue}{\frac{-1}{2}} \]
                    11. metadata-evalN/A

                      \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + \color{blue}{-2} \]
                    12. lower-fma.f64N/A

                      \[\leadsto \color{blue}{\mathsf{fma}\left(4 \cdot \frac{1}{z}, x, -2\right)} \]
                    13. associate-*r/N/A

                      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4 \cdot 1}{z}}, x, -2\right) \]
                    14. metadata-evalN/A

                      \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{4}}{z}, x, -2\right) \]
                    15. lower-/.f6481.9

                      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4}{z}}, x, -2\right) \]
                  5. Applied rewrites81.9%

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{z}, x, -2\right)} \]
                  6. Step-by-step derivation
                    1. Applied rewrites82.0%

                      \[\leadsto \mathsf{fma}\left(\frac{x}{z}, \color{blue}{4}, -2\right) \]
                  7. Recombined 2 regimes into one program.
                  8. Final simplification80.4%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -3.55 \cdot 10^{+109}:\\ \;\;\;\;\frac{-4 \cdot y}{z}\\ \mathbf{elif}\;y \leq 5.5 \cdot 10^{+162}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{-4 \cdot y}{z}\\ \end{array} \]
                  9. Add Preprocessing

                  Alternative 9: 80.5% accurate, 0.9× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4 \cdot y}{z}\\ \mathbf{if}\;y \leq -3.55 \cdot 10^{+109}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq 5.5 \cdot 10^{+162}:\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{z}, x, -2\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
                  (FPCore (x y z)
                   :precision binary64
                   (let* ((t_0 (/ (* -4.0 y) z)))
                     (if (<= y -3.55e+109) t_0 (if (<= y 5.5e+162) (fma (/ 4.0 z) x -2.0) t_0))))
                  double code(double x, double y, double z) {
                  	double t_0 = (-4.0 * y) / z;
                  	double tmp;
                  	if (y <= -3.55e+109) {
                  		tmp = t_0;
                  	} else if (y <= 5.5e+162) {
                  		tmp = fma((4.0 / z), x, -2.0);
                  	} else {
                  		tmp = t_0;
                  	}
                  	return tmp;
                  }
                  
                  function code(x, y, z)
                  	t_0 = Float64(Float64(-4.0 * y) / z)
                  	tmp = 0.0
                  	if (y <= -3.55e+109)
                  		tmp = t_0;
                  	elseif (y <= 5.5e+162)
                  		tmp = fma(Float64(4.0 / z), x, -2.0);
                  	else
                  		tmp = t_0;
                  	end
                  	return tmp
                  end
                  
                  code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[y, -3.55e+109], t$95$0, If[LessEqual[y, 5.5e+162], N[(N[(4.0 / z), $MachinePrecision] * x + -2.0), $MachinePrecision], t$95$0]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_0 := \frac{-4 \cdot y}{z}\\
                  \mathbf{if}\;y \leq -3.55 \cdot 10^{+109}:\\
                  \;\;\;\;t\_0\\
                  
                  \mathbf{elif}\;y \leq 5.5 \cdot 10^{+162}:\\
                  \;\;\;\;\mathsf{fma}\left(\frac{4}{z}, x, -2\right)\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;t\_0\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 2 regimes
                  2. if y < -3.5500000000000001e109 or 5.49999999999999966e162 < y

                    1. Initial program 99.9%

                      \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \frac{\color{blue}{-4 \cdot y}}{z} \]
                    4. Step-by-step derivation
                      1. *-commutativeN/A

                        \[\leadsto \frac{\color{blue}{y \cdot -4}}{z} \]
                      2. lower-*.f6474.6

                        \[\leadsto \frac{\color{blue}{y \cdot -4}}{z} \]
                    5. Applied rewrites74.6%

                      \[\leadsto \frac{\color{blue}{y \cdot -4}}{z} \]

                    if -3.5500000000000001e109 < y < 5.49999999999999966e162

                    1. Initial program 100.0%

                      \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around 0

                      \[\leadsto \color{blue}{4 \cdot \frac{x - \frac{1}{2} \cdot z}{z}} \]
                    4. Step-by-step derivation
                      1. div-subN/A

                        \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{z} - \frac{\frac{1}{2} \cdot z}{z}\right)} \]
                      2. sub-negN/A

                        \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{z} + \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right)\right)} \]
                      3. distribute-lft-inN/A

                        \[\leadsto \color{blue}{4 \cdot \frac{x}{z} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right)} \]
                      4. *-lft-identityN/A

                        \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{z} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
                      5. associate-*l/N/A

                        \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{z} \cdot x\right)} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
                      6. associate-*l*N/A

                        \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{z}\right) \cdot x} + 4 \cdot \left(\mathsf{neg}\left(\frac{\frac{1}{2} \cdot z}{z}\right)\right) \]
                      7. associate-/l*N/A

                        \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{2} \cdot \frac{z}{z}}\right)\right) \]
                      8. *-inversesN/A

                        \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\frac{1}{2} \cdot \color{blue}{1}\right)\right) \]
                      9. metadata-evalN/A

                        \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{2}}\right)\right) \]
                      10. metadata-evalN/A

                        \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + 4 \cdot \color{blue}{\frac{-1}{2}} \]
                      11. metadata-evalN/A

                        \[\leadsto \left(4 \cdot \frac{1}{z}\right) \cdot x + \color{blue}{-2} \]
                      12. lower-fma.f64N/A

                        \[\leadsto \color{blue}{\mathsf{fma}\left(4 \cdot \frac{1}{z}, x, -2\right)} \]
                      13. associate-*r/N/A

                        \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4 \cdot 1}{z}}, x, -2\right) \]
                      14. metadata-evalN/A

                        \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{4}}{z}, x, -2\right) \]
                      15. lower-/.f6481.9

                        \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4}{z}}, x, -2\right) \]
                    5. Applied rewrites81.9%

                      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{z}, x, -2\right)} \]
                  3. Recombined 2 regimes into one program.
                  4. Final simplification80.3%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -3.55 \cdot 10^{+109}:\\ \;\;\;\;\frac{-4 \cdot y}{z}\\ \mathbf{elif}\;y \leq 5.5 \cdot 10^{+162}:\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{z}, x, -2\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{-4 \cdot y}{z}\\ \end{array} \]
                  5. Add Preprocessing

                  Alternative 10: 99.8% accurate, 1.3× speedup?

                  \[\begin{array}{l} \\ \mathsf{fma}\left(y - x, \frac{-4}{z}, -2\right) \end{array} \]
                  (FPCore (x y z) :precision binary64 (fma (- y x) (/ -4.0 z) -2.0))
                  double code(double x, double y, double z) {
                  	return fma((y - x), (-4.0 / z), -2.0);
                  }
                  
                  function code(x, y, z)
                  	return fma(Float64(y - x), Float64(-4.0 / z), -2.0)
                  end
                  
                  code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * N[(-4.0 / z), $MachinePrecision] + -2.0), $MachinePrecision]
                  
                  \begin{array}{l}
                  
                  \\
                  \mathsf{fma}\left(y - x, \frac{-4}{z}, -2\right)
                  \end{array}
                  
                  Derivation
                  1. Initial program 100.0%

                    \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around 0

                    \[\leadsto \color{blue}{-4 \cdot \frac{y + \frac{1}{2} \cdot z}{z} + 4 \cdot \frac{x}{z}} \]
                  4. Applied rewrites99.8%

                    \[\leadsto \color{blue}{\mathsf{fma}\left(y - x, \frac{-4}{z}, -2\right)} \]
                  5. Add Preprocessing

                  Alternative 11: 33.9% accurate, 28.0× speedup?

                  \[\begin{array}{l} \\ -2 \end{array} \]
                  (FPCore (x y z) :precision binary64 -2.0)
                  double code(double x, double y, double z) {
                  	return -2.0;
                  }
                  
                  real(8) function code(x, y, z)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      code = -2.0d0
                  end function
                  
                  public static double code(double x, double y, double z) {
                  	return -2.0;
                  }
                  
                  def code(x, y, z):
                  	return -2.0
                  
                  function code(x, y, z)
                  	return -2.0
                  end
                  
                  function tmp = code(x, y, z)
                  	tmp = -2.0;
                  end
                  
                  code[x_, y_, z_] := -2.0
                  
                  \begin{array}{l}
                  
                  \\
                  -2
                  \end{array}
                  
                  Derivation
                  1. Initial program 100.0%

                    \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around inf

                    \[\leadsto \color{blue}{-2} \]
                  4. Step-by-step derivation
                    1. Applied rewrites35.6%

                      \[\leadsto \color{blue}{-2} \]
                    2. Add Preprocessing

                    Developer Target 1: 98.1% accurate, 0.7× speedup?

                    \[\begin{array}{l} \\ 4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right) \end{array} \]
                    (FPCore (x y z)
                     :precision binary64
                     (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z)))))
                    double code(double x, double y, double z) {
                    	return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
                    }
                    
                    real(8) function code(x, y, z)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        code = (4.0d0 * (x / z)) - (2.0d0 + (4.0d0 * (y / z)))
                    end function
                    
                    public static double code(double x, double y, double z) {
                    	return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
                    }
                    
                    def code(x, y, z):
                    	return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)))
                    
                    function code(x, y, z)
                    	return Float64(Float64(4.0 * Float64(x / z)) - Float64(2.0 + Float64(4.0 * Float64(y / z))))
                    end
                    
                    function tmp = code(x, y, z)
                    	tmp = (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
                    end
                    
                    code[x_, y_, z_] := N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 + N[(4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                    
                    \begin{array}{l}
                    
                    \\
                    4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)
                    \end{array}
                    

                    Reproduce

                    ?
                    herbie shell --seed 2024235 
                    (FPCore (x y z)
                      :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
                      :precision binary64
                    
                      :alt
                      (! :herbie-platform default (- (* 4 (/ x z)) (+ 2 (* 4 (/ y z)))))
                    
                      (/ (* 4.0 (- (- x y) (* z 0.5))) z))