
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 22 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (/ (- x y) (* -0.016666666666666666 (- t z)))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, ((x - y) / (-0.016666666666666666 * (t - z))));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(x - y) / Float64(-0.016666666666666666 * Float64(t - z)))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(x - y), $MachinePrecision] / N[(-0.016666666666666666 * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \frac{x - y}{-0.016666666666666666 \cdot \left(t - z\right)}\right)
\end{array}
Initial program 99.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.1
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-eval99.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- x y) (* 0.016666666666666666 (- z t))))
(t_2 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_2 -2e+88)
t_1
(if (<= t_2 5e+123) (fma (/ y (- t z)) 60.0 (* 120.0 a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x - y) / (0.016666666666666666 * (z - t));
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -2e+88) {
tmp = t_1;
} else if (t_2 <= 5e+123) {
tmp = fma((y / (t - z)), 60.0, (120.0 * a));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(x - y) / Float64(0.016666666666666666 * Float64(z - t))) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -2e+88) tmp = t_1; elseif (t_2 <= 5e+123) tmp = fma(Float64(y / Float64(t - z)), 60.0, Float64(120.0 * a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(0.016666666666666666 * N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+88], t$95$1, If[LessEqual[t$95$2, 5e+123], N[(N[(y / N[(t - z), $MachinePrecision]), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{0.016666666666666666 \cdot \left(z - t\right)}\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+88}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+123}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t - z}, 60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999992e88 or 4.99999999999999974e123 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 97.3%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6489.8
Applied rewrites89.8%
Applied rewrites87.4%
Applied rewrites90.0%
if -1.99999999999999992e88 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.99999999999999974e123Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.9
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6487.1
Applied rewrites87.1%
Final simplification88.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- x y) (* 0.016666666666666666 (- z t))))
(t_2 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_2 -2e+39) t_1 (if (<= t_2 5e-27) (* 120.0 a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x - y) / (0.016666666666666666 * (z - t));
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -2e+39) {
tmp = t_1;
} else if (t_2 <= 5e-27) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (0.016666666666666666d0 * (z - t))
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-2d+39)) then
tmp = t_1
else if (t_2 <= 5d-27) then
tmp = 120.0d0 * a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x - y) / (0.016666666666666666 * (z - t));
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -2e+39) {
tmp = t_1;
} else if (t_2 <= 5e-27) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x - y) / (0.016666666666666666 * (z - t)) t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -2e+39: tmp = t_1 elif t_2 <= 5e-27: tmp = 120.0 * a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x - y) / Float64(0.016666666666666666 * Float64(z - t))) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -2e+39) tmp = t_1; elseif (t_2 <= 5e-27) tmp = Float64(120.0 * a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x - y) / (0.016666666666666666 * (z - t)); t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -2e+39) tmp = t_1; elseif (t_2 <= 5e-27) tmp = 120.0 * a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(0.016666666666666666 * N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+39], t$95$1, If[LessEqual[t$95$2, 5e-27], N[(120.0 * a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{0.016666666666666666 \cdot \left(z - t\right)}\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+39}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{-27}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999988e39 or 5.0000000000000002e-27 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 98.1%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6477.6
Applied rewrites77.6%
Applied rewrites76.1%
Applied rewrites77.7%
if -1.99999999999999988e39 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 5.0000000000000002e-27Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6478.2
Applied rewrites78.2%
Final simplification78.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -2e+39)
(* (/ 60.0 (- z t)) (- x y))
(if (<= t_1 5e-27) (* 120.0 a) (* (/ (- x y) (- z t)) 60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -2e+39) {
tmp = (60.0 / (z - t)) * (x - y);
} else if (t_1 <= 5e-27) {
tmp = 120.0 * a;
} else {
tmp = ((x - y) / (z - t)) * 60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-2d+39)) then
tmp = (60.0d0 / (z - t)) * (x - y)
else if (t_1 <= 5d-27) then
tmp = 120.0d0 * a
else
tmp = ((x - y) / (z - t)) * 60.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -2e+39) {
tmp = (60.0 / (z - t)) * (x - y);
} else if (t_1 <= 5e-27) {
tmp = 120.0 * a;
} else {
tmp = ((x - y) / (z - t)) * 60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -2e+39: tmp = (60.0 / (z - t)) * (x - y) elif t_1 <= 5e-27: tmp = 120.0 * a else: tmp = ((x - y) / (z - t)) * 60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -2e+39) tmp = Float64(Float64(60.0 / Float64(z - t)) * Float64(x - y)); elseif (t_1 <= 5e-27) tmp = Float64(120.0 * a); else tmp = Float64(Float64(Float64(x - y) / Float64(z - t)) * 60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -2e+39) tmp = (60.0 / (z - t)) * (x - y); elseif (t_1 <= 5e-27) tmp = 120.0 * a; else tmp = ((x - y) / (z - t)) * 60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+39], N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-27], N[(120.0 * a), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+39}:\\
\;\;\;\;\frac{60}{z - t} \cdot \left(x - y\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-27}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{z - t} \cdot 60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999988e39Initial program 97.8%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6484.2
Applied rewrites84.2%
Applied rewrites84.3%
if -1.99999999999999988e39 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 5.0000000000000002e-27Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6478.2
Applied rewrites78.2%
if 5.0000000000000002e-27 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 98.4%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6472.1
Applied rewrites72.1%
Final simplification77.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -1e+82)
(/ x (* 0.016666666666666666 (- z t)))
(if (<= t_1 5e+123) (* 120.0 a) (* (/ (- x y) z) 60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+82) {
tmp = x / (0.016666666666666666 * (z - t));
} else if (t_1 <= 5e+123) {
tmp = 120.0 * a;
} else {
tmp = ((x - y) / z) * 60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-1d+82)) then
tmp = x / (0.016666666666666666d0 * (z - t))
else if (t_1 <= 5d+123) then
tmp = 120.0d0 * a
else
tmp = ((x - y) / z) * 60.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+82) {
tmp = x / (0.016666666666666666 * (z - t));
} else if (t_1 <= 5e+123) {
tmp = 120.0 * a;
} else {
tmp = ((x - y) / z) * 60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -1e+82: tmp = x / (0.016666666666666666 * (z - t)) elif t_1 <= 5e+123: tmp = 120.0 * a else: tmp = ((x - y) / z) * 60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -1e+82) tmp = Float64(x / Float64(0.016666666666666666 * Float64(z - t))); elseif (t_1 <= 5e+123) tmp = Float64(120.0 * a); else tmp = Float64(Float64(Float64(x - y) / z) * 60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -1e+82) tmp = x / (0.016666666666666666 * (z - t)); elseif (t_1 <= 5e+123) tmp = 120.0 * a; else tmp = ((x - y) / z) * 60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+82], N[(x / N[(0.016666666666666666 * N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+123], N[(120.0 * a), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+82}:\\
\;\;\;\;\frac{x}{0.016666666666666666 \cdot \left(z - t\right)}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+123}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{z} \cdot 60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999996e81Initial program 97.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6457.6
Applied rewrites57.6%
Applied rewrites57.7%
Applied rewrites57.7%
if -9.9999999999999996e81 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.99999999999999974e123Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6471.6
Applied rewrites71.6%
if 4.99999999999999974e123 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 97.2%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6488.8
Applied rewrites88.8%
Taylor expanded in z around inf
Applied rewrites63.8%
Final simplification68.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -1e+82)
(* (/ 60.0 (- z t)) x)
(if (<= t_1 5e+123) (* 120.0 a) (* (/ (- x y) z) 60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+82) {
tmp = (60.0 / (z - t)) * x;
} else if (t_1 <= 5e+123) {
tmp = 120.0 * a;
} else {
tmp = ((x - y) / z) * 60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-1d+82)) then
tmp = (60.0d0 / (z - t)) * x
else if (t_1 <= 5d+123) then
tmp = 120.0d0 * a
else
tmp = ((x - y) / z) * 60.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+82) {
tmp = (60.0 / (z - t)) * x;
} else if (t_1 <= 5e+123) {
tmp = 120.0 * a;
} else {
tmp = ((x - y) / z) * 60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -1e+82: tmp = (60.0 / (z - t)) * x elif t_1 <= 5e+123: tmp = 120.0 * a else: tmp = ((x - y) / z) * 60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -1e+82) tmp = Float64(Float64(60.0 / Float64(z - t)) * x); elseif (t_1 <= 5e+123) tmp = Float64(120.0 * a); else tmp = Float64(Float64(Float64(x - y) / z) * 60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -1e+82) tmp = (60.0 / (z - t)) * x; elseif (t_1 <= 5e+123) tmp = 120.0 * a; else tmp = ((x - y) / z) * 60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+82], N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 5e+123], N[(120.0 * a), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+82}:\\
\;\;\;\;\frac{60}{z - t} \cdot x\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+123}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{z} \cdot 60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999996e81Initial program 97.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6457.6
Applied rewrites57.6%
Applied rewrites57.7%
if -9.9999999999999996e81 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.99999999999999974e123Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6471.6
Applied rewrites71.6%
if 4.99999999999999974e123 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 97.2%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6488.8
Applied rewrites88.8%
Taylor expanded in z around inf
Applied rewrites63.8%
Final simplification68.0%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ 60.0 (- z t)) x)) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -1e+82) t_1 (if (<= t_2 1e+124) (* 120.0 a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / (z - t)) * x;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+82) {
tmp = t_1;
} else if (t_2 <= 1e+124) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (60.0d0 / (z - t)) * x
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-1d+82)) then
tmp = t_1
else if (t_2 <= 1d+124) then
tmp = 120.0d0 * a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / (z - t)) * x;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+82) {
tmp = t_1;
} else if (t_2 <= 1e+124) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 / (z - t)) * x t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -1e+82: tmp = t_1 elif t_2 <= 1e+124: tmp = 120.0 * a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 / Float64(z - t)) * x) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -1e+82) tmp = t_1; elseif (t_2 <= 1e+124) tmp = Float64(120.0 * a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 / (z - t)) * x; t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -1e+82) tmp = t_1; elseif (t_2 <= 1e+124) tmp = 120.0 * a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+82], t$95$1, If[LessEqual[t$95$2, 1e+124], N[(120.0 * a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60}{z - t} \cdot x\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+82}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+124}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999996e81 or 9.99999999999999948e123 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 97.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6456.9
Applied rewrites56.9%
Applied rewrites56.9%
if -9.9999999999999996e81 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.99999999999999948e123Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6471.2
Applied rewrites71.2%
Final simplification66.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -1e+82)
(* (/ (- x y) t) -60.0)
(if (<= t_1 1e+124) (* 120.0 a) (* (/ x z) 60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+82) {
tmp = ((x - y) / t) * -60.0;
} else if (t_1 <= 1e+124) {
tmp = 120.0 * a;
} else {
tmp = (x / z) * 60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-1d+82)) then
tmp = ((x - y) / t) * (-60.0d0)
else if (t_1 <= 1d+124) then
tmp = 120.0d0 * a
else
tmp = (x / z) * 60.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+82) {
tmp = ((x - y) / t) * -60.0;
} else if (t_1 <= 1e+124) {
tmp = 120.0 * a;
} else {
tmp = (x / z) * 60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -1e+82: tmp = ((x - y) / t) * -60.0 elif t_1 <= 1e+124: tmp = 120.0 * a else: tmp = (x / z) * 60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -1e+82) tmp = Float64(Float64(Float64(x - y) / t) * -60.0); elseif (t_1 <= 1e+124) tmp = Float64(120.0 * a); else tmp = Float64(Float64(x / z) * 60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -1e+82) tmp = ((x - y) / t) * -60.0; elseif (t_1 <= 1e+124) tmp = 120.0 * a; else tmp = (x / z) * 60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+82], N[(N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] * -60.0), $MachinePrecision], If[LessEqual[t$95$1, 1e+124], N[(120.0 * a), $MachinePrecision], N[(N[(x / z), $MachinePrecision] * 60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+82}:\\
\;\;\;\;\frac{x - y}{t} \cdot -60\\
\mathbf{elif}\;t\_1 \leq 10^{+124}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z} \cdot 60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999996e81Initial program 97.4%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6490.9
Applied rewrites90.9%
Taylor expanded in z around 0
Applied rewrites47.7%
if -9.9999999999999996e81 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.99999999999999948e123Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6471.2
Applied rewrites71.2%
if 9.99999999999999948e123 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 97.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6456.0
Applied rewrites56.0%
Taylor expanded in z around inf
Applied rewrites43.4%
Final simplification63.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -2e+88)
(* (/ 60.0 z) x)
(if (<= t_1 1e+124) (* 120.0 a) (* (/ x z) 60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -2e+88) {
tmp = (60.0 / z) * x;
} else if (t_1 <= 1e+124) {
tmp = 120.0 * a;
} else {
tmp = (x / z) * 60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-2d+88)) then
tmp = (60.0d0 / z) * x
else if (t_1 <= 1d+124) then
tmp = 120.0d0 * a
else
tmp = (x / z) * 60.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -2e+88) {
tmp = (60.0 / z) * x;
} else if (t_1 <= 1e+124) {
tmp = 120.0 * a;
} else {
tmp = (x / z) * 60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -2e+88: tmp = (60.0 / z) * x elif t_1 <= 1e+124: tmp = 120.0 * a else: tmp = (x / z) * 60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -2e+88) tmp = Float64(Float64(60.0 / z) * x); elseif (t_1 <= 1e+124) tmp = Float64(120.0 * a); else tmp = Float64(Float64(x / z) * 60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -2e+88) tmp = (60.0 / z) * x; elseif (t_1 <= 1e+124) tmp = 120.0 * a; else tmp = (x / z) * 60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+88], N[(N[(60.0 / z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 1e+124], N[(120.0 * a), $MachinePrecision], N[(N[(x / z), $MachinePrecision] * 60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+88}:\\
\;\;\;\;\frac{60}{z} \cdot x\\
\mathbf{elif}\;t\_1 \leq 10^{+124}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z} \cdot 60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999992e88Initial program 97.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6458.8
Applied rewrites58.8%
Applied rewrites58.9%
Taylor expanded in z around inf
Applied rewrites39.2%
if -1.99999999999999992e88 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.99999999999999948e123Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6470.8
Applied rewrites70.8%
if 9.99999999999999948e123 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 97.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6456.0
Applied rewrites56.0%
Taylor expanded in z around inf
Applied rewrites43.4%
Final simplification61.6%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ 60.0 z) x)) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -2e+88) t_1 (if (<= t_2 1e+124) (* 120.0 a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / z) * x;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -2e+88) {
tmp = t_1;
} else if (t_2 <= 1e+124) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (60.0d0 / z) * x
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-2d+88)) then
tmp = t_1
else if (t_2 <= 1d+124) then
tmp = 120.0d0 * a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / z) * x;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -2e+88) {
tmp = t_1;
} else if (t_2 <= 1e+124) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 / z) * x t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -2e+88: tmp = t_1 elif t_2 <= 1e+124: tmp = 120.0 * a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 / z) * x) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -2e+88) tmp = t_1; elseif (t_2 <= 1e+124) tmp = Float64(120.0 * a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 / z) * x; t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -2e+88) tmp = t_1; elseif (t_2 <= 1e+124) tmp = 120.0 * a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 / z), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+88], t$95$1, If[LessEqual[t$95$2, 1e+124], N[(120.0 * a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60}{z} \cdot x\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+88}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+124}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999992e88 or 9.99999999999999948e123 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 97.2%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6457.6
Applied rewrites57.6%
Applied rewrites57.6%
Taylor expanded in z around inf
Applied rewrites41.0%
if -1.99999999999999992e88 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.99999999999999948e123Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6470.8
Applied rewrites70.8%
Final simplification61.6%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -1e+216)
(* (/ y t) 60.0)
(if (<= t_1 5e+184) (* 120.0 a) (* (/ -60.0 t) x)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+216) {
tmp = (y / t) * 60.0;
} else if (t_1 <= 5e+184) {
tmp = 120.0 * a;
} else {
tmp = (-60.0 / t) * x;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-1d+216)) then
tmp = (y / t) * 60.0d0
else if (t_1 <= 5d+184) then
tmp = 120.0d0 * a
else
tmp = ((-60.0d0) / t) * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+216) {
tmp = (y / t) * 60.0;
} else if (t_1 <= 5e+184) {
tmp = 120.0 * a;
} else {
tmp = (-60.0 / t) * x;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -1e+216: tmp = (y / t) * 60.0 elif t_1 <= 5e+184: tmp = 120.0 * a else: tmp = (-60.0 / t) * x return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -1e+216) tmp = Float64(Float64(y / t) * 60.0); elseif (t_1 <= 5e+184) tmp = Float64(120.0 * a); else tmp = Float64(Float64(-60.0 / t) * x); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -1e+216) tmp = (y / t) * 60.0; elseif (t_1 <= 5e+184) tmp = 120.0 * a; else tmp = (-60.0 / t) * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+216], N[(N[(y / t), $MachinePrecision] * 60.0), $MachinePrecision], If[LessEqual[t$95$1, 5e+184], N[(120.0 * a), $MachinePrecision], N[(N[(-60.0 / t), $MachinePrecision] * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+216}:\\
\;\;\;\;\frac{y}{t} \cdot 60\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+184}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{-60}{t} \cdot x\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1e216Initial program 95.3%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6499.6
Applied rewrites99.6%
Taylor expanded in z around 0
Applied rewrites64.2%
Taylor expanded in x around 0
Applied rewrites38.0%
if -1e216 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.9999999999999999e184Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6463.2
Applied rewrites63.2%
if 4.9999999999999999e184 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 95.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6452.4
Applied rewrites52.4%
Applied rewrites52.3%
Taylor expanded in z around 0
Applied rewrites33.3%
Final simplification58.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -1e+216)
(* (/ y t) 60.0)
(if (<= t_1 5e+184) (* 120.0 a) (* (/ x t) -60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+216) {
tmp = (y / t) * 60.0;
} else if (t_1 <= 5e+184) {
tmp = 120.0 * a;
} else {
tmp = (x / t) * -60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-1d+216)) then
tmp = (y / t) * 60.0d0
else if (t_1 <= 5d+184) then
tmp = 120.0d0 * a
else
tmp = (x / t) * (-60.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+216) {
tmp = (y / t) * 60.0;
} else if (t_1 <= 5e+184) {
tmp = 120.0 * a;
} else {
tmp = (x / t) * -60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -1e+216: tmp = (y / t) * 60.0 elif t_1 <= 5e+184: tmp = 120.0 * a else: tmp = (x / t) * -60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -1e+216) tmp = Float64(Float64(y / t) * 60.0); elseif (t_1 <= 5e+184) tmp = Float64(120.0 * a); else tmp = Float64(Float64(x / t) * -60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -1e+216) tmp = (y / t) * 60.0; elseif (t_1 <= 5e+184) tmp = 120.0 * a; else tmp = (x / t) * -60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+216], N[(N[(y / t), $MachinePrecision] * 60.0), $MachinePrecision], If[LessEqual[t$95$1, 5e+184], N[(120.0 * a), $MachinePrecision], N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+216}:\\
\;\;\;\;\frac{y}{t} \cdot 60\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+184}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t} \cdot -60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1e216Initial program 95.3%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6499.6
Applied rewrites99.6%
Taylor expanded in z around 0
Applied rewrites64.2%
Taylor expanded in x around 0
Applied rewrites38.0%
if -1e216 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.9999999999999999e184Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6463.2
Applied rewrites63.2%
if 4.9999999999999999e184 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 95.8%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6495.3
Applied rewrites95.3%
Taylor expanded in z around 0
Applied rewrites43.2%
Taylor expanded in x around inf
Applied rewrites33.2%
Final simplification58.2%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ y t) 60.0)) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -1e+216) t_1 (if (<= t_2 1e+221) (* 120.0 a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y / t) * 60.0;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+216) {
tmp = t_1;
} else if (t_2 <= 1e+221) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y / t) * 60.0d0
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-1d+216)) then
tmp = t_1
else if (t_2 <= 1d+221) then
tmp = 120.0d0 * a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y / t) * 60.0;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+216) {
tmp = t_1;
} else if (t_2 <= 1e+221) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y / t) * 60.0 t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -1e+216: tmp = t_1 elif t_2 <= 1e+221: tmp = 120.0 * a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y / t) * 60.0) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -1e+216) tmp = t_1; elseif (t_2 <= 1e+221) tmp = Float64(120.0 * a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y / t) * 60.0; t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -1e+216) tmp = t_1; elseif (t_2 <= 1e+221) tmp = 120.0 * a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] * 60.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+216], t$95$1, If[LessEqual[t$95$2, 1e+221], N[(120.0 * a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{t} \cdot 60\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+216}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+221}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1e216 or 1e221 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 95.0%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6499.5
Applied rewrites99.5%
Taylor expanded in z around 0
Applied rewrites55.7%
Taylor expanded in x around 0
Applied rewrites31.9%
if -1e216 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1e221Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6462.0
Applied rewrites62.0%
Final simplification57.3%
(FPCore (x y z t a)
:precision binary64
(if (<= (* 120.0 a) -5e+44)
(fma a 120.0 (* (/ y z) -60.0))
(if (<= (* 120.0 a) 5e+42)
(/ (- x y) (* 0.016666666666666666 (- z t)))
(* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -5e+44) {
tmp = fma(a, 120.0, ((y / z) * -60.0));
} else if ((120.0 * a) <= 5e+42) {
tmp = (x - y) / (0.016666666666666666 * (z - t));
} else {
tmp = 120.0 * a;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (Float64(120.0 * a) <= -5e+44) tmp = fma(a, 120.0, Float64(Float64(y / z) * -60.0)); elseif (Float64(120.0 * a) <= 5e+42) tmp = Float64(Float64(x - y) / Float64(0.016666666666666666 * Float64(z - t))); else tmp = Float64(120.0 * a); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(120.0 * a), $MachinePrecision], -5e+44], N[(a * 120.0 + N[(N[(y / z), $MachinePrecision] * -60.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(120.0 * a), $MachinePrecision], 5e+42], N[(N[(x - y), $MachinePrecision] / N[(0.016666666666666666 * N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;120 \cdot a \leq -5 \cdot 10^{+44}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{y}{z} \cdot -60\right)\\
\mathbf{elif}\;120 \cdot a \leq 5 \cdot 10^{+42}:\\
\;\;\;\;\frac{x - y}{0.016666666666666666 \cdot \left(z - t\right)}\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -4.9999999999999996e44Initial program 98.3%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6478.9
Applied rewrites78.9%
Taylor expanded in x around 0
Applied rewrites79.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6479.4
Applied rewrites79.4%
if -4.9999999999999996e44 < (*.f64 a #s(literal 120 binary64)) < 5.00000000000000007e42Initial program 99.0%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6474.7
Applied rewrites74.7%
Applied rewrites74.1%
Applied rewrites74.9%
if 5.00000000000000007e42 < (*.f64 a #s(literal 120 binary64)) Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6484.5
Applied rewrites84.5%
Final simplification78.4%
(FPCore (x y z t a) :precision binary64 (if (<= (* 120.0 a) -5.6e+41) (* 120.0 a) (if (<= (* 120.0 a) 3.4e+42) (* (/ 60.0 (- z t)) (- x y)) (* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -5.6e+41) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= 3.4e+42) {
tmp = (60.0 / (z - t)) * (x - y);
} else {
tmp = 120.0 * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((120.0d0 * a) <= (-5.6d+41)) then
tmp = 120.0d0 * a
else if ((120.0d0 * a) <= 3.4d+42) then
tmp = (60.0d0 / (z - t)) * (x - y)
else
tmp = 120.0d0 * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((120.0 * a) <= -5.6e+41) {
tmp = 120.0 * a;
} else if ((120.0 * a) <= 3.4e+42) {
tmp = (60.0 / (z - t)) * (x - y);
} else {
tmp = 120.0 * a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (120.0 * a) <= -5.6e+41: tmp = 120.0 * a elif (120.0 * a) <= 3.4e+42: tmp = (60.0 / (z - t)) * (x - y) else: tmp = 120.0 * a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(120.0 * a) <= -5.6e+41) tmp = Float64(120.0 * a); elseif (Float64(120.0 * a) <= 3.4e+42) tmp = Float64(Float64(60.0 / Float64(z - t)) * Float64(x - y)); else tmp = Float64(120.0 * a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((120.0 * a) <= -5.6e+41) tmp = 120.0 * a; elseif ((120.0 * a) <= 3.4e+42) tmp = (60.0 / (z - t)) * (x - y); else tmp = 120.0 * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(120.0 * a), $MachinePrecision], -5.6e+41], N[(120.0 * a), $MachinePrecision], If[LessEqual[N[(120.0 * a), $MachinePrecision], 3.4e+42], N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;120 \cdot a \leq -5.6 \cdot 10^{+41}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;120 \cdot a \leq 3.4 \cdot 10^{+42}:\\
\;\;\;\;\frac{60}{z - t} \cdot \left(x - y\right)\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -5.5999999999999999e41 or 3.39999999999999975e42 < (*.f64 a #s(literal 120 binary64)) Initial program 99.1%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6481.2
Applied rewrites81.2%
if -5.5999999999999999e41 < (*.f64 a #s(literal 120 binary64)) < 3.39999999999999975e42Initial program 99.0%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6474.7
Applied rewrites74.7%
Applied rewrites74.7%
Final simplification77.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma (/ y (- t z)) 60.0 (* 120.0 a))))
(if (<= y -4.2e+56)
t_1
(if (<= y 3.8e+70) (+ (/ (* 60.0 x) (- z t)) (* 120.0 a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((y / (t - z)), 60.0, (120.0 * a));
double tmp;
if (y <= -4.2e+56) {
tmp = t_1;
} else if (y <= 3.8e+70) {
tmp = ((60.0 * x) / (z - t)) + (120.0 * a);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(y / Float64(t - z)), 60.0, Float64(120.0 * a)) tmp = 0.0 if (y <= -4.2e+56) tmp = t_1; elseif (y <= 3.8e+70) tmp = Float64(Float64(Float64(60.0 * x) / Float64(z - t)) + Float64(120.0 * a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y / N[(t - z), $MachinePrecision]), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.2e+56], t$95$1, If[LessEqual[y, 3.8e+70], N[(N[(N[(60.0 * x), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{t - z}, 60, 120 \cdot a\right)\\
\mathbf{if}\;y \leq -4.2 \cdot 10^{+56}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 3.8 \cdot 10^{+70}:\\
\;\;\;\;\frac{60 \cdot x}{z - t} + 120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -4.20000000000000034e56 or 3.7999999999999998e70 < y Initial program 98.7%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6498.7
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.7
Applied rewrites99.7%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6489.9
Applied rewrites89.9%
if -4.20000000000000034e56 < y < 3.7999999999999998e70Initial program 99.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6495.8
Applied rewrites95.8%
Final simplification93.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma a 120.0 (/ (- x y) (* -0.016666666666666666 t)))))
(if (<= t -23500.0)
t_1
(if (<= t 2e-7)
(fma a 120.0 (/ (- x y) (* 0.016666666666666666 z)))
t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(a, 120.0, ((x - y) / (-0.016666666666666666 * t)));
double tmp;
if (t <= -23500.0) {
tmp = t_1;
} else if (t <= 2e-7) {
tmp = fma(a, 120.0, ((x - y) / (0.016666666666666666 * z)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(a, 120.0, Float64(Float64(x - y) / Float64(-0.016666666666666666 * t))) tmp = 0.0 if (t <= -23500.0) tmp = t_1; elseif (t <= 2e-7) tmp = fma(a, 120.0, Float64(Float64(x - y) / Float64(0.016666666666666666 * z))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a * 120.0 + N[(N[(x - y), $MachinePrecision] / N[(-0.016666666666666666 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -23500.0], t$95$1, If[LessEqual[t, 2e-7], N[(a * 120.0 + N[(N[(x - y), $MachinePrecision] / N[(0.016666666666666666 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(a, 120, \frac{x - y}{-0.016666666666666666 \cdot t}\right)\\
\mathbf{if}\;t \leq -23500:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 2 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{x - y}{0.016666666666666666 \cdot z}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -23500 or 1.9999999999999999e-7 < t Initial program 99.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.1
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-eval99.9
Applied rewrites99.9%
Taylor expanded in t around inf
lower-*.f6493.2
Applied rewrites93.2%
if -23500 < t < 1.9999999999999999e-7Initial program 99.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.1
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-eval99.9
Applied rewrites99.9%
Taylor expanded in t around 0
lower-*.f6485.8
Applied rewrites85.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma a 120.0 (/ (- x y) (* -0.016666666666666666 t)))))
(if (<= t -23500.0)
t_1
(if (<= t 2e-7) (fma (/ (- x y) z) 60.0 (* 120.0 a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(a, 120.0, ((x - y) / (-0.016666666666666666 * t)));
double tmp;
if (t <= -23500.0) {
tmp = t_1;
} else if (t <= 2e-7) {
tmp = fma(((x - y) / z), 60.0, (120.0 * a));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(a, 120.0, Float64(Float64(x - y) / Float64(-0.016666666666666666 * t))) tmp = 0.0 if (t <= -23500.0) tmp = t_1; elseif (t <= 2e-7) tmp = fma(Float64(Float64(x - y) / z), 60.0, Float64(120.0 * a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a * 120.0 + N[(N[(x - y), $MachinePrecision] / N[(-0.016666666666666666 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -23500.0], t$95$1, If[LessEqual[t, 2e-7], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(a, 120, \frac{x - y}{-0.016666666666666666 \cdot t}\right)\\
\mathbf{if}\;t \leq -23500:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 2 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x - y}{z}, 60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -23500 or 1.9999999999999999e-7 < t Initial program 99.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.1
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-eval99.9
Applied rewrites99.9%
Taylor expanded in t around inf
lower-*.f6493.2
Applied rewrites93.2%
if -23500 < t < 1.9999999999999999e-7Initial program 99.1%
Taylor expanded in z around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6485.6
Applied rewrites85.6%
Final simplification89.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- x y) t)))
(if (<= t -23500.0)
(fma a 120.0 (* t_1 -60.0))
(if (<= t 2e-7)
(fma (/ (- x y) z) 60.0 (* 120.0 a))
(fma t_1 -60.0 (* 120.0 a))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x - y) / t;
double tmp;
if (t <= -23500.0) {
tmp = fma(a, 120.0, (t_1 * -60.0));
} else if (t <= 2e-7) {
tmp = fma(((x - y) / z), 60.0, (120.0 * a));
} else {
tmp = fma(t_1, -60.0, (120.0 * a));
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(x - y) / t) tmp = 0.0 if (t <= -23500.0) tmp = fma(a, 120.0, Float64(t_1 * -60.0)); elseif (t <= 2e-7) tmp = fma(Float64(Float64(x - y) / z), 60.0, Float64(120.0 * a)); else tmp = fma(t_1, -60.0, Float64(120.0 * a)); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[t, -23500.0], N[(a * 120.0 + N[(t$95$1 * -60.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 2e-7], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], N[(t$95$1 * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{t}\\
\mathbf{if}\;t \leq -23500:\\
\;\;\;\;\mathsf{fma}\left(a, 120, t\_1 \cdot -60\right)\\
\mathbf{elif}\;t \leq 2 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x - y}{z}, 60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(t\_1, -60, 120 \cdot a\right)\\
\end{array}
\end{array}
if t < -23500Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.9
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6493.5
Applied rewrites93.5%
if -23500 < t < 1.9999999999999999e-7Initial program 99.1%
Taylor expanded in z around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6485.6
Applied rewrites85.6%
if 1.9999999999999999e-7 < t Initial program 98.4%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6492.8
Applied rewrites92.8%
Final simplification89.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma (/ (- x y) t) -60.0 (* 120.0 a))))
(if (<= t -23500.0)
t_1
(if (<= t 2e-7) (fma (/ (- x y) z) 60.0 (* 120.0 a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(((x - y) / t), -60.0, (120.0 * a));
double tmp;
if (t <= -23500.0) {
tmp = t_1;
} else if (t <= 2e-7) {
tmp = fma(((x - y) / z), 60.0, (120.0 * a));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(Float64(x - y) / t), -60.0, Float64(120.0 * a)) tmp = 0.0 if (t <= -23500.0) tmp = t_1; elseif (t <= 2e-7) tmp = fma(Float64(Float64(x - y) / z), 60.0, Float64(120.0 * a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -23500.0], t$95$1, If[LessEqual[t, 2e-7], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{x - y}{t}, -60, 120 \cdot a\right)\\
\mathbf{if}\;t \leq -23500:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 2 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x - y}{z}, 60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -23500 or 1.9999999999999999e-7 < t Initial program 99.1%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6493.1
Applied rewrites93.1%
if -23500 < t < 1.9999999999999999e-7Initial program 99.1%
Taylor expanded in z around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6485.6
Applied rewrites85.6%
Final simplification89.5%
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (* (/ -60.0 (- t z)) (- x y))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, ((-60.0 / (t - z)) * (x - y)));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(-60.0 / Float64(t - z)) * Float64(x - y))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(-60.0 / N[(t - z), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \frac{-60}{t - z} \cdot \left(x - y\right)\right)
\end{array}
Initial program 99.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.1
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
(FPCore (x y z t a) :precision binary64 (* 120.0 a))
double code(double x, double y, double z, double t, double a) {
return 120.0 * a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = 120.0d0 * a
end function
public static double code(double x, double y, double z, double t, double a) {
return 120.0 * a;
}
def code(x, y, z, t, a): return 120.0 * a
function code(x, y, z, t, a) return Float64(120.0 * a) end
function tmp = code(x, y, z, t, a) tmp = 120.0 * a; end
code[x_, y_, z_, t_, a_] := N[(120.0 * a), $MachinePrecision]
\begin{array}{l}
\\
120 \cdot a
\end{array}
Initial program 99.1%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6452.6
Applied rewrites52.6%
Final simplification52.6%
(FPCore (x y z t a) :precision binary64 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a): return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}
herbie shell --seed 2024235
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))